The price of Steam Machine was predictable. The worrying thing is what it tells us about PS6 and Xbox Helix

After announcing it in November of last year and keeping it in a dangerous limbo due to component crisisValve has confirmed the Steam Machine priceending weeks of rumors with a result that surprises few. that the Steam Machine had ballots to cost 1,000 euros, it was not a surprise (and even more so after the stratospheric Steam Deck price increase), but the worst is what is advancing for the next generation of consoles. Nails PS6 and Xbox Helix that they should be a generational leap and that are being given the price of the most expensive consoles in history. The 1,000 euros. When Valve announced the PC, it did so without a price. He invited experts to his offices so they could try out some games, see the machine both inside and out, and experience what the new Steam Machine could do (because there were already some that They failed more than a decade ago) could offer. The price debate immediately arose and, when doing the math, it was estimated among the 600 and 800 euros in the most pessimistic estimate. Reality has ended up far exceeding that forecast because the 1,039 euros are for the version with 512 GB of storage, the 2 TB version goes to 1,359 euros and then you have a pack with the controller for both configurations. Clearly, it is a very high price and, although it has the advantage of the form factor and a dissipation that seems very efficient, there are no performance advantages over a piece-based PC. It’s not ‘next gen’. Because, beyond the price, something that is being discussed is that the performance is nothing like the other Thursday either. Gamer Nexus either Digital Foundry They have already been able to get their hands on the system and the conclusion is that the performance (roughly) is similar to a 12 GB RTX 3060, an RTX 3050, an Arc A770 or an RX 6600. We are not talking about cutting-edge hardware at all. Not at all. It’s something that depends on the game and its optimization, but that’s where the shots go. And, if we want a simpler comparison, putting it next to a PS5 In performance mode (prioritizes FPS rate), making the game’s visual specs on Steam Machine match those of PS5, performance is very, very similar. Sometimes above PS5, sometimes below. We are talking about the base PS5, the one from 2020, not the PS5 Pro. More than 1,000 euros to move around the performance of a six-year-old machine is not good news. Steam Machine vs PS5 in ‘Forza Horizon 5’. Screenshot of the Digital Foundry video Steam Machine vs PS5 in ‘007 First Light’. Screenshot of the Digital Foundry video Steam Machine vs PS5 in ‘Black Myth Wukong’. Screenshot of the Digital Foundry video Steam Machine vs PS5 in ‘Alan Wake 2’. Screenshot of the Digital Foundry video Steam Machine vs PS5 in ‘Crimson Desert’. Screenshot of the Digital Foundry video PS6 and Xbox Helix, when. The more than 1,000 euros with the component crisis (which will last a few more years) no one will lower it to us anymore, but… what about the new generation consoles? We have been in the current generation for six years and it is an open secret (in the case of Xbox it is not even a secret) that both Microsoft and Sony are working on their new machines. If everything had continued as it seemed, PS6 and Helix should have seen the light between 2027 and 2028. PS5 has a good sales pace with 90 million units sold and ‘GTA VI‘ is postulated as that title that will allow the Sony machine to have a final run before the next generation. The problem is the same one that Valve has faced: the component crisis. A few weeks ago, Asha Sharma, CEO of Xbox, pointed out that at the beginning of 2027 they would send the Helix development kits to companies, which indicates that we would see the machine at the end of the year or the beginning of 2028 and something more important: the console was going to be expensive. Rposing things. Since then, the wheel has continued to turn and Microsoft itself has spoken again about Helix, pointing out that what they wanted to achieve at the hardware level was getting out of hand because it is more expensive every day to set up a platform. Sharma commented that mass audiences “won’t spend thousands of dollars on a new generation of consoles,” so they were rethinking things with “radically different business models,” whatever that means. What is clear is that assembling a console that represents a generational leap compared to what we have had since 2020 is not cheap for companies that have to calculate the price/performance ratio very well and, although consoles are not the main source of income for the video game divisions of Sony and Microsoft, they cannot go to wild losses either. Hold on a little longer. The bad thing is that hope is not something that is in the equation at a time when we see that a machine like the Steam Machine, with its more than 1,000 euros, hopefully equals the performance of a base PS5. And that anticipates two futures: new consoles that are more powerful and much more expensive than current ones or hybrid consoles that rely on streaming gaming, which would further complicate the already damaged preservation scene. A third option? May both Microsoft and Sony hold on to their current generation a little longer. It is something that would be easier for Sony, which has the PS5 Pro on the market and much more stock than Microsoft, but by holding PS5 longer and delaying PS6 it would be able to take advantage a little more of a current generation that feels wasted in some aspects and, above all, it would be giving the component market time to recover. If not, consoles costing more than 1,000 euros at launch will be … Read more

Steam Deck is out of stock, and PS6 and Switch 2 are already shaking

Considerable tension in the video game industry at a point in which it is perhaps not going through its healthiest moment. The last slap that shakes a sector that already balances in a moment of perfect storm is the shortage of DRAM chips, driven primarily by the demands of the artificial intelligence industry and its demands regarding data centers. Valve has already announced that hard times are coming for its warehouses and stocks, and rumors about changes in stock, prices and launches of Switch 2 and Playstation 6 are constant. The first, the Steam Deck. If you tried to buy a Steam Deck from the United States last week, you would see the ‘Out of stock’ message. Was a disappearance without warning and that affected the 512 GB and 1 TB OLED models (the 256 LCD has not been available for several months). It is something that, at the moment, only affects to Valve’s home country and Canada: In most European countries and some Asian markets it is still available. With a brief note, Valve has confirmed it from the website: The component crisis due to the demands of the AI ​​market has left the console models that were still available out of stock. And remember that when the LCD 256GB stock runs out, that will be all for that model. At the moment there are no clues about when the missing consoles will be back on sale or if prices will increase. Delays at Valve. There is another consequence of this component crisis: the delay of the company’s next releases, the Steam Machine, the Steam Frame and the new Steam Controller. In it steam hardware blog The company acknowledged that it was not able to offer prices or launch dates, despite the initial intention to launch them in the first quarter of the year. The launch window was moved from “beginning of 2026″ to “first half of 2026”. As for the price, which remains unknown, the analysts’ first intuitions set it for the Steam Machine between 700 and 800 dollars. Since then, subsequent calculations have skyrocketed beyond a thousand dollars. Could be, As some analysts commentthat Valve is prioritizing the available memory stock towards the Steam Machine, leaving its laptop on a secondary level, and hence the lack of stock? In any case, the second-hand market rubs his ditto. The devastating DRAM crisis. The problem behind this shortage is the supply crisis of DRAM, a type of memory present in computers, consoles or smartphones. The three manufacturers that control 90% of production (Samsung, SK Hynix and Micron) have been overwhelmed by demand for artificial intelligence data centers. Some reports speak of something that goes beyond a conventional cyclical shortagewhich points to a necessary reformulation of needs and prices. The problem is that manufacturing HBM (High Bandwidth Memory), the high-density and extremely high-performance variant that powers the AI ​​centers, makes Samsung and company have to limit DRAM production, and LPDDR5 production, the standard used by devices like the Steam Deck, plummets. Consequence: DRAM prices increased by around 50% throughout 2025, with another 30% increase in the fourth quarter of the year, followed by a further increase of around 20% so far this year. The situation does not seem to be going well finish in the next few months. Collateral damage 1: PS6. Bloomberg was the one who gave the alarm voice: Citing sources close to Sony, he revealed that the company was thinking of delaying the launch of PS6 until 2028 or 2029. If this last possibility happens, we would be in the longest interval between Playstation generations in history: nine years. Beyond the wait it entails for the players, it also disrupts developers’ plans and projects which, according to most sources, would have planned their launches around 2027. Technically, and although with PS6 we are in rumor territorythe console would arrive equipped with 30 GB of GDDR7 RAM, fourteen gigabytes more than PS5. At a time when Samsung has sold all its production capacity by 2026 and Micron has confirmed which does not have the capacity for new contracts until 2027, mass manufacturing PS6 is unfeasible. At least with PS5 there is no need to worry: Sony has confirmed which has enough memory to cover its needs for 2026 and 2027, which also guarantees that there will be no price increases. Collateral Damage 2: Switch 2. The ballot that Nintendo has in its hands is even more problematic, because Switch 2 It is already on the market, but it may have no choice but to raise the price in 2026. Bloomberg reported it in the same PS6 article, also citing people familiar with the crisis. Significantly, Nintendo was one of those responsible for the memory supply during 2025 being strained: its splendid launch and sales are, in part, responsible for the current situation. According to different sourcesNintendo would currently be paying 41% more for the 12 GB of RAM that is in each Switch 2 unit, compared to the cost anticipated in its original projections. Maintain current price would suppose a loss of $50 per unit sold during 2026: a drain (the console has already sold almost 18 million units) that not even the Japanese giant can afford. At the moment there are no official decisions, but the president of Nintendo recognized that “the current memory market is very volatile”: in the presentation of results admitted that the increase in component prices “exceeds our expectations”, although also that the company has accumulated inventory and closed long-term supply agreements. Nobody escapes. We have before us the three great sectors of the world gaming: PC, home console and hybrid consoles. All three have the same problem, and it cuts across the most powerful companies, which tells us not about a specific crisis, but about one that has structural overtones, and that goes beyond the video game sector. For example, PC users are already facing price increases or manufacturers like Dell and Lenovo considering reducing the RAM of your laptops mid-range. … Read more

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