video store management and video game repair simulators

Micro-niches are one of the most fascinating phenomena on Steam: coming from no one knows where, putting developers thousands of kilometers apart from each other, thanks to them a handful of games come together that share thematic, aesthetic or mechanical features (what is known in the indie scene as multiple discovery). Now, surfing the wave of the nostalgia millennialseveral games from a new micro-niche coincide: management and work with retro overtones. Long live plastic. Long live the video store. In March 2026, two games about 90s video stores were released on Steam by two development teams who didn’t know each other within six days of each other. Neither knew of the other’s work, but both succeeded: they climbed the Valve store’s sales rankings and accumulated thousands of positive reviews. And the whole phenomenon says a lot about the cultural moment we are in. Retro Rewind. With the subtitle ‘Video Store Simulator‘, this game arrived on Steam on March 17, 2026. It was developed by Blood Pact Studios, a two-person team in Canada, and sold more than 100,000 copies in its first four days. The reviews, in the “Overwhelmingly Positive” category. Its mechanics are deliberately simple: you open a video store in the early 90s, order tapes from a catalogue, fill shelves by genre, charge fines for late returns and serve the customer who wants ‘Terminator 2’, of which there are no copies left. There’s even an adult section hidden in a corner and a pirate tape dealer that appears twice a week in an alley. Rewind 99. Six days before,’Rewind 99‘ entered Early Access with an almost identical premise but a different tone. Developed by Gunmetal Games, the game places the player in charge of the last video store in the city in 1999, fighting against the expansion of a streaming service called RentNet. ‘Retro Rewind’ is committed to pure single-player management, but ‘Rewind 99’ it is more complex: RPG-like progression, open world, side missions and online cooperative mode. Reviews within the framework of “Very Positive” and complete exit from Early Access in 2028. ReStory: Chill Electronics Repairs. Let’s go to another somewhat more cozy aspect of nostalgia millennial. ‘ReStory: Chill Electronics Repairs‘, developed by Mandragora and published by tinyBuild, is not about renting retro technology, but about manipulating it. Disassembling, cleaning, soldering and rebuilding cartridges in a Tokyo repair shop in the early 2000s is the central task of the game, which also not short of iconic ambitionas it includes officially licensed Atari consoles such as the 2600 and Jaguar, as well as mobile phones, cameras, digital pets and music players. The player’s work also affects the customers and the destiny of the store. There is a demo in limited playtest on Steam and the launch is scheduled for this year. Stores for millennials. This coincidence is explained by two phenomena that collide and whose fruits sprout here: on the one hand, the store simulator subgenre, which has been established on Steam for years thanks to titles such as ‘Supermarket Simulator’ or ‘Gas Station Simulator’, with thematic inventory management and customer service (with countless variants, from dating games to visual novels) as central mechanics. And on the other hand, nostalgia millennial which is now beginning to miss the latest developments in physical formats, such as cartridges, VHS or DVDs. Result of the pairing: the most endearingly turbocapitalist indie games of the moment. In Xataka | The internet has decided that 2016 was great and worth remembering. But there’s a problem: it wasn’t at all.

The video game has realized that it is no longer culturally relevant. So he’s taking desperate measures

If you have heard about the launch of new ‘Resident Evil’ and you go on TikTok looking to see something gameplay or how to defeat a specific zombie, be careful because you are more likely to end up watching videos dedicated to the back of its protagonist Leon Kennedy than to any weapons guide. You’re reading right: at his back, at his growls and the way he forces a closed closet, and not exactly at his return to Raccoon City. None of this is coincidental. Capcom, responsible for ‘Resident Evil’, has not only launched a tremendously anticipated title from a saga much loved by players, it has built a campaign to generate conversation, desire and, above all, a constant presence on networks. Thirst tweets (messages from fans expressing attraction or admiration for a character), clips designed to go viral and creative decisions aimed at provoking a specific reaction in the audience. fandom It is something that we usually see in marketing campaigns for cinema. A very obvious recent example may be that of the actor Jacob Elordi in the middle of promoting ‘Wuthering Heights‘ being a victim of countless fancams (those clips with images highlighting an actor or character). But no, this time we don’t have a Hollywood star but a fictional character; and the effect is the same. Capcom has joined the wave and in doing so has put many unknowns surrounding the video game industry on the table while beginning to clear up others. Because the question is not why this particular campaign has worked, but why the video game industry needs to do it now. Video games sell but they don’t create conversation The truth is that we cannot say that the video game industry is in the midst of a creative crisis, but rather in a crisis of cultural visibility and, therefore, it is beginning to react with strategies typical of other media. The list of video games that may interest us by theme, gameplay or aesthetics is infinite, but really that wealth remains largely for those who are already in the medium. For the general public, the video game is still something more opaque and specializedcompared to other cultural areas. The audience, even if they are not movie buffs or music fans, can be up to date with the big premiere of the week or a new album by Taylor Swiftbut it is difficult to know about the new game of Hidetaka Miyazaki. And the thing is, not only does it help that you like the product, but also the red carpets, the media interviews and the marathon weeks of promotion. Capcom would kill for this. Thus, we can stay up to date and find out about Zendaya’s new premiere thanks to a viral video talking about the theme of her looks for the red carpet or about Bad Bunny’s new album through a clip of her interview on ‘The Tonight Show’ with Jimmy Fallon. On the other hand, here the video game is at a clear disadvantage and does not generate that type of media attention and following outside of the endemic media. Cinema and music with trends, premieres and their stars constantly cross the public conversationa barrier that the video game cannot break. With few exceptions such as ‘Grand Theft Auto‘or a new generation of’Pokémon‘, few releases achieve a similar level of expectation. We are facing a striking paradox, we are talking about an industry that manages to generate more money globally, but at the same time has difficulties occupying that space in the collective imagination. This disconnection seems difficult to overcome, because although the ideas and quality of many titles are more than remarkable, there is an underlying problem that shakes the world of the industry. While income shows record numbers (the global video game market grew by 5.3% in 2025 to reach $195.6 billion), the truth is that the sector is going through a wave of continuous layoffs that hits both small studios and big companies that seemed untouchable like Epic Games with its totem Fortnite. These dynamics of layoffs, cancellations and restructuring show the structural tension that goes further of the games themselves and make it imperative to rethink, not so much what is done, but how it is presented. Video games have not known how to turn their icons into elements of constant cultural conversation. It is striking how some of its most emblematic characters such as Cloud Strife from ‘Final Fantasy VII’ or Ezio Auditore from ‘Assassin’s Creed’, despite their influence in the sector, barely permeate the broader collective imagination and only become icons recognizable mainly by those who already know the medium. And for this. Trailers or old classic events like the E3 or more recent quotes like Game Awards They are not enough to wake up the interest of the general public for new releases; recognizable “faces” and viral moments are needed. We already had a clue in 2023, if for the world of video games the title ‘The Last of Us’ is a reference, the king of the fancams Pedro Pascal and the HBO adaptation so that, through another format, this story would reach the global conversation, even increasing game sales. In this context, strategies like Capcom’s make complete sense: the aim is not to alter the product, nor the original idea, but to transform how it communicates, positions itself and, above all, how it becomes more visible beyond its own niche. Capcom and the twist “thirsty” New releases, such as in film or music, should also be an event with shared experiences and campaigns that transcend the news and Capcom has taken note. It even seems that the Japanese company has attended the “Margot Robbie school”: just as the actress throughout the promotion of “Wuthering Heights” commented and fangirled with all of Jacob Elordi’s romantic gestures during filming, making him the perfect Heathcliff; Capcom has moved that same logic to the world of video games. With a campaign that reaches not only hardcore … Read more

If you downloaded the wrong game on Steam a year ago, now the FBI is looking for you. And yes, it’s the real FBI

By now, we have all learned to distrust a little of what we see on the internet. Alarmist messages, supposedly official warnings, stories that sound too serious to be true. Therefore, if someone tells us that the FBI could be looking for people for having downloaded a game on Steam, the normal thing is to think that it is another hoax and move on. However, in this case it is worth stopping for a second, because what we see before us does not fit into that usual pattern. The advertisement. As Mein-MMO explainswhat we know part of a clear warning from the FBI itselfwhich has launched an investigation to identify users who may have been affected after installing certain games on Steam. Specifically, the Seattle division notes that these titles included malwaresomething that would have gone unnoticed by those who downloaded them. The time frame is broad, from May 2024 to January 2026, and that is where the agency believes the activity was concentrated. When Valve has to confirm it. The curious thing about this case is that the communication itself with users has had to overcome an obvious barrier, mistrust. Several users on Reddit point out that Valve sent messages to those who may have been affected to inform them of the investigation, but added a clarification that is unusual in this type of notice. The message said: “We can confirm that the message and the linked website are, in fact, from the FBI.” It is not a minor detail, because it reflects the extent to which the context can seem suspicious even when it is legitimate. What games are reached? The FBI has been narrowing the case down to a series of games. Besides, Bitdefender describes them as indie titles with little visibility within the platform, something that could have made it easier for them to go unnoticed for longer. The games mentioned so far are the following: BlockBlasters Chemia Dashverse/DashFPS Lampy Lunara PirateFi Tokenova What were they really looking for?. At this point, it is important to understand what type of threat the cybersecurity sources that have analyzed the case describe. According to the aforementioned cybersecurity firm, we would be facing what is known as an “information stealer“, a type of program designed to collect sensitive data from the device without the user realizing it. Among the information it could extract are credentials stored in the browser, authentication cookies that keep sessions open in different services or even data linked to cryptocurrency wallets. The steps to follow. The agency is asking those who believe they may have been affected to fill out a form specific to provide information to the investigation. As detailed by the agency itself, the responses are voluntary, but they can serve to identify victims of a federal crime and, in some cases, provide access to services, restitution and rights provided for by law. The FBI also adds that the identity of the victims will be kept confidential. Images | FBI | Compagnons In Xataka | There are people earning up to $600 a week talking to strangers. The goal: teach AI to sound human

so you can win a Realme 15 Pro Game of Thrones Limited Edition

One more week, we return with a new exclusive giveaway for the community of Xataka Xtra. The first draw was a 75-inch LG televisionthe second a Nothing Phone (3a) Community Edition of which there are only 1,000 units and now we return with a super, super, super limited product that, in fact, is not sold in Spain: the Realme 15 Pro Game of Thrones Limited Edition. We are going to discover both the device and the mechanics to participate right away, but first it is worth remembering that You can join Xataka Xtra from only two euros per month. This subscription includes access to this exclusive giveaway and all those that will come in the future, as well as unique discounts on digital services, a direct line with Xataka editors in El Consultorio, an exclusive Discord server and much more. And now, yes, the draw. How to participate in the exclusive draw for a Realme 15 Pro Game of Thrones Limited Edition Like all exclusive raffles for Xataka It’s that simple. Make sure you check that box to automatically participate in the exclusive Xataka Xtra draws | Image: Xataka A gesture as simple as a click or a press, depending on where you read us from, will allow you to access this draw and future ones. If you are already part of Xataka Xtra and have participated in previous draws, don’t worry, you don’t have to do anything, so you can ignore this paragraph. As a summary, the draw is as follows: Requirements: be a Xataka Xtra subscriber and resident in Spain (Peninsula, Balearic Islands, Canary Islands, Ceuta and Melilla) Start of the draw: Monday, March 30. End of the draw: Friday, April 10, at 9:00. Winner selection and resolution: Friday, April 10. How will the winner be chosen? From Xataka we will choose a random subscriber and two substitutes. If the winner does not respond within the period stipulated in the legal bases of each draw, the winner will go to the first substitute and, if this does not happen either, to the second. Winning a giveaway does not prevent you from winning in the following ones. You can find the legal bases at this link. Realme 15 Pro Game of Thrones Limited Edition | Image: Xataka Regarding the award, the Realme 15 Pro Game of Thrones Limited Edition has a radically different finish than the standard model, with a black synthetic leather back, gold details inspired by House Targaryen and dragons and a technology that makes the back turn red when exposed to heat. It is a very cool mobile, yes, but also a collector’s item. It is not sold in Spain, but thanks to Realme Spain from Xataka we have the possibility of getting a true fan of the George RR Martin universe to take it home. In Xataka | Subscribe now to Xataka Xtra

We believed that AI was killing jobs in the tech industry. It is actually changing the rules of the game: Crossover 1×41

It is possible that in the future AI will take away our jobs, but at the moment it is being taken away from very few. This was stated in a recent Anthropic study on the impact of AI on the labor market, and this is a perfect perch to present the debate that concerns us in Crossover 1×41. And it is a special edition because we have as a guest Jordi Arrufiof Talent Arena. This event, which is held within the framework of the Mobile World Congress in Barcelona, ​​is aimed at future developers and also senior profiles, and with it we had the opportunity to talk about how AI is changing the rules of the game for professionals in the sector. To begin, we must dispel myths. At least for now, because although there was a time that AI was going to replace programmers, what is being seen according to Arrufí is that The demand for technological talent is increasing. In fact, what is expected is that the impact of AI will cause this technology to begin to create jobs that we cannot even imagine. We also couldn’t imagine that with the rise of the Internet there would be frontend and backend developers or web designers: the same in this case. Many professionals may fear that future, and here the recommendation to be prepared for the future is that these professionals combine your technical capacity (‘hard skills’) with human capabilities (‘soft skills’) such as critical thinking, leadership or communication. The frenetic advancement of AI also makes the ability for continuous learning and adaptability key in these changing times. He vibe coding has changed the paradigm, and has opened this area even to users without basic programming knowledge. Plus there is something striking here. A real opportunity for current professionals and those to come, because if something is clearly taking off it is interest in technological sovereignty. Europe seeks to recover ground against the US and China through investments in chipsFor example. Public funding is especially critical to retaining talent and prevents professionals from emigrate for higher wages. We also had the opportunity to talk about another of the areas of greatest projection: robotics. It is expected a imminent adoption of humanoid robots in industry and in logistics processes. Domestic robots will take longer, no doubt, but what seems clear is that by 2035 the world will be dominated by AI agents and massive advances in fields such as biotechnology. This is not just about AI: It’s about talent, money and who adapts faster and in a more accurate way. On YouTube | Crossover In Xataka | A startup from Malaga is the most used European AI app in the world according to Andreessen Horowitz. It’s called Freepik

Nintendo knows that most people who go to its parks and watch its movies have never touched a video game. and he loves it

The success of the park Super Nintendo World and of the Mario’s first animated film (with a sequel just around the corner that also promises to break the box office) has confirmed what the company has known for years: that its characters are worth as much inside a console as in an outdoor version. The strategy coordinated by Shigeru Miyamoto, creator of Mario, points towards an entertainment model where the video game is only the origin, not the objective. Not just video games. Shinya Takahashi, senior CEO of Nintendo, He has been repeating a phrase for years which sounds almost like a wake-up call: “People see us as a video game company. But we have always considered ourselves an entertainment company.” The distinction is important: Nintendo was founded in 1889 in Kyoto as a manufacturer of Hanafuda cards. It went through toys, taxis and hotels before reaching video games in the seventies. Software and consoles have been its core business for decades, but they were never the only thing the company thought it could do with its characters. The problem is that for a long time all of the company’s forays outside of video games had been failures. 1993: disaster. The most famous case is the live-action Super Mario Bros. movie from 1993. Nintendo transferred the rights through a simple licensing agreement and did not participate in the production. The result was an experiment that It raised only 40 million dollars with a budget close to 50 and which is remembered as one of the worst video game adaptations in history (although over time it has acquired, thanks to its outlandish production design, a well-deserved cult status). Miyamoto himself acknowledged the root of the problem with that film in an interview, and why it took them so long to try again: “We were afraid of all the failures of IP adaptations of the past, where there is a license and a distance between the original creators and those of the films.” The consequence of that failure was almost thirty years without giving up film rights to its main franchises. Nintendo stopped licensing its IP to external studios and only allowed occasional appearances of his characters in films like ‘Wreck-It Ralph!’ or ‘Pixels’, none with real creative control. New adaptations. When Nintendo sat down to negotiate with Universal and Illumination for an animated film, the conversation started from a different beginning. Miyamoto served as executive producer and was involved in every significant decision, from casting to animating key characters. The same logic was applied to the construction of their first amusement park, Super Nintendo Worldin collaboration with Universal and announced in May 2015. Construction of the park in Osaka began in 2017. The investment reached 351 million dollarsa scale comparable to what Universal once dedicated to the Harry Potter franchise. A real game. Super Nintendo World is designed so that visitors feel like they are in Mario’s world. They wear an NFC bracelet with which they interact with the question blocks, collect coins, complete challenges and end up facing Bowser Jr. as the final boss. There is no controller, but there are game mechanics, score markers, hidden secrets, and a slight internal narrative. Attention to detail permeates spaces such as bathrooms and restaurants. Nintendo is doing well. The financial results support the bet. According to Comcast data released during an earnings call, CFO Jason Armstrong noted that Universal Studios Hollywood (home to one of the two Super Nintendo Worlds in the United States) recorded its best gross profit in that period of the year in its entire history, thanks to the impact of the Nintendo park, and experienced an increase in visitors of 15%. The Super Mario movie has also been extremely profitable: 1.36 billion dollars worldwidebecoming in just 26 days the first adaptation of a video game to exceed one billion. It was the second highest-grossing film of that year, only behind ‘Barbie’. New philosophy. There is a quote from Takahashi that sums up this new business philosophy: “We knew that Mario was adored by video game fans, but the park helped us understand that Mario also has non-gaming fans.” and Miyamoto adds: “There are many people who know who Mario is but have never played the game.” The park’s target audience, according to Takahashi, is not any age group or any specific player profile: “It’s all-encompassing, whether it’s someone who knows Mario from the games or a kid who’s never played before.” Mario is an IP that generates value regardless of whether its audience has ever touched a controller. In other words, he is a much more valuable client, because there are no limits regarding age or hobbies. It doesn’t stop, it doesn’t stop. The expansion continues: Donkey Kong Country opened in Osaka in December 2024, expanding the space of Super Nintendo World by 70%. Epic Universe, Universal’s new park in Florida inaugurated in May 2025has its own Super Nintendo World. And there is a version under construction in Singapore. Takahashi has mentioned that franchises such as ‘Splatoon’ or ‘Zelda’ are part of the expansion plans into new media, although there are hardly any specific announcements. Of course, the sequel ‘Super Mario Galaxy’ arrives on April 1. Video games are just one more link in a chain of dividends that have turned Nintendo into a very different company than it was a few years ago. In Xataka | No one would think of leaving ‘Super Mario 64’ on for 14 months. But whoever does it will find a surprise

Europe has just taken a 180-degree turn in its nuclear policy and has left Spain completely out of the game

The backdrop couldn’t be more tense. According to an official statement of the International Energy Agency (IEA)the crisis in the Middle East and the blockade of the Strait of Hormuz have deteriorated crude oil markets to the point of forcing the release of emergency reserves. In the midst of this climate of urgency, the president of the European Commission, Ursula von der Leyen, has broken a historical taboo. During the Nuclear Energy Summit held in Paris, Von der Leyen has intoned the continental ‘mea culpa’: “Europe made a strategic mistake by moving away from a reliable and affordable source of low-emission energy.” The Brussels diagnosis. According to German Wellepoints out that electricity prices in Europe are “structurally too high” and hamper competitiveness. In 1990, a third of European electricity came from the atom; today it is only 15%. In fact, the former Energy Commissioner, Kadri Simson, warned of “serious problem” What it will mean for Europe to disconnect 98 nuclear reactors in the short term without solid support. 200 million euros for the atom. To correct this “error”, Von der Leyen has put 200 million euros on the table from the EU Emissions Trading Scheme. But here we must make a fundamental stop to understand the debate: this money is not destined to build traditional macro nuclear power plants like the ones we know, but to the Small Modular Reactors (SMR). It is not nuclear as we know it. As detailed Spanish Radio Television (RTVE), the new strategy seeks to reduce risks for private investors and create “regulatory sandboxes” for these SMRs to be operational in the early 2030s. This nuance dismantles much of the current noise: Spain is closing traditional first and second generation reactors that have exhausted their design life. The EU is not betting on reviving that old model, but rather on financing SMR technology that is not yet commercially viable on a large scale. France: sovereignty on the lectern, protectionism on the border. The great winner of this turn is Emmanuel Macron. Coinciding with the 15th anniversary of Fukushima, the French president defended in Paris that nuclear power is Europe’s shield against hydrocarbon blackmail. However, behind this speech lies a fierce protectionist strategy, since France acts as an electrical “plug”. While Germany pays more than €100/MWh for electricity and Spain or Portugal register zero or negative prices due to their enormous wind and solar production, France blocks the Pyrenean interconnections. Paris needs to make profitable at all costs an investment of 300 billion euros in its nuclear park. Passing up Iberian solar energy would put downward pressure on its prices. Thanks to this wall, France has broken his record exporting 92.3 TWh to its northern neighbors, pocketing 5.4 billion euros, while criticizing the Spanish model as “unstable.” And the situation in Spain. On the one hand, the Peninsula is the continent’s gas lifeline. The country owns 35% of the LNG storage capacity of the EU thanks to its seven regasification plants. But this fortress has run into a diplomatic obstacle. Following President Pedro Sánchez’s refusal to support the military offensive in Iran (under the slogan “No to war”), the United States has threatened Spain with a trade embargo. Taking into account that the US supplied 44.4% of Spanish gas in January 2026, the consequences could be notable: analysts predict increases of up to 18% in the gas bill and 17% in electricity bills. To escape this fossil dependence and not waste renewable energy when prices fall to zero, Spain has activated a shock plan silent. In a single month (January 2026), Spain connected 57 megawatts worth of batteries to the electrical grid, more than in the previous three years combined, preparing to store its cheaper energy. The decline of the green agenda? Von der Leyen’s turn is not only energetic, it also has deep political significance. In an opinion column in The Countryjournalist Claudi Pérez accuses the president of the Commission of inoculating a “Trumpist virus” in the EU. By stating that Europe “can no longer be the guardian of the old world order”, Brussels relegates the green agenda and the rules-based international order to the background, moving towards a more militaristic and deregulatory vision. This discontent was highlighted with the protest of Greenpeace activists breaking into the Paris summit shouting “Nuclear energy fuels war.” Europe finds itself trapped in an unsustainable contradiction: it showers public money on nuclear promises for the next decade, assuming the risks of foreign uranium, while blocking its borders from the sun and southern winds that already produce cheap energy today. Image | Audiovisual Service and Clickgauche Xataka | Spain and Portugal would love to share the “free” energy they are generating these days. The problem is called France

How to create a game with multiple choice questions on any PDF to study with the help of artificial intelligence

Let’s explain to you how to create an interactive multiple choice game to help you study anything. We are going to do it with Claudeand you will only have to upload any PDF with the theme you want, and the artificial intelligence It will process its content and ask you questions about it. For this we are going to use the Claude’s artifactswhich means that they will be fully interactive games. In our case, it will be a test type, with several answers of which there is only one valid. So, if you click on the correct answer it will tell you that it is true, and if you click on the incorrect one it will correct you by giving you all the information about why it is not like that. The positive part of using Claude is that you only need a prompt and it will generate the game artifact for you. However, you should keep in mind that all PDFs you upload will be processed by AI, and that could be stored on servers of the company. Therefore, be careful about uploading files that contain private information. You should also keep in mind that AI is not infallible, and that there may be errors and hallucinations, so it is advisable to verify the answers by other means. In addition, you must also make sure that the PDFs you upload have accurate information. Create your multiple choice question game The only thing you have to do to create your game is write a prompt with which ask the AI ​​to create an artifact and describe the type of game what you want You can start with something simple like the following: I want to create an artifact. This artifact will take the information from a PDF that I upload, and will generate a series of multiple choice questions to learn the content. You will do this using Claude, who will analyze the content of the PDF, detect the most important themes and then generate the questions. Once you write the prompt, Claude will generate the game in a few minutes. At the top prompt you can specify anything you want about the game, both specific mechanics and adding a scoring system such as the number of questions or even the colors of the buttons. Then, on the left side, a window will open where you will be able to start your game. For that, the normal thing is that you simply click on the indicated option and upload the PDF from which you want the questions to be generated. Then, in my case I had to choose the number of questions, and then click on the start button below. When you upload the content and start the game, Claude will begin to analyze the content of the documentunderstanding what it says and based on its information to generate questions. After analyzing the content, the game will start asking you questions. As we have asked it to be a test typeit will ask you questions with several possible answers, and you will have to click on the one you consider to be the correct one. If you got it right, it will tell you. But if you fail to choose the correct answer, it will also indicate the failure. In my case, below the correct or incorrect answers, a fragment of the text appears in which it tells you the correct answer. It is not necessary to stay with the first result. If when you try it you are not convinced, you can return to the conversation and ask Claude for changesspecifying the things you want to change or those you want to add or remove. It will then regenerate the artifact from scratch with your instructions. Save your device to use whenever you want Once you have the device to your liking, in the upper right part of the screen you must click on the down arrow button next to where it says Copy. When you do it, click on the option Publish artifact. This will upload your creation to the servers and keep it saved. By publishing your artifact, anyone will be able to find it, and you will also be given a link to share it. But most importantly, in the artifacts section there is a tab Your artifactsand when you click on it you will see all those that you have created. This will be a good way to reuse the game you created whenever you want. In Xataka Basics | Claude: 23 functions and some tricks to get the most out of this artificial intelligence

The Galaxy Ultra already had a scandalous screen. The Galaxy S26 Ultra directly changes the rules of the game

I don’t want to waste my time talking about seniority, but I’ve been dedicating myself to current technology and video games for more than a decade and I can say that, at this point, few things surprise me. There are evolutions and functions that are cool, but on very few occasions it is something groundbreaking. Then Samsung arrived with the screen of the Galaxy S26 Ultra and its privacy mode. And I tell you what it is one of those things that you have to see to believe. In the first impressions of all Samsung Galaxy S26 We have already told you the essentials. The South Korean company has put a lot of effort into providing its new models with artificial intelligence functions. According to their estimates, more than 80% of users see value in the features of AI and we have a call assistant to avoid the SPAM, agents who perform actions for usa photo editor to which we give commands with prompts and other functions that make more or less intense use of AI. However, what I have noticed the most is something done so that you do not ‘focus’ on the screen of the one next to you: the new privacy screen. It is a mix between software and software that is explained simply. Have you seen one of those tempered panels that are tinted so that they can only be seen from the front so that curious people can’t see anything? Well, that’s what the Galaxy S26 Ultra screen does. Yes with him S24 Ultra they introduced an anti-glare screen that worked very, very wellthey have now added another layer of technology and functionality. The operation is simple and has to do with the pixel matrix of the OLED panel. We have pixels that emit in a narrow spectrum and those that emit light in a wide spectrum. When privacy mode is not activated, the screen lights up all the pixels, allowing it to look great both from the front and at any angle. But, when we activate the new privacy mode, pixels that emit light in the wide spectrum are turned off. And that’s the trick. When that happens, as users, we notice that the brightness drops a little, but also that we can only see the screen if we are completely perpendicular. If we start to tilt the phone, we quickly lose the angle of vision to the point that at 30 degrees it is very difficult to see anything. In practice, whoever is next to you on the couch, on the train or on the bus, will not see anything at all on your screen. And this is great in terms of privacy, but also in terms of security. Because let’s see, you may be thinking that it is ideal so that no one sees your conversations. Telegram or a mischievous eye that tries to take a look at the gallery or the bank app. And yes, it’s useful for that, but also so that your PIN or important notifications don’t get caught. Because There are three ways to activate this mode: Activated at will in full screen. Activated when we run certain apps in full screen. Notifications only. For example, I don’t care if they see my Telegram, but I don’t care if they take a look at my photo gallery. So I can set it to turn on when I open the gallery and turn off when I exit. But, also, I can add another condition: When there is an app that asks for my PIN, it is automatically activated to hide the process. And the truth is that it works like a charm: it’s fast, transparent for the user once we configure it for the first time and… you don’t see anything, really. I know it sounds very “source: believe me”but in the photos and video above you can see it in operation. In addition, it is not tied to Samsung apps, but to anyone. And it also works with notifications, hiding only the notification bar at the top. Now, it has a catch. You may have noticed that I said “the screen of the Samsung Galaxy S26”, and there is a reason: It is a technology reserved for the most expensive model. We already saw this with the anti-reflective finish of the S24 Ultra and it is a decision that I understood. It is logical that manufacturers save exclusives for their most ambitious models. However, here we are no longer talking about a function to keep gossip away: we are talking about something focused on improving privacy and security. I think that little brothers should have it. What’s more, I think all brands should step up and copy this function. It’s going to make cell phones go up in price, yes, but the truth is that I prefer something like this to cell phones that are increasingly more and more powerful and with more and more –very expensive– RAM for AI functions. From now on, this Samsung ‘invention’ has become something to which I am going to pay close attention. And surely there is someone who doesn’t like anything: to manufacturers of tempered glass with privacy function. Because I have one from a very well-known brand and it works well, but it is a pain in many circumstances and, in addition, it interferes too much with the brightness sensor. That does not happen in this Samsung implementation. Samsung Galaxy S26 Ultra, 512GB, Smartphone with Galaxy AI, 200MP Camera, 12GB RAM, 5000mAh Battery, 3 Year Manufacturer’s Warranty + 1 Extra Year, Cobalt Violet Color (Spanish Version) The price could vary. We earn commission from these links Photos | Xataka In Xataka | It’s not that AI makes us stupid: it’s that we are surrendering to it

how to install any game or application with PlayCover

We are going to tell you a method with which you will be able install any iOS app on Mac, using an open source program called PlayCover. What this application does is allow you to install applications from their IPA file, which is like Android APKs or Windows EXEs. This is a method with which you can do what Apple doesn’t want, but It also has some negative aspects that is worth knowing. We’ll start with them, and then we’ll tell you how to proceed. What’s wrong with PlayCover The main negative aspect of PlayCover is that we will use the IPA applications for the iPhone or iPad. These are versions of applications that have not been optimized for macOSwhich means they may not be able to be used correctly. In some cases, such as the Instagram app, we will find that we cannot click on the login fields, because they are touch-sensitive. The apps also do not adapt well to the size of the windows, and in general the operation can be far from optimal. Yes indeed, iPad version is launched of the applications something to take into account regarding their size. PlayCover is an application that is in constant development, and they ensure that its objective is that all applications work natively, and even be able to use controllers with the games you launch. The tool is open source and totally secure, and compatible for Macs with Apple M chips. Furthermore, the other drawback is that you will have to get the IPA files yourselfalthough there are pages like decrypt.day which are repositories where you can get them. There will always be a risk that applications come with malware or bugs, so extreme caution is advisable. How to use PlayCover The first thing you have to do is enter the PlayCover website, whose address is playcover.io. In it, you can go to the downloads section and download the latest available version. Install the file you download like any application. Once you open the application after installing it, you have to go to the section Applications. In it, click on the + plus button or on Import IPAand choose the file that you have obtained from an application or game on your computer. Then PlayCover will proceed to install the app on your Mac natively. When the application or game is installed, it will appear in the Applications with its icon. You can install more by clicking on the + button that will appear at the top. And that’s it. By double clicking on an installed application you will launch it on the Mac. Sometimes it is advisable to maximize it so that it takes up the entire screen and you can see it in its entirety, because in the window with which they open sometimes part of the interface is covered. In Xataka Basics | Privacy in macOS: guide to setting up your Mac and options available to protect it as much as possible

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