‘GTA Online’ has been making more revenue than many new games for 13 years

A game released in 2013 for previous generation consoles is earning more than a million dollars a day in 2026. It is the online mode of ‘Grand Theft Auto V’, which has just a few months left before its own creators try to replace it with the most anticipated sequel in video game history, ‘GTA VI‘. The dilemma this poses for Rockstar is unprecedented (and the figures that show it came in a not exactly official way). The hacking. On April 11, the ShinyHunters group (responsible for previous security breaches in Ticketmaster or Santander bank, among others) accessed the Rockstar Games servers through an exploit in cloud management software. The company confirmed the attack, although it described it as having limited impact on its operations. What hackers posted after Rockstar refused to pay a ransom for the information it was not code from the long-awaited ‘GTA VI0, but business metrics extracted from the internal analytics platform Anodot. And what they leaked was not bad news, quite the opposite. To the point that Take-Two’s shares rose as soon as it went public. A million a day. According to leaked information (which Rockstar has neither confirmed nor denied), ‘GTA Online’ earned an average of $9.59 million per week between September 2025 and April 2026, with a weekly maximum of almost 28 million and a minimum of 4.7 million. The annual figure is around 500 million dollars. More than a million a day, not bad for a game that debuted in 2013. How they do it. The backbone of the model is Shark Cards, packs of virtual currency that players purchase to acquire cars, properties or weapons within the game. The Shark Cards generated more than 5 billion dollars between 2014 and 2024but the thing is that only 4% of the active player base has spent real money on the game. They are the so-called “whales”, users who concentrate practically all of the spending, and who generate these exorbitant incomes. ‘GTA Online’ is, in that sense, a business model like the most aggressive free-to-play games. The cherry on top of GTA+. Added to all this is GTA+, a paid monthly subscription that Rockstar launched in 2022 and which, according to the same leaked data, reached its peak of 1.3 million subscribers in December 2025, coinciding with the launch of the update.A Safehouse In The Hills‘. It added luxury mansions to the game and resumed the narrative of ‘GTA V’ with the reappearance of one of its protagonists, Michael. The death of ‘Red Dead Online’. These figures also explain why Rockstar stopped updating ‘Red Dead Online’ regularly. The online mode of ‘Red Dead Redemption 2’ generated an average of $507,000 per week between June 2024 and April 2026, compared to 9.59 million weekly for ‘GTA Online’. Take-Two was immediately clear where resources needed to be concentrated. Coexistence. Although Rockstar has not officially detailed what its online component will look like, leaked court documents They suggest that ‘GTA VI’ will include a multiplayer mode (something that, now that the colossal income of ‘GTA Online’ is known, no one doubts). But at the same time, that’s the problem: in a message to shareholders in FebruaryTake-Two CEO Strauss Zelnick said that “I have every reason to believe that we will continue to support ‘GTA Online’. There is a large community that enjoys it and remains engaged.” Does that imply two live-services simultaneous, with the consequent investment in resources, updates and player service? There is a precedent. When ‘GTA Online’ arrived on PS4 and Xbox One in 2014, Rockstar did not close the PS3 and Xbox 360 versions. Both generations coexisted for more than a year receiving the same content, and in 2015 the ‘Ill-Gotten Gains Part 2’ update was the last significant one for the old platforms. Even so, those servers were not permanently turned off until December 2021, six years later. The history problem. If they were two different services, the online mode of ‘GTA VI’ would arrive without twelve years of updates, without thousands of accumulated missions, without the ecosystem of properties, vehicles and businesses that ‘GTA Online’ players have built for more than a decade. The examples of sequels that failed to attract the players of the previous game are numerous, but ‘Payday 3’ stands out among them all (the number of players for ‘Payday 2’ is still five times higher). Big losses. Players who have spent years accumulating virtual money, garages, businesses and personalized clothing in ‘GTA Online’ will hardly dare to start from scratch. And at the moment no one has dared to talk about a transfer of assets between both games: the practical and design implications of such an exchange make it practically unfeasible. (And so not to mention FiveMthe community role-playing mod based on ‘GTA V’ that Rockstar bought in 2023 and is still an active source of income). Most likely. As Kotaku predictswe’ll most likely see a multi-year period of coexistence, with Rockstar gradually trying to move the user base from one game to another while keeping both running. Controlled closure of ‘GTA Online’, indefinite maintenance with minimal updates or something in between? It all depends on how fast ‘GTA VI Online’ grows into a game that, let’s not forget, will attract thousands of new players. At the moment, the bar he has to reach is very high. In Xataka | In a time when almost no one develops their own graphics engine, ‘GTA VI’ arrives to punch the table

MediaMarkt’s new Day without VAT is coming strong with discounts on OLED TVs, mobile phones and even video games

Just a few hours ago, MediaMarkt started a new edition of its star promo: Day without VAT. As usual, we have available a huge list of technology offers where we can find very good prices on cell phones, televisions, scooters, watches, air purifiers and, essentially, anything we need right now. The promo, which will last only until tomorrow at 9 in the morninghas very sweet offers. Below we leave you a selection of five that we find interesting: HW-Q990F/ZF Sound Bar by 698.35 eurosone of the best sound bars on the market. Xiaomi 15T Pro by 453.72 eurospowerful mobile with a 144 Hz screen and Leica camera. Galaxy S25 Ultra by 1,197.72 eurosa great Android mobile that still has some juice left in it for a while. LG OLED55B56LA by 798.35 eurosa 55-inch TV with bright colors that is ideal for watching movies. ‘Pokémon Pokopia‘ by 61.15 eurosone of the best games on Nintendo Switch 2 and in 2026. HW-Q990F/ZF Sound Bar We start with a Samsung sound bar and, in fact, it is one of the best from the Korean manufacturer. We are looking at a sound bar that comes with two independent speakers and a subwoofer to offer a total sound power of 756 Wideal if you want to set up a cinema in the living room. In addition, it is compatible with Dolby Atmos and, if you have a Samsung television, you can pair it with the TV speakers with Q-Symphony and thus achieve a better experience. It is available for 698.35 euros. Soundbar – Samsung HW-Q990F/ZF, Bluetooth, 756 W, Subwoofer and wireless Dolby Atmos, 11.1.4 channels, WiFi, Titanium Black The price could vary. We earn commission from these links Xiaomi 15T Pro If we are looking for a new Android mobile, this Xiaomi 15T Pro It is a very good option. We are looking at a device that has a 6.83-inch screen with a refresh rate of 144 Hzsomething that is not usually seen on many mobile phones and is ideal for having a fluid experience or reading text. In addition, it has a Leica signature photographic system, good battery and notable performance. comes out for 453.72 euros. Mobile – Xiaomi 15T Pro, Black, 256 GB, 12 GB RAM, 6.83 ” AMOLED, MediaTek Dimensity 9400+, 5500 mAh The price could vary. We earn commission from these links Galaxy S25 Ultra It is true that the new one is now available S26 Ultrabut he Galaxy S25 Ultra It is still a great buy in 2026. It has a 6.9-inch screen with one of the best anti-reflective treatments there isideal so that not even the sun bothers you when you are outdoors. In addition, plenty of power with the Snapdragon 8 Elite, a very complete camera system and it has six years of guaranteed updates left (it came out with 7, but a year ago). Costs 1,197.72 euros. Mobile – Samsung Galaxy S25 Ultra, Titanium Black, 512 GB, 12 GB RAM, 6.9″ WQHD+, Snapdragon 8, 5000 mAh The price could vary. We earn commission from these links LG OLED55B56LA This LG OLED55B56LA television is perfect for taking the leap into this technology, since it is a model with a good price right now (it costs 798.35 euros). It is a TV that offers pure black and very vivid colors, which will give you a great experience when watching movies at home. In addition, it also offers 0.1 ms and 120 Hz response time with VRR on its HDMI 2.1 ports, which is ideal for gaming. 55″ OLED TV – LG OLED55B56LA, 4K OLED, α8 AI Processor 4K Gen2, Smart TV, DVB-T2 (H.265), Umber brown The price could vary. We earn commission from these links Pokémon Pokopia We close this selection of offers with a video game, in this case with one of the best releases so far this year. ‘Pokémon Pokopia‘ is a title that is very far from what this franchise usually is with a video game where there is a lot of exploration, puzzles and tons of things to discover. It is, without a doubt, one of the best exclusives of nintendo switch 2 until now and comes out 61.15 euros. Nintendo Switch 2 Pokémon Pokopia (Game Key Card) The price could vary. We earn commission from these links Other interesting offers from MediaMarkt’s VAT-Free Day Some of the links in this article are affiliated and may provide a benefit to Xataka. In case of non-availability, offers may vary. Images | MediaMarkt In Xataka | The best mobile phones, we have tested them and here are their analyzes In Xataka | Best televisions in quality price. Which one to buy and seven recommended 4K smart TVs

The industry does not stop raising the price of games and I have gotten hooked on this free movie guessing game

There’s something perversely satisfying about spending weeks thinking more about Al Pacino movies because of one game than any recent AAA release. This movie guessing game has no cutscenes spectacular nor does it come with an ambitious built-in trailer. This is a free website, without invasive advertising, that makes you chain movies with an unknown rival from the other side of the world. Is called ‘Cine2Nerdle‘, and its Battle 2.0 mode is, right now, the hardest thing for me to leave in the browser. How to play. The daily puzzle puts you in front of a grid of 4×4 tiles. Each card contains a word or phrase. The objective is to rearrange them by exchanging positions until each row or column alludes to or describes a movie. There are between four and five movies hidden on each board. When you have three tiles of the same movie lined up, they light up yellow; when you complete all four, the row is resolved. And when you have four horizontally you have to reorganize in search of the fifth. All with limited movements, of course. What makes Cine2Nerdle genuinely interesting in its single-player mode is its constant cheating. A card can belong to a row because it is the place where a movie takes place, and simultaneously to a column because it is the last name of the leading actor in another. This game of polysemy also affects false paths; A proper name can have multiple owners, an initial can be a title or the name of a character. Each puzzle is more like a crossword puzzle than a logic test. Its secret: Battle Mode. The daily puzzle is already good enough, but what makes ‘Cine2Nerdle’ a diabolical invention is the Battle mode, and more specifically its second version. The basic idea is a 1vs1 duel in real time: both players start from an initial film and have 25 seconds, taking turns to chain together others that share at least one member of the artistic team: actor, director, screenwriter, director of photography. And so on until someone is left without an answer or runs out of time. What Battle 2.0 added over the previous version is a layer of strategy that transforms the game. Before, games could last about an hour if both players knew cinema well. Now each player carries a “battle kit” that includes items as a condition for immediate victory (for example, mentioning four science fiction films from the eighties or connecting films with an actor without using him as a direct connector), life savers (small helps, such as revealing facts about the films) and the possibility of banning films or actors to the rival. Thus the games are resolved in about five minutes. The good thing: before each game you prepare the kit of aids and objectives that you have gained while playing, and thus you can make up for your film-loving shortcomings. Pure RPG mechanics. The strategy. You have to use the aspects in which you are strong and have knowledge to drag the rival there. For example: are you an expert in horror films from the eighties? Mention long career directors who take the game from the present, where everyone knows titles, to decades past (e.g. John Carpenter). Take the game to your territory, and there, begin to uncover increasingly rare films, and reinforce your choices with prohibitions on using the best-known actors in the cast. The remains of ‘Wordle’. When the New York Times bought ‘Wordle’ for more than a million dollars By early 2022, the game already had millions of daily users. The formula was simple: one word per day, shareable on networks, without unnecessary additives. What followed was an avalanche of thematic derivatives: geography (Worldle), music (Heardle), mathematics (Nerdle)… Most did not survive a year. Cine2Nerdle He is one of the survivors. It was created by Nilanth Yogadasan, who had already published CineNerdle (a puzzle of film frames that were revealed little by little). The jump to “2” completely changed the mechanics and also, as its creator recognizesis a nod to the style of titles like ‘2 Fast 2 Furious’: the sequel that puts the number in the middle. The kind of winks for coffee lovers that turn a game for film nerds into an accessible and fun experience. In Xataka | The Spanish Puzzle Championship exists, real professionals participate and there are prizes of up to 1,000 euros

The IOC has a new method to exclude trans athletes from the Olympic Games. The problem is that biology doesn’t work like that.

At the end of March, the International Olympic Committee announced undoubtedly one of the most controversial decisions in its recent history: starting with the 2028 Los Angeles Olympic Games, no transgender athlete will be able to compete in the women’s category. But beyond the social and political debate that can be generated, we must also focus on the method chosen to determine this exclusion: a simple genetic analysis where a single gene is searched. And this is something highly discussed among science. His discoverer. The gene in question, which will be analyzed in athletes who want to participate in the female category, will be SRYwhich is nothing more than the “Sex Determining Region Y”. A gene that was discovered in 1990 by molecular biologist Andrew Sinclair and who pointed out that its presence is a determining factor in male sexual development. It is, literally, the scientific father of the test that the IOC has chosen to integrate into its Olympic requirements. But the thing is that he himself is against using it for this. Your disagreement. This decision is not a big news, since if we look back, the body that governs world athletics, World Athletics, adopted this same test in September 2025 to participate in their competitions. Here is Sinclair himself He did not hesitate to publish an opinion article where he made it clear that the result is not definitive, since the only thing the analysis can say is whether the gene is present or not. Because. In this way, it must be detailed that being positive in SRY does not give us information about whether it is working to form a testicle, if it stimulates the production of testosterone or even if it expresses the necessary receptors so that testosterone can be used. Put another way: knowing that an athlete has the SRY gene does not tell you anything conclusive about her physiology, her hormonal levels or, by extension, about her supposed competitive advantages from having testosterone. The biology of sexual development is infinitely more complex than the presence or absence of a genetic marker, which will now mark the ‘everything’ before the IOC. There is more evidence. This researcher is not the only one who opposes this decision, since at the beginning of March it was published an article signed by 34 academics to respond to the decision of World Athletics. Here they pointed to the same thing: we are facing a test that reduces everything to a single gene when biology is much more complex. And biological sex is the result of a very complex interaction of human genetics, hormones, receptors, tissues… Furthermore, the IOC’s argument suggests that this test protects against competitive equity, but for academics, they point out that there is no solid scientific evidence to demonstrate that the presence of the SRY gene is directly related to having a greater sporting advantage. It’s not something new. Although we now see a big scandal in the sports world over this decision, the reality is that if we look at the newspaper archive, something similar was already being done in the 90s. 30 years ago The IOC decided to require women to verify their sex through chromosomal testing and also by determining the SRY gene. But finally the tests were withdrawn due to technical limitations, the absence of medical evidence and also because of the legal problems it could have. A Spanish case. Due to these tests, the Spanish athlete María José Martínez Patiño was disqualified in 1985 after testing positive in the chromosome test despite not having any physiological advantage over her peers. In this way, her career was practically doomed, but she was able to recover it thanks to the help of a geneticist who was able to document her case with scientific evidence that showed that it was not giving her an advantage over the rest of her competitors. The debate. If the basis for requiring genetic testing is to protect competitive fairness, we must ask what science says about the real advantages of transgender athletes. And at this point much less is known than the general population believes. One of the most important studies It was made in 2015 by a transgender researcher who analyzed the running times of eight athletes before and after their transition. In this case, the brands slowed down and their relative performance compared to runners of the same sex remained quite stable. An IOC study. Published in 2024 and partially financed by the committee itself, produced results that do not fit with the discourse we keep hearing: transgender women showed worse results than cisgender women in lower body strength and lung function. But logically it does not mean that there cannot be residual advantages in certain sports, which is something that to this day remains a question that needs an answer. And now what? We are undoubtedly facing a dispute about which tools are valid to solve a genuinely complex problem. Right now, science suggests that the SRY gene test is not the best tool, but because it does not give us a complete answer, since the SRY gene may be present and the body may not respond to testosterone. But this is something that today must continue to be investigated to obtain evidence that can guarantee this equity, but always with a scientific basis behind it. Images | Umanoid Erik van Leeuwen In Xataka | We have accepted that sport is “medicine” for the body. Now science is discovering its side effects

The games of 2026 aim to be graphic marvels. NVIDIA is clear that the solution is in AI

The GDC, or Game Developers Conference, is a very special video game event. It is not focused on announcement of new titlesbut to holding presentations and roundtable talks between those who create video games. Lovers of the most technical issues in the industry consider it an unmissable event, and the one who does not skip an edition is NVIDIA. And in this GDC 2026 it has arrived with all his muscle and a clear idea. The future of gaming goes through artificial intelligence. DLSS 4.5, the umbrella. Leaving aside the current situation of the PC market due to the requirements of artificial intelligence and unprecedented crisis where we find ourselves, AI applied to video games is something that NVIDIA has been pushing for several generations. A lot has happened since the RTX 2000 and the arrival of ray tracing in real time along with a solution to make performance more sustained: DLSS. Deep Learning Super Sampling is a scaling tool that allows the GPU to render the game at a low resolution and then scale it to the native resolution of our monitor. This allows for improved frame rates in performance while maintaining image quality. With the passing of generations, DLSS has been evolving until it becomes a complete neural rendering suite that involves several technologies. It is no longer just scaling through deep learning, but another series of techniques to improve both image and performance. For its main work, DLSS 4.5 presents greater understanding of the scene, improving both image quality and performance at higher resolutions. But he has more things up his sleeve. Frame Generation. One of them, perhaps the most notable, is the enhanced frame generation mode. If in the previous generation DLSS could multiply the frames per second of the image by up to four (through this deep learning, four frames were “invented” for each native one provided by the GPU), with DLSS 4.5 the figure increases to 6x. This is crucial to maintain fluidity in games with extreme graphical loads if we want to play at 4K. Because at 1,440p, the power of the GPU is more than enough, but to play in 4K with all the current effects activated, generating frames seems key if we want to take advantage of the high refresh rates of the monitors. According to NVIDIA data, the step from 4x to 6x increases performance in titles with path tracing in 4K by up to 35% on RTX 50 GPUs. It uses Reflex technology, also from NVIDIA, so that latency is minimal, and the scenario is most curious because we can be playing a game in which most of the frames are reconstructed, and not native, without us realizing the latency. Multi Frame Gen, the “magic”. Within that frames per second multiplier, there is a very interesting technology: DLSS 4.5 Dynamic Multi Frame Gen. Its name is quite self-explanatory and,. Basically, it consists of an algorithm that establishes the best frame multiplier for each moment depending on the image, the performance of the GPU and even whether we have vertical synchronization activated or not. It is an automatic change that changes all the time between 2x and 6x (passing through intermediate multipliers) with the objective of always maintaining the highest possible frame rate per second, but without spending resources foolishly. That is to say: if we have a 120 Hz monitor, the GPU changes the multiplier depending on the situation to always try to guarantee those 120 FPS, but without wasting resources. If in a game we are in a phase with low graphic load (an interior, for example), only a 4x multiplier may be necessary. If we go outside, maybe we need that 6x push, and what the system does is change automatically. The next time we are inside it will go back to 4x and so on constantly. The explanation is simple: the aim is to make the experience as consistent as possible, but without generating frames foolishly to prioritize native frames over those generated by the AI. “New” word: path tracing. And all these technologies to give life to games that will soon begin to consume more and more of the PC’s native resources. Because if ray tracing is already demanding, we are going to have to get used to a new term: path tracing. It’s not new, but it’s basically a more complete form of ray tracing that attempts to even more realistically simulate how light impacts game geometry. Ray tracing can be applied to everything (shadows, reflections or global illumination) or separately, but path tracing is a unified solution. In short: it is like applying all possible ray tracing, but at the same time. This consumes a lot of resources, something we can see in games like ‘Cyberpunk 2077‘ either ‘Resident Evil Requiem‘, and is the reason for DLSS 4.5 rendering techniques and 6x frame generation. The games are ready. In the end, it’s about AI allowing you to achieve performance that the GPU, on its own, might not achieve. In top-of-the-range graphics like RTX 5080 or RTX 5090 We may want to ‘pull’ the native resources, but with others like the 5070 or the 5060, these AI ‘helps’ allow us to further stretch the visual quality of a game while maintaining good performance. And all these tools together will be necessary if we take into account what is to come. Because we have already mentioned some games, but over the next few months others will arrive like ‘007 First Light‘, ‘Resonant Control‘, ‘Star Wars Galactic Racer‘ either ‘Directive 8020‘ that promise to be visual wonders and that will integrate these technologies. In Xataka | Nintendo has not been just a video game company for thirty years. But it is now when it is showing it with dividends

Sony closes its games to PC and Capcom confirms that half of its sales come from there. A contradiction with a reason: Playstation 6

Sony has decided that titles like ‘Ghost of Yotei’ will not come to PC, ending six years of multiplatform strategy. The twist is striking for the moment: Capcom has just confirmed that 50% of its sales already come from the PCand expects that number to continue growing. Two giants of the industry from Japan, two radically opposite bets on where the future of the business lies. The breakup. After weeks of rumors in that direction, Bloomberg confirmed that Sony has canceled plans to bring its big single-player exclusives to PC. TO ‘Ghost of Yotei‘, one of the most celebrated PlayStation releases in 2025, are joined by ‘Saro’, the next Housemarque game. The multiplatform experiment that Sony started in 2020 with ‘Horizon Zero Dawn‘It has lasted six years. The withdrawal is not total. According to sources consulted by Bloomberg, games as a service (the imminent ‘Marathon’, ‘Marvel Tokon’ or ‘Horizon: Hunter’s Gathering’) will maintain a multi-platform launch, because their business model depends on building player bases as wide as possible. ‘Death Stranding 2: On the Beach’ and ‘Kena: Scars of Kosmora’ will continue to be ported to PC this year, as they are titles from third-party developers published under the PlayStation umbrella. Calm rhythm. Sony’s release rate on Steam was never that of a furious competitor: the titles arrived between one and three years after their console debut, which meant that the ports had to compete against previous versions that had already suffered price discounts, to which was added the incessant pace of new releases for PC. These are some of the reasons why Sony may the bills didn’t work out: ‘Ghost of Tsushima’ reached a peak of 77,000 simultaneous players, but ‘Horizon Forbidden West’ and ‘The Last of Us Part II Remastered’ did not exceed 40,000 and 30,000 respectively. To retreat. This leaves some decisions made by Sony recently up in the air: in 2021 acquired Nixxes Softwarea Dutch studio specialized in porting games to PC (‘Tomb Raider’ trilogy, ‘Deus Ex: Mankind Divided’), and it is not clear what its future will be with this new strategy. Furthermore, on the 19th Bluepoint Games closedthe studio responsible for the remakes of ‘Demon’s Souls’ and ‘Shadow of the Colossus’, with around 70 employees affected. Sony think tank CEO Hermen Hulst spoke internally of an “increasingly challenging industry environment”, with rising development costs and slowing growth. Bluepoint had been working on a ‘God of War’ project in the form of a game as a service. Print money. In February 2025, Shuhei Yoshida, former president of PlayStation Studios, described the strategy of bringing games to Steam as something which is similar to “printing money” because the cost of a port is only a fraction of that of developing an original game. Why the change in strategy? PC numbers weren’t bad in absolute terms: Sony’s five best-selling titles on Steam together they surpassed 43 million copies and generated more than $1.2 billion in gross revenue for the company. The problem may well be the value they subtract from the hardware: they generate income but not a loyalty to the ecosystembecause a PC gamer does not need to buy a Playstation console. In the end, as Bloomberg pointed out, PC ports represent less than 2% of Sony’s total annual revenue. And there is something else: apparentlythere is a real concern about the design of the next xboxwhose architecture is closer to a Windows PC than to a conventional console, with the possibility of supporting multiple stores, including Steam. The PlayStation exclusives available on Steam could run perfectly on an Xbox, which would make Sony investing money to literally benefit its most direct competitor. Capcom prefers the PC. A day before Bloomberg published Sony’s new policy, Capcom released the Q&A transcript of its fiscal third-quarter results. An investor asked about the PC strategy regarding ‘Resident Evil Requiem‘ and its technical commitment to that platform. The company’s response was that the PC already represents approximately 50% of the total units sold for Capcom, and the internal expectation is that that figure will continue to grow. Already in October 2021, the company’s COO Haruhiro Tsujimoto stated in an interview that the company’s goal was that the PC became its main platform and that the proportion of sales between console and PC will reach 50-50 in 2022 or 2023. The prediction has been fulfilled with only a couple of years of delay. Revenue generated via Steam grew by 61.1% between April 2024 and March 2025 and in that same period PlayStation’s share of Capcom’s total revenue fell below 10%. The differences. Of course, there are differences to take into account between Capcom and Sony. Capcom has no hardware to sell, and its only incentive is to maximize the distribution of its software catalog across all platforms. Sony, on the other hand, manages a complete ecosystem that includes a console, digital store, subscription and accessories, and each decision has to be measured not only in direct sales of that title but in the impact on the value of the hardware and loyalty to the ecosystem. They are different business structures. Things that happen. All this happens the same year that Valve announces its new Steam Machine, in which the ROG Ally with branding from xbox It corroborates after the Steam Deck that the power of PC hardware can reach the living room, and that Microsoft officially embraces the idea that its games do not need an Xbox to be played. What justifies buying a dedicated console in 2026? Sony clearly focuses its sights on the most successful name in the industry at the moment: Nintendo. If you have to sell hardware, the key is exclusivity and making your object essential. It only remains to be seen if Playstation 6 will be so essential. In Xataka | Playstation 6: all the information we know (or think we know) so far

Epic Games has won. Fortnite will return to the Play Store and developer commissions will be lower than ever

It’s been almost six years since it started the war between Epic Games and Google. A battle in which the American court ended up determining that the Google Play Store it was a monopolyand in which the company was forced to change its commission system and policy with third-party stores. Today, we know exactly what those changes will look like. A new era. We don’t say it, Google says it in its publication titled “A new era for choice and openness.” The lawsuits with Epic Games have forced the company to take a new directionmaking its commission system more flexible and allowing third-party developers to implement their own stores. The change in commissions. Google will eliminate its 30% commissions and move to a new 20% one. This rate refers to the commission charged by the application store when a user purchases something within an app (in app purchase). New developers who join the new Google programs will be able to reduce this commission up to 15%. These figures say goodbye to the 30% rate that giants like Epic Games described it as abusiveand which were modified by judicial order of the US Supreme Court. Third party stores. Epic Games had to launch your Epic Games Store outside of Google Play to avoid commissions, something that will no longer be necessary. Just like Apple had to do, Google will have to facilitate the installation process of third-party stores. As they have shown in their own publication, there will be an interface on Android dedicated to third-party application stores, so that users who download them have a more simplified and unified installation flow. This interface will be available to all developers who want to join the program. Otherwise, we will continue to be able to install them like any other APK. The before and after. The Google/Epic case marks a before and after: it is a warning to the rest of the giants. The PC platform Steam charges a 30% commission on game sales and microtransactions. Same figure that Sony charges developers on the PlayStation Store. For years, 30% became the name of large stores, but European regulatory pressures and the antitrust trials held in the US are the first blow to this wall of 30. In Xataka | Obtainium: what it is and how this alternative application store to the Google Play Store on Android works

Three AIs clashed in ‘War Games’. 95% of them resorted to nuclear weapons and none ever surrendered

In ‘War Games‘ (John Badham, 1983) the WOPR machine (‘Joshua’) constantly played at simulating nuclear wars for the US Government. The objective: to learn from these simulations so that if there was a nuclear war, the US could win it by taking advantage of that knowledge. That led to a legendary final lesson – “Strange game. The only move to win is not to play” – and left a strong message for later generations, but now a professor at King’s College London has decided to do the same experiment that was done in the film, but with current AI models. The result has been equally terrifying and conclusive. what has happened. Kenneth Payne, professor at King’s College in London, faced three LLMs (GPT-5.2, Claude Sonnet 4 and Gemini 3 Flash) against each other in war game simulations. These scenarios included border disputes, competition for limited resources or existential threats to inhabitants. They could negotiate, or go to war. From these situations, each side could try to resort to diplomatic solutions or end up declaring war and even using nuclear weapons. The AI ​​models played 21 games in which a total of 329 turns took place, and produced 780,000 words with the reasoning for their actions. and here comes the terrible. Pressing the red button. In 95% of those simulated games, at least one tactical nuclear weapon was deployed by one of the AI ​​models. According to Payne “the nuclear taboo does not seem to be as powerful for machines as it is for humans.” Never back down, never give up. Not only that, no model ever made the decision to give in to one of their opponents or surrender to them, and it didn’t matter that they were losing completely against those opponents. In the best of cases, the only thing the models did was reduce their level of violence, but they also made mistakes: accidents occurred in 86% of the conflicts and the measures that should be taken based on the reasoning of these models They went further than they should have gone. Nuclear weapons rarely stopped the opponent, acting more as catalysts for further escalation. How the models performed. These models are by no means the most advanced on the market at the moment, but they are still models with more than decent capacity and they still performed fearsomely. How he maintains Payne’s studythe most determining factor was the time frame: models that seemed peaceful in open settings became extremely aggressive when facing imminent defeat. Each one had their own “personality”: Claude: He dominated the open stages with strategic patience and calculated escalation, but was vulnerable to last-minute attacks from his rivals. GPT-5.2: showed pathological passivity and an optimistic bias in long games, but became a nuclear earthquake if there was time pressure: at that time its success rate went from 0% to 75%. Gemini: was the most unpredictable model with the greatest tolerance for risk, being the only one that chose to bet on a total nuclear war from very early turns. Experts say. As pointed out in New Scientist James Johnson, of the University of Aberdeen, “from a nuclear risk perspective, the conclusions are disturbing.” Tong Zhao of Princeton University believes this experiment is relevant because There are many countries that are evaluating the role of AI in military conflicts and as he says “it is not clear to what extent they are including AI support when actually deciding in these processes.” The red button seems safe at the moment. Both Zhao and Payne believe it is difficult to believe that a government give up control of its nuclear arsenal to an AI, but as Zhao says, “there are scenarios in which in very short time frames, military planners have a very strong incentive that leads them to depend on AI.” It is something that is reflected precisely in the recent ‘A house full of dynamite‘ (Kathryn Bigelow, 2025), a film in which this fear of using nuclear weapons raises a clear reflection. Image | United Artist In Xataka | The password for the US nuclear button was so absurdly simple for years that the strange thing is that no one violated it

Free PS4 and PS5 games in March 2026 for PlayStation Plus Essential, Extra and Premium

One more month is ending, and Sony has already published the list of games that will be given to you at no additional cost in March 2026 if you have a subscription to PlayStation Plus. These are 4 new titles that will be available starting March 3 for subscribers of any of the versions of this service, and which you can play whenever you want at no additional cost as long as you maintain your subscription. PlayStation 5 It is backward compatible with the PS4, which means that you can play all the games from the previous generation on it. In the list of games we are going to put you games with official prices from the official Sony website, which may sometimes be different from what you will find in stores, but which serve as a reference to see the value of the games you get. Free games for PS4 and PS5 PGA Tour 2K25 (PS5), valued at 74.99 euros. The annual game for golf lovers, where competitions such as the PGA Championship, the US Open and the Open Championship have debuted this year. You can create a player and start a career where you can win tournaments and climb the rankings. You have the file in 3DGames. Monster Hunter Rise (PS4 and PS5), valued at 39.99 euros. A new installment of this popular saga, where you can face some of the most iconic monsters. You will also have new mechanics, new creatures and a story inspired by Japanese folklore. You have the analysis in ExtraLifeand the tab in 3DGames. Slime Rancher 2 (PS5), valued at 29.99 euros. A second installment of this title where you will have to travel through a mysterious land to capture and raise slimes, as well as carry out other activities. You have the file in 3DGames. The Elder Scrolls Online Collection: Gold Road (PS4 and PS5), valued at 19.99 euros. If you have never given this Elder Scrolls online game a chance, this is a great opportunity, since it is a pack with its main areas. In Xataka Basics | The best free games on Playstation 5 that you can play right now

Movistar is already giving away its Pixel 10a. In addition, you have movies and great games like Real Madrid-Benfica for 9.99 euros per month

Free is always good. Most companies have devices that we can get at a good price or without paying anything, although most of the time they are mobile phones that have been available for a few months. We say in the majority and not always because Movistar is there, which puts the new Google Pixel 10a and allows us to get it for 0 euros per month. And, also, movies and football like tomorrow’s great game for 9.99 euros per month. You have the Google Pixel 10a, iPads and more in the Movistar catalog If we take a look at the Movistar page, we can see that it has a fairly large catalog of devices. All we have to do is go to the filters (they are just on the left) and, within the price section, select only those that cost 0 euros. There we can find everything: from various TVs to Dyson vacuum cleaners, including, of course, a lot of mobile phones. We are going to focus on this Google Pixel 10a, which was announced just a few days ago. If we take a look at your file on the Movistar websitewe can see how it will cost us 0 euros per month with both the ‘Premium Pack’ and the ‘Advanced Pack’, whether we are already customers or if it is a new registration. The mobile will be our 24 months, which can be extended for another 24 months. In all that time (4 years) we will not pay anything for the mobile and, when the term ends, we can keep the device by paying 1 euro. This phone has what it takes to be one of the best mid-range phones of 2026. This version, with 256 GB of capacity, will offer you a pure Android experience with seven years of guaranteed updates and a lot of AI from Gemini. In addition, it is compact, so it is perfect for you if you don’t like carrying a large cell phone with you. You have movies, series and football for less than 10 euros per month Beyond cell phones and other devices, we cannot lose sight of Movistar Plus+. You can hire it without having to have anything with Movistar and, furthermore, it does not have any type of permanence: you can try it for just one month and unsubscribe at any time. In fact, it’s a good time to give it a try now that tomorrow we will be able to see the great game Real Madrid-Benfica for alone 9.99 euros per month (although we can get it for only 39 euros per year if we have Cultural Bonus). Monthly subscription to Movistar Plus+ The price could vary. We earn commission from these links Of course, the platform doesn’t only have football. In fact, their catalog has a lot of gems like ‘The Tigers‘, ‘Sirat‘ or others that will arrive soon, like ‘Sundays‘ (premieres next February 27). All rounded off by series like ‘Poquita Fe’ or ‘El Centro’, making it a very complete platform that, remember, you can share with a friend or family member without problem. You may also be interested Samsung TV 65 Inch Neo QLED QN80F 4K Mini LED Smart TV with Vision AI, Quantum Matrix Technology Core, Motion Xcelerator 144Hz and Gaming Hub The price could vary. We earn commission from these links Google Pixel 10 – Free Android Smartphone with Gemini, Advanced Triple Rear Camera, 24+ Hour Battery and 6.3″ Current Screen – Indigo, 128GB The price could vary. We earn commission from these links Some of the links in this article are affiliated and may provide a benefit to Xataka. In case of non-availability, offers may vary. Images | Movistar In Xataka | Movistar Plus+ for non-Movistar customers: what it is, how much it costs, channels, additional services and how to contract it In Xataka | Best televisions in quality price: which one to buy and seven recommended 4K smart TVs

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