the division enters a new stage

On a Friday night we tend to be focused on other things, not a movement that reconfigures Xbox’s leadership. However, that is what we have found: the retirement of Phil Spencer, the resignation of Sarah Bond as president of Xbox and a new name at the head of Microsoft Gaming. The information, published by IGNpoints to a replacement that few publicly anticipated. And when we talk about the two most visible faces of the division in the last decade, we are not talking about a simple internal adjustment, but about a turning point. In detail. Phil Spencer will leave his position as CEO of Microsoft Gaming on Monday, February 23, 2026, according to sources familiar with the matter cited by the aforementioned media. In the email sent to staff, Spencer himself explains that the conversation began months ago: “Last fall, I told Satya that I was thinking about taking a step back and starting the next chapter of my life.” The transition, he maintains, was designed in advance. In parallel, as we say, Sarah Bond has presented her resignation as president of Xbox. It has not been proposed as a natural succession or as a staggered relief, but rather as an exit that coincides with Spencer’s retirement. The new boss. The name that the helm takes is Asha Sharmauntil now president of CoreAI, the area focused on product and artificial intelligence within Microsoft. As his LinkedIn profile shows, he joined the company in 2024 and was previously VP of Product and Engineering at Meta and COO at Instacart, in addition to serving on the board of The Home Depot. His profile comes from the field of product and large-scale platforms, rather than from a public career linked to the historical management of Xbox. The redesign does not remain in the executive management. Matt Booty, until now head of Xbox Game Studios, is promoted to Chief Content Officer and will work closely with Sharma. It is not a minor change: it begins to play a central role in the content strategy at a time when the portfolio of studios and franchises is one of the division’s most visible assets. Three commitments. In his first message to the team, Sharma structures his roadmap into three clear axes. The first is direct: “First, great games. It all starts here.” It speaks of unforgettable characters, heart-warming stories and creative excellence, and promises to empower studios, invest in iconic franchises and support new ideas. Within this framework is the promotion of Booty, whom he defines as someone who understands “the craft and challenges of building great games.” The second axis goes through what it calls “the return of Xbox”, with an explicit reaffirmation of the console’s role in the brand’s identity after 25 years. The third looks at the “future of gaming,” with new business models and shared tools for developers and players in an environment where gaming lives across diverse devices. Balance and what’s coming. The transition, at least on paper, has been designed months in advance and with an orderly transfer. Spencer will continue in an advisory role over the summer, but formal leadership will change hands on Monday, February 23, 2026. From now on, the focus will shift to execution: how the commitment to big games is realized, what real weight the console will have in the strategy and how cross-platform expansion will be integrated. The relief is defined; The stage begins that we will have to measure in facts. Images | Xbox In Xataka | Video games have grown a lot this year. But the money goes to China, Roblox and the owners of mobile platforms

The man who failed to transform Siri and the brain of the AI ​​strategy ends his stage

Apple has communicated that John Giannandrea, one of the most influential executives in its AI strategy in recent years, will begin a retirement process that will culminate in 2026. The company explains that the executive will leave his position as senior vice president of Machine Learning and AI Strategy, although he will continue to collaborate as an advisor in the coming months. This announcement comes months after a realignment of responsibilities related to Apple Intelligence and Siri. Giannandrea landed at Apple in 2018 as one of its most notable signings, with the task of strengthening the AI ​​strategy and giving Siri a new direction. His team was in charge of areas such as Apple Foundation Models, the internal search engine and machine learning research, technical pieces on which Apple has built much of its recent strategy. He also took on responsibility for guiding the evolution of Siri and coordinating AI projects that affected multiple teams in the company. A project that began with ambition and ended in postponements. Apple Intelligence was born as a profound renewal of the user experience, but the advances were not at the expected pace. The Information detailed that the demo shown at WWDC 2024 did not fully reflect the advanced capabilities that Apple had suggested, and that many of those features were not implemented at the time of the presentation. The pressure increased when the company confirmed that the new Siri with personalized functions would be delayed until 2026. What was supposed to be the new turning point ended up becoming a chain of postponements. Internal war in Cupertino over the direction of AI. Tensions between the AI/ML group and the software team were long-standing, according to The Information. While the area led by Giannandrea opted for a more cautious advance focused on privacy, Craig Federighi defended a more pragmatic approach aimed at tangible results. The clash of priorities became evident when some engineers began referring to the AI/ML team as “AIMLess,” a sign of the accumulated unrest. The situation led to a March 2025 twist that placed Federighi and Mike Rockwell at the forefront of Siri’s new direction. A loss of influence that had been brewing. According to Bloomberg, Tim Cook’s trust in Giannandrea suffered after the numerous delays in the development of the Apple Intelligence functions promised during WWDC 2024. In a meeting with his team, the manager admitted that the delays were “ugly” and acknowledged the shame and anger that this situation had generated among the staff. After the change in leadership in 2025, a good part of his functions began to be left in the hands of other managers, while he maintained other tasks in research into AI and robotics technologies. This shift in operational focus serves as a backdrop to the announcement that he will become an advisor before retiring in 2026. The landing of Amar Subramanya and the new architecture of power. Apple has hired Amar Subramanya as vice president of AI after his time as corporate vice president of AI at Microsoft and 16 years at Google, where he was responsible for engineering the Gemini assistant. According to the official note, Subramanya will take charge of key areas such as Apple Foundation Models, machine learning research and AI Safety and Evaluation teams. He will report directly to Craig Federighi, thus reinforcing his weight in the artificial intelligence strategy. The rest of the organization linked to this area will be under the supervision of Sabih Khan and Eddy Cue, a cast that seeks to align responsibilities with their respective departments. Giannandrea’s retirement and the arrival of new managers mark a turning point for Apple in its artificial intelligence strategy. The company now relies on a more defined structure, with Craig Federighi at the center of the project and Amar Subramanya leading key research areas and foundational models. The challenge will be to convert this reorganization into visible improvements for users and regain competitiveness in a market that evolves at high speed. Images | Apple In Xataka | Huawei has a patent with which to manufacture 2nm chips. The only problem is that it’s just a patent.

‘Dungoons & Dragons’ lives an unprecedented success stage. And the reason is far from the origins of the game

Many years ago that ‘Dungoons & Dragons’the legendary role of paper, pencil and dice (among other things) is not a marginal entertainment for rare people with little social life. Recall that in the eighties, the franchise already had an animation series, video games and supervantant books based on your Lore. But for a few years he has made a new leap of implantation in the mainstream. And it has been thanks to content creators and their overwhelming dissemination work of a hobby with millions of followers. A triumph that does not cease. ‘D & d’ has today More than 50 million players registered worldwide. Only in 202o, the sales of official products of ‘d & d’ grew 33% compared to the previous yearconsolidating seven consecutive years of double digit growth. In 2021, Wizards of the Coast entered more than one billion dollars, even when Hasbro, owner of the company, had spectacular losses that year. And that impact has set in a presence in more massive media than ever: one of Netflix’s greatest successes, ‘Stranger Things’, starts its mythology in the games, and its last season bases its argument around the game and “satanic panic“That in the eighties, it was partly linked to the role. One of the best -selling games of 2023 was’ Baldur’s Gate III ‘. And also in 2023, the first adaptation of the game in a long time to the big screen,’Honor between thieves‘, He resulted in a respectable box office of 208 million dollars. The usual success. To understand us, ‘D&D’ has always been a successful game: I remember how in the eighties there were already stores dedicated to role -playing games in Murcia. And believe me: If someone in Murcia considered in the eighties that it was worth dedicating a trade to the subject, there was a considerable potential audience. But the truth is that a unique rebirth has lived in recent times, and is not a product of a traditional marketing campaign: it is the result of a unique convergence between the natural evolution of the game, the massification of digital platforms and the appearance of content creators who have transformed private games into shared experiences. The turning point. Just at the same time that the first content of ‘D&D’ content appeared, in the edition of the game itself another revolution took place: the launch of the fifth edition in 2014 represented much more than a simple rules update. It was a strategic restart that laid the foundations for the digital phenomenon that was to come: an unprecedented redesign process that would last two years and that was revolutionary for its collaborative approach. An open “Playtest” process not only democratized development, but also established a crucial precedent: extending the idea of ​​the community as co-creator, which again settled the foundations for this new way of living the game that shaped the programs. In addition, the mechanics were drastically simplified: where the previous editions required to consult multiple complex tables and modifiers, the fifth edition adopted a unified system based on the 20 -sides dice that was consistently applied to everything that happened in the game. The fifth edition prioritized the narrative on the simulation: field paid for content creators where the basics is to tell a story, and the simplified rules thus expedite the videos. In addition, Wizard of the Coast launched the “Basic Rules” completely free: A free access PDF containing complete rules to start immediately to play. The first wave. The first of these content programs linked to real items (current play in the codes that classify these videos) was Critical role: In 2012, a group of American dubbing actors played ‘D&D’ on Twitch to have fun at home, and over time it has become a media empire with an animated series in Prime Video that already has three seasons, official books published by the same Wizards of the Coast that edit the role game, and a global audience of more than 10 million subscribers. But Critical Role is just the tip of the iceberg of a much broader and more diverse ecosystem. Soon others followed as The Adventure Zone (in podcast format) or Candela darkthat revealed how fun it is to invent stories with friends. A very studied timing. The launch of the fifth edition coincided with a point of effervescence of the streaming platforms: Twitch was acquired by Amazon just a month after the launch of the rules, YouTube improved its tools for creators and Discord would arrive very soon, in 2015. In addition, an open license was implemented and, later, a reference system of Dungeons & Dragons. These tools explicitly allowed content creators, application developers and media producers create derived content without fear of legal problems. The scene grows. Since then, they have not stopped being born channels that spread role games. There are those that have exceeded Critical Role, such as Dimension 20that already do live shows in the Madison Square Garden and that stand out for their absence of prejudices by introducing elements of genres and franchises that go beyond the classic ‘D&D’. And also in Spanish this type of content has grown a lot: Streamers such as Orslokx, Elrubius or Alexby11 introduced in their usual programs of D%D, those who have followed channels as Lynx’s such, The dragon mansion, Within says either Churros & Dragons among many others. It is ironic and significant that a completely analog game system has found its main fame springboard today through technology. If it demonstrates something, it is that ‘Dungoons & Dragons’ is one of the most universal and versatile games that exist. And that, without a doubt, we will continue to see it evolve. Header | Timothy Dykes in Unspash In Xataka | ‘Magic’ is reborn in popularity and there is a reason: franchises and multiverse have flooded the game

Again a leakage of the second stage

In what we have been, Spacex has completed nine releases, eight of them as part of its routine deployment of Starlink satellites. All were successful, but the non -reusable part of one of the rockets ended up resenting without control over Europe. At least one deposit fell into an industrial plant in Poland, without causing damage. Now Spacex has explained what happened. Complete chronology. On Saturday, February 1, a Falcon 9 rocket of Spacex took off from the base of the Vandenberg space force in California. The first stage of the rocket landed successfully for the tenth time, this time on the autonomous barge Of Course I Still Love Youin the Pacific Ocean. After completing the deployment of 22 Starlink satellites (Group 11-4), the second stage failed to redeem its Merlin engine to exorbitar and continued to spin to the earth until it disintegrate due to the effect of the atmospheric braking. He did it over northern Europe on Wednesday, February 19 between 4:46 and 4:48 in the morning. At 9:20, an employee of an industrial plant in Poland called the police to warn that they found “a tank that had fallen from heaven” in their facilities. It was identified as a helium tank coated with carbon fiber that came from the second stage of Falcon 9. Third failure in six months. Spacex ha updated your website to offer an explanation of the failure. During the coastal phase of the mission (that is, when the engine of the second stage is off and the rocket is moving by inertia in space before reaching an objective point), there was a “small leakage of liquid oxygen” . He Third failure of a second stage of Falcon 9 In six months, despite the fact that this part of the rocket is not reused, it is always new. “Ultimately,” explains Spacex, this leak “caused load rates in the vehicle higher than expected. As a result, after the exploration operations of the mission, no exorbitant ignition was carried out and the vehicle passed with orbit success to eliminate stored energy sources. ” In other words, they emptied him with fuel so that he did not explode, and remained orbit the earth for 18 days. One of lime and one of sand. On the one hand, it is powerfully attracting the third failure in the upper stage of a Falcon 9 produced by an oxygen leak, a problem that kept Spacex on land for 14 days last year, and then fly again without inconvenience . On the other, it is still a very uncommon failure for a company that launches rockets two or three times a week, and that always actively exorbit the second stage. 115 of the 116 propulsive exorbitations that Spacex tried in 2024 were successful. That the remains of the rocket can fall in populated places is precisely the reason why this maneuver is made to direct the redeemer to the ocean. Spacex says he has already implemented new mitigations for future flights while he continues to evaluate the root cause of the fugging source. Image | Spacex, Adam Borucki In Xataka | A Polish called the police for a fallen tank from heaven. It is from a spacex rocket that rented without control in Europe

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