Some users will get rid of the increase of Xbox Game Pass Ultimate, according to The Verge

Last week the news jumped: Xbox Game Pass Ultimate rose price. And it was not a minor change, but orn 50% increase that placed the subscription at 26.99 euros per month in Spain. For some, it was an inevitable adjustment. For others, a jump too abrupt to justify it without further ado. But in the midst of the stir, there are important nuances. According to The VergeMicrosoft has begun to send emails to certain users of the European Union clarifying that this new price will not apply to all equally. At least, not for the moment. “At the moment, these increases will only affect the new purchases and not to your current subscription in the market where you reside, provided you have orn Automatic recurring plan“Says Microsoft.” If you decide to cancel your plan and buy it again, you will be charged the new current rate, “adds the company. The notice adds one more detail: if in your market there will be a price increase, these users will receive a notice at least 60 days in advance and may cancel or modify your plan. This condition, however, seems to be applied only to the markets where the people who received the message reside. For now there is no official confirmation about which countries are included in this exception, but The Verge mentions cases such as Ireland, Germany or Poland. In Xataka we have contacted Microsoft to know if Spain is part of that list and update as soon as we have an answer. In development. Images | Xbox | Capture (The Verge) In Xataka | Game Pass is already an unsustainable investment: more than 2,000 euros for each console generation and with nothing in property

Game Pass was too cheap for everything he offered. The problem is that Microsoft thought the same

Microsoft has just confirmed what many players were smelling us: GAME PASS RAISES PRICE. It has not been an anecdotal increase or first in the United States to tote the land, How do other streaming platforms do: Game Pass has arrived (almost) Without warning. The XBOX subscription game service has been segmented for some time in three categories that give us access to different services and a variable number of games and, after the increase that We already experienced a year agoMicrosoft has raised the price again. The problem is that if in 2024 Game Pass Ultimate, which is the subscription that gives us access to more content, It rose from 14.99 euros to 17.99 euros, now it goes from that amount to 26.99 euros. It is an appreciable climb, as if Microsoft had realized that the service was too “cheap.” Game Pass Ultimate rises 50% “The Netflix of Video Games.” Since Microsoft launched Game Pass, many of us described it that way. Although now we can play directly for streaming in almost any devicein its beginnings we had to download the games. There was a catalog that opened through the subscription, but it was not really the ‘netflix of video games’. Over the years, Microsoft was adding services such as cloud game, Game Pass for PC or streaming transmission of some games on our property. Apart from being able to access their games from the launch without additional cost, they began to launch games from other publishers and companies, also without an added cost. This year, two heavyweights like ‘Silksong‘ either ‘Clair Oscur: Expedition 33‘They launched from the first day in Game Pass. The service became increasingly round and the price did not increase or did it very little. It was a service too good to be trueespecially seeing competition limitations (PlayStation Plus) or the price of a GeForce Now that gives access to a cloud hardware, but that demands that we buy each game individually. In 2023, Xbox ended with Xbox Live Gold To integrate your online game system in Game Pass, creating divisions within the service: Game Pass Core for 6.99 euros – online game and a small selection of accessible games. Game Pass Standard for 10.99 euros – online game and a wide selection of games (more than 300 titles) Game Pass Ultimate For 14.99 euros – online game, more than 500 games in console, Game Pass of PC and launches from day 1 Although last year prices rose At 12.99 euros for Standard and 17.99 euros for Ultimate, Microsoft seems to have realized that it was offering an excellent service at an price that did not square with the market. And that’s over. In that table we can see the updated prices with an essential – he substitutes the core – which is what, now, goes up two euros; A premium that remains and an ultimate that is the one that experiences the biggest climb: nine euros. Until before writing these lines, the 18 euros of Game Pass contrasted with what we see in one of the main services of the competition: GeForce Now. There are some Newssuch as the addition of Ubisoft+ Classics to the ‘Tier’ ultimate or that the players who pay the most will have a better quality when playing for streaming, a difference with premium that did not exist before. Also more advantages in Microsoft Rewards. All of that is an Xbox now In the Nvidia service we have a great streaming game experience, but at a price of 21.99 euros and having to buy games on platforms like Steam. The great game of Game Pass Ultimate was that you paid those 18 euros and you could play for streaming to the available games, but also download them on your console or PC without paying anything else. Game Pass Essential Game Pass Premium Game Pass Ultimate Game Pass for PC available games More than 50 More than 200 More than 400 “Hundreds of games” for PC Cloud streaming Yeah Includes own games Yeah Shorter waiting times Includes own games Yeah “With the best quality” With shorter waiting times Includes own games No available games day one No No, they join up to 12 months Yeah Yeah Online multiplayer Yeah Yeah Yeah Yeah Rewards points Up to 25,000 a year Up to 50,000 a year Up to 100,000 a year Up to 50,000 a year Advantages in games Yes, in ‘League of Legends’ and ‘Cod: Warzone’ Yes, in ‘League of Legends’ and ‘Cod: Warzone’ Yes, in ‘League of Legends’ and ‘Cod: Warzone’ Yes, in ‘League of Legends’ and ‘Cod: Warzone’ others – – EA play and ubisoft+ included EA play included price 8.99 euros 12.99 euros Free 14 -day test 26.99 euros 14.99 euros With the new price of 26.99 euros, Game Pass Ultimate becomes the most premium option, far from the proposal of Nvidia or the most expensive subscription of PlayStation Plusthat of 16.99 euros, and definitely the culmination of the dreaded “is so good that it seems a lie.” In fact, the increase of three euros a year ago seemed to little taking into account that they were going to start putting everything they had bought from Activision-Blizzard, The macrooperation of 68.7 billion dollars. The Great “But” is Game Pass’s hook Despite the remarkable increase of nine euros per Game Pass UltimateMicrosoft has an ace in the sleeve (which, in turn, is what makes this change possible). Game Pass Ultimate is a service that has no competitionprecisely, for everything we have commented: Contending games to be the best of the year from day one and without additional cost. Games developed by Microsoft, such as’Indiana Jones and the big circle‘or the future’ Forza Horizon 6 ‘. Online game. Download games or streaming game without having an Xbox (on TV, the Fire TV Stick, the PC, the Tablet or on the mobile). There is no service that offers that variety and newly launched games, and it is what allows Microsoft to … Read more

Microsoft rises strongly the price of Xbox Game Pass Ultimate in Spain. The increase comes next to a renewal of plans

If you are an Xbox Game Pass user or you are thinking of subscribing to the Microsoft service, prepare for important changes. Adjustments have just come into force that do not go unnoticed, including a strong increase in the price of its most complete modality. Xbox Game Pass Ultimate now costs now 26.99 euros per month. It is a 50% increase compared to the 17.99 euros paid so far. It is not the first time that this plan increases its price: in July 2024 it had already gone from 14.99 to 17.99 euros per month. The justification. According to the company, Ultimate will give access to more than 400 titles worldwide, “including most of our partners who wish to continue bringing their future games to Xbox Game Pass.” In addition, the service will offer support for 1440p resolution and improvements in the bits rate on certain devices. How far the changes arrive. Microsoft has also reorganized the offer and says goodbye to the previous nomenclature. Xbox Game Pass Core is called Xbox Game Pass Essential, while the standard plan is transformed into Xbox Game Pass Premium. Game Pass Essential Game Pass Premium Game Pass Ultimate Game Pass for PC available games More than 50 More than 200 More than 400 “Hundreds of games” for PC Cloud streaming Yeah Includes own games Yeah Shorter waiting times Includes own games Yeah “With the best quality” With shorter waiting times Includes own games No available games day one No No, they join up to 12 months Yeah Yeah Online multiplayer Yeah Yeah Yeah Yeah Rewards points Up to 25,000 a year Up to 50,000 a year Up to 100,000 a year Up to 50,000 a year Advantages in games Yes, in ‘League of Legends’ and ‘Cod: Warzone’ Yes, in ‘League of Legends’ and ‘Cod: Warzone’ Yes, in ‘League of Legends’ and ‘Cod: Warzone’ Yes, in ‘League of Legends’ and ‘Cod: Warzone’ others – – EA play and ubisoft+ included EA play included price 8.99 euros 12.99 euros Free 14 -day test 26.99 euros 14.99 euros With Ultimate already on the table, it is time to see how they are premium and essential, what they include and how migration will apply to current subscribers. Premium, the intermediate option. With this plan you access more than 200 games both in console and PC, in addition to the possibility of playing in the cloud without limit, even with titles you already have in your library. • More than 200 games in console, PC and cloud • Access to classics such as Minecraft, Forza Horizon 5 or Grand Theft Auto V • New games published by Xbox available within a maximum period of 12 months (excluded Call of Duty) • Game in the unlimited cloud, also with own titles • Advantages In-Game in League of Legends, Call of Duty: Warzone or Rainbow Six Siege • Rewards of up to 50,000 points a year The ancient standard plan subscribers will automatically pass to Premium. It remains in the strip of 12.99 euros per month, that is, there is no price increase with respect to what we paid with the plan with the previous denomination. Essential, the new entrance door. With a more tight price, it offers the basics for those who want to try the service without great pretensions: a reduced catalog, cloud game and online multiplayer. • More than 50 games in console and PC • Access to prominent titles such as Hades, Stardew Valley or Cities: Skylines Remastered • Game in the unlimited cloud, including some games that you already have • Online multiplayer in console • Benefits in games like League of Legends and Call of Duty: Warzone • Rewards of up to 25,000 points a year We could say that they are designed for those who seek to start in Game Pass or just want access to a more limited set of games with basic advantages. Its price is encrypted at 8.99 euros per month. What about active plans. Restructuring does not force users to do anything: Microsoft will apply migration automatically. As we say, the old Core will pass to Essential, those of the standard plan will move to Premium and those who already pay Ultimate will continue in that modality. In development. Images | Xataka with Gemini 2.5 In Xataka | Saudi Arabia is not buying EA for video games. He is buying cultural influence in hundreds of millions of homes

‘Universalis V’ Europe is the most ambitious strategy game in history. And brings surprise: he was born in Spain

‘Universalis V’ Europe, the last installment of the legendary Strategy saga of Interactive Paradox, is an ambitious jump in depth, realism and complexity for the Fans of the genre. The series, venerated for two decades and competing face to face with giants as civilization It reinvents itself to offer unprecedented historical simulation. But the most interesting of all is that, after four deliveries developed in Swedenthis fifth part is being developed entirely in Spain by the Paradox red study, based in Barcelona. It goes more. We attended the presentation that Paradox red carried out in the Comic-with Malagajust a few weeks after its launch on November 4, and between Sonia Linares (Director of Operations), Álvaro Sanz (Head of Content Design) and Matías Tiscornia (2D Art Coordinator) made it clear that the title was, above all, “” Ambitious. We have people with 7000 hours played at our games, people who live the saga. ” And it is from a superficial first glance: “The fourth install 500 years of simulation. And so with everything: in ‘EU4’ there were 900, and here, 2,000. In the previous delivery, 16 combinations of land (climate, topography and vegetation), and now we will have 672. in ‘EU4’ there were 367 cultures, and in ‘EU5’, 2,000. And if there were only 27 religions there, we will now have 300. 16,000 kilometers of map and more than 500 years of history, from 1337 (the beginning of the War of the Hundred Years) until 1837 (the dawn of the Victorian era). That is, the players will live the Renaissance, the Enlightenment, the absolutism, the revolutions and other key periods structured in six ages (traditions, rebirth, discovery, information, absolutism and revolution). Exhausting but infinitely stimulating. Three pillars. To stand this ambition, the game has been based on “three organic pillars: first, A credible world based on systems, mechanical, etc. simulations; Second, an almost infinite rejugability, that thousands of hours occur for the family’s freedom of action; And third, that the game is really from the community: we have spent the last year and a half of development going to the forum every week to be part of the creation of the game, talk to the community directly, ask what they want, to make fixes and changes instantly, all thanks to the community. “ Maximum detail. All this sets in an obsession with absolutely demential detail: for example, the team presented us with a panoramic view of how the game in 1337 was contract according to variables controlled by the player. ” There are mechanics for exploration and colonization of territories, “with the possibility of sending populations to colonize, create commercial companies and exploit resources.” And of course, possibilities of diplomacy and war. Even music. In total, “more than 100,000 lines of content, more than 60 countries with unique content made by hand, more than 8,000 events, 2,000 decisions, hundreds of forms of government, laws, privileges and situations. More than 1,300 historical characters have also been investigated. And that only in 1337 dynamic that changes according to the player’s actions. And much more. And with this we are only scratching the surface of what the game contributes, since decisions have been made of enormous complexity. For example, “if there is an empire that includes different ethnicities within it, it is tried to reflect the genetic and cultural burden throughout the country.” And all this embodied, as the art coordinator told us, in “Illustrations of events, disasters and dynamic organizations, showing the cultural diversity of the game and how the same event can manifest itself differently in different cultures.” That is, a huge and even effort to the ambition of the project, for an entirely developed game in Spain but has an absolutely international scope. So much, which covers five centuries. In Xataka | This war strategy video game has a very special player: the pentagon

Kojima’s ‘Od’ trailer not only reveals the most scary video game in years. It also brings back to its competitors

As an elephant in a potter has broken into the conversation the trailer of the new video game of Hideo Kojima. Visually overwhelming, it also promises a considerable ration. And yet, that is not the most striking of the trailer, but also functions as a conglomerate of messages between lines directly directed for competitors and former partners. This kojima never gives stitch. What is seen. Some unknown knocks on a door (the ‘Knock’ of the full title of the game: ‘OD: Knock’) and slide inside a house a card in which the fires are requested “(or the candles). Then, in the first person, inside a seemingly empty house, some trembling female hands light with matches the candles of an altar with some sinister candles (a baby head that melts expelling a liquid that looks like blood, while a large number of worms leave a jar close to the altar). Behind the person who is before the altar, someone or something insistently calls for the door of the room. The hands belong to a terrified Sophia Lillis, who feels behind her a threatening presence, who ends up opening the door, entering the room and surrounding her with giant hands. Impressive realism. Animations are, as always happens with Kojima’s kinematics, spectacular. To the point that in a first viewing, until our hands do not appear it is not clear that we are in a digital environment. All thanks to the Metahuman technology that uses Unreal Engine 5. A demonstration of technical muscle that, however, retroaches us a decade ago in time. Vietnam flashbacks. Specifically, from ‘The PT‘, an enigmatic Kojima game for Konami that was born as a new’ Silent Hill ‘and that remained in a mere technical demo, today impossible to find by legal roads, and that many consider that it is one of the most scary video games of all time. In this new ‘OD: Knock’ there are obvious winks to that ‘The PT’ from the same title with acronym, the temporary reference to a decade ago, some of the setting (the house as a framework for fear, without open spaces) and even the participation of a filmmaker in the project (there Guillermo del Toro, here Jordan Pele). It could be said that the output of ‘OD’ now, when ten years are turned out that Kojima left pears with Konami, is a perverse anniversary celebration. Especially now that the Japanese company … takes out the new ‘Silent Hill F’ this week. It seems almost a late revenge, with Kojima monopolizing some of the attention that Konami’s game was going to have this week. For you, screaming. But there is more. This game will be exclusive to Xbox, at least temporarily and there some sneer is detected with the farewell of the video, “For All Players and Screamers”. Winking to the popular PlayStation slogan “for the players” (“For you, players” in Spanish translation)? Of course, if it becomes an absolute exclusive Xbox, it will be a good Microsoft zambombazo, although seeing its recent policy of Turn everything into multiplatformit does not seem likely. But there is the recoven. Ten years of Kojima Productions. The producer of Kohima is celebrating in style her tenth anniversary with a ristra of advertisements and news in the event ‘Beyond the Strand’. It has been seen live hereand in addition to the shocking trailer of OD, we have seen Details about the A24 adaptation of ‘Death Stranding’the animated film ‘Death Stranding Mosquito‘, from which we have seen a teaser, the new stealth game’ Physint ‘, and the announcement of a collaboration with Niantic Spatial also linked to Death Stranding. In Xataka | Kojima locks himself again in his bubble with ‘Death Stranding 2’. The result is a work as strange as necessary

‘Borderlands 4’ has been the great launch of September. Also an example of what is wrong in the current video game

The last quarter of the year is not just a IMPORTANT MOMENT IN TECHNOLOGY: In the video game market, it also represents a crucial moment. Titles like ‘Ghost of Yotei‘ either ‘Metroid 4‘They will come out over the next few months, but the one that has just arrived is one of the bombings of the last layers of 2025:’ Borderlands 4 ‘. The analysis reflects that it is a hilarious gamebut also something that players are not missing: it is the example of what is wrong in the current megap production industry. And in this story the director of the game is being considered as the villain when we should look beyond: to technology and optimization. We are going to review. The situation. ‘Borderlands 4’ was launched last week and the reception by the players was good. It is a continuous, really fun title that, in addition, looks spectacular thanks to the artistic style so characteristic and that the engine Unreal Engine 5 (Stay with this name) Allows you to offer. The Steam review system is quite broken, but it is a thermometer of both the quality of the players and, at first, the reactions were mostly positive. All that has changed to ‘varied’, which implies that there is more bad than good. The problem is not the game itself: even those who put a bad review admit that it is a ‘borderlands’ and is hilarious. Here the problem is optimization of the game, especially on PC. Players complain that specs Minimum and recommended offered by developers -Gearbox- do not add up to the experience they are having with teams that reach those specifications or that exceed them. A negative A positive, but also talking about performance Randy Pitchford. It is the name of the director of Gearbox and one of the heads after the success of ‘Borderlands’. Also One of the most controversial characters of the industry due both to your actions as to his most recent statements about the price of video games with that “True fans will find a way to pay them”. It is a guy who does not usually go unnoticed and that uses his social networks to ‘chop’ with any user, and with the wave of criticism of his game, he has not lost the opportunity to get into a couple of gardens. There are countless encounters these days between Randy and users and the problem is that he is doing it from Twitter X. This direct communication between managers and public is a fixed double weapon because it gives the sensation of closeness, but for somewhat large companies have communication teams: so that what is happening does not happen. If we take a look at some Steam reviews, many are reflecting the discontent with the game for those words of Randy. Among the messages of the manager, have Those who encourage a refund to ask if you do not agree with the performance (something that, after two hours plays cannot be done), to “accept the reality of the relationship between the hardware of your PC and the software they want to reproduce”, “”program your own engine and we will be your customers ”and another Comments series that a good part of the community has been taken as a “Randy is calling us poor to those who do not have a RTX 5090” The reaction. And what, unfortunately, happens so much in the world of video games: people who pass from the line. A sample is the following message that Pitchford himself shared In X after receiving it by mail: “You are a damn idiot. If you think that the” Premium “games exist or that there are” premium “players, you are a damn delayed. You are the closest that a white man can become a ‘n -r’ -a racial insult, basically. This type of messages, more own ‘Gamergaters’ than from someone civilized, is a sad reality in certain forums and Randy himself commented that he had “caused harm.” And there are already developers who have shown support to the CEO of Gearbox for the situation. Another one with Unreal Engine 5. Seen all this context, we go with what directly affects the game: the engine on which it is developed. When Unreal Engine 5 was presented, the latest version of the Epic Games engine, We all stay with our mouths open. The demo in PS5 It was impressive and promised a lot. The problem is when the games began to arrive. That a game uses Unreal Engine 5 usually involves bulky requirements to make it work, mediocre yields –even in consoles– In many cases and a series of failures that prevent players from enjoying it as a launch as they should. And it is a problem because the engine greatly facilitates the development of video games, so he is tempting for studies, but there are already those who, when he sees the EU5 logo, starts to tremble for how the title will work on his machine. Balls out. It has passed with more recent examples, such as’Metal Gear Solid Delta‘, or the remake of’The Elder Scrolls IV: Oblivion‘, and Tim Sweeney, CEO of Epic Games, He swept home A few weeks ago, stating that the engine is good, but that studies should start with optimization tasks at an earlier phase of development, and not crossing the task just at the end. The big background problem. As much as it is, and Returning to ‘Borderlands 4’, it is evident that there is a problem. Digital Foundry is an expert medium in the technical analysis of video games, the performance being one of the parameters that measure. From the middle they affirm that there are decisions that do not understand, such as limiting cinematics in real time to 30 fps, the overload that seems to occur when there are many enemies on the screen, the ‘level of detail’, or Lod ‘so aggressive or the pop-in that occurs walking around the world. And that on the … Read more

‘Dungoons & Dragons’ lives an unprecedented success stage. And the reason is far from the origins of the game

Many years ago that ‘Dungoons & Dragons’the legendary role of paper, pencil and dice (among other things) is not a marginal entertainment for rare people with little social life. Recall that in the eighties, the franchise already had an animation series, video games and supervantant books based on your Lore. But for a few years he has made a new leap of implantation in the mainstream. And it has been thanks to content creators and their overwhelming dissemination work of a hobby with millions of followers. A triumph that does not cease. ‘D & d’ has today More than 50 million players registered worldwide. Only in 202o, the sales of official products of ‘d & d’ grew 33% compared to the previous yearconsolidating seven consecutive years of double digit growth. In 2021, Wizards of the Coast entered more than one billion dollars, even when Hasbro, owner of the company, had spectacular losses that year. And that impact has set in a presence in more massive media than ever: one of Netflix’s greatest successes, ‘Stranger Things’, starts its mythology in the games, and its last season bases its argument around the game and “satanic panic“That in the eighties, it was partly linked to the role. One of the best -selling games of 2023 was’ Baldur’s Gate III ‘. And also in 2023, the first adaptation of the game in a long time to the big screen,’Honor between thieves‘, He resulted in a respectable box office of 208 million dollars. The usual success. To understand us, ‘D&D’ has always been a successful game: I remember how in the eighties there were already stores dedicated to role -playing games in Murcia. And believe me: If someone in Murcia considered in the eighties that it was worth dedicating a trade to the subject, there was a considerable potential audience. But the truth is that a unique rebirth has lived in recent times, and is not a product of a traditional marketing campaign: it is the result of a unique convergence between the natural evolution of the game, the massification of digital platforms and the appearance of content creators who have transformed private games into shared experiences. The turning point. Just at the same time that the first content of ‘D&D’ content appeared, in the edition of the game itself another revolution took place: the launch of the fifth edition in 2014 represented much more than a simple rules update. It was a strategic restart that laid the foundations for the digital phenomenon that was to come: an unprecedented redesign process that would last two years and that was revolutionary for its collaborative approach. An open “Playtest” process not only democratized development, but also established a crucial precedent: extending the idea of ​​the community as co-creator, which again settled the foundations for this new way of living the game that shaped the programs. In addition, the mechanics were drastically simplified: where the previous editions required to consult multiple complex tables and modifiers, the fifth edition adopted a unified system based on the 20 -sides dice that was consistently applied to everything that happened in the game. The fifth edition prioritized the narrative on the simulation: field paid for content creators where the basics is to tell a story, and the simplified rules thus expedite the videos. In addition, Wizard of the Coast launched the “Basic Rules” completely free: A free access PDF containing complete rules to start immediately to play. The first wave. The first of these content programs linked to real items (current play in the codes that classify these videos) was Critical role: In 2012, a group of American dubbing actors played ‘D&D’ on Twitch to have fun at home, and over time it has become a media empire with an animated series in Prime Video that already has three seasons, official books published by the same Wizards of the Coast that edit the role game, and a global audience of more than 10 million subscribers. But Critical Role is just the tip of the iceberg of a much broader and more diverse ecosystem. Soon others followed as The Adventure Zone (in podcast format) or Candela darkthat revealed how fun it is to invent stories with friends. A very studied timing. The launch of the fifth edition coincided with a point of effervescence of the streaming platforms: Twitch was acquired by Amazon just a month after the launch of the rules, YouTube improved its tools for creators and Discord would arrive very soon, in 2015. In addition, an open license was implemented and, later, a reference system of Dungeons & Dragons. These tools explicitly allowed content creators, application developers and media producers create derived content without fear of legal problems. The scene grows. Since then, they have not stopped being born channels that spread role games. There are those that have exceeded Critical Role, such as Dimension 20that already do live shows in the Madison Square Garden and that stand out for their absence of prejudices by introducing elements of genres and franchises that go beyond the classic ‘D&D’. And also in Spanish this type of content has grown a lot: Streamers such as Orslokx, Elrubius or Alexby11 introduced in their usual programs of D%D, those who have followed channels as Lynx’s such, The dragon mansion, Within says either Churros & Dragons among many others. It is ironic and significant that a completely analog game system has found its main fame springboard today through technology. If it demonstrates something, it is that ‘Dungoons & Dragons’ is one of the most universal and versatile games that exist. And that, without a doubt, we will continue to see it evolve. Header | Timothy Dykes in Unspash In Xataka | ‘Magic’ is reborn in popularity and there is a reason: franchises and multiverse have flooded the game

Vegetable protein wins the game

In the supermarket hall, more and more containers shout the same: “High in protein”. Powdered beaters, fortified yogurts, breads, even sauces. For decades, the council was simple: replace red meat with chicken or fish. Today, the mantra has changed. “Protein” has become advertising claim, cultural identity and even aesthetic aspiration. But, while the market is filled with promises, science begins to clarify another part of the story: what proteins do they really matter, how they are processed and what cost they have for the planet. Eat “on the planet”. An investigation, Posted in Science Advanceshas gathered 37 studies in a meta -analysis with more than 3.2 million people. The verdict is striking: the more your dish looks like the “planetary health diet” (Planetary Health Diet, PhD), the lower your risk of dying for any cause, and at the same time the climatic footprint of your diet decreases. With nuances, yes, but with an unusual statistical consistency in nutrition. The study. The team combined data from two mass cohorts: Nhanes in the United States (42,947 adults) and the UK Biobank in the United Kingdom (125,372 people). In addition, to integrate meta -analysis. The objective was to see to what extent the adhesion to the PHD influenced both the health and the environmental impact of the diet. The Planetary Health Diet was proposed in 2019 By the Eat-Lancet Commission. This diet is not based on being strict vegetarian, rather, seeks to balance health with environmental sustainability with a more based on plants. In other words: it is a diet designed so that the human being lives more, but also so that the planet can sustain it. The results were clear. On the one hand, in the United States, who followed more closely the PHD had 23% less risk of total mortality. On the other hand, in the United Kingdom, the reduction was 16%, in addition to fewer cancer deaths and respiratory diseases. Metanalysis pointed in the same direction: together, the PHD was associated with 21% less mortality due to any cause: cardiovascular, diabetes and colon and lung cancer. In addition, the researchers estimated the greenhouse gas emissions associated with diets and found a consistent pattern: the more the PHD participants moved away, the greater the climate footprint of their diet. The main responsible: red meat and dairy. Behind the study. The attractiveness of the study is double. On the one hand, he confirms with robust observational evidence that those who follow the PHD live more and better: less cancer, less heart attacks, less diabetes. On the other, it shows that this same pattern reduces the carbon footprint from the daily diet. A difficult combination to ignore in full climatic crisis. The authors themselves ask for caution: it is an observational study and not proof causality. In other words, it does not show that eating in a way directly live more years. Even so, the consistency of the results in millions of people and the scale of meta -analysis give it an unusual weight in nutrition and suggest that the signal is no accident. To the same place. Other investigations were already on the same way to move the animal protein through the vegetable, since it can bring health benefits and, incidentally, for the planet. As we have pointed out in Xataka, For decades the council was to replace red meat with chicken or fish. However, the balance begins to bow towards the vegetable. A study in The American Journal of Clinical Nutrition showed that women with more rich diets in vegetable protein aged in a healthier way. And from another angle, the American Gut Project reached a similar conclusion: diversity matters. Their data revealed that those who added up to 30 plants other than week had a much richer intestinal microbiome. In other words: both in longevity and in intestinal health, patterns based on plants add tests in favor of what now confirms the meta -analysis in Science Advances. Not everything is black or white. Animal protein provides essential amino acids of easier absorption. Sports dietitian Marie Spano, cited by Men’s Healthwarns that those who follow 100% vegetable diets need more total protein and combine different groups. And the degree of processing matters: As explained the epidemiologist Filippa Juul al New York Timesthe ultraprocesses “disguised” as healthy – booked, vegetable lasañas ready to heat – do not offer the same benefits as minimally processed foods. The Mediterranean diet, a nearby mirror. The debate is not just Anglo -Saxon. As we have explained in Xatakaa Spanish study with cohort data Enrica (11,488 people, 14.4 years of follow -up) showed that both the phd and the traditional Mediterranean diet offer similar benefits. Mortality was reduced by 22% in those who followed the PHD most and in 21% in the most faithful to the Mediterranean. Regarding the environmental impact, the differences were minimal: 4.15 kg of CO₂ a day for the pHD compared to 4.36 for the Mediterranean. In other words, both seem to offer a viable path to a healthier and sustainable food. It is not just calories or nutrients. Now it is also measured in years of life and in kilograms of Co₂. The new study in Science Advances confirms that the Planetary Health Diet offers benefits on both fronts: more health, less environmental impact. While the market promotes the “chic protein era” and social networks dictate extreme fashions, scientific evidence suggests a simpler message: more plants, less ultra -processed, meat as accompaniment and not as the center of the dish. The question is no longer how much protein we eat, but from what sources it comes and what footprint leaves in the world. Image | Unspash Xataka | To the question of whether ultraprocessed foods are as bad as they have told us, science still has no clear answer

Only one game has dared to stand up to ‘Silksong’ and go on sale the same day. The result has been apocalyptic

Among all the phenomena that have surrounded the very expected ‘Hollow Knight: Silksong‘, without a doubt, one of the most peculiar has been the delay of video games that had planned their departure on September 4. However, some irreducible competitor has remained firm before the media avalanche that knew that he was going to guide their looks exclusively to Team Cherry game. The result has been as predictable as unfair. We are used to seeing it with AAA games. When a mastodon arrives from a franchise like ‘Call of Duty’ or ‘Assassin’s Creed’, they leave a plot on the calendar: nobody wants to leave in the immediately previous or later weeks. In fact, we are already talking about seeing a phenomenon comparable to ‘GTA VI‘… and that there are still months to arrive. What is strange is to see it around An indie of 20 euros: But in this case it is not a matter of price, but of media attention. After years waiting, all its competitors knew that the news and attention of the players was going to orbit exclusively around ‘Silksong’. There is no space for others. Some games that delayed its launch. These are some of the most striking, in a phenomenon that in different forums has been known as “being silksonado”: Aeterna Lucis: It has been delayed a whole year, from September from 2025 to 2026, indicating that they will take the opportunity to polish the game. Demonschool: From September 3 to November 19, and expressly cite the launch of ‘Silksong’ as a reason. Cloverpit: From the beginning of September they go to September 26. And many more: Baby Steps, Faeland, Megabonk, Moors Protocol, Comfy Girl either Little Witch in The Woods and others have postponed their original launch date weeks or months. An exception. But there is a game that has decided to remain firm and not retire. This is another Metroidvania, such as ‘Silksong’ itself, and that comes from the hand of a video game classic, Atari. This is ‘Adventure of Samsara’, and he paid his daring expensive: while Team Cherry’s game beat records of concurrent, ‘Adventure of Samsara’ had a peak of peak Twelve simultaneous in Steam. Maybe buyers were busy with other things (playing ‘Silksong’, for example), but the equivalences of concurrent-sales players do not usually fail. Possibly Atari did not reach amounts of three figures in sales. It’s not fair. ‘Adventure of Samsara ‘is a very resulton game: it has absolutely delicious animations and a Pixel art Very worked, with that microscopic style that gives him a peculiar personality. The design of the bosses is excellent and although it does not invent anything in their development, pure coming and going by labyrinthine maps in search of improvements that allow us Shooter 2D in some action areas. A non -revolutionary game, but very defensible. Something happens with Samsara. In any case, the little attention that Atari herself has to her game is strange (which in 2021 appointed a new CEO But he has not done any relevant movement): he announced the game three months ago, he has not worried about giving him visibility in the press … Maybe they thought not to follow the current of the other games would it be promoted? It can, but … there has been no promotion. A true suicide against the colossus that has devoured all our attention in the last week. Header | Atari In Xataka | This cleaning products brand has launched the perfect promotion: a free horror survival to clean Moho Demoniaco

The game and the final of the US Open, in Movistar Plus+ exclusively

When we usually think about choosing a streaming platform or another, we usually focus on your catalog. All have exclusive movies or series, although there is much more difference when looking for sports content. If we are tennis lovers and want to see one of the best games that can be seen today, We have an appointment with Movistar Plus+: Subscribe only costs 9.99 euros a month. Monthly subscription to Movistar Plus+ * Some price may have changed from the last review The best tennis is played in Movistar Plus+ Movistar Plus+ is a platform that we can hire we are the operator that we are, so we will not have any type of problem in that regard. In addition, it does not have any permanence, so we can take advantage of subscribing for a month and try and see what its catalog offers. And incidentally, See a real game of tennis. This Friday we will be able to face, once again, Carlos Alcaraz and Novak Djokovic. In addition, they do it in one of the best tournaments in the world, such as the US Open, one of the four greats that make up the circuit. The Spanish tennis player arrives in full form without having yielded a set in everything that goes from the tournament, but has a hard bone to gnaw in front. The game can be seen exclusively at Movistar Plus+ (at 21:00 Spanish time), as well as the male final of the tournament. Although the incentive we can have right now to subscribe to the platform is to see how the US Open ends, we cannot forget that its catalog is composed of a ton of films and series, many of their own production. In addition, the platform admits Simultaneous reproduction on two deviceswhich allows you to share the account with whoever you want. Some of the links of this article are affiliated and can report a benefit to Xataka. In case of non -availability, offers may vary. Images | Movistar Plus+ In Xataka | Movistar Plus+ for not Movistar customers: what is it, how much it costs, channels, additional services and how to hire it In Xataka | Better televisions in quality Price: which to buy and seven recommended 4K 4K 4K

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