‘GTA Online’ has been making more revenue than many new games for 13 years

A game released in 2013 for previous generation consoles is earning more than a million dollars a day in 2026. It is the online mode of ‘Grand Theft Auto V’, which has just a few months left before its own creators try to replace it with the most anticipated sequel in video game history, ‘GTA VI‘. The dilemma this poses for Rockstar is unprecedented (and the figures that show it came in a not exactly official way). The hacking. On April 11, the ShinyHunters group (responsible for previous security breaches in Ticketmaster or Santander bank, among others) accessed the Rockstar Games servers through an exploit in cloud management software. The company confirmed the attack, although it described it as having limited impact on its operations. What hackers posted after Rockstar refused to pay a ransom for the information it was not code from the long-awaited ‘GTA VI0, but business metrics extracted from the internal analytics platform Anodot. And what they leaked was not bad news, quite the opposite. To the point that Take-Two’s shares rose as soon as it went public. A million a day. According to leaked information (which Rockstar has neither confirmed nor denied), ‘GTA Online’ earned an average of $9.59 million per week between September 2025 and April 2026, with a weekly maximum of almost 28 million and a minimum of 4.7 million. The annual figure is around 500 million dollars. More than a million a day, not bad for a game that debuted in 2013. How they do it. The backbone of the model is Shark Cards, packs of virtual currency that players purchase to acquire cars, properties or weapons within the game. The Shark Cards generated more than 5 billion dollars between 2014 and 2024but the thing is that only 4% of the active player base has spent real money on the game. They are the so-called “whales”, users who concentrate practically all of the spending, and who generate these exorbitant incomes. ‘GTA Online’ is, in that sense, a business model like the most aggressive free-to-play games. The cherry on top of GTA+. Added to all this is GTA+, a paid monthly subscription that Rockstar launched in 2022 and which, according to the same leaked data, reached its peak of 1.3 million subscribers in December 2025, coinciding with the launch of the update.A Safehouse In The Hills‘. It added luxury mansions to the game and resumed the narrative of ‘GTA V’ with the reappearance of one of its protagonists, Michael. The death of ‘Red Dead Online’. These figures also explain why Rockstar stopped updating ‘Red Dead Online’ regularly. The online mode of ‘Red Dead Redemption 2’ generated an average of $507,000 per week between June 2024 and April 2026, compared to 9.59 million weekly for ‘GTA Online’. Take-Two was immediately clear where resources needed to be concentrated. Coexistence. Although Rockstar has not officially detailed what its online component will look like, leaked court documents They suggest that ‘GTA VI’ will include a multiplayer mode (something that, now that the colossal income of ‘GTA Online’ is known, no one doubts). But at the same time, that’s the problem: in a message to shareholders in FebruaryTake-Two CEO Strauss Zelnick said that “I have every reason to believe that we will continue to support ‘GTA Online’. There is a large community that enjoys it and remains engaged.” Does that imply two live-services simultaneous, with the consequent investment in resources, updates and player service? There is a precedent. When ‘GTA Online’ arrived on PS4 and Xbox One in 2014, Rockstar did not close the PS3 and Xbox 360 versions. Both generations coexisted for more than a year receiving the same content, and in 2015 the ‘Ill-Gotten Gains Part 2’ update was the last significant one for the old platforms. Even so, those servers were not permanently turned off until December 2021, six years later. The history problem. If they were two different services, the online mode of ‘GTA VI’ would arrive without twelve years of updates, without thousands of accumulated missions, without the ecosystem of properties, vehicles and businesses that ‘GTA Online’ players have built for more than a decade. The examples of sequels that failed to attract the players of the previous game are numerous, but ‘Payday 3’ stands out among them all (the number of players for ‘Payday 2’ is still five times higher). Big losses. Players who have spent years accumulating virtual money, garages, businesses and personalized clothing in ‘GTA Online’ will hardly dare to start from scratch. And at the moment no one has dared to talk about a transfer of assets between both games: the practical and design implications of such an exchange make it practically unfeasible. (And so not to mention FiveMthe community role-playing mod based on ‘GTA V’ that Rockstar bought in 2023 and is still an active source of income). Most likely. As Kotaku predictswe’ll most likely see a multi-year period of coexistence, with Rockstar gradually trying to move the user base from one game to another while keeping both running. Controlled closure of ‘GTA Online’, indefinite maintenance with minimal updates or something in between? It all depends on how fast ‘GTA VI Online’ grows into a game that, let’s not forget, will attract thousands of new players. At the moment, the bar he has to reach is very high. In Xataka | In a time when almost no one develops their own graphics engine, ‘GTA VI’ arrives to punch the table

The biggest find in twelve years of GTA archeology came from an Edinburgh flea market and a used Xbox 360

It’s fascinating when we discover details years (even decades) after a game’s release that hadn’t come to light before. Secret levels in classics that everyone had examined from cover to cover, unrevealed meanings, unsolved puzzles… and sometimes, versions of the games that should never have seen the light of day and that give clues about the ideas that were considered in the development process. The latest case in that sense: ‘GTA IV’. What has happened? Last weekend, a user of GTAForums known as janmatant He paid £5 at a flea market in Edinburgh for an Xbox 360 in not very good condition. At home he discovered that the console was running Xshell, the operating system for Microsoft development kits. The 120 GB hard drive contained a single game: a beta version of ‘Grand Theft Auto IV’ dated November 2007, several months before its commercial release. The treasures he found were poured into the thread GTA IV Beta Huntwho has been tracking unreleased content from the game since 2014 (and which has generated 14 new pages of comments since posting janmatant). GTA IV on the trail. That the discovery occurred in Edinburgh is not at all coincidental. Rockstar North has been based in the capital since it was DMA Design, in 1987, and that is why the console ended up in the hands of a scrap dealer, a process that clearly should not have happened. Development kits are proprietary hardware that Microsoft distributes exclusively to studios (and in those days also to the press) to run games in conditions close to the final hardware. In theory, at the end of a project cycle, those units are returned or destroyed, but this was not the case. 118 gigabytes of Liberty City. After confirming by the serial number that the devkit was authentic, janmatant uploaded the content to the Internet Archive under the title “Great Stealing of Vehicles four XDK”. The 118 GB file is it executable on a real Xbox 360 with debugging tools, although a fully playable version is not yet ready. The most immediate find was the Liberty City ferries. The barges appear in the game’s first trailer and in some cutscenes, but in the final game they are just a set piece. The realistic ‘GTA IV’ opted for a world focused on cars and taxis and in its day, Obbe Vermeij, former technical director of Rockstar North, counted that the shuttles were removed late in development, with models already finished. Zombie mode. There had always been rumors about a zombie mode for which we had never had solid evidence. Herein build We find hospital beds with direct references to zombies, early models of infected characters and several animations associated with this variant. The Cutting Room Floorthe wiki dedicated to documenting cut content in video games, had already listed the project as “Z: Resurrection” based on code fragments found in the final version, but without visual material to support it. A former Rockstar developer It has taken away some of the epicness of the matter: According to him, zombie mode was simply an “experiment” that artists and programmers played to develop in parallel, not a formal production line. That doesn’t mean the discovery is minor, but rather that the creative leeway within Rockstar North in 2007 allowed a team to test out survival horror mechanics during development. Other divergences. The build includes other substantial differences from the final game. The silenced pistol is in this version’s arsenal, along with other unfinished weapons and a notable number of incomplete animations and unreplaced audio markers, as is the case with any half-developed game. The models of some NPCs are different from the final ones, and the character of Michelle, the FIB informant who appears as Niko Bellic’s early romantic interest, has a look here that forum users describe as strangely disturbing. What may be most surprising to any fan of the game is that about half of the radio stations sound completely different. ‘GTA IV’ has one of the most elaborate soundtracks in the saga, with dozens of real music licenses distributed on thematic stations. That half of that content changed between November 2007 and the April 2008 release says a lot about the licensing negotiation process in the final phases of development. What does Rockstar do? After everything that happened, Rockstar Games and Take-Two have not issued public statements. Although companies have a reputation for relentlessly pursuing leaks, the author of this leak purchased the console legally. In any case, he has put the devkit up for sale on eBay for £800. It’s not too much for material of such magnitude, but the truth is that, once on the Internet, access to these secrets is universal. In Xataka | The best video games of 2026 and the most interesting ones to come

Someone believed that ‘GTA Vice City’ could be played for free in the browser without consequences. Take-Two has reacted firmly

Whoever played ‘Grand Theft Auto: Vice City‘ You probably remember well that it was not exactly a light game for its time. It was published in 2002 on PlayStation 2 and later came to Xbox and PC in 2003. In those years, installing it and making it work was part of the ritual with requirements that not everyone could meet. That is why it is striking that, more than two decades later, that same title appears running directly in a browser, without installations or disks. The question is inevitable: why now and with what implications. The response has come in the form of a cease and desist request directed at DOS Zone. The notice, that the platform itself has made publicmaintains that the website is “hosting and promoting a browser-based project.” The document demands that the game and any associated functionality be removed, and warns that if this is not done, the company reserves the right to take additional legal action. Where preservation ends and the legal problem begins A cease and desist request is not yet a demand, but rather a notice with clear consequences. Its objective is to force the removal of content that the rights holder considers infringing, leaving a formal record of the claim. From that moment on, the designated platform usually faces a clear decision: comply or assume the risk of the conflict escalating. The letter itself anticipates possible subsequent steps, such as communications to the accommodation provider or legal action if the request is not met. In this case, the notice has not been managed through direct communication between editor and platform, but through EBRANDspecialized in digital surveillance and content removals. This model is common in large catalogs, where the detection and management of potential violations is outsourced to dedicated teams. EBRAND acts as a technical and legal intermediary, in charge of documenting the case and conveying the demands of the rights holder, without publicly assessing the context of the affected project. DOS Zone, for its part, is presented as a project driven by video game enthusiasts with a stated objective of preservation and accessibility. In its own texts, the team emphasizes that it does not obtain financial benefits, does not display advertising and does not monetize access to the games it hosts. It also claims to reject any form of illegal distribution and ensures to operate within the legal frameworks it considers applicable. As part of this positioning, the platform maintains that it is willing to remove content immediately upon official request and to cooperate with rights holders. Screenshot of DOS Zone The version of Vice City accessible from the browser allowed you to start games with local saves and offered, optionally, saves in the cloud through the js-dos platform to continue the session on different devices. Access was limited in demo form, with progress blocked after the first story point at the Ocean View Hotel. To go further, the system required the user to upload an original game file, which was verified to match the commercial assets. The claim comes from Take-Two and is part of a broader debate about access and preservation, where the concept of “abandonware” is often invoked. However, that term has no legal validity: The fact that a work stops being sold or changes format does not extinguish its copyright. In the case of ‘Vice City’, the validity of the copyright in USA extends until 2097regardless of the channel through which you try to access the game. In this specific case, furthermore, the abandonment argument does not even hold up in practical terms. Take-Two continues to sell Vice City and also versions such as ‘Grand Theft Auto: Vice City – The Definitive Edition’ on multiple platforms. Its owners continue to exploit it commercially more than twenty years after its original release. This context reinforces the publisher’s position against any unauthorized execution and helps to understand why the case does not go unnoticed, even in an ecosystem where other similar projects manage to survive without friction. Images | Rockstar Games/Take-Two | DOS Zone Screenshot In Xataka | I can turn on, control and play my PC from anywhere in the world: three ingredients that make it possible

We already have fake GTA VI videos circulating on the internet and made with AI. The implications are more serious than it seems

The strange thing is not that it happened. The strange thing is that it hasn’t happened before: the news that we would have to wait a full year (and not the few months that were planned) to enjoy ‘GTA VI‘ fell like a bucket of cold water on the fans. And after all the pertinent guesses, came the inevitable string of fake trailers made with AI. Despair. The desire for the most anticipated game in recent years has resulted in fake trailers, a subgenre that has always existed, but since the appearance of AI is reaching spectacular levels of verisimilitude. The channel specialized in this type of content Teaser Universe published a fake “final trailer” for the game that It already exceeds 600,000 viewsand which was followed by an additional one that had less impact. With the complicity of Google. As Kotaku tells itthe merit of the scope is not only the verisimilitude of the video (a trained eye can detect that That trailer for ‘Avengers: Doomsday’ is fakebut with digital video game content and animated images things get complicated), but from Google. The search engine spread the video as if it were official Rockstar Games content, although everything was done with AI, as its own creator recognized. In this way (remember that we are not just talking about the Google search engine, but about YouTube’s own algorithm, which also recommends it), what should be an anecdote becomes a viral phenomenon… and disinformative. Made to confuse. As much as the video includes in its description that it is made with AI, there are other elements of it that are somewhat more confusing. For example, the title “Grand Theft Auto VI – Final Trailer (2026) Rockstar Games”, a name calculated to be confused with official material. He timing It was also intentionally confusing: the video circulated just after the announcement of the postponement of ‘GTA VI’ until November 2026, a time when players were willing to consume any content linked to ‘GTA’, although in places such as the comments of the video itself The anger at the deception was evident. The false button of the twerk. It is just one more example of how easy it is to manipulate algorithms and search engines using AI, and not the first related to ‘GTA VI’. This summer, YouTuber Jeffrey Phillips launched a deliberate disinformation campaign publishing on Reddit and TikTok that the Rockstar game would incorporate a button to do twerking. Phillips even created a fraudulent subreddit, r/TrueFactsOnlyz, whose description would theoretically help the AI ​​with its search summaries. The result exceeded his expectations: Google AI Overview ended up literally quoting the Reddit comments that the Youtuber himself had writtenand referred to these comments as if they were speculations from real players. When someone asked him for proof on Reddit, he responded that Rockstar had called him personally. It was enough for Google’s AI, and it became clear that Google prioritizes content from Reddit without bothering to give it human oversight, allowing malicious lies like this (even if it was an experiment) to contaminate searches. A systemic problem. All these cases linked to ‘GTA VI’ are not isolated anomalies, but symptoms of a structural failure on YouTube. Mozilla published in 2021 an investigation which revealed data that 71% of the problematic videos reported by volunteers had been directly suggested to them by the recommendation algorithm, not actively searched for. And because of these suggestions, these questionable content recorded 70% more daily views than other videos. The proliferation of the so-called massive content generated by artificial intelligence aggravates the problem. have been identified channels that have accumulated almost 500 million views using AI tools exclusively. NBCNews uncovered a network of channels spreading hoaxes about famous African Americans with deepfakessome of them commercial ads that generated income for both the creators and YouTube. That is to say, as Jonathan Albright commented on Mediumthe technological paradox is in sight: YouTube is capable of instantly detecting songs protected by copyrightbut it does not identify texts from journalistic articles read with synthetic voices or images extracted from other websites. A real chaos. In Xataka | I have tried Gemini Dynamic View: here begins the era of visual and interactive AI that you will not want to stop using

‘GTA 6’ is the most anticipated game, but it is not clear if it is so untouchable as to emerge unscathed from the continuous delays

Rockstar has dropped a new bomb that, like before in the pastmakes the video game industry shake: GTA VI will not arrive in spring 2026 as planned. The most anticipated game of the decade is delayed until November 19, 2026, adding six more months to the wait. That is, one year from this moment. Reactions of discontent from fans have not been long in coming, but beyond the digital noise, an uncomfortable question arises: can Rockstar afford these continuous delays without its reputation, its finances or its dominant position being affected? Are they really that untouchable? Keep winning. Rockstar continues to have a privileged position. Take-Two Interactive, its parent company, reported in November 2024 about net profits of $1.96 billionits best fiscal second quarter in history. The reason? A video game released in 2013 that continues to sell as if it were a novelty: ‘GTA V’ has exceeded 220 million copies soldconsolidating itself as the second best-selling video game of all time, only behind Minecraft. The entire saga has sold more than 425 million units. They are not simple numbers. These monstrous sales are the only excuse Rockstar needs to operate under its own rules. While other studios live game by game, Rockstar swims in a pool of money generated by a game that is more than a decade old. And it goes further: ‘GTA Online’, the multiplayer component of GTA V, does not stop giving benefits with constant updates and microtransactions. This economic reality confirms that Rockstar does not need to rush: there are no investors or producers demanding immediate results, and they can take all the time in the world. Some financial cracks. However, if we closely examine this invulnerability we can find some flaws. The stock market has sent alarm signals with each delay: Take-Two shares have fallen up to 18% after the announcement of the last delay to November 2026, before stabilizing. In the first delay to May 2026, shares fell 10%going from $235.17 to approximately $211 – billions of dollars in market value evaporating in minutes. Problems in the offices. And to this is added that last week we learned that the studio had laid off between 30 and 40 employees in its offices in the United Kingdom and Canada. The IWGB union accused the company of union bustingdescribing an increasingly tense work environment. The team, after so much delay, is working under monumental pressure. The news of these layoffs comes at a critical time in development. Are they a symptom of a management that, despite its financial muscle, is beginning to show cracks in its work model? Delays have a human cost in the form of tyrannical days and burned out professionals, not very pleasant details that have already appeared in the past in Rockstar’s history. The earthquake. Each new delay is like a very heavy stone falling into a peaceful lake and generating shock waves that affect very distant launches. For example, games like ‘The Elder Scrolls VI’, ‘Fable’, the next ‘Assassin’s Creed’ or the new ‘Mass Effect’ still do not have a release date, all waiting for Rockstar to make a move, and now they find themselves with a dilemma: the first half of the year was better for them, which until today was a forbidden zone. Now what: bring the launch forward a few months or go to 2027? (Remember that we are not talking here about calendar whims, but rather possible losses of millions of dollars). This is the total absorption power of the Rockstar game market. Untouchable, but not invulnerable. This new delay leaves Rockstar in a peculiar position: no one doubts that ‘GTA VI’ is going to be a successbut date cancellation after date cancellation, the image of the game and the company itself are eroding. If we add to that that we are experiencing turbulent times in the industry, where the exorbitant budgets and the pace of hardware releases are absolutely broken, we can come to a conclusion: Rockstar and its ‘GTA’ are untouchable, but to what extent can they allow themselves to continue going indefinitely free of the industry and the public? In Xataka | The ghost of video games at 100 euros is closer than ever. And the owners of ‘GTA VI’ know it

GTA VI delays its launch again

Grand Theft Auto VIthe new game in the iconic Rockstar Games saga, has delayed its launch. It is one of the most anticipated titles by gamers around the world, after success from the previous installment, GTA V. Unfortunately, we will have to wait longer to play it. Rockstar confirms new GTA VI release date. The company has announced officially that GTA VI will arrive on compatible consoles on November 19, 2026. The game has delayed its release date by six months, and this It’s not the first time it’s been delayed.. In fact, GTA VI was originally expected to arrive during the year 2025. You can click on the image to go to the post in X. Needs more time to be ready. Rockstar, in its statement, mentions that the reasons for the delay are that the company will take advantage of this additional half year to finish the development of the game and achieve “the level of quality that (fans) expect and deserve.” The company also thanks the players for their patience while waiting for the new game in the saga. More than a decade. The latest installment of the Grand Theft Auto saga arrived on the PlayStation 3 and Xbox 360 consoles in 2013, and a year later on PlayStation 4 and Xbox One. Therefore, players will have to wait thirteen years to be able to play a new title in the franchise. Furthermore, GTA VI was announced in 2022, so four years will have passed from its announcement to its release… as long as it is not delayed again. What we know about GTA VI. The new game in the saga takes place in the city of Vice City. This is the same city based on Miami in which the plot of GTA: Vice City takes place, a title that arrived in 2002. The biggest difference is that that game was developed in the 1980s, and the new GTA VI takes place in the present and tells the story of a criminal couple, Jason Duval and Lucia Caminos. The game, of course, is an open-world action-adventure title, and will be available for both PlayStation 5 as for the consoles Xbox Series X and Xbox Series S. Cover image | Rockstar Games In Xataka | The new record of 40,000 games purchased by a Chinese player on Steam blurs the line between collecting and obsession In Xataka | People are completely obsessed with the ‘GTA VI’ trailer. And he’s looking for clues and theories in every detail

The psychological barrier of 100 euros per video game is closer than ever. And the owners of ‘GTA VI’ have opinions

Barely a five years ago We asked ourselves If 80 euros for a PlayStation 5 game was a lot or little. Today the thing has gone to more. Because of the latest movements in the industry and although no company has decided to take the final step, the psychological barrier of 100 euros already has more than “psychological” than authentic barrier. Because we already have it on the horizon. The Take-Two CEO, of course. The last comment On the price of the games it has been from the Take-Two CEO (owner of Rockstar), Strauss Zelnick, who has spoken of “variable prices” when asked about ‘GTA VI‘. The game, he says, must be in proportion to the experience offered: “Our goal is to create The best entertainment in the world and take it to all consumers, wherever they are, and for that We must offer value“, he says, while defending the price of 50 euros for ‘Mafia: The Old Country’, also of the company. It makes sense, but it hurts the same. The variable price, on the table, has logic: if the game is a blockbuster that It has cost 200 million dollars It will have a more expensive price than an indie production with a team of five people. But before that logic we find more or less arbitrary increases, that have been much discussed and that actually have a lot of industry’s score to see how far the machine can be forced. For example, in the announcement of his imminent switch 2, Nintendo talked about games such as ‘Mario Kart World’, with a price close to 90 euros In its physical edition. The fallacy of entertainment. Meanwhile, we continue to see opinions such as Shuhei Yoshida, responsible for the PlayStation brand, today retired, and that said in an interview that “I think it remains a bargain (the price of 80-90 euros) considering the amount of entertainment that the highest quality games provide compared to other forms of entertainment.” It is a fallacy that has been widely refuted: The “Cost per hour” as a value measure and consequent excuse to raise prices blur the quality of experience in favor of the number of hours, and has taken us, over time, to A large amount of filling and superfluous material in video games. To 80 those of PS5. The last time we saw such an aggressive price increase was when PlayStation 5 imposed as a rule for its AAA games the 80 euros. At that time, We adjust prices to inflation From the video game industry until its beginnings and we conclude that they were not as expensive as they seemed: the current 80 euros of PS5 equals almost 120 that the Super Nintendo games cost or the almost 400 of the Neo Geo games in the nineties. Have we gone to better? Are games cheaper now? The numbers seem to secure it. Cheaper, but no. As Baitybait explained In a video about games pricesif we adjust to inflation today’s games are not so expensive. But the truth is that market circumstances have changed since the time of the Super Nintendo. They have changed, for example, certain sales strategies (before a game was a game and point; now there are special editions, microtransactions, DLCs and then launch complete editions …). The digital games market has also changed, now predominantand that has not brought with it a price decrease even though it is cheaper for companies. And it has changed, in short, the fact that the number of releases has multiplied by ten, so the expectations that the player handles with each new game are very different from those that were handled in the eighties or the nineties. Currently investing in a game is not an action as carefree as before: each game is required much more. Therefore, the games are comparatively the same or even cheaper than before, but the player’s psychology has changed greatly. Header | Rockstar In Xataka | People are completely obsessed with the ‘GTA VI’ trailer. And you are looking for clues and theories in every detail

People are completely obsessed with the ‘GTA VI’ trailer. And you are looking for clues and theories in every detail

It is inevitable: when a New Trailer of a long -awaited cultural artifact as’GTA VI‘, immediately the second to second analysis of each of their plans in search of clues, details, Easter eggs. Internet in full becomes a field of culture for amateur detectives, in search of clues that sometimes set in facts and sometimes not. And that search is part of the game. Some examples. For example, there are some of the most notorious examples of what has been found in this new trailer of ‘GTA VI’, beyond general deductions such as the Importance of love story Among the protagonists or the colorful graphic impulse that has received this delivery. There was Rumors That this delivery will give considerable space to manage in the gym, and an image of a weightlifter on the beach seems to confirm it. It was already an important mechanic in ‘San Andreas’. Finally we have different images of the same characters, and a wide variety of haircuts, stature, facial features, body structure … in a similar way, we see the same house increasingly improved and decorated. It seems that the customization of the appearance will be the order of the day, and it is something that fans are talking about For months. Fight Clubs! That seems to be deduced from a fleeting plane of Lucia fighting in a ring surrounded by public that jelly after a fence. One of the most juicy and commented winksfrom what it implies at the “GTA Multiverse” level, it is a very direct to ‘Vice City’: an advertisement of a weapon store, presented by someone who could be Phil Cassidy. The curious thing is that Cassidy is part of a temporal line (the one known as 3D GTA) apart from ´RSTA (the HD line). Are the multiversos, with the possibility that we see characters from ‘VC’, like Tommy Vercetti? Is it a simple wink? Is this of Phil so even the same character? AND A tipfrom the trailer, but of the launch date. He May 26, 2026 It is the 92 anniversary of the funeral of Bonnie and Clydethe gangsters couple in which Jason and Lucía are obviously inspired. The city of vice. Those examples mentioned above are only the tip of the iceberg: some of the rumors and theories directly extracted from the trailer and their surroundings. But there is much more: getting carried away by the underworld of the Fan theories gives a good measure of the passion that unleashes a game, which in the case of GTA VI is excessive. Normal, taking into account that the franchise has sold 440 million copies. And as it deepens that Meme’s own icebergtheories are going crazy. The theory that the trailer weapons seller is Phil Cassidy derives from another much crazier: ‘Vice City’ and ‘GTA III’ are films that see the most realistic game characters such as ‘GTA VI’. The relationship between Jason and Lucia, of course, branches in many theories, which cover all probabilities: since there will be more playable characters than Jason is a policeman. Reddit is an authentic hotbed of theories about the particular (here There is an example, here another, and too here either here). Crazy dates. Where the Delirio Fan really unleashes is in the theories to guess launch dates and upcoming trailers. We already have a definitive date (esoterically linked to Bonnie and Clyde), but until it was announced, attempts have been occurred to predict all kinds. Numerology and hidden patterns are always very juicy (they set, for example, from previous games releases that They pointed to the last Thursday of January). They are not the only secret codes that are traced: there are direct references to previous games of Rockstar as ‘Max Payne 3’. A Mixture of conspiracy and numerology That, first of all, it denotes a spectacular ingenuity. A unique phenomenon. With ‘GTA VI’ a series of circumstances meet, beyond the spectacular sales we mentioned, which shape a phenomenon that is transcended a simple long -awaited game, and that configures this devotion, which sets in the continuous search for Easter tracks and eggs. For example, there is the long time space that passes between the launch of the games: when ‘GTA VI’ will go 13 years of the launch of ‘GTA V’. And Rockstar It has not been lavished with other games: Only ‘Red Dead Redemption 2’ in 2018. Cultivation broth. All that time has served for ‘GTA’ to become a phenomenon of cult, transgenerational in terms of video games and sufficient than the previous titles of the franchise acquire the category of mythical. It is a phenomenon that very few games can boast and that has an extra incentive: ‘GTA’ is not linked to any concrete console or system, so fanaticism for the franchise is oriented to games itself, not marks or console wars. The secret is in the fomo. The phenomenon of Fear of Missing Outor fear of being left out, it is essential to understand the way that companies like Rockstar have to manage these crises: for a year we will have the feeling of needing news about ‘GTA VI’ to placate the desire. And therefore, these trailers full of Easter Eggs That they promise very attractive news and game modes (they don’t really promise anything, but make the public imagine those promises) are not, at all, a patch to appease the crisis. Rather the opposite: they are an essential tool for fever for ‘GTA VI’ not to decline. Header | Rockstar In Xataka | If the question is “what is the most seeing people on Twitch today”, the answer is the usual: GTA V

In his second trailer, ‘Gta VI’ aims to exploit one of the great ideas so far absent in the franchise: love

Although it sounds strange at this point, the Second trailer of ‘GTA VI‘points to something unexpected: Rockstar has matured. Or at least, he intends to continue with his purpose of making games more adults than those who gave him fame, an intention that started with ‘Red Dead Redemption 2‘. For the first time in the franchise, we see unthinkable maturity notes a few years ago. Hello to love. The plot core of ‘GTA VI’ will undoubtedly be the love story between Lucia and Jason, something unusual in a franchise full of promiscuity, prostitution, unsatisfactory marriages and lonely antiheroes and without time for love. This is what Rockstar tells us in the official synopsis: “Jason and Lucia always knew that the letters were against them, but when a blow that seemed easy to go wrong, they are trapped on the darkest side of the most sunny place in America, in the midst of a criminal conspiracy that extends throughout the state of Leonida, and forced to depend more than ever of each other if they want to go out alive.” Goodbye to the cartoon. If something puts on the table the new trailer of ‘GTA VI’ is A graphic realism never seen in the serieseven though we could be talking only about kinematics. And that realism has to bring hand in hand A change in the arguments that develop. Let us remember what the characters of ‘GTA III’, ‘Vice City’ or ‘Liberty City’ were: excessive, big heads, of schematic movements, almost cartoons. That has ended, and emotionally, the characters have to live up to it, in the same way, as we pointed out in their day, The demands of female representation have changed. A clear inspiration. Before we know more details about the argument (there are already rumors that Jason It could be an undercover policeman), the clearest reference of GTA VI are Bonnie Parker and Clyde Barrowthe couple of robbers of banks who lived a bloody romance in the Chicago of the thirties. In this trailer we see Jason and wore a bank together, the first picking up the second when it comes out of jail, and sharing some beers, a sunset and some passionate scenes that perspire a certain unusual tenderness in the ‘GTA’ games. But a shadow looms on them. The thing may not end well: Rockstar games, especially the recent ones, usually deal with betrayal, one way or another. In ‘GTA v‘, where we were driving alternately to the three protagonists, in the end we were asked to choose between betraying our classmates or accepting a last mission with them. In ‘Red Dead Redemption’, betrayal when the protagonist seemed to have reached peace was inevitable. And in this ‘GTA VI’, if we alternately control the protagonists in the ‘GTA V’ style, the player could have to resort to a similar decision: loyalty to his partner or fulfill a mission. The model is ‘Red Dead Redemption 2’. It is the most sophisticated and deep game at the level of characters that has set rockstar to date. He left behind the grotesque composition of the protagonists of ‘GTA V’ and opted for emotion: in ‘RDR2’ we see Arthur Morgan learn with the player valuable lessons about betrayal, responsibility and – while he faces his own death, and as it is inevitable taking into account the title of the game – redemption. If Rockstar looks for a reference for maturity and adult characters, his own masterpiece is his model. A logical trajectory. From ‘Red Dead Redemption’, published fifteen years ago, the detour to more mature and adult arguments is indisputable. He was followed by the police key ‘La Noire’, the turn of ‘Max Payne’ in its third part towards personal hells and the second installment of ‘Red Dead Redemption’. Only ‘GTA V’ and, obviously, the verbenero ‘GTA online‘, to which you have to feed apart, they have left that line. But even recognizing that the fifth installment of the franchise is a look at more frivolous and caricaturescos times, posed unprecedented issues and approaches in the criminal saga. For now, noise and fury. For now, all this are conjectures, such as The brilliant idea that all we are seeing is the start of the game and Jason dies in the early hours of history. We cannot deduce from the second trailer what are going to be the key points of the argument, but the official information makes it clear that the relationship between Lucía and Jason (include or not deaths, betrayal or something else) will be openly romantic. And what is clear from the tone and visual style of the trailer is the potential of the game of giving an unprecedented impulse to the depth of the stories that are told in video games. And Rockstar is not known for letting this type of opportunities pass. Header | Rockstar In Xataka | The delay of ‘GTA VI’ goes far beyond a mere change in the calendar. It is an earthquake for industry

The second trailer of ‘GTA VI’ looks crazy, and is a sample of how good it feels to go against the industry

The wait until May 26, 2026 will be made long. In a strange ad, Rockstar confirmed a few days ago that the release date of ‘GTA VI‘It was delayed from an indefinite moment of this 2025 At the end of May next year. It is something that It has several readingsbut one of them was that they would soon launch a new trailer that, finally, would set the final launch date and, announcing the delay in advance, would cushion the blow. This has been. The company has just launched the Second Trailer of ‘Grand Theft Aut VI’ And … he is overwhelming. If the first launched in 2013 already allowed us to theorize whether it was something moving in real time or was a pre-control scene, this second trailer points to tour the same path. And the reason is that there are scenes of ‘GTA VI’ that are a real madness. ‘GTA VI’ will squeeze a decaffeinated generation First of all, I have to clarify that we can only judge the visual quality of the game with the means that we have available so far. To perform deeper analysis, we will have to waitat least, at the moment we have GamePlay scenes itself, but I think we can start making illusions with what Rockstar is cooking. For three reasons, in addition. The first is that, as I said, the first game of the game has already allowed experts to discuss its nature. Digital Foundry is a British media specialized in the visual and technical analysis of video games and They debated Long and lay on whether the trailer was in real time (that is, the engine of the game and scenes extracted from it) or a scene rendered beforehand. Some visual errors as Jaggies -S. Sierra- allowed the pixel counting, and the washed image of the edges points to the use of some type of tool such as FSR or DLSS. The second reason is that Rockstar is not Ubisoft and it is not a company that has accustomed us to CGI videos before the launch of the game itself or to Visual Downgrades. The third reason to believe that the game will end up seeing as in these trailers is that we have ‘Red Dead Redemption 2‘As an example. The 2018 title, without having received a patch for the current generation, continues to be better than many games of this generation, and that was designed to function in 2013 consoles. Come on, what There are hopes in ‘GTA VI’ at the visual level. And, as we say, we have reasons (and not only for these precedents). Trailer screenshot The new video begins very, very high, with some characters modeling that seem spectacular, very realistic animations both bodily and facial, without falling into the exaggeration of features, and all this bathed for what, I think, is the element that makes the trailer look as well as it looks. Because the textured seems very good to me, but the lighting that bathes each scene is to not believe it. Among all the moments, the one who has left me speechless is one at the beginning, when we see Jason returning in his car, at night, and observes a police detention. Trailer screenshot The flashes, The position of light spotlights And elements such as that good textured, the most realistic color palette than in the previous installment of the saga and gestures make me create that scene completely. But it is not the only one: Trailer screenshot Trailer screenshot Trailer screenshot I am somewhat tired of the term “photorealism” we have been abusing from the launch of the first ‘Modern Warfare’, but it really is the only term that occurs to me to describe what I am seeing. Then there are the characters, with a certain caricaturized and stereotyped touch, but the physicists of elements and hairstyles, Reflexes on surfaces (The interior of the car is amazing) or the vegetation play to make the scenes … surprising. Perfect? No, of course, and we see distant elements such as the sand or water that have visual artifacts, as well as some textures such as Lucia’s hair at some time that seem flat, but the general level is so, so high that, for the first time from ‘Alan Wake 2‘ and ‘Warhammer Space Marine II‘, I feel that this generation of consoles is worth something. And with more merit if possible in the Rockstar title, since it is an open world, with the complexity that this implies. Rockstar promotional image Rockstar promotional image Rockstar promotional image It may be making many illusions, but it comforts me that people in Rockstar think that the game is going to see like this. Not current workers, something impossible in one of the most hermetic studies in the environment, but veterans of the company. One is Ryan Fuechliffe, member of Rockstar from 2009 to 2021 and who commented that ‘GTA VI’ will offer a “revolutionary” realism. Mike York, who worked as an animator in the company, also commented That the game will probably go to 30 frames per second because Rockstar was focusing on visual quality. But, although I seemed to me … wild, you have to have your feet on the floor. Obbe Vermeij, former technical director of ‘GTA 3’ to ‘GTA IV’ He pointed out That, although the first trailer was “incredible”, the technical jump may not be as large as the one seen in ‘GTA V’ and that could disappoint some players. As I have already said, you have to wait to see Gameplay because, obviously, these two videos that Rockstar has revealed play a lot with the rules of the visual language of cinema. Chamber tremors, paneos and angles that are typical of the kinematics of well -positioned virtual games and cameras and we will have to wait to watch the first video with gameplay. However, I return to my argument of ‘Red Dead Redemption 2’: Seven years later, the adventure of the … Read more

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