The first video game made entirely with AI comes to Steam. The players’ rejection has been almost unanimous.

The video game industry receives a controversial experiment that some already describe as dystopian, although in reality it has much of a privileged look at a reality that is, potentially, around the corner. ‘Codex Mortis‘ is a title that is openly presented as the first video game developed entirely using artificial intelligence, which has released its demo version on Steam and has immediately unleashed a divided (but mostly hostile) response among the gamer community. What did you sew? The project, signed by a developer who signs with the pseudonym Grolaf, has generated controversy for its shameless proposal (a clone of the acclaimed indie hit ‘Vampire Survivors’, one of the great surprises of recent years, but replacing the delicious retropixelated aesthetic with the blurry and rough aesthetic typical of generative systems). But also, as it could not be otherwise, it has reopened the debate about the ethical and creative limits of AI in video game development. It comes at a time when major studios are facing similar accusations and sectors such as voice actors are organizing strikes against these technologies. I don’t like it. In the Steam community reviewsthe demo registers only 60% positive ratings among around thirty reviews, with comments that range between technical curiosity and, above all, outright rejection. The press has not been much more generous, and some means gives it the dubious honor of being “a foundational milestone of poorer AI.” Various websites They have collected opinions from players as strong as “games are ART. They need soul, life, virtue. Something that AI will never be able to capture”, which define the game as “machine-generated garbage.” How it was born. ‘Codex Mortis’ was developed over three months in which Grolaf exclusively used artificial intelligence tools to build all elements of the game. The developer used ChatGPT to generate the images and Claude Code to write the code. As a programming language it used TypeScript, instead of traditional engines such as Unity or Unreal Engine. The technical architecture is supported by libraries such as PIXI.js for graphics and Electron for desktop execution, a decision that apparently makes it difficult to correct errors, since the developer does not fully understand, by his own admission, how the systems generated by the AI ​​interact. The lightning that does not stop. The negative reaction to ‘Codex Mortis’ is not isolated, but the latest episode in a battle that has been shaking the industry for months. In November, for example, ‘Arc Raiders‘, Embark Studios’ extraction shooter, received a score of 2 out of 5 from Eurogamer exclusively due to its use of AI-generated voices. This rating sank the title’s Metacritic from an impressive 94 to 86, sparking a debate on whether the use of AI should be considered in critical assessments. Controversy escalated when the game received a single nomination at the Game Awards, leading many gamers to accuse the awards of deliberately punishing the title for its technology. Another case: ‘Call of Duty: Black Ops 7’ included clearly AI-generated assets (with characters with the typical six fingers, among other visual irregularities characteristic of AI). The scandal forced Activision to issue supporting statements given the disclosure policy on the use of artificial intelligence that Valve requires to include in games sold on Steam. Rejection among professionals. The State of the Game Industry 2025 survey from the Game Developers Conference reveals a drastic change in the perception of AI by professionals: just 13% of developers consider that generative AI will have a positive impact on the industry, falling from 21% the previous year. The percentage of those who see it negatively shot up from 18% to 30%. The most revealing part of the study is who adopts these tools: 50% of the professionals are from Business and Finance, followed by 40% in Production and Marketing. However, among programmers and artists, the true creators, adoption is significantly lower. 87% of developers surveyed expressed concern on the impact of AI on the industry. In Xataka | Someone put ChatGPT, Gemini, Claude and other AIs to play a kind of Risk. The results could not be more different.

BYD CEO is clear about why the company is losing steam in China

Wang Chuanfu, president and CEO of BYD, has publicly acknowledged for the first time the reason behind the company’s sales decline in the Chinese market. During an extraordinary shareholders meeting held on December 5 in Shenzhen, the CEO bluntly admitted that the manufacturer has lost the technological advantage that differentiated it from the competition. According to local media, Wang said that they had lost that ‘wow factor’ in the domestic market, in reference to the impact that their innovations previously generated. The underlying problem. The local media China Securities Journal collected the statements of the head of BYD, who stated that the drop responds to two main factors. On the one hand, he admits that BYD’s technological advantage is no longer as pronounced as in previous years, which has reduced the surprise effect of its products in the market. On the other hand, the CEO acknowledged that unresolved practical problems persist, such as the slow charging speed of its vehicles in low temperature environments, a critical aspect for users in certain regions of China. The numbers confirm the trend. In November 2025, BYD sold 480,186 new energy vehiclesthe highest monthly figure of the year, but which represented a decrease of 5.25% compared to the same month in 2024. It is the third consecutive month of year-on-year decline. Domestic sales were particularly weak, at 348,300 units, a drop of 26.81% year-on-year. In contrast, exports exceeded 100,000 units per month for the first time, reaching 131,700an increase of 297% that has become the company’s main growth engine. We have already seen how they have broken into Europe. For BYD and the rest of the Chinese manufacturers, it is important to continue consolidating their foreign business for two main reasons: to continue feeding their factories and to increase their profit margins in the face of a China that seems to live in a constant price war. The competition tightens. Chinese manufacturers such as Geely, Changan and Chery They have intensified their offensive with efficient hybrid and more affordable electric models, eroding their market share. Furthermore, the homogenization of products in the industry has made it difficult for BYD to stand out like before. In September 2025, SAIC Motor even temporarily surpassed BYD in monthly sales, according to they counted from CarNewsChina. BYD’s response. Wang Chuanfu hinted that the company is preparing “heavy technologies” that will be announced soon, although it did not offer details. The CEO stressed that BYD’s strength lies in its team of approximately 120,000 engineers, who will be key to regaining technological leadership. The company plans to intensify its investment in electrification and smart technologies over the next two to three years. Self-criticism included. Wang also made an exercise in self-criticism by admitting that favorable market conditions in previous years generated a certain complacency in the areas of marketing and merchandising, as they point out from CnEVPost. And now what. BYD revised its global sales target for 2025 downward, from 5.5 million vehicles to approximately 4.6 million. Between January and November, the company accumulated 4,182 million units soldwhich represents 90.9% of the adjusted objective and a growth of 11.3% year-on-year. Figures that contrast with the spectacular expansion rates of previous years: 218% in 2021, 209% in 2022, 62% in 2023 and 41% in 2024. Stella Li, its vice president, already warned us during the Xataka Awards gala We will soon have very interesting news from the manufacturer. So we can only wait to see what the firm’s strategy will be to alleviate the effect of competition. In Xataka | The world’s rare earth reserves, laid out in this graph showing the brutal dominance of a single country

a years-long plan to bring Steam to all devices

Valve is executing one of the most ambitious strategies in recent software history. While Microsoft tries to convince the world that Windows on ARM is ready and Qualcomm promises raw powerGabe Newell’s company has taken a shortcut: Instead of waiting for developers to port its games, it’s funding the technology that makes that unnecessary. You want your Steam library to work on any device without anyone having to lift a finger. The precedent: Proton. To understand the magnitude of the movement, we must look back. A decade ago, playing on Linux was almost utopian. Few developers ported their titles to the Penguin OS, Microsoft has been cornering the PC gaming market for a long time. However, Valve changed this forever from the software side. It was thanks to Proton, a compatibility layer derived from the old Wine that translates Windows instructions so that Linux understands them. This was the cornerstone of the success of the Steam Deck– Proved that you don’t need Windows to run titles of all types, including many AAA. Now, Valve wants to repeat the move, but changing the objective: from desktop PCs to mobile chips. The architect in the shadows. It was Pierre-Loup Griffais, leader of SteamOS, who confirmed to The Verge in an interview that Valve has been “secretly” financing several projects since 2016. The most important currently is «FEX-Emu». What is it? FEX is an emulator which translates the instructions of the x86 processor (the language of traditional Intel and AMD chips for PCs) to ARM64 (that of current mobile phones). The combination: Valve is integrating it into a specific version of Proton for ARM. The goal, according to Steam’s Linux OS boss, is to “remove barriers so users don’t have to worry about which games work.” Obsession with efficiency. Obviously, these investments are not philanthropy, but pure industrial necessity. The company prepares hardware that needs this technology to exist, such as the future Steam Frame viewer. But there’s more: Griffais explains that ARM chips are superior in efficiency for low-power devices, something that has opened the door to speculations of all kinds. An ultraportable with Steam smaller than the Deck? Who knows. Without the compatibility layer of FEX and Proton, these devices would be born without a catalog. With it, they could run thousands of PC games from day one, also adding Android games through another protagonist of recent days: “Lepton”. Yes, multiplayer titles with anti-cheats deep, like ‘Fortnite’. The democratization of gaming. The revolutionary thing about these emulators is that, as they are open source tools, the benefit is universal. It already allows run recent games like ‘Hollow Knight: Silksong’ on an Android mobile without an official version existing. Even manufacturers like Xiaomi have gone ahead with initiatives like “WinPlay” that allows Play Steam titles on your HyperOS devices. Valve is paving the way so that any powerful device, whether tablet, mobile phone or ARM laptop, can be a potential Steam Machine. This contrasts with the efforts of companies like Microsoft, whose emulation layer, Prism on Windowscontinues fighting with the game compatibility. The master plan. It is none other than running SteamOS everywhere. Valve wants SteamOS to be the default operating system for gaming, regardless of the silicon underneath. We have already seen the first steps with the arrival of SteamOS to third-party consoles and the announcement of the Steam Machine desktop By eliminating the barrier of chip architecture (x86 vs ARM) and operating system (Windows vs Linux/Android), the firm ensures that its store is the only constant in a fragmented hardware future. And that only implies one thing: that users spend money on it. A win-win in every rule. Cover image | Valve In Xataka | The video game industry seems to be clear about where its next boom is: in games “for couples”

Breaking the console market seemed impossible. The Steam Machine has the potential to do it: Crossover 1×31

The arrival of the Steam Machine It took us all by surprise a few days ago. The console and PC hybrid developed by Valve may become a real meteorite for traditional consolesbut be careful because not everything has been said. Valve, which became famous after the development of the mythical ‘Half-Life’ended up becoming the great PC video game distributor of our time thanks to Steam. Although they already tried to attack the gaming PC market with their Steam Machines a decade ago, now the approach is very different. That first attempt came too soon, but things have changed a lot since then. Valve has made its Steam OS operating system (based on Linux) an excellent alternative to the one offered by Windows on PCs. Above all thanks to Proton, the layer that allows you to play Windows games on Steam OS as well as on Windows… or even better. We have seen the first clear example of the experience that Valve could offer in this sense in the Steam Deckwhich have been a modest success (about 6 million consoles sold), but which have sparked interest in portable consoles that even Microsoft has decided to manufacture with partners like ASUS. Now the Steam Machine proposes to be a promising alternative to the Xbox Series S/X and the PlayStation 5 and combine the best of both worlds: a console-type experience and almost the entire catalog of video games available in the world of Windows PCs. The only question is whether he will make it, and that’s where enters the price factor. It is a fact that we will know at the beginning of 2026, and it will be from then on that we will know if this machine works or not. We are talking about all of this precisely in this Crossover 1×31we hope you enjoy it! On YouTube | Crossover In Xataka | The question is not whether Tim Cook will soon stop being CEO of Apple, but who will succeed him: Crossover 1×30

There are people making all kinds of theories to know the price of the Steam Machine. And no one is very optimistic

The Valve’s Steam Machine has been received as a manna for the somewhat disastrous hardware landscape of the industry, with Switch 2 turned into a completely isolated system and aimed at its circle of consumers and Sony and Microsoft giving the impression of being somewhat lost in a scenario that is little or nothing exciting. In these comes Valve, which has already turned the concept of the portable PC upside down with its Steam Deckand now proposes a consolidated PC, completely oriented to work with Steam and ready to steal space from traditional consoles. Of course, there is a question that no one dares to answer completely: and the price? There are more and more theories. Not at losses. Valve has discarded compete in price with traditional consoles. The company confirmed that its new Steam Machine, scheduled for early 2026, will not follow the subsidized pricing model that characterizes PlayStation and Xbox. This means, as explained by one of the engineers responsible for the design of the machine, Pierre-Loup Griffais, that the device will align with “what would be expected from the current PC market”, explicitly rejecting the idea of ​​selling at a loss to expand market share and be more attractive to the general public. Frustrated expectations. The gaming community did its calculations: one of the most widespread bets said that Valve would take advantage of its 30% commission for each game sold on Steam to offer affordable hardware. These illusions have had to be qualified: youtuber Linus Sebastian revealed on his WAN Show that when he was in a meeting with Valve itself and suggested a price of $500, “no one confirmed anything, but the energy in the room completely changed.” That is, the youtuber thinks that Valve’s intentions point to a higher price. The current projections They place the Steam Machine between $750 and $900, very far from the $549 for the standard PlayStation 5 or the $599 for the Xbox Series X. Even the base model, cheaper and with 512GB, could exceed $600. Disappointing precedents. The original Steam Machines, launched in November 2015 after two years of delay, They barely reached 400,000 units sold throughout its commercial existence. The concept shipwrecked for multiple reasons: SteamOS ran on Linux, drastically limiting the catalog of compatible games; the product lacked a defined identity (it was, at the same time, too rigid for PC users and excessively complex for console consumers); and the proliferation of manufacturers led to a chaotic range of prices, from $499 to $1,500. In 2018, Valve quietly deleted any mention of the product from its store. How the subsidized price works… Yes, Valve has already said that it will not apply. But an approach is useful to understand what options Valve has on the table. The console industry traditionally operates through a model of hardware sold at a loss, which is recovered through the console business ecosystem. For exampleMicrosoft sold the Xbox 360 with a deficit of $125 per unit, while Sony absorbed losses of $240 to $300 with each PlayStation 3. The economic recovery It is obtained later, from commissions usually of 30% on each game sold, from subscription services and from official accessories. Microsoft publicly acknowledged in 2021 that each Xbox was still trading at a loss. The component crisis. But there is another reason to expect a high price for the Steam Machine, and that is that the rise of artificial intelligence has unleashed an unprecedented crisis in the memory market. There is data which speak of year-on-year increases of 171.8% in DRAM prices. Samsung and SK Hynix satisfy only 70% of orders, prioritizing HBM memories for AI data centers. AND are predicted serious shortfalls in DRAM, NAND Flash and hard drives during 2026, in a crisis which can last until 2029. The conspiracy of prices. The combination of unsubsidized hardware and expensive components puts the Steam Machine in an ambiguous position. Valve now has unthinkable advantages in 2015yes: in-house manufacturing, SteamOS refined thanks to the commercial success of Steam Deck, and a much broader compatible library. However, some analysts They warn that success will depend largely on the final price. Without the possibility of competing economically with traditional consoles, the device could remain half-hearted in commercial terms.

The Steam Machine’s key to eating the market will be the price. And there Valve has an ace up its sleeve

The video game world is revolutionized. It’s not every day that a new “PC-console” is announced, but even rarer is that the device comes from Valve. They have just presented the Steam Machinea console-shaped PC that has been posed as a direct threat to Xbox and PS5but also for the Windows PC itself. Much has changed since Steam Machines from a decade ago and, with the new model, Valve will not take timid steps. Steam Deck has shown them that they have a lot to say in the field of hardware, but as always, success will depend on the price of the Steam Machine. It has to be attractive to gain a foothold. And Valve has a wild card called 30%. The price of the Steam Machine and the 30% wildcard A decade ago, Valve already took a hit with the first Steam Machines. He said that they were a timid bet because Valve developed the system, but between the fact that there were not so many games available for it (based on Linux) and that the machines were not designed by Valve, but rather delegated to companies like Asus and AlienWare (which set prices that were not competitive), well the thing ended… badly. The situation has changed a lot by three factors: In the shadows they continued to develop the Steam OS systemmaking it compatible with both Linux and Windows games. They launched a Steam Deck with which they have shown that they know how to make competitive hardware. Although threats such as Amazon and Epic Games have appeared, their platform remains the undisputed queen when we talk about PC gaming. The Steam Machine will arrive (accompanied by a new controller and a virtual reality viewer named Steam Frame) at the beginning of 2026. We do not know the specific date, nor the price. And, of course, once the initial excitement of the announcement had passed, the conversation turned to theorizing about the price of the Steam Machine. Here I want to be cautious because whenever hypotheses are launched about the price of hardware there are a lot of factors that come into play. We can take the components as a reference and say “To build a PC like this is about 700 euros”but then there are the design costs (it is very small and that increases the price), development, logistics… The last time the price of a console was theorized was with nintendo switch 2and their 470 euros They ended up surprising (although the 90 of some of their games were more surprising). Therefore, I don’t want to venture to say whether the Steam Machine will cost more or less. There are some clues. The Verge is one of the media outlets that has had the machine nearby and claims that Valve plans a price “similar to a PC with similar features.” From the middle they point about $800, but that’s only in components (without the system and other costs, for example), but the components are customized and look like versions of laptop CPUs and GPUs, not the ones we can buy for a desktop. From the technical media Digital Foundry take for granted that the range will be between 500 and 600 euros, but again: it is difficult to estimate because there is not much to scratch. Now, my reflection is that, if the objective of Steam is to punch the table and wants to take part of the pie from both the consoles Like the PC itself, the Steam Machine will be sold at a loss. Because? Because if there is a company that can afford it, it is Valve. For starters, it’s a private company. Gabe Newel, Valve’s boss, owns 51% of the shares. This implies that they do not have to give explanations to shareholders. This is why we do not have public figures for Steam profits or Steam Deck sales (although it is esteem which dominates the -small- consolidated PC market). But the reason why Valve can sell a console at a loss, or not care so much about not making money per machine sold, is because all the ones they sell have Steam as launcher and store, and the company keeps a significant percentage per game sold on the platform. That percentage is around 30%which implies that if a million copies of a game are sold, Valve’s share of the pie is considerable. And, although not all games sell millions, thousands of video games are released every month. that “solely” for setting up the servers and hosting the games developed by other companies. Besides, there is the matter of the stickersa market in which Steam also keeps a good percentage of each transaction. AND It is something that moves dizzying figures. On the Steam Machine, as on the Steam Deck, you can run games from platforms such as GOG, Epic or Rockstar, but in the end The PC marketplace par excellence is Steam. It is the mainstream platform and each of those Steam Machines will be a window to a store that has offers every now and then and that is very well positioned at a time when console games are more and more expensive. The consoles themselves are much more expensive than when they were launched five years ago. Therefore, although it is impossible to guess a price for the Steam Machine, as I said, If there is someone who can sell their machine at a loss because it will recover the difference with the software, that is Valve. And if they launch an affordable machine, with the market as it is, they can deal a tremendous blow to their direct competitors: consoles. But also to the PC itself. In Xataka | There are more and more physical video games that are paperweights. It is a tremendous problem for video games as art.

The PC had been gaining ground on consoles for years. Steam Machine is directly a meteorite to extinguish them

What has been rumored around Valve for a long time has happened. No no ‘Half Life 3‘, but the return of Steam Machines. It was something that had been circulating for a while, but yesterday seemed like the day and Valve did not disappoint. They presented a new Steam Controller (with looks better than the first), the Steam Frame glasses and the cherry on top for many: its new Steam Machine. Its appearance is that of a Xbox Series Xbut flatter, and it is not only that it has all the external appearance of being a console, but that it aims to be the device that, finally, presents the PC as a serious threat to the console segment. Your argument? Which has the ease of use of a console, but also the versatility of a PC. We are not going to go into detail about its characteristics because we have already told everything there is to know about the inside of the Steam Machine and it is already estimated that its performance would be similar to that of a PS5. What I am going to do is theorize about why Valve’s new console can be the meteorite for consoles. And for Windows PCs. Now the Steam Machine can work. We have seen it on Steam Deck This thing about Steam Machines is nothing new. Not only the Steam Deck is a “Steam machine”, but because Steam Machines already existed a decade ago. At the end of 2013, Valve presented Steam OSa hybrid system between Linux and Steam focused on video games. It was green, but they wanted it to be the heart of the, also recently presentedSteam Machines. In their day, these first machines They were nothing more than pre-assembled computers thanks to the Valve partnership with brands such as Dell, Asus, Gigabyte or AlienWare. They had Steam OSthey were powerful, the hardware could be upgraded and… they didn’t make sense. Its high price, that at the time ‘gaming’ in Linux was not so developed and that to buy a PC like this, you would assemble one piece by piece, meant that Steam Machines did not take off. The fronts will be customizable In fact, all Steam hardware stumbled, from computers to the curious Steam Controller, to a steam link that was liquidated on Steam next to the command. It didn’t catch on, but Valve continued developing the idea and things were different with the Steam Deck. Following the Switch model, the Steam Deck was portable, but it could also output images to a television. It runs the games very well, it has generated a great community and it does not have Windows, but Linux and Steam OS have been its great strength. What didn’t work a decade ago works now thanks to Steam putting a lot of effort into making everything playable on the Deck: from native Linux games to Windows games that they run perfectly with something called Proton. Broadly speaking, it is a “translator” of Windows instructions so that Linux understands them and, thus, can run its games. Plus, everything is easy, intuitive, and if you just want to play, you don’t have to do weird things with the Deck. Bringing that concept from a laptop to a desktop PC was the natural step, and the new Steam Machine has something that the previous ones didn’t have. absolute support from Valve. The ecosystem That is, the company wanted the previous ones to work, but Steam OS was not mature nor did they have control over what the hardware companies did. The new Steam Machine IS from Steam, and that means that they have optimized software and hardware to make it work perfectly. It is something similar to what Apple does or what Sony and Microsoft do with AMD– PC-like components, but tweaked and tuned to meet your console needs. It seems that Valve is going with everything, which is what it did not do 10 years ago Valve itself has confirmed that they are currently fine-tuning some components, such as the GPU, with AMD. The TDP of the discrete GPU is 100W, but they have confessed who are working in a range between 100 and 130 together with the hardware company. That total control was something they didn’t have in the past, and something that didn’t happen years ago was that the components lasted as long. Like it more or less, the arrival of artificial intelligence tools in video games is showing that obsolete hardware (like the Steam Deck) can stay fresh thanks to image reconstruction tools and frame generation. When the Steam Machine arrives in early 2026your hardware will not be cutting edge (in fact, the GPU is based on RDNA3not in RDNA 4), but those AI tools are what gives valve confidence that everything will run smoothly. 4K60 thanks to FSR. Point directly to the living room It is exactly the same philosophy as a console: Closed hardware. Components adjusted by the system designer. Operating system optimized for those components. Direct support from the company that releases the hardware. And, as I said, Valve now has a reputation for supporting gaming hardware, something it has been demonstrating for years with the Steam Deck. The Steam Machine is a threat to consoles, Xbox and… the PC That’s why a Steam Machine that didn’t work in 2015 can work in 2026but there is something else: the market itself. Although consoles continue to have a high share (Sony has confirmed that a PS5 that is having a fairly weak generation in launches It has already sold more than 80 million units), things are very different now. No more big exclusives: everything comes out on PC. Excluding a Nintendo that, with nintendo switch 2 and its intellectual properties, it goes at its own pace, of course. Xbox launches its games directly on computers and consoles (in fact, it is already more third than first, becoming a heavyweight within PlayStation’s own video games) and Sony has been releasing its … Read more

New Steam Machine, features, price and technical sheet

If you were thinking about buying a home console and were hesitating between PlayStation 5 or one Xbox Series X|Sa new player has just entered the game. Valve has presented the Steam Machinea proposal that aims high and comes with enough arguments to shake up the market. The company led by Gabe Newell has also announced a new virtual reality headset, the Steam Frameand an updated version of the Steam Controller. All of this reinforces the feeling that Valve wants to once again bet heavily on hardware and regain the prominence it had with the Steam Deck. Stam Machine technical sheet Stam Machine CPU AMD Zen 4 6 cores 12 threads Up to 4.8 GHz TDP: 30W GPU AMD RDNA3, 28 graphics cores Up to 2.45 GHz sustained TDP: 110W Support for 4K, 60 FPS gaming with FSR Ray tracing RAM memory 16GB DDR5 VRAM memory 8GB GDDR6 Storage 512GB (SSD) 2TB (SSD) Expandable via microSD Connectivity Ethernet 1Gbps WiFi 6E (2×2) USB-C 10Gbps (3.2 Gen 2) 4× USB-A ports (2× USB 3 front, 2× USB 2 rear) Operating system Steam OS Others Compatibility with third-party controllers Decorative LED light Price Unannounced Steam Machine: Valve’s great re-entry into the field of consoles Although Valve has not yet revealed the price and has only announced that its launch will take place “early 2026”, yes he has shared a good part of the specifications. The Steam Machine will come in two versions: one with 512 GB of storage and another with 2 TB, both expandable using cards microSD. It can be purchased separately or in a package with the new Steam Controller. This controller has a curious design, with the joysticks in an unusual position that invites you to try it to check its ergonomics. In any case, compatibility with other controllers – such as those for Xbox or PlayStation – is guaranteed. Inside, the console mounts a AMD Zen 4 processor with six cores and twelve threads, capable of reaching 4.8 GHz and with a TDP of 30 W. The graphics part is provided by an AMD RDNA3 GPU with 28 computing units, maximum sustained frequency of 2.45 GHz and a TDP of 110 W. On paper, the promise is clear: games in 4K and 60 FPS with FSR technology. Valve claims that the Steam Machine is “six times more powerful than the Steam Deck.” An ambitious statement, but one that makes sense if we think about the limits that the portable console already shows in some recent titles. This new machine seeks to offer a more fluid, more stable gaming experience and, above all, closer to that of a traditional desktop console. If we talk about memory, it will have 16 GB of DDR5 RAM and 8 GB of GDDR6 VRAM. For now there is no data on bandwidth, but there is data on connectivity: one port HDMI 2.0one USB-C and four USB-A (two front and two rear). The operating system chosen is SteamOS, as expected. Valve has maintained its active development since the times of the first Steam Machines, that project that didn’t take offbut which served as the basis for the subsequent success of the Steam Deck. Users will be able to access thousands of games from the SteamOS catalog (a new compatibility badge will be enabled) and even to cloud gaming services like Xbox Cloud Gaming. However, some titles will remain absent, such as ‘GTA 6’, which will not be available at launch and whose future arrival is still uncertain. In any case, the Steam Machine is, in essence, a PC. So we can, for example, install another operating system like Windows to expand its possibilities. For now, there is only wait for Valve to confirm prices and specific dates launch to see if the Steam Machine manages to make its way among giants like Sony and Microsoft. Images | Valve In Xataka | ‘GTA 6’ seems invincible, but perhaps so much delay will end up taking its toll

It is equal to a three euro Steam game

On September 2 a story started whose end is still expected to be long. That day, the United States claimed that it had shot down a drug boat off the coast of Venezuela. From then until now the tension levels have been increasing with continuous arrival of a Washington fleet in the area and a disturbing idea that floats in the air about the true magnitude of Washington’s movement. And, in response, Venezuela has just presented a simulator for its navy. A Russian video game. They counted it on Insider. At the Military Academy of the Bolivarian Army of Venezuela, in Caracas, they spread recently images of young cadets learning to handle kamikaze drones through flight simulators. The machines, covered and equipped with joysticks and flat screens, were intended to show the technological leap of the Venezuelan army in terms of unmanned warfare. However, the video images caused international surprise: the software used is practically identical (if not the same) to the Russian video game FPV Kamikaze Dronedeveloped by the company HFM Games and sold on the Steam platform for just $3.99. The shadow of the copy. The interface, graphics, engine physics and even the mission selection menu are exactly the same. From Moscow, the studio’s own co-founder, Aleksei Kolotilov, confirmed that there was never contact with the Venezuelan government nor any adaptation of the program for military purposes. “Our game was created only for civil entertainment,” he said, ironically saying that, if Caracas wanted to thank the “involuntary collaboration,” they could “send a couple of barrels of oil” in exchange for fixing some software bugs. Cheap simulators. He institutional videospread between patriotic speeches and slogans of loyalty, was published just when the tension between the United States and Venezuela reached one of its peaks. highest peaks in years, fueling fears of an open confrontation. In other materialthe army commander, General Johan Hernández Lárez, solemnly states that the young people are “ready to destroy the enemy”, while a cadet shows how his virtual drone is launched against a complex of buildings, in a recreation identical to the missions of the Russian game. In another broadcast recording For the academy itself, a uniformed presenter thanks the Armed Forces for the “joint effort” that allowed them to acquire the simulators, while dozens of cadets practice in a row of terminals with recreational aesthetics. From Ukraine to Caracas. we have told before: FPV drones have become a lethal tool low-cost, popularized by the Ukrainian army and quickly adopted by powers and developing countries. Unlike reconnaissance drones, FPVs are operated as if the operator were inside them, allowing for precise attacks at low cost. Their proliferation has transformed battlefields, democratizing the ability to inflict harm. In the Ukrainian war, pilots train with digital programsbut they must also demonstrate their expertise in real tests before operating in combat. Armies around the world have taken note, and now even countries without a technological tradition, like Venezuela, are seeking to adapt the model with limited resources. The symbolic effect. The use of a commercial video game as a supposed military simulator reveals the paradox of the Venezuelan defense apparatus: an army that exhibits power, but depends from improvised means. In a context of international sanctions, technological isolation and scarce resources, the adoption of Russian civilian software to train officers becomes both a propaganda gesture and a symbol of precariousness. Unlike the United States or Ukraine itself, where learning is completed with real practices, the Venezuelan army seems to resort to low cost solutions to project an image of modernization. However, beyond the irony of a cheap video game being transformed into a military tool, the episode reflects another global trend: the blurring of the border between digital entertainment and real war, where the preparation of soldiers and the simulation of combat can depend, literally, on software designed for gaming. Image | Military Academy of the Bolivarian Army In Xataka | The US has sent B-1 bombers into Venezuelan airspace: everything that is happening is close to a word In Xataka | The US has several warships deployed off Venezuela. Venezuela has a Soviet missile capable of penetrating them

15 years were not enough for Amazon to defeat Steam. Now that defeat is taking its toll on him.

In 2025, Amazon faces a deep crisis that challenges its hegemony. The obvious signs are mass layoffs what you are facing in the last few days, or the massive crash of your cloud serviceAmazon Web Services (AWS), which globally affected numerous digital platforms. But before, there have been multiple signs, some more subtle than others, that have made it clear that his gigantism was preventing him from precisely combating apparently much weaker rivals. One of its last bosses, Ethan Evans, has made it clear by recounting how Amazon tried to impose itself on the leading digital video game distribution platform, Steam. And despite having many more resources, it failed miserably. A revealing chapter. The failure of Prime Gaming within Amazon is a revealing chapter, and has been clearly exposed by Ethan Evans, former vice president of Prime Gaming. In a post that shared on his Linkedin profileEvans said that Amazon decidedly opted to compete with Steam, trusting in its size and resources to prevail. However, this strategy not only failed, but also showed a deep disconnection with the ecosystem in which its rival operated. According to Evans, the company tried everything to unseat Steam, from mergers with smaller stores that it intended to grow, to launching its own services such as Luna cloud gaming platform. But it never managed to deliver an experience that was significantly better. What went wrong. Evans says that one of the critical failures was underestimating the value of Valve, which combined a robust offering with a consolidated community and an interface adapted to the needs of players. Amazon mistakenly believed that its dominant presence and technological infrastructure would be enough, without understanding that players had already solved many of their problems and were unwilling to change. Evans adds to all this problems of focus, frequent changes in direction and the lack of a clear value proposition within a highly segmented and competitive market. As Evans himself says, there were experts who pointed out that this failure was foreseeable given the saturation and maturity of the digital gaming market, where differentiation requires not only capital, but also an innovative vision and solid relationships with users. Prime Gaming, in free fall. Prime Gaming is, perhaps, one of the departments of Amazon’s business that is suffering the most. In 3dJuegos they detail a “huge” cut that especially affects its MMO projects. Amazon will carry out a restructuring that will bring with it a very significant number of layoffs, including a total of 14,000 employees, with a direct impact on the Irvine and San Diego studios, which worked on titles such as ‘New World’ and the MMO based on ‘The Lord of the Rings’. Despite these cuts, Amazon will keep its video game division active, but with a different approach: they will focus on more sustainable products and agreements with third parties instead of continuing with their own big-budget developments. They continue to function as a distributor of the new ‘Tomb Raider’ and the Open world driving game from Maverick Gamessimilar to ‘Forza Horizon 5’. They also have a project from their studio in Montreal, ‘March of Giants’, moving forward with a closed alpha. The official justification for the restructuring is linked to the need to be “more agile” in a context of the explosion of artificial intelligence and changing markets. Goodbye, ‘New World’. Without a doubt, the project that suffers the most from these changes is ‘New World’, an MMO that will soon be discontinued and whose servers will close sometime in 2026. Season 10 and the latest updates, including the ‘Nighthaven’ expansion, will be the last content that the game will receive. As a way of thanking the community, Amazon made the “Rise of the Angry Earth” expansion free for all PC players, which multiplied users to a very notable but apparently insufficient 40,000 daily players. Massive restructuring. Amazon is preparing, at all levels, for major structural changes, starting with the massive reduction of its corporate workforce. As has been knownAmazon plans to cut between 14,000 and 30,000 jobs globally. The impact of the layoffs will be especially felt in areas such as human resources, advertising, payments, device development (including Fire TV), customer analytics and Audible. The overcontracting that took place during the pandemic and the need to redirect resources towards strategic areas such as artificial intelligence are presented as some of the reasons in a very complex situation. In Xataka | Amazon has calculated how much it costs to lay off 600,000 employees: 30 cents per item sold and many robots

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