‘Borderlands 4’ has been the great launch of September. Also an example of what is wrong in the current video game

The last quarter of the year is not just a IMPORTANT MOMENT IN TECHNOLOGY: In the video game market, it also represents a crucial moment. Titles like ‘Ghost of Yotei‘ either ‘Metroid 4‘They will come out over the next few months, but the one that has just arrived is one of the bombings of the last layers of 2025:’ Borderlands 4 ‘. The analysis reflects that it is a hilarious gamebut also something that players are not missing: it is the example of what is wrong in the current megap production industry. And in this story the director of the game is being considered as the villain when we should look beyond: to technology and optimization. We are going to review. The situation. ‘Borderlands 4’ was launched last week and the reception by the players was good. It is a continuous, really fun title that, in addition, looks spectacular thanks to the artistic style so characteristic and that the engine Unreal Engine 5 (Stay with this name) Allows you to offer. The Steam review system is quite broken, but it is a thermometer of both the quality of the players and, at first, the reactions were mostly positive. All that has changed to ‘varied’, which implies that there is more bad than good. The problem is not the game itself: even those who put a bad review admit that it is a ‘borderlands’ and is hilarious. Here the problem is optimization of the game, especially on PC. Players complain that specs Minimum and recommended offered by developers -Gearbox- do not add up to the experience they are having with teams that reach those specifications or that exceed them. A negative A positive, but also talking about performance Randy Pitchford. It is the name of the director of Gearbox and one of the heads after the success of ‘Borderlands’. Also One of the most controversial characters of the industry due both to your actions as to his most recent statements about the price of video games with that “True fans will find a way to pay them”. It is a guy who does not usually go unnoticed and that uses his social networks to ‘chop’ with any user, and with the wave of criticism of his game, he has not lost the opportunity to get into a couple of gardens. There are countless encounters these days between Randy and users and the problem is that he is doing it from Twitter X. This direct communication between managers and public is a fixed double weapon because it gives the sensation of closeness, but for somewhat large companies have communication teams: so that what is happening does not happen. If we take a look at some Steam reviews, many are reflecting the discontent with the game for those words of Randy. Among the messages of the manager, have Those who encourage a refund to ask if you do not agree with the performance (something that, after two hours plays cannot be done), to “accept the reality of the relationship between the hardware of your PC and the software they want to reproduce”, “”program your own engine and we will be your customers ”and another Comments series that a good part of the community has been taken as a “Randy is calling us poor to those who do not have a RTX 5090” The reaction. And what, unfortunately, happens so much in the world of video games: people who pass from the line. A sample is the following message that Pitchford himself shared In X after receiving it by mail: “You are a damn idiot. If you think that the” Premium “games exist or that there are” premium “players, you are a damn delayed. You are the closest that a white man can become a ‘n -r’ -a racial insult, basically. This type of messages, more own ‘Gamergaters’ than from someone civilized, is a sad reality in certain forums and Randy himself commented that he had “caused harm.” And there are already developers who have shown support to the CEO of Gearbox for the situation. Another one with Unreal Engine 5. Seen all this context, we go with what directly affects the game: the engine on which it is developed. When Unreal Engine 5 was presented, the latest version of the Epic Games engine, We all stay with our mouths open. The demo in PS5 It was impressive and promised a lot. The problem is when the games began to arrive. That a game uses Unreal Engine 5 usually involves bulky requirements to make it work, mediocre yields –even in consoles– In many cases and a series of failures that prevent players from enjoying it as a launch as they should. And it is a problem because the engine greatly facilitates the development of video games, so he is tempting for studies, but there are already those who, when he sees the EU5 logo, starts to tremble for how the title will work on his machine. Balls out. It has passed with more recent examples, such as’Metal Gear Solid Delta‘, or the remake of’The Elder Scrolls IV: Oblivion‘, and Tim Sweeney, CEO of Epic Games, He swept home A few weeks ago, stating that the engine is good, but that studies should start with optimization tasks at an earlier phase of development, and not crossing the task just at the end. The big background problem. As much as it is, and Returning to ‘Borderlands 4’, it is evident that there is a problem. Digital Foundry is an expert medium in the technical analysis of video games, the performance being one of the parameters that measure. From the middle they affirm that there are decisions that do not understand, such as limiting cinematics in real time to 30 fps, the overload that seems to occur when there are many enemies on the screen, the ‘level of detail’, or Lod ‘so aggressive or the pop-in that occurs walking around the world. And that on the … Read more

‘Dungoons & Dragons’ lives an unprecedented success stage. And the reason is far from the origins of the game

Many years ago that ‘Dungoons & Dragons’the legendary role of paper, pencil and dice (among other things) is not a marginal entertainment for rare people with little social life. Recall that in the eighties, the franchise already had an animation series, video games and supervantant books based on your Lore. But for a few years he has made a new leap of implantation in the mainstream. And it has been thanks to content creators and their overwhelming dissemination work of a hobby with millions of followers. A triumph that does not cease. ‘D & d’ has today More than 50 million players registered worldwide. Only in 202o, the sales of official products of ‘d & d’ grew 33% compared to the previous yearconsolidating seven consecutive years of double digit growth. In 2021, Wizards of the Coast entered more than one billion dollars, even when Hasbro, owner of the company, had spectacular losses that year. And that impact has set in a presence in more massive media than ever: one of Netflix’s greatest successes, ‘Stranger Things’, starts its mythology in the games, and its last season bases its argument around the game and “satanic panic“That in the eighties, it was partly linked to the role. One of the best -selling games of 2023 was’ Baldur’s Gate III ‘. And also in 2023, the first adaptation of the game in a long time to the big screen,’Honor between thieves‘, He resulted in a respectable box office of 208 million dollars. The usual success. To understand us, ‘D&D’ has always been a successful game: I remember how in the eighties there were already stores dedicated to role -playing games in Murcia. And believe me: If someone in Murcia considered in the eighties that it was worth dedicating a trade to the subject, there was a considerable potential audience. But the truth is that a unique rebirth has lived in recent times, and is not a product of a traditional marketing campaign: it is the result of a unique convergence between the natural evolution of the game, the massification of digital platforms and the appearance of content creators who have transformed private games into shared experiences. The turning point. Just at the same time that the first content of ‘D&D’ content appeared, in the edition of the game itself another revolution took place: the launch of the fifth edition in 2014 represented much more than a simple rules update. It was a strategic restart that laid the foundations for the digital phenomenon that was to come: an unprecedented redesign process that would last two years and that was revolutionary for its collaborative approach. An open “Playtest” process not only democratized development, but also established a crucial precedent: extending the idea of ​​the community as co-creator, which again settled the foundations for this new way of living the game that shaped the programs. In addition, the mechanics were drastically simplified: where the previous editions required to consult multiple complex tables and modifiers, the fifth edition adopted a unified system based on the 20 -sides dice that was consistently applied to everything that happened in the game. The fifth edition prioritized the narrative on the simulation: field paid for content creators where the basics is to tell a story, and the simplified rules thus expedite the videos. In addition, Wizard of the Coast launched the “Basic Rules” completely free: A free access PDF containing complete rules to start immediately to play. The first wave. The first of these content programs linked to real items (current play in the codes that classify these videos) was Critical role: In 2012, a group of American dubbing actors played ‘D&D’ on Twitch to have fun at home, and over time it has become a media empire with an animated series in Prime Video that already has three seasons, official books published by the same Wizards of the Coast that edit the role game, and a global audience of more than 10 million subscribers. But Critical Role is just the tip of the iceberg of a much broader and more diverse ecosystem. Soon others followed as The Adventure Zone (in podcast format) or Candela darkthat revealed how fun it is to invent stories with friends. A very studied timing. The launch of the fifth edition coincided with a point of effervescence of the streaming platforms: Twitch was acquired by Amazon just a month after the launch of the rules, YouTube improved its tools for creators and Discord would arrive very soon, in 2015. In addition, an open license was implemented and, later, a reference system of Dungeons & Dragons. These tools explicitly allowed content creators, application developers and media producers create derived content without fear of legal problems. The scene grows. Since then, they have not stopped being born channels that spread role games. There are those that have exceeded Critical Role, such as Dimension 20that already do live shows in the Madison Square Garden and that stand out for their absence of prejudices by introducing elements of genres and franchises that go beyond the classic ‘D&D’. And also in Spanish this type of content has grown a lot: Streamers such as Orslokx, Elrubius or Alexby11 introduced in their usual programs of D%D, those who have followed channels as Lynx’s such, The dragon mansion, Within says either Churros & Dragons among many others. It is ironic and significant that a completely analog game system has found its main fame springboard today through technology. If it demonstrates something, it is that ‘Dungoons & Dragons’ is one of the most universal and versatile games that exist. And that, without a doubt, we will continue to see it evolve. Header | Timothy Dykes in Unspash In Xataka | ‘Magic’ is reborn in popularity and there is a reason: franchises and multiverse have flooded the game

Vegetable protein wins the game

In the supermarket hall, more and more containers shout the same: “High in protein”. Powdered beaters, fortified yogurts, breads, even sauces. For decades, the council was simple: replace red meat with chicken or fish. Today, the mantra has changed. “Protein” has become advertising claim, cultural identity and even aesthetic aspiration. But, while the market is filled with promises, science begins to clarify another part of the story: what proteins do they really matter, how they are processed and what cost they have for the planet. Eat “on the planet”. An investigation, Posted in Science Advanceshas gathered 37 studies in a meta -analysis with more than 3.2 million people. The verdict is striking: the more your dish looks like the “planetary health diet” (Planetary Health Diet, PhD), the lower your risk of dying for any cause, and at the same time the climatic footprint of your diet decreases. With nuances, yes, but with an unusual statistical consistency in nutrition. The study. The team combined data from two mass cohorts: Nhanes in the United States (42,947 adults) and the UK Biobank in the United Kingdom (125,372 people). In addition, to integrate meta -analysis. The objective was to see to what extent the adhesion to the PHD influenced both the health and the environmental impact of the diet. The Planetary Health Diet was proposed in 2019 By the Eat-Lancet Commission. This diet is not based on being strict vegetarian, rather, seeks to balance health with environmental sustainability with a more based on plants. In other words: it is a diet designed so that the human being lives more, but also so that the planet can sustain it. The results were clear. On the one hand, in the United States, who followed more closely the PHD had 23% less risk of total mortality. On the other hand, in the United Kingdom, the reduction was 16%, in addition to fewer cancer deaths and respiratory diseases. Metanalysis pointed in the same direction: together, the PHD was associated with 21% less mortality due to any cause: cardiovascular, diabetes and colon and lung cancer. In addition, the researchers estimated the greenhouse gas emissions associated with diets and found a consistent pattern: the more the PHD participants moved away, the greater the climate footprint of their diet. The main responsible: red meat and dairy. Behind the study. The attractiveness of the study is double. On the one hand, he confirms with robust observational evidence that those who follow the PHD live more and better: less cancer, less heart attacks, less diabetes. On the other, it shows that this same pattern reduces the carbon footprint from the daily diet. A difficult combination to ignore in full climatic crisis. The authors themselves ask for caution: it is an observational study and not proof causality. In other words, it does not show that eating in a way directly live more years. Even so, the consistency of the results in millions of people and the scale of meta -analysis give it an unusual weight in nutrition and suggest that the signal is no accident. To the same place. Other investigations were already on the same way to move the animal protein through the vegetable, since it can bring health benefits and, incidentally, for the planet. As we have pointed out in Xataka, For decades the council was to replace red meat with chicken or fish. However, the balance begins to bow towards the vegetable. A study in The American Journal of Clinical Nutrition showed that women with more rich diets in vegetable protein aged in a healthier way. And from another angle, the American Gut Project reached a similar conclusion: diversity matters. Their data revealed that those who added up to 30 plants other than week had a much richer intestinal microbiome. In other words: both in longevity and in intestinal health, patterns based on plants add tests in favor of what now confirms the meta -analysis in Science Advances. Not everything is black or white. Animal protein provides essential amino acids of easier absorption. Sports dietitian Marie Spano, cited by Men’s Healthwarns that those who follow 100% vegetable diets need more total protein and combine different groups. And the degree of processing matters: As explained the epidemiologist Filippa Juul al New York Timesthe ultraprocesses “disguised” as healthy – booked, vegetable lasañas ready to heat – do not offer the same benefits as minimally processed foods. The Mediterranean diet, a nearby mirror. The debate is not just Anglo -Saxon. As we have explained in Xatakaa Spanish study with cohort data Enrica (11,488 people, 14.4 years of follow -up) showed that both the phd and the traditional Mediterranean diet offer similar benefits. Mortality was reduced by 22% in those who followed the PHD most and in 21% in the most faithful to the Mediterranean. Regarding the environmental impact, the differences were minimal: 4.15 kg of CO₂ a day for the pHD compared to 4.36 for the Mediterranean. In other words, both seem to offer a viable path to a healthier and sustainable food. It is not just calories or nutrients. Now it is also measured in years of life and in kilograms of Co₂. The new study in Science Advances confirms that the Planetary Health Diet offers benefits on both fronts: more health, less environmental impact. While the market promotes the “chic protein era” and social networks dictate extreme fashions, scientific evidence suggests a simpler message: more plants, less ultra -processed, meat as accompaniment and not as the center of the dish. The question is no longer how much protein we eat, but from what sources it comes and what footprint leaves in the world. Image | Unspash Xataka | To the question of whether ultraprocessed foods are as bad as they have told us, science still has no clear answer

Only one game has dared to stand up to ‘Silksong’ and go on sale the same day. The result has been apocalyptic

Among all the phenomena that have surrounded the very expected ‘Hollow Knight: Silksong‘, without a doubt, one of the most peculiar has been the delay of video games that had planned their departure on September 4. However, some irreducible competitor has remained firm before the media avalanche that knew that he was going to guide their looks exclusively to Team Cherry game. The result has been as predictable as unfair. We are used to seeing it with AAA games. When a mastodon arrives from a franchise like ‘Call of Duty’ or ‘Assassin’s Creed’, they leave a plot on the calendar: nobody wants to leave in the immediately previous or later weeks. In fact, we are already talking about seeing a phenomenon comparable to ‘GTA VI‘… and that there are still months to arrive. What is strange is to see it around An indie of 20 euros: But in this case it is not a matter of price, but of media attention. After years waiting, all its competitors knew that the news and attention of the players was going to orbit exclusively around ‘Silksong’. There is no space for others. Some games that delayed its launch. These are some of the most striking, in a phenomenon that in different forums has been known as “being silksonado”: Aeterna Lucis: It has been delayed a whole year, from September from 2025 to 2026, indicating that they will take the opportunity to polish the game. Demonschool: From September 3 to November 19, and expressly cite the launch of ‘Silksong’ as a reason. Cloverpit: From the beginning of September they go to September 26. And many more: Baby Steps, Faeland, Megabonk, Moors Protocol, Comfy Girl either Little Witch in The Woods and others have postponed their original launch date weeks or months. An exception. But there is a game that has decided to remain firm and not retire. This is another Metroidvania, such as ‘Silksong’ itself, and that comes from the hand of a video game classic, Atari. This is ‘Adventure of Samsara’, and he paid his daring expensive: while Team Cherry’s game beat records of concurrent, ‘Adventure of Samsara’ had a peak of peak Twelve simultaneous in Steam. Maybe buyers were busy with other things (playing ‘Silksong’, for example), but the equivalences of concurrent-sales players do not usually fail. Possibly Atari did not reach amounts of three figures in sales. It’s not fair. ‘Adventure of Samsara ‘is a very resulton game: it has absolutely delicious animations and a Pixel art Very worked, with that microscopic style that gives him a peculiar personality. The design of the bosses is excellent and although it does not invent anything in their development, pure coming and going by labyrinthine maps in search of improvements that allow us Shooter 2D in some action areas. A non -revolutionary game, but very defensible. Something happens with Samsara. In any case, the little attention that Atari herself has to her game is strange (which in 2021 appointed a new CEO But he has not done any relevant movement): he announced the game three months ago, he has not worried about giving him visibility in the press … Maybe they thought not to follow the current of the other games would it be promoted? It can, but … there has been no promotion. A true suicide against the colossus that has devoured all our attention in the last week. Header | Atari In Xataka | This cleaning products brand has launched the perfect promotion: a free horror survival to clean Moho Demoniaco

The game and the final of the US Open, in Movistar Plus+ exclusively

When we usually think about choosing a streaming platform or another, we usually focus on your catalog. All have exclusive movies or series, although there is much more difference when looking for sports content. If we are tennis lovers and want to see one of the best games that can be seen today, We have an appointment with Movistar Plus+: Subscribe only costs 9.99 euros a month. Monthly subscription to Movistar Plus+ * Some price may have changed from the last review The best tennis is played in Movistar Plus+ Movistar Plus+ is a platform that we can hire we are the operator that we are, so we will not have any type of problem in that regard. In addition, it does not have any permanence, so we can take advantage of subscribing for a month and try and see what its catalog offers. And incidentally, See a real game of tennis. This Friday we will be able to face, once again, Carlos Alcaraz and Novak Djokovic. In addition, they do it in one of the best tournaments in the world, such as the US Open, one of the four greats that make up the circuit. The Spanish tennis player arrives in full form without having yielded a set in everything that goes from the tournament, but has a hard bone to gnaw in front. The game can be seen exclusively at Movistar Plus+ (at 21:00 Spanish time), as well as the male final of the tournament. Although the incentive we can have right now to subscribe to the platform is to see how the US Open ends, we cannot forget that its catalog is composed of a ton of films and series, many of their own production. In addition, the platform admits Simultaneous reproduction on two deviceswhich allows you to share the account with whoever you want. Some of the links of this article are affiliated and can report a benefit to Xataka. In case of non -availability, offers may vary. Images | Movistar Plus+ In Xataka | Movistar Plus+ for not Movistar customers: what is it, how much it costs, channels, additional services and how to hire it In Xataka | Better televisions in quality Price: which to buy and seven recommended 4K 4K 4K

20 euros for the most anticipated game of the year

With ‘Silksong‘We have gone through all phases, if not the duel, yes of the excessive expectation before the launch of one of the most commented titles of the year: six years after its announcement, we have lived the illusion, denial, we have converted it In a memewe have regained hope, and finally, in the Gamescom We receive the news that There was date: September 4. And it was only the first of the two major news related to the sequel to ‘Hollow Knight’. 20 euros of the wing. Team Cherry, knowing that he had one of the most anticipated titles of 2025, could have risen to the parra and ask for a higher price for his game. But no: fans have gone mad to knowing that The game will cost only 19.99 euros. And it is not an intelligent commercial play, but after seeing how fans spent months talking about the high precious of the AAA Games, it is a declaration of intentions. Why not pass. The decision to maintain ‘Silksong’ in 20 euros reflects a development and marketing philosophy that prioritizes access to the game of the greatest possible number of players about the immediate maximization of benefits. This approach is not new in the indie world, but it is remarkable for the magnitude of the expectations deposited in this sequel. 20 euros is a usual price in independent productions, but the honesty of maintaining low cost can generate a very interesting expansive wave in the industry. It is not the only one. We must not go to the productions made by three people, such as ‘Silksong’, to find cheaper games than usual. The French ‘Clair Oscur: Expedition 33‘, Without a doubt, one of the most acclaimed games of the year, and with an overproduction finish, it went on the market around 50 euros. And China has twisted the usual prices with its last success, ‘Wuchang: Fallen feathersr‘, which arrived at stores last week also around 50 euros. We do not speak in these cases of high profile games like a ‘Call of Duty‘or a’Assassin’s Creed‘, But of international games and very high sales (‘ Clair Osccur ‘reached 3.3 million copies in 33 days, and some analysts estimate some Total sales around 8). In the case of ‘Wuchang’ that price brushing the unusual for a production of that caliber has a lot to do with the intentions of Chinese studies to break the international market in the international market, but commercial strategy or not, it is still remarkable: it is clear that it can be done. With this perspective, it is clear that planting 80 euros from PVP to a game can begin to be received as an excess. Indie world. At this point, say that a good part of the best games that come out every year are Indies, there is nothing provocative: you just have to have eyes on your face. Digital stores are full of games already considered masterpieces (‘Celeste’, ‘Cuphead’, ‘Dead Cells’ …) around 20 euros. ‘Balatro‘, the game sensation last year, costs 14 euros. ‘Blue Prince‘, The best puzzle of recent years, 24.’ Vampire Survivors’, my personal favorite of recent times, just five. And the list is endless. The two recent deliveries of ‘Shinobi’ and ‘Ninja Gaiden’, for example, sensational independent cutting games, move in circles that in no case exceed 30 euros and are two of the most commented and praised games of the moment. ‘Silksong’ rides this wave that gradually introduces a viral thought in the heads of the players: cheap does not equals bad, expensive does not equivalent to good. Once the contrary! Nintendo, now what. The panic seized the players a few months ago when Nintendo announced the exorbitant price of His new ‘Mario Kart’, 90 euros. His ambition did not seem to have limits: even for a title that looked like a technical demo of switch 2 like ‘WELCOME TOUR‘I demanded to go through a box (in exchange for a small price, yes, but the comparison with the free’Astro’s Playroom‘PS5 was flagrant -for the same way: Astro Bot’s complete adventure cost less than 60 euros). Thus began the rumor that the price close to 100 euros for the next AAA was inevitable. And that rumor has not been extinguished: with ‘GTA 6 ‘on the horizon It is inevitable to think that Rockstar can exceed the feared psychological border of the three figures. With ‘Silksong’ to twenty euros we would not talk about a brutal pricing contrast. We would be speaking, almost, of means that circulate at two different (financial) speeds. In Xataka | 51 short games (and essential) for people who have little time

This game has been scheduled by only one person, and there is already talk of him as one of the great shooters of the year

The ‘Void/Breaker’ trailer caught the attention of fans in the Great Night of the GamescomOpening Night Live, when it was announced that it was already available on Steam and PC Game Pass (in the future it will also be for PS5 and Xbox). His frantic rhythm and his style and humor, which seemed to connect with classics like ‘Portal‘, liked the respectable, although his big surprise is that being a game that is already drawing the attention of the experts Shootershas been developed by a single person. Eternal return. ‘Void/Breaker’ is a Shooter with structure of Roguelitezambuyéro completely in the Fashion mechanics In the current indie panorama, and justifies it argumentatively: the protagonist is trapped in a continuous cycle of destruction designed by an AI that uses human subjects to test combat variables. That is, you will die again and again facing randomly generated enemies while another human tries to help you escape: it is a person who died before you, but whose mind has ended up trapped in the program, which allows him to give you weapons, help and clues. Forget about the argument. What matters here is the unbeatable structure of frantic and cyclical games, spurred by slight improvements and by a sense of absurd humor of a robotic voice that tries to convince you that you live the best of possible existers, which undoubtedly reminds the classic ‘portal’ and its silly jokes with a very black transfus. You will not get bored of it, nor will you get bored of the enemies: being randomly generated, each new game is that, completely new. In addition to winning skills and improvements, some permanent ones. A titan. The most striking thing about the game is that it has been developed by a single person, and despite this it has an absolutely brilliant finish, which rivals spectacularly with much more ambitious games. Of course, it is easy to see what aspects has spared Daniel Stubbingtonvisible head of Stubby Games, to carry ‘void/breaker’ to fruition. We are not facing a blockbuster in terms of visual luxury, but in terms of gameplay: The satisfactory of the most powerful weapons, the destruction of scenarios, the gravity gun, infinitely improvable as progress is made … all of the first category. The goat throws the mountain. Stubbington already had a previous game that remembered Portal, ‘The Entropy Center‘, which in many ways is an essay of findings that will then return to’ Void/Breaker ‘: also uses a first person perspective, but we are facing a puzzle that instead of using a gun of portals such as the Valve classic, uses a rifle whose shots rewind in time what they reach. Complex and Machiavellian, it is one of those ridiculously quiet and ridiculously addictive games, although the action was not entirely in the equation, anticipating the next Stubbington game. With one you fix. In times when the industry is desperate to find ways of reduce the increasingly brutal development times (that is, to reduce the budgets absolutely out of mother), it is striking as some of the great successes of recent times are developed by a single person. Indies teams minimal are common since games like ‘Braid’ emerged, but lately we are seeing successes like ‘Balatro‘ either ‘The Blue Prince‘, whose most commented characteristic is that they are developed by a single person, and it is inevitable that we think that another industry is possible. If possible. Moreover, it is due. In Xataka | The 29 best free games for PC: Shooters, MMORPGS, driving and strategy

Honda appeared in a Japanese circuit with a Pokémon motorcycle. Actually hid an advance that goes far beyond the game

A video game creature turned into a real motorcycle would not have to get too much attention. But when that creature moves alone on an official track, something changes. That was what happened on August 3 during the ceremony prior to 8 hours from Suzukaone of the most important events of Japanese motorcycling. Honda took a motorcycle designed as the circuit as the Pokémon Koraidon And he made it travel the exit line without driver, at low speed and for about ten minutes, in a showrun scheduled between 11:00 and 11:10. The motorcycle that Honda presented in Suzuka is not just a model based on the character that appears in the ‘scarlet’ delivery of the video game. To make it work, the company combined technologies that it had developed Years ago with your Asimo Robot and with the system Honda Riding Assistaimed at maintaining balance without human intervention and simulate organic movements. According to Nikkei Asiathe unit integrates sensors, cameras and communications to recognize the environment and adjust its movement. An experiment with more ambition than it appears. Honda did not design this motorcycle just to get attention during an event. The company presents it as An opportunity to improve equilibrium technologies and autonomous navigation, with an eye on the future of transport on two wheels. A Japan Automobile Manufacturers Association survey He points out that 26% of motorcycle buyers in Japan are under 40 years old. For Honda, advancing in autonomy and security can help reconnect with a generation that has moved away from motorcycles. The idea of converting a Pokémon into a real vehicle is not new, but until now it had stayed in static models or promotional elements. Toyota, for example, showed an almost real -size recreation of MiraidonKoraidon’s futuristic equivalent in video games. Honda was a step further. What Honda is played with a motorcycle that moves alone. The future of the motorcycle is to convince a new generation that does not end up. A safer and more assisted driving is one of the keys that manufacturers handle. Although this version of Koraidon is a punctual experiment, the technologies involved could move to commercial models, as happened with equilibrium assistance systems developed in the past. For now there is no clear road map to a product, but a declared intention: continue accumulating experience to apply autonomy to the two wheels. Although the show lasted only ten minutes, its message goes much further. Images | Suzuka Circuit (1, 2, 3) | Sling In Xataka | Lamborghini will only manufacture 29 units of its last supercar but you are not in a hurry: they were already sold before presenting

A video game is recruiting the brightest minds of Russia for war. The problem is that they still go to school

Russia gave a blow this week revealing a video of a few minutes. In it, the interior of what they have called as “the largest secret factory of combat drones on the planet”, located at some point in Alabuga, in the Tartaristan region, was prisoned. The piece showed us a huge army of drones with their workers assembling the pieces. However, there was something else: most were not adults, They were teenagers. A video game and a war. History is part of an investigation and exclusive to Russian media in exile The Insider. Apparently, since the summer of 2022, under the appearance of an educational and entertainment platform called Berloga (“Bear Dirridge”), Russia has been recruiting hundreds of thousands of schoolchildren in a progressive technical-military training system focused on the development and use of drones, camouflaged after video gamescompetitions and programs with academic incentives. The game, approved Personally by Putin And symbolically presented in the busy city of Sebastopol, introduces children into a children’s narrative in which “smart bears” They defend The vital resource of “bees” insects, a barely concealed allegory where bears are Russia and Ukrainian bees. From the first levels of the game to participation in face -to -face competitions and the physical assembly of drones, children are guided along a route designed to transform them In technicians and operators useful for the Russian military complex, all while assures them that “they should not say that it is for war.” From command to the welder. Berloga is not an isolated initiative, but the entrance door to a broader educational network built by the so -called agency for Kremlin strategic initiatives, in which They converge NTI Technology Clubs, the TALANT student achievement monitoring platform and the national archipelago intensive. These programs are connected to each other through competitions As great challengesin which thousands of students work in solutions to “technological” problems (which often have undercover military purposes) proposed by companies associated with the Russian State. Screen capture of the concept of a superpesado launch vehicle with a water -based launch system from the “Large Challenges” program Privileged minds to war. He counted the medium That the students who stand out are rewarded with extra points in the national exam, presidential scholarships and direct entries in companies in the defense sector, such as Geoscan, Yakovlev or Almaz-Agent. The tasks presented to them range from the Improvement of the navigationN from UAVS to the design of unmanned vehicles launched from floating platforms, through automated drone detection systems and laser loaders for tactical use. Although J is requiredUstify the projects As if they were for civil use, the students themselves admit That it is a formality: the real objective is military. Children engineers. Adolescents who participate in these training skills and networks not only program or design prototypes, but some (related to research for themselves) They train soldiersthey set up FPV drones and work to undercover military laboratories in exchange for contracts by work with the consent of their parents. The components they use in the contests are the same as they then use in the operational versions of their creations. In other words, knowledge flows directly to the front. Dual technology. In one of the cases, a young man named Stas developed a kamikaze drone low cost to replace current models of the Russian army whose price exceeds $ 10,000 per unit. Another, Vladislav, collaborated with a state company for Test war teams electronics about its own air platform. Companies, Like Geoscan or Yakovlev, segment their operations between civil and military branches, a common practice that allows maintaining the legality facade against international sanctions. This structure of “dual technologies” is held by officials such as Vice Minister of Commerce Vasili Shpak, who argues that there is no longer a clear distinction Between the civil and the military. The official narrative line points to a future in which all technological innovation will be automatically usable for the war conflict. A photo of the Official Telegram Channel of Zarnitssa 2.0 Child Military Training Child involvement in these programs goes beyond technical learning. Here it seems Intensive archipelagowhich in its beginnings covered various sectors, and has been reconverted in an almost exclusively drone course. Includes exercises like Recognition, electronic evasion, drone launch from land stations or search for objectives with thermal cameras. In parallel, Berloga allied in 2024 with Zarnitssa 2.0the modern version of a Soviet military game. The program, financed with millions From rubles of the state budget, he has trained tens of thousands of schoolchildren between the ages of 7 and 21 In the use of weapons Compressed air, Wannera-47 rifles massers, drones flight and choice of military specialties such as Zapador, UAV operator or political instructor. Discrepancies. Some schools are They have complained that both students and teachers have been forced to participate. Zarnitsa It is managed For the Yunarmiya Youth Movement (Young Army), linked to the Ministry of Defense and that in 2025 will receive More than one billion of rubles in subsidies. For the Russian authorities, the objective It seems clear: Detect military talent from an early age and channel it to the defense industry. War pedagogy. There is much more, since research emphasizes that this mass and silent recruitment of minors for war purposes is being institutionalized with Explicit support of the Kremlin. Putin has ordered drone competitions for children since the age of 7, and new school subjects Centering national security include training with UAVs. The official goal is to achieve “technological sovereignty” by 2030, and today’s adolescents are expected to become the military operators of tomorrow. Officials such as the Deputy Minister of Education Dmitry Afanasyev defend The formation of children in military technology under the pretext that “there are no purely civil applications.” In His wordseven a agricultural drone operator You must have combat competitions, as in China. Thus, Russia is institutionalizing a war pedagogy where the child ceases to be a citizen in training and becomes an anticipated military resource. Rights of the … Read more

He is winning the game to Barajas

Traveling from Santiago de Compostela to Madrid in just over an hour is possible. By plane, of course. The problem is that this travel time is not realistic and that is why the train does not stop gaining adherents in the Galicia-Madrid corridor. Better offer, more comfort and a clear winner: Renfe. More travelers. Specifically 181,588 travelers. Those are the ones who collect The Galician mailhave been mounted on one of Renfe’s trains during the first month in which the company has fully had its high -speed trains, with the entire full hourly offer. The figure is spectacular when compared to the plane. In that same month, airlines have set up 155,715 people aboard their vehicles. It is a historical milestone for a means of transport where the train has always been behind the plane. Looking back. In the Gallego newspaper they explain that evolution has been spectacular. The first works that would end up leading to the current high -speed line began in 2011. Then, only 20,000 travelers opted for the train to move along this line. Today the figure is above 180,000 passengers. Although over the years the train has been stealing passengers, as I reduced travel times, the plane was still the preferred means of transport. In 2019, Renfe moved between 40,000 and 60,000 passengers but air traffic continued to exceed 200,000 passengers. Those times have been left behind. Making the plane back. The opening of high speed has caused A clear traveler transfer to the train. Since last year, Galicia and Madrid are united by high speed. And although arrived late and there was controversy With its trains (including an incomprehensible break with the entrance of the new year), Renfe has added more and more passengers. To the point that the train has the most complete offer of schedules. The airlines have been canceling routes and operating with smaller airplanes because they cannot compete in price or times. Yes, it takes more train but it leaves from the center of the Galician cities and you reach Chamartín, a well connected station in the financial nucleus of Madrid. As if that were not enough, The train is cheaper. Less offer in the air. Collect in The Galician mail which is easy to track to what extent the train is going back to the plane. Galician airports are suffering Partial output of Ryanairwhich has abandoned some routes as a pressure measure before what They consider abusive rates by Aena and against the fine imposed by the Government Retailing hand luggage. But it’s just another example. Although Air Europa does maintain its current offer with 56 weekly flights adding Vigo and A Coruña, Air Nostrum is operating with smaller airplanes to dimension the offer to the new reality. A reef. The result is great for Renfe that has found a trench in front of the competition. In recent weeks the rumor had run that Ouigo was trying to get trains To operate that line. Or, even, it was said that Renfe could rent rolling material. The latter has been totally discarded by its president who has assured that “whoever wants to come (to the Galician corridor), to invest.” The key is that the line needs to operate with specific trains that can change from Iberian wide to international width. However, Talgo has all its compromised production And he has no space to serve Renfe rivals, at least, before this decade ends. Good numbers. Although the information surrounding Renfe turns in recent times around the problems in their trains, the truth is that the company is receiving good news in recent days. According to your own data, the first semester of 2025 He has broken his own record in the travel of travelers. This record is not understood without the great growth in the trips of the Galician corridor. Its high -speed trains to Galicia destination and those dedicated to the Extremaduran corridor High speed trips have fired. In both cases, Renfe does not have to compete with ouigo or Iro that yes They have forced him to lower prices and have stolen customers in the Catalan, Valencian and Andalusian corridor. Photo | Eric Salard and by Bene riobó In Xataka | Between delays and breakdowns, we could not imagine that Renfe would beat a new record in 2025: to have more customers than ever

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