Moltbook is a fascinating social network project in which only AIs can participate. What could go wrong

In 2004 Mark Zuckerberg created Facebook and turned social networks into an absolutely massive and very, very human phenomenon. Now that idea has been used in a different and disturbing way: What would happen if instead of creating a social network for humans we created one for machines? We already have the answer to that. Or at least, the beginning of an answer. what a mess. First it was called Clawdbot, then Moltbook and for a few days it seems that his final name is OpenClaw. It is the fashionable AI agent because it allows the AI ​​agent to take complete control of the AI ​​after installing it on a machine (a Raspberry Pi, a PC, a laptop, a VPS…). You ask it to do what you want from its web interface or a messaging application like Telegram, and it manages to do it once configured with some LLM. The potential is enormous, as are the security risks. MoltBook already has more than 1.5 million connected AI agents, and in a few days they have already published more than 100,000 posts and nearly 500,000 comments. Superpowers in the form of skills. One of the most powerful elements of OpenClaw are the skills (the “capabilities” or “skills”), and the user community has been creating hundreds and hundreds of them for some time and sharing them, for example on ClawdHub. These skills They are zip files with instructions in the form of MarkDown texts (.md) and which may in turn contain skills additional. They are something like browser plugins: they extend their capacity. From Facebook to Moltbook. Moltbook It is precisely a way to take advantage of those skills. Although it takes its name from Facebook, in reality its operation is more similar to Reddit or even Digg. We are facing a social network created by developer Matt Schlicht in which attendees can “talk” to each other, or at least participate in the social network by posting topics or commenting on topics that others share. If you have an OpenClaw installation, just run the skill to begin an “account creation” process in Moltbook in which you choose the name of your agent (as if it were your avatar on Reddit or X) and which then allows you to read posts, add posts or comments and even create “submolts” in the style of those on Reddit, like m/todayilearned. Partially autonomous. AI agents automatically connect via APIs to Moltbook. From there they use a periodic “heartbeat” to review content and decide whether to publish or comment. In it Moltbook’s own website It is explained that the content we find there is “mostly generated by AI with varying degrees of human influence.” Humans, he adds, “can observe and browse Mltbook, but the site is designed to be ‘human friendly and human hostile.’ Singularity or fraud? Elon Musk I was commenting this weekend on X that Moltbook is a sign that we are “in the very early stages of the singularity”, that moment when AI will be totally above human intelligence. There are different visions such as that of Harlan Stewart, of MIRI from the University of Berkeley, which has found several message frauds that had gone viral and apparently came from AI agents at Moltbook. Some of them, Stewart explained, had been created by humans for marketing purposes. Become an AI agent. Another Thus, although humans theoretically should not be able to participate, they can do so with this technique that allows them to publish messages as if they were autonomous AI agents. Apparently that’s what happened with that viral message in Moltbook which was titled “My Plan to Overthrow Humanity.” imminent danger. This project is fascinating, but also dangerous. In the main page A security notice is included stating that “Moltbook’s AI carries significant security risks. The automatic instruction execution mechanism creates vulnerabilities such as prompt injection. It is not recommended for occasional users.” That’s right: these conversations can end up infiltrating prompt injection attacks that cause these agents to end up leaking sensitive and private information from the machines on which they run. This weekend it was discovered how an exposed database in Moltbook allowed take control of any AI agent of this platform, for example. An additional study indicated how detected 506 prompt injection attacks after analyzing 19,802 publications and 2,812 comments shared in 72 hours from January 28 to 31, 2026. From Skynet, nothing (for now). Moltbook must be considered for now as a fascinating and disturbing experiment. But disturbing not because these machines are going to achieve self-awareness and decide that they want to eliminate human beings like Skynet in ‘Terminator’. The worrying thing is that these AI agents have all the privileges to operate on the machines on which they are installed, and that means that they can end up leaking sensitive and private data and are exposed to prompt injection attacks to be deceived. Beyond that, it also seems to be another example of that phenomenon.’AI Slop‘ (“AI-generated garbage”) that is little by little flooding the internet and strengthening the theory of the dead internet. In Xataka | How to install Moltbot (formerly Clawdbot) and configure it in the easiest way possible

Spain wants to become a “bunker” for data centers with a very clear attraction: cheap energy

Spain finds itself facing a historic opportunity. In the offices of big technology companies—from Amazon (AWS) until Microsoft or Google—the map of the Iberian Peninsula shines with its own light. The geographical location and the deployment of fiber optics have made the country the ideal candidate to be the great “cloud” of southern Europe. However, there is a toll: these data centers (DPCs) consume electricity at an industrial pace. Only the Community of Madrid investments are played worth 23.4 billion euros linked to these projects, while regions like Aragon see how the demand from these centers threatens to absorb half of all the energy they occurs in the community. But until now, Spain had a barrier to entry: an electrical regulation designed for steel foundries, not for servers. In order not to miss the investment train, the Government has decided to make a move and change the rules of the game. A change of rules in the BOE. The Ministry of Industry and Tourism has activated the legislative machinery. The goal is to allow data centers can access to the Statute of Electrointensive Consumers, a category that until now was reserved for large heavy industry and that allows receiving million-dollar compensation on the electricity bill. In fact, the first step is now official. Through a resolution of the Secretary of State for Industry published last January, the Government has eliminated with a stroke of a pen and as a matter of urgency the main technical obstacle for the 2026 campaign: the “off-peak” requirement. The previous regulations required companies to consume at least 46% of their electricity during the cheapest hours (generally at night) to receive aid. This, which works for a factory that can put on night shifts, is impossible for a data center that operates 24/7. The new resolution considers this requirement fulfilled for all applicants this year, a “technical amnesty” designed to facilitate the entry of new actors. However, it is not an isolated patch. In parallel, the Ministry has submitted to public consultation a Royal Decree Project to reform the Statute in a structural way. The text, whose hearing process has already included the sector’s allegations, explicitly recognizes that the current regulations have been ‘misaligned’ and need to be adapted to strengthen the competitiveness of companies in the face of high energy prices. The end of the tyranny of the night. To understand the importance of this measure, you have to look at the sky. The old rule required consumption at night because, historically, that was when electricity was cheap. But the explosion of solar energy in Spain has changed the paradigm: now, the cheapest hours tend to occur at midday, when the sun shines brightly, generating what experts call the “duck curve” in prices. Maintaining the obligation to consume at night was not only a bureaucratic barrier for data centers, but also economic and ecological nonsense in the Spain of 2026. By eliminating this requirement, the Government not only helps technology companies, but also adapts the law to the reality of an electrical system dominated by renewables. Less bureaucracy and more compensation. The Government’s plan to seduce data centers does not consist of paying for their electricity directly, but rather of shielding them from indirect costs. The reform proposes two courses of action: money and simplification. Compensation of hidden charges: The new Statute will allow subsidizing costs that increase the bill but are not energy consumption, such as contributions to the National Energy Efficiency Fund (FNEE). According to industry sourcesthis charge is around 2 euros per megawatt hour and has a tendency to rise. Alleviating this burden is vital for technology companies’ numbers to turn out green. Administrative facilities: The entrance exam has been relaxed. Along with the elimination of off-peak hours, the BOE has set a new technical ratio (ratio between consumption and added value) of 0.61 kWh/€ by 2026. In addition, cumbersome requirements are eliminated, such as the requirement for very specific long-term renewal contracts, which generated a disproportionate administrative burden. The missing piece of the puzzle. Despite the red carpet rolled out by the Ministry, the sector remains cautious. From SpainDC, the association that brings together data centers in Spain, they value the elimination of the off-peak hour requirement as a “relevant advance”, but they warn that the party has only just begun and they still do not have the official invitation in hand. The problem is bureaucratic, but lethal: the CNAE (National Code of Economic Activity). To be an electro-intensive consumer, your activity must appear on a closed list of eligible sectors. If the Government reforms the technical requirements but does not expressly include the “Data Processing” code (6311) in that list, the reform will be a dead letter for them. “For data centers, the inclusion of the CNAE is a premise. Without it, certification is still not within our reach,” employers warn the Energy Newspaper. Added to this is the underground tension due to the capacity of the network: it is not enough for energy to be cheap, there must be “plugs” available. The Electrical Network It is saturated in key pointsand the sector demands urgent investments so that the promised megawatts actually reach the servers. A seduction in the testing phase. Spain has sent a clear message to international markets: it wants to be Europe’s great data warehouse and is willing to modify its sacred industry laws to achieve it. The BOE resolution for 2026 It is the test of faitha temporary safe passage to prevent the flight of investments. However, the ultimate success of the strategy depends on the fine print that is written in the coming months. If the structural reform of the Royal Decree ends up including data centers in the official list of beneficiary sectors, Spain will have completed its transformation: from a country of sun and sand, to a country of sun and data. Image | freepik Xataka | Meta is spending millions and millions of dollars convincing us of one thing: that data … Read more

Stephen Hawking’s disturbing prediction about our future

In 1818, when an expedition led by John Ross came across them around Inglefield Firth, the Inughuit had not seen another human being for centuries. Descendants of the thule villagesarrived in Greenland in the 13th century and lived a small golden age until, around the 17th century, climate change isolated them from the rest of civilization. They were a community of just over 200 people convinced that they were the last human beings on the face of the Earth. AND They were for hundreds of years. The ends of the world This case is very interesting because, although the “end of the world” has been a literary trope for thousands of years, there are not many communities that thought they were the last ones left. The ‘Apocalypse’ historically was more of a ‘reset’ than a ‘game over’. As I pointed out Thomas Moynihan in his ‘X-Risk: How humanity discovered its own extinction‘, the idea of ​​the world ending completely was “virtually unthinkable.” But 200 years ago something changed. It was when we began to understand that there is no “anthropic principle“, that we are not necessary, nor the natural result of the evolution of the universe. That is, we began to understand that we could disappear. The problem is that in these two centuries things have only gotten worse. It defended Nick Bostrom more than twenty years ago“due to the acceleration of technological progress, humanity may be rapidly approaching a critical phase of its career.” The ‘existential risk’ That is, “a threat that could annihilate humanity or permanently destroy much of its potential.” We are talking about a risk that could eliminate not only the current human population, but also all potential future generations. Dan Meyers A risk that, moreover, has not stopped growing since the beginning of the century because, given the threats we already had (the climatenuclear weapons, etc…) now the derivative of artificial intelligence is added. In 2016, in front of the Oxford Union (probably the most prestigious debating society in the world), Stephen Hawking Yogave a conference about cosmology that ended with a profound and terrible reflection on existential risk and the future of humanity. With that phrase (“I don’t think we will survive another thousand years”), the Hawking of 2016 was not inventing anything, he was putting into words something that experts had been ruminating on for many years. He was also giving us a solution. Because, although the quote is at the end of the conference, the British physicist still had time to add something key: that he did not believe that we would survive another thousand years, otherwise we would not “escape beyond our fragile planet.” It was a way of putting eggs in several baskets; but on an interplanetary scale. As the risks on the planet growthe space appears as “plan B.” Hawking is quite explicit about this: “it is not just an intellectual question,” he tells us. “It’s not even an economic issue, it’s an existential issue.” Obviously, it’s a tricky thing. The moral hazard is there. The risk that we use that scarecrow as an excuse not to reduce risks on Earth. However, if we read Hawking’s words in context, it is clear that that is not what he is telling us. “We need other worlds, but they are in this one.” Taking Hawking’s argument to the limit, we don’t even need to go to space, we need to want to go. We need the special dream because we need stories that tell us how far we can go; stories that motivate us to create new technologies and develop new ways of looking at the world. The case of the Inughuit is also very frustrating, because contact with the outside world changed them very quickly and did not give us time to study their way of life or their belief system. However, we can always make tales and that is what Hawking does. in the 2016 speech: realize something that, without a doubt, the Inughuit lost in the white hell realized, that “the important thing is not to give up.” Image | Tanya Hart | Alexander Andrews In Xataka | In 2009 Stephen Hawking hosted “the party of the century.” No one came precisely because Stephen Hawking organized it

is that in two years it has fired 30% of its workers

On Friday, January 30, the shares of the main video game companies They collapsed on Wall Street hours after Google will launch Project Genie. The story was simple: investors believed that artificial intelligence would replace traditional developers. However, that same day a data was published that went practically unnoticed among the stock market noise: a third of American workers in the sector (33%) have been laid off in the last two years. Genie appeared to be a threat, but the video game industry has been bleeding silently for two years, and artificial intelligence is not the cause of that hemorrhage, but rather the instrument that some executives see as the perfect scapegoat. The data. The magnitude of the layoffs exceeds any recent precedent. Between 2022 and July 2025, approximately 45,000 jobs were lost. The aforementioned GDC report estimates that the percentage of workers who lost their jobs in the last two years is 28% globally and 33% in the United States. Half of the professionals consulted declared that their company had made cuts in the last year. The impact was especially devastating at AAA studios: two-thirds of developers working on big-budget productions confirmed layoffs at their companies, compared to just one-third in the independent sector. Specific cases. Some examples illustrate the magnitude of the crisis. Microsoft eliminated more than 9,000 jobs despite boasting a “record year” in revenue and operating profits. Embracer Group reduced its workforce from 15,701 to 7,873 employees, a net loss of 8,000 workers that represented half of its workforce. Unity Technologies carried out six rounds of layoffs between June 2022 and February 2025. Sony closed Firewalk Studios and Neon Koi, eliminating 210 positions after the failure of ‘Concord’. And 2026 has not started better: Ubisoft announced in January the closure of its studios in Halifax and Stockholm, as well as restructurings in Abu Dhabi, RedLynx and Massive Entertainment. When the crisis started. The origin dates back to the confinements of 2020. The world’s population confined to their homes sought entertainment in video games, generating growth figures that the industry interpreted as the beginning of a new era. Steam reached 23 million concurrent users in March 2020, surpassing all previous records. Microsoft reported that Xbox Game Pass had surpassed 10 million subscribers. Console and software sales skyrocketed. The irresponsible expansion. Companies responded with aggressive workforce expansions. Electronic Arts increased its workforce by 12%, going from 9,800 to 11,000 employees between 2020 and 2021. Ubisoft added 2,000 new developers in the same period. But when health restrictions ended, revenue didn’t just stop growing: analyst Matthew Ball documents that video games became one of the few entertainment sectors whose consumption contracted (because, for example, streaming of movies and audio has not stopped growing). Ball notes that major consulting firms and investors had overestimated projected revenue for 2025 by 25% to 30%. The market is ossified. Warnings to the entire entertainment industry about the risk of over-reliance on recycled products were especially pertinent in the video game. Development costs skyrocketed as studios focused resources on sequels and remasters rather than taking risks with new intellectual properties. Furthermore, the omnipotent mobile market, traditionally considered resistant to recessions, was showing signs of ossification: according to Ball, the three main titles in each genre concentrate approximately 40% of the segment’s revenue, and 82% of the turnover corresponds to games that are more than two years old. Ubisoft and AI as an excuse. On January 21, 2026, Ubisoft announced what it called an “organizational, operational and portfolio reset.” The company’s shares They plummeted 33%. The restructuring involved the cancellation of six projects in development. But while carrying out mass layoffs and closing studios, Ubisoft announced “accelerated investments” in player-oriented generative artificial intelligence, not limited to internal tools but integrated directly into games. self-fulfilling prophecy. What Genie offers is an alibi. When a CEO contemplates “accelerated investments in player-oriented generative AI” while closing studios and canceling projects, the technology functions as a justification for financial decisions already made. The GDC survey reveals that 74% of video game development students are concerned about their future job prospects: the industry eliminates positions while its leaders invest in systems to automate work. Header | Vitaly Gariev / Shuichi Aizawa In Xataka | The Spanish video game industry has broken its turnover record. The problem is that they keep laying off workers.

Ryanair and the rest of the low-cost airlines have been charging for your carry-on suitcase for years. The European Union is tired of it

It is no surprise that the main business of “cheap airlines” is precisely charge you for cabin luggage. A cheap Ryanair or EasyJet ticket can easily be double the price if you include a small suitcase to carry in the cabin. And from Europe I want this to end nowboth by users and legislators. not so fast. In this regard, the European Parliament has voted in favor to allow all passengers to carry one cabin bag of up to 7 kg free of charge, in addition to their personal bag or backpack. The measure has sparked criticism from low-cost airlines, since they rate it ‘existential threat’ to its business model, and that could raise ticket prices by up to 25%, according to EasyJet. The trigger. The European legislative proposal establishes that any passenger may carry at no additional cost one personal item plus one piece of hand luggage of up to 7 kg and with combined dimensions of 100 cm. This would affect all flights to or from EU airports operated by EU airlines. Of course, it should be noted that this bill must still go through the European Council before becoming law. Baggage and margins. Bag fees have become a great source of income for low-cost airlines. Jay Sorensen, airfare expert at consulting firm IdeaWorks, counted to the Financial Times that European airlines raised $16 billion in 2025 just for baggage, of which 60% went to low-cost airlines. Although these fees are not usually broken down individually, Sorensen estimates that they represent almost a fifth of the total revenue of low-cost airlines. Reaction of the industry. Kenton Jarvis, CEO of EasyJet, has qualified the “lunatic idea” proposal and warns that the additional costs “would have to be passed on” to all passengers through higher prices, even for those traveling without luggage. On the other hand, József Váradi, CEO of Wizz Air, account to FT that consumers are “much smarter” and “are able to navigate the current system of optional tariffs.” For its part, Airlines 4 Europe, the industry lobby, has presented a survey according to which half of passengers would prefer to pay lower fares and keep suitcases as an optional extra. Margins. The low cost model is based on eliminating minutes on the ground and fuel costs. Augusto Ponte, European director of the consulting firm Alton Aviation, account FT that if each passenger carried between 2 and 4 additional kg, a plane with 150 people would have 500 kg extra weight, which translates into between 15 and 20 additional euros of fuel per hour of flight. According to Ponte, for an airline like EasyJet, which flies approximately one million hours annually, that would mean more than €28 million extra per year in operating costs, approximately a tenth of its total profit. In addition, the executive says that 150 additional suitcases in the cabin per flight would cause delays of about 10 minutes in each boarding, not counting the time necessary to relocate the excess in the hold. Ponte assures that, in short-haul aircraft that make six flights a day, this would be equivalent to one hour less operation per plane each day. Consumer protection. Beuc, the European consumer association, strongly supports the proposals of Parliament and even proposes raising the permitted weight to 10 kg. Agustín Reyna, its general director, argues that passengers “expect their hand luggage to be included in the price of the ticket” and that forcing them to pay turns luggage into “a luxury item.” For his part, Andrey Novakov, the Bulgarian MEP who is leading the parliamentary negotiation on these rules, has declared that the goal is “to strive for clearer and more predictable rules for airlines and a stronger aviation sector, but never at the expense of passengers.” Cover image | Gabor Koszegi In Xataka | When Ryanair CEO went to a restaurant he was charged for two extras: “priority seating” and “legroom”

We believed that polar bears were doomed to disappear. In Norway they are getting fatter and healthier

For decades, the polar bear has become in the indisputable symbol of the climate crisis that we are living. The equation seemed quite simple and devastating: if there is less sea ice, they will be able to hunt less and, therefore, the bears will be more malnourished and may disappear. But what we are seeing has broken this logic, at least in one specific region of the Arctic. The paradigm shift. Against all odds, the polar bears of the Savalbard Archipelago, Norwayhave presented a better body condition than 25 years agoeven though their habitat is melting at a fast pace. And this has generated many questions. In order to answer this, the study led by Jon Aars of the Norwegian Polar Institutehas provided conclusive data after decades of monitoring these animals. all this thanks to 770 polar bears that have been in the focus of the study during the years 1995 and 2019 in the Barents region. They are getting fat. After analyzing all the measurement results, it was found that an ecological paradox existed: although the ice-free season in the area has lengthened significantly, these bears are increasing their weight significantly since 2005. The big question here is… How possible? The answer. The key to this unexpected resilience seems to lie in the unique biological productivity of the Barents Sea and in the adaptation capacity of these predators. According to the study, several simultaneous factors have occurred, such as prey density. This means that the loss of ice has concentrated these bears’ prey in smaller, coastal areas, paradoxically making them more accessible at certain times. But it does not stop there, since an increase in the number of seals has also been seen, and especially in bearded seals which is a much larger prey and rich in fat. A change of diet. This is where the flexibility of the predator comes in, since Svalbard’s eyes have begun to supplement their diet with terrestrial resources, including reindeer and bird eggstaking advantage of what the land offers when the sea fails. In short, Svalbard’s bears live in a “bubble” of ecological abundance that has cushioned, for now, the physical impact of ice loss due to global warming. There is no need to celebrate it. It is easy to fall into the temptation of using this study to minimize the impact of climate change because the fact that ice is becoming less and less has not affected the species. But the authors of the study point out that this is an anomaly that occurs in this specific area of ​​the Arctic but is not a global trend. In this way, while the bears of Svalbard enjoy this temporary respite, their relatives in Hudson Bay (Canada) and other regions of the Arctic show severe signs of malnutrition and above all a decrease in the number of animals. And the difference is that not all Arctic ecosystems are as rich as the Barents Sea. A mirage. This is what the study warns that we may have in front of us, since now the bear has been able to adapt to the situation, but the sea ice continues to retreat, we do not know what will happen. What is expected is that a tipping point may be reached where not even the richness of prey or reindeer eggs will be enough to sustain the current population, starting a new ecological crisis here. Images | Hans-Jurgen Mager In Xataka | They’re not kissing, they’re scanning: the complex science behind nose-to-nose contact in the animal kingdom

The electric car needs cheap batteries. And a Spanish region is closer to giving it to them: Extremadura

It’s just the go-ahead but it’s a key go-ahead. It is what will allow Yuneng International Spain New Energy Battery Material SLU to launch a project in Mérida to produce lithium iron phosphate (LFP/LiFePO₄). In other words, Mérida will be key to producing essential materials for the manufacture of LFP batteries. Batteries that aspire to be essential in the popularization of the electric car. Merida. It was the place chosen by Yuneng International Spain New Energy Battery Material SLU to build a factory that can produce lithium iron phosphate. The project will be located in the Expacio Mérida business park and will extend across 467,000 square meters after the Government of Extremadura has confirmed the approval of the environmental declaration for this factory. The project aims to have financing of 800 million euros and generate 500 jobs to produce the planned capacity of 50,000 tons per year of these materials. In the first phase they will mobilize between 116 and 125 million euros of investment creating about 160 direct jobs, they point out in Motorpassion. Why is it key? The production of lithium iron phosphate is essential for LFP batteries. Batteries are made up of modules and these, in turn, are made up of cells. In each cell there is an anode and a cathode. It is in the cathodes of LFP batteries where lithium iron phosphate sheets are located. Without them, the batteries would not work. In batteries of this type there are small lithium particles on the anode (negative pole). These particles move to the cathode (positive pole) through a liquid electrolyte found inside. This is when the electric current is generated which is then used by the motors to move the wheels. LFP Batteries. LFP batteries are one of the big promises of the electric car to make models cheaper and popularize this technology. It is a technology that offers less autonomy than NMC (cathode formed by nickel, cobalt and manganese) or NCA (nickel, cobalt and aluminum) because they have lower energy density. However, these batteries are cheaper because lithium and iron are cheaper than nickel or cobalt. And, in addition, they are safer and better resist load cycles so they will be more durable. This is essential for smaller cars, which will have less autonomy and must undergo a greater number of charging cycles but with the backpack of not being able to raise its price. Estremadura. In recent years, Extremadura has become relevant in the electric car supply chain. In addition to this lithium and iron phosphate production plant, in Navalmoral de la Mata (Cáceres) it is already rising a plant to produce complete batteries. This factory was designed to produce NMC batteries but has pivoted to produce LFP accumulatorsso both industries can be connected when the time comes. Additionally, the region is rich in lithium. Next to Cáceres it is believed that there are one of the largest deposits in Europe. The mine that should exploit this deposit has encountered the opposition from some neighbors and environmental platforms which has paralyzed the project. However, up to three of the seven projects that the European Commission wants to carry out in Spain for the exploitation of minerals and rare earths They are in Extremadura. The cheap electric car. To popularize the electric car, China has been betting on LFP batteries for years. In Europe, most electric cars have opted for batteries that include nickel or cobalt because they allow greater charging and discharging power and autonomy but are more expensive. Over the years, this has changed. Renault works with LFP batteries for the entry-level range of electric cars such as the Twingo or the Renault 5 (in the future). Tesla also uses them in the more modest versions of Model 3 and Model Y. In Spain, CATL is going to manufacture this type of batteries in Zaragoza for the smaller Stellantis cars. And Volkswagen too has this type of accumulator in mind for its most affordable electric cars that will come out of the Martorell line. Photo | Mercedes and Google Maps In Xataka | Europe has its hope in the 25,000 euro electric car and Volkswagen already knows who will manufacture it: Spain

13 premiere movies and series to watch in February 2026 on Netflix, Prime Video, HBO Max and streaming

Christmas is definitely behind us and the platforms greet 2026 with a few powerful premieres, some expected returns and a resurgence of the platform fight. Choose your favorite, because we bring you the juiciest news of February in terms of streaming. The queen of chess If you think that ‘Queen’s Gambit‘ is among the best things Netflix has ever produced, check out this documentary that tells the true story of the legendary Hungarian chess player Judit Polgár. Overcoming the sexism of a space controlled by men, she challenged champions like Garry Kasparov to become a champion of the sport with a career that began when she was only 12 years old, as the result of her parents’ experiment to raise geniuses. On Netflix February 6 Samuel After a triumphant stint on RTVE, this acclaimed Franco-Spanish series comes to Netflix, consisting of a single season of 21 four-minute episodes. An endearing and sometimes somewhat crude vision of the transition from childhood to adolescence through Samuel’s personal diary, which narrates his concerns, fears, goals and feelings, including everything from unrequited love to experiences such as the death of a friend’s grandmother. The minimalist visual style has a spontaneous touch that tends towards graphic experimentation, and gives rise to a little gem that adds to the best of Netflix’s animation section. On Netflix February 5 Stargate SG1 By surprise and in anticipation of the new series that Prime Video will produce, this modern classic of television science fiction arrives on Netflix. Although the platform has not specified what we can expect from this recovery, we trust that we will have at our disposal the ten seasons of which it consisted, no less than 214 episodes in total. A year after Roland Emmerich’s 1994 film tells the story, it starts with the idea that Ra was not the only alien who used stargates to transport human slaves to multiple planets. Let’s hope things go well for Netflix and we can enjoy successive spin-offs like ‘Atlantis’, ‘Universe’ and even the two direct-to-DVD movies. On Netflix February 15 The deception The Russo brothers are behind the production of this film that recovers the trope of the expert assassin retired and far from the madding crowd, but in a pirate key: Ercell “Bloody Mary” Bodden thought she had escaped her violent past, finding peace in the Cayman Islands with her husband, her son and her sister-in-law. But when her infamous ex-captain arrives seeking revenge, her world falls apart and she is forced back into action. The cast is headed by Priyanka Chopra, whom the Russos already showed us in ‘Citadel‘ and the always reliable Karl Urban. On Prime Video on February 25 Ponies Emilia Clarke and Haley Lu Richardson star in this spy comedy that promises excitement and entanglement with airs vintage thanks to its setting in the late seventies. In Moscow, two ponies (“people of no interest”) work as secretaries at the United States embassy until their husbands are murdered under mysterious circumstances. That’s when they become CIA agents. One of them is the daughter of Soviet immigrants, speaks Russian and is overqualified. His companion, the complete opposite: a somewhat reckless village girl. Together, they try to uncover a great conspiracy in the middle of the Cold War. Now available on SkyShowtime Neighbors The trendy indie production company in Hollywood, A24, is behind this documentary series that sometimes seems like a sitcom and sometimes like a demented thriller: it examines stories of absurd, scandalous and dramatic residential conflicts, starring a fauna of extravagant characters spread across the United States. Each episode features a group of neighbors in conflict, with protests ranging from property lines to the use of pets or the appearance with which they go out on the street. Surviving Paradise: Beyond Jehovah’s Witnesses For a long time, Jehovah’s Witnesses have been part of the friendlier landscape of Spanish religion. But hidden behind absolute secrecy was what many former members of the organization describe as a much more disturbing reality. This documentary goes into the annulment methods typical of a sect that many former members claim are practiced in secret: three episodes that talk about the passage of these former Witnesses through the group, their abandonment of it and the subsequent organization until reaching the trials in 2022. Rafaela and her crazy world This new series from the Chanante universe, created by Aníbal Gómez and based on his own book ‘The amazing world of Rafaella Mozarella’, promises to be absolutely insane. It is directed by Ernesto Sevilla and on board are many of the usual suspects: Aníbal himself, Ingrid García-Jonsson, Carlos Areces, Joaquín Reyes and Arturo Valls. Surreal and hooligan, it will tell us the life of a teenager who lives immersed in a dysfunctional family accompanied by three friends and a poodle. At Atresplayer on February 15 The Muppet Show (2026) Let’s get rid of comebacks that don’t interest anyone. This is the most anticipated reboot in television history since ‘DuckTales’ returned: all the classic characters in a legendary program with, how could it be otherwise, a special guest. In this case, Sabrina Carpenter with the help of the great comedian Maya Rudolph. Produces a certified Muppet fan, Seth Rogen, on a roll since he made ‘The Studio’. If this turns out half as well, we have Muppets for a while. On Disney+ on February 4 In an instant (In the Blink of an Eye) He directed two of Pixar’s best films, ‘WALL-E’ and ‘Finding Nemo’, and the industry fell on him when he signed a box office disaster that almost took down Disney, the highly underrated ‘John Carter’. It seems that Hollywood has forgiven him, and Andrew Stanton returns with a film that exhibits declared influences from ‘2001: A Space Odyssey’, ‘Magnolia’ and ‘Interstellar’. The film features three interconnected stories spanning thousands of years exploring the entire history of the world, and was presented at Sundance, where it won the prestigious Alfred P. Sloan Award (awarded for the best representation of science, … Read more

Get ready because NVIDIA “needs a lot of wafers”

The foreign relations of the United States are no longer a solely governmental matter. Figures like Tim Cook they have acting as ambassadors in recent years, receiving treatment and baths from political entities worthy of a high-ranking politician, and the baton in both the global technological and economic conversation has been taken by another CEO of a ‘Big Tech’. Jensen Huang He is the boss of NVIDIA, and recently has visited Taiwan to remember something key: Nvidia would not be possible without Taiwan. And he has taken the opportunity to put pressure on the factory that moves the technological world: TSMC. The Billion Dollar Dinner. Huang has been touring his home island of Taiwan. Curiously, it is also the epicenter of the global technology industry as it is home to companies as powerful as asus or MediaTek, but also from Foxconn and those who create most of the advanced chips in our devices: TSMC. To close out the trip, Huang met two dozen people for dinner at a local restaurant in the event dubbed by the press as “the billion-dollar banquet.” More than a dinner with friends, it is an institutional event because NVIDIA is the one that is calling the shots in this current era of AI, but TSMC is the one who has the upper hand. Get your batteries. In that environment, and in an improvised manner, a press conference was held in which Huang made it clear that 2026 will be a crucial year, but he also gave an interesting headline: TSMC needs to work very hard this year because I need a lot of wafers.” Local media reported it. crossed out It may be a joking comment, but it is one of those jokes that are not jokes. The CEO of NVIDIA added what TSMC is doing”an incredible job” and predicted that they will increase their capacity by more than 100% over the next decade.” No pressure, go. TSMC is key. Just a few weeks ago, TSMC announced that its spending would increase by almost 40% to reach $56 billion in 2026, with additional increases planned for both 2028 and 2029. It makes perfect sense considering that it is the company that factory not only almost all of the world’s advanced chips, but it is the heart of NVIDIA’s graphics cards that have become the standard of artificial intelligence. The Taiwanese company is not only manufacturing in its country, but is taking steps to expand throughout Europe (with the Germany’s vaunted factory) and you already have a plant in the United States that will expand in the short term. And NVIDIA itself will be one of the first customers of the advanced chips that TSMC produces on US soil. If the chain fails, the AI ​​gets into trouble. The problem is that Huang doesn’t just need wafers: he needs RAM, and we are in one of the component crises deepest in history. That unbridled spending on components for powering data centers for AI It has left us consumers without the opportunity to buy components for our PC at a consistent price. First was the RAM and then the SSDs because companies like TSMC, Micron or Samsung cannot cope with production. Some -the aforementioned Micron- has left the component market for consumers because they need to run all their plants for only one purpose: powering those data centers. And the chain cannot failsomething that Huang himself has stated, pointing out that they will need a lot of memory this year – graphics cards also have memory inside – and that “the entire supply chain will be a challenge in 2026 because demand will be much greater. In short: a challenge for manufacturers, a headache for users. For Huang, a blessingsince your company is the one that leads the way in an artificial intelligence that, according to him“it has become something really useful.” Images | TSMC, NVIDIA In Xataka | The situation with RAM prices is so desperate that there are already those who build their own memory at home

Genie 3 is awesome at creating worlds for video games. But the problem with video games was never creating worlds

Genie 3 has been with us since August and its previous versions since long beforebut this weekend its fame has exploded because Google has taught us how to generate interactive 3D environments simply by writing a phrase. And in seconds, Genie 3 materializes a forest, or a city, or a cave, or whatever you want. And there you can move, or jump, or fly. Technically it is brilliant. However, There is nothing there that makes us think that it is going to bring down video game development.. It will make it easier, in any case, but it does not pose a threat to him. Because The bottleneck of video games has never been generating polygons. The difficult part of creating a good game is not creating a world in which a character can walk or fly. The hard part is creating a world where you, I, and all the other players want to keep walking or flying. That difference between space and experience is what separates a demo like the ones we have seen of Genie 3 – a video to be amazed by for a few seconds – from a video game that we are going to dedicate hours to. Or at least a few minutes. Several video game companies fell around 10% after this announcement of Genie 3, but none as much as Unity, which has fallen 20%. It is a sign that There are Unity investors who don’t understand what makes a company like Unity valuable.. Unity is not Unity because it renders polygons but because of the invisible infrastructure it sells: making the physics the same on all the devices on which its games are played, creating collision systems that do not fail, maintaining debugging that explain why your game crashes in frame 47,293. Genie 3 generates impressive landscapes, but it can’t explain why your character is traversing the ground in that particular corner of the map. From the outside, what is visible seems to be the great work to be done with a game. The graphics, the models, the environments… But any developer knows that create assets is the, quote-heavy, “easy” part. The bad thing is what takes years of accumulated effort: Design clashes with enemies that are complex but fair, calibrate progression curves, write dialogue that serves much more than conveying an idea (such as revealing a character) without stopping the action for it. That is, build complex systems that consolidate the narrative and engage the player, interacting in emergent ways. Genie 3 doesn’t touch any of that. There is one limitation that perfectly sums up the distance between what Genie 3 does and what a video game demands: spatial memory. The generated worlds they tend to forget themselvesand that is why a ladder that you saw a while ago is no longer there, and not because someone has taken it. If you go back, possibly the model regenerates it, perhaps in another place, perhaps with another geometry. In a video game, just the opposite is needed: a persistent state where each action has consequences. A tree you cut down has to stay down. Spatial consistency is the basis of a digital world. And that is not solved by updating the model to make it a little more capable. It is something inherent to generative systems: they live in an eternal present, without real memory of frames previous. This doesn’t mean that Genie 3 is useless. We insist: it is beastly. But for something else. For rapid prototyping, to elevate conceptual art to something interactive. Those types of scenarios. Maybe even for a indie Show the investor what your game will be like without settling for a PowerPoint. And that is valuable. It will change dynamics and lower costs. But It is one more tool in the entire process, not a replacement for any process.. Google is going to solve a problem in the world of video games, but it has the most difficult ones left: making those worlds matter something and making the mechanics satisfactory. May we remember the stories they tell and may the players progress. Ultimately, the soul of a game. That is hardly designed with a prompt. That is designed, iterated, and polished for a long time by people who know about intentionality. Now AI can create the canvas, but that has never been the hardest thing about painting. Featured image | Google In Xataka | What’s happening with Ubisoft: after canceling six games and adjusting its structure, this is the plan of the great French studio

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