two researchers have found how to approximate it within the game

‘Minecraft’ seems, at first glance, to be the last place we would go to look for a mathematical constant associated with perfect circles. Its world is made of cubes, its landscapes rise block by block and almost everything we see in the game has edges. That is precisely why what Molly Lynch of Hollins University and Michael Weselcouch of Roanoke College have done is so striking: finding a way to approximate π within Minecraft without turning the game into a conventional calculator. What are we trying to calculate?. π It is the constant that appears when comparing the length of a circle with its diameter. It is an irrational number with infinitely many non-repeating decimals. On paper, it seems like an idea inseparable from continuous geometry, of clean circles without edges. ‘Minecraft’ plays in another terrain: everything there is represented by discrete units. That is why the challenge is not only to obtain a number, but to translate a mathematical idea into a gridded world. Too heavy a possibility. ‘Minecraft’ has already proven to be Turing complete, a technical way of saying that, in theory, any program can be implemented within the game if the right mechanisms are built. This opens the door to calculating π as a machine would do, with logical instructions transferred to the universe of blocks. But Lynch and Weselcouch didn’t want to solve the problem by brute force. Translating records, logical operations and steps of an algorithm into ‘Minecraft’ actions would have turned a teaching idea into a huge and inaccessible construction. The choice. Choosing was not a whim, explains Spektrum. Lynch and Weselcouch wanted to bring mathematics closer to young people, and they saw the game as a particularly useful tool to do so. The point was not to demonstrate that Minecraft could replace a computer or to search for a particularly brilliant approximation of π, but rather to take advantage of its internal rules to construct a comprehensible explanation. That’s why his work explored relatively accessible methods for calculating known constants within the game, without turning the experiment into a difficult-to-follow technical demonstration. The darts method. The mathematical key chosen by Lynch and Weselcouch was a technique known as the Monte Carlo method, which the aforementioned publication explains with a very simple image: throwing darts at random against a circular target inscribed in a square. If all the impacts fall within the square, but only some within the circle, the proportion between them allows us to approach π/4. Then it is enough to multiply this result by four to obtain an estimate of π, although we are always talking about a statistical approximation. The translation to the game. Lynch and Weselcouch brought that idea to ‘Minecraft’ by first building a kind of red circle with a radius of 11 blocks, then enclosed within a blue square. From there they needed random events that could be counted, which they found in two creatures in the game: the slimes, which continue moving even if there are no players nearby and change direction at random, and the zoglins, which kill them. To record these eliminations, they used hoppers, funnel-shaped blocks capable of automatically picking up objects that fall on them. The final figure. The researchers recorded 619 dead slimes, of which 508 were eliminated within the circle, and with that data they arrived at π ≈ 3.283. To do this, they compared the deaths recorded within the circular area with the total deaths in the square. It is not a particularly precise approximation, and Lynch and Weselcouch do not hide it: the method would gain precision with a larger structure and with many more recorded deaths. But that limitation does not ruin the proposal. On the contrary, it helps to understand that the goal was to turn an abstract mathematical idea into something visible within Minecraft. Images | minecraft In Xataka | If you had any hope of buying a Steam Deck OLED at a good price, the RAM crisis has something to tell you

Its arrival in Spain and the approximate date of its global presentation are confirmed.

At the end of October last year, the launch of the new Xiaomi 15 and 15 Pro in China. A series that has its loyal followers and in which work continues to take the best possible photography. Already waiting for the next one Xiaomi 15 Ultra whose release date is already known with an international debut. It had recently been reported that its presentation had been postponed. A strange moment, since it would always have been presented shortly after the launch of the first models in the series, such as this time the Xiaomi 15 and 15 Pro. A mobile phone that is of great importance due to the change of direction of the Chinese brand towards more expensive mobile phones and thus moving away from being known as a reference in the medium and low range. Xiaomi’s goal is to be recognized as a premium brand and the Ultra models are achieving their goal, so there is more interest than ever in knowing the details of its next Xiaomi 15 Ultra. Wei Siqi, general director of Xiaomi’s mobile marketing department, said that the mobile will arrive next month of february. She has not been the only executive who has referred to the next Chinese flagship, and Lu Weibing, president of Xiaomi Group, has confirmed that the Xiaomi 15 Ultra will make a global debut. The executive, according ItHomeindicated that Xiaomi’s goal is to sell its new mobile phone simultaneously throughout the world, and according to the leak, the countries mentioned are Turkey, Indonesia, Russia, Taiwan, India and those of the European Economic Area (EEA) among which would be Spain. From the Xiaomi 15 Ultra, according to Xiaomiuisome information has been leaked such as support for eSIM, a chip designed by the Chinese brand itself (in order to improve battery efficiency and help the main one), IP68/69 certification, 90 W fast charging , 6.7-inch screen and another of the important protagonists, the Snapdragon 8 Elite. All this to bring your next smartphone to compete against the next Galaxy S25 Ultra, the iPhone 17 and many other flagship phones that compete every year for the market share of premium range phones that year after year are collecting the interest of a greater number of users. And it is an important moment for the Chinese brand, since 2024 It’s been a great year with sales figures that have placed it as the manufacturer that grew the most compared to last year with a full 12% and obtained a 14% market share; It came quite close to Apple and Samsung to continue establishing itself as one of the most attractive brands both in mobile phones and in its items for the smart home or its electric vehicle.

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