In the E3 of 1995, PlayStation only needed two seconds to destroy Sega. And changed video games forever

On September 29, 1995, many Spanish buyers were made with a new console, the first of a company known for its camcorders, Walkman, Discman and TVs. 30 years ago, Sony launched the PlayStation In Europe, but before arriving he had already left a victim on the way: Sega with his Saturn. And everything was forged for two seconds in the First E3 in history With one of the oldest trolls of video games: that of “299”. From an audio chip to the PlayStation. Before reaching that point, we go with some context. Sony was not a video game company. In fact, within the Japanese giant, few believed they painted something in that segment. However, there was Ken Kutaragi, PlayStation’s “father”. He was watching his daughter play family, Our neswhen Kutaragi realized the potential of video games. He raised it, but Sony went on the subject. A few years later, Nintendo needed an audio chip for the Supernesand there was Kutaragi, secretly working on the design of the SPC700 which contributed so much to the history of video games and the audio of the Nintendo console. He did not end up fired from Milagro, since his bosses enraged when they found out. But well, little by little they were entering and Kutaragi had to be a heavy championship because he got Sony and Nintendo to collaborate in the development of the CD super nes, or the Nintendo PlayStation that today is a museum piece. Nintendo’s betrayal. The problem? Nintendo did not see with good eyes that a company like Sony won power in the world of video games and, just when the great association was going to make the world known, Nintendo hit a flying: he associated with Philips and gave them five of their franchises to do what they wanted. It was Nintendo’s biggest error. Not only Philips shattered ‘Mario’ and, above all, ‘Zelda’ With tremendously bad games for CD-Ibut it enraged Sony in an unimaginable way. If they were not fully convinced, they were now clear that they should humiliate Nintendo. They got to work and, from that betrayal, the PlayStation was born. Now we had to present it well, and the First E3 in historythat of 1995, was the ideal scenario. … at “299”. Nintendo went with the failure of Virtual Boy under the arm and with rumors of Nintendo 64 (Which had a few years of development), but there was another company that did new: Sega. The other Japanese video game giant would be a stone on the Sony road if things did not do well, and within “doing things well” comes to put an attractive price. It was the first console, I had to work. In fact, both were the ones that had to win the most and lose at the fair because they had already launched in Japan, but the price they would mark for the United States would be key. Sega crossed the puddle with his Saturn and announced that it would cost $ 399 (also 399 pounds in the United Kingdom and 79,990 pesetas in Spain). Sony needed a blow of effect, and that was when this moment happened: THE GREATER TROLLE OF THE VIDEOGUES. What you just saw is well known, but no less shocking 30 years later. After a long speech on the history of the company and about the benefits of both the machine and the CD, a new format at that time, Steve Race, president of Sony América took the stage and, of course, you will imagine that someone like that would rise to give another long monologue. But not. “Two Nine Nine”. 299. And got off the stage. Those two seconds, followed by applause and cheers, were enough for PlayStation to “win” that first E3. Already My partner Rafa Márquez commented in Vidaxtra: The best possible mixture between a troll and a masterful marketing. It was 100 dollars cheaper than Sega Saturn, had the favor of many developers, was a good CD player and there were not only Japanese games, but others very focused on the western public. In addition, it was the fact that everyone was going to highlight, the one who wanted the press and the players. The tip. It was a master play, but although the story has given a good weight when it came to make Sega stumbled, the truth is that Sega itself had made many merits to end as it ended. To start, Saturn was a face, but also very complicated. The 2D games and Arcade conversions were great, but to squeeze the machine you had to develop for the two processors it had. Besides, The launch in stores was disastrous when produced by surprise. It was a complication because the tools are not as simple and accessible as today, but on the other side you had a playstation for which it was much easier to develop, in addition to giving some other advantage in Royalties. And with Saturn, but above all with DreamcastSega lived an internal civil war between the divisions of the United States and Japan. That is, the “299” was a push that accelerated the fall of the company, but that Sega did not need anyone to stagger. History. In the end, the market put each in its place. For less than ten million Sega Saturn, Sony placed more than 100 million of that first playstation. Only ‘Gran Tourism‘He sold more than Saturn herself and, although Nintendo was better with the almost 33 million Nintendo 64 sold, she was late and with cartridges, losing the favor of companies such as Square Enix and many other developers who saw that the CD was a more favorable format. That “speech” of Race is medium history, but also of marketing and one of my favorite moments in these video game presentations. As a curiosity, as we are condemned to repeat history, in 2014 something similar happened with results, again, favorable for Sony. Microsoft announced that its Xbox One It would cost … Read more

Five offers in technology and video games with discounts of up to 58%

The English Court will have a wide variety of offers in its campaign throughout the weekend Tecnoprecios. That is why in this article we have gathered some of the best offers of this campaign and those offers that, although they do not belong to it, are quite interesting for their value for money. Samsung TQ55S85FAUXXC by 999 eurosan OLED TV with a 55 -inch screen. LG Gram (15Z80T) by 999 eurosa laptop with theoretical autonomy of up to 27 hours of use. ‘Lego Horizon Adventures‘ by 29.90 eurosthe last adventure starring Aloy that has been launched in its version for Nintendo Switch. ZTE NUBIA FLIP 2 by 539.90 eurosa folding mobile with a very tight price. IROBOT ROOM PLUS 405 COMBO by 399 eurosan Autowash Base Robot. Samsung TQ55S85FAUXXC As usual, El Corte Inglés has launched a huge number of offers on televisions, but one of the most interesting for their value for money is the Samsung TQ55S85FAUXXCwhich has dropped to the 999 euros (41%discount). It is a smart TV that stands out mainly for its 55 -inch OLED panel, but also for its compatibility with HDR10+its native 100 Hz soda rate or the compatibility with the voice assistant Alexa. Samsung TQ55S85FAUXXC (OLED, 55 inches) The price could vary. We obtain commission for these links LG Gram (15Z80T) If we talk about laptops, one of the most interesting options within the offers of El Corte Inglés is the model LG Gram (15Z80T)whose price has fallen to 999 euros (33%discount). It is a laptop that weighs 1.3 kg, which comes with artificial intelligence functions Gram Ai – even without internet connection – and that mounts a 15 -inch screen. In addition, its battery offers a theoretical autonomy of up to 27 hours and comes with Windows 11 Home. The price could vary. We obtain commission for these links ‘Lego Horizon Adventures’ In addition to the two trunk deliveries, Aloy recently made the leap to a new adventure through ‘Lego Horizon Adventures‘, a video game that combines the worlds of the two brands to offer a completely different experience. It’s a Fun title for the whole family that includes cooperative component. Its price has now dropped to 29.90 euros (58%discount) in its version for Nintendo Switch, although it is also available for PS5 for others 29.90 euros. Lego Horizon Adventures (Nintendo Switch) The price could vary. We obtain commission for these links ZTE NUBIA FLIP 2 Not all folding mobiles have exorbitant prices, some have been launched by offering a cheaper proposal. Although his first generation failed to attract so much for his rear screen in circular format, the Nubia Flip 2 of ZTE incorporates this time a rectangular screen from which applications can be accessedlike YouTube. It is a Flip mobile with 6.9 -inch folding screen which has 256 GB of internal storage, a mediatek 7300x processor and 4,300 mAh battery. Its price in El Corte Inglés is from 539.90 euros (22%discount), although right now it is cheaper in PCComponentes, by 490.90 euros (29%discount). ZTE NUBIA FLIP 2 (256 GB) The price could vary. We obtain commission for these links IROBOT ROOM PLUS 405 COMBO Cleaning daily can sometimes give a lot of laziness, so sometimes it is good to have a good vacuum robot on hand. He IROBOT ROOM PLUS 405 Combo has come down in El Corte Inglés to the 399 euros (43%discount) and comes with a Excellent technical file. In the first place, the aspiring robot offers a suction power of 7,000 PA, it works on hard soil and in carpet, platform and wood, it includes Lidar navigation and its autonomy is up to 180 minutes. In addition, it comes with a Autowash basewhich allows to aspire and scrub and then empty dirt automatically. IROMBA ROOM PLUS 405 COMBO BASE BASE The price could vary. We obtain commission for these links Some of the links of this article are affiliated and can report a benefit to Xataka. In case of non -availability, offers may vary. Images | The English Court and Buying (header), Samsung, LG, LEGO, ZTE, IROBOT In Xataka | Best vacuum robots in quality price. Which to buy depending on the use and five recommended models In Xataka | Best televisions in quality price. Which to buy and seven recommended 4K 4K

Video games have fired their number of users, and come from an unsuspected place: television series

The video game adaptations have long left behind the “impossible” sambenito. Criticism and public successes such as recent television series’The Last of Us‘ either ‘Fallout‘They have proven that the episodic format fits especially well with the long plot developments of the games and with their very wide characters. But there is more: a recent study shows that not only those series are successful because they attract the players. The flow also works in reverse. More spectators. According to A recent study by Ampere Analysisscreen adaptations drive the growth of the number of players by 140% on average. Among these adaptations, the average increase achieved by television series is up to 203%, much higher than films (48%). Among the former we can find such outstanding series as’Arcane‘,’ The Last of Us ‘,’The Witcher‘,’ Fallout ‘,’ Knuckles’, ‘Cyberpunk: Edgerunners‘,’ Conserje Pokémon ‘or’ Halo ‘. Among the movies, ‘A Minecraft movie‘,’Sonic The Hedgehog‘,’Super Mario Bros. the film‘,’Uncharted‘,’ Mortal Kombat ‘or’ Detective Pikachu ‘. To the bunker. For example, the premiere of the “Fallout” series in Prime Video in April 2024 caused a 490% increase in monthly active users (UAM) playing the franchise: 80% of the 14 million active players were new. In contrast, additional content launches for ‘Fallout 76’ previously achieved only 17% increase in UAM. It is a phenomenon that had already been detected since the same premiere of the series, when the 2015 Búnkeres construction and management game ‘Fallout Shelter’ received an unusual impulse Almost a decade after birth, going from giving benefits of about $ 20,000 a day to enter $ 80,000 a day, thus increasing their benefits by 232%. The last ones will be the first. There is a more particular case, because it adapts a narrative game, closed, without online and that had been acclaimed by criticism and public a few years before, calling the attention of non -hardcore public, that is, that the middle fan had more than known. ‘The Last of Us “experienced a 150% rise in its players base: an absolutely spectacular figure if we take into account that the series does not” complement “or expands what is seen in the games, but tells it again. Without a doubt, it is a different phenomenon from that of ‘Fallout’: the excellent invoice of HBO production, much more mainstream That the prime video, it caught the attention of non-players. To compare: the relaunch of “The Last of Us Part II” for PS5 only made the monthly players in 70%. And in cinemas, ‘Minecraft’. This is one of the greatest recent box office successes, and here there has been a clear feedback: the commented Tumults in cinemas They are due to the preteen enthusiasm of the ‘Minecraft’ players, but the current was also in the reverse direction: the premiere in April 2025 produced a growth of 30% of users of the game. Of all of them, 54% of the new players were people who had abandoned the games previously, that is, the film reactivated their interest in the game. Some reasons. They are diverse (although we like to continue putting in the same sack to ‘Arcane’ already ‘Street Fighter’, these are adaptations for generations of completely different spectators), but the Massive television accessibility. This allows those who do not play videogames to know their emblematic stories without having to overcome the “input barrier” that sometimes lifts the technology, already later encouraged to enter them on their own. In any case, it seems that we are living a golden era for this type of series and films: fidelity to the originals achieved with films such as ‘Super Mario Bros.’ or ‘Sonic’ was unthinkable a few years ago. The change in the interests of the public causes these products to cease to be niche, or rather, that they no longer have the need to soften the elements of the original video game to become massive products. Viodeojuegos are already an entertainment mainstream and its adaptations catapult that audience. Header | HBO Max In Xataka | Umbrella to the end of the zombie world: all ‘resident evil’ films worse to better

A patch updates the debate on difficult games

The high difficulty of ‘Hollow Knight: Silksong‘One of the issues that to those of the players has once again put in the arena: The very high difficulty. Is it necessary? Should titles such as SOULIKE or this same ‘Silksong’ your demands to be more accessible, or if it is a design decision, the right thing is that they remain as its creators have decided? In any case, Team Cherry has heard the complaints of the players and will be predicted to the desperate difficulty of its successful Metroidvania. Difficult that you spend. Many players, even experienced adventurers who were already tanned from the original and quite demanding ‘Hollow Knight’ have noticed that ‘Silksong‘proposes a considerably higher challenge: from fighting (already overcome the first Boss final It is a challenge that has given to speak) to the platform mechanics, through more lethal enemies, a more complex combat system and, above all, a structure that does not forgive failures and that can force the painful player to repeat paths that he has already traveled. But why. It is no longer that enemies do more damage with their blows or have more resistance to the player’s envies. It is rather that ‘Silksong’ demands to be very cautious since the same start of the game, where they are already on the advanced mechanical table of the genre Metroidvaniaand above all, that there is a combat design that hinders things. As Polygon saidfor example, the protagonist hits down diagonally, which makes it more difficult to control her blows in this direction. It is not a matter of skill: we have to relear mechanics that we take for grasses in the genre. Team Cherry recognizes it. However, the creators of the game recognize that The game could be more balancedespecially at the first levels. Therefore Team Cherry announces that will launch an update of the game that will arrive in the mid -week and that will adjust the difficulty of the start. Of course, the game is not going to become a walk, something that would make him lose his personality, but the Australians pretend that no one despairs in those first measures. The players will see the rewards of rosaries and reduced the damage inflicted by some enemies. Difficulty and damage to the Moorwing and Sister Splinter (a key enemy, since it provides the ability to jump bouncing on the wall, essential to advance) will also be moderated. PC users already have the patch available in Steam and GOG. If you like to suffer. Do not worry if you have masochistic trends: Silksong includes a secret mode, ‘Steel of steel‘, which is played to the highest level of difficulty and with permanent death. This mode is unlocked at the end of the game, but the wasp community has discovered a combination of buttons (legendary and easy to guess, everything must be said) that allows you to activate it from the beginning, offering an extreme challenge for the most skilled. Neither patch nor parcha. The eternal debate. He debate about high difficulty in video games It is recurring: on the one hand, there are those who defend the unique difficulty that the creator sets so that the game is a challenge, looking for the satisfaction that generates overcoming difficult obstacles. On the other hand, there are accessibility apologettes that demand adjustable modes for all audiences to enjoy the game, regardless of their level of skill. This debate also involves how difficulty peaks affect the experience: some players consider them a bad design that frustrates, while others look for these peaks as treasures that create memorable challenges. In Xataka | This game dared to go on sale the same day as ‘Silksong’. All he got was attracting 12 players in his debut

Nvidia world leadership in chips for AI is brutal. In GPU for games directly has fulminated the competition

Nvidia dominates the global chips market for artificial intelligence (AI) with a fee that during the last three years has oscillated between 80 and 94%, according to Fourweekmba. Your leadership is supported by A very competitive hardware and a software ecosystem in which CUDA (Compute Unified Device Architecture) It has an essential role. This technology brings together the compiler and development tools used by programmers to develop their software for NVIDIA GPUs. Most of the artificial intelligence projects that are currently being developed are implemented on CUDA, and replace it with another option in the projects that are already underway it is a problem. Huawei, who aspires to an important portion From this market in China, it has Cann (Compute Architecture for Neural Networks), which is its alternative to CUDA. AND Moore Threads and Cambricon Technologies They have muse and neuware respectively. Even so, the competitors of Nvidia will cost them a lot to break the leadership of Cuda. Nvidia has distributed 94% of GPUs for market games During the second quarter of 2025, 11.6 million graphics cards for PC and 21.7 million processors for desktop computers have been distributed throughout the planet, according to the US consultant Jon Pedie Research. By themselves these figures do not tell us just anything, but they acquire the relevance they deserve if we consider that they indicate that the distribution of graphics cards has grown by 27% and that of CPUs 21.6% compared to the first quarter of 2025. Distributed units allow us to train a very precise idea about market behavior It is important that we do not overlook that these figures quantify the distributed units, and not the units sold. However, there is a direct correlation between them, so the distributed units allow us to form a very precise idea About market behavior. Anyway there is a fact that is even more shocking than all we have collected so far in this article: NVIDIA has distributed no less than 94% of GPUs for market games during the second quarter of 2025, again according to Jon Pedie Research. AMD has been forced to settle for 6% of the distributed units, and Intel does not even appear in the report of this consultant because its presence is anecdotal. So are things in the graphic hardware market for PC. One more note to conclude: the rebound of distributed units of graphics and processors for PC during the second quarter of 2025 against the first responds in all likelihood to the need for stores and users to supply before Tariffs approved by the US government They entered into force. Image | Xataka More information | Jon Pedie Research In Xataka | Nvidia is ready for the chip for the need to survive in China. Who is not ready to let him sell is the US government

Free PS4 and PS5 games in September 2025 for PlayStation Plus Essential, Extra and Premium

August is about to finish, and to make the return to the routine we bring you The games that Sony will give you without additional cost in September 2025 If you have subscription to PlayStation Plus. These are 3 new titles that will be available As of September 2 For all subscribers of any of the versions of this service, and those that you can play when you want without additional cost while maintaining your subscription. PlayStation 5 It is retrocompatible with the PS4, which means that you can play in it all the games of the previous generation. In the list of games we will put you Games with official prices of the official Sony website, which can sometimes be different from those that you will find in the stores, but that serve as a reference to see the value of the games you get. Free games for PS4 and PS5 Psychonauts 2 (PS4), valued at 59.99 euros. A new crazy and demential adventure where we have to use our powers to survive in picturesque impossible worlds. A game of platforms and adventures of cinematographic cut with emotion and secured laughter. You have the file in 3DJUGOS. Stardew Valley (PS4)valued at 13.99 euros. One of the best games in recent years. Inspired by the mythical Harvest Moon, you have to manage your farm, plant all kinds of fruits and vegetables, and take time to explore the world and its dungeons or to seduce some inhabitant of the nearby people. You have the file in 3DJUGOS. Viewfinder (PS4, PS5)valued at 24.99 euros. An experience for the player where you have to solve puzzles using your camera, and transforming the environments with her. You have the analysis in Lifextraand the file in 3DJUGOS. In Xataka Basics | How to format and restore your PlayStation 5 to your factory values

Seeing a graphics card for more than 10 years in the store in your neighborhood makes all your way. And nothing has to do with video games

You walk through your trustworthy store, see the showcase and you find yourself with Graphics cards For more than 10 years on the shelves. It is usually very common, especially in not -so -known stores and with a very limited stock. Although we can ask ourselves from first who buys hardware of these characteristics in 2025, the truth is that they can be more useful than we believe, especially in very specific cases that have nothing to do with video games. A cheap solution for specific cases. Through A publication From Reddit, a user wondered if it was strange to see graphics cards as old as the ones he shared in a photo. The truth is that despite the veteran of these components, they respond to specific needs within the work world, such as Connect multiple monitors to the lowest possible cost. Many companies need double or triple display configurations for office work, so instead of investing in a new computer, they end up adopting one of these graphics cards. For example, one GT 730launched to the market in 2014, and which can offer up to four HDMI outings, can cost a small fraction of what would be worth a modern graph, and solve the problem of connecting several monitors on computers in which the integrated graphic is fair or that simply does not have the necessary HDMI ports. Beyond gaming. Modern motherboards rarely include more than two or three video ports, and in somewhat more outdated equipment only two are allowed to use simultaneously. When an office needs to connect, for example, six screens to the same team, the cheapest solution is to add one of these old cards. The integrated processor GPU may end up being more powerful, but for cases where a good number of screens need to be connected, a dedicated graph of these characteristics would be the cheapest solution. Image: Backpack Studio (UNSPLASH) Emergency cases. As I pointed A Reddit user in your response, these graphics cards can also function as diagnostic tools for computer technicians. Given the failure of a graphics card for everyday use, having a replacement allows you to quickly determine if the problem lies in the graphics card or on the motherboard. In addition, they are still the perfect solution for very old teams that need to be updated: an old computer with VGA output It could connect to several modern monitors through HDMI outings when opting for one of these graphics cards. The compatibility factor. As suggests This other Reddit user, some specialized systems require operating modes that modern integrated GPUs no longer support. NAS servers o Equipment with SAS cards that only work in Legacy mode find in these outdated graphics cards the only way to maintain compatibility with specific hardware. A market in extinction. It is clear that the popularity of processors with increasingly powerful integrated graphics is gradually reducing the demand for dedicated graphics cards for use of office and other specific cases. AMD Ryzen with built -in GPU and the most recent Intel offer enough performance for multiple screens without additional hardware. However, in a panorama in which there are still millions of outdated equipment for business use, these types of graphics cards can take anyone out of a squeeze for a modest price. In Xataka | We have been talking about the AI ​​stagnation for months. Nvidia has an ace in the sleeve by 2026: silicon photonics

Five Top offers on video games, televisions, computers and more

Among all the campaigns that have launched stores, one of the most interesting is that of Amazon Gamingand it is basically because in it we can find many historical minimum prices in a large assortment of devices and accessories. Therefore, in this article we have gathered Five of the best offers of the Amazon campaign. LG OLED48C44LA by 759 eurosa preciazo for a TV OLED of LG. ASUS ROG STRIX G18 by 2,999 eurosa very powerful laptop that has never been so cheap in the store. Cult of the Lamb by 18.99 eurosan adorable and disturbing video game for PS5 where we create our own sect. Lego Star Wars – Logo by 53.99 eurosone of the best sets that have been launched between the collaboration of Lego and Star Wars. Elgato Green Screen XL by 164.99 eurosa green chroma of good size that is ideal for streaming. LG OLED48C44LA If you are looking for a good television to watch movies and play video games, much eye because at the Amazon Gaming we can find the LG OLED48C44LA by 759 eurosthe minimum historical price of the store. Mount one 48 -inch OLED screen which offers a 120 Hz soda rate. It is compatible with HDR10 and Dolby Vision, includes filmmaker mode and its speakers offer a 40W audio power and are compatible with Dolby Atmos. In addition, it has gaming technologies such as G-SNC or FREESYNC and incorporates HDMI 2.1. LG OLED48C44LA (OLED, 48 inches) * Some price may have changed from the last review ASUS ROG STRIX G18 Although it is quite expensive, the gaming laptop ASUS ROG STRIX G18 is offer in Amazon by 2,999 eurosthe best price that the store has had to date. It is a very potent equipment that mounts an 18 -inch anti -refleflex IPS screen with 2,560 x 1,600py 240 Hz rate, its processor is the Intel Core Ultra 9 Processor 275HX, it has 32 GB of RAM and 1 TB of SSD and its graphics card is a NVIDIA GEFORCE RTX 5080. ASUS ROG STRIX G18 (G815LW-S9046) * Some price may have changed from the last review Cult of the Lamb Now that the Woolhaven expansion has been announced, it is a good time to remember that there is a game as Cult of the Lambwhose price also at Amazon has fallen to the 18.99 eurosthe historical minimum of the store. This video game leads us to embody a lamb that mounts its own sect, allowing us to recruit adherents and start frantic fighting against quite powerful enemies. It is hilarious, both for the fighting and the possibility of creating a sect. * Some price may have changed from the last review Lego Star Wars – Logo There are few sets that have emerged between the collaboration of Lego and Star Wars and, nevertheless, the best – less than the best – arrived just a few months ago. He Star Wars logo can already be bought by 53.99 eurosthe minimum historical price of Amazon. It is bigger than it seems, it has a very careful design and comes with a surprise inside. In addition, it is worth mentioning that it has a total of 700 pieces. * Some price may have changed from the last review Elgato Green Screen XL If you do streaming on a platform, you may be interested in making direct accompanied by a chroma. To do this, at Amazon we find Elgato Green Screen XLa green chroma that, although it does not have the best discount to date, stays for excellent 164.99 euros. It is in XL format (200 x 182 cm) and the housing is rigid and protects the dust screen and wrinkles. * Some price may have changed from the last review Some of the links of this article are affiliated and can report a benefit to Xataka. In case of non -availability, offers may vary. Images | Fwstudio in FreepikLG, Asus, Returns Digital, Lego, Elgato In Xataka | Best televisions in quality price. Which to buy and seven recommended 4K 4K In Xataka | Best gaming laptops. Which buy and eight computers recommended from 770 to 3,000 euros

In 2017, four Australians revolutionized video games. ‘Silksong’ and its ‘Coca-Cola formula’ promises to repeat it

It is an absolute barbarity, but thousands of video games are thrown every year. The vast majority pass without penalty or glory because we do not have time for everything, but in 2017 a game was launched that shook the segment as an earthquake: ‘Hollow Knight’. An indie title slipped among the great productions of that year thanks to two words: ‘Game Feel’, and in 2019 it was announced that it would have a continuation called ‘Silksong’. Six years later, ‘Silksong’ has become a memebut also in one of the most anticipated launches of 2025 and the absolute star of the great European video game event, the Gamescom. And, finally, ‘Silksong’ has a release date. Without surroundings. When it was learned that ‘Silksong’ would be in Gamescom 2025, the community was excited. This is the perfect frame to show material of a game that, in all these years, has peeked the leg with dropper and, above all, the best time to give a release date. They have done it through a trailer in which we can see the game in action and that expected date: September 4 of this year. Now yes: {“Videid”: “x9p7eki”, “Autoplay”: True, “Title”: “Hollow Knight: Silksong – Trailer Release”, “Tag”: “”, “Duration”: “113”} Earthquake. If you like video games, but the indie scene catches something far away, we go with a little context. ‘Silksong’ is the independent sequel to the aforementioned ‘Hollow Knight’, a game that was born in a Kickstarter campaign, like many others, but unlike many, came to fruition not only in financing, but in recognition. They waited $ 35,000 to give light to the project and reached almost 60,000. Team Cherry was the name of the study and, at the beginning, was composed of two developers: Ari Gibson and William Pellem, but with that extra money, they hired David Kazi as technical director already Chris Larkin as composer and audio designer. Its creation was a ‘Metroidvania’ with an extremely spoiled design and, after a PC launch, it took 15 months to reach one million copies sold. It is not something that all games get, but ‘Hollow Knight’ was very, very good and mouth to mouth worked wonderfully. So much that, when a year later it came out on switch, It took just two weeks in selling more than 250,000 copies. He also reached Xbox One and PS4 and, in addition, with physical versions for the three consoles. In Xataka If there was a museum to the prettiest games, these 28 would be in it The Coca-Cola formula. In it analysis of my 3DJUEGOS companions or in that of my compis of Lifextra They already get rid of praise towards the game, but what I want to contribute is that, much of the success of ‘Hollow Knight’ is due to something that, in video games, is known as ‘Game Feel’. This is that feeling that awakens the title when we have the command between hands, the feedback we receive when performing any action and that keeps us ‘hooked’. In the case of ‘Hollow Knight’, the extremely ‘fine’ controlññ in the platform part has much of the fault, but I consider that it is the fight that really makes a difference. When we attack, the sound is pleasant, the blow feels powerful thanks to both the sound effect and to the particles on screen or that the enemy goes back a few steps due to the forcefulness of the blow and, in addition, the vibrate chamber. Together, it is a dopamine chute for our brain, which only thinks about getting more of those, and it is something that is only achieved if we continue playing. In a nutshell, playing ‘Hollow Knight’ introduces us to a flow state as few games get. THE HYPE TRAIN. Like ‘Super Metroid’ or ‘Symphony of the Night’ in its day, or the Spanish ‘Blasphemous’ more recently,’ Hollow Knight has served as influence for many games developed in recent years. And, being so dear, when in 2019 it was announced that They were working in a sequel Independent with a character we already knew, Hornet, madness broke out. The problem? In these six years we have seen ‘Silksong’ in presentations such as Rog Xbox Ally or in the Nintendo Switch 2but barely passed and without being shown in any case new material, since the same year of presentation already a demo was shown… and since then we have been waiting. And the problem is not so much that there is something wrong within Team Cherry, but in the community we got anxious for each possible novelty of ‘Silksong’ and, in each Nintendo event, the thought circulated in networks of “In this we are going to see it” for, when we had no news, some would always end up putting an image turned into meme and icon clown wig. The meme of each presentation for. Six. Years. ‘Silksong‘. But ‘Silksong’ was alive and Team Cherry has been working all these years in the new installment. I don’t want to imagine the pressure That all this journey since the presentation in 2019 has been supposed for the Australian study, but what has already been played in Gamescom 2025 makes it clear that ‘Silksong’ is not ‘Hollow Knight 2’. While 2017 put us at the controls of a “heavy” and forceful character, almost like a tank, ‘Silksong’ puts us to Hornet’s control, much more athletic and skilled. But what seems not to change at all is that ‘Game Feel’ that marked ‘Hollow Knight’. And, if not only have they managed to maintain those sensations, but have given them a twist thanks to the kinetesia of the new character, ‘Silksong’ only has one destination: selling to espuertas and becoming another milestone of the independent scene. Hype will also help this, of course, but just a few days left to put your hands on top. 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The AI entered video games as an experiment. Today more than 80% of developers no longer know how to produce without it

The data speaks for itself: 87% of video game developers are already using Artificial Intelligence Agents In your day to day, According to a survey In five countries carried out by Google Cloud and The Harris Poll between June 20 and July 9, 2025. It is not a futuristic promise or a passing fad: AI has been installed as an operational resource in the creation process, with a weight so high that many teams no longer know how to work without it. This seems to start the new balance of forces in an industry that moves billions of dollars every year. The transition has been silent but deep. In just a few years, tools that were previously tested in very limited phases of development, such as testing or punctual content generation, have taken a structural place. The change responds partly to the growing pressure on the studies: after a wave of layoffs in 2024 and the closure of several teamsthe industry has sought formulas to shorten deadlines, reduce costs and continue competing in a market where players demand more and faster. Artificial intelligence has conceded fully in that hole. AI agents: what are they and where they fit. In this context, the figure of the “agents” of AI has become key. The report defines them as software systems capable of pursuing objectives with a certain degree of autonomy – raid, planning and memory – and processing text, voice, code, audio and video. Of the 87% that already use this type of systems to accelerate or automate tasks, 44% indicate that they use them directly to improve content or process information. His role extends throughout the Pipeline of development: from the writing of dialogues and the creation of levels to the moderation of communities or the dynamic swing of the gameplay. Costs and Roi: promises and limits. The attractiveness is evident. 94% of developers believe that AI will reduce global production costs in the long term (more than three years), according to the same report. However, not everything is so direct: approximately one in four admits that it finds it difficult to measure precisely the return on investment, and 24% recognize that integrating these technologies also implies a significant expense. Among the recommendations that the study includes ideas such as starting with limited evidence, defining clear metrics from the beginning and ensuring that the use of AI does not contradict the creative vision of the project. Intellectual property and data: the great knot. Beyond efficiency, which most worries a good part of the industry is the legal land. 63% of the survey participants show concern for the property of the data: Who is the owner of the content generated by AI? How is the license of the material that has been used to train these systems managed? Another 32% points directly to conflicts due to licenses, and another 32% to the ownership of the generated. Today, the rules of the game are not clear, and many developers fear possible litigation or commercial vetoes for not having correctly armored the origin and destiny of what they produce with these tools. The AI application is not limited to Backoffice. It is also filtered in the final product. There are agents designed to adapt the difficulty of the game in real time, NPC that can remember what the player has done or interact with more natural responses, systems that accelerate multilingual location or trained models to detect toxic behaviors in online communities. All this is already being used, according to the Google Cloud report and The Harris Poll, although its effects vary as the case. IA provides agility and variability, yes, but it is still far from replacing what the narrative design or the human art direction provides. EMPLOYMENT: Reconfiguration more than substitution. The impact on employment remains one of the great unknowns. In 2024, more than 10,000 workers in the sector lost their work, According to figures collected by Reuters. Although part of these adjustments responds to a change of economic cycle and not directly to the use of AI, critical voices fear that these tools will become an excuse to lighten templates. At the same time, new roles begin to appear: designers who work together with generative systems, specialists in AI integration or responsible for the quality of the agents. Today, what there is not a total revolution, but a transition that accelerates. Artificial intelligence is no longer tested within the world of video games: it is part of the system, and the figures demonstrate it. What is at stake is how its true value is measured, who controls the rights of what it produces and what space is left to human creativity in this new environment. The tools are lists, developers use them. The difficult will come later: to know where the limits are and who has command. Images | Samsung Memory | Ilya Pavlov In Xataka | The Rog Xbox Ally already has a release date and a novelty to Steam Deck. The price is still the hot potato

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