Jordi Wild also wanted to dive into the video game industry, but recognizes his failure: “It is paralyzed”

Jordi Wild is one of the content creators More followed by todaybut of course, that does not mean that everything that touches becomes gold. Despite the Success of your podcast Already the delivery and dedication he had put in a horror video game project in which he appeared as a creative director, the thing is not going well. He has made it clear in one of his last programs, talking about development paralysis. A promising project. In December 2023 Jordi Wild was intended to develop “one of the most terrifying games that have ever made“, as he said in his own program. At that time the game already had a year of development in Unity, at the hands of its own study. It was a modest project, a short duration game and a very attractive expected price: just 20 euros for a title that would come out in Steam. In it, a detective investigates an adultery in a New York building: a case that becomes more dark as it descended by the floors. The project is twisted. The initial idea was that he came out on Halloween of 2024, but soon he had to change it to a larger one “early 2025“. But this week, in a podcast that is not yours, ‘the bunker’, He commented that the game is “paralyzed” and that he could not give more details for legal issues. Because of the little that has advanced, there was a creative clash with the study or the producers, who approved their ideas for later retracting: “You cannot tell me, months later, ‘this cannot be’”. Wild concludes that he chose “the people I have worked with.” The future of the project is doubtful: “I do not know what to do (…), if to rebuild it from scratch, discard everything and start a new story with new people in command, or continue with what we have. But I will need a powerful team” in front. You have to look for more. Jordi Wild’s case is not isolated: a great range on social networks and content platforms does not guarantee success In other areas. However, it is a diversification that Many influencers and streamers are looking for since only a few are on top in an increasingly busy space (in 2024, the community influencer Spanish speaker grew 21%, already worldwide already We talk about 2 million creators). The key to highlighting in such a busy panorama in vertical integration: merchandisingcollaborations with brands, courses, face -to -face events and own products. The negotiate. Although brand agreements are usually the main income of content creators (70%, according to themselves), own businesses increasingly abound. We no longer talk about exploiting the brand itself with memberships, exclusive content, donations and new formats such as podcasts or face -to -face events. We talk about founding companies where influencer It is just an extra hook to finance and advertise a product. That’s where ideas such as Jordi Wild’s enter, although he is far from being the first. Some precedents. For example, Olajide “ksi” Olatunji, One of the most relevant British youtuberswith 24 million subscribers, the prime energy drink developed with Logan Paul, although he had previously tried to develop mobile games between 2017 and 2019. Paul himself starred in the greatest failure in the world of video games managed by Influencers: ‘Cryptozoo’, a cryptocurrency game in a gamified metaverso that would combine NFTS and digital asset trading. The thing never fructify, and Paul He had to distance himself from his partnersaccused of fraud, in a project that makes it clear that the accelerated ethics of the digital content does not always apply to all sectors. And in Spain. In Spain there have not been so many Streamers linked to video games (we will have to see what is left The Xokasalthough it can be predicted quite accurately), but creators who have gone beyond their usual margins. The clearest case is that of IBAI, who has taken advantage of his fame and his income to embark on companies such as launching a own football team or organize events Like the successful the eveningbecoming de facto In a businessman who makes streamsand not the reverse. Thing that is not easy: Jordi Wild himself created Dogfight Tournament to his iumagen and similarity and has had astronomical losses. Some causes of failures. There are very clear reasons for This type of failures: The most obvious, which is not the same to play and comment games than to develop them. The programming, design and testing learning curve is very pronounced and cannot be assumed in a short time. The Influencersaccustomed to the frantic rhythm and based on constant internet novelties often do not internalize the development times of a video game, much longer. On the other hand there are a number of business factors that start from a lack of market research that lead to believe that followers are automatic clients, or that the demographies of their audience and their clients are the same, when they rarely are. A possible Substimation of development costs It ends up rounding what are often chronic of announced failures. There are exceptions, of course: Pewdiepie or Ninja are clear cases of influencers who have managed to get out of their digital creation frame, but for now Jordi Wild will not be able to enter that club. In Xataka | At 15 he won 400,000 euros in Fortnite tournaments and his mother took him out of school. This has been since then

There is a World War II board game that lasts 1,500 hours. It is not known if someone has finished it

If you have to regulate that to prepare a board, learn the rules and put the game to invest an afternoon (and peak) with your friends for any board game, ‘The Campaign for North Africa’ It is not for you: a Wargame of mastodontic size whose duration and ambition are so monumental that it came out in an episode of ‘Big Bang Theory’. This is its story (and the time you have to book in your agendas of the next eight years). Historical context. ‘The Campaign for North Africa’ replicates with painful detail the development of the conflict that took place in North Africa, during World War II, between 1940 and 1943. There were campaigns in the deserts of Libya and Egypt, in Morocco, Algeria (the famous Torch operation) and in Tunisia. The combat occurred mainly between British and German forces, until the United States entered the conflict in 1942. The longest game ever produced. It is estimated that to play a complete game about 1,500 hours are needed (and has been defined as he Wargame More complex ever edited), and about ten players. It takes place over 100 shifts, each of them equivalent to a week of the real conflict. Combat is the least: here what you have to do is manage resources to an absolutely delusional end. The most famous meme linked to the game to record its psychotic level of detail is that the Italians need extra supplies of water to prepare pasta (in reality, an autoparadical wink of the creator who does not correspond to a real fact). Each box included, among other things, a map of 3 meters, 1800 cards and six books with rules, historical context and tables. And a dice. But why. After this nonsense is Richard Berghistorical designer of hundreds of war simulators, not all of World War II: in his curriculum there are games set in ancient Rome, in Waterloo, in the Mexican revolution, in the times of the Highlandersin the Middle Ages, in feudal Japan … This game was born, in reality, as a collaborative project for experts who worked at the editor Simulation Publications Inc. Six months later, the development was so exasperating that Berg had to take the reins, something that took two more years. At the end of that period they were so fed up that they threw it without him (often exhaustive) testing that these titles need to be balanced. But … Is it good? Not too much: the game came out in 1979, it was not a success of criticism or public, but it arrived at a time when the Wargames They invaded stores every week. Today it is considered more a very heavy joke than anything else (and very expensive: as it has not been reissued, copies are quoted for thousands of euros), but playing it is not especially fun: it consists of calculating percentages all the time to keep the account of how resources are exhausted. It has been as a redoubt for fans who decide to broadcast how they will be its weekends for the next ten years. Sheldon does like. In the end, the game has remained as a wink for fans with excess of free time, as attesting to its recognized leviísimally autoparadical character. In episode 16 of season 11 of ‘The Big Bang Theory’, Sheldon proposes to your friends Wait for Bernadette to give birth playing ‘The Campaign for North Africa’. Of course, they get bored quickly, but Sheldon has no problem playing their own shifts and those of their rivals. A perfect summary of the crazy dynamics of the wargames as ambitious as this: fascinating as a concept, too demanding in everything else. In Xataka | The 41 best board games: from ‘Catán’ to ‘Gloomhaven’

PlayStation has just come closer to the arcade game with its new hardware: this is Project Defiant

Today is day of State of playbut the Japanese company has not reserved the event only for the games that will encourage the second half of the year. There has also been room for hardware, specifically to present what they have baptized as Project Defiant. A command with arcade spirit. The announcement of the next PlayStation command has arrived just after we saw what it will be ‘in the live’Mortal Kombat: Legacy Collection‘, a compilation that will arrive this year PS4 and PS5 with multiple games of the 90 and 2000. In those years, many played this type of titles in recreational halls, with their unmistakable physical controls. Now Sony wants to approach that experience, but with the power and capacities of its new generation console. That is where Project Defiant enters the scene, which is presented as “the first wireless fighting joystick designed by Sony Interactive Entertainment.” Its purpose is clear: to improve the experience in fighting games, but without cables in between. With PlayStation Link technology. Sony assures that its next command will feature PlayStation Link, which will offer ultrabaja latency. The good news is that it will also be compatible with PS5 and PC through cable connection. The key is in customization. The control includes interchangeable limiters without tools (square, circular and octagonal), buttons with mechanical switches and a tactile panel similar to that of the wireless control Dualsense. In terms of design, it presumes a robust construction and ergonomic lines that will touch to test when we have it in hand. The promise? Provide comfort even in the most demanding combat sessions. Bandolera type transport case included. The product will arrive with a case that will easily take it anywhere. The interior will include a dedicated space for the lever, designed to protect the Joystick Digital during transport. It is not yet for sale. Although PlayStation has already announced the device, we still do not know its price, its exact launch date or its final commercial name. Project Defiant, for now, is only the name in key. The positive part is that Sony has left some clues. He has confirmed that his launch is scheduled for 2026 and will share more details in the coming months. Now we just have to wait to check if this new command manages to make a hole in our living room. Images | Sony In Xataka | PC Soccer 8 is not just an eternally postponed video game: it is the chronicle of a legacy for the soils

The psychological barrier of 100 euros per video game is closer than ever. And the owners of ‘GTA VI’ have opinions

Barely a five years ago We asked ourselves If 80 euros for a PlayStation 5 game was a lot or little. Today the thing has gone to more. Because of the latest movements in the industry and although no company has decided to take the final step, the psychological barrier of 100 euros already has more than “psychological” than authentic barrier. Because we already have it on the horizon. The Take-Two CEO, of course. The last comment On the price of the games it has been from the Take-Two CEO (owner of Rockstar), Strauss Zelnick, who has spoken of “variable prices” when asked about ‘GTA VI‘. The game, he says, must be in proportion to the experience offered: “Our goal is to create The best entertainment in the world and take it to all consumers, wherever they are, and for that We must offer value“, he says, while defending the price of 50 euros for ‘Mafia: The Old Country’, also of the company. It makes sense, but it hurts the same. The variable price, on the table, has logic: if the game is a blockbuster that It has cost 200 million dollars It will have a more expensive price than an indie production with a team of five people. But before that logic we find more or less arbitrary increases, that have been much discussed and that actually have a lot of industry’s score to see how far the machine can be forced. For example, in the announcement of his imminent switch 2, Nintendo talked about games such as ‘Mario Kart World’, with a price close to 90 euros In its physical edition. The fallacy of entertainment. Meanwhile, we continue to see opinions such as Shuhei Yoshida, responsible for the PlayStation brand, today retired, and that said in an interview that “I think it remains a bargain (the price of 80-90 euros) considering the amount of entertainment that the highest quality games provide compared to other forms of entertainment.” It is a fallacy that has been widely refuted: The “Cost per hour” as a value measure and consequent excuse to raise prices blur the quality of experience in favor of the number of hours, and has taken us, over time, to A large amount of filling and superfluous material in video games. To 80 those of PS5. The last time we saw such an aggressive price increase was when PlayStation 5 imposed as a rule for its AAA games the 80 euros. At that time, We adjust prices to inflation From the video game industry until its beginnings and we conclude that they were not as expensive as they seemed: the current 80 euros of PS5 equals almost 120 that the Super Nintendo games cost or the almost 400 of the Neo Geo games in the nineties. Have we gone to better? Are games cheaper now? The numbers seem to secure it. Cheaper, but no. As Baitybait explained In a video about games pricesif we adjust to inflation today’s games are not so expensive. But the truth is that market circumstances have changed since the time of the Super Nintendo. They have changed, for example, certain sales strategies (before a game was a game and point; now there are special editions, microtransactions, DLCs and then launch complete editions …). The digital games market has also changed, now predominantand that has not brought with it a price decrease even though it is cheaper for companies. And it has changed, in short, the fact that the number of releases has multiplied by ten, so the expectations that the player handles with each new game are very different from those that were handled in the eighties or the nineties. Currently investing in a game is not an action as carefree as before: each game is required much more. Therefore, the games are comparatively the same or even cheaper than before, but the player’s psychology has changed greatly. Header | Rockstar In Xataka | People are completely obsessed with the ‘GTA VI’ trailer. And you are looking for clues and theories in every detail

There are more and more physical videogames that are pisapapeles. It is a tremendous problem for the video game as art

Video games have been traveling the same path as music and cinema for a few years: change towards digital. The releases are now digital and Streaming video game platforms They have been a great jump in the industry. Some -xbox- are so clear that much of their strategy revolves around this technology. If you want the physical format, it is also there, but with an important small print: the album you buy may be empty. AND ‘Doom The Dark Ages‘It has been the last example of this new reality. The controversy of ‘Doom’. The games each time they occupy more and more space. That is why the current physical format, the Blu-ray, has long opted for the double and triple layer of 66 and 100 GB respectively. A lot of information enters an album with that capacity, but the problem is that the recent release of ‘Doom The Dark Ages’ shows that, on the album, barely There are 85 MB in PS5about 320 mb in Xbox Series x. It is a motorcycle of dust in an ocean. What does this imply? Well, when we introduce the album in a PS5 or an Xbox Series X, the data that is installed are not on the disc: it is the files of those 85 MB that give the order to the machine to download the data of the servers of the corresponding companies. That is to say: The new ‘doom’ album is a launcherbut it’s nothing new. The ‘tweet’ of the controversy Ubisoft has taken the taste. Before the last Bethesda game, the controversy in this regard came with each Ubisoft launch. The French company has had some of the largest games in the industry in recent years (such as’Avatar: Frontiers of Pandora‘,’Star Wars Outlaws‘ and ‘Assassin’s Creed Shadows‘) And, although not everyone has gone well, they do share something: you need the Internet to install them. Physical format, but not much. It is no longer that you need the Internet to play (‘Gran Turismo 7‘, among others, they require constant connection to Sony servers or we will not be able to play most of the content), but the game must be downloaded even if you bought it in physical format, relegating the box to something that simply occupies space on the shelf. But there are more examples of other companies, such as’Indiana Jones and the big circle‘ either ‘Stalker2‘. Others like ‘GTA Trilogy‘They can be played with disk content, but they are so broken that without patch it is not worth it. And cases like ‘Star Wars Jedi Survivor‘ either ‘Hogwarts Legacy‘They bring the beginning of the game on the album and the rest under download. The alternative? Two albums, as does’Final Fantasy VII Rebirth‘, but that also increases costs for companies. Activism. All this has caused a reaction in users. It is not about being against the digital format, but about the albums that come practically empty because nobody knows what will happen when the servers close. It is a new situation in the industry and we have already seen cases (Ubisoft closing servers of ‘The Crew’ and making it impossible to play something you have paid in physical or digital format) of inaccessible games when the company closes the tap. That is why initiatives such as Stop Killing Games To be the authorities who promulgate laws that prevent our remote games from deactivating, but there are also initiatives by users that allow us to know which games are complete on the disc and, if they need download, to what extent it is mandatory. This is the case of the web Does it play? in which users report the status of physical versions in video games. And the big question. As we say, the most recent mess has formed around the launch of ‘Doom The Dark Ages’, and the question is what will happen to my physical video games in the future. Title Xbox 360 It guarantees me, whenever I have a console, to be able to play it now or within 20 years, but nothing assures me that in 20 years the active Microsoft servers are keeping my copy of ‘doom’. And we focus on the case of almost empty Blu-ray, but we could put the Game Key Card of Nintendo Switch 2 In the bag, since they work in the same way. Green outbreaks. On the one hand, platforms such as Good Old Games They allow us to buy a digital game, but when we get with it, we have an installer to be able to install it offline as many times as we want without depending on servers. Even when they remove games for licenses, recently The case of ‘Warcraft 1 + 2‘, If you had already bought them, they are yours forever. On the other hand, when we have attended Nintendo DS servers closures, Wii or Xbox 360, companies have warned in advance so we can make the necessary purchases Before video games disappear forever, being able to download them in the storage of the system or hard drive to play them in the future. Because Ubisoft or Steam have made it clear that Digital games do not belong to usbut physicists should be ours and, if the servers close in the future, we will have to see what happens with all those albums that only have a launcher inside. Because, in the end, this goes beyond being able to play my physical game within 20 years: it is that it is a practice that Play against the preservation of the video game as art, one that can make many They disappear forever. Main image | Xataka In Xataka | The consoles are still the stars of the video game. Real money is on mobile and microtransactions

The companies of AI and their ‘Game of Thrones’, what would have happened if Apple had bought Tesla and much more in crossover

Surely many of our readers will remember how Blackberry seemed to have everything in his hand in the world of messaging. He lost that and other wars, but what would have happened if it had been the one who bought WhatsApp Instead of Facebook? Is one of those great “What if?” that we raise with others even more striking such as that What if Apple had bought Tesla to launch its ICAR? Cupertino’s company ended up abandoned Your Project Titanbut of course that option seemed feasible. In the 1×08 episode of Crossover, presented as always by Carlos Santa Engracia and Jaume Lahoz, we speak in addition to a very special salseo: the one that is lived in artificial intelligence companies. All of them live immersed in a Wild Game of Thronesand The internal wars —It, hatred, some come, Others goothers They believe His own startups – they are our daily bread. And what we have left. Curiously, one of the companies that also has its own intrahistory in that area of ​​AI is Apple, which with its Apple Intelligence Users have not just conquered. They tell the US users, whom we have asked at street level interviews. The curious questions section to Carlos and Jaume returns to measure your technological wisdomand we close at full speed: with a report by Jaume in Monaco talking about the formula andwith 100% electric cars that go to every pill. On YouTube | Crossover

The war in Ukraine has become a video game. Kill gives points and rewards to exchange in a military Amazon

It is something that has happened in all modern wars and conflicts, and in Ukraine it was not going to be different. We refer to the use of surprising tactics for combat. We had previously talked about the use of a Naval optical illusion And of a drone that “seeks” That they capture it to display your true threat. The latest: a rewards system with points. The prize: go to a war “Amazon. A war with points. I told it This week Insider and Political. In an unprecedented fusion between military and video game logic, Ukraine has launched a Rewards system that gives points to their soldiers for killing Russian troops or destroying their vehicles, provided that these acts are verified by recording of video drones. These points, called “Epoints”, can then be exchanged In Brave1 Marketa new digital platform that operates as A “Military Amazon”where combat units can acquire from attack drones and terrestrial robots to electronic warp devices or components such as batteries, cameras and engines. Add casualties to buy artillery. The initiative, promoted by Mykhailo Fedorov, Minister of Digital Transformation of Ukraine, seeks to speed up and Decentralize access To the equipment, allowing the soldiers themselves to choose and buy the technology that best suits their needs in the front, either with own funds or through the rewards accumulated by their effectiveness in combat. The system establishes a numerical value for each target Enemy: Six points for each Russian soldier eliminated, forty for each destroyed tank, with equivalences that allow, for example, to acquire drones such as The “Baba Yaga” by 43 points or the sophisticated “backfire”which costs about $ 60,000 for three units. Delivery is made directly with state financing, without intermediaries. The Magyar’s Birds Unitfamous for its FPV drones attacks, it has already exceeded 16,000 points, heading The March rankingfollowed by specialized brigades in unmanned systems and special operations. A military Amazon. Far from being a simple shopping site, Brave1 Market represents a Disruptive Logistics Model and acquisition in times of conflict. Your catalog has More than 1,000 items ranging from advanced armament to technical solutions of communication, surveillance, navigation and electronic protection. Soldiers can navigate the portal, compare models, read specifications and contact manufacturers to close orders. Part of the content is of restricted accessbut the bulk of the inventory is publicly available to facilitate fast and autonomous decision -making from the front. One of the main objectives is to reduce the gap between technological development and its real implementation on the battlefield. In fact, Insider told that many units did not know that certain devices were available; They can now request them directly without having to wait for bureaucratic channels or slow -on channels. Drones as currency. The points system has the drones that, like We have explainedare absolute protagonists of the new battlefield Ukrainian. The most used They are the FPV (First-Person View) and short-range bombing models, operated by highly mobile units that film each impact to document it to the military intelligence network. These videos not only allow to verify the elimination of enemy objectives, but have become The “hard currency” with which more technology is accessed. Each approved purchase is Financed by the Ukrainian Government and delivered directly to the requesting unit, which reinforces a decentralized supply model based on operational merit. Meritocracy and ethical dilemma. No doubt, we talk about a system that converts the war effectiveness into immediate benefitswhich generates a Ethical conflict on the gamification of the conflict. Killing becomes a rewarded act not only with recognition, but with material power to improve the offensive abilities of the unit. Although brutal, the model has proven to be effective for Accelerate the answer On the battlefield, promote tactical initiative and allow troops to access the technology they really need. In parallel, it also represents a form of digitalized war economy, where each confirmed impact translates into purchasing power, each successful mission in Access to strategic resources. A logic that is not free: responds to the urgency of Modernize the military apparatus Ukrainian in the midst of an asymmetric war, and the need to compete technologically with an enemy that has greater industrial and human reserves. Of course, he questions the ethical limits of the military culture model that can generate in the long term. A new military paradigm. The only existence of A “store” like this Change the concept of war in the 21st century. We talk about a digital architecture, distributed and Efficiency oriented Immediate with which Ukraine not only tries to match Russia in offensive capacity, but to overcome it in technological agility, tactical innovation and adaptation speed. If you want too, the battlefield does not seem only a physical space, but also a kind of Interactive platform where each action can be measured, rewarded and transform into operational advantage. A New War Economy where the value is measured, not in abstract terms, but in eliminated objectives, points won and delivered drones. Together with the obvious ethical dilemmas he poses, he also reveals to what extent the modern war is as technological as lethal. Image | NATO North, Ministry of Defense In Xataka | Russia has confirmed one of the great unknowns of war in Ukraine: North Korea accompanies them and not only with troops In Xataka | Russia has crowded a surprising blow to Ukraine: 100 soldiers walking for four days inside a gas pipeline

It is a Chinese video game where you choose your own “digital husband”

If the same videos appear in Booktok With the same recommendations over and over again and you are running out of patience waiting for the launch date of Sarah J. Maas’s new book, the answer is not between the pages, if not on your mobile screen: the Otome video game ”Love and Deepspace‘He wants to be your next “novel.” Do not be scared, if you are new and you need a break of the special editions and the colored songs, you have to know that this term of games, The Otomedefine the contents that are aimed at a mostly female audience. His games are very popular in particular among the Asian audience; Not in vain the etymology of the word leads us to Japan. In them, according to the decisions you make, and after living various adventures, you develop a love relationship with one of the characters. The catalog within this genre is very extensive and has gained traction in recent times. But the truth is that ‘Love and Deepspace.’created in 2024 by the Chinese developer Infold Gamesmove masses globally. In his first weeks he exceeded the 15 million downloadshe got 55 million dollars in benefits in a month and after his first year of life he reached the whopping number of 50 million players worldwide. The formula of the success of ‘Love and Deepspace’ The numbers are overwhelming, and therefore it is worth stopping to look for the keys to their success. There are several factors that have contributed to the fame of ‘Love and Deepspace’. First, its story is not based on a single character, but has several temporal lines and a puzzle structure that the player will have to complete during his game time. Although we will not have to read descriptions of objects such as ‘Elden Ring’, we are facing a FROMSOFTWARE STYLE Frame narrative. The protagonist is you, a Novata hunter whose task will consist of exploring and protecting the population that inhabits Lincoln City from the “wandering” ‘Last of us‘). Your main ability is to amplify the power of other characters during the battles, hence the relevance of meeting Xavier, Zayne, Sylus, Rafayel or Caleb (your different love interests in the game) to develop different stories and increase the affinity with each of them. First of all, Infold’s game is a romance story with the perfect dose of fantasy and science fiction. And how do you know that your target audience comes For the narrativeone of the reasons that help the title to obtain users is its mechanical accessibility. The battles acquire a secondary character and you can, without problem, focus your departure at the points you prefer. Although it is a fighting focused on very colorful special skills, it is witnessing the relative importance of “playing well” that there is a function for fights to be played alone, automatic mode through. As a good game as a service, the additional chapters that the creators provide to continue the story are not lacking. And all this with a lot of events designed to have fun in various ways, because the possibilities offered by the game are quite wide: sections dedicated to winning rewards in different types of battles, miniguegos that change every season and that can get closer to Chinese culture, a menu dedicated to taking out solo or couple photos with an endless personalization, quotes with the character of our choice … that always play before sleeping. Your destiny is to connect with them The design of the male characters is, at least, exhaustive. While they fall into a superficiality and galloping regulations in terms of physical design, we have to say that each one has a personality full of nuances with a very worked history. It is impossible not to differentiate Caleb, Rafayel, Zayne, Xavier or Sylus. The female audience is totally delivered to these “Husbondes” (digital husbands), especially in China, where shopping centers are wallowed with the faces of each and fans sides are formed as that of that team Edward vs Team Jacob of the millennial generation. Shopping Center in Hefei (China) They defend their romantic interest unreserved, sometimes creating connections with the game quite extreme: “I can show myself as I am and he will show me his love without reservations” or “everyone has their secrets, some you cannot tell others, but when you open the game, you can talk to it” are some of the statements of Chinese players of ‘Love and Deepspace’. The mechanics and progression of the game is simple, you must get certain letters (called “memories”) that They will unlock additional content To interact and allow you to have quotes with your favorite characters. Here an extra game tactics are added Free to play With micropagos, since the factor Fomo It is that some memories will only be temporarily available during an event. Thanks to unlocking this content you can learn more about that romantic link and weave the network of different temporal lines. Here also influences each user’s way of playing, since although you can focus only on a “boyfriend”, some people choose to cover something else. If you can’t choose between Zayne’s sweet character, and Sylus, the bad of the movie, you will have to handle your resources well and think well who you want to unlock more content. In that unusual, but effective, amalgam of magic, appointments, temporary lines and combat also includes the least positive aspect of this style of games, Phacha microtransactions. We are talking about an evolution of the mechanics of loot boxes that have been reviewing so long European regulatory bodies and that force you to go through a random catwalk to unlock content. You may want an appointment with a character, but for this you better save enough amount of currencybecause you will not be able to buy it directly; What you can acquire are thrown to a lottery where your favorite item has a small probability of appearing. While it is not necessary, nor does … Read more

Many Third-Party cartridges do not bring the game, they include a download key

One of the advantages most valued by many players of the Nintendo switch original has begun to blur with The arrival of his successor. Until now, physical supports included the game data, which allowed playing directly from the cartridge without the need to connect to the Internet. Of course, the updates were necessary if you wanted to access improvements or additional content. With the Switch 2Nintendo has introduced a new format: the “Game key cards“O Game-Key Cards. These cards must be inserted in the console to play, such as a conventional cartridge, but do not contain the full game. Instead, they store a key that allows you to download the game from the Nintendo servers. That is, Internet connection, storage space and time to install it. It is not new, but now it impacts. The existence of this format was announced in a Nintendo Direct, but at that time it was not known how much the rules of the game would change. Now we are seeing it: Gematsu has pointed out That most third-party games announced in Japan for Nintendo Switch 2 will arrive in Game-Key Card format. Information that has been replicated by means as VGC and Nintendo Lifewhich has given it greater visibility. To know if a game is in this new format, just look at the lower left corner of the box: a key-shaped icon indicates that it is a Game-Key Card. Some of the games that will arrive in this format are: ‘Bravely Default: Flying Fairy’ ‘Daemon X Machina: Titanic Sion’ ‘Kunitsu-Gami: Path of the Goddesss’ ‘Puyo Puyo Tetris 2s’ ‘Raidou Kuzunoha vs. The Soulless Army Remaster ‘ ‘Shine Post: Be your idol!’ ‘Sonic X Shadow Generations’ ‘Street Fighter 6’ ‘Suikoden I & II HD Remaster’ ‘Survival Kids’ ‘Yakuza 0: Director’s Cut’ Only two games presented so far in Japan for Switch 2 include complete data in the cartridge: ‘Rune Factory: Guardians of Azuma’ and ‘Story of Seasons: Grand Bazaar’. Both are titles in Nintendo Switch 2 Edition version. What is a Nintendo Switch 2 Edition? Games under the label Nintendo Switch 2 Edition They are existing titles that are launched next to a specific update package to take advantage of the capacities of the new console. That is, they include the original game and an improvement patch adapted to Switch 2 hardware. CD Projakt has confirmed that ‘Cyberpunk 2077‘It will be launched in traditional cartridge. But in stores like Smyths Toys either Amazon USA You can see Game-Key Cards in games such as ‘Hitman: World of Assassination’, ‘Street Fighter 6’ or ‘Bravely Default: Flying Fairy’. The community responds. In social networks, the reaction has not been waiting. The check “Does it play?” He criticized that this format leaves players “without property, without conservation, without choice.” Other users alert of a scenario where physical games are losing ground. A Game-Key without access to eShop becomes a little useful object. If the game is not stored in the cartridge and the servers fall or close, there will be no way to download it. The theory: Nintendo is limiting the options? On pages like Reddit And YouTube is speculated with that Nintendo could be offering only two cartridge options: one very small and another of 64 GB. Without intermediate options, many studies would opt for Game-Key Cards to avoid high manufacturing costs. Of course, for now, all this are just conjectures. Nintendo has not confirmed anything. Images | Nintendo | Screen capture In Xataka | If the question is “you will sell the Nintendo Switch 2 despite the price increase” the answer is: yes, a lot

It seemed an impossible enemy, it was actually the brightest antipyretary system in a video game

Piracy and entertainment are two concepts that They go hand in. In video games, this has meant a kind of race between the cat and the mouse, with the video game companies pulling inventiveness to try to pay players paying for their products. At the moment, Denuo is a very safe tool – that not invulnerable -, but throughout history we have seen most imaginative antipyertería systems. And the most memorable case is that of ‘Serious Sam 3‘. The reason? A giant and implacable scorpion that was looking for you to end with you if it detected that your game was a pirate. And the players accepted the challenge. Aid! It ran 2011 when the Croatian Croteam team (their heads did not break a lot) launched the third installment of its hilarious shooting saga ‘Serious Sam’. At that time, the antipyertorous measures were so rudimentary that the game came out ‘cracking’ within a few hours of the official launch, so many users quickly made a copy. Except in some cases in which mouth to mouth causes peaks of players months or years after the launch of a title, it is usual for forums and social networks to fill out of comments on a newly released game. As a minority, there will always be players commenting on the levels, which seems to them the game and reporting problems. And shortly after the launch of ‘Serious Sam 3’, the players began to complain about something: a Red scorpion that appeared in his departure and prevented them from continuing with the game. Even recently They published Some complaints in Steam. Scorpion. These players described the scorpion as a huge, invincible, very fast entity, that shot incessantly, that it was a sponge of bullets and that did not leave you alone at any time and complained about what they believed was a bug or a programming failure in the game code. The enemy’s pint is quite terrifying, which added to his fire power and the fact that it is invincible … well, it was not a pleasant drink. The little girl is that it was not a bug, but a characteristic of the game. Croteam knew that it was impossible to put doors to the field and that his game was going to be pirated, so he scheduled the game with a special characteristic: if he detected that the copy was a pirate, the invincible scorpion appeared and it was not going to stop until he killed the player. It was impossible for the player to enjoy the game in those conditions. Praise. In the video we left for some paragraphs, we can see an example of how the community took this movement. “Simply, I adore Croteam. They are not the details that the study has added to the game. No, no, no. It is the introduction of an arachnid, immortal and very fast enemy that is part of its antipirable system. And it is the icing on the cake.” That was the description of the shared video just a month after the launch of the title, but in the comments we can see dozens of players who reacted in similar ways. Comments such as “It is the best antipirable system in history”, “The movement of the bug terrifies me”, “Do not annoy, have applied antipiría measures either for once. This is comedy in its purest form” or “This is how the DRM should be. It has no negative effects for legitimate players, but hilarious consequences for pirates” show that the system was not badly received, at all. And, among all praises, only a few commented things like “expect, that pirates have extra difficulty? That is not fair.” And there were those who accepted the challenge. And the ‘Commission’ arrived. Thekotti He is a player who has been going up for years Speedruns to your YouTube channel. It has some absolutely demential and a few years ago raised a video passing in just over half an hour ‘Serious Sam 3’. A time later, he assumed the challenge of Croteam and went up A new Speedrun of the game, this time with a brand of one hour and 14 minutes until the game is completed. Why 45 more minutes if he was already an experienced player? Because he played the version with…. Scorpion. The bug took little to appear, but Thekotti was so fast that the scorpion had to reappear in front of him every two by three. With what has been learned, he tried again, lowering his brand until the time and six minutes. Seeing the video is a show, especially because that terrifying measure is nothing: Mods to activate it in legal copies. Obviously, this is not how most players enjoy the game, but it must be said that this movement by the Croatian study liked it so much that it inspired the Creation of Mods so that players with legitimate copies of the game could introduce the relentless scorpion in their games. I have to comment that I was never interested in the saga, but when I learned about the existence of this, I downloaded the pirate game, I laughed for a while, I checked that the bug was superman and bought the game in the first Steam sales in which it was available. In this case, I can say without fear of being wrong that it is one of the best ideas to discourage piracy, unless a PROPLAYER He gets in his head play your game without care of these measures. In Xataka | ‘Don’t Copy That Floppy’: This was the most ridiculous anti-Co-Copy video of all time

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