The world was tired of depending on TSMC to manufacture all its chips. This is what is causing Intel’s great resurrection

Who has seen you and who sees you, Intel. The legendary semiconductor firm seems to be leaving behind its painful journey through the desert, and the latest news points to a true resurrection. The signature has achieved a spectacular contract to manufacture three million Google TPUs, and Nvidia is also studying the possibility of use Intel 18A node for future multi-die GPU designs. This is spectacular news for the company. Promising future, at last. The agreement with Google’s cloud division is a huge boost for the chip manufacturing business (foundry) from Intel. This deal will see Intel produce millions of AI chips at its advanced 3-nanometer node. With it, the firm achieves a decisive step to compete with TSMC, which until now was the absolute reference for those who wanted to access advanced semiconductor manufacturing processes. There is another crucial geopolitical factor here: part of these chips will be produced in the US, which helps in the objective of not depending so much on Asian countries for this process. Flirting with Nvidia. But Nvidia also seems to be interested in Intel’s 18A photolithographic process. The company led by Jensen Huang is considering the use of this node for its future multi-die architectures for its GPUs. Nvidia has managed to become TSMC’s main customer, but this manufacturer cannot satisfy Nvidia’s demand, so this company is looking for plans B, and Intel is serving it one on a plate. The signature by the way, already bought 4% of Intel in September 2025, so it is the first interested in Intel doing well. The PowerVia revolution. There are two big technical arguments that are apparently convincing Google and Nvidia. The first, the transistors RibbonFET. The second, even more important, PowerVia technology. This system is a qualitative leap because it physically separates the power and signal lines from the transistors, which avoids bottlenecks and improves both performance and efficiency of the CPUs that use this technology. Chip sovereignty. This decision by Google and Nvidia’s plan respond in part to the pressures that the US government is doing—and boosting with its CHIPS Act— to recover technological sovereignty and avoid dependence on foreign countries. Both companies know that 90% of the planet’s advanced chips depend on that island called Taiwan, and taking advantage of Intel’s renewed capacity is a great opportunity for kill two birds with one stone. They reduce their dependence on TSMC, and comply with the demands of the US government. War makes strange allies. The current situation is unique, because it is causing companies that competed fiercely in the field of hardware (Intel and Nvidia) to now be forced to collaborate out of pure necessity. Intel needs clients of this type to demonstrate to investors that its division foundry can operate independently of its consumer processor or server division. And Google and Nvidia in turn need Intel to break manufacturing monopoly of semiconductors that TSMC had. Intel finally resurrects. The big winner of these agreements is Intel, which has gone through a really compromising stage but has for a year has not stopped growing. We can see it in its valuation on the stock market. A year ago its shares were trading at $20.68, and now they are trading at $107.04 and with these agreements that value may continue to improve. Good for Intel. Image | Intel In Xataka | Bill Gates has X-rayed Intel. And his diagnosis is overwhelmingly accurate.

Art of Vengeance ‘has convinced me that the new Ninja fashion is the best recent resurrection in the industry

We are not going to fool ourselves: I have a weakness for the ‘Shinobi’ saga. The first installment came to obsess me in the times of the recreational, and its relatively quiet rhythm and its clear and easy mechanics to dominate them became one of the few arcades that I managed to end in its day, not without a considerable investment of time and money . Since then, ‘Shinobi’ has been one of my untouchable absolute video games of the eighties. The best thing was yet to come. And that we still had to see the best incarnations of ‘Shinobi’. After taste practically all the domestic ports of the recreational (special kudos for the crazy version of Master System), I had the opportunity to immerse myself in the magnificent ‘Shinobi’ for Mega Drive: ‘Shinobi II’ and ‘Shadow Dancer’. Absolute 2D wonders that multiplied the possibilities of the original recreational. Ninja avalanche. I was never too interested in the lazy 3D adventures of the ‘Shinobi’ franchise in PlayStation 2 or portable, but his spirit I think they picked up and amplified the ‘Ninja Gaiden’ in 3D, especially the first two, under the direction of Tomonobu Itagaki: Brutal and ruthless, of the most difficult and satisfactory games in history. Laugh from the ‘souls’. I have always been excited about the original trilogy of NES, a kind of accelerated and insane version of the ‘Shinobi’ themselves, and even the original arcade ‘Shadow Warriors’, but in my diet ninja the thing has always worked like this: in 2D,’ Shinobi ‘; In 3D, ‘Ninja Gaiden’. And between them, Cannon’s films. The return of the Ninja. The point is that, riding the nostalgic fever that ravages the entertainment industry, both franchises have allowed themselves to return with new versions and sequelae that we can enjoy in the coming months. On the one hand, we have a new sequel to the main saga of Ninja Gaiden, A fourth installment (Perhaps the project that interests the least, despite the fact that the participation of Plantinum Games always attracts attention); ‘Ninja Gaiden: Ragebound‘, on the other hand, it is a 2D and pixelated reformulation at the hands of the’ Blasphemous’ team, and which seems to guarantee a deep and demanding game; And finally, ‘Ninja Gaiden II Black‘, a total and already available remake of the original 360 game and demonstrates why we continue to contemplate it as a masterpiece. The art of revenge. But it is that ‘Shinobi’ also returns with ‘SHINOBI: Art of Vengeance‘, And as’ Ragebound ‘, with a team of bells expert in retro mechanics behind: Lizardcube, responsible for the superb and recent’Streets of Rage 4‘. It will arrive in August and in addition to a mechanic that pays tribute to the 16 -bit originals, we have an absolutely magnificent graphic finish, which honors not only the first games, but also the anime and the European comic. Ninjas for a resurrection. Here you are not going to see us launch alive to the eternal cyclical returns of the industry and their retail constant of success franchises. But ‘Shinobi’ and ‘Ninja Gaiden’ seem to me differently: a taste is seen in these new versions that goes beyond the exploitation of nostalgic corpses. In addition, neither of the two franchises has abandoned certain principles (demanding, violent and visually very polished games), which gives them at least the benefit of the doubt: until now, after all, they have not disappointed us. Header | SEGA In Xataka | You do not need Windows to play ‘doom’: someone has managed to work on the bios of a PC

Log In

Forgot password?

Forgot password?

Enter your account data and we will send you a link to reset your password.

Your password reset link appears to be invalid or expired.

Log in

Privacy Policy

Add to Collection

No Collections

Here you'll find all collections you've created before.