El Corte Inglés sells off all these Sony, LG and Samsung TVs in its online outlet today, July 18

El Corte Inglés has many refurbished devices in its online store. There is everything, although the usual thing is that we mainly find televisions from previous years with fairly reasonable prices. For this reason we are going to review the best deals the store has today, July 17. Sony Bravia 7 65XR70 by 599 eurosa 65-inch TV with Dolby Vision and Atmos. LG 55QNED93A6A by 749 eurosa 55-inch MiniLED TV. Samsung TQ55S95FATXXC by 1,199 eurosa TV with OLED technology and anti-reflective treatment. LG OLED55G26LA by 899 eurosa smart OLED TV to install on the wall. Samsung TQ75QN74FATXXC by 1,399 eurosa 75-inch MiniLED TV. The price could vary. We earn commission from these links Sony Bravia 7 65XR70 The Sony Bravia 7 65XR70 It is a smart TV that the brand launched in 2024, but for this price of 599 euros It continues to cause a lot of war. We are talking about a QLED TV with MiniLED backlighting that has a 65-inch diagonal and offers a refresh rate of 120 Hz. It is compatible with both Dolby Vision and Dolby Atmos and its operating system is Google TV. The price could vary. We earn commission from these links LG 55QNED93A6A The LG 55QNED93A6A It is a more recent TV than Sony’s, launched in 2025. It also has MiniLED backlighting, but in this case it comes with a 55-inch diagonal. Its refresh rate is up to 144 Hz through VRR, it is compatible with both Dolby Vision and Dolby Atmos and supports multi-screen display to view two contents at the same time. Its price in this case is 749 euros. The price could vary. We earn commission from these links Samsung TQ55S95FATXXC The Samsung TQ55S95FATXXC It is another TV launched in 2025, although it is much more complete than LG’s. Its price is 1,199 euros and incorporates a panel with OLED technology and anti-reflective treatment. Its diagonal is 55 inches, it offers a refresh rate of up to 165 Hz and is compatible with HDR10+ and with Dolby Atmos. Plus, it works with both Alexa and Google Assistant. The price could vary. We earn commission from these links LG OLED55G26LA The LG OLED55G26LA It is a smart TV that in this case must be placed on the wall (includes support). Its price is 899 euros and incorporates a panel with OLED technology and a 55-inch diagonal. It reaches a refresh rate of 100 Hz and is compatible with both Dolby Vision IQ and Dolby Atmos. The price could vary. We earn commission from these links Samsung TQ75QN74FATXXC Lastly, the Samsung TQ75QN74FATXXC It is a television from the Neo QLED range that incorporates a 75-inch diagonal screen. Its refresh rate is up to 144 Hz, it is compatible with HDR10+, it includes Multi-View mode to view two contents at the same time and it works with both Alexa and Google Assistant. Its price in this case is 1,399 euros. The price could vary. We earn commission from these links Some of the links in this article are affiliated and may provide a benefit to Xataka. In case of non-availability, offers may vary. Images | El Corte Inglés, Compradicción and Laura Lopez (header), Sony, LG, Samsung In Xataka | Best home theater projectors 2026. Which one to buy and 9 recommended models from 299 to 5,999 euros In Xataka | Mega-guide to set up a home theater: projector, screen, sound system and more

Video game preservation has already been mortally wounded with Sony. The next blow comes from an entire country: Germany

Many times we have treated video games as if their availability was guaranteed, even when they depended on discs, digital stores and servers that could disappear. What we have seen this week reminds us that preserving them requires more than will: we need supports that survive and organizations capable of cataloging them, maintaining them and opening them to researchers and the public. Sony has decided to close one of those avenues for future releases. Almost at the same time, Germany has dropped one of the most ambitious public projects that existed to prevent that memory from being lost. The closure is already underway. The Internationale Computerspielesammlung, known as ICS, is in the process of dissolution after the public funding that supported it expired at the end of April 2026. GamesWirtschaft points out that The federal government refused to renew its share of support and the partners voted unanimously to dissolve the company. The decision does not erase the existing collections at once, but it does leave the shared database and the infrastructure that allowed it to be consulted without defined continuity, the future of which remains under legal and technical review. An archive of more than 60,000 games. The ICS gathered records and funds provided by institutions such as the Computerspielemuseum of Berlin, the USK, the game association and the DIGAREC research center. The collection encompassed cartridges, floppy disks, CDs, DVDs and Blu-ray, as well as boxes, manuals, associated materials and hardware. Of course, what could be publicly consulted since April 2019 was the digital database, not the games themselves. The physical pieces remain in the hands of the proprietary entities. The ambition went much further. The ICS aspired to gather in one place the funds that were still distributed among its partners and turn the whole into a stable tool for researchers, media and specialists. The plan included facilitating access through automated emulation and creating a permanent public headquarters in the German capital region. The complete leap was never consolidated: a repository already existed, but permanent institutionalization, public headquarters and the access provided through emulation were missing. That second phase remained uncompleted. The money did not find a stable outlet. The aid came from the Berlin Senate and the Federal Commissioner for Culture, but was linked to a temporary phase of the initiative. When the video game policy passed to the Federal Ministry of Research, Technology and Space in 2025, it studied whether it could turn the ICS into a permanent institution. He ultimately concluded that the model was not economically viable due to the scale of the work required. Preserving also means guaranteeing access. The scenario left by these two movements does not only imply that there are fewer objects to save or fewer projects capable of organizing them. It also weakens the ability to consult, study and understand these games decades from now, when they will depend on hardware, documentation and systems that may no longer exist. The coincidence between Sony’s announcement and the fall of the ICS points in that direction: the video game memory does not disappear all at once, but when the structures that keep it available are removed, one by one. Images | Sei In Xataka | ‘Minecraft’ has achieved something revolutionary in the dynamics of the game: allowing its users to sit

Sony has told you why it stops selling games in physical format. The real reason, of course, is the same as always: money

Sony has announced that in January 2028 will stop manufacturing physical discs for PlayStation. Among the brief reasons given for making this decision is adapting to the player’s preferences, and following the trends that rule the industry: digital games sell more than physical ones, therefore, this is the choice of the players, which must be adhered to. However, what you have to look at there to find Sony’s true motives is “best sellers.” And specifically, we have to ask ourselves what economic benefit Sony extracts from these sales. The clear accounts. You just have to take note of the profit percentages that Sony makes with each game sold to understand the operation. According to the analysis of consultant Serkan Toto, Kantan GamesSony receives around 54% more for each digital copy of its own game than for the same physical copy. At a price of 70 dollars, a digital game leaves you the full 70 dollars, because there is no external store that takes commission (of course, from there you have to extract development, marketing and corporate costs, if the game is from an external studio). The same title on disc, after deducting the distributor’s margin (about 30%) and the manufacturing cost (about 5%), is left with a profit of about $45.50. Although the calculation is approximate and countless external actors must be taken into account (especially third parties), the comparison makes clear the maxim that is guiding these decisions: the fewer intermediaries, the greater the profit margin per unit. Less physical. Added to this is that the physical aspect already weighs little in the company’s overall income statement. According to a corporate report of the company itselfphysical software represented only 3% of its revenue in 2024. All these decisions must also be contextualized: at a time when Your Playstation 6 can cost a thousand euros sales price and that the current component crisis promises not only to continue, but directly double next yearcutting that 3% can save millions. Kill the second hand. There is another figure that should be taken into account: resale. Every second-hand record that changes ownership is a sale from which Sony does not see a euro. An Alinea Analytics analyst said that “what this is all about is profitability and control for PlayStation”, two very juicy terms in this new situation because a digital code, apart from all the savings in intermediaries that we said above, is linked to a personal account that cannot be resold or lent. Every second-hand product that Sony was unable to sell now becomes a new purchase at full price, or is not produced at all. This second-hand market is not exactly marginal, and is now being seen to disappear. GameStop saw a 14% drop in its quarterly revenue last March, and explicitly attributed to the shift towards digital. The analysis firm Circana estimates that spending on new physical games in the United States has fallen to 1.6 billion dollars in the last year, compared to a maximum of 11.5 billion in 2009. In other words, we have had an almost uninterrupted decline for seventeen years. It’s the market, friend. Sony has taken the most aggressive step, but the direction had already been set from different parts of the sector for some time. A week before Sony’s announcement, Rockstar confirmed that The physical edition of ‘GTA VI’ will not have a disc version. Both Xbox and Playstation have sold versions of their latest consoles without a disc reader. It is an inescapable trend, which began on PC and in stores that have ended up becoming massive options, such as Steam, and which reveals that a corporation will always prefer, rather than a one-time sale, that we are subscribed (literally or figuratively) to a constant purchase, to a service that never ends. Therefore, saying that the player has chosen digital for convenience is, at the very least, a liquid truth. As he told newsletter ‘Friday in Kiribati’we must not get carried away by that discourse: we have not chosen the preeminence of the digital, it has been imposed on us: “it seems that during the last decade no one has designed consoles without a reader, exclusive discounts for digital versions, subscription catalogs, stores integrated (and hyperpresent) in the designs of the systems, games that, despite having the disc, need to connect to the internet (…) nor have they invested obscene amounts of money in convincing us that getting up from the couch to change a disc was a thing. of the past.” Image | Photo of Alexey Savchenko in Unsplash

From 2028 you will not buy the game, just a permit to play it as long as Sony wants

Sony recently gave us one of the worst news for the video game industry. And the company will stop manufacturing physical disks for all new PlayStation games starting in January 2028. The company justifies as “a natural evolution towards current consumer preferences”, in which the demand for the digital format has prevailed over the physical medium. From that date on, any title you want to purchase will only exist in the PlayStation Store cloud or in digital versions from partner stores. What we have to do now is ask ourselves what this change really means for those who pay for a game. Why does it matter? When you buy a record, that object is yours. You can lend it, resell it, keep it on a shelf for years and it continues to work even if the company responsible goes bankrupt. There are nuances to this, since each company manages the licenses of its content in different ways, but the important thing is that the physical medium has that added value that, in most cases, allows you to own the content. When you buy a digital game, on the other hand, you do not acquire the software, but rather a license to use it subject to a contract that almost no one reads. Steam leaves it in writing in your subscriber agreement, as the content is licensed, not sold. This legal distinction, which is usually a fine print that many of us ignore, becomes the general rule of the PlayStation ecosystem as soon as the disc disappears completely. And yes, we can talk about that today, even buying in physical format, nothing guarantees that all the content is on the disk. Also, in terms of preservation, although a disk can last for many years if well preserved, it is not an eternal medium and can also deteriorate over time. What is at stake here is a company’s total control over what you buy, and that, even minimally, should matter to us. Anti-consumer practices. Companies have a thousand reasons to abandon the physical format, and over the last few years we have seen examples of anti-consumer practices beyond the abandonment of this format. In 2024, Ubisoft shut down the servers of The Crew, a driving game that required permanent connection even to play alone. The title stopped working completely for all its buyers, without any patch that would allow you to continue playing offline. That was the spark that ignited the movement. Stop Killing Gameswhich gathered more than 1.3 million verified signatures to ask the European Union to force publishers to leave their games in a playable state when they withdraw support. This month, the European Commission refused to impose that obligation by lawalleging that the studios’ intellectual property rights outweigh the player’s continued access, although they did commit to promoting a voluntary code of conduct by the end of the year. The fine print is now the norm. That same debate has forced distributors themselves to be more honest about what they sell. In the United States, a California law (the AB 2426) prohibits digital stores from using words like “buy” if they do not offer real ownership of the product. As a consequence, Steam started showing a notice in the payment process that clarifies that you are only acquiring a license for the game, not its ownership. PlayStation Store is not subject to that law outside of California, but the principle is identical. Legal front. In addition to the pulse in Europe, Sony faces in the United Kingdom a class action lawsuit valued at nearly $2.7 billion for alleged abuse of a dominant position in the sale of digital games. In parallel, Ubisoft is already being sued in France and California for the closure of The Crew, accused of making consumers believe that they were purchasing a game permanently when, in practice, their access ended up being temporary. They are different disputes, but they all point to the same question. What legal protection does someone have who has paid 70, 80 or 90 euros for something that can disappear due to the decision of a company? Impotence. There’s no magic solution really, but if you value preservation, there are cases like GOGwho sell installers without DRM that can be downloaded and saved permanently, the closest thing today to real ownership of a video game. But of course, that doesn’t solve the problem of someone buying physical games in the PlayStation ecosystem. It may be that we are doomed to abandon the physical format. But not this way, or at least not having to give up our possession to a company. And the problem is that we have been convinced for all these years that the convenience and comfort of the digital format had to strictly go through a company’s total control over what you buy. Regarding PlayStation, games already published on disc before 2028 will continue to exist in that format, so anyone who values ​​this format still has a year and a half to continue buying. And it is worth remembering that not even the label “physical” guarantees anything anymore. The clearest example we had it a few days ago with GTA VIwhich its physical edition will include only a download code inside the box, without any disc. They are anti-consumer measures. Cover image | Mahtab Mashuq Tonmoy In Xataka | “We have never seen the price of a component rise so much and so quickly”: The thing about Apple, Microsoft and Valve is only the tip of the iceberg

Sony won the most important generation by humiliating Xbox with physical games. 13 years later he killed them

Sony has just taken a stab at video games in physical format. Those discs that allowed PlayStation to build its empire with CDs, DVDs and Blu-Ray on consoles like PS1, PS2 and PS3now they have a death date. Starting January 2028, there will be no more physical games for PlayStation consoles. The reactions have not been long in coming, with all industry players pointing out the impact of this decision. We will not own games because they are licenses, worry from small publishers, death to second hand and abandoning games and all because of a decision that makes industrial sense: absolute control by Sony in the distribution of games, their price and the margin they leave in their store. But since the newspaper archive is very bloody, it didn’t take long for those who, like myself yesterday, to remember a certain moment from E3 2013 to appear: the same moment in which PlayStation 4 won the competition Xbox One with three very simple decisions, but they disrupted Microsoft’s plans. Because it was at that same moment that PlayStation won the generation. And as the Xbox boss confessed some time later, they lost the worst generation that could be lost in the field of consoles. The battlefield? Physical games, the same ones that today have an expiration date. When you lose the worst generation you can lose June 2013, E3 plenary session. The great video game fair was preparing for a generational event. Both Sono and Microsoft had teased some features of the PS4 and Xbox One respectively in advance, but on June 10, the Xbox One would show off games and pricing, and on the same day but a few hours later, Sony would do the same for the PS4. What no one expected was what was about to happen. Xbox One already had controversies behind it due to the fact that the machine had been presented more as an entertainment system (with an emphasis on watching television on it) than as a console. Besides, in a gross communication failureit was also noted that the discs needed online verification every few hours for Microsoft to verify that the game was yours. This meant that if you didn’t have Internet, you might not be able to play your games, and the division’s boss himself sent out the message. “If you don’t have Internet access, we have a product for you. It’s called Xbox 360”. When you present your new machine, it is not elegant to say that if someone doesn’t want it, they have the old one because the easiest thing that can happen is that they end up looking at the competition. And the competition… tightened. After the mess with the verification of physical copies on Xbox One, Sony attacked. During his conference, starting at the hour and 57 minute mark, Jack Tretton, who was COO of Sony Computer Entertainment, spent a few minutes stating that they believed in the physical format, in sharing and reselling your games on disc and in doing whatever you wanted with them. Of course, there would be no ‘online check’ to verify the discs either. He won a lot of applause with the speech that you can see here: That moment, added to the fact that PS4 was going to cost 100 euros less than the confusing Xbox One, marked the generation, but there was more blood. On the same day of the presentation, PlayStation recorded a video in which two of its heavyweights did a complete tutorial of what the process of leaving games between PS4 users was going to be like. It is one of the most iconic moments of these fairs and one of the last moments I remember in which one company went so hard against another in this console thing: The previous generation, the PS3 and Xbox 360, ended with the two machines selling a very similar number of units, but the PS4 and Xbox One began with the Sony machine sweeping sales. Xbox retracted its policiesbut it was late and when Phil Spencer took the reins of the division and started making moves (lower the price, remove mandatory Kinect, etc.), it was… well, that’s it: late. Xbox One sold so little that Microsoft made the decision to stop providing data on consoles sold. When that happens, things go wrong because everyone likes to stick out their chests when the wind is in their favor, and a few years later, Spencer himself commented that they lost the generation they shouldn’t lose. “We lost the worst generation you could lose, the one where everyone built their digital games library” – Phil Spencer Among their arguments, one made all the sense in the world: the PS4 and Xbox One was the generation of change, of the change from physical to digital, of the change from a model of consoles that were a blank canvas to one in which people wanted to continue playing their games from past generations. And, above all, the generation in which it was more important than ever to provide continuity to that digital ecosystem. Spencer summarized with the phrase “we lost the worst generation that could be lost, the one in which everyone built their library of digital games.” As I say, it makes perfect sense because if you went from an Xbox 360 to a new console, it didn’t matter to you because there was no backward compatibility (it was added later in the case of Xbox). You had to start from scratch, and the same if you went from PS3 to PS4. Therefore, Xbox 360 users who were not happy with the new policies were able to switch to PS4 without fear of losing anything because there was nothing to lose. However, as On PS4 and Xbox One the digital ecosystem began to developusers began to buy more and more games in that format. If you had a PS4 with an account in which you had invested money in dozens of games, it was … Read more

Sony has just set a date for the end of video games in physical format. At the same time it announces the closure of digital stores

The main players in the video game industry have been looking for years to find out how to migrate from physical Blu-Ray to digital format and they already have the answer: Sony has just set the date for the death of the physical format in video games. In a brief releasethe Japanese company has announced that January 2028 will be the turning point and that all the games that come out later for its consoles will arrive only in digital format. Curiously, at the same time that they dropped that bomb, the Japanese they threw another: the closure of the PlayStation Store for PS3 and PS Vita. Definitely not the best news to start July if you are a video game lover (and you like to own what you pay for). We go in parts because it has chicha. The end of physical games on PlayStation consoles “As consumer preferences and the broader entertainment industry continue to shift from physical to digital discs, production of physical game discs for all new games released on PlayStation consoles will be discontinued beginning in January 2028. After this date, new games will be available on the PlayStation Store and at retailers in digital formats only.” Thus begins the statement from a company that continues to claim that this is a “natural direction” to adapt to consumer trends. They argue that “the overall preference for digital media significantly outweighs physical discs” and comment that they are doing gamers a favor because this decision will “allow us to align more closely with how the majority of our community prefers to access and play games today.” This news comes just a few days after we learned that a generational game like ‘GTA VI’ will not have a physical edition (at least at launch) and follows the trend of Sony, Microsoft and Nintendo that, in recent years, have invested heavily in the move to digital. There are consoles without a reader, a PS5 Pro whose reader was sold separately or a Nintendo that has launched Game Key Cards. It is undeniable that the convenience of the digital format was winning the battle. Recent estimates have put this on the table in major markets such as the United States, but the physical format has something that the digital format cannot offer: belonging. Because digital games (except those from stores like GOG) do not belong to whoever pays for them. They are user licenses, which means that today we can pay 80 euros for one, but if tomorrow whoever decides that that license is no longer valid, they can delete it. Even if you had it installed on the machine (tell that to ‘The Crew’ users). Some physical games were also paperweights that required an additional download, but the only way to own a video game was to buy a physical version that came complete on disk. With this movement, Sony gives an important blow to the possession of the product for which you have paid, but it completely destroys the second hand that is so important to access that cultural product called a video game. Sony won the PS4 generation with, among other things, that argument: the loan of video games and the free circulation of discs. And not that long ago. Because Sony announcing that it will stop “printing” discs is just that, a brutal blow to video games in physical format. Sony, along with Panasonic, was the main manufacturer of Blu-Ray discs, the one with the production chain and to which the rest of the companies have to send their games to capture them on the disc. And in the statement the company does not say: “we are going to stop manufacturing discs of our games”, but rather the “production of physical discs that will end in January 2028 for new games released on PlayStation consoles”, in general. In development…

El Corte Inglés liquidates all these LG, Samsung, Philips and Sony TVs in its online outlet with very reasonable prices

El Corte Inglés has a large assortment of refurbished televisions in your online outletwith prices that are also quite tight for what they usually cost completely new. That is why in this article we are going to take a moment to explore which are the best deals available. Samsung TQ65QN80FAUXXC by 699 eurosa 65-inch television that incorporates a miniLED panel. Philips Ambilight The One 55PUS8919 by 239 eurosa very economical television that has Ambilight technology. Sony Bravia 7 65XR70 by 699 eurosa mini LED smart TV with a 65-inch screen. LG OLED65G55LW by 1,259 eurosa TV with an OLED panel that is brand new. Philips Ambilight 55OLED819 by 499 eurosa 55-inch OLED TV that comes with Ambilight technology. Philips Ambilight 55OLED819 The price could vary. We earn commission from these links Samsung TQ65QN80FAUXXC El Corte Inglés has 699 euros (before 1,799 euros) Samsung TQ65QN80FAUXXCa TV that stands out mainly because it incorporates a 65-inch Mini LED panel. It reaches refresh rates of up to 144 Hz, is compatible with HDR10+ and with Dolby Atmos and works with both Alexa and Google Assistant. The price could vary. We earn commission from these links Philips Ambilight The One 55PUS8919 If you want a much cheaper television, the model Philips Ambilight The One 55PUS8919 stays for 239 euros (before 601 euros). It is a smart TV that has the brand’s particular Ambilight technology. In addition, it incorporates a 55-inch screen and is compatible with both Dolby Vision and Dolby Atmos. Philips Ambilight The One 55PUS8919 The price could vary. We earn commission from these links Sony Bravia 7 65XR70 For the same price as the Samsung television, we find the model Sony Bravia 7 65XR70. Its price is 699 euros (previously 1,799 euros) and mounts a Mini LED panel with a 65-inch diagonal. It is also compatible with Dolby Vision and Dolby Atmos and its operating system is Google TV, so a large number of applications can be downloaded. The price could vary. We earn commission from these links LG OLED65G55LW The LG OLED65G55LW It is not the cheapest smart TV on this list, but it is the most interesting. By 1,259 euros (before 3,299 euros), we are talking about a brand new reconditioned TV. In addition, it stands out because it incorporates a 65-inch OLED panel, its refresh rate reaches 165 Hz through VRR and it is compatible with Dolby Vision and Dolby Atmos. The price could vary. We earn commission from these links Philips Ambilight 55OLED819 Finally, El Corte Inglés has at a very good price the Philips Ambilight 55OLED819. Right now it can be found by 499 euros (previously 1,252 euros) and stands out mainly because it incorporates a panel with OLED technology. It also comes with Ambilight, its operating system is Google TV and it is compatible with Dolby Vision and Dolby Atmos. Philips Ambilight 55OLED819 The price could vary. We earn commission from these links Some of the links in this article are affiliated and may provide a benefit to Xataka. In case of non-availability, offers may vary. Images | El Corte Inglés, Compradicción and Sony (header), Samsung, Philips, LG In Xataka | Best home theater projectors. Which one to buy and five recommended models from 299 to 18,000 euros In Xataka | Mega-guide to set up a home theater: projector, screen, sound system and more

The Xiaomi 17 Ultra cheaper than ever, offers on Sony headphones, new sales on Kindle and more. Hunting Bargains on Prime Day

Amazon has been launching more and better offers as Prime Day has progressed, and now we are on the last day. There are many offers, so in this article we have put together the five best in different categorieswhether mobile phones, headphones or televisions. Sony WH-1000XM5 by 197 eurostop quality-price headphones. Xiaomi 17 Ultra by 1,169.99 eurosthe lowest price that the Xiaomi mobile has had. LG OLED C5 by 849 eurosa perfect television for consuming film, series and video game content. Fire TV Stick HD by 19.99 eurosa device to turn almost any dumb TV into a smart one. Kindle by 95.95 eurosthe e-book reader drops in price again during Prime Day. The price could vary. We earn commission from these links Sony WH-1000XM5 Amazon has many offers on Bluetooth headphones, but few are as attractive as the one from the Sony WH-1000XM5. They may not be from the current generation, but these headphones are still very good: they sound very good, they are quite comfortable, they have one of the best noise cancellation on the market and right now they are at a price of 197 euros (before 238 euros). The price could vary. We earn commission from these links Xiaomi 17 Ultra He Xiaomi 17 Ultra It was launched very recently and we have seen very few offers so far. However, during Prime Day it has dropped in price, and quite a bit: Amazon has it for 1,169.99 euros (before 1,499.90 euros). It is, without a doubt, one of the candidates for best mobile of the yearit has one of the best cameras we have seen so far and incorporates the best Qualcomm chip. In addition, it includes a silicon-carbon battery with a capacity of 6,000 mAh. Xiaomi 17 Ultra (16GB, 512GB) The price could vary. We earn commission from these links LG OLED C5 He LG OLED C5 It is the television that we recommend the most due to its excellent quality-price ratio, especially now that it is on sale on Amazon. It is a smart TV that incorporates a good 55 inch OLED panelits refresh rate is up to 144 Hz (via VRR) and it is compatible with both Dolby Vision and Dolby Atmos. Its price has dropped to 849 euros (before 896.69 euros). The price could vary. We earn commission from these links Fire TV Stick HD Amazon has been lowering the price of some of its devices as the days go by, and the Fire TV Stick HD It is the first of the examples that we are going to see in this list. Right now it is at a price of 19.99 euros (previously 44.99 euros), which is the lowest it has been to date. This device is ideal for converting any dumb TV that has an HDMI port into a smart one, so you can enjoy streaming platforms. The price could vary. We earn commission from these links Kindle He Kindle It is the second and last of the examples that we are going to see in this list, and it is that, although we already saw a good price on the first day of Prime Day, right now it has dropped even further until it remains at 95.95 euros (before 119 euros). It is the perfect eReader for those people who want to make the leap to digital books without spending too much money on a reader. It is also compact so you can read it practically anywhere and has a good battery. The price could vary. We earn commission from these links Some of the links in this article are affiliated and may provide a benefit to Xataka. In case of non-availability, offers may vary. Images | Sony, Xiaomi, LG, Amazon In Xataka | Best mobile phones 2026. Which one to buy based on use and six recommended models In Xataka | Best electronic book readers (e-readers) in quality price. Which one to buy based on use and five recommended models

The best deals on Bluetooth headphones during Prime Day with deals on Sony, Beats, Sennheiser and more

If you had been waiting for Prime Day like water May June to buy some Bluetooth headphones, this year we have once again found very good offers on different brands, whether Sony, Beats, Apple and many others. For this reason, in this article we are going to review the best deals that we can find until tomorrow, which is when the campaign ends. Sony WH-1000XM5 by 197 eurosheadphones with one of the best noise cancellations. Beats Studio Pro by 185 eurosheadphones with good theoretical autonomy. Sony WF-1000XM5 by 161.50 eurosTWS headphones that sound very good. Sennheiser Momentum 4 Wireless Special Edition by 179.99 eurosheadphones in which the brand promises up to 60 hours of autonomy. AirPods 4 by 133 eurosperfect headphones for iPhone users. The price could vary. We earn commission from these links Sony WH-1000XM5 The Sony WH-1000XM5 They have not missed this year’s Prime Day and have dropped to one of the best prices we have seen to date (for a difference of less than five euros). They are found by 197 euros and they are perfect for those people who are looking good sound, good price and one of the best active noise cancellation on the market. In case you want to buy the current generation, the Sony WH-1000XM6 They are also on sale for 335 euros. The price could vary. We earn commission from these links Beats Studio Pro We can also find at a very good price the Beats Studio Pro; In fact, we haven’t seen them this cheap since January. By 185 euroswe are talking about headphones that have active noise cancellation and a battery that the brand promises offers up to 40 hours of autonomy. In addition, they have Bluetooth 5.3 and are compatible with spatial audio. The price could vary. We earn commission from these links Sony WF-1000XM5 On the other hand, if you want good TWS headphones, the Sony WF-1000XM5 They are also on sale for 161.50 euros (they are close to their historical minimum price). They are headphones that offer very good active noise cancellation, they are compatible with the LDAC codec and support high-resolution audio (Hi-Res), they offer resistance to water jets (IPX4) and Sony promises that they reach up to 8 hours of playback with noise cancellation activated. The price could vary. We earn commission from these links Sennheiser Momentum 4 Wireless Special Edition Returning to headband headphones, if you usually prioritize the battery in this type of device, be very careful with the Sennheiser Momentum 4 Wireless Special Edition which are currently on sale for 179.99 euros. The brand promises up to 60 hours of autonomya very high figure to use them for several days. They also have adaptive noise cancellation and do not have buttons, but rather a touch interface with gesture control. Sennheiser Momentum 4 Wireless Special Edition The price could vary. We earn commission from these links AirPods 4 Without a doubt, one of the best offers on Bluetooth headphones has fallen on the AirPods 4and you can also buy both versions at a discount: The version with ANC is perfect for everyday usewhether to listen to music at home or to do so without distractions on the street or public transport. On the other hand, the version without ANC is more oriented to use inside the home. The price could vary. We earn commission from these links Some of the links in this article are affiliated and may provide a benefit to Xataka. In case of non-availability, offers may vary. Images | Laura Lopez, Javier PenalvaSony, Beats, Sennheiser, Apple In Xataka | Best Bluetooth speakers in quality price. Which one to buy based on use and seven recommended models In Xataka | Best sound bars in quality price (2026). Which one to buy and seven recommended models from 99 euros

Liquidation of TVs in the El Corte Inglés online outlet with all these Samsung, Sony, LG and Haier models

El Corte Inglés has a large assortment of devices in its online outlet, and although there are fewer and fewer, we still find many refurbished televisions. That is why in this article we are going to review the best models available right now. Of course, there is only one unit of each television, so they may run out soon. Samsung TQ75QN800DTXXC by 849 eurosa 75-inch 8K resolution TV. Haier H75M95EUX M95E Series by 999 eurosa model with speakers signed by Harman Kardon. Sony Bravia 7 65XR70 by 699 eurosa television compatible with Dolby Atmos and Dolby Vision. LG 65QNED86A6A by 579 eurosa 65-inch smart TV with a miniLED panel. Samsung TQ65QN90FATXXC by 799 eurosa TV with a 65-inch diagonal and miniLED panel. The price could vary. We earn commission from these links Samsung TQ75QN800DTXXC He Samsung TQ75QN800DTXXC It is a television that inevitably stands out because it offers 8K resolution, but we cannot forget its other features. It is a model that, for 849 euros at the El Corte Inglés outlet, it comes with a 75-inch screen that reaches a refresh rate of up to 165 Hz. It has anti-reflective treatment and is compatible with both HDR10+ as with Dolby Atmos. The price could vary. We earn commission from these links Haier H75M95EUX M95E Series El Corte Inglés also has a discount Haier H75M95EUX M95E Series for a price of 999 euros. It is a television with a QD-MiniLED panel that in this case has a diagonal of 75 inches. It offers a refresh rate of up to 144 Hz, is compatible with Dolby Vision and its speakers are signed by Harman Kardon. Haier H75M95EUX M95E Series The price could vary. We earn commission from these links Sony Bravia 7 65XR70 In the online outlet we also find the Sony Bravia 7 65XR70a smart TV that, for 699 eurosincorporates a miniLED panel. Its screen has a diagonal of 65 inches, it is compatible with both Dolby Vision and Dolby Atmos and its operating system is Google TV. The price could vary. We earn commission from these links LG 65QNED86A6A If we are looking for something cheaper, the store also has the LG 65QNED86A6A for a price of 579 euros. Once again we are talking about a television with a miniLED panel and, in this case, with a 65-inch diagonal. It is compatible with Dolby Atmos and reaches a refresh rate of up to 144 Hz through VRR. The price could vary. We earn commission from these links Samsung TQ65QN90FATXXC Lastly, the Samsung TQ65QN90FATXXC It is also on sale at El Corte Inglés for a price of 799 euros. This TV has a Neo QLED miniLED panel, it has anti-reflective treatment, its diagonal is 65 inches and its refresh rate reaches 165 Hz. In addition, it is compatible with both HDR10+ and Dolby Atmos. The price could vary. We earn commission from these links Some of the links in this article are affiliated and may provide a benefit to Xataka. In case of non-availability, offers may vary. Images | El Corte Inglés and Compradicción (header), Samsung, Haier, Sony, LG In Xataka | Best home theater projectors. Which one to buy and five recommended models from 299 to 18,000 euros In Xataka | Mega-guide to set up a home theater: projector, screen, sound system and more

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