Epic Games has won. Fortnite will return to the Play Store and developer commissions will be lower than ever

It’s been almost six years since it started the war between Epic Games and Google. A battle in which the American court ended up determining that the Google Play Store it was a monopolyand in which the company was forced to change its commission system and policy with third-party stores. Today, we know exactly what those changes will look like. A new era. We don’t say it, Google says it in its publication titled “A new era for choice and openness.” The lawsuits with Epic Games have forced the company to take a new directionmaking its commission system more flexible and allowing third-party developers to implement their own stores. The change in commissions. Google will eliminate its 30% commissions and move to a new 20% one. This rate refers to the commission charged by the application store when a user purchases something within an app (in app purchase). New developers who join the new Google programs will be able to reduce this commission up to 15%. These figures say goodbye to the 30% rate that giants like Epic Games described it as abusiveand which were modified by judicial order of the US Supreme Court. Third party stores. Epic Games had to launch your Epic Games Store outside of Google Play to avoid commissions, something that will no longer be necessary. Just like Apple had to do, Google will have to facilitate the installation process of third-party stores. As they have shown in their own publication, there will be an interface on Android dedicated to third-party application stores, so that users who download them have a more simplified and unified installation flow. This interface will be available to all developers who want to join the program. Otherwise, we will continue to be able to install them like any other APK. The before and after. The Google/Epic case marks a before and after: it is a warning to the rest of the giants. The PC platform Steam charges a 30% commission on game sales and microtransactions. Same figure that Sony charges developers on the PlayStation Store. For years, 30% became the name of large stores, but European regulatory pressures and the antitrust trials held in the US are the first blow to this wall of 30. In Xataka | Obtainium: what it is and how this alternative application store to the Google Play Store on Android works

Scientists have connected 200,000 human neurons to a chip. And he made them play ‘Doom’

If they tell us that human neurons are playing ‘Doom’, the first thing we would think of is science fiction. However, that is exactly what the Australian company Cortical Labs has shown with your CL1 system: about 200,000 live neurons grown on an array of electrodes on a chip, capable of receiving information from the game and responding through electrical patterns. We are not talking about conventional artificial intelligence, but rather biological tissue interacting with software through an interface designed for that purpose. Human neurons and ‘Doom’. The demo isn’t just launching the game and letting something random happen. In the material shared by Cortical Labs, those responsible explain that the system receives signals from the video game environment and generates electrical patterns that translate into the character’s actions. This is a form of learning in which the system modifies its response depending on the result obtained. The key here is not skill, but the ability to adapt, which, according to the company, they are managing to train and mold in real time. How the interaction loop is established. For the experiment to work, it is not enough to display images on a screen. According to CTO David Hogan, an independent developer managed to convert the game’s visual signal into “electrical stimulation patterns” that are applied directly to the cell culture. These stimuli provoke electrical responses in neurons, and certain firing patterns translate into specific actions within ‘Doom’. In this way, the system creates a closed loop in real time in which each decision has an immediate effect on the virtual environment. look back. In 2021, the same company managed to make a system based on more than 800,000 neurons play ‘Pong’an experiment that required years of scientific work and specific training. That precedent laid the foundations for what would later become the CL1, the equipment presented at the Mobile World Congress in 2025 as the world’s first commercial biological computer. As we explained at the time, the system combines neurons grown on silicon with software called biOS, responsible for exchanging electrical information with living tissue. It is advisable to adjust expectations. The system, it should be noted, falls far short of advanced human performance. Brett Kagan of Cortical Labs emphasizes that the experiment is not intended to replicate a miniature brain, and rejects the direct comparison: “Yes, it is alive, and yes, it is biological, but it is actually used as a material that can process information in very special ways that we cannot recreate in silicon.” The emphasis, therefore, is not on skill, but on the type of processing that this biological substrate allows. Starting point. In the video, the team encourages researchers and developers to interact with the CL1 open API. Cortical Labs hopes to address progressively more demanding tasks than a classic video game, although the video itself also recognizes that there is room to fine-tune the feedback of successes and errors. For now, what we have is a proof of concept that shows potential, but whose path will depend on what others manage to build on this platform. Images | Cortical Labs In Xataka | Sam Altman has spent his entire life saying one thing and doing exactly the opposite. And this time it didn’t even take 48 hours.

Apple made a splash with its cheapest iPhone. And the iPhone 17e is coming to repeat the play

Apple has just renewed its entry-level iPhone, the successor to the e family. Last year we saw a iPhone 16e that landed with a clear purpose: to be that iPhone for those who want a completely new iPhone, but with the basic specifications. Thus the iPhone 16e was born, a phone that has just been renewed in true Apple style. We tell you all the specifications, technical characteristics and news about the new iPhone 17e. iPhone 17e technical sheet iPhone 16e Screen OLED 6.1″ Super Retina XDR 2,532 by 1,170px (460 dpi) Up to 1,200 nits True Tone, HDR Processor Apple A19 Bionic Storage 256/512GB RAM memory 8GB Dimensions and weight 147.67×71.5×7.8mm 170g Software iOS 26 Apple Intelligence rear cameras Main: 48 MP, 26 mm, f/1.6 front camera True Depth 12 MP, f/1.9 Battery nd Connectivity USB-C 2 Wi-Fi 6 NFC Others Face ID Dynamic Island IP68 resistance Emergency calls Accident detection Price From 709 euros (Much the same. but better The iPhone 17e is not a mobile phone in which technical specifications prevail. It is a mobile phone in which the basics prevail. The phone repeats with an OLED screen, with Retina XDR resolution (2,532 by 1,170px) and a sin that we already criticized last year: a brightness of 800 nits which goes up to 1,200 nits for HDR content. Taking into account that the iPhone 15 went on sale in September 2023 with a panel that reached 2,000 nits, and that low-mid-range models are already around 3,000 nits, it is a brightness that is not typical of a phone that starts at 709 euros. The main novelty is that, this year, the front part is protected with Ceramic Shield 2, being much more resistant to scratches. Specifically, Apple promises up to three times more. The processor also changes, the same Apple A19 Bionic that the iPhone 17 incorporates. Like its older brothers, this model starts with 256 GB, finally banishing the 128 GB from the map. Regarding wired charging, it is 20W and promises a 50% recharge in 30 minutes. Same autonomy, more charge Apple promises the same autonomy in this iPhone 17e, despite the fact that the processor is a priori more efficient. Yes, there are improvements in fast charging, now including MagSafe and going up to 15W wirelessly compared to 7.5W in the previous generation. The camera repeats with a 48 megapixel sensor onlywith 2x “lossless” zoom thanks to the cutout in the central area. It’s Apple’s way of offering “a telephoto lens” and a sort of dual-camera setup on a phone with a single sensor. For the rest, we are looking at the same phone, these being its main new features: faster CPU 9 more hours of video playback Double the internal storage 15W wireless charging with MagSafe Panel with Ceramic Shield 2 Versions and price of the iPhone 17e The iPhone 17e returns from 709 euros, although it must be taken into account that it now starts at 256 GB. 250 euros than a iPhone 17but with some specifications behind a iPhone 15such as the double camera or the panel with dynamic island and 2,000 nits. Shock more or less, the iPhone e formula works. The iPhone 16e had very good sales resultsand the new model with more power, more storage and some additional improvements points to the same path. Image | Apple In Xataka | iPhone 16e Vs iPhone 16. Which Apple mobile to choose according to your tastes and needs

The best TVs to play and get the most out of your PS5 or Xbox Series

You buy a television thinking you’ve hit the nail on the head and suddenly your friend tells you that it’s not good for gaming. That if your screen offers 60 Hz, that if it does not have HDMI 2.1, that the future is in the cloud and the television does not support it… But what is all this? What TV should I buy to have a good experience with PlayStation and Xbox consoles? We’re going to get technical, but we’re going to explain in detail what each thing is so that now you can hit the nail on the head with your purchase. What is necessary to squeeze out the features of the consoles 4K, Full HD or HD resolution. The most important thing when choosing a TV, as long as we do so to take advantage of the features of the PlayStation 5 and Xbox Series Xis that its screen offers 4K resolution. This should not be a problem if we choose a television larger than 40 inches, since this is normally the resolution that has become the standard for a few years. Although they are gradually disappearing, there are televisions below that diagonal, especially less than 30 inches, that offer Full HD resolution or, where appropriate, HD. In this case, we recommend that beyond 40 inches it be 4K to have better visual quality, so as not to notice the pixels as much. To make everything clearer, both the PlayStation 5 and the Xbox Series X offer: Resolution up to 4K. Support for a refresh rate of up to 120 Hz. HDMI 2.1 support. Hertz and the relationship with fps. The second most important thing is that the television is capable of offering a refresh rate of at least 120 Hz. But be careful, not all video games offer a 4K/120 Hz ratio, so you have to pay attention here. In many cases, games allow us to choose various quality/performance modes, which is usually 4K/30 fps or Full HD/120 Hz. But… am I confusing hertz (Hz) with Frames per Second (FPS, frames per second)? It is not the same, but it is closely related. Stay with this: if the console offers 120 fps, but the TV only has 60 Hz, we will only take advantage of the fluidity of 60 fps. On the other hand, if the television offers a rate greater than 120 Hz, we will take advantage of 120 fps. While fps is the amount of images that the console can generate, Hz is the frequency with which the TV updates the image. For this reason, they are different concepts, but they are closely related. HDMI 2.1 or HDMI 2.1b. When buying a television, we should pay attention to the version of its HDMI ports. The consoles are compatible with HDMI 2.1, so the ideal is that we choose this same version if we are looking for the best experience. Now, you may come across a similar version called HDMI 2.1b. It is more designed for very large televisions or screens, such as those in shopping centers, since they offer compatibility with a higher resolution. Keep these differences: HDMI 2.1: supports 8K at 60 Hz and 4K at 120 Hz. HDMI 2.1b: Supports 8K at 60 Hz, 4K at 120 Hz and 10K at 120 Hz. There are more differences, but in practice they are not usually taken advantage of, at least on consoles. Do not buy a television prioritizing this HDMI 2.1b standard, especially if it is more expensive. The important thing here is that it at least has HDMI 2.1 and not HDMI 2.0, which in the latter case offers a lower resolution/hertz ratio, so you would not take advantage of the features of the consoles. HDMI 2.1 at 60Hz. Although the ideal is that we opt for a television that offers 4K resolution and a refresh rate of 120 Hz and that has HDMI 2.1 ports, this is not always the case. My example: I have a TV with HDMI 2.1 and a 4K display, but its refresh rate is 60 Hz. I don’t get the most out of my PS5, so I wouldn’t recommend this TV for gaming. Depending on the prices we see on televisions, it is advisable to spend a little more to have a good resolution/hertz/HDMI 2.1 ratio. Latency or input lag. Although this is something that is usually looked at more closely with monitors, here it is advisable that we take a look at the specifications of the televisions to know what the response time is. In some cases, brands may not mention it, but if they do, at least this latency is less than 5 ms. In this way, when you press a button on the console controller, the video game character will move practically instantly. The higher the latency, the more we will notice the “delay” between pressing the button and the character moving. As a summary, in this table we leave the essentials with a brief explanation of what each thing is: The best option What is it for? Resolution 4K So that the images are of higher quality and the pixels are not noticeable. Hertz 120Hz So that the images look more fluid. HDMI HDMI 2.1 So that televisions can offer higher resolution at a high refresh rate. Latency Less than 5 ms So that there is not too much delay between pressing the button and the action being displayed on the screen. The functions and technologies that are a good addition We have already talked about the essentials, now we are going to give way to those functions or technologies that only add. Variable Refresh Rate. The VRR It is a technology that allows us to adapt the refresh rate of a television or monitor to the fps rate of the game we are running. This ensures a smoother experience. But it does not do it alone, but through two technologies: AMD FreeSync via software. Nvidia G-Sync via hardware or Nvidia G-Sync … Read more

In 1978 Christopher Reeve was chosen to play ‘Superman’. He got so beaten up that he literally couldn’t fit into the suit.

In the mid-seventies, superman He wasn’t just a character: he was DC’s goose that laid the golden eggs and a bet that could make or sink the first great modern superhero blockbuster. Producers Alexander and Ilya Salkind wanted a “serious” and grandiose film, far from the tone camp from the sixties Batmanbut they also knew that any setback would be a historic embarrassment. Too big to fail. In that scenario, DC, suspicious, imposed conditions of the strictest and he monitored the project as if it were a surgical operation, because the underlying problem was not to make a film: it was to make it with a guy in tights and a red cape and get the public to I will look at him with respectnot like a meme. Two years of casting. Thus, the search for superman perfect became the great bottleneck: it began in 1975 and continued until February 1977with hundreds of tests and a growing sense of desperation. There was, as usually happens in any great production, a star wish list that seemed more a festival poster than an audition: Robert Redford, Paul Newman, Warren Beatty, Clint Eastwood, Steve McQueen, Burt Reynolds, Charles Bronson, James Caan, or even Nick Nolte. In fact, there were many more, in addition to proposals that today they sound delirious by pure marketing logic, as think of Muhammad Ali or even in people outside of interpretation. It turns out that each option failed for something (if it wasn’t cost, it was age, image, accent or fit in general) and the message was clear: without Superman, there was no movie. The definitive twist. In the midst of that chaos, Christopher Reeve arrived from the New York theater as an answer that did not fit the cliché of the “big name” that the producers were looking for, but did fit the essence of the character. The casting director was pushing his candidacy against the team’s inertia, until he was finally given a real opportunity. When Richard Donner, the film’s director, saw it, the trial was as clear as it is uncomfortable: Reeve had the height, the face and the aura to be Superman… but he was also too young and too thin (“a stick”were the director’s words) to fill a suit that required visible strength, not just presence. Even so, in that test (between nerves, the heat of the spotlight and a still ungainly appearance) something that no one could copy became evident: the potential to make Clark Kent and Superman credible in the same person. The actor before opting for his role in Superman Stop being a “stick”. Reeve got the role with an unspoken demand which was actually an ultimatum: he had to physically become Superman, and do it quickly. The producers even suggested use fake muscles under the suit to “trick” the camera, a typical solution in the cinema of the time, but he refused, because he understood that credibility was not built with filler, but with transformation. The movie needed the body to say “superhero” before the character even spoke, and Reeve assumed that the job was not just to act well, but to look impossible without falling into excess. Darth Vader as trainer. Here comes the anecdote that seems invented by an advertising department: the man inside the Darth Vader suit, David Prowse, also a bodybuilder and instructor, was the one who was in charge of sculpting to Superman. Donner called it like someone activating a emergency plan: “we have a Superman” and we have to build him against the clock. Prowse trained Reeve for weeks with a routine focused on gain mass and functional strengthsolid enough to withstand flight harnesses, exhausting days and the symbolic weight of the character. And in the process a perfect story was born to sell the film: the most intimidating physical villain of the moment molding the definitive hero of the decade. The “obsessive” transformation. The method was so simple as brutal: eat a lot, train thoroughly and not allow yourself to lose weight even for a single day. Reeve put himself on a high-protein diet, with four meals a day, shakes and vitamins, and with an almost paranoid discipline: skipping a meal meant going backwards, and going back was a disaster. The idea he repeated was very clear: the actor’s inner work is useless if the exterior does not support the fantasy, because Superman cannot “seem” weak, even if he is vulnerable on the inside. And the most interesting thing is that that physical strength also changed him. the psychology of paper: The stronger he became, the more natural the character’s calm authority came to him. Too “handsome”. The result was so extremely effective that it became a continuity problem: Reeve continued to gain muscle during filming and there came a point where It was not the same body of the first scenes. The production had to redo shots already filmed because the superman of one day did not fit with the Superman of weeks later, and the suit, designed for a “before”, began to behave like a shell that was too small. The ironic twist is that at first they wanted to put fake muscles under the uniform and, after the transformation, the opposite happened: They were able to remove the additions to the suit because they were no longer needed, and the film was left with what it had always needed from the beginning, a Superman with real muscle, without tricks or cardboard. The myth that remained. Over time, Reeve’s physique has been compared with the hypertrophied standards of today’s superheroes, but at the time it was quite an event: his change from “tall, skinny actor” to muscular icon It was part of Superman’s own story even before of the premiere. The important thing was not to compete with modern mountains of biceps, but to build an exact illusion: that this guy could be the most powerful on the planet and yet the most human when he looked at Lois … Read more

Nvidia is the ball in the AI ​​game. The US wants to share it with China, but it is not clear that China wants to play

The CES held in Las Vegas is the great showcase of technology, and if there has been a protagonist (apart from the chinese humanoid robots), that has been Jensen Huang. The CEO of Nvidia has become a key figure in the technology landscape. artificial intelligence because it is their chips that are shaping the data centersand the H200 It is the great proper name. It is the favorite for ‘assembling’ data centers and has become a throwing weapon in the commercial and technological warwith the United States vetoing the sale of the chip to China. But the situation seems to have relaxed and there are already those who point out that Nvidia will soon have access to a critical market. In short. We already mentioned it in December: Nvidia planned to increase production of the H200 chip for 2026. It was not something that responded only to the rise of artificial intelligence this year (which so many problems it is going to give us consumers), but to something much more important for the company: the reopening of the Chinese market. It all came after the announcement that the United States would allow exports, specifically, of the H200 to certain Chinese customers. They had to have a series of characteristics, such as being validated by the Department of Commerce, in addition to having a 25% rate on each sale. It’s outrageous, but while it was being debated whether China would now want to buy the H200s for its data centers (the country is developing its own solutions), from Reuters point to one piece of information: two million orders. Two million H200. After opening the door, it was reported that two Chinese giants such as Alibaba (e-commerce, cloud services and the model qwen) or ByteDance (TikTok, Douyin and AI chatbots) would be asking the Chinese Government to They will let them buy Nvidia chips to boost business. More recently, since Reuters A specific figure is pointed out: two million H200 chips (with ByteDance and Alibaba asking for 200,000 H200 each). It is the order that the Chinese companies would have already made, at the expense of receiving the green light to be able to formalize the purchase. Strict payment plan. The H200 is not the most cutting-edge chip that Nvidia has to offer, but it is one of the most used in data centers and the one that is allowed to export to China. Other more powerful ones remain restricted for national security reasons. And, although there is nothing official yet, Nvidia has set certain purchase conditions. Basically, transfer financial risk to customers: if imports are approved, they will have to make full payment in advance. Deposits were previously allowed to some companies, but this lack of regulatory clarity, market instability and a stock of H200 that may be insufficient if the market reopens require these measures. 50 billion dollars. With this operation, Nvidia must be crazy about music. In the middle of last year, Huang himself pointed out that the Chinese AI market had headed toward $50 billion, stating that “it would be a tremendous loss not to be able to address it as an American company.” That someone else says it may not have as much weight, but Nvidia is now in the focus of all the big technology companies. You don’t have to be naive. Messages like “the world is hungry for AI, let’s put American AI at the forefront” surely contributed to the relaxation of trade conditions approved by the Trump Administration a few weeks ago. In fact, if we say that Huang has been one of the great protagonists of the CES, it is not so much because of the technology presentation, but because of continuing to push that commercial narrative. The CEO pointed out in the ‘No Priors’ podcast that “the idea of ​​decoupling from China for philosophical or national security reasons is not based on common sense”, also stating that he was optimistic about the relaunched relationship with China thanks to the new measures imposed by the United States. Because “China is an adversary, but also a partner. And the idea of ​​decoupling is naive,” he said. What if I don’t want to now? But although Nvidia has increased production of its H200s in Taiwan in anticipation of an avalanche of orders from China, the ball is not in its court: it is in that of its potentially large new customer. Although everything boils down to “business,” in this case there is something else at stake: technological sovereignty. Huang believes that there will be no official announcement from China about the “openness” of its hand when it comes to letting its companies buy American technology and assumes that if orders are being placed it is because they can. Now, with the intensification of trade bans by the United States, China responded. Banned Apple devices in official centers, also purchasing from companies like Micron (which have also focused on AI, abandoning the RAM segment for users) and restricted the purchase of Nvidia chips Manufactured expressly for the Chinese market. At that time, Local companies such as Huawei or Cambricon have advanced with their solutionsachieving very high yields that are allowing China’s robotics and AI industry flourishes. Friction. However, the H200 remains the “standard” for many data centers, and there may be a desire to buy as much as possible in advance of possible future bans while they continue to develop their own chips. We will see if the wish of the American giant and some Chinese companies that see CUDA as the optimal system for AI. China is very clear that its “dragons” are enough to stand up to Western technology, the ‘Delete America’ plan is still going and accepting the H200 could perpetuate a situation of dependence on foreign technologysomething that the Government wants to avoid at all costs. In whatever way, depending on BloombergNvidia will start shipping H200 en masse in the short term. Images | Nvidia, Karola G, Pexels In Xataka | … Read more

LEGO was one of the last refuges of analog play. You have just opened the door to sensors, lights and sound in your bricks

LEGO has flirted with electronics before, but its most stable promise was always something else: that the classic brick needed nothing to become anything. For decades, this principle maintained an almost intact refuge from the digitalization of children’s play, without screens or sensors, with imagination as the only driving force. That is why the step that the company has just taken is not minor. Introducing motion, light and sound detection into the brick itself strikes at the heart of the system. The announcement occurred at CES 2026, in Las Vegas, where LEGO officially presented its new SMART Play System. The company explained that it is a platform that introduces new electronic components into its construction system so that the creations react with lights and sounds in response to movement and interaction. It was not presented as a prototype, but as a product with a launch date and with a platform vocation. The system, by pieces. The SMART Play System is based on three elements that work together. The core is the so-called SMART Brick, a 2×4 brick that acts as a response center. Around it, the SMART Tags come into play, pieces that indicate to the brick what type of object or scenario it represents, and the SMART Minifigures, figures capable of activating different behaviors. LEGO insists that they are not independent accessories, but parts of the same system designed to fit with the rest of the traditional pieces. Sensors, lights and sound. Unlike previous approaches based on recognizable modules, here the electronics live within the brick itself. The SMART Brick integrates motion detection using an accelerometer, lights capable of reacting to the environment and a sound system that is activated according to physical interaction. There are no external screens or controls – it’s all down to how you turn, pan or tap the build. In its official description, LEGO also talks about a color recognition scanner and a game engine that generates reactions with lights and sounds. The CES demos show a birthday cake capable of recognizing when its candles go out and reacting with an audible celebration, as well as a helicopter that responds to movement with flight effects and changes behavior when turning or falling. In these cases, the interaction does not start from a button or a screen, but from a physical gesture. Release date. The commercial deployment of the system already has a first date set. The premiere will arrive in the United States in March, with a set based on Star Wars as the spearhead. The choice does not seem accidental: starting with such a recognizable license allows you to immediately show the possibilities of the system and see how it fits into real use before taking new steps. It’s not the first time. Although the SMART Play System introduces electronics to a place hitherto untouchable, LEGO has been exploring hybrid formulas for years. From robotics kits with sensors, like LEGO Mindstormsuntil augmented reality experiencesthe company has been testing how to combine physical construction and digital responses. The difference now is one of focus: the technology stops being a recognizable addition and becomes integrated into the language of the parts system itself. What some experts say. The announcement has not been received with unanimous enthusiasm. Josh Golin, CEO of Fairplay Group, warned the BBC that Smart Bricks “undermine what was once great about Legos” by shifting initiative from the child to the sensors. Along the same lines, Professor Andrew Manches, from the University of Edinburgh, recalled that the historical value of the brand has been in “the freedom to create, recreate and adapt simple blocks to create infinite stories.”, and warned that technology can condition how it is played if it is not designed carefully. Faced with these criticisms, LEGO defends that technology does not replace physical play, but rather expands it. Julia Goldin, head of product and marketing, explained to the British media that they do not see the digital world as a threat, but as an opportunity to “expand physical play and physical construction.” An important nuance. The SMART Play System does not mean that all LEGO sets will incorporate electronics from now on. For now, the company has presented a concrete proposal, with a first launch without announcing an immediate expansion to the rest of its catalog. What path this technology will have and in what lines it will end up appearing is something that is not yet defined. For now, this is a limited deployment that will serve to test how far this approach fits within the traditional game system. Images | LEGO In Xataka | What happened to Technicolor: evolution and death of the company that changed cinema and was overwhelmed by its ambition

Scientists have investigated what happens to your brain when you play video games. And they have surprising news

There is something strangely comforting about dissonance. Sometimes, while I’m fighting with a crochet hook trying to make a scarf not end up looking like a dish towel, I like to put the TV channel in the background. TacticalGramma. Michelle is 59 years old, she is a proud grandmother and, while I clumsily count wool stitches, she is annihilating entire squads in Call of Duty: Black Ops 7 with a precision that any teenager would want for themselves. The scene has that visual irony: technology has not come to isolate us in a basement, but to rescue our neurons from rust. For decades, the social narrative sold us that video games “rot” the brain; Today, science is beginning to suggest that, if you want to reach 60 with good mental agility, perhaps you should take control. The brain clock. A study published by Nature has managed to compare the health of neural connections with the person’s actual age—what is known as brain clocks. The team led by Carlos Coronel-Oliveros has discovered that players who are experts in strategy titles like StarCraft II They have a mental structure that is much more resistant to the passage of time. On average, the brains of these players function with the agility of someone four years younger, according to a statistical estimate based on neuroimaging models. An efficiency phenomenon that neuroscience calls Brain Age Gap (BAG). When Sudoku is no longer enough. While classic brain games are isolated and repetitive tasks, an action video game forces the brain to manage an avalanche of information in real time. This level of constant demand—planning movements, reacting to attacks, and filtering out distractions simultaneously—forces neurons to reorganize. To reach this conclusion, the research team used research techniques whole-brain modelingcombining fMRI with machine learning algorithms capable of detecting subtle patterns in connectivity. The results showed more efficient integration in the so-called “frontoparietal hubs”, key regions for attention and executive function that are usually among the first to deteriorate with age. Changes in brain hardware. This apparent rejuvenation has a physical reflection in the structure of the brain. Science has found that, just as a muscle develops with exercise, certain key areas of players become denser and more robust. Studies in Scientific Reports and Translational Psychiatry reveal that those who regularly play action titles have more “gray matter” in regions responsible for coordination, attention and making quick decisions. It is as if the brain had expanded its information highways to react sooner and better to each stimulus. But the most useful change is the refinement of our visual “filter.” Research in PLOS ONE show that the players They develop a superior ability to ignore unnecessary noise. It’s not that they see more, it’s that their brain has learned to process only the information that really matters to win the game, optimizing the energy expenditure of the visual cortex. The ‘learning to learn’ factor. What is truly significant is not being more precise within the game, but the impact on the ability to continue learning. A study in Communications Biology showed that video game training Action speeds up the speed at which people learn new tasks, even when they are unrelated to the game. As they explain psychologists Daphne Bavelier and C. Shawn Green, these games train the brain’s attentional control. The result is improved cognitive adaptation, valuable in an ever-changing technological world. But experts still debate the degree of “far transfer”—that is, the extent to which being a keyboard whiz makes you better at managing a real crisis or a complex spreadsheet. When the benefit runs out. Even so, it is advisable to lower your enthusiasm. Most of these studies they are correlational: they do not allow us to state with certainty whether playing transforms the brain or whether certain already “agile” brain profiles are more inclined to enjoy video games. Furthermore, the effects vary depending on age and life context. Side B is not minor either. Researchers warn that excessive exposure can cause cognitive fatigue and sleep disturbances. The World Health Organization recognizes the video game disorder as a real problem when gambling becomes a compulsive behavior. The neural benefit depends on the balance that if the challenge stops being stimulating and becomes automatic or addictive, the protective effect disappears. Not just any game will do. Another key point is that not all video games produce the same effects. The strongest benefits are seen in action and real-time strategy games, which require quick decisions and multitasking. As experts point outonce a game stops being difficult and becomes mechanical, brain plasticity stagnates. Speed ​​and time pressure seem to be essential ingredients for keeping machinery in shape. There is something hopeful about seeing someone like TacticalGramma master a digital environment. The science doesn’t say that video games are a panacea, but it does suggest that brain aging doesn’t have to be a one-way path to decline. Perhaps the secret to a healthier brain is not in a pill, but in our ability to continue to face what is difficult and accept the frustration of constant learning. For now, I’m going to leave crocheting for a while. Image | freepik Xataka | The art of self-deception: why our brain defends our mistakes even if it knows we are wrong

Neither music nor podcasts play in the application

Update: Spotify has been pronounced to consider this fall resolved. Spotify has stopped working for a large part of its users this afternoon. The platform of streaming has confirmed that it is investigating the problem, although without giving details about the cause at the moment. The figures. Downdetector, the service that monitors platform falls, has registered more than 30,000 reports in a matter of minutes. It is one of the highest figures ever recorded for this type of incident. A look at… 27 SPOTIFY TRICKS – Control all your MUSIC like no one else! The common symptom. Users cannot upload music or podcasts. Those who already had content playing can continue listening to it, but when pausing or changing songs they lose access. The official communication. Spotify Status account on X has published a brief message: “We are aware of some issues and are reviewing them.” Spotify Cares account only redirects users to standard help articleswithout offering extra information. Featured image | @felirbe In Xataka | The best applications and programs to listen to YouTube music on your mobile or PC as if it were your own Spotify

Europe was happy with the changes in the App Store, but not with those in Google Play. There is a historic fine at stake

Google is in the crosshairs of the European Commission. A few days ago they announced a new investigation into monopolistic practices with AI summaries, but it is not the only front they have open. The company has already paid historical fines and you face a new one if you don’t make changes to Google Play, your app store. what has happened. They tell it in Reuters. The European Commission is not satisfied with the changes that Google has made to its app store to comply with the Digital Markets Act or DMA. Regulators consider that there are two points that do not comply with the standards: There are technical restrictions that make it difficult for developers to direct users to external channels with better prices. Google continues to charge a commission to the developer even if the user buys the app from its website, with the excuse that they have “facilitated” the purchase. Why is it important. If Google does not make the necessary changes to comply with the DMA, it faces a fine that could amount to 10% of its total revenue. In 2024 they will invoice 350,000 million dollarsso the maximum fine would amount to 35,000 million, the highest to date. Google can still offer to apply changes to avoid paying the fine. The Apple case. The one the Commission is satisfied with is Apple. In fact, they are using your case as an example of what needs to be done. It was not a bed of roses and Apple was fined 500 million euros for not complying with the DMA. Apple had to remove restrictions that prevented redirection to alternative offers. The Epic trial. The European Commission is not the only one that has Google Play in its sights. In the United States, the judge of the Epic vs Google case made a historic decision: Google would have to allow rival stores within the Play Store. Recently Google and Epic reached an agreement through which Google undertakes not to charge commissions of more than 20% on purchases’in-game’ and 9% for the rest. In addition, developers will be able to showcase other payment systems through Play Billing. The agreement must still be approved by the judge, but it seems that Google will have no options but to comply with what both the judge and the EU ask of it. What Google says. The company announced changes in Google Play last August to avoid the fine, is what the Commission now considers insufficient. Google competition lawyer Clare Kelly said the company was “concerned that these could expose Android users to harmful content.” This is the usual position of American companies that are under the scrutiny of the European Commission. Mark Zuckerberg called the DMA “censorship” and there has also been harsh criticism and tariff threats since the Trump administration. Recently, a national security strategy document He claimed that European laws could mean an “erasure of American civilization.” The fruits of the DMA. He overregulation of the European Union is subject to criticism, but It also has a good side. Thanks to the DMA has made USB-C mandatory for all manufacturers, forcing Apple to abandon its proprietary connector. It has also brought us the Universal AirDrop and the changes in the app stores so that we have more freedom when it comes to where to download our apps. Image | Xataka, Pexels In Xataka | Europe wants to protect itself against Huawei, but the energy sector knows something uncomfortable: it cannot move forward without it

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