The few video game magazines that remain in print have retro content. That’s why ‘Micromanía’ returns in sheet format

In times when the traditional video game press, on paper and sold in kiosks, has practically disappeared from the map (only with some glorious exception that barely resists), products aimed at the nostalgic waterline of the most veteran players are, however, in very good health. They know it well in Made with Pixelswho publish not only a magazine dedicated to retro (‘Pixels‘), but also official continuations of kiosk icons such as ‘microhobby‘ and now, ‘Micromania‘… in sheet format! Two-year hiatus. In January 2024, just over 24 months ago, the veteran ‘Micromania‘, the magazine of microcomputers first, PC later, which would accompany several generations of gamers. Its first issues, in traditional format, covered current 8-bit machines such as Spectrum 48K, Amstrad CPC and Commodore 64. They revolutionized newsstands with their second stage, the most iconic, in a tabloid format that multiplied the content and served as a bridge to 16 bits. A third stage, again in a traditional format, would focus on the PC world. A mixed return. In this new incarnation the format will be somewhat smaller: 25cm x 35cm, that is, larger than any other magazine, but without reaching the brutal excess of the original. The magazine will be bimonthly, and can be purchased in digital format in PDF (5.99 euros), in paper (11.99) or both (13.99). The layout and design are inevitably reminiscent of the original style and the contents will be comparable: analysis in the classic style of Amiga, Atari ST, MS-DOS, Game Boy, NES, Master System, Mega Drive, SNESm, etc., arcade games, news on the current retro scene, solutions and maps… What’s in number one. For now, the contents of the first issue that we know are: Cover dedicated to Monkey Island, with report on Ron Gilbert and the complete saga Two gift posters on the central pages of each issue in giant size Damned Castile Requiem– Exclusive review and downloadable demos for Mega Drive and Dreamcast Interviews with original editors of Hobby Press (Microhobby, Micromanía, Hobby Consolas) Reunion with Turbo Girlset of the first cover in sheet format, 38 years ago Who is behind. Without a doubt, this is the most interesting detail of this proposal: behind the writing of the magazine there are a good number of names from the classic age of video game journalism in Spain, which guarantee that the style of the reviews and articles will be in line with what was done then. It is directed by José Luis Sanz, who was already in charge of ‘Hobby Consolas’, and he is accompanied by Marcos García, who directed magazines, paradoxically, in the competition: ‘Superjuegos’ and ‘Revista Oficial Playstation’, among others. They are joined by editors such as Jesús Martínez del Vas, José Luis Rodríguez, J. Luis Molina and Juanjo Muñoz, among others. Bet on the past. As it could not be otherwise, the magazines that survive on paper, with few exceptions, rely on retro content, or at least retro has a strong presence in their pages. In addition to the aforementioned Hecho con Pixels titles, publications such as the Spanish edition of ‘Retro Gamer’, also by Axel Springer, are added. The new incarnation of ‘Micromanía’ is aimed, obviously, at those who bought it at the time: a juicy market of forty-somethings looking to return to even the most spectacularly uncomfortable format in the history of our newsstands. In Xataka | A programmer’s ingenuity turned a fatal error in this classic video game into a congratulatory message

Getting it right this Valentine’s Day is easier if your partner likes video games with these controllers, retro consoles, steering wheels and more

There is very little left until the arrival of Valentine’s Day, so if you still don’t have the gift or you don’t know very well what to buy for a video game lover, in this article we are going to review the best ideas we can find in stores like Amazon, PcComponentes or Xtralife. Game & Watch: The Legend of Zelda by 49.99 eurosa retro console with three iconic video games from the Nintendo saga. Xbox Series Controller by 54.99 eurosa tighter price for an excellent controller. Switch Pro Controller by 64.95 eurosthe controller for the first Nintendo Switch, which is also compatible with the Switch 2. ‘Animal Crossing. New Horizons‘ by 54.99 eurosa video game to spend many hours on. Blade BR5 Wheel by 89.99 eurosa good price considering that it includes pedals and gearbox. Game & Watch: The Legend of Zelda If your partner is a fan of The Legend of Zelda saga and loves everything retro-related, Xtralife right now has 49.99 euros the iconic Game & Watch. The design is completely customized for the specific saga and includes three The Legend of Zelda video games. Of course, they are in English and Japanese: ‘The Legend of Zelda’. ‘Zelda II: The Adventure of Link’. ‘The Legend of Zelda: Link’s Awakening’. Game & Watch: The Legend of Zelda The price could vary. We earn commission from these links Xbox Series Controller If we talk about controls, the Xbox Controller for Xbox Series and One consoles is one of the best. Not only because of its ergonomics (that too), but because of the distribution of the joysticks and for the quality of the materials. PcComponentes right now has it in blue for a price of 54.99 eurosalthough there are other colors almost at the same price. The price could vary. We earn commission from these links Switch Pro Controller The controller for the Nintendo Switch is expensive, but it is also one of the few (along with the official ones) that allows you to turn on the console from the controller itself, without having to do it from the console. He Switch Pro Controller It is also quite ergonomic, has a good battery and comes with the same layout of joysticks that we find on the Xbox controller. Its price in Xtralife is 64.95 euros. Switch Pro Controller The price could vary. We earn commission from these links Animal Crossing. New Horizons ‘Animal Crossing: New Horizons‘ arrived very recently in its edition for Nintendo Switch 2. It is a perfect video game for lovers of life simulators, especially if we want to give it a try. hours and hours creating our own space on Desert Islands. Its official price is 69.99 euros, but PcComponentes right now has it for 54.99 euros. Other video games that are on sale: ‘Hyrule Warriors: Age of Banishment’ (Switch 2 Edition) by 52.99 euros. ‘Pokémon ZA Legends’ (Switch 2 Edition) by 56.99 euros. Animal Crossing: New Horizons (Switch 2 Edition) The price could vary. We earn commission from these links Blade BR5 Wheel On the other hand, if your partner loves driving video games and is looking to have a much more complete experience than what can be had with a controller, the Blade BR5 Wheel It is a steering wheel compatible with PlayStation 5 which not only incorporates a good assortment of buttons, but also includes a pedal with accelerator and brake and a gear lever. All this for 89.99 euros. Furthermore, for complete the giftit can also be very attractive to accompany the steering wheel with the ‘Gran Turismo 7‘, one of the best driving simulators for the PlayStation 5. Its price in this case is 54.99 euros. The price could vary. We earn commission from these links Some of the links in this article are affiliated and may provide a benefit to Xataka. In case of non-availability, offers may vary. Images | freepikNintendo, Microsoft, Blade In Xataka | PlayStation 5 Pro vs PlayStation 5: these are all the differences between the two Sony consoles In Xataka | Two years ago I bought a PS5. I wish someone had told me I needed these plugins too.

13 premiere movies and series to watch in February 2026 on Netflix, Prime Video, HBO Max and streaming

Christmas is definitely behind us and the platforms greet 2026 with a few powerful premieres, some expected returns and a resurgence of the platform fight. Choose your favorite, because we bring you the juiciest news of February in terms of streaming. The queen of chess If you think that ‘Queen’s Gambit‘ is among the best things Netflix has ever produced, check out this documentary that tells the true story of the legendary Hungarian chess player Judit Polgár. Overcoming the sexism of a space controlled by men, she challenged champions like Garry Kasparov to become a champion of the sport with a career that began when she was only 12 years old, as the result of her parents’ experiment to raise geniuses. On Netflix February 6 Samuel After a triumphant stint on RTVE, this acclaimed Franco-Spanish series comes to Netflix, consisting of a single season of 21 four-minute episodes. An endearing and sometimes somewhat crude vision of the transition from childhood to adolescence through Samuel’s personal diary, which narrates his concerns, fears, goals and feelings, including everything from unrequited love to experiences such as the death of a friend’s grandmother. The minimalist visual style has a spontaneous touch that tends towards graphic experimentation, and gives rise to a little gem that adds to the best of Netflix’s animation section. On Netflix February 5 Stargate SG1 By surprise and in anticipation of the new series that Prime Video will produce, this modern classic of television science fiction arrives on Netflix. Although the platform has not specified what we can expect from this recovery, we trust that we will have at our disposal the ten seasons of which it consisted, no less than 214 episodes in total. A year after Roland Emmerich’s 1994 film tells the story, it starts with the idea that Ra was not the only alien who used stargates to transport human slaves to multiple planets. Let’s hope things go well for Netflix and we can enjoy successive spin-offs like ‘Atlantis’, ‘Universe’ and even the two direct-to-DVD movies. On Netflix February 15 The deception The Russo brothers are behind the production of this film that recovers the trope of the expert assassin retired and far from the madding crowd, but in a pirate key: Ercell “Bloody Mary” Bodden thought she had escaped her violent past, finding peace in the Cayman Islands with her husband, her son and her sister-in-law. But when her infamous ex-captain arrives seeking revenge, her world falls apart and she is forced back into action. The cast is headed by Priyanka Chopra, whom the Russos already showed us in ‘Citadel‘ and the always reliable Karl Urban. On Prime Video on February 25 Ponies Emilia Clarke and Haley Lu Richardson star in this spy comedy that promises excitement and entanglement with airs vintage thanks to its setting in the late seventies. In Moscow, two ponies (“people of no interest”) work as secretaries at the United States embassy until their husbands are murdered under mysterious circumstances. That’s when they become CIA agents. One of them is the daughter of Soviet immigrants, speaks Russian and is overqualified. His companion, the complete opposite: a somewhat reckless village girl. Together, they try to uncover a great conspiracy in the middle of the Cold War. Now available on SkyShowtime Neighbors The trendy indie production company in Hollywood, A24, is behind this documentary series that sometimes seems like a sitcom and sometimes like a demented thriller: it examines stories of absurd, scandalous and dramatic residential conflicts, starring a fauna of extravagant characters spread across the United States. Each episode features a group of neighbors in conflict, with protests ranging from property lines to the use of pets or the appearance with which they go out on the street. Surviving Paradise: Beyond Jehovah’s Witnesses For a long time, Jehovah’s Witnesses have been part of the friendlier landscape of Spanish religion. But hidden behind absolute secrecy was what many former members of the organization describe as a much more disturbing reality. This documentary goes into the annulment methods typical of a sect that many former members claim are practiced in secret: three episodes that talk about the passage of these former Witnesses through the group, their abandonment of it and the subsequent organization until reaching the trials in 2022. Rafaela and her crazy world This new series from the Chanante universe, created by Aníbal Gómez and based on his own book ‘The amazing world of Rafaella Mozarella’, promises to be absolutely insane. It is directed by Ernesto Sevilla and on board are many of the usual suspects: Aníbal himself, Ingrid García-Jonsson, Carlos Areces, Joaquín Reyes and Arturo Valls. Surreal and hooligan, it will tell us the life of a teenager who lives immersed in a dysfunctional family accompanied by three friends and a poodle. At Atresplayer on February 15 The Muppet Show (2026) Let’s get rid of comebacks that don’t interest anyone. This is the most anticipated reboot in television history since ‘DuckTales’ returned: all the classic characters in a legendary program with, how could it be otherwise, a special guest. In this case, Sabrina Carpenter with the help of the great comedian Maya Rudolph. Produces a certified Muppet fan, Seth Rogen, on a roll since he made ‘The Studio’. If this turns out half as well, we have Muppets for a while. On Disney+ on February 4 In an instant (In the Blink of an Eye) He directed two of Pixar’s best films, ‘WALL-E’ and ‘Finding Nemo’, and the industry fell on him when he signed a box office disaster that almost took down Disney, the highly underrated ‘John Carter’. It seems that Hollywood has forgiven him, and Andrew Stanton returns with a film that exhibits declared influences from ‘2001: A Space Odyssey’, ‘Magnolia’ and ‘Interstellar’. The film features three interconnected stories spanning thousands of years exploring the entire history of the world, and was presented at Sundance, where it won the prestigious Alfred P. Sloan Award (awarded for the best representation of science, … Read more

Genie 3 is awesome at creating worlds for video games. But the problem with video games was never creating worlds

Genie 3 has been with us since August and its previous versions since long beforebut this weekend its fame has exploded because Google has taught us how to generate interactive 3D environments simply by writing a phrase. And in seconds, Genie 3 materializes a forest, or a city, or a cave, or whatever you want. And there you can move, or jump, or fly. Technically it is brilliant. However, There is nothing there that makes us think that it is going to bring down video game development.. It will make it easier, in any case, but it does not pose a threat to him. Because The bottleneck of video games has never been generating polygons. The difficult part of creating a good game is not creating a world in which a character can walk or fly. The hard part is creating a world where you, I, and all the other players want to keep walking or flying. That difference between space and experience is what separates a demo like the ones we have seen of Genie 3 – a video to be amazed by for a few seconds – from a video game that we are going to dedicate hours to. Or at least a few minutes. Several video game companies fell around 10% after this announcement of Genie 3, but none as much as Unity, which has fallen 20%. It is a sign that There are Unity investors who don’t understand what makes a company like Unity valuable.. Unity is not Unity because it renders polygons but because of the invisible infrastructure it sells: making the physics the same on all the devices on which its games are played, creating collision systems that do not fail, maintaining debugging that explain why your game crashes in frame 47,293. Genie 3 generates impressive landscapes, but it can’t explain why your character is traversing the ground in that particular corner of the map. From the outside, what is visible seems to be the great work to be done with a game. The graphics, the models, the environments… But any developer knows that create assets is the, quote-heavy, “easy” part. The bad thing is what takes years of accumulated effort: Design clashes with enemies that are complex but fair, calibrate progression curves, write dialogue that serves much more than conveying an idea (such as revealing a character) without stopping the action for it. That is, build complex systems that consolidate the narrative and engage the player, interacting in emergent ways. Genie 3 doesn’t touch any of that. There is one limitation that perfectly sums up the distance between what Genie 3 does and what a video game demands: spatial memory. The generated worlds they tend to forget themselvesand that is why a ladder that you saw a while ago is no longer there, and not because someone has taken it. If you go back, possibly the model regenerates it, perhaps in another place, perhaps with another geometry. In a video game, just the opposite is needed: a persistent state where each action has consequences. A tree you cut down has to stay down. Spatial consistency is the basis of a digital world. And that is not solved by updating the model to make it a little more capable. It is something inherent to generative systems: they live in an eternal present, without real memory of frames previous. This doesn’t mean that Genie 3 is useless. We insist: it is beastly. But for something else. For rapid prototyping, to elevate conceptual art to something interactive. Those types of scenarios. Maybe even for a indie Show the investor what your game will be like without settling for a PowerPoint. And that is valuable. It will change dynamics and lower costs. But It is one more tool in the entire process, not a replacement for any process.. Google is going to solve a problem in the world of video games, but it has the most difficult ones left: making those worlds matter something and making the mechanics satisfactory. May we remember the stories they tell and may the players progress. Ultimately, the soul of a game. That is hardly designed with a prompt. That is designed, iterated, and polished for a long time by people who know about intentionality. Now AI can create the canvas, but that has never been the hardest thing about painting. Featured image | Google In Xataka | What’s happening with Ubisoft: after canceling six games and adjusting its structure, this is the plan of the great French studio

the main social video networks to go to if you are thinking of changing

We are going to tell you which are the main ones alternative social networks to TikTok. We are going to focus on those that have a similar function and purpose, that of sharing short videos. Thus, in case you want a change of scenery you will know the best places to go. Let’s try to make the list varied. We will start with the heavyweights within the alternatives, other large platforms. But we will also mention other more independent and less known ones, which are gaining or have recently gained weight. Instagram and Facebook Reels If you want to stop using TikTok because you are concerned about privacy, Instagram or Facebook It will never be the best option with your Reels. However, we are going to start with them for audience reasons, because they are still two of the most popular and most used social networks in the world. The Reels become a copy of TikTokwhich Meta launched on its networks when the Asian social network began to gain importance. Therefore, its operation and options are basically the same, with the addition of being able to share the content in stories on these networks. YouTube Shorts YouTube also has its own system of shorter vertical videos with maximum duration of 3 minutes. It was also created after TikTok began to gain traction, and its main advantage is being accessible to the hundreds of thousands of users who already use YouTube. Loops If you are looking a social network where privacy prevailsit is inevitable to talk about Pixelfed. It is a decentralized alternative to Instagram, where users can create their own instances based on ActivityPuband its content is accessible from other social networks in the fediverse that use this protocol, such as Mastodon. Since 2024 Pixelfed has a parallel social network of alternative videos to TikTok called Loops. In essence it is the same, a decentralized social network of vertical videos. It is still in beta and does not have such a powerful user base, but it is there for anyone who wants to bet on it. Among the most indie alternatives we find UpScrolled. It is a network that claims to have arrived promising that all voices will be treated equallywithout algorithms that hide content, shadowbans, or favoritism for those who pay. This social network claims to be politically impartial, and that its algorithms are fair. It allows you to create videos, upload stories and chat with your contacts. It has a hashtag system, no space limits, and an interface clearly inspired by Instagram. snapchat Snapchat was once a powerful emerging social network, until Instagram overlapped it by copying its stories. Now it remains in the second row in terms of popularity, but still pretty solid with hundreds of thousands of users using it around the world. Although its main function is stories, it also has Spotlight, its TikTok-style vertical video feed, with filters, augmented reality, and many creation options. skylight One of the “indie” alternatives that is gaining the most traction at the beginning of 2026 is Skylight. It is an American social network which uses AT Protocolthe social media protocol of Bluesky. This means that you can use it with your Bluesky account, or create a new one in Skylight and make the content accessible from the paired social network. Skylight is not open source, but it is a public benefit corporation. These are companies that balance profits with purpose, and legally committed to creating positive social impact. The downside is that it can be a bit confusing when mixed with Bluesky, and that It is not yet available in Spainalthough you can view the content from Bluesky. RedNote RedNote It is a Chinese social network that is basically a clone of TikTok, and that in the past has positioned itself as an alternative that many were trying to switch to. However, It is not the best option in terms of privacy either.since like many massive social networks they collect a lot of sensitive personal data. And we end with another social network to take into account for the future. diVine is a social network supported by Jack Dorsey, co-founder of Twitter, to resurrect the Vine platform of short six-second videos. Its applications are still in closed beta phase, but you can now play around with its web version. This network promises to adopt a decentralized concept similar to Bluesky, being able to have more control over moderation and algorithms. Its registry uses the Nostro decentralized protocol. Has positioned itself strongly against AIwith detection and blocking systems for this content to only have what is created by humans. In Xataka Basics | Your Bluesky account on Mastodon: how to create a bridge for your publications to reach the world

North Korea believed the threat was miles from its border. A video has revealed that it is a few meters away with a huge warhead

For years, North Korea has built your security on the idea that the most dangerous thing came from afar and could be seen coming in time. But on the peninsula, threats do not always come from the other side of the world: sometimes they develop much closer than anyone imagined. A “monster” missile. a video has revealed that South Korea has begun to operationally deploy the Hyunmoo-5its largest ballistic missile to date and one of the most peculiar in the world due to the combination of size and mission. Although it remains shrouded in secrecy and there are no publicly confirmed test launches, its input in units indicates that Seoul already considers it a real instrument of deterrence. A weapon designed for an extreme scenario on the peninsula, where the problem is not just attacking, but hitting what is buried, protected and designed to survive. The key: the head. What it places to Hyunmoo-5 In a category of its own is its warhead gigantic penetrationmuch heavier than that of usual conventional missiles. Where it is normal to carry loads of less than a ton, here we are talking about a block that can be around several tons, with an important part dedicated to dense metal and structure to pierce before detonating. The logic is simple and we have seen it before in the United States MOP: enter the ground at enormous speed, break through like a kinetic hammer and then explode once inside, attacking bunkers, command centers, warehouses and shelters designed to withstand traditional attacks. Ballistic bunker-buster. In terms of effect, it is reminiscent of bunker buster bombs launched from a planebut with a decisive difference: here it is not falling from a bomber at subsonic speed, but rather hits like a ballistic projectile at speeds close to hypersonic or directly hypersonic. This multiplies the penetration capacity by pure impact energyeven before counting the explosion. It does not make the weapon “nuclear,” because the type of destruction is different, but it does create a conventional tool with the power of entry and demolition that seeks to get closer to what a regime fears most: losing its underground shelters. Ceremony celebrating the 65th anniversary of the Armed Forces of the Republic of Korea The mystery of scope. The huge warhead penalizes the range, and that is why many estimates They place their radius of action around about 600 kilometersmore typical of a short-range missile despite the size of the set. For South Korea that is not a problem, because the priority objective is close and it’s concrete: Hardened facilities in North Korea. Still, if the load were lightened, it could reach much greater distances, even entering intermediate-range missile parameters, opening the door to broader regional readouts. Total design freedom. For decades, Seoul developed missiles under agreed limits with Washington, first very strict and then increasingly relaxeduntil those guidelines disappeared completely in 2021. That change was not symbolic: it came at the pace of North Korea’s advance in missiles and nuclear weapons, and left South Korea with room to create heavier, more capable systems with greater range options. Hyunmoo-4 had already raised the bar with a powerful charge, but Hyunmoo-5 represents the definitive jump to the idea of ​​“demolition power” as a main feature. The three-way strategy. Plus: the Hyunmoo-5 is integrated into the South Korean scheme designed to avoid or respond to a North Korean nuclear attack, with three pillars that complement each other: a preemptive strike plan on nuclear and missile capabilities if deemed inevitable, an air and missile defense to intercept launches, and massive conventional retaliation against leadership and strategic infrastructure if the North strikes first. On that board, the missile serves both to punish and to decapitate capabilities, because its specialty is attacking what the adversary hides underground to guarantee its continuity. Deterrence and escalation. They counted the TWZ analysts that the South Korean bet aims to maintain a “balance of terror” with increasingly forceful conventional means, but it also fuels an uncomfortable debate about the future. If Seoul one day decided to pursue a nuclear arsenal of its own, a missile from this family would be a natural candidateand a nuclear charge would also be much lighter than the current conventional one, which would expand range and flexibility. Meanwhile, the mere existence of Hyunmoo-5 already serves as an unmistakable message: even without crossing the nuclear threshold, South Korea wants the ability to open any relevant bunker and force Pyongyang to assume that his depth no longer guarantees security. Beyond Pyongyang. In public, South Korea frames these weapons as an answer to North Korea, but the regional background weighs more and more. Have a missile potentially adaptable in range and with a devastating payload add margin facing scenarios where the threat is not only from North Korea, but also from nearby powers such as China or Russia. The idea of ​​​​increasing their survival and employment options with future naval platforms is even contemplated, following the trend global from “arsenal ships”because in deterrence it is not enough to have the weapon: we must also guarantee that it will remain alive when the time comes to use it. Image | Lightrocket, 촬영 – 이헌구 기자 In Xataka | “It’s a level 10 Godzilla, but they only see a tiger”: South Korea’s surprising response to North Korea’s rearmament In Xataka | If the question is what has North Korea achieved in the last four years, the answer is simple: an unimaginable arsenal

A video of a Russian soldier ignoring a bomb falling on him is the clue to something deeper in Ukraine

This circulating a clip as brief as it is disturbing: what appears to be a fragmentation munition falls at a soldier’s feet, explodes practically beneath him and, against all logic, the man continues walking as if nothing had happened, “ignoring” the immediate impact of a detonation that, by pure physics, should have destroyed him or at least knocked him down and left him incapacitated. The explanation points to a tactic that is not new. What doesn’t fit. The most striking from the video It is not just that he remains standing, but the absence of the instinctive reaction that any body has to pain and shock, as if the nervous system were disconnected or anesthetized. And here comes the detail that makes the scene even more disturbing: according to Canadian analyst Roythe scene suggests that it is a Russian soldier, and that what we see is not a typical Ukrainian attack, but a deliberate attempt to eliminate him by his own people, perhaps because he was trying to defect. In that reading, the explosion would not be bad luck, but rather a covert execution, with what appears to be una OFSP-0.5, launched with the intention of cutting his retreat short and erasing any uncomfortable history before he crosses a line or surrenders. The “zombies” of Bakhmut. The image does not appear out of nowhere: it fits within a sensation that is repeated from the hardest moments of the siege at Bakhmutwhen Ukrainian fighters they described Russian attacks that seemed written by someone who doesn’t understand human survival. Waves of men advancing without coordination, without visible tactical logic, walking almost in a straight line towards enemy fire, with stories that spoke of soldiers who kept appearingalthough the first had already been killed, and with a strange passivity even under bombardment. We talk about videos where soldiers were seen move slowlystaggering, as if they were stuck in a thick dream, unable to move away even as grenades fell around them. In that framework, the video soldier current seems like the extreme version of the same impression. The drug hypothesis. For months, many Ukrainians have sustained an uncomfortable idea: that part of these attacks are not explained only by incompetence or desperation, but by soldiers “doped” envoyswith substances that reduce fear and disconnect prudence. The accusation appears in direct testimonies: men who seem euphoric or absent, who advance without understanding what they are doing, who do not retreat even if death is obvious, who react late or not at all. Not only that. Suspicion persists because, from a military point of view, the temptation it’s too clear: If what you need is infantry who will walk toward fire, who will endure a corridor battered by artillery, who will not be slowed by anxiety, and who will execute orders in an environment where instinct would say “flight,” a stimulant or narcotic mixture can make a soldier a more manageable asset. Pervitin, an early form of methamphetamine, which was widely used in Nazi Germany The Nazi shadow. To understand why this idea is not science fiction, just look at the most famous historical precedent: Nazi Germany led drug use combat at an industrial level with Pervitina low-dose amphetamine similar to modern methamphetamine that was first popularized in civilian society and then became a military multiplier. wanted something simple: reduce sleep, raise morale, reduce fear, increase aggression and sustain the execution of tasks without rest for days, just what is needed for rapid offensives and to maintain the rhythm when the body should collapse. And it wasn’t just the Nazis, also the allies. Super soldiers. That logic fit like a key in the blitzkrieg lock: continuous movements, mechanized attacks, advance without pause, a sensation of permanent thrust that overwhelmed the enemy not only because of the power, but because of the ability to not stop. He myth of the “super soldier” It wasn’t a futuristic helmet: it was a pill. And if that episode taught anything, it is that armies, when they believe they can gain an advantage or sustain performance, usually put immediate effectiveness before medium-term human cost. Soldiers under the influence. The pattern of effects attributed to this type of stimulant is perfectly compatible with what appears in many stories of the war: less fear, more aggressiveness, less need to sleep, more resistance to fatigue and a certain ease in executing simple commands even in extreme conditions. The price is usually the psychological and physical toll: dependency, depression, impulsivity, loss of judgment, and a progressive degradation of the soldier as a functional person outside of the moment of combat. On the front line, however, that bill is irrelevant to a short-term planner: if what you need is for someone to cross a field of fire today, you care little about what happens to them a month from now. That’s why video on networks It is so symbolic and striking: it seems to be the exact moment in which the body stops behaving like a human that preserves its life and begins to behave like a moving object that only obeys the forward vector. The other side of the coin. However, there is an essential nuance: “zombie” behavior does not always involve drugs. It may simply be the ugliest version from reality: extreme coldlack of equipment, exhaustion, hungeraccumulated sleep, sustained stress and the confusion of a mind that shuts down. The early hypothermiafor example, fits brutally with many clips: slowness, clumsiness, difficulty processing stimuli, confused speech, lost gaze. And in the Russian case there is also a historical tradition of war “fuel” much more mundane: alcohol as a tactical and psychological value, from vodka rations in World War II (used to combat the cold and to give courage before attacks) until modern episodes of indiscipline and documented drunkenness. A sign of the times. In short, the video that has gone viral In networks it leaves that somewhat absurd feeling of “two options”: either it was a Terminator, or the soldier was under some type … Read more

A YouTube video that lasts 140 years has gone viral. Nobody is clear why

A YouTube video which, on paper, would not end for more than a century is the type of oddity that the internet knows how to turn into a phenomenon. It is enough to see an impossible figure in duration and verify that that same clip exceeds 2.3 million views to understand why half the world has stopped to watch it. Not because someone intends to reproduce it in its entirety, but because something like this challenges what we think we know about how the platform works. Even more so when it comes from a strange channel, with only three published videos and 137,000 subscribers. The longest video on YouTube? What has triggered the confusion is not only that exorbitant figure, but the way in which YouTube shows it depending on where you look. A counter appears in the channel view and in the video thumbnail that, translated into real time, is equivalent to about 140 years of continuous playback, as we can see in the screenshots. However, when you press play and load the player, the duration changes and is around 12 hours, with variations of minutes and seconds. The length of the video when embedded in a web page The limits of the platform. On your own help pagesGoogle explains that the maximum upload is 256 GB or 12 hours, whichever comes first, and remembers that these limits have varied over the years, leaving longer videos from previous times on the platform. This framework is essential to not get carried away by the impact of the number that appears on the screen. If the player shows something close to 12 hours, it’s within what YouTube considers normal, while a duration of decades simply doesn’t fit with the service’s known rules. The only direct source of this entire case is the file of the channel that hosts the video. On YouTube he appears as @shinywrand in your profile YouTube indicates as location “North Korea”. It also shows minimal but striking activity: three videos published, 137,000 subscribers and 2,551,606 accumulated views, with the channel’s registration date on July 31, 2023. There is no additional information or descriptions that clarify what it is or where it comes from, beyond what the platform itself shows. A metadata failure. The hypothesis that best fits what we see is that we are not dealing with a real duration, but rather a number that is poorly recorded or poorly read within the YouTube infrastructure. Each video has several time measurements associated with it, the one declared by the original file, the one calculated by the system when processing it and the one used by the different interface modules. If one of them fails, inconsistencies could appear as striking as a preview that points to decades of playback and a player that moves in a normal range. The threshold of direct. Google explains that Live shows of less than 12 hours are automatically archived, but if they exceed that time they may be lost, a detail that helps to understand why that number appears again and again as a border. Although there is no confirmation that this video comes from a glitch in a live broadcast, that technical framework adds context to the duration displayed by the player. The result is a phenomenon that lives on the border between what the platform teaches and what really happens in its internal functioning. There is a video with an impossible length, a player that tells another story and a channel that provides no clues other than its own figures. And while the reasons remain unclear, the video continues to gain views and more than 30,000 comments. Images | BoliviaIntelligent | Screenshot In Xataka | Before, advertising was to monetize. Now it is to punish you and YouTube has taken it to the extreme

After invading the development of video games, AI enters an untouchable area with a Sony patent: the player himself

Sony has registered a patent that proposes a future where video games can complete themselves. The document, presented in September 2024 and released this weekdescribes a system of “artificial intelligence ghosts” capable of actively intervening in PlayStation games. These virtual agents would go beyond traditional guides: they would not only show how to overcome obstacles, but they could directly take control and solve entire levels while the player watches. How it works. The patent details an assistance system with several levels of intervention. For example, “Guide Mode” would allow the ghost to show the solution to a specific problem, such as solving a puzzle or executing a precise sequence of commands, but it would have to be completed by the player. “Complete Mode”, on the other hand, would hand over total control to the artificial agent, which would overcome the obstacle autonomously. More modes. The registration document describes four modes Selectable additional features: Story Mode, Combat Mode, Exploration Mode and Full Game Mode, suggesting specialization in certain tasks, depending on the type of challenge presented to the player. The system would function as a layer superimposed on the user’s character, visible on the screen as a visual reference. In some cases, this digital ghost could even hold conversations with the player’s avatar to offer contextualized instructions. What does it feed on? The technology would be fueled by recordings of previous games, including content shared on YouTube and social networks. The original patent document justifies the need to access these videos by stating that “players can research the game or search for previous gameplay on Internet sites, but that process is time-consuming.” Help systems. Player aids have come a long way. In the ’90s, players who got stuck called support lines (Nintendo’s being especially popular) or consulted guides in magazines, full of maps and secrets. The web democratized access through databases such as GameFAQs and, later, through audiovisual content on YouTube that allowed step-by-step solutions to be seen. In fact, Playstation 5 already incorporates Game Helpa system that displays clips of other users overcoming specific sections of the game. Its application, however, leaves something to be desired. Microsoft, of course, is betting on Copilot in the form of a conversational assistant that answers questions about the game. The proposal for artificial ghosts goes one step further, going from pre-recorded content to direct intervention in the game. AI in industry. The artificial intelligence integration video game development is accelerating. In 2024Unity revealed that 62% of studios that were using its tools implemented AI in some phase of production, highlighting animation as the main application. A survey from the Game Developers Conference of the same year indicates that approximately a third of professionals in the sector were already using these technologies. Data from the Tokyo Games Show raised the figure to more than half of Japanese companies. The automation of gameplay It’s not new either. Kotaku mentions in its article successful titles such as ‘Vampire Survivors’, with semi-automatic mechanics; ‘Megabonk’, nominated for the Game Awards for its automated design; or, in general, all idle subgenrewhich has such popular examples as ‘Ball X Pit’. The debate. This technology poses a dilemma: on the one hand, it would allow more players to enjoy complex content and prevent abandonment due to frustration. It would be integrated into the accessibility options (difficulty settings, control remapping, color blind modes), without forcing anyone to use it. On the other hand… do we run the risk of losing the “challenge” of games by delegating our participation to AI agents? What’s the point of playing then? And of course, it raises multiple questions in multiplayer environments, where there will be a temptation to take credit for victories achieved by the ghost. In Xataka | The new “test” to discover whether or not an AI model is truly intelligent: play Pokémon

dominate in the age of AI and video games

Officially, CES 2026 in Las Vegas starts tomorrow, January 6, but as usual, some companies have wanted to stand out to capture the spotlight. One of those is an AMD that is pushing its processor division hard and that has stood at the event with three new Ryzen. Not three different processors: three categories. As it could not be otherwise, there are many “artificial intelligence” in the equation. It is something that the company’s latest processors for Consolidated PCslike the Asus ROG Xbox Allythey have made it clear, and that in these new families it continues to be promoted. That said, we are going with all the new AMD processors, including some more industrial ones that are not interesting for us as users, but that says a lot about the state of the technology industry in general and The United States and AMD itself in particular. New AMD Ryzen AI 400 APUs Image | amd First things first: the Ryzen AI 400. It is an APU, a package that integrates CPU, GPU and NPU to process artificial intelligence tasks. This type of units is found in established consoles, laptops and PCs, and this AI is responsible for “inventing” frames per second with tools such as ‘frame generation’ or reconstructing the image with AMD’s FSR and the Nvidia DLSS. In this new family, we see improvements in memory speed, cores and frequency, but what stands out is the performance of the NPU. It has 1.2 times more TOPs than previous Ryzens. Manufacturers are expected to start launching compact laptops and desktops at the end of January this year, and the features of all Ryzen AI 400 processors are as follows: Cores/threads Maximum frequency cache memory speed NPU TOPs GPU CUs Ryzen AI 9 HX 475 12 / 24 5.2GHz 36MB 8,533 MT/s 60 16 Ryzen AI HX 470 12 / 24 5.2GHz 36MB 8,533 MT/s 55 16 Ryzen AI 9 465 10/20 5GHz 34MB 8,533 MT/s 50 12 Ryzen AI 7 450 8 / 16 5.1GHz 24MB 8,533 MT/s 50 8 Ryzen AI 7 445 6 / 12 4.6GHz 14MB 8,000 MT/s 50 4 Ryzen AI 5 435 6 / 12 4.5GHz 14MB 8,000 MT/s 50 4 Ryzen AI 5 430 4/8 4.5GHz 12MB 8,000 MT/s 50 4 Ryzen AI Max+ Image | amd On the other hand, there are the Ryzen AI Max+. They are also APUs that integrate graphics, processor and NPU, but the TDP is higher because they are designed for more demanding tasks such as 3D modeling, video editing and video games with comparable image quality, according to AMD, to what we would have if we used a conventional CPU plus a graphics card. Now we will see the frequencies, cores and bandwidth, but AMD has focused on commenting that the characteristics of this processor allow AI models to run in local mode without depending on the limitations of the cloud. In fact, the model Liquid AI It is the one they mention as local execution and it can be downloaded for free by everyone who has a Ryzen AI processor. And, of course, comparisons are odious, but they have put an Asus ROG Flow Z13 face to face with an AI Max and at MacBook Pro M5 to tell us that the Asus performs 1.4 more in AI tasks, 1.8 more in content creation, has 1.8 faster multitasking and better performance -1.6x- in ‘Cyberpunk 2077‘. Here is the entire family: Cores/threads Maximum frequency NPU TOPs GPU CUs GPU TFLOPS Ryzen AI Max+ 395 16 / 32 5.1GHz 50 40 60 Ryzen AI Max+ 3 392 12 / 24 5GHz 50 40 60 Ryzen AI Max+ 3 390 12 / 24 5GHz 50 32 48 Ryzen AI Max+ 3 388 8 / 16 5GHz 50 40 60 Ryzen AI Max+ 3 385 8 / 16 5GHz 50 32 48 New Ryzen 9000, because not everything is AI Image | amd If the two previous families rely on AI to be able to handle models locally and to improve visual parameters in video games, now we move on to the new Ryzen 9000. These are processors designed for the desktop, and within the new family of Ryzen 5, Ryzen 7 and Ryzen 9we have real beasts with a TDP of up to 170 W and maximum frequencies of up to 5.7 GHz in the most powerful of them: the Ryzen 9 9950X3D. It is a processor with 16 cores and 32 threads with a combined cache of 144 MB and AMD itself is not the one it has used for its comparisons because it is a processor more designed for creating content than for video games. Looking for a greater balance, there is the Ryzen 7 9850X3D. It has 8 cores, 16 threads, a TPD of 120 W and a maximum frequency of 5.6 GHz. This is 400 MHz more than the fabulous 9800X3D and maintains compatibility with the AM5 socket. If you already had a previous processor compatible with that socket, the change is very simple. These are all the new Ryzen 9000: Cores/threads Maximum frequency cache TDP Ryzen 9 9950X 3D 16 / 32 5.7GHz 144MB 170W Ryzen 9 9950X 16 / 32 5.7GHz 80MB 170W Ryzen 9 9900X 3d 12 / 24 5.5GHz 140MB 120W Ryzen 9 9900X 12 / 24 5.6GHz 76MB 120W Ryzen 7 9850X 3D 8 / 16 5.6GHz 104MB 120W Ryzen 7 9800X 3D 8 / 16 5.2GHz 104MB 120W Ryzen 7 9700X 8 / 16 5.5GHz 40MB 65W Ryzen 5 9600X 6 / 12 5.4GHz 38MB 65W Ryzen 5 9600 6 / 12 5.2GHz 38MB 65W And, although it is not new, AMD has recalled that they launched Redstone recently. This is the name they have given to FSR, its image reconstruction technology and pixel generation. Most new games are already compatible with Redstone and it is something that we can see in this video and that only interests you if you have a Radeon RX9000: Embedded APU, the … Read more

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