Reservations arrive at My Nintendo Store. Switch 2 pack, accessories, video games and more of the new hybrid console

Although the Nintendo Switch 2 It was hard criticized after your Nintendo Directthe truth is that the new hybrid console has raised an enormous expectation. We have been able to find it to book in the main suppliers, but now we can also do it in the official store. My Nintendo Store has opened the console reservationas well as a good assortment of accessories and video games. We will review which are the most interesting. Of course, it is worth mentioning that the reserves are only accessible to all those who have a subscription to Nintendo switch online. Nintendo Switch 2 by 509.99 eurosif you are going to buy the console and you are interested in ‘Mario Kart World’, with this pack the video game can get a little cheaper. Samsung MicroSD Express Card by 59.99 eurosa practically mandatory card (in Switch 2 those of Nintendo Switch do not work). Piraña Plant Chamber by 39.99 eurosa camera with a good design that can be used with the GameChat function. Donkey Kong Baniza by 69.99 euros (79.99 euros in physical), one of the most interesting video games that will arrive with the launch of the console. Case and protector by 24.99 eurostwo practically essential accessories if you want to take the travel console. Nintendo Switch 2 Nintendo Switch 2 will go on sale for a price of 469 euros (Mediamarkt), but unless we do not want to buy the ‘Mario Kart World’ the most interesting pack is the one that includes the video game, since in this case the price of the pack is 509.99 euros –The digital game would come out for 40 euros-. Of course, Mediamarkt has it for almost a cheaper euro, since in the store we find the pack for 509 euros. Some stores such as Xtralife have launched other packs, although unfortunately in this case it is exhausted. For the moment, The one that includes the Super Mario video game is the one that has the best quality-price ratiobut a lot of eye with being expected because It is a limited pack. Nintendo Switch 2 + Mario Kart World * Some price may have changed from the last review Samsung MicroSD Express Card To play the Nintendo Switch 2 we will have to go through the box and buy a MicroSD Express cardsince those of Nintendo Switch will not work. At the moment in my Nintendo Store, Samsung’s can be reserved at a price of 59.99 euros in its 256 GB configuration. However, Xtralife has the card for cheaper cents, since the price in this case is 59.95 euros. Samsung MicroSD Express Card (256 GB) * Some price may have changed from the last review Piraña Plant Chamber The function GameChat It is one of the great novelties of the Nintendo Switch 2. Although almost any camera can be connected, the Hori Piraña Plant It has a most striking design. It is not the best in terms of specifications (its resolution is 640 x 480 pixels), but it is one of the most beautiful. Its price accompanies that we can be interested in it, since it costs 39.99 euros. Piraña Plant Chamber * Some price may have changed from the last review Donkey Kong Baniza The greatest controversy after the presentation of Nintendo Switch 2 has found the price of video games. 90 euros for a game? The truth is that Not everyone will cost the same as ‘Mario Kart World’but the rest of the titles have increased with respect to Nintendo Switch games. At least First Party. ‘Donkey Kong Baniza’ has an official price of 69.99 euros in digital and 79.99 euros in physical. Nevertheless, In stores like Amazon we can find it in physical with a smaller pricesince in this case the store has the video game for 69.90 euros. If, in addition, we are subscribers of Amazon Prime, the shipment leaves for free. * Some price may have changed from the last review Case and protector The protective covers are almost essential accessories if we want to take advantage of the portable format of the Nintendo Switch 2 (or of any other portable console) in order to make any trip. Nintendo has one Official protective case that also includes a screen protector. All this for 24.99 euros. Nevertheless, If what we are looking for is the best price, even with a cents differenceat Amazon we can find the same case with the screen protector by 24.90 euros. In addition, we mention again that if we are Amazon users, the shipment leaves for free. Nintendo Switch 2 Switch case and protector * Some price may have changed from the last review Some of the links of this article are affiliated and can report a benefit to Xataka. In case of non -availability, offers may vary. Image | Nintendo In Xataka | The best accessories for your switch: covers, transport bags, batteries, and more In Xataka | What Micro SD card for Nintendo Switch buy. Better recommendations and 10 outstanding models

electric trains, video calls and vacuum robots

Imagining what the civilization of the future will always be something interesting. In the cinema of the 70s and 80s we saw it a lot, with works such as’ Blade Runner ‘or’Robocop‘imagining a future with Ciborgs and Flying cars. Yes, now we are closer to having Human ‘Improved’ as of the A kind flying cars, But what they didn’t imagine was something like Internet. That is because it is much easier to visualize a future with improved elements of our present or that they solve a problem of the time. For example, if in the 70s they had cars, because in 30 years those cars would be flying. Something similar happened in La France of 1899. The toyr Armand Gervanis commissioned Jean-Marc Côté and other artists a series of illustrated cards for the 1900s World Exhibition of Paris. In them, artists should imagine what life would be like in 2000. It is very curious to see the designs of their creations, the problems of their time they wanted to solve and their mentality. In some designs, they approached reality. In others they did not give abut they are really interesting because they allow us to see the reasoning of the time and, in the end, the known solutions that applied to problems, tasks and the daily life of their time. In some cases it may seem that they were short of sight by not inventing something like the computer and that all designs are intrinsically linked to both the machinery of their time and fashion, but they are still a great sample of Paleofuturo. Mobility and … an electric train The cars in 1899 were more than surpassed. There were motor vehicles for a few years and, although they were not for personal use for the masses, there were … they existed. Mass manufacturing began in 1908 with the assembly chain of Henry Ford and the Ford tbut come on, cars didn’t get so much attention. At least these French artists. What they wanted were both aquatic and aerial buses. Commercial flights were nothing more than a fantasy at that time (The Wright brothers They would not make the first motor flight until 1903 and the flights with passenger planes were unimaginable). What they had more by hand were the airships and the submarines. What did they do? Create a boat with two huge bags to go both by air and by sea and an underwater bus. To go where? We will see it later, since underwater life was something they were passionate about. Also peculiar is the electric train with Paris-Pekín path (there is nothing, only more than 8,000 kilometers in a straight line). Apart from a cabin that looks like that of a rocket, attracts attention that seems not to have wheelsbut an magnetized system like the one we can see in the magnetic levitation maglev. And we can also see personal and electrical skates. It sounds like electric scootersof electric skateboard and even the sandals to walk 250% faster. Text voice system, audio and video call notes Did something like smartphone take off from ingenuity? Well … no, really, but what these French artists had on hand was the phone, the cinematograph of the Lumière brothers Invented a few years before, the phonograph and the gramophone. They were quite recent inventions and were great in these futuristic cards. His combination is also magical. In the designs, we can see how in the first card a person receives a message per roll to listen to him in his gramophone (such as WhatsApp voice notesbut much less snapshots and faces), news heard through the radio (something that was already brewing) on ​​the second card, a man dictating a message to a machine that seems to make text into the third photo and … a video call system in the fourth photo? It seems that the image of a person is being screened on a screen through a projector, the man is listening with the gramophone and is speaking at the same time. It is curious that this process needs an operator that controls machinery. It could not really be intricate, but with the media of the time, imagining something similar to a video call is very striking. Heavy tasks with remote control Two segments that continued to have manual tasks were field and agriculture. Even today, with all the advances we have, they are very physical works, so it is logical that, in 1899 they would imagine futures in which everything was automated. In some cases they were not unchanged, such as that harvester that is controlled at a distance (ours we must handle them from within, but well, it is similar) and something more fanciful is the card that shows an operator inside a cabin controlling a complex robotic system that is raising a house. It is not only the electric crane, but the arms that put the bricks or chisel part of the facade. Something they did not imagine was a GPS -controlled robot cutter Segway Navimowbut something is something. The Roomba, the Robopeluquero and the 3D printer And masons are not the only robots. In these cards we can see other ideas such as robopeluquero, or robobarbero, which really is not something we currently havebut well, there are razor. What is curious is that they invented the Robot vacuum cleaner Century and peak before it existed and popularized with an assistant robot that seems to be plugged in to a remote cable or control that controls the human. It is funny because it has both the brush and the cushion in which the dirt is collecting, but I do not finish seeing that cane as a remote control. And something very ingenious is the machine that takes the measures to make a suit and transfer the information to a machine that expels the garment already made. It is like an early version of a 3D printer. Rare things Now, although all cards are tremendously imaginative, … Read more

The war in Ukraine has become a video game. Kill gives points and rewards to exchange in a military Amazon

It is something that has happened in all modern wars and conflicts, and in Ukraine it was not going to be different. We refer to the use of surprising tactics for combat. We had previously talked about the use of a Naval optical illusion And of a drone that “seeks” That they capture it to display your true threat. The latest: a rewards system with points. The prize: go to a war “Amazon. A war with points. I told it This week Insider and Political. In an unprecedented fusion between military and video game logic, Ukraine has launched a Rewards system that gives points to their soldiers for killing Russian troops or destroying their vehicles, provided that these acts are verified by recording of video drones. These points, called “Epoints”, can then be exchanged In Brave1 Marketa new digital platform that operates as A “Military Amazon”where combat units can acquire from attack drones and terrestrial robots to electronic warp devices or components such as batteries, cameras and engines. Add casualties to buy artillery. The initiative, promoted by Mykhailo Fedorov, Minister of Digital Transformation of Ukraine, seeks to speed up and Decentralize access To the equipment, allowing the soldiers themselves to choose and buy the technology that best suits their needs in the front, either with own funds or through the rewards accumulated by their effectiveness in combat. The system establishes a numerical value for each target Enemy: Six points for each Russian soldier eliminated, forty for each destroyed tank, with equivalences that allow, for example, to acquire drones such as The “Baba Yaga” by 43 points or the sophisticated “backfire”which costs about $ 60,000 for three units. Delivery is made directly with state financing, without intermediaries. The Magyar’s Birds Unitfamous for its FPV drones attacks, it has already exceeded 16,000 points, heading The March rankingfollowed by specialized brigades in unmanned systems and special operations. A military Amazon. Far from being a simple shopping site, Brave1 Market represents a Disruptive Logistics Model and acquisition in times of conflict. Your catalog has More than 1,000 items ranging from advanced armament to technical solutions of communication, surveillance, navigation and electronic protection. Soldiers can navigate the portal, compare models, read specifications and contact manufacturers to close orders. Part of the content is of restricted accessbut the bulk of the inventory is publicly available to facilitate fast and autonomous decision -making from the front. One of the main objectives is to reduce the gap between technological development and its real implementation on the battlefield. In fact, Insider told that many units did not know that certain devices were available; They can now request them directly without having to wait for bureaucratic channels or slow -on channels. Drones as currency. The points system has the drones that, like We have explainedare absolute protagonists of the new battlefield Ukrainian. The most used They are the FPV (First-Person View) and short-range bombing models, operated by highly mobile units that film each impact to document it to the military intelligence network. These videos not only allow to verify the elimination of enemy objectives, but have become The “hard currency” with which more technology is accessed. Each approved purchase is Financed by the Ukrainian Government and delivered directly to the requesting unit, which reinforces a decentralized supply model based on operational merit. Meritocracy and ethical dilemma. No doubt, we talk about a system that converts the war effectiveness into immediate benefitswhich generates a Ethical conflict on the gamification of the conflict. Killing becomes a rewarded act not only with recognition, but with material power to improve the offensive abilities of the unit. Although brutal, the model has proven to be effective for Accelerate the answer On the battlefield, promote tactical initiative and allow troops to access the technology they really need. In parallel, it also represents a form of digitalized war economy, where each confirmed impact translates into purchasing power, each successful mission in Access to strategic resources. A logic that is not free: responds to the urgency of Modernize the military apparatus Ukrainian in the midst of an asymmetric war, and the need to compete technologically with an enemy that has greater industrial and human reserves. Of course, he questions the ethical limits of the military culture model that can generate in the long term. A new military paradigm. The only existence of A “store” like this Change the concept of war in the 21st century. We talk about a digital architecture, distributed and Efficiency oriented Immediate with which Ukraine not only tries to match Russia in offensive capacity, but to overcome it in technological agility, tactical innovation and adaptation speed. If you want too, the battlefield does not seem only a physical space, but also a kind of Interactive platform where each action can be measured, rewarded and transform into operational advantage. A New War Economy where the value is measured, not in abstract terms, but in eliminated objectives, points won and delivered drones. Together with the obvious ethical dilemmas he poses, he also reveals to what extent the modern war is as technological as lethal. Image | NATO North, Ministry of Defense In Xataka | Russia has confirmed one of the great unknowns of war in Ukraine: North Korea accompanies them and not only with troops In Xataka | Russia has crowded a surprising blow to Ukraine: 100 soldiers walking for four days inside a gas pipeline

of a 19 second video in front of some elephants to become the global video giant

“Here we are facing the elephants.” With that phrase, simple and somewhat clumsy, the history of YouTube started. It was April 24, 2005. Jawed Karim, one of his co -founders, uploaded a Video of just 19 seconds in the San Diego Zoo. There were no tripods, no hand microphones, or an editing plan. Only one person pointing animals with long tubes, a fresh spring afternoon. No one knew it then, but those 19 seconds would mark the beginning of a revolution. They say that in January 2005, Chad Hurley and Steve Chen, two PayPal employees, were at a party. People took photos and recorded videos, but sharing those videos was an incompatible formats, formats and software. “We try to simplify it as much as possible,” Chen remembered a year later in a television interview.. With that frustration in mind, Hurley, Chen and Karim began to develop a place that allowed Upload videos and share them without headaches. The first prototype, Inspired by an appointment site called Hotornotsoon evolved towards something broader: a platform where anyone could show anything. YouTube found a great ally in MySpacethe social network created by Tom Anderson: Young people filled their profiles with videos on the most popular platform of the moment. The great impulse would arrive in December 2005, when A Saturday Night Live sketch It circulated like gunpowder and triggered YouTube traffic by 83%. Suddenly, the video on the Internet was popular culture. The viral explosion and the jump to Google In October 2006, Google bought Youtube for 1,650 million dollars. Hurley and Chen became Millionaires overnightbut there were many challenges ahead: the platform had to dodge the demands for copyright, maintain community essence and turn attention into money. YouTube was born as a spontaneity showcase. There were no filming sets or careful postproductions: only people recording in their rooms and many others uploading ads, video clips or television fragments. With the arrival of Partner Program In 2007, creators began to professionalize. Someone’s video in front of elephants gave way to an industry of Vlogs, Sketches, Tutorials and Gameplays, many of them already with television quality. The main page of YouTube in January 2006 On Spanish -speaking YouTube, the first years were marked by creativity as free as disorderly. Rubius improvised ‘Epic Vlogs’, Fernanfloo overflowed a very particular humor, Auronplay launched videos recorded in his room talking about games, and Willyrex and Vegetta published their first games of ‘Call of Duty’ and ‘Uncharted‘. The videos were homemade, the Artisanal miniatures And the goal was not to like algorithm, but to have fun. With the passage of time, the rules changed: that spontaneous spirit was left behind, buried by the professionalization and new dynamics of the platforms. In 2012, Vine broke into six second clips. Although it closed in 2017 in the hands of the original Twittersowed the seed of brevity that Tiktok It would end up germinating. YouTube, although it was born with the spontaneity of homemade videos, had to adapt: In 2021 he officially launched Shorts. The evolution of miniatures But the line that separated what is YouTube from what television is blurring. Every day, in addition, more than one billion hours of content on smart televisions are seen. Neal Mohan, Executive Director of YouTube, He did not hesitate to proclaim this year: “YouTube is the new television” And not only because we watch Youtube on TV. Also because traditional televisions are uploading their programs to YouTube. From Disney+, which has published the first episodes of ‘Andor’ on the platformeven chains that already bet fully for uploading their contents to YouTube. Is YouTube the new television? The evolution of YouTube has broken all imaginable barriers. Mrbeastwhich accumulates more than 388 million subscribers, leads a generation of creators who no longer record home videos: They produce blockbusters with film budgets. Beside him, the Sidemen, Mark Rober either Doube Perfect They show how far the professionalization of the platform has arrived. In the Hispanic world, many of the youtubers mentioned above are still present. And we in Xataka have been working on Our YouTube channelalso carrying our essence the audiovisual format. Although traditional television continues to exist, access to content is no longer exclusive. Simply open YouTube to see live newssporting events, entertainment programs or debates in real time, from any device and without fixed schedules. The main streaming platforms have also embraced this transformation: services such as Netflix or Max, for example, already include live broadcasts, sports competitions and news channels. Streaming, which was born as an alternative to linear television, It begins to look more than it seemed to the traditional offer. On YouTube, The amount of ads has increased remarkably in recent yearsand some users have detected increasingly frequent and extensive advertising pauses. Max, meanwhile, He has recovered usual cable television dynamics: content packages, programmed emissions and quality limitations according to the hired plan. The initial promise of absolute freedom is blurred among more classic market strategies. The amount of ads on YouTube has increased remarkably in recent years. To celebrate their first two decades, YouTube has deployed figures that reflect To what extent it has become a colossal platform. Every day more than 20 million videos are uploaded; More than 100 million comments are published; And users click on more than 3.5 billion “Like” daily. More than 300 video clips have exceeded 1,000 million views, a club that does not stop growing. According to similar dataYouTube is the second most visited website in the world, just behind Google, with more than 20 minutes on average per visit and more than 13 pages seen in each session. Two decades after that first video in front of the elephants, YouTube not only stands up: it dominates a good part of the global traffic on the Internet. Twenty years have passed since that first video in front of the elephants. YouTube, today part of the Google ecosystem, is still standing, stronger than ever; But in the world of technology nothing is eternal. Microsoft … Read more

It is a Chinese video game where you choose your own “digital husband”

If the same videos appear in Booktok With the same recommendations over and over again and you are running out of patience waiting for the launch date of Sarah J. Maas’s new book, the answer is not between the pages, if not on your mobile screen: the Otome video game ”Love and Deepspace‘He wants to be your next “novel.” Do not be scared, if you are new and you need a break of the special editions and the colored songs, you have to know that this term of games, The Otomedefine the contents that are aimed at a mostly female audience. His games are very popular in particular among the Asian audience; Not in vain the etymology of the word leads us to Japan. In them, according to the decisions you make, and after living various adventures, you develop a love relationship with one of the characters. The catalog within this genre is very extensive and has gained traction in recent times. But the truth is that ‘Love and Deepspace.’created in 2024 by the Chinese developer Infold Gamesmove masses globally. In his first weeks he exceeded the 15 million downloadshe got 55 million dollars in benefits in a month and after his first year of life he reached the whopping number of 50 million players worldwide. The formula of the success of ‘Love and Deepspace’ The numbers are overwhelming, and therefore it is worth stopping to look for the keys to their success. There are several factors that have contributed to the fame of ‘Love and Deepspace’. First, its story is not based on a single character, but has several temporal lines and a puzzle structure that the player will have to complete during his game time. Although we will not have to read descriptions of objects such as ‘Elden Ring’, we are facing a FROMSOFTWARE STYLE Frame narrative. The protagonist is you, a Novata hunter whose task will consist of exploring and protecting the population that inhabits Lincoln City from the “wandering” ‘Last of us‘). Your main ability is to amplify the power of other characters during the battles, hence the relevance of meeting Xavier, Zayne, Sylus, Rafayel or Caleb (your different love interests in the game) to develop different stories and increase the affinity with each of them. First of all, Infold’s game is a romance story with the perfect dose of fantasy and science fiction. And how do you know that your target audience comes For the narrativeone of the reasons that help the title to obtain users is its mechanical accessibility. The battles acquire a secondary character and you can, without problem, focus your departure at the points you prefer. Although it is a fighting focused on very colorful special skills, it is witnessing the relative importance of “playing well” that there is a function for fights to be played alone, automatic mode through. As a good game as a service, the additional chapters that the creators provide to continue the story are not lacking. And all this with a lot of events designed to have fun in various ways, because the possibilities offered by the game are quite wide: sections dedicated to winning rewards in different types of battles, miniguegos that change every season and that can get closer to Chinese culture, a menu dedicated to taking out solo or couple photos with an endless personalization, quotes with the character of our choice … that always play before sleeping. Your destiny is to connect with them The design of the male characters is, at least, exhaustive. While they fall into a superficiality and galloping regulations in terms of physical design, we have to say that each one has a personality full of nuances with a very worked history. It is impossible not to differentiate Caleb, Rafayel, Zayne, Xavier or Sylus. The female audience is totally delivered to these “Husbondes” (digital husbands), especially in China, where shopping centers are wallowed with the faces of each and fans sides are formed as that of that team Edward vs Team Jacob of the millennial generation. Shopping Center in Hefei (China) They defend their romantic interest unreserved, sometimes creating connections with the game quite extreme: “I can show myself as I am and he will show me his love without reservations” or “everyone has their secrets, some you cannot tell others, but when you open the game, you can talk to it” are some of the statements of Chinese players of ‘Love and Deepspace’. The mechanics and progression of the game is simple, you must get certain letters (called “memories”) that They will unlock additional content To interact and allow you to have quotes with your favorite characters. Here an extra game tactics are added Free to play With micropagos, since the factor Fomo It is that some memories will only be temporarily available during an event. Thanks to unlocking this content you can learn more about that romantic link and weave the network of different temporal lines. Here also influences each user’s way of playing, since although you can focus only on a “boyfriend”, some people choose to cover something else. If you can’t choose between Zayne’s sweet character, and Sylus, the bad of the movie, you will have to handle your resources well and think well who you want to unlock more content. In that unusual, but effective, amalgam of magic, appointments, temporary lines and combat also includes the least positive aspect of this style of games, Phacha microtransactions. We are talking about an evolution of the mechanics of loot boxes that have been reviewing so long European regulatory bodies and that force you to go through a random catwalk to unlock content. You may want an appointment with a character, but for this you better save enough amount of currencybecause you will not be able to buy it directly; What you can acquire are thrown to a lottery where your favorite item has a small probability of appearing. While it is not necessary, nor does … Read more

We have been asking who is the oldest person in history to be recorded on video for years. And maybe it’s a Pope

The history of art is the history of its protagonists. And that includes both its great creators, so let’s talk about painting, sculpture, poetry or music, as well as their patron, muses and models. Da Vinci It has been fascinating for years to historians, but it is difficult to address their biography without explaining at least past who was Lisa Gherardinithe woman who probably inspired the celebrated ‘Mona Lisa’. The same goes for the enigmatic Elisa to which Ludwig Van Beethoven dedicated her catchy Bagatela Woo 59 either Margherita LutiRafel’s great muse. With photography and cinema something similar happens. And although their origins are more recent than those of painting, music or sculpture, historians who take care of their study face questions equally complex and fascinating: who was The first person to go out in a photo? And the oldest? Who is it The oldest voice captured in a support that allows us to reproduce it? And if we talk about cinema, Who is the oldest person filmed? Did technology and art arrive in time to capture in a recording the gestures and movements of someone born in the eighteenth century, which saw the French revolution wave War of Independence from the US? And if so, can we see it? The “vestustos” of the image and sound The question is fascinating because photography has allowed us to see static images of people born in the 18th. This is the case of Conrad Heyera veteran of the US War of Independence that was born in 1749. He was portrayed in 1852, with more than 100 years, thanks to the technique of daguerreotype, so There are those who believe which is the most ancient person (not the first photo, eye) photographed. The title nevertheless has some “but” than another. Heyer’s image is fascinating, but Other experts think that if we talk about vetustez the merit of being the oldest person portrayed with a camera is John Adamsa worker of Worcester born a few years before Heyer, in 1745. Other sources speak of a slave named Caesar, protagonist of a 1851 daguerreotype conserved in New York Historical Society and who in theory was born in New York in 1737. If what we are talking about is about the voice, the story is equally fascinating. We keep A recording 10 seconds from 1860 Taken with a spell and that is attributed to Édouard-Léon Scott by Martinvillea French inventor born in the Paris of 1817. Again if what we are talking about is of antiquity, perhaps The most ancient voice that we keep engraved is nevertheless Helmulth von Moltkea Prussian marshal who lent several recordings at the end of the 1880s. The surprising thing is when Moltke was born: in 1800. And at the dawn of the cinema? Who is the oldest person than we keep a moving recording? The answer is complicated again, although equally surprising. At the end of the 1870s EADWEARD VERYBRIDGE elaborated in A protopeic in which you can see the gallop of a horse with your rider. Your identity? Some sources They point to C. Marvinborn In 1839. If it scratches in the origins of the celluloid it is, however, to meet even older “actors”. And also some other surprise. For example, It is usual that when talking about the oldest person ever filmed, the looks are directed to one of the great personalities of the nineteenth century, the Pope Leo XIIIwho also holds the merit of having been The first Pope filmed. The movie, by William Kennedy Dickson For the Biograph company, was shot in 1898 (there is who attributes it to Vittorio Calcina and the date in 1896) and although it is fascinating and iconic, any Oscar will hardly win. After all, he shows the Supreme Pontiff in more or less everyday situations: on a car or sitting in a chair in the Vatican gardens while making a blessing in the camera. The really surprising is not however What does Leo XIII doif it is the first pontiff recorded in a movie or who, when and where he took those images for history, but the year of birth of the Pope: Leo XIII He was born in the Lacio region with the name of Gioacchino Vincenzo Raffaele Luigi Pecci in March 1810. That is, for ten years he was not a character of the XVIII. Does that become the oldest person ever filmed? Depends. For some The answer is yes. For others that merit is not so clear. In the articles that address the subject, there is talk of a Rebecca Clark allegedly born in 1804 or Mammy Louof the same year. However, there would be an older candidate, a figure that once aroused much less interest than Leo XIII and to which, therefore, it is also more difficult to follow the historical clue: dismiss. That your name does not tell you anything is understandable. Despina was an old woman from the Balkans who among other tasks dedicated the hours to spinning wool in the company of her daughters. In 1905 it ended up portrayed in A brief movie that lasts a few seconds. The important thing is its date of birth: it is said that Despina was then 114, which would have been born at the end of the 18th century, In 1791. How did an old woman from Avdella end, then part of the Ottoman Empire, recorded spinning wool for the subsequent and turned into a key figure in the history of cinema? Simple: because it was the grandmother of Ianachia and Milton ManakiBalkan cinema pioneers and film authors ‘The weavers’. We already said it at the beginning: the history of art is the history of its creators … and of their circumstantial protagonistsamong which there are farmers, war veterans, shoemakers, centennial spinners and even a 19th -century Pope. Images | Wikipedia 1 and 2 In Xataka | Who was the oldest person ever photographed?

It seemed an impossible enemy, it was actually the brightest antipyretary system in a video game

Piracy and entertainment are two concepts that They go hand in. In video games, this has meant a kind of race between the cat and the mouse, with the video game companies pulling inventiveness to try to pay players paying for their products. At the moment, Denuo is a very safe tool – that not invulnerable -, but throughout history we have seen most imaginative antipyertería systems. And the most memorable case is that of ‘Serious Sam 3‘. The reason? A giant and implacable scorpion that was looking for you to end with you if it detected that your game was a pirate. And the players accepted the challenge. Aid! It ran 2011 when the Croatian Croteam team (their heads did not break a lot) launched the third installment of its hilarious shooting saga ‘Serious Sam’. At that time, the antipyertorous measures were so rudimentary that the game came out ‘cracking’ within a few hours of the official launch, so many users quickly made a copy. Except in some cases in which mouth to mouth causes peaks of players months or years after the launch of a title, it is usual for forums and social networks to fill out of comments on a newly released game. As a minority, there will always be players commenting on the levels, which seems to them the game and reporting problems. And shortly after the launch of ‘Serious Sam 3’, the players began to complain about something: a Red scorpion that appeared in his departure and prevented them from continuing with the game. Even recently They published Some complaints in Steam. Scorpion. These players described the scorpion as a huge, invincible, very fast entity, that shot incessantly, that it was a sponge of bullets and that did not leave you alone at any time and complained about what they believed was a bug or a programming failure in the game code. The enemy’s pint is quite terrifying, which added to his fire power and the fact that it is invincible … well, it was not a pleasant drink. The little girl is that it was not a bug, but a characteristic of the game. Croteam knew that it was impossible to put doors to the field and that his game was going to be pirated, so he scheduled the game with a special characteristic: if he detected that the copy was a pirate, the invincible scorpion appeared and it was not going to stop until he killed the player. It was impossible for the player to enjoy the game in those conditions. Praise. In the video we left for some paragraphs, we can see an example of how the community took this movement. “Simply, I adore Croteam. They are not the details that the study has added to the game. No, no, no. It is the introduction of an arachnid, immortal and very fast enemy that is part of its antipirable system. And it is the icing on the cake.” That was the description of the shared video just a month after the launch of the title, but in the comments we can see dozens of players who reacted in similar ways. Comments such as “It is the best antipirable system in history”, “The movement of the bug terrifies me”, “Do not annoy, have applied antipiría measures either for once. This is comedy in its purest form” or “This is how the DRM should be. It has no negative effects for legitimate players, but hilarious consequences for pirates” show that the system was not badly received, at all. And, among all praises, only a few commented things like “expect, that pirates have extra difficulty? That is not fair.” And there were those who accepted the challenge. And the ‘Commission’ arrived. Thekotti He is a player who has been going up for years Speedruns to your YouTube channel. It has some absolutely demential and a few years ago raised a video passing in just over half an hour ‘Serious Sam 3’. A time later, he assumed the challenge of Croteam and went up A new Speedrun of the game, this time with a brand of one hour and 14 minutes until the game is completed. Why 45 more minutes if he was already an experienced player? Because he played the version with…. Scorpion. The bug took little to appear, but Thekotti was so fast that the scorpion had to reappear in front of him every two by three. With what has been learned, he tried again, lowering his brand until the time and six minutes. Seeing the video is a show, especially because that terrifying measure is nothing: Mods to activate it in legal copies. Obviously, this is not how most players enjoy the game, but it must be said that this movement by the Croatian study liked it so much that it inspired the Creation of Mods so that players with legitimate copies of the game could introduce the relentless scorpion in their games. I have to comment that I was never interested in the saga, but when I learned about the existence of this, I downloaded the pirate game, I laughed for a while, I checked that the bug was superman and bought the game in the first Steam sales in which it was available. In this case, I can say without fear of being wrong that it is one of the best ideas to discourage piracy, unless a PROPLAYER He gets in his head play your game without care of these measures. In Xataka | ‘Don’t Copy That Floppy’: This was the most ridiculous anti-Co-Copy video of all time

The “chinification” of anime and video games

2025 is confirming something that was intuited last year. Among the people who It arrives in Japan To stay, China carries the lead. First he was moving to do not return to the nationthen the phenomenon has been extended by areas, where the proliferation of “new chinatowns” was giving rise to neighborhoods with Chinese than Japanese. They are now replacing one of the national bastions: pop culture. “Chinification”. It Nikkei had A few days ago. Some of the most emblematic neighborhoods of contemporary Japan are living a silent but radical transformation, driven by the growing commercial, visual and demographic influence of China. Places like Akihabara in Tokyo, Ameyoko in Ueno either Dotonbori in Osakafor decades considered symbols of Japanese popular identity, they are adopting an aesthetic and a dynamic that they refer more and more in the Chinese style. The anime In Akihabara, a nerve center of the otaku universethe usual iconography of Kawaii characters The landscape continues to dominate, but many of those characters no longer come from Japanese studies. Companies like Yostar Games, based in Shanghai, have taken control of key spaces such as the main access of the train station, exhibiting campaigns starring their characters with anime aesthetics that have achieved resounding success among the local public. To this is added the constant presence of titles as Genshin Impactcreated by Mihoyowhich also occupies prominent advertising fences. These companies not only precisely reproduce the Japanese narrative and visual formulas, but also hire Japanese personnel and local voice actors to ensure An aesthetic fidelity almost absolute. Much of the Japanese creative talent has migrated to these studies due to its best salary conditions, which has generated concern in the national industry, where even veterans of video game development openly speak of a loss of competitiveness. Akihabara (Tokyo) Change in traditional markets. The transformation is not limited to digital culture. In Tokyo, the historic AMEYOKO MARKETknown for its sale of fish and products for New Year celebrations, has experienced an almost total replacement of its commercial fabric. According to estimates of local merchants, approximately 80% of business They are now in the hands of Chinese citizens. Chinese food. Restaurants, imported ingredients and supermarket stores focused on the consumption of Chinese visitors have replaced the old traditional establishments. In Osaka, Dotonbori has become the most frequented tourist destination by Chinese citizens in all Japaneven surpassing historical areas of Tokyo such as Ginza or Asakusa. With an influx of More than 13,000 visitors Chinese daily, the area has modified its visual, linguistic and gastronomic offer to adapt to its new users. Mandarin posters, menus with Dalian -native dishes and businesses operated by Chinese citizens have become an integral part of the urban landscape. In the neighborhood neighborhood of Shimanouchithe growing Chinese population has generated a own commercial ecosystemwith supermarkets, pharmacies, restaurants and tourist accommodations managed almost entirely by migrants. Boom in depressed areas. In the district of Nishinaritraditionally associated with urban poverty and population aging, the phenomenon has taken A different dimension. Over there, Nikkei had that Chinese businessman Lin Chuanlong has economically reactivated a dying area by opening more than 170 Karaoke type barsoperated by Chinese women known as “breasts.” These premises, of affordable prices and festive aesthetics have returned the nightlife to a quiet neighborhood. Nicknamed now like Karaoke Pub Townthe neighborhood has become a new reference of affordable nightlife in Osaka. Lin, who arrived from Fujian more than thirty years ago, has also founded a real estate and plans to build a Chinese neighborhood in the area that, in His own wordsbe more attractive than those of Yokohama or Kobe. Although some places admit their confusion in the face of the speed of change, many others recognize that the transformation has revitalized spaces condemned to abandonment. A blanket About Japan. In the background, an idea that already stretched weeks ago. This process does not respond to an invasion or abrupt substitution, but to a Paulatine reconfiguration in which Chinese investment, its power of commercial attraction and its Adaptation capacity They seem to be reformulating the forms, functions and senses of the urban in many parts of Japan. In these areas, the “Japanese” is no longer defined by its national origin, or not in its entirety, but by its ability to survive, live together or integrate into a New regional aesthetic Asian where the distinction between the own and the alien has become diffuse. The ongoing transformation not only affects facades, posters or languages, but the very memory of what these places meant. A “Chinification” silent of the Japanese culture that, far from disappearing, is being found unexpected ways of continuing to exist, although it does not do so exclusively. Image | Iqremix, Jpellgen (@1105 In Xataka | A phenomenon that has already happened in New York is spreading throughout Japan: neighborhoods with younger than Japanese In Xataka | 21 wonderful Japanese expressions that would need a whole phrase to be translated

Balatro has been the last great breath of fresh air in the independent video game industry. This is its history

At the end of 2021 a developer with alias “LOCTHUNK“He dedicated his three weeks of vacation to create a multiplayer card game that was based on the poker but went further and created as a Roguelike video game. He called it Balatroand after a year and a half of development he published a first beta version in Steam. Its creation began to call the attention of some increasingly important youtubers, and the snowball was getting bigger and bigger. So much so that in its final launch, on February 20, 2024, Balatro sold 50,000 copies in two hours. At the end of the localshunk day he had sold 119,000 copies of his game in Steam, with total revenues of more than one million dollars. Balatro’s popularity is still exceptional, although its launch was not exempt from problems. The European ages rating system, Pegi, described it as a game not suitable for children under 18. LOCTHUNK He complained of the unfair of that qualification: your card game It does not include bets Or transactions with real money, and finally got the qualification to be Pegi 12, that is, suitable for children aged 12 years old. Since its definitive launch, Balatro has made history. He was nominated for Goty 2024 (Game of the Year), in addition to winning several awards in the independent video game category. By January 2025 I already exceeded the Five million units soldFor example. The game, which was initially available on PC and consoles, ended up appearing for iOS and Android in September 2024. And in all that time, something surprising: Locothunk has managed to maintain its anonymitysomething he confessed had been a success for him. Maybe one day we know its true identity, but what is clear is that Balatro has ended up being a phenomenon within an industry little accustomed to the success of small independent productions. In Xataka | The most addictive game of recent times is ‘Balatro’: construction of decks disguised as a poker and with millionaire sales

The save Nintendo’s VAT arrives in Fnac. Five consoles and video games that can be purchased at a very good price

From time to time, some stores release a limited time campaign with which we can save VAT when buying a product. Fnac is one of them, and this time he has launched a Save the VAT in Nintendo with which we can find very good prices both in consoles and video games. These are the five best offers if we want to take advantage of the campaign. Nintendo Switch Oled by 290.49 eurosthe Nintendo console with better screen now has a good price. ‘The Legend of Zelda: Tears of the Kingdom‘ by 53.94 eurosone of the best titles we can find in the hybrid console. ‘Animal Crossing: New Horizons‘ by 45.64 eurosan interesting life simulation video game that leads us to live on the deserted islands of Nook Inc. ‘Super Mario Bros. Wonder‘ by 45.64 eurosone of the best video games of the 2D saga that has the most colorful mechanics. ‘Metroid Dread‘ by 45.64 eurosa good video game that was very well received by public and press. Nintendo Switch Oled The Nintendo Switch Oled It is not usually found too many times on offer, but there are some other exception – generally in store campaigns. FNAC has this model by 290.49 eurosand it is ideal if what we are looking for is a somewhat bigger format than the standard switch and a Better quality screen. Nevertheless, If what we are looking for is the best pricealso in FNAC during the save the VAT we can find the Nintendo Switch (standard model) by 248.99 euros. * Some price may have changed from the last review ‘The Legend of Zelda: Tears of the Kingdom’ Nintendo video games usually enjoy very good quality, but there are a few that have already been considered “the best on the platform.” Without a doubt, one of them is’The Legend of Zelda: Tears of the Kingdom‘, the sequel to’ Breath of the Wild ‘that It leads us to explore Hyrule along a good assortment of hours. Now we have it on the offer in FNAC by 53.94 euros. If you have not played the first installment, ‘The Legend of Zelda: Breath of the Wild‘, You can also buy at a very good price in FNAC. In this case, it stays for others 53.94 euros. The Legend of Zelda: Tears of the Kingdom * Some price may have changed from the last review ‘Animal Crossing: New Horizons’ ‘Animal Crossing: New Horizons‘It is a video game that arrived at a key moment: in the middle of the pandemic. Since then, we are many who have joined the Huge Debt of Tom Nook for our house’s mortgage on deserted islands. It is a super complete life simulator in which we can meet a good number of characters, we can fish, decorate our house and much more. We can find it in FNAC for a price of 45.64 euros. You can find a little cheaper in Mediamarkt; The store has it for 44.99 euros. Animal Crossing: New Horizons * Some price may have changed from the last review ‘Super Mario Bros. Wonder’ How many video games have we been able to enjoy Super Mario? They are not few, and many of them are brilliant. ‘Super Mario Bros. Wonder‘It is the return of Nintendo’s plumber to 2D platforms, but The most striking are the curious mechanics that the company introduced and that surprised more than one to see those first trailers. If you have not played it yet, you can buy in FNAC for 45.64 eurosalthough Mediamarkt has it now slightly cheaper: by 45.45 euros. * Some price may have changed from the last review ‘Metroid Dread’ In a way the same thing happens with the Metroid saga. We have seen many deliveries until we reach one of the great surprises of 2021. ‘Metroid Dread‘It leads us to put ourselves in Samus Aran’s skin to face all kinds of threats through a Very platform action and 2D adventures. We can find it for 45.64 euros In Fnac. * Some price may have changed from the last review Some of the links of this article are affiliated and can report a benefit to Xataka. In case of non -availability, offers may vary. Image | Zac Edmonds in UnspashNintendo In Xataka | The best accessories for your switch: covers, transport bags, batteries, and more In Xataka | What Micro SD card for Nintendo Switch buy. Better recommendations and 10 outstanding models

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