Ninja Crispi Pro review features price specifications

For the healthy habit of not dying of starvation and a bit of a culinary hobby, part of my free time I use it cooking. And there are those who say that I’m even good at it. I am a regular oven user and I prepare a good part of my recipes in it. That’s why I had never paid much attention to air fryers. I had always seen them as an interesting appliance, but dispensable for someone who already has a good oven at home. After more than a month using the Ninja Crispi Pro I discovered that I was doing the comparison wrong. Not because the air fryer is going to replace the oven, but because it has allowed me to cook certain dishes that before, simply, it didn’t compensate me. And that ends up having more impact on daily life than I imagined. ✅ Buy it if… You usually cook for one or two people. You like garnishes, batters or quick preparations. You are looking for an air fryer that is easy to clean and maintain. ❌ Don’t buy it if… You usually cook for several people. You hope to completely replace the oven. You usually prepare large trays or family recipes. The essentials in 30 seconds The Ninja Crispi Pro is a different air fryer. Its main identifying marks are its interchangeable glass containerswhich allow you to cook, serve, store food and reuse it without having to change the food container. The good capacity of the Ninja Crispi Pro containers, which adapt to the volume of the food you are going to prepare, fits especially well in those situations where using a conventional oven is impractical due to the high energy consumption that would be used. glass containers They are an advantage in terms of use and efficiency. Being transparent, you can see if the food is already cooked or browned to taste without having to constantly open the cooking drawer, stopping the process. Of course, it is advisable to adjust expectations. Although the containers are deep and appear to have a large capacity, in this type of appliance the yesavailable surface matters much more than the height. When we try to cook large quantities of food, the usual limitations of any air fryer appear. Ninja CRISPi PRO XL Air Fryer, 5 Preset Cooking Functions, 5.7 and 2.3 inch CleanCrisp Glass Cooking Bowls and Storage Lids, Moss Green AS090EUGN The price could vary. We earn commission from these links Our experience with the Ninja Crispi Pro An easy-to-use, eye-catching air fryer. It is an airfryer that doesn’t look much like what we are used to. The basket has an unconventional finish that is more reminiscent of a baking dish than the typical removable basket. But beyond its design, I loved how easy it is to use: using a super intuitive system of buttons and a central wheel, just turn to choose the mode, adjust the time or temperature, and press to start cooking instantly. From the first moment it is clear that it is an appliance designed not to complicate your life. Crystal is a leading actor. Watching food while it is cooking is more useful than it seems. Being able to monitor the browning of food at a glance is a great help, especially when you have not yet mastered the timing of a new recipe. It saves us from having to take out the basket every so often, thus conserving the interior heat and saving energy. Another thing that I liked are the handles and protective legs of the containers, as they allow you to take them directly to the table to serve, or store them as is in the refrigerator without dirtying any more pots. And if all this were not enough, not only are they dishwasher safe, but when you clean them by hand, dirt comes off very, very easily, even grease. More capacity than it seems… and also less. At first, I admit that I found the depth of the containers to be a great advantage, as it allows you to easily accommodate voluminous pieces such as a whole chicken or roasted peppers. However, with use I discovered that in an air fryer the useful flat surface is much more important than the depth, since the food needs to be well spread so that the flow of hot air cooks it evenly. In recipes such as dumplings, potatoes or battered vegetables, the result improves when the foods have enough space between them, something that is more complicated in such a deep container. Where has surprised me the most. The biggest surprise has been discovering how well it cooks certain foods, to the point that it has made me change habits. Before, I used to avoid traditional fried foods or try not to turn on the oven to prepare a small portion due to the energy expenditure it entails. With this device I have recovered some of those recipes. The natural fries are very good, the batter maintains a crispy texture and the chicken wings come out with a crispy touch thanks to the constant circulation of hot air. It has also demonstrated outstanding performance when reheating empanadas or slices of pizza, avoiding that chewy texture in the dough when heating it in the microwave. The cannelloni experiment. One of the experiments that aroused my most curiosity was to test it with traditional oven dishes, so, as a good Catalan, I decided to prepare some cannelloni. The individual portion was better than expected, but the test helped me come across the real limits of its format: preparing food for one makes all the sense in the world, but making a family tray is another story not because of the quality of the cooking, but because of the capacity. Ninja Crispi Pro technical sheet Ninja Crispi Pro DIMENSIONS 31.08 x 29.79 x 28.01cm container capacity 2.3L 5.7L 3.8L (optional) Features AirFry, MaxCrisp, Recrisp, Roast, Bake/Prove, Dehydrate Power and temperature 2,050W Temperature from … Read more

In 1993, no one could find the supposed red ninja from ‘Mortal Kombat’. There was a reason: it didn’t exist yet

There was a time when the secrets of video games came in arcade machines, magazines, and conversations from someone who swore they had seen something impossible. Around the first ‘Mortal Kombat‘, that something impossible had the shape of a red ninja and a strange name: Ermac. The game had already shown that it could hide characters, so many players continued to look at the screen with the suspicion that there was another fighter waiting to be found. The clue that fueled that search was not born as a character, but as a technical entry within the game itself. Ed Boon, co-creator of ‘Mortal Kombat’, explained that During the development of the first game, the software had sections of code that, in theory, it was never supposed to reach. If that happened, the system incremented an error counter that the team could review on an internal audit screen. To shorten that record, Boon wrote an assembly macro called ERMAC, short for Error Macro. A rumor too good not to end up being true The detail that changed everything was where that counter appeared. Boon explained that the ERMACS number was listed right after the record of times the players had fought Reptile, who was a hidden character in the first ‘Mortal Kombat’. The association was almost inevitable: if Reptile existed and was counted there, Ermac could seem like another secret of the same type. For a player looking at that screen without knowing the code behind it, the name didn’t sound like an internal tool, but like someone. From there, the gap was filled by the collective imagination. Boon summed it up quite clearly long ago in X: rumors about Ermac became legend and some players insisted that they had actually faced him. The important precision is right after, because the co-creator of ‘Mortal Kombat’ cut the story with a short sentence: “They didn’t do it :)”. There was no hidden red ninja in the first game, but rather a misreading that had found the perfect ecosystem to grow. Ermac in ‘Ultimate Mortal Kombat 3’ The most revealing part is not only in the code, but in the trace left by the conversation. Alleged clue linked to Electronic Gaming Monthly dates back to 1993and the rumor continued to appear in forums long after: Mortal Kombat Online discussed it in threads from 2003 and later years. Boon recalled that in ‘Mortal Kombat II’ Reptile stopped being just a hidden fighter and became part of the playable roster, while the game added three other secret characters: Smoke, Jade and Noob Saibot. It was a clear sign that ‘Mortal Kombat’ was still playing with the idea of ​​the hidden, even if Ermac wasn’t there yet. For some players, that was enough to keep the search open a little longer. Ermac in ‘Ultimate Mortal Kombat 3’ The twist came in 1995, when ‘Ultimate Mortal Kombat 3’ finally turned Ermac into a real fighter. Boon explained it as part of a broader decision: for ‘Mortal Kombat 3’ they began to transform some myths into elements of the game, starting with the Animalities, the animal endings of the saga, and in ‘Ultimate Mortal Kombat 3’, the expanded version of 1995, they ended up adding Ermac to the roster. The character that many had searched for ahead of time now appeared as the red ninja that the community had already imagined, but with an important difference: this time he did exist. Ermac in ‘Mortal Kombat 1’ From there, Ermac stopped depending on rumor and began to have a life of his own within the saga. Boon recalled that, over the years, the character appeared in several ‘Mortal Kombat’ games and ended up accumulating history, background and a place within the lore. This evolution does not erase its origin, rather it makes it more peculiar: first it was an internal abbreviation, then an interpretation of the players and finally a fighter with an identity. Few characters summarize the relationship between error, community and canon so well. The last turn of the story came with ‘Mortal Kombat 1‘, the installment developed by NetherRealm Studios and published by Warner Bros. Games in September 2023 as a reboot of the saga. Boon brought back Ermac’s origin at the time because the character was about to arrive in the game’s roster as downloadable content. It also served as the perfect context to present a fighter who had started as an error counter and continued to function, decades later, as a claimant. Images | YouTube Capture (Torne) | In Xataka | Independent analysts agree: “The Steam Machine is an expensive curiosity, not a gaming device for the masses”

Ninja Theory closure rumors and profound changes

In the last Xbox Games ShowcaseNinja Theory announced ‘Senua’, the third installment of ‘Hellblade’. Eight days later, according to Bloombergthe company is negotiating its closure. They are not the only ones: at least three studios under the Xbox Game Studios umbrella would be negotiating with Microsoft to avoid closure. It is just the tip of the iceberg of an environment with traces of apocalypse at Xbox: the same Monday that the news came out, the head of Xbox Game Studios, Craig Duncan, and the chief of staff, Louise O’Connor, left the company. They are hacks in the structure of the company whose origins and consequences go back a long way. Who closes? The three studios that have been leaked so far are Compulsion Games, which released ‘South of Midnight’ in April 2025, winning a Peabody; Double Fine, founded by LucasArts veteran Tim Schafer in 2000, has recently focused on small games like ‘Keeper’ and ‘Kiln’ in the last year, following a career that includes ‘Psychonauts’, ‘Brütal Legend’ and ‘Broken Age’. Ninja Theory is the studio behind the entire ‘Hellblade’ saga, and before that, high-quality blockbusters like ‘Heavenly Sword’. As other media have also confirmed, like VGCCompulsion and Double Fine are in negotiations to buy themselves and become independent (just as Toys for Bob did in 2023, after which they announced the return of Spyro). Ninja Theory has a more complicated scenario: The studio is being closed directly by Xbox, and its only alternative would be to find an external buyer to acquire it. And in any case, independence is not an easy way out: even if the studios manage to buy themselves, they will lose many employees in the process. Who are these people. Regarding departures from the management team, Craig Duncan arrived at Xbox in 2011 and directed Rare for more than 13 years, a period in which ‘Sea of ​​Thieves’ was released and the Kinect peripheral was developed. He assumed leadership of Xbox Game Studios in October 2024, when under that umbrella there were studios such as Halo Studios, The Coalition, Playground Games, Obsidian, Ninja Theory, Compulsion Games, Double Fine and a dozen more. His duties will be temporarily assumed by Matt Booty. Louise O’Connor also came to Xbox through Rare, where she joined in 1999 as an animator. This is her second discharge: she obtained the position of chief of staff in September 2025, shortly after leaving Rare following the cancellation of ‘Everwild’. These two simultaneous departures, in the positions that mediate between the CEO and the studios, point to internal turbulence. “This cannot continue.” Less than a week ago, new Xbox CEO Asha Sharma and Matt Booty published a internal memo that was also made public in which they described the situation in the company with considerable crudeness. The fiscal year that ends June 30 will leave Xbox with a profit margin of around 3%. The division spent $20 billion on studio investments over the past five years (not counting, of course, the purchase of Activision Blizzard for 69,000 million) while its annual income fell almost 500 million in the same period. Not everything is bad management, but a situation, in general, very complicated for the sector: the company currently pays four times more for hardware components than last fall (as they all do), and that cost is expected to rise even more heading into Christmas 2027. The memo called the studio system “overextended” and admitted that Xbox had tried to “balance too many different strategies” without funding its studios enough to be competitive. “This cannot continue,” they even said. What is coming. It is expected that Xbox will announce things after the close of the fiscal year, on June 30 (the same day of the memo, in a coincidence that is difficult to see as coincidental, Bloomberg advanced that the company is going to suffer massive layoffs). Sharma said that the new Xbox will prioritize “the biggest franchises”, that is, ‘Halo’, ‘Gears of War’, ‘Fable’ or ‘The Elder Scrolls’. It is possible to think that studies with lower IPs or that minimally deviate from the mainstream They are left out of the plans. What undoubtedly increases the feeling of unleashed chaos and profound earthquakes within the company is the timing: This all takes place right after the Summer Game Fest, when Xbox presented a showcase on June 7 with very precise and careful plans, which included Ninja Theory’s own ‘Senua’, the return of ‘Fable’, the long-awaited new ‘Gears of War’… A week later, one of the studios that starred in that showcase He is negotiating his survival. In Xataka | Xbox lowers Game Pass and backs down with Call of Duty: the bet of “Everything on subscriptions” has not turned out as Microsoft expected

The new Ninja AutoBarista Pro coffee maker with which you will prepare the perfect coffee at home without being an expert is now on sale in Spain

Making specialty café-quality coffee at home typically requires two things: a significant investment in individual tools and some time learning to master grinding, pressing, and texturing milk. To break this barrier, Ninja has just announced the launch in Spain of the Ninja AutoBarista Pro (899.99 euros) an all-in-one automatic system that seeks to unify the versatility of barista drinks with the convenience of a single button press. Ninja AutoBarista Pro Automatic Coffee Maker The price could vary. We earn commission from these links A coffee maker with full automation: from grinding to foam type This device comes to the market with a clear proposal: eliminate complex manual steps through an intelligent system that automates the entire process, from the bean to the cup, without the user needing prior knowledge. The core of this coffee maker lies in its AutoBarista technology, a set of sensors and calibrated systems that make technical decisions for the user. Instead of having to manually adjust the grinder’s coarseness or control the extraction time, the function Grin iQ It analyzes the type of grain selected and adapts the grinding automatically to extract the maximum flavor. To these is added a pressure and temperature management that adjusts depending on whether we are going to prepare a espresso short or a long filter coffee. Versatility is another of its strong points. It incorporates two independent 340 gram bean tanks, allowing you to switch between different varieties of coffee cleanly and without mixing the beans. It also has a double brew function to make two doses of espresso simultaneously. He milk texturing This is usually the most difficult step to replicate at home. To solve this, the system FrothPerfect It allows you to work with both milk and vegetable drinks, offering five different consistency levels that range from hot milk without air to extra dense foams or, a highly requested function in summer, cold foam for recipes with ice. Finally, and thinking about individual preferences, the coffee maker allows configure up to two user profiles to memorize the exact intensity, water volume, temperature and preferred foam style. ⚡ IN BRIEF: Ninja AutoBarista Pro Automatic Coffee Maker ✅ THE BEST Extreme versatility (hot and cold): what really makes the difference is the ability to do Cold Brew and foam cold milk automatically. It’s not just a coffee maker espresso; It’s a complete beverage station. Double grain tank: It is a rare genius in this price range. It allows you to have, for example, specialty coffee in one and decaffeinated in the other, or change varieties without having to empty the tank manually. ❌ THE WORST Oh, the price… Enter fully into the field of legendary brands. For 900 euros, the competition is fierce and some users may prefer brands with a longer history in espresso machines. Size… Being an all-in-one system with two tanks and so many functions, it is a bulky machine. You need good free counter space. 💡 BUY IT IF… Your favorite coffee is a Flat Whitea Latte or a Cappuccinothis machine gives you a professional foam texture without you having to learn how to use the steam wand. ⛔ DON’T BUY IT IF… You like the manual process, using the poltrafilters, trying different degrees of grinding for yourself and playing with the machine, this Ninja is going to bore you a little because it does it all for you. And if you are looking for something cheaper, you may be interested in these other coffee makers Ninja Prestige 2-in-1 filter and capsule coffee maker with built-in frother The price could vary. We earn commission from these links Ninja Luxe Essential 2-in-1 Latte, Cappuccino and Espresso Maker with Integrated Grinder and Milk Frother The price could vary. We earn commission from these links Some of the links in this article are affiliated and may provide a benefit to Xataka. In case of non-availability, offers may vary. Images: Ninja In Xataka | Smart coffee makers: what you can do (and what you can’t) with connected coffee makers In Xataka | Five ideal accessories to get the most out of your super-automatic coffee machine

In the midst of the cocaine furor, in 1990 they thought that the message should be clearer. So they called the Ninja Turtles

Who better than a large group of television animation stars to warn the creatures addicted to the cathode tube of the dangers of drugs (those not related to the cathode tube). This happened in 1990, in a clash of animated titans that had international reach: here we saw it on Antena 3 and presented by the famous Reina Sofía. How and why was this firefighter idea born? Be good. There was something that the cartoons of the eighties were very good at, and that was preaching. We all remember the taglines that Mattel added to the ‘He-Man and the Masters of the Universe‘ to cushion accusations of excessive violence and in which the heroes reminded the kids to brush their teeth and listen to their elders, unless that elder was a stranger who told them to get in his car. And while here a generation was duly seasoned by the messages of disturbing anti-capitalist terrorism of the Electroduendes, in the United States they brought together successful cartoon characters of the time so that the kids could say no to drugs. To the rescue. ‘Cartoon All-Stars to the Rescue’ is a 1990 half-hour animated special focused on drug prevention, which brought together popular characters from several animated series (ten in total: the Smurfs, ALF, Garfield, Alvin and the Chipmunks, Winnie from Pooh, the Little Ones, Slimer from ‘The Real Ghostbusters’, some Looney Tunes, a Turtle Ninja and Donald’s nephews from ‘DuckTales’). The plot revolves around a teenager who uses marijuana and puts his younger sister at risk due to his addiction. Cartoon characters come to life for emergency intervention. Important financing. The production was financed by McDonald’s and its children’s charity Ronald McDonald Foundation. The White House supported the invention with an introduction by President George HW Bush and First Lady Barbara Bush, something that would be repeated in different countries with different presenters. The four major American television networks (ABC, CBS, NBC and Fox) collaborated to broadcast it and the franchise owners gave up the rights for a good cause. It was produced by the Academy of Television Arts and Sciences and animated in Taiwan (because shit is shit) by the very prolific Wang Film Productions. To end the avalanche of stars, Alan Menken and Howard Ashman, at the time on the crest of the wave thanks to their soundtrack for ‘The Little Mermaid’ just a year earlier, composed an original song, ‘Wonderful Ways to Say No‘. In Spain, the queen. The version broadcast in Spanish-speaking countries was called ‘Cartoon stars to the rescue.’ In Spain It was broadcast by all television networks, but at different times: La Primera, the international channel, Antena 3, regional channels with programming in Spanish (Canal Sur, Telemadrid, TVG, ETB-2 and Canal Nou), Tele 5 and Canal+. There were also various presenters: in Mexico, President Carlos Salinas; in Chile, the first lady Marta Larraechea; and in Spain, Queen Sofía, at that time very involved in drug prevention campaigns and protection of the rights of minors. Avoid drugs. Since Nixon got muddied in the early seventies in a interested war on drugsthere have been relentless educational campaigns aimed at removing glamor and providing tools so that the youngest people do not fall into addictions. Often sinning naivety and Manichaeism (and this cartoon special has plenty of both), many of its slogans have remained embedded in pop culture: ‘Just say no‘, ‘This is your brain in drugs‘… and in Spain the legendary “Avoid drugs” (which at the very least generated a great song by Esteban Light) and “Say no to drugs“, with cocaine ray worm spot included. In Xataka | Amphetamine consumption in Spain is concentrated in one autonomous community. And we know it with a “simple” trick

the 15,000 ninja companies that dominate key niches without anyone knowing them

China not only manufactures giants such as Alibaba, Tencent or Tiktok. He has built meticulously An army of 14,600 “small giants” that dominate fundamental industrial sectors, but without making noise. Why is it important. While in the West we follow the track of BydXiaomi, Bytedance or Huaweithese specialized SMEs are those that control the pieces of the industrial puzzle. Sensors, aerospace components, specialized semiconductors: the niches where technological supremacy is really won or lost. The context. He “Little Giants” program He was born in 2015 as part of “Made in China 2025“Its objective: push highly specialized medium -sized companies to develop competitive advantages in specific sectors. A surgical model against the model of large state companies. There are 15,000 “small giants” with official certification. Almost 90% are in the manufacturing sector. More than 80% focus on emerging strategic industries such as integrated, robotic or aerospace circuits. And almost 5,000 work in AI AND CLEAN ENERGIES. That is happening. Each “little giant” receives state support to dominate a specific niche. Submarine cables, superconductor materials, quantum sensors, satellite systems … technologies that seem lower but vital for global supply chains. And for Chinese military development. Some examples: Leaderdrive: Specialized in precision harmonic reducing. Endovtec: Develop advanced endovascular devices. Phabuilder: Biotechnology to produce industrial materials. Acoinfo: Develop real -time industrial operating systems. Guizhou Anda: Battery materials, supplies Catl and Byd. WELION: solid state batteries of high energy density. JIASHIDA Robot: Domestic cleaning robots. It is no accident that The United States has already included many of these companies in their blacklist. They are the real threat: not the brands that anyone knows, but those that manufacture the components that make the world work. This “unique champions” strategy makes medium -sized companies practically monopolies into ultra -specialized sectors. Result: If you need a certain type of semiconductor or components, you have no alternative. And that company is subsidized, protected and backed by the Communist Party. Outstanding image | Acoinfo In Xataka | China has an ambitious plan to overcome the West in Technology. And he has already chosen his 18 companies to get it

Art of Vengeance ‘has convinced me that the new Ninja fashion is the best recent resurrection in the industry

We are not going to fool ourselves: I have a weakness for the ‘Shinobi’ saga. The first installment came to obsess me in the times of the recreational, and its relatively quiet rhythm and its clear and easy mechanics to dominate them became one of the few arcades that I managed to end in its day, not without a considerable investment of time and money . Since then, ‘Shinobi’ has been one of my untouchable absolute video games of the eighties. The best thing was yet to come. And that we still had to see the best incarnations of ‘Shinobi’. After taste practically all the domestic ports of the recreational (special kudos for the crazy version of Master System), I had the opportunity to immerse myself in the magnificent ‘Shinobi’ for Mega Drive: ‘Shinobi II’ and ‘Shadow Dancer’. Absolute 2D wonders that multiplied the possibilities of the original recreational. Ninja avalanche. I was never too interested in the lazy 3D adventures of the ‘Shinobi’ franchise in PlayStation 2 or portable, but his spirit I think they picked up and amplified the ‘Ninja Gaiden’ in 3D, especially the first two, under the direction of Tomonobu Itagaki: Brutal and ruthless, of the most difficult and satisfactory games in history. Laugh from the ‘souls’. I have always been excited about the original trilogy of NES, a kind of accelerated and insane version of the ‘Shinobi’ themselves, and even the original arcade ‘Shadow Warriors’, but in my diet ninja the thing has always worked like this: in 2D,’ Shinobi ‘; In 3D, ‘Ninja Gaiden’. And between them, Cannon’s films. The return of the Ninja. The point is that, riding the nostalgic fever that ravages the entertainment industry, both franchises have allowed themselves to return with new versions and sequelae that we can enjoy in the coming months. On the one hand, we have a new sequel to the main saga of Ninja Gaiden, A fourth installment (Perhaps the project that interests the least, despite the fact that the participation of Plantinum Games always attracts attention); ‘Ninja Gaiden: Ragebound‘, on the other hand, it is a 2D and pixelated reformulation at the hands of the’ Blasphemous’ team, and which seems to guarantee a deep and demanding game; And finally, ‘Ninja Gaiden II Black‘, a total and already available remake of the original 360 game and demonstrates why we continue to contemplate it as a masterpiece. The art of revenge. But it is that ‘Shinobi’ also returns with ‘SHINOBI: Art of Vengeance‘, And as’ Ragebound ‘, with a team of bells expert in retro mechanics behind: Lizardcube, responsible for the superb and recent’Streets of Rage 4‘. It will arrive in August and in addition to a mechanic that pays tribute to the 16 -bit originals, we have an absolutely magnificent graphic finish, which honors not only the first games, but also the anime and the European comic. Ninjas for a resurrection. Here you are not going to see us launch alive to the eternal cyclical returns of the industry and their retail constant of success franchises. But ‘Shinobi’ and ‘Ninja Gaiden’ seem to me differently: a taste is seen in these new versions that goes beyond the exploitation of nostalgic corpses. In addition, neither of the two franchises has abandoned certain principles (demanding, violent and visually very polished games), which gives them at least the benefit of the doubt: until now, after all, they have not disappointed us. Header | SEGA In Xataka | You do not need Windows to play ‘doom’: someone has managed to work on the bios of a PC

‘Ninja Gaiden 4’ and an immersion in the new and brutal ‘DOOM’, highlights of the new Xbox Developer Direct

Xbox has once again given us an approach to four of its studios so that we can access the development of as many of its most anticipated upcoming games, in a Developer Direct which has included a surprise with a game that was not announced until now. At that point and with that expected announcement the event has started. Ninja Gaiden 4 Team Ninja, creators of the franchise, and Platinum Games, responsible for monuments to frenetic action such as ‘Bayonetta’ or ‘NieR:Automata’ have brought back ‘Ninja Gaiden’, giving continuity to the saga with even more style. futuristic. Ten years have passed after the last installment, and we will have a new protagonist, Yakumo, from the Crow Clan, although the legendary Ryu Hayabusa will also make an appearanceamong other unspecified cameos from the franchise. With two combat styles for the hero (Raven and Nué, between which you can switch), we are promised a “dark and hardcore atmosphere” in a world in decay where buildings collapse before us. A reformulated combat where the touch of Platinum is detected is the great attraction of this game that is committed to verticality and executions, and which will arrive in autumn 2025 on Xbox, but also on PC and Playstation 5. As a tip, Team Ninja has said goodbye with a gift for old-school fans of the saga: a remake in Unreal Engine 5 of the 2008 classic ‘Ninja Gaiden II Black’original for Xbox 360. It is now available and free for Game Pass users on both Xbox and PC DOOM: The Dark Ages The legend of first-person action is confirmed as a true brutality capable of continuing with dignity the superb ‘DOOM’ from 2016 and ‘DOOM Eternal’ from 2020. The setting is a refreshing turn for the style of the series, with everything which brings about the reinvention of the arsenal and also the reformulation of the settings and the plot, which tells of a savage medieval war against hell. id Software has decided that this delivery will be a good gateway to the series for new players and has tinkered with the hardcore style of the franchise to make it more accessible: plot that is explained in cinematics, configurable combat to make it simpler if desired (don’t worry the most hardcore slayers) and a control system that reduces the buttons for executions. It has been seen with items such as the saw-shield, which is used to attack, protect and make parriesbut contextually according to the situation and using a single button. We have also seen a preview of game elements such as the Slayer’s 30-story-high mecha or the flying dragon, in a game that promises to be one of the most gargantuan of the year. It will arrive on May 15 on multiplatform. South of Midnight From Montreal, Compulsion Games has presented an immersive and almost poetic third-person adventure gameset in America’s deep, gothic south. It tells the story of a young woman who is separated from her mother in a flood, and on her journey to find her again, she acquires powers that allow her to visualize another reality and detect echoes of the past. As you progress in your quest you will find tools such as hooks or staffs that will allow you to plan, climb or confront enemies. With an interesting catalog of final enemies inspired by southern folklore, a setting of farms, swamps and even the Appalachians, and animation based on the techniques stop motionthis game promises a relaxed and atmospheric adventure. It arrives on Xbox and PC on April 8. Clair Obscur: Expedition 33 We travel to France, where Sandfall Interactive has presented this very careful RPG with turn-based combat, with a fantasy setting but based on the country’s Belle Epoque. It is inevitable to think of games like ‘Final Fantasy’ seeing the group of motley adventurers, each with their own motivations and desires, and all with a common goal: in this case, ending a kind of enchantment that causes everyone to die at the age of 33. Certainly, in these times of accessible mechanics for impatient fans, it is brave to jump into a game whose combat takes place in turns, although Sandfall has polished it so that it is not frustrating, with real-time elements. Although the most attractive thing about the game, without a doubt, is the impressive fauna it exhibits, with creatures like the Gestrals, who understand battle as a form of meditation, or Esquie, a kind of god who moves like a hot air balloon. It will arrive on April 24, and from day one on Game Pass. In Xataka | The best video games of 2025 and the most interesting ones to come

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