How the game invented the “Sanity roll”

In ‘Dungeons & Dragons’ Nobody closes their eyes to a monster. Seeing it is synonymous with a confrontation (you can always run away, but without losing sight of it, just in case). But in the first test session of ‘The Call of Cthulhu’, in 1981, something unexpected happened: the players began to cover their eyes, hide in corners, run away up stairs. And that inspired him to reflect pure panic in his game. The primal terror. When Sandy Petersen (zoologist by training, enthusiastic role-player, Lovecraft devotee since he was a teenager) was commissioned by Chaosium to develop a game based on the Cthulhu Mythoshorror role-playing games practically did not exist as their own genre. In 1981, the market was dominated by ‘D&D’ variants. There were terrifying monsters, undead, demons, but the mechanical framework was always the same: characters armed to the teeth who stoically absorbed the damage of their enemies. Fear had no representation in the rules. The referent. The Lovecraft stories that inspired the game ‘The Call of Cthulhu’ demanded just the opposite. Its protagonists are not heroes: they are academics, journalists, doctors from the provinces who stumble upon a truth that the cosmos has been hiding for millions of years. The simple revelation of reality does not inject them with legendary courage to face these dangers, but rather destroys them. Translating that into a game system required new tools, new values ​​to measure. How it works. Whenever an investigator is faced with something his or her mind is not prepared to assimilate, the Game Master asks for a Sanity roll. The player rolls a percentile die (usually two 10-sided dice) and compares the result with his Sanity score: if he rolls equal or less, he passes the crash and loses a smaller number of points; If it fails, the loss is more severe. The Sanity score starts from a maximum value equivalent to the character’s Power characteristic multiplied by five and decreases throughout the game with each disturbing encounter. When the loss in a single roll exceeds five points, the character suffers a crisis of temporary insanity: he may become paralyzed or develop erratic behavior that the Game Master dictates on the fly. If Sanity drops to zero, the character is permanently deranged and passes into the hands of the Director. There is a recovery mechanism (rest, therapy, certain successes in research) but the system is calibrated so that the trend is always downward. How it was born. As Petersen explainedthe direct inspiration for the Cordural mechanics was an article in the magazine ‘Sorcerer’s Apprentice’ in which the authors proposed a kind of mental stability statistic. If the character failed a roll, that statistic went down permanently. This idea of ​​a statistic being reduced shocked him. He took the fundamental idea, called it Sanity, made it the lynchpin of the game, and instead of lowering it only on rare occasions, decided that almost every encounter and every event would reduce it, until the investigators could end up becoming mental ruins or even mindless monsters. What happened. In the first game he led after developing the system, as counted in Xwhile narrating how a horrible claw emerged from a portal in the air, something unexpected happened: one player announced that he was covering his eyes, another went to a corner of the room and turned around, and a third fled up the stairs. Petersen was taken aback: in ‘D&D’ no one would ever try to avoid looking at a monster, because seeing it implies information that could be useful. At that moment he understood the true potential of the Sanity rules: they were not just another weapon in favor of monsters, but a mechanic that pushed players to behave in a way that fit this world they were building, a far cry from the fantasy in which ‘D&D’ monsters are almost everyday. Other systems could describe fear, but Sanity made players practice it. Extreme sanity. Petersen’s initial version of Sanity was more extreme than the one that made it to the game: he initially decided that it could only decrease, never increase. It was those responsible for Chaosium who convinced him that this idea was too negative even in a game about Cthulhu. Petersen relented, but later discovered that the ability to regain Sanity makes the system more agonizing, not less, because it tricks players into believing they can save their characters. And we already know that that is very complicated. The mansions of sanity. Since then, Sanity mechanics have influenced all subsequent role-playing horror. The first video game to explicitly pick up that heritage was ‘Eternal Darkness: Sanity’s Requiem’, whose crazy effects mechanic was patented by Nintendo in 2005. Eight years later, ‘Amnesia: The Dark Descent’ brought the mechanics to first-person horror for PC, where darkness and the sight of monsters drain mental stability with progressive visual and sound consequences. Header | Photo of Timothy Dykes in Unsplash / Thomas Quine

If anyone believed that AMD was going to put sanity in the financial binge of AI, AMD brings you bad news

AMD has presented some growth forecasts that have surprised the market: 35% on average annually over the next three to five years, with the AI ​​chip business in data centers growing at an average of 80% in the same period. The company estimates that the total AI chip market will reach $1 trillion by 2030. While AMD has lagged the competition in terms of AI so far, its historic agreement with OpenAIthe specific hardware that is in development and the recent statements by Lisa Suseem to be turning their strategy around. In Xataka Spain wants its own public Hugging Face. The problem is that he is late to a battle that already has winners. An unusual message. AMD has historically been a conservative company in its financial projections. Its CEO, Lisa Su, has been characterized during the years she has been at the helm by a generally prudent and realistic discourse. that now embrace these figures Such optimism represents a notable shift in their communication strategy and signals the extent to which the technology industry is assuming that demand for AI infrastructure will continue to skyrocket. The context of the promises. amd affirms that the largest data center operators are accelerating their investment plans, when just a year ago they predicted a slowdown. According to Su, cited per Bloomberg, these companies see “real value in their businesses” with AI and the pace of infrastructure construction “is not going to stabilize.” The company also claims that its agreements with OpenAI and Oracle could generate tens of billions of dollars in annual sales by 2027. {“videoId”:”x8jpy2b”,”autoplay”:true,”title”:”What’s BEHIND AIs like CHATGPT, DALL-E or MIDJOURNEY? | ARTIFICIAL INTELLIGENCE”, “tag”:”Webedia-prod”, “duration”:”1173″} Why it can be dangerous. AMD is buying into the same hyper-optimistic narrative that have sold NVIDIA and OpenAI about the future of AI. The problem is that the entire technology chain is simultaneously betting on a scenario where the demand for AI chips grows exponentially without brakes. If expectations are not met, because AI models do not generate the expected returns or because OpenAI and other startups do not obtain sufficient funding, the correction could be brutal. Bubble symptoms. Investors like Michael Burry They have already started betting against companies in the sector, even accusing the technology giants of inflating their figures by artificially extending the useful life of their chips to reduce depreciation. Softbank, for its part, sold a few days ago a $6 billion stake in NVIDIA, although assures which was not due to concerns about valuation. The indications that the market may be overheated they multiply. In Xataka OpenAI has released GPT-5.1 with two personalities because 800 million users do not want the same AI Between the lines. AMD needed this coup. Although it has doubled its price this year, it is still second to NVIDIA in the AI ​​accelerator market, the most lucrative segment of the sector. Intel, its traditional rival, doesn’t even have a viable product in this market. To achieve its objectives, AMD is committed to its MI400 chips and the Helios systemwhich will arrive in 2026. Several analysts consider these goals “somewhat aggressive” and “aspirational,” according to collects Reuters. What’s coming now. The company promise reach a double-digit share in the data center AI chips market in the coming years. It remains to be seen if her ability to execute, proven during the Lisa Su era, is enough to transform these projections into reality or if, on the contrary, we are facing another symptom of an industry that has lost touch with caution. Cover image | AMD and İsmail Enes Ayhan In Xataka |Companies are turning their workers who know how to use AI into “stars”: the new labor gap (function() { window._JS_MODULES = window._JS_MODULES || {}; var headElement = document.getElementsByTagName(‘head’)(0); if (_JS_MODULES.instagram) { var instagramScript = document.createElement(‘script’); instagramScript.src=”https://platform.instagram.com/en_US/embeds.js”; instagramScript.async = true; instagramScript.defer = true; headElement.appendChild(instagramScript); – The news If anyone believed that AMD was going to put sanity in the financial binge of AI, AMD brings you bad news was originally published in Xataka by Antonio Vallejo .

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