Free PS4 and PS5 games in February 2026 for PlayStation Plus Essential, Extra and Premium

Let’s tell you what they are the games that Sony will give you at no additional cost in February 2026 if you have subscription to PlayStation Plus. These are 3 new titles that will be available from February for all subscribers of any of the versions of this service, and which you can play whenever you want at no additional cost as long as you maintain your subscription. PlayStation 5 It is backward compatible with the PS4, which means that you can play all the games from the previous generation on it. In the list of games we are going to put you games with official prices from the official Sony website, which may sometimes be different from what you will find in stores, but which serve as a reference to see the value of the games you get. Free games for PS4 and PS5 Undisputed (PS5), valued at 49.99 euros. A boxing simulator with over 70 boxers and fighters, although some can only be unlocked by punching. It has many different scenarios, with intuitive controls and intense combat. You have the file in 3DGames. Subnautica: Below Zero (PS5, PS4), valued at 29.99 euros. A new episode of the fantastic Subnautica that is sold separately. It takes us to a new frozen region where we face new challenges for our survival. You have the file in 3DGames. Ultros (PS5, PS4), valued at 24.99 euros. A metroidvania with exploration and combat. Locked in a narrative loop, we will have to face multiple challenges while we progress our character. You have the file in 3DGames. Ace Combat 7: Skies Unknown (PS4), valued at 69.99 euros. A flight simulator where you have to control fighter planes. You can pilot about 30 planes. You have the file in 3DGames.

The Google Pixel 10 Pro cheaper than ever, the Nintendo Switch 2 in a pack with two games, offers on watches and more. Hunting Bargains

Christmas will be over, but The offers continue to arrive, standing out not only in quantity, but also in quality.. Stores like Amazon, MediaMarkt and many others have added tons of discounts on a huge variety of devices. If you are looking for the Nintendo Switch 2 at a good price or want to renew your mobile, keep an eye out for this week’s Bargain Hunting offers. Google Pixel 10 Pro by 749 eurosthe best price we have seen to date. Even better than Black Friday. nintendo switch 2 by 509 eurosa pack that includes two exclusive Nintendo video games. Bit F7 by 448.99 eurosa pack that in addition to the mobile phone includes a tablet. OnePlus Watch Lite by 159 eurosa smartwatch in a pack that includes the brand’s Bluetooth headphones. PocketBook Era Color by 213.90 eurosan e-book reader with a color screen. Google Pixel 10 Pro One of the best offers of the entire week has fallen on the Google Pixel 10 Proa mobile phone that, although it is true that it has received many offers in recent months, now has the best one we have seen to date: Amazon has it for 749 euros. It is a small mobile (6.3 inches) that comes with 16 GB of RAM, its battery supports wireless charging, its software will be updated for many years and Its photographic section is a delight. Google Pixel 10 Pro (128GB) The price could vary. We earn commission from these links nintendo switch 2 There are not a few offers that we have seen in the nintendo switch 2 since its launch. After a Christmas full of discounts, MediaMarkt now has a special offer on a pack put together by the store itself: the Nintendo Switch 2 comes with the official pack that includes the ‘Mario Kart World‘, but also for the same price you can select the video game ‘Pokémon ZA Legends‘ totally free. In this way, the console is left with two games per 509 euros. If you prefer, MediaMark has the Nintendo Switch 2 for 469 euros. It does not include ‘Mario Kart World’, but it does come with ‘Pokémon Legends Z-A’. In both cases, To select these packs assembled by MediaMarkt, you must select them a little further down in the store. Nintendo Switch 2 + Mario Kart World + Pokémon ZA Legends The price could vary. We earn commission from these links Little F7 From time to time Xiaomi launches the odd pack on offer. We see it a lot on the phone, and this time it was the turn of the Little F7 that, for a price of 489.99 euroscomes along with the Redmi Pad 2a tablet with good build quality and a screen and sound combo perfect for consuming multimedia content. As regards the Little F7it is a mobile phone that incorporates a good 6.83-inch screen that offers 1.5K resolution. Its processor is the Snapdragon 8s Gen 4 and Its battery is 6,500 mAh. It is also waterproof (IP68) and comes with 256 GB of internal storage. Poco F7 (256GB) + Redmi Pad 2 (128GB) The price could vary. We earn commission from these links OnePlus Watch Lite There are no two without three. He OnePlus Watch Lite It arrived recently and the official store not only has it on sale with a good discount, but also has it in a pack with the OnePlus Nord Buds 3 ProBluetooth headphones with adaptive cancellation that are valued at 79 euros. The watch pack with the headphones remains in 159 euros. As for the OnePlus Watch Lite, it is a smartwatch that has a 1.46-inch AMOLED screen. It has 4 GB of internal storage, Its theoretical autonomy reaches a week with typical useincludes GPS and comes with more than 100 sports modes, as well as a good assortment to monitor physical activity. OnePlus Watch Lite + OnePlus Nord Buds 3 Pro The price could vary. We earn commission from these links PocketBook Era Color If you didn’t get to take advantage of the numerous deals we saw on Kindle and Kobo readers over Christmas, we can still find plenty of discounts on other brands. During the El Corte Inglés Sales, you can buy the PocketBook Era Color by 213.90 euros. It is an eReader with a 7-inch color anti-glare screen that allows you to access eBiblio from the browser. It plays books and audiobooks and is compatible with a wide range of formats. The price could vary. We earn commission from these links Some of the links in this article are affiliated and may provide a benefit to Xataka. In case of non-availability, offers may vary. Images | Google, Nintendo, Xiaomi, OnePlus, PocketBook In Xataka | The best mobile phones, we have tested them and here are their analyzes In Xataka | The best smartwatches (2026): their analyzes and videos are here

After invading the development of video games, AI enters an untouchable area with a Sony patent: the player himself

Sony has registered a patent that proposes a future where video games can complete themselves. The document, presented in September 2024 and released this weekdescribes a system of “artificial intelligence ghosts” capable of actively intervening in PlayStation games. These virtual agents would go beyond traditional guides: they would not only show how to overcome obstacles, but they could directly take control and solve entire levels while the player watches. How it works. The patent details an assistance system with several levels of intervention. For example, “Guide Mode” would allow the ghost to show the solution to a specific problem, such as solving a puzzle or executing a precise sequence of commands, but it would have to be completed by the player. “Complete Mode”, on the other hand, would hand over total control to the artificial agent, which would overcome the obstacle autonomously. More modes. The registration document describes four modes Selectable additional features: Story Mode, Combat Mode, Exploration Mode and Full Game Mode, suggesting specialization in certain tasks, depending on the type of challenge presented to the player. The system would function as a layer superimposed on the user’s character, visible on the screen as a visual reference. In some cases, this digital ghost could even hold conversations with the player’s avatar to offer contextualized instructions. What does it feed on? The technology would be fueled by recordings of previous games, including content shared on YouTube and social networks. The original patent document justifies the need to access these videos by stating that “players can research the game or search for previous gameplay on Internet sites, but that process is time-consuming.” Help systems. Player aids have come a long way. In the ’90s, players who got stuck called support lines (Nintendo’s being especially popular) or consulted guides in magazines, full of maps and secrets. The web democratized access through databases such as GameFAQs and, later, through audiovisual content on YouTube that allowed step-by-step solutions to be seen. In fact, Playstation 5 already incorporates Game Helpa system that displays clips of other users overcoming specific sections of the game. Its application, however, leaves something to be desired. Microsoft, of course, is betting on Copilot in the form of a conversational assistant that answers questions about the game. The proposal for artificial ghosts goes one step further, going from pre-recorded content to direct intervention in the game. AI in industry. The artificial intelligence integration video game development is accelerating. In 2024Unity revealed that 62% of studios that were using its tools implemented AI in some phase of production, highlighting animation as the main application. A survey from the Game Developers Conference of the same year indicates that approximately a third of professionals in the sector were already using these technologies. Data from the Tokyo Games Show raised the figure to more than half of Japanese companies. The automation of gameplay It’s not new either. Kotaku mentions in its article successful titles such as ‘Vampire Survivors’, with semi-automatic mechanics; ‘Megabonk’, nominated for the Game Awards for its automated design; or, in general, all idle subgenrewhich has such popular examples as ‘Ball X Pit’. The debate. This technology poses a dilemma: on the one hand, it would allow more players to enjoy complex content and prevent abandonment due to frustration. It would be integrated into the accessibility options (difficulty settings, control remapping, color blind modes), without forcing anyone to use it. On the other hand… do we run the risk of losing the “challenge” of games by delegating our participation to AI agents? What’s the point of playing then? And of course, it raises multiple questions in multiplayer environments, where there will be a temptation to take credit for victories achieved by the ghost. In Xataka | The new “test” to discover whether or not an AI model is truly intelligent: play Pokémon

dominate in the age of AI and video games

Officially, CES 2026 in Las Vegas starts tomorrow, January 6, but as usual, some companies have wanted to stand out to capture the spotlight. One of those is an AMD that is pushing its processor division hard and that has stood at the event with three new Ryzen. Not three different processors: three categories. As it could not be otherwise, there are many “artificial intelligence” in the equation. It is something that the company’s latest processors for Consolidated PCslike the Asus ROG Xbox Allythey have made it clear, and that in these new families it continues to be promoted. That said, we are going with all the new AMD processors, including some more industrial ones that are not interesting for us as users, but that says a lot about the state of the technology industry in general and The United States and AMD itself in particular. New AMD Ryzen AI 400 APUs Image | amd First things first: the Ryzen AI 400. It is an APU, a package that integrates CPU, GPU and NPU to process artificial intelligence tasks. This type of units is found in established consoles, laptops and PCs, and this AI is responsible for “inventing” frames per second with tools such as ‘frame generation’ or reconstructing the image with AMD’s FSR and the Nvidia DLSS. In this new family, we see improvements in memory speed, cores and frequency, but what stands out is the performance of the NPU. It has 1.2 times more TOPs than previous Ryzens. Manufacturers are expected to start launching compact laptops and desktops at the end of January this year, and the features of all Ryzen AI 400 processors are as follows: Cores/threads Maximum frequency cache memory speed NPU TOPs GPU CUs Ryzen AI 9 HX 475 12 / 24 5.2GHz 36MB 8,533 MT/s 60 16 Ryzen AI HX 470 12 / 24 5.2GHz 36MB 8,533 MT/s 55 16 Ryzen AI 9 465 10/20 5GHz 34MB 8,533 MT/s 50 12 Ryzen AI 7 450 8 / 16 5.1GHz 24MB 8,533 MT/s 50 8 Ryzen AI 7 445 6 / 12 4.6GHz 14MB 8,000 MT/s 50 4 Ryzen AI 5 435 6 / 12 4.5GHz 14MB 8,000 MT/s 50 4 Ryzen AI 5 430 4/8 4.5GHz 12MB 8,000 MT/s 50 4 Ryzen AI Max+ Image | amd On the other hand, there are the Ryzen AI Max+. They are also APUs that integrate graphics, processor and NPU, but the TDP is higher because they are designed for more demanding tasks such as 3D modeling, video editing and video games with comparable image quality, according to AMD, to what we would have if we used a conventional CPU plus a graphics card. Now we will see the frequencies, cores and bandwidth, but AMD has focused on commenting that the characteristics of this processor allow AI models to run in local mode without depending on the limitations of the cloud. In fact, the model Liquid AI It is the one they mention as local execution and it can be downloaded for free by everyone who has a Ryzen AI processor. And, of course, comparisons are odious, but they have put an Asus ROG Flow Z13 face to face with an AI Max and at MacBook Pro M5 to tell us that the Asus performs 1.4 more in AI tasks, 1.8 more in content creation, has 1.8 faster multitasking and better performance -1.6x- in ‘Cyberpunk 2077‘. Here is the entire family: Cores/threads Maximum frequency NPU TOPs GPU CUs GPU TFLOPS Ryzen AI Max+ 395 16 / 32 5.1GHz 50 40 60 Ryzen AI Max+ 3 392 12 / 24 5GHz 50 40 60 Ryzen AI Max+ 3 390 12 / 24 5GHz 50 32 48 Ryzen AI Max+ 3 388 8 / 16 5GHz 50 40 60 Ryzen AI Max+ 3 385 8 / 16 5GHz 50 32 48 New Ryzen 9000, because not everything is AI Image | amd If the two previous families rely on AI to be able to handle models locally and to improve visual parameters in video games, now we move on to the new Ryzen 9000. These are processors designed for the desktop, and within the new family of Ryzen 5, Ryzen 7 and Ryzen 9we have real beasts with a TDP of up to 170 W and maximum frequencies of up to 5.7 GHz in the most powerful of them: the Ryzen 9 9950X3D. It is a processor with 16 cores and 32 threads with a combined cache of 144 MB and AMD itself is not the one it has used for its comparisons because it is a processor more designed for creating content than for video games. Looking for a greater balance, there is the Ryzen 7 9850X3D. It has 8 cores, 16 threads, a TPD of 120 W and a maximum frequency of 5.6 GHz. This is 400 MHz more than the fabulous 9800X3D and maintains compatibility with the AM5 socket. If you already had a previous processor compatible with that socket, the change is very simple. These are all the new Ryzen 9000: Cores/threads Maximum frequency cache TDP Ryzen 9 9950X 3D 16 / 32 5.7GHz 144MB 170W Ryzen 9 9950X 16 / 32 5.7GHz 80MB 170W Ryzen 9 9900X 3d 12 / 24 5.5GHz 140MB 120W Ryzen 9 9900X 12 / 24 5.6GHz 76MB 120W Ryzen 7 9850X 3D 8 / 16 5.6GHz 104MB 120W Ryzen 7 9800X 3D 8 / 16 5.2GHz 104MB 120W Ryzen 7 9700X 8 / 16 5.5GHz 40MB 65W Ryzen 5 9600X 6 / 12 5.4GHz 38MB 65W Ryzen 5 9600 6 / 12 5.2GHz 38MB 65W And, although it is not new, AMD has recalled that they launched Redstone recently. This is the name they have given to FSR, its image reconstruction technology and pixel generation. Most new games are already compatible with Redstone and it is something that we can see in this video and that only interests you if you have a Radeon RX9000: Embedded APU, the … Read more

Scientists have investigated what happens to your brain when you play video games. And they have surprising news

There is something strangely comforting about dissonance. Sometimes, while I’m fighting with a crochet hook trying to make a scarf not end up looking like a dish towel, I like to put the TV channel in the background. TacticalGramma. Michelle is 59 years old, she is a proud grandmother and, while I clumsily count wool stitches, she is annihilating entire squads in Call of Duty: Black Ops 7 with a precision that any teenager would want for themselves. The scene has that visual irony: technology has not come to isolate us in a basement, but to rescue our neurons from rust. For decades, the social narrative sold us that video games “rot” the brain; Today, science is beginning to suggest that, if you want to reach 60 with good mental agility, perhaps you should take control. The brain clock. A study published by Nature has managed to compare the health of neural connections with the person’s actual age—what is known as brain clocks. The team led by Carlos Coronel-Oliveros has discovered that players who are experts in strategy titles like StarCraft II They have a mental structure that is much more resistant to the passage of time. On average, the brains of these players function with the agility of someone four years younger, according to a statistical estimate based on neuroimaging models. An efficiency phenomenon that neuroscience calls Brain Age Gap (BAG). When Sudoku is no longer enough. While classic brain games are isolated and repetitive tasks, an action video game forces the brain to manage an avalanche of information in real time. This level of constant demand—planning movements, reacting to attacks, and filtering out distractions simultaneously—forces neurons to reorganize. To reach this conclusion, the research team used research techniques whole-brain modelingcombining fMRI with machine learning algorithms capable of detecting subtle patterns in connectivity. The results showed more efficient integration in the so-called “frontoparietal hubs”, key regions for attention and executive function that are usually among the first to deteriorate with age. Changes in brain hardware. This apparent rejuvenation has a physical reflection in the structure of the brain. Science has found that, just as a muscle develops with exercise, certain key areas of players become denser and more robust. Studies in Scientific Reports and Translational Psychiatry reveal that those who regularly play action titles have more “gray matter” in regions responsible for coordination, attention and making quick decisions. It is as if the brain had expanded its information highways to react sooner and better to each stimulus. But the most useful change is the refinement of our visual “filter.” Research in PLOS ONE show that the players They develop a superior ability to ignore unnecessary noise. It’s not that they see more, it’s that their brain has learned to process only the information that really matters to win the game, optimizing the energy expenditure of the visual cortex. The ‘learning to learn’ factor. What is truly significant is not being more precise within the game, but the impact on the ability to continue learning. A study in Communications Biology showed that video game training Action speeds up the speed at which people learn new tasks, even when they are unrelated to the game. As they explain psychologists Daphne Bavelier and C. Shawn Green, these games train the brain’s attentional control. The result is improved cognitive adaptation, valuable in an ever-changing technological world. But experts still debate the degree of “far transfer”—that is, the extent to which being a keyboard whiz makes you better at managing a real crisis or a complex spreadsheet. When the benefit runs out. Even so, it is advisable to lower your enthusiasm. Most of these studies they are correlational: they do not allow us to state with certainty whether playing transforms the brain or whether certain already “agile” brain profiles are more inclined to enjoy video games. Furthermore, the effects vary depending on age and life context. Side B is not minor either. Researchers warn that excessive exposure can cause cognitive fatigue and sleep disturbances. The World Health Organization recognizes the video game disorder as a real problem when gambling becomes a compulsive behavior. The neural benefit depends on the balance that if the challenge stops being stimulating and becomes automatic or addictive, the protective effect disappears. Not just any game will do. Another key point is that not all video games produce the same effects. The strongest benefits are seen in action and real-time strategy games, which require quick decisions and multitasking. As experts point outonce a game stops being difficult and becomes mechanical, brain plasticity stagnates. Speed ​​and time pressure seem to be essential ingredients for keeping machinery in shape. There is something hopeful about seeing someone like TacticalGramma master a digital environment. The science doesn’t say that video games are a panacea, but it does suggest that brain aging doesn’t have to be a one-way path to decline. Perhaps the secret to a healthier brain is not in a pill, but in our ability to continue to face what is difficult and accept the frustration of constant learning. For now, I’m going to leave crocheting for a while. Image | freepik Xataka | The art of self-deception: why our brain defends our mistakes even if it knows we are wrong

Five board games that you can’t miss to have fun this New Year’s Eve with friends and family

Christmas is a time when we tend to get together much more with friends and family, and not only on the two specific dates such as Christmas Eve and New Year’s Eve. If you want to have a fun time on Christmas evenings (especially this New Year’s Eve), count on a good assortment of board games will make a difference. We present five totally essential options that you cannot miss at home. Exploding Kittens In the corner intended for board games at home, one of the ones that cannot be missing is Exploding Kittens. This has managed to achieve the achievement of being the most supported game (in all history) in Kickstarter. One of the main reasons for the success of this game is that it allows you to play quick games of about 15 minutes and from 2 to 5 players. The objective is simple: build your own deck of cards while avoiding the explosion of any of the protagonist kitties. Asmodee Exploding Kittens, Game for children and adults from 7 years old The price could vary. We earn commission from these links Throw Throw Burrito Another game that has already had some success at gatherings with friends and family is Throw Throw Burrito. It is for ages 7 and up and the games (like the previous one) are quick (about 15 minutes) and between 2 to 4 players. It’s a board game very simple to play: you will get points with the cards you win, but you will lose them if you get hit by the soft burritos, which are the protagonists of the game. This game is created by the same authors as Exploding Kittens. Exploding Kittens Throw Throw Burrito The price could vary. We earn commission from these links Catan One of the essential board games if you like classic strategy games is Catan. It is designed for three or four players and the games last between 45 minutes and an hour. This is a game for bring out your negotiating streak. From Catan, it can be noted that you will never play two identical games. Likewise, you can buy separately a good number of expansionswith which to give greater depth to the game and have new gameplay options. Devir – Catan, Board Game The price could vary. We earn commission from these links Taco, Cat, Goat, Cheese, Pizza On any Christmas evening with children, I personally recommend Taco, Cat, Goat, Cheese, Pizza; a very simple gamebut with which fun and laughter are more than guaranteed. Created by Lupilo, it is perfect for players from 8 years old and the games can be played up to a maximum of eight players. The mechanics are simple and when the card matches the word it says, the last one to put their hand on the central amount wins the pile. The games are also quick, about 10 minutes. Ludilo – Taco Gato Goat Cheese Pizza | Board Games The price could vary. We earn commission from these links Trivial Pursuit The last of the board games that we believe are essential in any home is Trivial Pursuit in your classic version. Above all, it is a perfect option to have fun while learning about different categories. Of course, you should know that it is a game suitable for those over 16 years of age, although there are also editions for children and with specific themes, such as harry potterFor example. The objective of the game is simple: go around the board and answer the questions correctly. six categories (entertainment, geography, science and nature, sports, art and literature, history and hobbies) and get a cheese of each color or category to be declared the winner. Hasbro Gaming Trivial Pursuit (in Spanish) The price could vary. We earn commission from these links Some of the links in this article are affiliated and may provide a benefit to Xataka. In case of non-availability, offers may vary. Images | Exploding Kittens, Hasbro, In Xataka | The 41 Best Board Games: From ‘Catan’ to ‘Gloomhaven’ In Xataka | These are the board games that are never missing in my suitcase when I go on vacation with my partner

This console that no one knows about and is full of strange games with motion control has sold more than Xbox

The toy that no one saw coming ended up becoming the unexpected phenomenon of Black Friday 2025. At the end of November and facing the Christmas campaign, a practically unknown console surpassed Xbox in sales and was positioned as the third best-selling hardware in the country, only behind PlayStation 5 and nintendo switch 2. What is it. Is called Nex Playgrounda motion-controlled gaming console made by a Silicon Valley startup that, until recently, was developing artificial intelligence applications to extract basketball scoring statistics. The product didn’t even appear on the industry’s radars until the data analysis firm Circana revealedafter studying console sales figures in recent weeks, which had accumulated 14% of total hardware sales during the most competitive period of the American commercial year. How it works. Its interior houses an 8-core ARM processor, 64 GB of storage and a wide-angle camera that constitutes the heart of the system. The tracking technology detects 18 points on the human body in real time using artificial intelligence algorithms that They process everything locallywithout sending data to the cloud. Some critics they have praised its design and motion tracking capabilities, but questioned the limited library of games and the subscription pricing scheme under which it operates. How much does it cost. Its entry price is $249, and includes five pre-installed games, such as ‘Fruit Ninja’. He full access to the catalog requires purchasing the Play Pass, at $89 annually or $49 quarterly. Still, the total cost of $338 would still be significantly below traditional consoles. The console deliberately aims at an audience other than the gamer traditional: families with young children looking for physical activity disguised as digital entertainment. The sales curve. PlayStation 5 led the market last Black Friday and surrounding dates, with a 47% market share. Switch 2 scored 24%, relegating Xbox to fourth position with less than 14% remaining, according to official data from Circana Retail Tracking Service. Nex’s sales trajectory draws a curve that defies any algorithmic prediction: in 2022, the company barely shipped 5,000 units of its console. The following year, that figure multiplied by thirty to reach 150,000 units. By 2024, the projection points to 600,000 systems sold. The evolution of Nex. The most radical transformation of Nex, the company behind Nex Playground, was not only technological, but also identity-based. The company was born in 2017, founded by a group of former Apple, Google and Facebook engineers led by David Lee. Its first app, ‘HomeCourt’, from July 2018, featured cutting-edge technology applied to a very specific market: basketball players, amateur or not, who wanted to analyze performance metrics. In July 2019 they signed a shareholding with NBA and they started to grow receive recognition. The pandemic and the closure of gyms revealed a fact that had gone unnoticed: people I downloaded the app to access minigames They were practically hidden. In 2021, Nex launched ‘Active Arcade’, a free app with 13 body movement mini-games, and they got more downloads in their first month than ‘HomeCourt’ in its entire history. In December 2023, they launched this Nex Playground, which physically materialized everything they had learned up to that point, seeking a family audience more than expert athletes. Agreements have been signed with brands such as Bluey, Peppa Pig, Barbie and the Ninja Turtles, and project more than $150 million in sales this year. In Xataka | Microsoft is killing Xbox for Excel

dates, information and everything we expect from the games they are going to give away

As is customary on these dates, Epic Games is going to make its traditional advent calendar giving away games in your digital store. We are not going to know the games they are going to give away each day until the time comes to reveal them, nor the dates or the number of games, but we can get an idea taking into account what they did in previous years. Therefore, what we are going to do is tell you the first games already announced, and then we are going to take a look at what they have done in previous years to tell you what we expect this Christmas. These assumptions are the logical ones if nothing radically changes, but keep in mind that we won’t know until the time comes either. What are these Christmas offers? The Epic Games Store is one of the largest digital video game stores along with Steam. And every year around this time they usually make a kind of advent calendar, in which every day they give away a new game. To be precise, first they give away a bomb of game for a week, and then they start with the daily drip. Sometimes they can be important games, the so-called AAA, and other days they will be more independent or lesser-known games. But in any case, they will once again get us to enter their store every day to see the Christmas sales, and while you buy a free game, you may pay for another discounted one. Dates of the games that Epic Games gives away For now, Epic Games has only revealed the first of the games that he is going to give awaywhich will be available for a week. But the important thing is that it also sets a date for when to give the next one. This is important because, if they repeat the tactics of other yearsthe normal thing is that from that next game they start giving away one a day. Last year the daily games were extended until January 2, and then they put on another one for a whole week. These are the dates we know: December 12 at 2:00 (Spanish peninsular time) – Hogwarts Legacy December 18 at 5:00 p.m. (Spanish peninsular time) – New game From here on, the normal thing is that every day of the week give away a new game starting at 5:00 p.m. Spanish peninsular time. If Epic Games later specifies and confirms the gift schedule, we will update this article to tell you. In Xataka Basics | Amazon Luna free with Amazon Prime: what it is, what games you have access to, and how to get more titles

“Cozy games” were going to save us from stress and productivity. They have ended up being true slaves of leisure

The promise of relaxing and clearing your mind for a few hours is what attracts us of the cozy games: those games that surround us with cute little animals, calm us with a comforting visual palette and give us repetitive and friendly tasks that make us escape from stress. It all seems very bucolic; You inherit a farm, plant flowers, decorate rooms or make dream furniture, with the promise of escaping for a few hours from the daily routine. However, that kind of digital refuge has become the materialization of what you wanted to escape from; in a second Google Calendar full of meetings, in a clone of your 9 to 5 job. And ‘Tiny Bookshop’ reaffirms it to us. Released this summer,’Tiny Bookshop‘ quickly became a hit within the crowded category cozy. The premise is clear: you arrive in a small, charming town with your new traveling bookstore project, which you can decorate with hundreds of possibilities. Through your relationship with the neighbors you manage to sell and recommend a large number of books and, in turn, discover all the secrets of the town. This entire initial point is more than striking for fans of the genre (like yours truly). After more hours than I would like to admit, I realized that I had fallen into the gaming trap again. cozy: dedicate hours and hours at a job. Underneath the adorableness of being able to paint everything in pastel tones or recommend ‘Jane Eyre’ to your clients, in the end you find that you have been searching for objects for a while to increase your sales, check the opening hours for the next day and be on the lookout to replenish the shelves with the right genre. You can call this cozybut I call it emulating another workday; and what’s worse, enjoying it. Recommend all kinds of books at ‘Tiny Bookshop’ At the beginning of the 2010s it became quite fashionable, sponsored by the gurus of Silicon Valleya trend called “gamification of work“Through video game or board game mechanics, missions, points or rewards were added within the daily routine of monotonous work tasks. It is worth asking if the cozy games They have done the opposite path, “trafficking” video games. It is true that, as is often the case with these cozy gamesit’s easy to have fun with them and immerse yourself fully in the story. The interactions are adorable, the characters are cute and they have that air of “afternoon movie” that makes them irresistible; but in the end we cannot ignore the fact that we are replicating tasks that we are supposed to escape from, such as spending hours and hours working. And yes, it all depends on the type of player you are and how you manage the objectives of the game, but the cozy games They rarely have to do with something comfortable or warm. We’ve romanticized even paying a mortgage We are not talking about a specific thing that happens with this new release, completing or performing the daily tasks of this style of games can be the least relaxing thing there is. With the pinnacle of the cozy‘stardew valley‘, the day doesn’t last long between milking the cows, collecting the eggs, making jam and going to the mine to get objects. Furthermore, as if it were real life itself, after all these tasks, you have to put on a good face and interact with your neighbors. Something similar happens with another of the big names in the category such as ‘Animal Crossing‘: you have to give objects to your island companions, cut down trees, plant flowers, fish and be attentive to the day the character who is in charge of buying your collection arrives, in order to get money and pay the mortgage. Yes, a mortgage on a beautiful house, but Tom Nook does not forgive the deadlines. After all this, it would be interesting to check the players’ heart rate when their character goes to sleep after completing all those tasks. Spend the day cutting down trees in ‘Animal Crossing’ By becoming something more mainstream and produce some sales more than substantial Since its rise in the pandemic, there are countless games that adopt the “cozy” to capture the public, even when its dynamics move away from what characterizes the genre. It is worth asking if within this label, the greatest exponents should not be games like ‘Abzu‘ either ‘Unpacking‘, where the “you don’t have to do anything” is strictly followed and the objectives do not have a timer. The contemplative and the mechanical is what is essential in these examples, honoring that part “cozy” of mental refuge with peace, serenity and tasks that are repeated over and over again. In fact, there is even metacriticism within this world. ‘Wanderstop‘, a tea shop simulator created by the visionary mind behind ‘The Stanley Parable‘, Davey Wreden. The game ironizes this fact with a character who invites you to attend to customer requests when it seems right to you, without rushing, because the last thing the protagonist needs is it’s more pressure. It is curious that most games cozy They deal with mental health or anxiety, but some have mechanics in line with this and others offer ones that are radically opposite to the feelings they seek to create in the player. The perversion of language, or the excessive use of a label such as “cozy” to sell more copies ends up producing a very specific reality: something is broken when the first thing that comes to mind when we talk about these comforting games is taking care of a farm or a supermarket, watering parsnips or paying for an extension to your house. Productivity as leisure Beyond the mechanics and quality of each of them, the addiction and fanaticism that they generate for us does nothing more than put ourselves in front of the mirror and expose the reality of our daily life: even with our leisure we want to be productive, … Read more

We know that role-playing video games were born 50 years ago. What we don’t know exactly is which game was the first

If when they ask you about the first role-playing video game in history, a legendary franchise will undoubtedly come to mind: ‘Dungeons & Dragons‘. The influence of the then newborn board role-playing game was undeniable in the first titles of the genre, but to determine a foundational touchstone we have a serious problem: there are several candidates. The first roles. In 1975, half a century agothe genre of role-playing video games as we know it was born. Just one year after Gary Gygax and Dave Arneson will publish ‘Dungeons & Dragons‘, different American university students They transferred the board game experience to computer systems of the time (huge mainframes or data systems), creating titles like ‘dnd’, ‘pedit5’ and ‘Dungeon’. Those experiments laid the foundations for the industry along with early icons like ‘Spacewar’, but determining which came first is not so easy. Why D&D. Dungeons & Dragons It sold 3,000 copies during its first year.a modest figure but behind which there is a great cultural impact among university students. Some of the concepts that ‘D&D’ introduced in early role-playing games (life points, accumulating experience, progression by levels, character classes, dice system – that is, chance – to resolve combat…) were of a statistical nature. It was ideal to be processed by computerswho calculated probabilities faster than any human game master. The convergence was inevitable: American campuses brought together both programmers with access to computers and players obsessed with Dungeons & Dragons. Sometimes it was the same people. What was PLATO. This proto-internet served as the basis for many of these games to spread: its acronym is equivalent to Programmed Logic for Automatic Teaching Operations, it was developed at the University of Illinois in 1960, and was born as an educational tool, although it ended up going far beyond that initial purpose. Towards the mid-seventies This network connected approximately a dozen mainframes with several thousand terminals distributed globally. The system incorporated revolutionary technologies for the time: plasma screens with a resolution of 512×512 pixels, interfaces 16×16 touch points and transmission speed of 1,200 bits per second. But his true legacy was to become a precursor to the Internet by including discussion forums, email, chat rooms and, at a certain point in its history, real-time multiplayer video games. In this way, and as it could not be otherwise, the university students subverted the initially academic purpose of PLATO: the programmers disguised their games with names that pretended to be educational files to avoid being detected and deleted by university administrators (hence the cryptic titles, almost based on acronyms, of some games). The pioneer dungeon. In this way, and thanks to the possibilities that PLATO offered, during 1975 several programmers worked without knowing each other on the creation of the first RPG for computer. Rusty Rutherford, a 35-year-old doctoral student at the University of Illinois, developed ‘pedit5‘ (also called ‘The Dungeon’). The game featured a fixed 40-50 room dungeon with random monster and treasure encounters, establishing the concept of the “dungeon crawl”. The character combined the three classic ‘D&D’ classes: warrior, wizard and cleric. Players generated attributes such as Strength, Dexterity, Constitution and Intelligence, and had eight different spells at their disposal. The random nature of the encounters made it a direct precursor of the roguelike. The game could only hold 20 simultaneous characters, a limit that became a problem when its popularity exploded. The first final boss in history. Southern Illinois University students Gary Whisenhunt and Ray Wood completed ‘dnd‘ (‘The Game of Dungeons’) after ‘pedit5’ demonstrated the viability of the concept. ‘dnd’ expanded its offering with multiple dungeon levels, a teleporter system, and allowed players to leave the dungeon, recover, and return later, gradually accumulating power over multiple sessions. Its big innovation was a scoring system inspired by pinball machines, which made players collect gold and leave. The solution was to create an ultimate goal, the Orb, guarded by a dragon in the deepest levels. Thus, it was the first video game to feature a “boss fight”, a final climatic encounter. Technical sophistication. In California, meanwhile, Don Daglow was programming his own game, Dungeonfor him mainframe PDP-10 from Claremont University. Daglow implemented sophisticated mechanics: line of sight, fog of war, automapping, and NPCs with rudimentary artificial intelligence. The game required 36K of RAM, a very notable amount at the time. Finally, on November 4, 1975, John Daleske, Gary Fritz and their team released a second game called ‘Dungeon’ on PLATO, considered as one of the first MUDs (Multi-User Dungeons). That same year ‘Moria’ also appeared, by Kevet Duncombe and Jim Battin, allowing up to ten simultaneous players in the same game, which is a direct precedent for future MMORPGs. In Xataka | Virtual dungeons: The successes and failures of bringing ‘Dungeons & Dragons’ to video games

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