Much of the world economy right now consists of setting up data centers. And there is already a game on Steam that simulates it

Surely what you want most when you come back from work is to turn on your PC or console to play a work game. There is not an ounce of sarcasm in this phrase, since for some time now games that are about that, about working, have become popular. And I don’t mean a ‘stardew valley‘ farm management or a ‘Animal Crossing‘mortgage payment: I mean games that are, directly, a second job. There are cleanof be an IT in a company, as a worker supermarket or of construction worker. Also being in charge of a data centerclear. With all the boom in data centers that have drunk the ram market and SSDs, it is possible that you can’t build a PC new because RAM is through the roofbut you can always fulfill the fantasy of being that person who has the power to set up servers and wire everything in their hands. Is called ‘Data Center‘, and as a game to learn how data centers work and turn off your brain, it is… interesting. The game of having an after-work job setting up data centers Don’t think of this game as a construction game like ‘The Sims‘ and the like. Here you already have the space and what you should do is internal management. You must buy the frames to install the racks, servers and switches, but not crazy, but depending on the needs of the clients who hire your services. Once you have the equipment, it is time to interconnect them with the Ethernet cables that link systems within the same rack, but that must also physically go to other platforms. The easiest thing is to pass those cables through aluminum structures hanging from the ceiling, and once you think you have everything ready, it’s time to turn it on. This is when your customers’ traffic is represented by light balls that travel along the cables. Those little balls have their reason because as things progress, Your clients will ask for more and more bandwidthand you will have to start managing and prioritizing. Equipment also breaks, so you will have to go to the PC to order spare parts or upgrades to have greater computing capacity. The idea is to create the perfect system with the best possible data flow, without bottlenecks and without wasting resources, carefully scaling to offer each client what they need and not oversizing. Those little balls represent data traffic. Each color is a customer It is, in short, a work game that can be repetitive, but that is why it works so well. In this type of titles you do not have to solve puzzles, You don’t have to be skillful with the controls or think too much. They are ideal for turning off the brain while we do a repetitive task and simply focus on what we have to do and what clients ask of us. It sounds like the most boring thing in the world, that second job that I mentioned at the beginning of the article, but they are perfect games to turn off the brain while we have a podcast in the background or something like that. In the comments of this particular ‘Data Center’, players highlight the “teaching” aspect and, despite the limitations of some systems, how realistic it feels. The store from which we must order the components Now, it is not a simulator. In the comments, players who claim to work in data centers point out that, although it is curious and represents some things very well, there are others that do not fit reality and technical options are missing such as VLAN systems or managing something as basic as power cabling. The best thing is that it costs nine euros and, if you don’t click on the first two, you can request a refund on Steam very easily. In the end, it is not a game for everyone. No game is, really.but ‘Data Center’ is one more of that much talked about wave of work games that is appearing recently. Because managing a data center may not be your thing, but for example, restore retro games or manage the latest video store of the city before Amazon eats it. Images | ‘Data Center’ on Steam In Xataka | It seemed like a game of imitating movements. It was actually diagnosing autism better than many clinical tests

Like ‘the Sims’, ‘Inzoi’ simulates your real life in a video game. The difference is that it takes it very seriously

Within just over a week, the life simulator ‘Inzoi‘It will reach computers around the world. The first impressions about the same They are landing And all speak of the impressive graphic effort that involves their recreation of the everyday, as well as the differences and similarities with the other milestone of the genre, ‘THE SIMS‘. However, its characteristics mainly derived from its origin, South Korea, raise many other doubts about their acceptance beyond the Asian market. 20 years without life simulators. ‘The Sims’ is one of the most famous video games of all time, among other things because it dazzled an important public sector that did not usually play, long before the term casual It became fashionable with the advent of mobile devices. However, the last main installment of the game, ‘The Sims 4’, was launched in 2014. With a Fifth Discarded delivery and the transformation of the franchise into a free-to-playits original model is exhausted. Does it make sense that there is a game that intends to revalidate the throne of life simulators? The big difference. To say that ‘The Sims’ is a game that aims to replicate everyday life is the same as saying that’The Simpsons‘It is a reliable portrait of an American family. Or, for not getting out of video games, which ‘Simcity‘He is a realistic urban manager. Soft or more strident, everything is portraits softened by satire, because in Western society we are unable to look at ourselves without the filter of cynicism and self -parody (or, in the case of ‘Simcity’, of bleeding criticism). That is the big difference with ‘Inzoi’, which takes very seriously its replica of real life. Such is life. In fact, that is the main criticism that is falling to ‘Inzoi’: “Not having understood“That ‘The Sims’ that supposedly imitates, between the scandalous realism of Unreal Engine and the possibility of climbing our own gestures, physical and movements. Or that complex system of reactions that makes our relationship evolve with the rest of the characters as we behave with them, in a maze of social ties that impacts the city’s own growth and the map. An amusingly ambitious concept that distances itself from ‘The Sims’, which more than a life simulator was a mischievous omnipotence: put your SIM in the pool and remove the stairs, to see what happens. Pure Korea. Possibly, the greatest “problem” to which Inzoi will face when penetrating in non -Asian countries, once the widespread glare passes before their graphics, it is his spirit so typical of Asian simulators and role -playing games: the need to take it seriously. Of course, in ‘Inzoi’ we can do the goat as in a ‘GTA’, but a karma system will protect the digital universe from excessive riot, which is what the European or American player tends: to force the limits of the games and simulation. There is nothing more to see a game of ‘GTA online’ to understand to what extent is the simulation of very different shapes between opposite points of the globe. Our simulator is social networks. Don’t we like simulation outside of China or Korea? No: rather We replace it with social networksthat cover our aspirational and voyeurist needs. We do not build complex and digital replicas of ourselves in video games, because that is our Twitter, Bluesky and Instagram profiles, where we perform a life that we want to pretend or that we long to carry, often raising it in a harmless and playful way. The greatest obstacle before him ‘Inzoi’ is that, without knowing it, we have already created the perfect simulation. And without the need for latest generation computers. In Xataka | ‘Inzoi’ wanted to be the new ‘The Sims’, but the crisis that social simulators live has also ended their expectations

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