In 1990, the Internet was science fiction for half the world. And in Japan they already played the Sega Mega Drive online

We live in a highly connected world in which the Internet is present on our computers, mobile phones, consoles and even refrigerators. Never in history has it been so easy to access information, play online or control devices from a distance. However, as we all know, this has not always been the case. The year is 1990. It may be a little surprising to think that in 1990 Japan not only were already connecting to the Internet, but some people were connecting modems to their video game consoles to play online. And the most curious thing about this service is that the country was not even among those that had the most developed connectivity offer. The data. To give a little context, according to Worldmapper dataAbout 3 million people had access to the Internet in the inaugural year of the 1990s. Most of the users were distributed between the United States and Europe. In the connectivity ranking, Japan was far behind, outside the top 10 positions. Pioneers. However, the Japanese company Sega did not hesitate to embrace the network of networks with its Mega Drive console (known as the Sega Genesis in other markets). It was its fourth-generation 16-bit console that had been launched in 1988 and had been a success. The device had a 7.6 MHz Motorola 68000 microprocessor to run the games and a Zilog Z80 coprocessor. The console thus had 64 KB of RAM, 64 KB of VRAM, 8 KB of audio RAM. Two years after its launch, specifically on November 3, 1990, Sega launched the Mega Modem in Japan. It was an accessory that connected to a DE-9 port located on the back of the console and that allowed it to connect to the Internet. Dial-up. As you can surely imagine, the offering of online services back then was very primitive. However, the Japanese company was encouraged to distribute games through dial-up connection as well as to allow online play in some of its titles. All this was done through a telephone connection whose speed was around 1200 bauds (1.2 kbit/s). And, since there was no additional storage device, all downloaded games had to be stored in the Mega Drive’s memory. Variety of games. At that time, Sega offered two options to access the Mega Modem. On the one hand, players could purchase the accessory with a cartridge for 12,800 yen. This enabled the aforementioned connectivity and gave access to a range of included games. Titles included ‘Nikkan Sports Professional Baseball VAN’, ‘Cyberball’, ‘Advanced Grand Strategy’, ‘TEL/TEL Stadium’, ‘Forbidden City’ and ‘TEL/TEL Majan’. The last one was a mahjong game with individual or online play capabilities. Mega Modem Purchasing separately. On the other hand, the company only offered the Mega Modem for 9,800 yen. In this case, users should purchase compatible cartridges separately to take advantage of the connectivity benefits of the accessory. One of the most successful cartridges was Sansan. It was a Go strategy game with online play capability. The developer, White Box, allowed owners of the cartridge to play through the Mega Modem with others using their Sansan ID. The proposal, without a doubt, was enormously interesting. However, it did not have the expected success and the Japanese company decided to discontinue it at the end of 1992. The new versions of the Mega Drive, in fact, were launched on the market without the modem port. Images | SEGA | boffy_b | In Xataka | The PS5 Slim has removable Blu-ray drives. This modular option carries a penalty called DRM

In the E3 of 1995, PlayStation only needed two seconds to destroy Sega. And changed video games forever

On September 29, 1995, many Spanish buyers were made with a new console, the first of a company known for its camcorders, Walkman, Discman and TVs. 30 years ago, Sony launched the PlayStation In Europe, but before arriving he had already left a victim on the way: Sega with his Saturn. And everything was forged for two seconds in the First E3 in history With one of the oldest trolls of video games: that of “299”. From an audio chip to the PlayStation. Before reaching that point, we go with some context. Sony was not a video game company. In fact, within the Japanese giant, few believed they painted something in that segment. However, there was Ken Kutaragi, PlayStation’s “father”. He was watching his daughter play family, Our neswhen Kutaragi realized the potential of video games. He raised it, but Sony went on the subject. A few years later, Nintendo needed an audio chip for the Supernesand there was Kutaragi, secretly working on the design of the SPC700 which contributed so much to the history of video games and the audio of the Nintendo console. He did not end up fired from Milagro, since his bosses enraged when they found out. But well, little by little they were entering and Kutaragi had to be a heavy championship because he got Sony and Nintendo to collaborate in the development of the CD super nes, or the Nintendo PlayStation that today is a museum piece. Nintendo’s betrayal. The problem? Nintendo did not see with good eyes that a company like Sony won power in the world of video games and, just when the great association was going to make the world known, Nintendo hit a flying: he associated with Philips and gave them five of their franchises to do what they wanted. It was Nintendo’s biggest error. Not only Philips shattered ‘Mario’ and, above all, ‘Zelda’ With tremendously bad games for CD-Ibut it enraged Sony in an unimaginable way. If they were not fully convinced, they were now clear that they should humiliate Nintendo. They got to work and, from that betrayal, the PlayStation was born. Now we had to present it well, and the First E3 in historythat of 1995, was the ideal scenario. … at “299”. Nintendo went with the failure of Virtual Boy under the arm and with rumors of Nintendo 64 (Which had a few years of development), but there was another company that did new: Sega. The other Japanese video game giant would be a stone on the Sony road if things did not do well, and within “doing things well” comes to put an attractive price. It was the first console, I had to work. In fact, both were the ones that had to win the most and lose at the fair because they had already launched in Japan, but the price they would mark for the United States would be key. Sega crossed the puddle with his Saturn and announced that it would cost $ 399 (also 399 pounds in the United Kingdom and 79,990 pesetas in Spain). Sony needed a blow of effect, and that was when this moment happened: THE GREATER TROLLE OF THE VIDEOGUES. What you just saw is well known, but no less shocking 30 years later. After a long speech on the history of the company and about the benefits of both the machine and the CD, a new format at that time, Steve Race, president of Sony América took the stage and, of course, you will imagine that someone like that would rise to give another long monologue. But not. “Two Nine Nine”. 299. And got off the stage. Those two seconds, followed by applause and cheers, were enough for PlayStation to “win” that first E3. Already My partner Rafa Márquez commented in Vidaxtra: The best possible mixture between a troll and a masterful marketing. It was 100 dollars cheaper than Sega Saturn, had the favor of many developers, was a good CD player and there were not only Japanese games, but others very focused on the western public. In addition, it was the fact that everyone was going to highlight, the one who wanted the press and the players. The tip. It was a master play, but although the story has given a good weight when it came to make Sega stumbled, the truth is that Sega itself had made many merits to end as it ended. To start, Saturn was a face, but also very complicated. The 2D games and Arcade conversions were great, but to squeeze the machine you had to develop for the two processors it had. Besides, The launch in stores was disastrous when produced by surprise. It was a complication because the tools are not as simple and accessible as today, but on the other side you had a playstation for which it was much easier to develop, in addition to giving some other advantage in Royalties. And with Saturn, but above all with DreamcastSega lived an internal civil war between the divisions of the United States and Japan. That is, the “299” was a push that accelerated the fall of the company, but that Sega did not need anyone to stagger. History. In the end, the market put each in its place. For less than ten million Sega Saturn, Sony placed more than 100 million of that first playstation. Only ‘Gran Tourism‘He sold more than Saturn herself and, although Nintendo was better with the almost 33 million Nintendo 64 sold, she was late and with cartridges, losing the favor of companies such as Square Enix and many other developers who saw that the CD was a more favorable format. That “speech” of Race is medium history, but also of marketing and one of my favorite moments in these video game presentations. As a curiosity, as we are condemned to repeat history, in 2014 something similar happened with results, again, favorable for Sony. Microsoft announced that its Xbox One It would cost … Read more

SEGA revives the war of consoles with a remake of what they do and Nintendon’t

The console war ended. We are in an increasingly global segment with PlayStation publishing in Xbox, Xbox being one of the great Publisher of PlayStation and Sega publishing games in Nintendo for decades. Currently, who continues with that war is The Japanese soldier who continued fighting in World War II Untilly enter the Cold warbut Sega wanted to pull nostalgia to embrace his past more thug. Watch this video: This is the launch trailer for ‘Sonic Racing: Crossworlds‘A game of karts in the pure style of’ Mario Kart ‘, but with characters from the’ Sonic ‘saga and the Sega universe. It is not necessary to pay too much attention to realize that the game that appears on a flat TV (but with a few years behind it) is’Mario Kart World‘, the title of Nintendo Switch 2. Sega, just in case, it makes it clear by making allusions at the speed at which the races go in the Nintendo game, the open world or La Vaca, protagonist of one of the most iconic circuits of ‘Mario Kart’. It is a thug trailer that ends with a Fulano, squeaking something that may not understand the first, but that cry is the SEGA WAR GRITO IN THE ADVERTISING OF THE 90. And, therefore, this trailer is a genius. Sega is that Japanese soldier who continued fighting Currently, as I said, the ‘console war’ of a school patio is somewhat surpassed by the companies themselves. ‘Gears of War‘is the icon, next to’Halo‘, from Xbox, and just arrived at PlayStation 5. ‘2‘It is one of the Sony games that has best worked for them in recent years and also It has just landed in Xbox. The two companies have published on PC for years and paints that this collaboration will go from here on. Sega is one Publisher multiplatform from the disaster of Dreamcast and His relationship with Nintendo has been good all these years. But, for his new ‘Sonic Racing’, and in the middle of remakes and sell nostalgia (Nintendo with that Virtual Boy Replica freshly announced), The Japanese company has made a remake of one of its most iconic videos. Take an eye on this video: Exact: that of ‘Sonic Racing: Crossworlds’ is a remake almost 1: 1 of the SEGA video of the 90s to make fun that the Super Nintendo did not have the ‘blast processing’ and, therefore, could not show graphics as fast as the mega drive (or Sega Genesis in other markets). What was the ‘Blast Processing’? Marketing, pure and hard. It was not a chip or anything like that and was part of that all “Genesis Does What Nintendon ‘” campaign, a great word game that comes to say that the Genesis/Mega Drive does what Nintendo can’t. Advertising throughout this arch It was very aggressive Among the companies, but Sega took the palm with mythical campaigns such as the ‘Nintendon’t’, the ‘Blast Processing’, the announcement of the price of mega drive 50 dollars cheaper than the Super Nintendo or this mythical of the Game Gear against the game boy that still seems tremendously beast: The history of advertising among these companies is so mythical that it has inspired stories of all kinds, a great book called ‘Console Wars‘And pieces that will remain for memory thanks to both games and the ads themselves. It was the most splendid era in commercial creativity And a competition between companies that disappeared When the first playstation arrived. This hooligan communication has been seen since then (such as Sony mocking how to give games in Xbox A few E3 has already), but this new ad of Sega is nice, it is effective and a missile to nostalgia. In Xataka | The great enemy of the Nintendo Switch 2 are not the Sony or Microsoft consoles. It is the PC

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