In three days we have seen crazy prices on hardware from Apple, Xbox and Valve. Obviously, these are not isolated events.

Three pieces of news about hardware price increases or announcements in three days, and all three have met with open rejection from the public. Valve confirms that its new console costs more than 1,000 euros (or much more, depending on the model). Apple raises all its Macs and iPads by 20% on average. Microsoft announces the third Xbox increase in fourteen months. And they all give the same reason, which has been causing the tech industry to convulse for months. The worst: at the moment there is no light at the end of the tunnel. The prices. This past Monday, June 22, Valve wakefulness the final price of its long-awaited Steam Machine: 1,039 euros for the 512 GB model without controller. And that is the economic option. On Thursday morning the 25th, Apple updated their online store with increases of 15 to 20% on all Macs and iPads; The MacBook Air went from 1,099 to 1,299 euros, and the MacBook Neo, the entry-level laptop that the company introduced in March at $599, rose to $699. hours laterMicrosoft: Xbox Series S and Series The reason, which has now become sadly familiar: the RAM and storage crisis. Who is to blame. Neither Apple, Microsoft nor Valve are responsible for this situation. They are the three manufacturers that produce 90% of the world’s DRAM: Samsung, SK Hynix and Micron. They have all made the same decision: prioritize contracts with artificial intelligence data centers over the consumer market. Micron, for example, closed its consumer division in 2025 (the Crucial brand) to redirect its capacity towards industrial customers. SK Hynix, Nvidia’s main supplier, stated that Its production for this year was completely sold. The pressures. A Valve spokesperson described it bluntly in an interview: “They give us a price every month and then they say ‘you can buy this amount’ and it’s a yes or no. And if we say no, they never talk to us again.” It is the same scheme for all companies, just with different consequences depending on the size of the order. Apple has room to negotiate because it sells tens of millions of units a year. Valve, not so much: its hardware volume is incomparably smaller. But the result is similar: the costs have been shot until they cannot be absorbed internally. Tim Cook acknowledged it before the announcement: the situation is already “unsustainable.” Why consoles pay more. Significantly, consoles are especially vulnerable to this crisis. Unlike a MacBook or a phone, consoles have historically sold below their manufacturing cost, assuming that lRevenue from games and subscriptions will cover the difference over time. Microsoft explained it very light: “Unlike phones, computers and other devices, consoles are generally not sold at a profit, but for less than it costs to make them.” That model works when component costs are predictable, but if RAM rises without being possible to anticipate, the market is thrown into chaos. For example, Nintendo is paying 41% more for 12 GB of RAM which includes each unit of Switch 2 with respect to the original projections. Maintaining the sales price in that scenario would mean a loss of $50 per console sold. The case of Xbox is even more striking because it does not stop accumulating increases. The first in May 2025, the second in October of that same year and now this third. According to Microsoft, the cost of console storage and memory “has increased more than 2.5 times” since the last revision. Valve in trouble. The component crisis applied to consumer hardware has hit Valve with particular fury. The Steam Machine was announced in November 2025 pricelesswith internal projections that placed it around 700-800 dollars. The company explains which was based on years of data on the evolution of PC hardware prices, which “tend to go down over time as new technology arrives.” But just the opposite happened: when DRAM manufacturers redirected their capacity towards AI, Valve stopped getting stable prices for its components. Every month a new price arrives; either it is accepted or there is no supply. There is one detail in the launch that illustrates the precarious supply better than any figure: some Steam Machine units are shipping to analysts with a single 16 GB RAM module, while others arrive with two 8 GB modules. The situation has reached the point that the same type of module is not always available. How long will things last? Micron CEO Sanjay Mehrotra said it no room for optimism in the Q3 fiscal 2026 earnings report: “We expect shortage conditions to persist beyond 2027 as a result of AI-driven demand across all segments, coupled with structural supply constraints.” He added that even with a gradual improvement planned for 2028, “there is currently no visibility on when memory supply will be able to catch up with growing demand.” Microsoft, for its part, expects “another doubling” of console storage and memory prices by fall 2027. The consequences beyond the current moment are already beginning to become clear. sony consider delaying the launch of PS6 until 2028 or 2029which would make this period between PlayStation generations the longest in its history. And even when the shortage moderates, no price drops expected: the new level of costs will tend to stabilize, not reverse. That is to say, the week we have just experienced, more than an occasional tsunami, is the advance of a new pricing structure for consumer hardware. In Xataka | Intel and AMD are setting their prices through the roof, so the TikTok company has decided to create its own chip

Valve blames RAM manufacturers for Steam Machine price

The current technological and video game news is marked this week by two very clear things: ‘GTA VI‘ on the one hand, Steam Machine on the other. Both have something in common: controversy over the price. In the case of the Rockstar game because the 80 euro edition feels cut. In the case of the Valve machine because the price of 1,039 euros seems very inflated. And we don’t know if Rockstar had a gun to its head to set that price, but we do know that Valve had no option with the Steam Machine. Basically, it was an offer they couldn’t refuse. The situation is what it is. We have already spoken at length about the different editions of a Steam Machine that has hardware that is not cutting edge, far from it, and that comes with 16 GB of RAM and 512 GB of storage for 1,039 euros. If you want 2 TB of SSD, you have to spend 1,359 euros. The control, in both configurations, is separate. And the problem is that Valve has found itself launching a machine at the worst possible time, one in which the consumer components segment is destroyed because everything goes to the gluttonous AI industry. The problem is that they had to release the announced machine no matter what (they announced it in November), so they had no other options. Almost…literally. Questionable tactics. It’s no secret that Valve has found itself in deep water with the Steam Machine. A few weeks ago they asked (half jokingly, half seriously) help getting RAMwhich confirmed an open secret: if the machine was lagging, and if it was going to be very expensive, it was because of the RAM and the SSD. Gamer Nexus is one of the best hardware analysts on YouTube and his video about the system is all you need to see if you’re interested in this product, but it’s also interesting for one reason: Valve has done what it can. Or what they have left him. How they collect in Kotakuin a moment of the analysis comments on this matter, stating that Valve confessed to him that they had not been able to obtain any juicy contract with any RAM/SSD seller. The Valve employee’s phrase is devastating: “Look, there are no contracts. There is nothing. These guys are… they give us a price every month and then they say ‘you can buy this amount’ and it’s a yes or a no. And if we say no, they never talk to us again.” It makes sense. Because of that huge limitation, the Steam Machine being sent for review has a single 16GB DDR5 RAM module, but the motherboard actually has capacity for a second module, so it’s easy to imagine future Steam Machines with two 8GB sticks instead of one 16GB because that’s basically what they can access. And the saddest thing about it is that it makes sense. Valve is the king of video games on PC, it has its great gaming platform in Steam with benefits and power like no other player in the sector. However, in the world of hardware, Valve is a nobody. You are not going to make huge or constant orders with the deck or the Machine, so no manufacturer is going to associate with them to “price them” and be able to have a cheaper machine on the market. In the end, and in a much clearer summary, Valve is not Apple, it is not Samsung, it is not a company that is going to put millions of devices on the street and that, therefore, has room to negotiate better prices and payment conditions. In fact, even those giants are having problems. and what remains. This whole situation with the Steam Machine is a bummer, whether you were interested in the machine or not. It is something that reflects the first actions of more than a decade ago were a monumental fiascobut with the success of the Steam Deck, now they have wanted to take the bull by the horns and be the ones to launch the Steam Machine, but they have been caught out by this whole situation. In fact, they have already hinted that they were planning to launch it between 800 and 900 euros. In recent conversations they have pointed out that if we look at the price increase that Steam Deck has sufferedthat difference is what we should cut from the 1,039 euros to have an idea of ​​the price at which they wanted to sell it. It is no excuse, of course, in the end this is Valve’s problem, but the reality is very different: we are the users who are having to face more expensive technology and those of us who cannot access computers (basic for many of us) at the prices that existed before the NAND chip market exploded. Oh well, we have to continue creating slopewhich is the important thing. In Xataka | The runaway price of RAM threatens more expensive phones than ever. And that’s not even the biggest problem

With the RAM market completely destroyed, Valve has a message to create the Steam Machine: “help”

Valve is not having any luck in the hardware world. If with software it is the undisputed queen of the PC ecosystem thanks to Steamwhen they try to launch a console things don’t go so smoothly. More than a decade ago they already tried it with some first Steam Machines that they had no identity. Now they have returned to the fray with a Steam Machine that it looks very goodbut it comes at the worst time. And in the middle of the RAM memory crisisValve only has one thing to say. Aid. The crisis. At Xataka we have been covering the RAM memory news because, although it seems that it is a crisis of a specific component, it is really something that It is affecting the entire industry of semiconductors… and consumption. If in 2020 it was a perfect storm What caused the semiconductor crisis is now the enormous demand for RAM by AI companies. They are all building gigantic data centers and there is a problem: there is only three big RAM manufacturers (plus a fourth that is emerging in China) and all of them have focused on creating RAM for data center equipment. The consequence is that there is no RAM for anyone else. And this not only affects RAM as such: it affects the price of cell phones, computers, cars and even to the router. And, of course, to the Steam Machine. Hey kid, do you have RAM? Valve announced its new machine at the end of last year and they targeted early 2026 to give a release date and price. The problem is that the days were passing, the price of RAM was rising and the question arose: What about Steam Machine? Well what happens is that Valve is desperate. They have already said that it will be released this year (in principle it was going to be spring), it seems that it will be expensive and, in addition, they have pointed directly to the crisis in the supply problems they are having with his other console, the Steam Deck. With this panorama, Valve has appeared at the GDC fair to explain its vision of the console/PC and, in an environment full of manufacturers and professionals, launched a request to the public: If you have access to a large amount of RAM, we are in the market and we would like to buy it.” Complicated. It is a humorous comment, but also somewhat symptomatic. Valve has the money as punishment, but it is not even close to being a premium customer of those few foundries capable of creating RAM. If even Apple can have a bad time, being the second client of the giant TSMCValve does not even enter the annex in the memory request sheet. There are analyzes of all kinds about the consequences of this crisis. In it mobile market will feel a strong bloweven targeting manufacturers that will have to stop launching devices due to market conditions. But on PC, things are more or less the same, with global shipments forecast to be 11% less than the previous year. Captain after the fact. It’s no longer that the Steam Machine may or may not come out, it’s that if it does come out, it would be very expensive. It is something similar to what would happen with the rumored PlayStation 6 that could have seen the light this year and about which we already know that we will not have news in the short term. And here the big question may arise: why didn’t Valve release the Steam Machine when they announced it? Obviously, there were units prepared because they were shown to the press and, furthermore, it is not cutting-edge hardware, so it would have been easy to have it on the market in November 2025. But of course, the situation escalated at a dizzying pace and launching a console at X price and two months later raising it by 200 euros due to the price of RAM or, even worse, stopping selling it because you don’t have units available would have been a tremendous blow. Not so much to the coffers, which in the end with Steam they get a good pinch, but to the reputation. And it is clear that a second disastrous launch of a Steam Machine is something that Valve cannot afford. Now we just have to wait to see when they will be able to launch the machine and, above all, if the price corresponds to components that have already been available for five months. they seemed somewhat fair to us for the most demanding games. Images | DOTA2 The International In Xataka | The price of RAM has skyrocketed and the best example to see the debacle is a 100 euro PC: the Raspberry Pi

Valve has just announced a delay and price increase for the Steam Machine

Valve’s plans to revolutionize desktop video games face the reality of the component market. The company has confirmed the postponement of Steam Machine, Steam Frame and Steam Controller, initially planned for the first quarter of 2026, due to the global shortage of RAM and storage. The announcement comes accompanied by a warning: the initially announced prices will be revised upwards, which puts at risk the strategy of competing directly with traditional consoles. What we believed. The official presentation of Valve’s hardware took place in November 2025when the company simultaneously unveiled three devices aimed at expanding its ecosystem beyond the traditional PC: the Steam Machine console, the Steam Frame virtual reality headset, and a new iteration of the Steam Controller. At that time, information provided to media It targeted a launch in the first quarter of 2026. Our love broke. However, Valve has had to recalibrate its expectations. According to the statement, the company acknowledges that it hoped to announce definitive prices and specific release dates at this point, but circumstances in the component market have prevented this. “The limited availability and rising prices of these critical components mean we must review our exact shipping schedule and pricing,” they admit. A little later. The new time frame now extends to the first half of 2026, a deliberately vague formulation that contrasts with the initial precision. Valve emphasizes that it maintains its goal of distributing the three products within that period, but warns about the volatility of the scenario: they need to establish prices and dates that they can announce with confidence, aware of how quickly circumstances can change. The RAM crisis. The problem affects the entire technology industry. Memory manufacturers have experienced a unprecedented price increase: according to data from the component market, the cost of RAM modules has multiplied by three or even four from the beginning of 2026. This escalation responds to a strategic reorientation of the major producers such as SamsungSK Hynix and Micron, which prioritize the manufacture of high-performance memory for artificial intelligence servers, a segment that offers higher profit margins. It was seen coming. Already in November, when Valve presented its hardware, the warning signs were evident. By then, the company recognized that setting prices was complex because “the market is a little strange” and “memory prices are going up as we speak.” What seemed like temporary turbulence has been consolidated as a structural trend. It is a crisis that evokes the semiconductor shortage that shook the industry between 2020 and 2022, causing delays in the launch of consoles and widespread price increases in graphics cards. The current phenomenon presents, however, a peculiarity: it is not about interruptions in the supply chain, but rather a deliberate decision by manufacturers to redirect productive capacity towards the lucrative AI market, leaving the gaming industry in the background. What is known about the machine’s hardware. The Steam Machine, the star product of this trilogy, will be powered by an AMD processor, as confirmed by the semiconductor company’s CEO, Lisa Su, during the presentation of quarterly results: “From a product perspective, Valve is on track to begin shipping its AMD-powered Steam Machine early this year.” That statement, which sounded reassuring then, now takes on an ironic tone: the hardware is ready, but the economic context is not. During previous sessions with specialized media, the company indicated that the Steam Machine would be placed “close to the entry level of the PC space”, a formulation that suggested that it would compete directly with PlayStation 5 and Xbox Series X|S in terms of price, rather than with high-end PC configurations. This approach clashes head-on with the current reality of the components market: competing with consoles means achieving very tight margins in a closed ecosystem where Sony and Microsoft can assume initial losses. Valve lacks that flexibility, and the increase in memory and storage costs threatens to place its products in a price range that would distance them from the average consumer. In Xataka | Panic of a ridiculous death among RAM manufacturers: they fear that technology companies will “monopolize” and they are already putting controls

Valve has been charging a 30% commission on Steam for twenty years. Now it’s your turn to explain why before a judge.

Valve will have to defend its business model before the British courts after the Competition Appeal Court of London authorized on January 26 a class action lawsuit that could cost £656 million, about $900 million. The accusation: the American company abuses its dominant position in the PC games market with commercial practices that keep prices artificially high and limit competition between digital distributors. The demand. Vicki Shotbolt, activist specializing in digital rights and CEO of Parent Zonefiled the legal action in June 2024. It represents approximately 14 million British users who have purchased video games or additional content through Steam since 2018. The case is based on three arguments: first, it questions the 30% commission that Valve charges on each transaction on Steam. The prosecution considers this fee excessive and maintains that it has a direct impact on the final price. The second argument attacks “price parity obligations”: contractual restrictions that would prevent studios and distributors from offering their titles at more competitive prices on other platforms. Valve would have intervened in specific cases when detecting more aggressive discounts outside of Steam. The third point points out a retention mechanism: whoever purchases a base game on Steam must purchase all subsequent downloadable content exclusively on that platform. Other cases. The British case is not an isolated episode. In the United States, independent studios Wolfire Games and Dark Catt Studios filed antitrust lawsuits against Valve in 2021. They were initially dismissed, but the plaintiffs reformulated their arguments and resubmitted them in 2022. A court ordered the two cases to be merged. Since then, any developer, publisher or individual who has paid commissions to Valve on sales since January 28, 2017 can join. David Rosen, founder of Wolfire Games, explained which took legal action after Valve’s direct intervention when it tried to offer lower prices on other platforms. In August 2024, four players from California, Florida, and Missouri filed a separate lawsuit accusing Steam of “strangling competition with blatantly anti-competitive pricing restrictions.” Antitrust. The lawsuits against Valve are part of a broader pattern of antitrust litigation. The most relevant precedent is the confrontation between Epic Games and Apple: the developer of ‘Fortnite’ implemented an alternative payment system that avoided the 30% commission of the App Store. Apple won most points in the litigation, but had problems in certain states such as California. The case against Google had a more forceful outcome: Epic demonstrated that the company had illegally monopolized the Android ecosystem, which will force Google to allow competing app stores on its devices until November 2027. Antitrust. The lawsuits against Valve fit into a broader pattern of antitrust litigation. The most relevant precedent is the confrontation between Epic Games and Apple: The developer of ‘Fortnite’ implemented an alternative payment system that avoided the 30% commission from the App Store. In May 2025Fortnite returned to the Apple store. The case against Google had a stronger outcome: Epic managed to prove that the company had illegally monopolized the Android ecosystem, which will force Google to allow competing app stores on its devices until November 2027. The magnitude of Valve. Steam hosted more than 19,000 video games during 2025, generating total revenues of $11.7 billion. The income that Valve obtains exclusively from its commissions on sales increased from 1.1 billion dollars in 2015 to an estimated 3.2 billion in 2024, tripling in less than a decade. Additionally, Valve produces approximately $50 million in revenue per employee, an exceptional figure even in the technology sector. The London court has not yet set a date for the trial, which will determine whether these practices constitute abuse of a dominant position. If the lawsuit is successful, the affected British users could receive compensation for the extra costs that, according to the accusation, they have been paying for years. In Xataka | Amazon wanted to surpass Steam and spent 15 years spending 250 times more. It has only served them to enter into crisis

the surprising equipment of the new $500 million superyacht from the founder of Valve

The founder of Valve, Gabe Newell, in addition to being a video game enthusiasthas also proven to be a true sea enthusiast. In fact, his enthusiasm for sailing reaches such a point that not only has he just launched a new superyacht valued at more than 500 million dollars, but he has even has been purchased the company that manufactured it. Gabe Newell is one of the most active millionaires when it comes to superyachts. With a fortune estimated at about 11 billion dollarsthe video game magnate has a small flotilla of yachts, although not all of them are used for recreational boating, but are part of the marine research organization ink fish. Newell’s new yacht However, the Valve co-founder’s new yacht has been designed in great detail for the millionaire’s use and enjoyment. The new acquisition used the internal code Y722, but upon leaving the dry dock it has been registered as Leviathan.

The Steam Machine’s key to eating the market will be the price. And there Valve has an ace up its sleeve

The video game world is revolutionized. It’s not every day that a new “PC-console” is announced, but even rarer is that the device comes from Valve. They have just presented the Steam Machinea console-shaped PC that has been posed as a direct threat to Xbox and PS5but also for the Windows PC itself. Much has changed since Steam Machines from a decade ago and, with the new model, Valve will not take timid steps. Steam Deck has shown them that they have a lot to say in the field of hardware, but as always, success will depend on the price of the Steam Machine. It has to be attractive to gain a foothold. And Valve has a wild card called 30%. The price of the Steam Machine and the 30% wildcard A decade ago, Valve already took a hit with the first Steam Machines. He said that they were a timid bet because Valve developed the system, but between the fact that there were not so many games available for it (based on Linux) and that the machines were not designed by Valve, but rather delegated to companies like Asus and AlienWare (which set prices that were not competitive), well the thing ended… badly. The situation has changed a lot by three factors: In the shadows they continued to develop the Steam OS systemmaking it compatible with both Linux and Windows games. They launched a Steam Deck with which they have shown that they know how to make competitive hardware. Although threats such as Amazon and Epic Games have appeared, their platform remains the undisputed queen when we talk about PC gaming. The Steam Machine will arrive (accompanied by a new controller and a virtual reality viewer named Steam Frame) at the beginning of 2026. We do not know the specific date, nor the price. And, of course, once the initial excitement of the announcement had passed, the conversation turned to theorizing about the price of the Steam Machine. Here I want to be cautious because whenever hypotheses are launched about the price of hardware there are a lot of factors that come into play. We can take the components as a reference and say “To build a PC like this is about 700 euros”but then there are the design costs (it is very small and that increases the price), development, logistics… The last time the price of a console was theorized was with nintendo switch 2and their 470 euros They ended up surprising (although the 90 of some of their games were more surprising). Therefore, I don’t want to venture to say whether the Steam Machine will cost more or less. There are some clues. The Verge is one of the media outlets that has had the machine nearby and claims that Valve plans a price “similar to a PC with similar features.” From the middle they point about $800, but that’s only in components (without the system and other costs, for example), but the components are customized and look like versions of laptop CPUs and GPUs, not the ones we can buy for a desktop. From the technical media Digital Foundry take for granted that the range will be between 500 and 600 euros, but again: it is difficult to estimate because there is not much to scratch. Now, my reflection is that, if the objective of Steam is to punch the table and wants to take part of the pie from both the consoles Like the PC itself, the Steam Machine will be sold at a loss. Because? Because if there is a company that can afford it, it is Valve. For starters, it’s a private company. Gabe Newel, Valve’s boss, owns 51% of the shares. This implies that they do not have to give explanations to shareholders. This is why we do not have public figures for Steam profits or Steam Deck sales (although it is esteem which dominates the -small- consolidated PC market). But the reason why Valve can sell a console at a loss, or not care so much about not making money per machine sold, is because all the ones they sell have Steam as launcher and store, and the company keeps a significant percentage per game sold on the platform. That percentage is around 30%which implies that if a million copies of a game are sold, Valve’s share of the pie is considerable. And, although not all games sell millions, thousands of video games are released every month. that “solely” for setting up the servers and hosting the games developed by other companies. Besides, there is the matter of the stickersa market in which Steam also keeps a good percentage of each transaction. AND It is something that moves dizzying figures. On the Steam Machine, as on the Steam Deck, you can run games from platforms such as GOG, Epic or Rockstar, but in the end The PC marketplace par excellence is Steam. It is the mainstream platform and each of those Steam Machines will be a window to a store that has offers every now and then and that is very well positioned at a time when console games are more and more expensive. The consoles themselves are much more expensive than when they were launched five years ago. Therefore, although it is impossible to guess a price for the Steam Machine, as I said, If there is someone who can sell their machine at a loss because it will recover the difference with the software, that is Valve. And if they launch an affordable machine, with the market as it is, they can deal a tremendous blow to their direct competitors: consoles. But also to the PC itself. In Xataka | There are more and more physical video games that are paperweights. It is a tremendous problem for video games as art.

Valve has released its source code and the possibilities are huge

Valve just Release the source code of ‘Team Fortress 2’. This game, considered one of the parents of the Hero Shootershas been spinning since 2007 (how hard it has been to write that) and is one of Steam’s best known and popular titles. Few online games that have been in the market for almost 20 years can say that they bring together more than 20,000 players daily. Today your code become free (With certain conditions) and that means one thing: that a huge range of possibilities opens. What happened. Valve, the company behind Steam, has published a huge update of the Source SDK that adds “the entire client and server code of ‘Team Fortress 2′”. Basically, from now on any person with the appropriate knowledge could make their own ‘TF 2’. This sdk, They explain from Valve“It offers mods creators the possibility of changing, expanding or rewriting ‘TF2’, making possible from small touch -ups to complete conversions.” But huh, no money. Valve has covered his back well with this. The SDK is licensed with a non -commercial base, that is, “any mod created using the SDK must be free”, as well as any content included in these mods. However, if someone uses the ‘Team Fortress 2’ code to create, for example, an action and adventure game in the first person, they can publish it in Steam and appear as a new game. Whenever it is free, there are no limitations. Se (can come) little things. The world of mods is spectacular. There are many games that we have today whose origin dates back to Mods of other games. For example, ‘Counter Strike‘It was, in the beginning, a mod of’Half life‘. The first ‘Team Fortress’ was a mod of’Quake‘ and ‘Deta Auto Chess‘It is, indeed, a mod of’ dota 2 ‘whose origin is, in turn, a mod of’Warcraft III: Reign of Chaos‘Call’ Defense of the Ancients’ (hence the acronym, Dota). As regards ‘Team Fortress 2’, if it was already a living game now has all the ballots to be even more. We are not talking about modders can Add maps or weapons modelsbut to make deep changes to the point that new games look like. Let’s think about making a racing game, a tactical shooter, an Moba, the options are practically infinite. Valve’s future. Everything points to what goes through ‘Deadlock‘. It is a secret project (which is very little secret) that consists in combining the genre Moba with the Hero Shooter. It is located in an early stage of development, but more than 10,000 people say it. It has no release date, requirements, nothing at all, but is in the oven. When will it come out? We will have to wait. Image | Valve In Xataka | If you like ‘Doom’, the mod called ‘Doom Zero’ that includes 32 new levels can already be enjoyed in consoles, mobiles and PC

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