MrBeast makes a video and everyone copies him

Content on YouTube and other video networks is becoming more and more like fast food: clone flavors, different packaging (although with few differences). MrBeast It is currently the global reference on the platform and has sparked a race to replicate its challenge-show-prize format, flooding other people’s profiles (both North American creators and Spanish streamers) with content with very few differences between them. What we have lost along the way: the personality that turned YouTube into an alternative to traditional television. What are these videos about? A hook in the first ten seconds, absolutely obscene amounts of money at stake (figures like $250,000 in weekly challenges), many people screaming a lotan editing rhythm that doesn’t let you breathe. This is how Jimmy Donaldson’s channel, better known as MrBeast, works, and this is how those of hundreds of creators work who, to a greater or lesser extent, have copied his visual grammar, which ranges from the speed of editing to the video thumbnails themselves. In Spain, Its most relevant copier is Ibai Llanos. But is everything as the same as it seems? According to some studies, yes. This 2024 analysis discussed how YouTube’s recommendation system tends to reduce the diversity of content that reaches the viewer, favoring what researchers call “densely interconnected content communities.” The mechanism is circular: the algorithm rewards what already works, the creators replicate what the algorithm favors, the viewer sees more of the same. Whether it is all part of a plan or something that has simply evolved in that direction is a dilemma that remains subject to discussion. The practical result is a platform where the average video thumbnail includes a face with an open mouth, a large red number, and some high-value object. Youtube Product Manager has recognized that the algorithm drives 70% of all views on the platform, meaning that more than the creators themselves, it is the system that decides what thrives and what doesn’t. And YouTubers have to study it and embrace it if they want to upload. of visits. The first times. For years, around the middle of the last decade, YouTube was a platform that encouraged experimentation: the first big channels, like PewDiePie or the Vlogbrothers, and in Spain people like the foundational AuronPlay, ElRubius or Wismichu, to name just a few, made spontaneity a format and built their video empires on their own personalities. Long, sometimes chaotic videos, where the audience’s loyalty did not come from the spectacle but from the identification with whoever was speaking to the camera. It was parasocial content in the most literal sense: the hook was to sit down and watch someone, week after week, and feel like you knew them. How he triumphed. MrBeast spent, by his own account, between 20,000 and 30,000 hours studying YouTube before building the most viewed channel on the platform. In 2023, a 36-page internal document titled “How to Succeed in MrBeast Production” (or ‘How to Succeed at MrBeast Production’, an onboarding manual for new employees) was leaked online. Its content was revealing: the content of the videos formulated as engineering to retain the viewer with precise metrics, tested formats and detailed analysis of important elements of the videos, such as the so-called “wow factor”, and the suggestion of never reusing the same format twice in a row so as not to fatigue the audience. The triumph. This industrial production manual applied to entertainment worked like a charm: the youtuber brought in 54 million dollars in 2022 alone and surpassed 300 million subscribers in 2024, becoming the first individual channel to reach that number on YouTube. MrBeast himself knows perfectly well that he makes a very imitated model. On the topic declared: “many people copy me every day, but it would be hypocritical to get angry with them”, referring to the fact that his fortune comes from studying previous content that worked. Nobody is blameless. Among his most notable copiers are A4 (Vlad Bumaga), Brent Rivera, Yolo, Morgz. It is copied. In 2023 Ibai Llanos issued the second edition of ‘The Last One Standing’: Ten streamers locked in a square, the one who lasts the longest wins 50,000 euros (in the first edition it was 30,000). Ibai himself made it clear that the format was based directly on MrBeast videos (“it’s great in the United States”). He did it in his own style, of course: he not only published a summary of the event, but it was broadcast live in an eight-hour stream. The relationship between the Spanish-speaking ecosystem and MrBeast had another interesting crossover. In July 2024, Ibai, Rubius, Spreen and Quackity participated in a video by the North American creator with fifty content creators from around the world. The video has more than 447 million viewsalthough the Spanish streamers appeared for just a few seconds. Ibai acknowledged that “Compared to North American YouTubers and streamers, we are insignificant”, That has not prevented the formula from continuing to be replicated on a local scale. The productive infrastructure of Ibai (Kings League, The Evening of the Yearthe Ibainéficos) responds to a similar logic: the event-show as a unit of content and money as a narrative engine. In the case of Ibai, the truth is that the Spanish creator strives to maintain his personality, although most of his formats and approaches would not exist without the precedent of MrBeast. Where are we going? MrBeast seems to sense that the formula has a limit, and there are signs that he is aware of the exhaustion that his own formula generates. In September 2025, the YouTuber himself described one of his most recent videos as “less screaming, slower, more story, more emotion,” and the video surpassed 83 million views in four days. The spectacle continued to predominate (two ex-boyfriends had to remain chained to win a large amount of money), but the feelings and drama were just as high as the substantial prizes. New tiger costume or the same old striped pajamas? In Xataka | Chichén Itzá and the Mayan ruins … Read more

has tested its humanoid robot in a real factory (and there is video)

For years we have heard the same promise: humanoid robots working side by side with us in factories, warehouses or even in our homes. It’s an idea that appears again and again. However, when we go down from that stage to the ground of a real plant, the story changes quite a bit. There it is not enough to walk or grab objects; everything must happen precisely and be repeated many times without errors. In that context, each small advance begins to have a different meaning. The latest news from Xiaomi. Lei Junfounder, president and CEO, posted a message on his official WeChat account to update the status of the company’s robotics project. The executive explains that a humanoid robot developed by the company has already begun “doing practices” within one of its automobile factories. The manager also links to a published technical article describing the first tests carried out with the robot under factory conditions. Let’s see. What exactly has the robot done in the factory. According to the text, The humanoid robot has been put to the test in a very specific position within the automobile manufacturing process: placing self-tapping nuts on parts of the vehicle’s floor. In practice, the system collects these nuts from an automatic supply equipment and deposits them in the positioning tool where the automated screwing of the position is then carried out. The Chinese firm places this operation in the pressure casting workshop, on ground components after that process. Three figures that help understand the test. Xiaomi explains that the humanoid robot performed this work for three hours of continuous autonomous operation within that position. In that period, it achieved a success rate of 90.2% in the simultaneous placement of the nuts on both sides of the piece, a percentage that the company defines as the number of correct operations compared to the total number of attempts made. Another fact that stands out is the work pace, since the system managed to adjust to a production cycle of up to 76 seconds. This is an important fact because in an industrial line, each operation must fit into very specific times so that the process does not break down. behind the scenes. Xiaomi points out that its humanoid robot is based on the Xiaomi-Robotics-0 model, described as a VLA-type model that integrates vision, language and action within the same system. According to the company, this approach makes it easier for the robot to understand the tasks it must perform, perceive its environment and execute the movements necessary to complete them. The training is also complemented with reinforcement learning, a technique that allows the system to improve its behavior based on the experience accumulated in the physical world. The faults that the robot can find on the line. In its technical description, Xiaomi also points out several scenarios in which the operation may fail. One of the main problems appears during the alignment process between the self-tapping nut and the positioning pin, which must be well centered and seated before screwing can proceed. If this fit is not precise enough, a blockage may occur during the process and the assembly remains incomplete. Additionally, the orientation of the nut inside the robot’s hand can vary with each grip, and the company cites factors that complicate adjustment, such as the knurled structure inside the nut, the magnetic attraction force of the pin, and, in some cases, environmental interference or working angle limitations. The predecessor. To better understand this advance, it is worth remembering that Xiaomi has been exploring the field of humanoid robots for some time. In 2022 the company presented CyberOnea prototype that appeared at one of its events showing basic capabilities such as walking or holding objects. At that time the company itself made it clear that it was a project in an early stage of development. What we see now seems to be situated in another type of scenario: less demonstration on a stage and more tests within a plant, where the objective is to check if these machines can respond to the demands of a repetitive process. Looking to the future. The company also hints that this experiment is just one part of a larger project. Xiaomi points out that it is testing its humanoid robots in various jobs within the factory, including box transport tasks and operations related to the installation of exterior elements of the vehicle. In fact, in his WeChat post, Lei Jun states that the company wants to contribute to the deployment of humanoid robots in smart manufacturing and proposes a medium-term forecast. According to his estimate, in the next five years there could be large quantities of these machines working in his factories. Images | Xiaomi In Xataka | Huawei presents its AI supercluster to the world: it is a nod to Chinese Big Tech and a message to NVIDIA

Video games have grown a lot this year. But the money goes to China, Roblox and the owners of mobile platforms

The global video game industry had a turnover of around $185 billion in 2024 and continues to grow. But there is a catch: this growth does not reach the studios or the area that traditional players look at, those of the console wars and the old PC Master Race. Matthew Ball’s usual annual report leaves a less complacent diagnosis: revenue is concentrated in China, on platforms like Roblox and on the owners of mobile operating systems. The rest survive as best they can. The Old Times (2021): There is still talk about how great the year 2021 was for video games. It seems like it was yesterday when the pandemic (insert meme of Grandpa Simpson telling stories to the kids here) confined hundreds of millions of people to their homes, and games (mobile, console, PC, free, subscription) absorbed the benefits of that confinement. As Ball, CEO of Epyllion, analyzes in The State of Video Gaming in 2025the factors that drove that peak were an extraordinary sum of factors: mobile platforms, free-to-play models, games as a service, the cross play and new genres like battle royale and social play. Downhill. The flip side of that was a much bigger recession than expected: global spending on video games fell 3.5% in 2022 and barely recovered a few percentage points towards the end of 2024. According to the consulting firm MIDiA Research, the sector had enjoyed growth of 26.3% in 2020 and 9.8% in 2021, and the rebound was inevitable. According to Ball, the engines that had driven the industry between 2011 and 2021 stopped all at once: the smartphones They were no longer surprising with each interaction, social networks were paralyzed, the free-to-play was normalized. 6.5% of total gaming time in 2023 corresponded to new video games, says Ball, and only four titles shared half of that percentage. Layoffs in full force. He report also speaks how the sector’s layoffs since 2022 illustrate this adjustment: more than 44,000 jobs, 61% of them concentrated in North America. This does not mean that it is the end of the industry or that the same pattern is being repeated. crash 1983, as has been said (the industry is too diversified and globalized to repeat a systemic collapse of that magnitude). What we are paying is the cost of having built a structure designed for an industry in continuous growth during the pandemic. The Chinese monster. Ball puts on the table that global spending on video games grew by approximately $10 billion between 2021 and 2025. But… where did that money go? The report assures that to Beijing: about 4,000 million of that growth is from the Chinese market, and another 1,500 million are from titles developed in China sold in international markets. In total, Chinese publishers have racked up about half of global growth since 2019. And there are more data: Gamer spending in China reached $49.2 billion in 2024, with a base of 722 million active gamers, more than double the total population of the United States. China is already the first market in the world by income. Not foreigners. Very significantlythat market remains almost closed to foreign games. 84% of Chinese gamers’ spending goes on titles produced in China, and that percentage has increased, as unusual as it may seem: 20% of Chinese domestic spending goes on imported titles (a figure that also registered a decrease of 5% between 2023 and 2024). It is comparable to what happens with cinemawith local films devouring foreign ones at the box office. A situation favored by a combination of factors: First, the Chinese regulatory framework favors national titles through a licensing system; second, development costs are substantially lower than in the West; Finally, the work culture of the country’s studios allows for more intensive production cycles. You don’t have to dig far to find examples of great Chinese international successes: ‘Genshin Impact‘, from miHoYo, raised more than $3.5 billion in its first year70% outside China with a character design rooted in anime. ‘Honor of Kings‘, from Tencent, dominated the Chinese mobile market for years before making the international leap with adaptations of character names. AND ‘Black Myth: Wukong‘, developed with support from Tencent, sold ten million copies in its first three days launching in August 2024, betting on the opposite of assimilation: an unequivocally Chinese mythology without thematic concessions to Western taste. Roblox sweeps. The numbers sing: 70% of the growth of the video game market outside of China in 2025 was absorbed by ‘Roblox‘. Which is an infrastructure on which millions of creators build interactive experiences using the platform’s own tools. Players access it for free and spend real money on cosmetic items and access within these worlds, transactions that are carried out in Robux, the ecosystem’s virtual currency. Of every dollar spent,’Roblox’ historically retained around 70% leaving the creator with approximately 25 or 30 cents. In September 2024, ‘Roblox’ announced a new delivery model for paid games that increases the creator’s commission up to 70% on titles that sell for $49.99. What does this translate into? In 2024, ‘Roblox’ paid around $923 million to its creators (an increase of 25% compared to 2023), while its total revenue grew by 29% until reaching 3.6 billion dollars. Its intentions are colossal: CEO David Baszucki stated that the company’s goal is to capture 10% of the global video game content market. Some more questions. Just to finish outlining the portrait: ‘Roblox’ registers sustained net losses (a accumulated deficit of 3.5 billion) with the logic of the platform in the expansion phase, sacrificing immediate profitability. Some observers they point because ‘Roblox’ has become the video game equivalent of YouTube, a platform that extracts value from the work of its creators in the form of data, advertising and infrastructure. And one last thing: two titles on the platform (‘Blox Fruits’ and ‘Brookhaven RP’) each accumulate 60% of the monthly gaming hours of all of Electronic Arts. 30%. If the global video game market reached an all-time high in … Read more

The few video game magazines that remain in print have retro content. That’s why ‘Micromanía’ returns in sheet format

In times when the traditional video game press, on paper and sold in kiosks, has practically disappeared from the map (only with some glorious exception that barely resists), products aimed at the nostalgic waterline of the most veteran players are, however, in very good health. They know it well in Made with Pixelswho publish not only a magazine dedicated to retro (‘Pixels‘), but also official continuations of kiosk icons such as ‘microhobby‘ and now, ‘Micromania‘… in sheet format! Two-year hiatus. In January 2024, just over 24 months ago, the veteran ‘Micromania‘, the magazine of microcomputers first, PC later, which would accompany several generations of gamers. Its first issues, in traditional format, covered current 8-bit machines such as Spectrum 48K, Amstrad CPC and Commodore 64. They revolutionized newsstands with their second stage, the most iconic, in a tabloid format that multiplied the content and served as a bridge to 16 bits. A third stage, again in a traditional format, would focus on the PC world. A mixed return. In this new incarnation the format will be somewhat smaller: 25cm x 35cm, that is, larger than any other magazine, but without reaching the brutal excess of the original. The magazine will be bimonthly, and can be purchased in digital format in PDF (5.99 euros), in paper (11.99) or both (13.99). The layout and design are inevitably reminiscent of the original style and the contents will be comparable: analysis in the classic style of Amiga, Atari ST, MS-DOS, Game Boy, NES, Master System, Mega Drive, SNESm, etc., arcade games, news on the current retro scene, solutions and maps… What’s in number one. For now, the contents of the first issue that we know are: Cover dedicated to Monkey Island, with report on Ron Gilbert and the complete saga Two gift posters on the central pages of each issue in giant size Damned Castile Requiem– Exclusive review and downloadable demos for Mega Drive and Dreamcast Interviews with original editors of Hobby Press (Microhobby, Micromanía, Hobby Consolas) Reunion with Turbo Girlset of the first cover in sheet format, 38 years ago Who is behind. Without a doubt, this is the most interesting detail of this proposal: behind the writing of the magazine there are a good number of names from the classic age of video game journalism in Spain, which guarantee that the style of the reviews and articles will be in line with what was done then. It is directed by José Luis Sanz, who was already in charge of ‘Hobby Consolas’, and he is accompanied by Marcos García, who directed magazines, paradoxically, in the competition: ‘Superjuegos’ and ‘Revista Oficial Playstation’, among others. They are joined by editors such as Jesús Martínez del Vas, José Luis Rodríguez, J. Luis Molina and Juanjo Muñoz, among others. Bet on the past. As it could not be otherwise, the magazines that survive on paper, with few exceptions, rely on retro content, or at least retro has a strong presence in their pages. In addition to the aforementioned Hecho con Pixels titles, publications such as the Spanish edition of ‘Retro Gamer’, also by Axel Springer, are added. The new incarnation of ‘Micromanía’ is aimed, obviously, at those who bought it at the time: a juicy market of forty-somethings looking to return to even the most spectacularly uncomfortable format in the history of our newsstands. In Xataka | A programmer’s ingenuity turned a fatal error in this classic video game into a congratulatory message

Getting it right this Valentine’s Day is easier if your partner likes video games with these controllers, retro consoles, steering wheels and more

There is very little left until the arrival of Valentine’s Day, so if you still don’t have the gift or you don’t know very well what to buy for a video game lover, in this article we are going to review the best ideas we can find in stores like Amazon, PcComponentes or Xtralife. Game & Watch: The Legend of Zelda by 49.99 eurosa retro console with three iconic video games from the Nintendo saga. Xbox Series Controller by 54.99 eurosa tighter price for an excellent controller. Switch Pro Controller by 64.95 eurosthe controller for the first Nintendo Switch, which is also compatible with the Switch 2. ‘Animal Crossing. New Horizons‘ by 54.99 eurosa video game to spend many hours on. Blade BR5 Wheel by 89.99 eurosa good price considering that it includes pedals and gearbox. Game & Watch: The Legend of Zelda If your partner is a fan of The Legend of Zelda saga and loves everything retro-related, Xtralife right now has 49.99 euros the iconic Game & Watch. The design is completely customized for the specific saga and includes three The Legend of Zelda video games. Of course, they are in English and Japanese: ‘The Legend of Zelda’. ‘Zelda II: The Adventure of Link’. ‘The Legend of Zelda: Link’s Awakening’. Game & Watch: The Legend of Zelda The price could vary. We earn commission from these links Xbox Series Controller If we talk about controls, the Xbox Controller for Xbox Series and One consoles is one of the best. Not only because of its ergonomics (that too), but because of the distribution of the joysticks and for the quality of the materials. PcComponentes right now has it in blue for a price of 54.99 eurosalthough there are other colors almost at the same price. The price could vary. We earn commission from these links Switch Pro Controller The controller for the Nintendo Switch is expensive, but it is also one of the few (along with the official ones) that allows you to turn on the console from the controller itself, without having to do it from the console. He Switch Pro Controller It is also quite ergonomic, has a good battery and comes with the same layout of joysticks that we find on the Xbox controller. Its price in Xtralife is 64.95 euros. Switch Pro Controller The price could vary. We earn commission from these links Animal Crossing. New Horizons ‘Animal Crossing: New Horizons‘ arrived very recently in its edition for Nintendo Switch 2. It is a perfect video game for lovers of life simulators, especially if we want to give it a try. hours and hours creating our own space on Desert Islands. Its official price is 69.99 euros, but PcComponentes right now has it for 54.99 euros. Other video games that are on sale: ‘Hyrule Warriors: Age of Banishment’ (Switch 2 Edition) by 52.99 euros. ‘Pokémon ZA Legends’ (Switch 2 Edition) by 56.99 euros. Animal Crossing: New Horizons (Switch 2 Edition) The price could vary. We earn commission from these links Blade BR5 Wheel On the other hand, if your partner loves driving video games and is looking to have a much more complete experience than what can be had with a controller, the Blade BR5 Wheel It is a steering wheel compatible with PlayStation 5 which not only incorporates a good assortment of buttons, but also includes a pedal with accelerator and brake and a gear lever. All this for 89.99 euros. Furthermore, for complete the giftit can also be very attractive to accompany the steering wheel with the ‘Gran Turismo 7‘, one of the best driving simulators for the PlayStation 5. Its price in this case is 54.99 euros. The price could vary. We earn commission from these links Some of the links in this article are affiliated and may provide a benefit to Xataka. In case of non-availability, offers may vary. Images | freepikNintendo, Microsoft, Blade In Xataka | PlayStation 5 Pro vs PlayStation 5: these are all the differences between the two Sony consoles In Xataka | Two years ago I bought a PS5. I wish someone had told me I needed these plugins too.

13 premiere movies and series to watch in February 2026 on Netflix, Prime Video, HBO Max and streaming

Christmas is definitely behind us and the platforms greet 2026 with a few powerful premieres, some expected returns and a resurgence of the platform fight. Choose your favorite, because we bring you the juiciest news of February in terms of streaming. The queen of chess If you think that ‘Queen’s Gambit‘ is among the best things Netflix has ever produced, check out this documentary that tells the true story of the legendary Hungarian chess player Judit Polgár. Overcoming the sexism of a space controlled by men, she challenged champions like Garry Kasparov to become a champion of the sport with a career that began when she was only 12 years old, as the result of her parents’ experiment to raise geniuses. On Netflix February 6 Samuel After a triumphant stint on RTVE, this acclaimed Franco-Spanish series comes to Netflix, consisting of a single season of 21 four-minute episodes. An endearing and sometimes somewhat crude vision of the transition from childhood to adolescence through Samuel’s personal diary, which narrates his concerns, fears, goals and feelings, including everything from unrequited love to experiences such as the death of a friend’s grandmother. The minimalist visual style has a spontaneous touch that tends towards graphic experimentation, and gives rise to a little gem that adds to the best of Netflix’s animation section. On Netflix February 5 Stargate SG1 By surprise and in anticipation of the new series that Prime Video will produce, this modern classic of television science fiction arrives on Netflix. Although the platform has not specified what we can expect from this recovery, we trust that we will have at our disposal the ten seasons of which it consisted, no less than 214 episodes in total. A year after Roland Emmerich’s 1994 film tells the story, it starts with the idea that Ra was not the only alien who used stargates to transport human slaves to multiple planets. Let’s hope things go well for Netflix and we can enjoy successive spin-offs like ‘Atlantis’, ‘Universe’ and even the two direct-to-DVD movies. On Netflix February 15 The deception The Russo brothers are behind the production of this film that recovers the trope of the expert assassin retired and far from the madding crowd, but in a pirate key: Ercell “Bloody Mary” Bodden thought she had escaped her violent past, finding peace in the Cayman Islands with her husband, her son and her sister-in-law. But when her infamous ex-captain arrives seeking revenge, her world falls apart and she is forced back into action. The cast is headed by Priyanka Chopra, whom the Russos already showed us in ‘Citadel‘ and the always reliable Karl Urban. On Prime Video on February 25 Ponies Emilia Clarke and Haley Lu Richardson star in this spy comedy that promises excitement and entanglement with airs vintage thanks to its setting in the late seventies. In Moscow, two ponies (“people of no interest”) work as secretaries at the United States embassy until their husbands are murdered under mysterious circumstances. That’s when they become CIA agents. One of them is the daughter of Soviet immigrants, speaks Russian and is overqualified. His companion, the complete opposite: a somewhat reckless village girl. Together, they try to uncover a great conspiracy in the middle of the Cold War. Now available on SkyShowtime Neighbors The trendy indie production company in Hollywood, A24, is behind this documentary series that sometimes seems like a sitcom and sometimes like a demented thriller: it examines stories of absurd, scandalous and dramatic residential conflicts, starring a fauna of extravagant characters spread across the United States. Each episode features a group of neighbors in conflict, with protests ranging from property lines to the use of pets or the appearance with which they go out on the street. Surviving Paradise: Beyond Jehovah’s Witnesses For a long time, Jehovah’s Witnesses have been part of the friendlier landscape of Spanish religion. But hidden behind absolute secrecy was what many former members of the organization describe as a much more disturbing reality. This documentary goes into the annulment methods typical of a sect that many former members claim are practiced in secret: three episodes that talk about the passage of these former Witnesses through the group, their abandonment of it and the subsequent organization until reaching the trials in 2022. Rafaela and her crazy world This new series from the Chanante universe, created by Aníbal Gómez and based on his own book ‘The amazing world of Rafaella Mozarella’, promises to be absolutely insane. It is directed by Ernesto Sevilla and on board are many of the usual suspects: Aníbal himself, Ingrid García-Jonsson, Carlos Areces, Joaquín Reyes and Arturo Valls. Surreal and hooligan, it will tell us the life of a teenager who lives immersed in a dysfunctional family accompanied by three friends and a poodle. At Atresplayer on February 15 The Muppet Show (2026) Let’s get rid of comebacks that don’t interest anyone. This is the most anticipated reboot in television history since ‘DuckTales’ returned: all the classic characters in a legendary program with, how could it be otherwise, a special guest. In this case, Sabrina Carpenter with the help of the great comedian Maya Rudolph. Produces a certified Muppet fan, Seth Rogen, on a roll since he made ‘The Studio’. If this turns out half as well, we have Muppets for a while. On Disney+ on February 4 In an instant (In the Blink of an Eye) He directed two of Pixar’s best films, ‘WALL-E’ and ‘Finding Nemo’, and the industry fell on him when he signed a box office disaster that almost took down Disney, the highly underrated ‘John Carter’. It seems that Hollywood has forgiven him, and Andrew Stanton returns with a film that exhibits declared influences from ‘2001: A Space Odyssey’, ‘Magnolia’ and ‘Interstellar’. The film features three interconnected stories spanning thousands of years exploring the entire history of the world, and was presented at Sundance, where it won the prestigious Alfred P. Sloan Award (awarded for the best representation of science, … Read more

Genie 3 is awesome at creating worlds for video games. But the problem with video games was never creating worlds

Genie 3 has been with us since August and its previous versions since long beforebut this weekend its fame has exploded because Google has taught us how to generate interactive 3D environments simply by writing a phrase. And in seconds, Genie 3 materializes a forest, or a city, or a cave, or whatever you want. And there you can move, or jump, or fly. Technically it is brilliant. However, There is nothing there that makes us think that it is going to bring down video game development.. It will make it easier, in any case, but it does not pose a threat to him. Because The bottleneck of video games has never been generating polygons. The difficult part of creating a good game is not creating a world in which a character can walk or fly. The hard part is creating a world where you, I, and all the other players want to keep walking or flying. That difference between space and experience is what separates a demo like the ones we have seen of Genie 3 – a video to be amazed by for a few seconds – from a video game that we are going to dedicate hours to. Or at least a few minutes. Several video game companies fell around 10% after this announcement of Genie 3, but none as much as Unity, which has fallen 20%. It is a sign that There are Unity investors who don’t understand what makes a company like Unity valuable.. Unity is not Unity because it renders polygons but because of the invisible infrastructure it sells: making the physics the same on all the devices on which its games are played, creating collision systems that do not fail, maintaining debugging that explain why your game crashes in frame 47,293. Genie 3 generates impressive landscapes, but it can’t explain why your character is traversing the ground in that particular corner of the map. From the outside, what is visible seems to be the great work to be done with a game. The graphics, the models, the environments… But any developer knows that create assets is the, quote-heavy, “easy” part. The bad thing is what takes years of accumulated effort: Design clashes with enemies that are complex but fair, calibrate progression curves, write dialogue that serves much more than conveying an idea (such as revealing a character) without stopping the action for it. That is, build complex systems that consolidate the narrative and engage the player, interacting in emergent ways. Genie 3 doesn’t touch any of that. There is one limitation that perfectly sums up the distance between what Genie 3 does and what a video game demands: spatial memory. The generated worlds they tend to forget themselvesand that is why a ladder that you saw a while ago is no longer there, and not because someone has taken it. If you go back, possibly the model regenerates it, perhaps in another place, perhaps with another geometry. In a video game, just the opposite is needed: a persistent state where each action has consequences. A tree you cut down has to stay down. Spatial consistency is the basis of a digital world. And that is not solved by updating the model to make it a little more capable. It is something inherent to generative systems: they live in an eternal present, without real memory of frames previous. This doesn’t mean that Genie 3 is useless. We insist: it is beastly. But for something else. For rapid prototyping, to elevate conceptual art to something interactive. Those types of scenarios. Maybe even for a indie Show the investor what your game will be like without settling for a PowerPoint. And that is valuable. It will change dynamics and lower costs. But It is one more tool in the entire process, not a replacement for any process.. Google is going to solve a problem in the world of video games, but it has the most difficult ones left: making those worlds matter something and making the mechanics satisfactory. May we remember the stories they tell and may the players progress. Ultimately, the soul of a game. That is hardly designed with a prompt. That is designed, iterated, and polished for a long time by people who know about intentionality. Now AI can create the canvas, but that has never been the hardest thing about painting. Featured image | Google In Xataka | What’s happening with Ubisoft: after canceling six games and adjusting its structure, this is the plan of the great French studio

the main social video networks to go to if you are thinking of changing

We are going to tell you which are the main ones alternative social networks to TikTok. We are going to focus on those that have a similar function and purpose, that of sharing short videos. Thus, in case you want a change of scenery you will know the best places to go. Let’s try to make the list varied. We will start with the heavyweights within the alternatives, other large platforms. But we will also mention other more independent and less known ones, which are gaining or have recently gained weight. Instagram and Facebook Reels If you want to stop using TikTok because you are concerned about privacy, Instagram or Facebook It will never be the best option with your Reels. However, we are going to start with them for audience reasons, because they are still two of the most popular and most used social networks in the world. The Reels become a copy of TikTokwhich Meta launched on its networks when the Asian social network began to gain importance. Therefore, its operation and options are basically the same, with the addition of being able to share the content in stories on these networks. YouTube Shorts YouTube also has its own system of shorter vertical videos with maximum duration of 3 minutes. It was also created after TikTok began to gain traction, and its main advantage is being accessible to the hundreds of thousands of users who already use YouTube. Loops If you are looking a social network where privacy prevailsit is inevitable to talk about Pixelfed. It is a decentralized alternative to Instagram, where users can create their own instances based on ActivityPuband its content is accessible from other social networks in the fediverse that use this protocol, such as Mastodon. Since 2024 Pixelfed has a parallel social network of alternative videos to TikTok called Loops. In essence it is the same, a decentralized social network of vertical videos. It is still in beta and does not have such a powerful user base, but it is there for anyone who wants to bet on it. Among the most indie alternatives we find UpScrolled. It is a network that claims to have arrived promising that all voices will be treated equallywithout algorithms that hide content, shadowbans, or favoritism for those who pay. This social network claims to be politically impartial, and that its algorithms are fair. It allows you to create videos, upload stories and chat with your contacts. It has a hashtag system, no space limits, and an interface clearly inspired by Instagram. snapchat Snapchat was once a powerful emerging social network, until Instagram overlapped it by copying its stories. Now it remains in the second row in terms of popularity, but still pretty solid with hundreds of thousands of users using it around the world. Although its main function is stories, it also has Spotlight, its TikTok-style vertical video feed, with filters, augmented reality, and many creation options. skylight One of the “indie” alternatives that is gaining the most traction at the beginning of 2026 is Skylight. It is an American social network which uses AT Protocolthe social media protocol of Bluesky. This means that you can use it with your Bluesky account, or create a new one in Skylight and make the content accessible from the paired social network. Skylight is not open source, but it is a public benefit corporation. These are companies that balance profits with purpose, and legally committed to creating positive social impact. The downside is that it can be a bit confusing when mixed with Bluesky, and that It is not yet available in Spainalthough you can view the content from Bluesky. RedNote RedNote It is a Chinese social network that is basically a clone of TikTok, and that in the past has positioned itself as an alternative that many were trying to switch to. However, It is not the best option in terms of privacy either.since like many massive social networks they collect a lot of sensitive personal data. And we end with another social network to take into account for the future. diVine is a social network supported by Jack Dorsey, co-founder of Twitter, to resurrect the Vine platform of short six-second videos. Its applications are still in closed beta phase, but you can now play around with its web version. This network promises to adopt a decentralized concept similar to Bluesky, being able to have more control over moderation and algorithms. Its registry uses the Nostro decentralized protocol. Has positioned itself strongly against AIwith detection and blocking systems for this content to only have what is created by humans. In Xataka Basics | Your Bluesky account on Mastodon: how to create a bridge for your publications to reach the world

North Korea believed the threat was miles from its border. A video has revealed that it is a few meters away with a huge warhead

For years, North Korea has built your security on the idea that the most dangerous thing came from afar and could be seen coming in time. But on the peninsula, threats do not always come from the other side of the world: sometimes they develop much closer than anyone imagined. A “monster” missile. a video has revealed that South Korea has begun to operationally deploy the Hyunmoo-5its largest ballistic missile to date and one of the most peculiar in the world due to the combination of size and mission. Although it remains shrouded in secrecy and there are no publicly confirmed test launches, its input in units indicates that Seoul already considers it a real instrument of deterrence. A weapon designed for an extreme scenario on the peninsula, where the problem is not just attacking, but hitting what is buried, protected and designed to survive. The key: the head. What it places to Hyunmoo-5 In a category of its own is its warhead gigantic penetrationmuch heavier than that of usual conventional missiles. Where it is normal to carry loads of less than a ton, here we are talking about a block that can be around several tons, with an important part dedicated to dense metal and structure to pierce before detonating. The logic is simple and we have seen it before in the United States MOP: enter the ground at enormous speed, break through like a kinetic hammer and then explode once inside, attacking bunkers, command centers, warehouses and shelters designed to withstand traditional attacks. Ballistic bunker-buster. In terms of effect, it is reminiscent of bunker buster bombs launched from a planebut with a decisive difference: here it is not falling from a bomber at subsonic speed, but rather hits like a ballistic projectile at speeds close to hypersonic or directly hypersonic. This multiplies the penetration capacity by pure impact energyeven before counting the explosion. It does not make the weapon “nuclear,” because the type of destruction is different, but it does create a conventional tool with the power of entry and demolition that seeks to get closer to what a regime fears most: losing its underground shelters. Ceremony celebrating the 65th anniversary of the Armed Forces of the Republic of Korea The mystery of scope. The huge warhead penalizes the range, and that is why many estimates They place their radius of action around about 600 kilometersmore typical of a short-range missile despite the size of the set. For South Korea that is not a problem, because the priority objective is close and it’s concrete: Hardened facilities in North Korea. Still, if the load were lightened, it could reach much greater distances, even entering intermediate-range missile parameters, opening the door to broader regional readouts. Total design freedom. For decades, Seoul developed missiles under agreed limits with Washington, first very strict and then increasingly relaxeduntil those guidelines disappeared completely in 2021. That change was not symbolic: it came at the pace of North Korea’s advance in missiles and nuclear weapons, and left South Korea with room to create heavier, more capable systems with greater range options. Hyunmoo-4 had already raised the bar with a powerful charge, but Hyunmoo-5 represents the definitive jump to the idea of ​​“demolition power” as a main feature. The three-way strategy. Plus: the Hyunmoo-5 is integrated into the South Korean scheme designed to avoid or respond to a North Korean nuclear attack, with three pillars that complement each other: a preemptive strike plan on nuclear and missile capabilities if deemed inevitable, an air and missile defense to intercept launches, and massive conventional retaliation against leadership and strategic infrastructure if the North strikes first. On that board, the missile serves both to punish and to decapitate capabilities, because its specialty is attacking what the adversary hides underground to guarantee its continuity. Deterrence and escalation. They counted the TWZ analysts that the South Korean bet aims to maintain a “balance of terror” with increasingly forceful conventional means, but it also fuels an uncomfortable debate about the future. If Seoul one day decided to pursue a nuclear arsenal of its own, a missile from this family would be a natural candidateand a nuclear charge would also be much lighter than the current conventional one, which would expand range and flexibility. Meanwhile, the mere existence of Hyunmoo-5 already serves as an unmistakable message: even without crossing the nuclear threshold, South Korea wants the ability to open any relevant bunker and force Pyongyang to assume that his depth no longer guarantees security. Beyond Pyongyang. In public, South Korea frames these weapons as an answer to North Korea, but the regional background weighs more and more. Have a missile potentially adaptable in range and with a devastating payload add margin facing scenarios where the threat is not only from North Korea, but also from nearby powers such as China or Russia. The idea of ​​​​increasing their survival and employment options with future naval platforms is even contemplated, following the trend global from “arsenal ships”because in deterrence it is not enough to have the weapon: we must also guarantee that it will remain alive when the time comes to use it. Image | Lightrocket, 촬영 – 이헌구 기자 In Xataka | “It’s a level 10 Godzilla, but they only see a tiger”: South Korea’s surprising response to North Korea’s rearmament In Xataka | If the question is what has North Korea achieved in the last four years, the answer is simple: an unimaginable arsenal

A video of a Russian soldier ignoring a bomb falling on him is the clue to something deeper in Ukraine

This circulating a clip as brief as it is disturbing: what appears to be a fragmentation munition falls at a soldier’s feet, explodes practically beneath him and, against all logic, the man continues walking as if nothing had happened, “ignoring” the immediate impact of a detonation that, by pure physics, should have destroyed him or at least knocked him down and left him incapacitated. The explanation points to a tactic that is not new. What doesn’t fit. The most striking from the video It is not just that he remains standing, but the absence of the instinctive reaction that any body has to pain and shock, as if the nervous system were disconnected or anesthetized. And here comes the detail that makes the scene even more disturbing: according to Canadian analyst Roythe scene suggests that it is a Russian soldier, and that what we see is not a typical Ukrainian attack, but a deliberate attempt to eliminate him by his own people, perhaps because he was trying to defect. In that reading, the explosion would not be bad luck, but rather a covert execution, with what appears to be una OFSP-0.5, launched with the intention of cutting his retreat short and erasing any uncomfortable history before he crosses a line or surrenders. The “zombies” of Bakhmut. The image does not appear out of nowhere: it fits within a sensation that is repeated from the hardest moments of the siege at Bakhmutwhen Ukrainian fighters they described Russian attacks that seemed written by someone who doesn’t understand human survival. Waves of men advancing without coordination, without visible tactical logic, walking almost in a straight line towards enemy fire, with stories that spoke of soldiers who kept appearingalthough the first had already been killed, and with a strange passivity even under bombardment. We talk about videos where soldiers were seen move slowlystaggering, as if they were stuck in a thick dream, unable to move away even as grenades fell around them. In that framework, the video soldier current seems like the extreme version of the same impression. The drug hypothesis. For months, many Ukrainians have sustained an uncomfortable idea: that part of these attacks are not explained only by incompetence or desperation, but by soldiers “doped” envoyswith substances that reduce fear and disconnect prudence. The accusation appears in direct testimonies: men who seem euphoric or absent, who advance without understanding what they are doing, who do not retreat even if death is obvious, who react late or not at all. Not only that. Suspicion persists because, from a military point of view, the temptation it’s too clear: If what you need is infantry who will walk toward fire, who will endure a corridor battered by artillery, who will not be slowed by anxiety, and who will execute orders in an environment where instinct would say “flight,” a stimulant or narcotic mixture can make a soldier a more manageable asset. Pervitin, an early form of methamphetamine, which was widely used in Nazi Germany The Nazi shadow. To understand why this idea is not science fiction, just look at the most famous historical precedent: Nazi Germany led drug use combat at an industrial level with Pervitina low-dose amphetamine similar to modern methamphetamine that was first popularized in civilian society and then became a military multiplier. wanted something simple: reduce sleep, raise morale, reduce fear, increase aggression and sustain the execution of tasks without rest for days, just what is needed for rapid offensives and to maintain the rhythm when the body should collapse. And it wasn’t just the Nazis, also the allies. Super soldiers. That logic fit like a key in the blitzkrieg lock: continuous movements, mechanized attacks, advance without pause, a sensation of permanent thrust that overwhelmed the enemy not only because of the power, but because of the ability to not stop. He myth of the “super soldier” It wasn’t a futuristic helmet: it was a pill. And if that episode taught anything, it is that armies, when they believe they can gain an advantage or sustain performance, usually put immediate effectiveness before medium-term human cost. Soldiers under the influence. The pattern of effects attributed to this type of stimulant is perfectly compatible with what appears in many stories of the war: less fear, more aggressiveness, less need to sleep, more resistance to fatigue and a certain ease in executing simple commands even in extreme conditions. The price is usually the psychological and physical toll: dependency, depression, impulsivity, loss of judgment, and a progressive degradation of the soldier as a functional person outside of the moment of combat. On the front line, however, that bill is irrelevant to a short-term planner: if what you need is for someone to cross a field of fire today, you care little about what happens to them a month from now. That’s why video on networks It is so symbolic and striking: it seems to be the exact moment in which the body stops behaving like a human that preserves its life and begins to behave like a moving object that only obeys the forward vector. The other side of the coin. However, there is an essential nuance: “zombie” behavior does not always involve drugs. It may simply be the ugliest version from reality: extreme coldlack of equipment, exhaustion, hungeraccumulated sleep, sustained stress and the confusion of a mind that shuts down. The early hypothermiafor example, fits brutally with many clips: slowness, clumsiness, difficulty processing stimuli, confused speech, lost gaze. And in the Russian case there is also a historical tradition of war “fuel” much more mundane: alcohol as a tactical and psychological value, from vodka rations in World War II (used to combat the cold and to give courage before attacks) until modern episodes of indiscipline and documented drunkenness. A sign of the times. In short, the video that has gone viral In networks it leaves that somewhat absurd feeling of “two options”: either it was a Terminator, or the soldier was under some type … Read more

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