Video game preservation has already been mortally wounded with Sony. The next blow comes from an entire country: Germany

Many times we have treated video games as if their availability was guaranteed, even when they depended on discs, digital stores and servers that could disappear. What we have seen this week reminds us that preserving them requires more than will: we need supports that survive and organizations capable of cataloging them, maintaining them and opening them to researchers and the public. Sony has decided to close one of those avenues for future releases. Almost at the same time, Germany has dropped one of the most ambitious public projects that existed to prevent that memory from being lost. The closure is already underway. The Internationale Computerspielesammlung, known as ICS, is in the process of dissolution after the public funding that supported it expired at the end of April 2026. GamesWirtschaft points out that The federal government refused to renew its share of support and the partners voted unanimously to dissolve the company. The decision does not erase the existing collections at once, but it does leave the shared database and the infrastructure that allowed it to be consulted without defined continuity, the future of which remains under legal and technical review. An archive of more than 60,000 games. The ICS gathered records and funds provided by institutions such as the Computerspielemuseum of Berlin, the USK, the game association and the DIGAREC research center. The collection encompassed cartridges, floppy disks, CDs, DVDs and Blu-ray, as well as boxes, manuals, associated materials and hardware. Of course, what could be publicly consulted since April 2019 was the digital database, not the games themselves. The physical pieces remain in the hands of the proprietary entities. The ambition went much further. The ICS aspired to gather in one place the funds that were still distributed among its partners and turn the whole into a stable tool for researchers, media and specialists. The plan included facilitating access through automated emulation and creating a permanent public headquarters in the German capital region. The complete leap was never consolidated: a repository already existed, but permanent institutionalization, public headquarters and the access provided through emulation were missing. That second phase remained uncompleted. The money did not find a stable outlet. The aid came from the Berlin Senate and the Federal Commissioner for Culture, but was linked to a temporary phase of the initiative. When the video game policy passed to the Federal Ministry of Research, Technology and Space in 2025, it studied whether it could turn the ICS into a permanent institution. He ultimately concluded that the model was not economically viable due to the scale of the work required. Preserving also means guaranteeing access. The scenario left by these two movements does not only imply that there are fewer objects to save or fewer projects capable of organizing them. It also weakens the ability to consult, study and understand these games decades from now, when they will depend on hardware, documentation and systems that may no longer exist. The coincidence between Sony’s announcement and the fall of the ICS points in that direction: the video game memory does not disappear all at once, but when the structures that keep it available are removed, one by one. Images | Sei In Xataka | ‘Minecraft’ has achieved something revolutionary in the dynamics of the game: allowing its users to sit

The PC market is mortally wounded because of RAM. Excellent news for Apple’s plans

If there was something missing from Apple’s catalog, it was undoubtedly the cheap MacBook. The non-Pro MacBook died a long time ago, the last attempt at a MacBook without a surname did not work and that role of “affordable” laptop fell into the Macbook Air. That laptop was still missing to stand up to the 800-900 euro market that Windows dominated at will and it turns out that Apple had the answer at home: the iPhone. Its processor, rather. Because that’s what he is macbook neo: the guts of a iPhone 16 Pro in a laptop chassis. In our analysis We lowered a bit what was being said about the MacBook neo, but pointing out that it was not only a very interesting device for a wide range of users, but a blow to the PC market. This is something that Apple does not want to miss and it seems that they have bent MacBook neo orders. However, they now face the “neo dilemma.” Stop or pay more, the neo dilemma To no one’s surprise, The MacBook neo worked like a charm in its first week. 699 euros for a perfect laptop for students, or for those of us who want a second computer, is an option that is difficult to reject. Because there are cheap laptops, but not with these battery features, system speed and, above all, build quality. For find something similar in Windows You have to go to more expensive models. In the midst of a memory crisis, furthermore, those 699 euros for the basic version seemed even more appealing. And it seems like Apple expected it to do well in the market, but maybe not so well. Tim Culpan is a former Bloomberg reporter, based in Taiwan and has a very interesting newsletter. Most importantly, you have some sources at the heart of the factories that produce components for these equipment. On your speaker, Blame point that Apple had planned a total shipment of between five and six million MacBook neo. Tim Cook described the reception of the laptop as “a demand through the roof”, showing himself very satisfied with its performance, and Apple was at a time when it had to take a decision to ensure the future of the device. The reason is that this laptop uses A18 Pro chips… different. They are the processors of the iPhone 16 Probut they were not suitable for the high standards of the iPhone. In this case, it implies that instead of six GPU cores, they had five. This happens with many other processors that are renamed or derived from more affordable products. They had a lot due to leftover shipments and they converted them into the guts of the laptop. These processors were practically “free” for Apple, but now Culpan points out that those in Cupertino had to decide whether to let the inventory run out or ask TSMC to manufacture a new batch. They have chosen the second. in a new publicationCulpan claims that Apple now aims to have a base of 10 million unitsdouble that initial forecast. But of course, ordering TSMC to manufacture a new batch of A18 Pro would mean having to pay a significantly higher price to build the laptop. This would greatly narrow the profit margin they have per unit sold. Although Apple to be TSMC’s second customerthe Taiwanese foundry does not work for free, obviously. A few days ago, Tim Cook pointed out to investors that Apple had been able to avoid the first wave of the RAM crisis due to the amount of stock accumulated, but that is over. After loading memory options both from Mac Studio as of Mac Miniit is evident that not even Apple is untouchable. Here, Culpan points to two scenarios. One is to eliminate the basic option of 256 GB of memory, which costs 699 euros, leaving only the 512 GB option for 799 euros. It would be the move they have already made with other products. The second letter is raise the price of both optionsbut giving some extra to “compensate”, such as extended free storage in the cloud for a period of time. We have already seen this strategy in the PC segment. The problem is that it doesn’t just increase the memory. Aluminum is also increasing and, no matter how little it increases, anything that increases the cost of a manufactured unit is something that will have an impact on the sales price. And there is another question. Since the MacBook neo was being manufactured with those A18 Pros that were not the best, when ordering a new batch you enter a scenario in which it is possible that the new MacBook neo are “better” than the ones we had until now. Simply because they have all six GPU cores intact. TSMC is not going to make them limited on purpose. Apple has the option of software limit one of the GPU coresbut in the end that is the least of the company’s problems at the moment. All components, including processors, have increased in price since the initial order a few months ago. If we are seeing something in the industry, it is that, in case it was not already clear, It is the user who ‘eats’ the problems either due to price increases or due to the impossibility of acquiring products because they simply do not exist. And something that we are also observing is that Apple is in that “neo dilemma” because they are seeing that the consequences of launching a product with an attractive price and a good value on a daily basis translates into they take it away like hot cakes. And all this within the context of the brutal component crisis that we are experiencing. In Xataka | Tim Cook optimized factories and processes, John Ternus builds things: what we can expect from the “new Apple”

The hypermarket is quite mortally wounded in Spain. There is an absolute winner: the Mercadona model

For years the plan was to take the car, go to the hypermarket on duty and spend a couple of hours walking through its aisles to collect everything we needed and a few other things that we could find because there was almost everything there. is passing away by leaps and bounds. From the boom of the hypermarket to its decline. It was the 90s when they became popular, but there has been a change in purchasing and consumption habits that were catalyzed by the pandemic. The 2025 data from the consulting firm NIQ (former Nielsen) collected by El País They speak of a share of 10.2% of total sales in Spain. And last year it grew by 1.2% unlike the previous year, where it fell by 2%. The problem, in addition to its small piece of the pie, is that the majority of food distribution channels in Spain grew more. The heirs of hyper. These Mercasa studies date from spring 2025 cited by The Economist where they reflect that supermarkets already concentrated 91.8% of the commercial surface in the state. And it is not the only one: the other alternative is proximity formats. It is true that the NIQ data shows that the medium supermarket (between 300 and 799 square meters) fell more than the hypermarket, but its share is four points higher. The small supermarket (less than 300 square meters) and the large supermarket (between 800 and 2,500 square meters) are the big winners: the former rose two tenths with a sales increase of 9.1% and the latter did the same by nine tenths to reach 57.1% of the market and 7.6% of turnover. Here there is an absolute winner: Mercadona, whose new openings exceed 1,500 square meters and which has also been transforming its 1,600 stores for years to replace the smaller ones. And its strategy is paying off: its share has risen to 29.5% in 2025 despite having 10 fewer stores. The Mercadona effect or how efficiency kills size. This change in trends opens a new battle for proximity: the growth is in the 1,500 square meter supermarket aka the Mercadona model or in the convenience store. Growing no longer means opening more centers, but rather having better centers: it pays more to close 10 stores because you have more efficient stores. On the other hand, last mile logistics is gaining weight: it is easier and more affordable to serve an online order with a network of small stores scattered throughout the urban center than from a distant hypermarket. In addition, the franchise format allows chains to expand their brand without assuming operating costs. The consumer has spoken. The NIQ consultancy reflects clearly this paradigm shift: purchase occasions per household have grown by 11% in 2025 and units per basket have decreased by 7.6%. In short: we buy more times but less quantity, a trend that benefits local stores and penalizes hypermarkets. Kantar’s reading points to factors such as smaller homes, a higher average age, an urban context that favors this type of purchase over American car culture. The chains are moving. The fact that the hypermarket is in decline, reducing its weight in the market, directly affects the operators that exploit this format, such as Carrefour and Alcampo, followed by Eroski and El Corte Inglés. In NIQ figures, the first lowered its share two tenths to 7.2%, the second fell from 3.1 to 2.9% and the Basque chain fell one tenth to 4.3% and El Corte Inglés did the same two tenths, to 1.6%. So they are adapting to this paradigm shift: In Xataka | Mercadona has understood that Spain no longer wants to make its potato tortillas. And he is making gold with it In Xataka | Years ago Mercadona decided to conquer the market with its white brands. And that is making gold for some companies Cover | Carrefour

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