Android changes its DNA. Google will exclude the apps from unidentified developers … even if they are not in the play store

Google just activate the countdown for the Android we know. Since September 2026, any application you want to install on your Android – Come on Play Store, an alternative store or downloaded from a website – must be signed by a verified developer. It is the end of anonymity in the Android ecosystem. Why is it important. Android has always presumed to be the alternative open to iOS. That opening allowed to install applications of any source, without even Google knowing who developed them. With the advantages and disadvantages that that supposes. Now, All developers must reveal their real identity to Googlewithout exceptions. The company justifies the change with data: it detects 50 times more malware in applications downloaded via web than in the Play Store. Cybercounts take advantage of anonymity to distribute malware, commit financial fraud and steal personal data. The backdrop. This bomb comes in full legal earthquake for Google. Epic Games has won his antitrust case And the courts have ordered Android to open to third parties. Just when Google must allow more competition, impose unpublished control over who can develop for Android. It is a master play of Timing: Google maintains control of the ecosystem even when the courts force him to open it. Alternative stores may exist, but all applications must go through the Google verification filter. In detail. The new Android Developer Console will be mandatory for all: Developers must provide legal name, address, email and telephone. Organizations will also need corporate web and Luns number. Google promises not to show this information to users, but you will have it. There will be a “simplified” account for students and fans, without the rate of $ 25. The calendar does not leave much margin of maneuver: October 2025: Early access for selected developers. March 2026: Open registration for all. September 2026: Effective blockade in Brazil, Indonesia, Singapore and Thailand. 2027: Global expansion. Google points first to countries “specifically impacted” by scams. But the message is clear: this will be global and inevitable. Yes, but. Thousands of independent developers will lose their privacy. Those who created useful tools without wanting to expose themselves now must choose: reveal their identity to Google or leave Android. He Sideloadingthat exhaust valve that historically differentiated Android from iOS, is injured in death. Technically it will continue to exist, but only for developer applications that Google has verified. Between the lines. Google says That this is like “showing the DNI at the airport”, which verifies identity, but not contained. The comparison is very good because airports are spaces of maximum control where we sacrifice freedoms for security. Just what Google is looking for. The current documentation does not explain what will happen if you try to install an un verified application. Google will probably distribute a white list through Play Services and your Android will simply reject anonymous developer applications. Deepen. This change replicates the model Gatekeeper Apple in macOSwhere developers must register for their apps to work. Android is converging with iOS in control, losing its main differentiator. Google insists that Android will remain “open”, but the semantics is not an exact science, and for many, “open” will not fit as a definition a system where each developer must ask Google permission to exist. The Android we knew has died today, although we will not bury it until September 2026. In Xataka | Notifications with advertisements of some of the apps that we use most are kidnapping our mobiles. And there is not much to do Outstanding image | Denny Müller

The AI entered video games as an experiment. Today more than 80% of developers no longer know how to produce without it

The data speaks for itself: 87% of video game developers are already using Artificial Intelligence Agents In your day to day, According to a survey In five countries carried out by Google Cloud and The Harris Poll between June 20 and July 9, 2025. It is not a futuristic promise or a passing fad: AI has been installed as an operational resource in the creation process, with a weight so high that many teams no longer know how to work without it. This seems to start the new balance of forces in an industry that moves billions of dollars every year. The transition has been silent but deep. In just a few years, tools that were previously tested in very limited phases of development, such as testing or punctual content generation, have taken a structural place. The change responds partly to the growing pressure on the studies: after a wave of layoffs in 2024 and the closure of several teamsthe industry has sought formulas to shorten deadlines, reduce costs and continue competing in a market where players demand more and faster. Artificial intelligence has conceded fully in that hole. AI agents: what are they and where they fit. In this context, the figure of the “agents” of AI has become key. The report defines them as software systems capable of pursuing objectives with a certain degree of autonomy – raid, planning and memory – and processing text, voice, code, audio and video. Of the 87% that already use this type of systems to accelerate or automate tasks, 44% indicate that they use them directly to improve content or process information. His role extends throughout the Pipeline of development: from the writing of dialogues and the creation of levels to the moderation of communities or the dynamic swing of the gameplay. Costs and Roi: promises and limits. The attractiveness is evident. 94% of developers believe that AI will reduce global production costs in the long term (more than three years), according to the same report. However, not everything is so direct: approximately one in four admits that it finds it difficult to measure precisely the return on investment, and 24% recognize that integrating these technologies also implies a significant expense. Among the recommendations that the study includes ideas such as starting with limited evidence, defining clear metrics from the beginning and ensuring that the use of AI does not contradict the creative vision of the project. Intellectual property and data: the great knot. Beyond efficiency, which most worries a good part of the industry is the legal land. 63% of the survey participants show concern for the property of the data: Who is the owner of the content generated by AI? How is the license of the material that has been used to train these systems managed? Another 32% points directly to conflicts due to licenses, and another 32% to the ownership of the generated. Today, the rules of the game are not clear, and many developers fear possible litigation or commercial vetoes for not having correctly armored the origin and destiny of what they produce with these tools. The AI application is not limited to Backoffice. It is also filtered in the final product. There are agents designed to adapt the difficulty of the game in real time, NPC that can remember what the player has done or interact with more natural responses, systems that accelerate multilingual location or trained models to detect toxic behaviors in online communities. All this is already being used, according to the Google Cloud report and The Harris Poll, although its effects vary as the case. IA provides agility and variability, yes, but it is still far from replacing what the narrative design or the human art direction provides. EMPLOYMENT: Reconfiguration more than substitution. The impact on employment remains one of the great unknowns. In 2024, more than 10,000 workers in the sector lost their work, According to figures collected by Reuters. Although part of these adjustments responds to a change of economic cycle and not directly to the use of AI, critical voices fear that these tools will become an excuse to lighten templates. At the same time, new roles begin to appear: designers who work together with generative systems, specialists in AI integration or responsible for the quality of the agents. Today, what there is not a total revolution, but a transition that accelerates. Artificial intelligence is no longer tested within the world of video games: it is part of the system, and the figures demonstrate it. What is at stake is how its true value is measured, who controls the rights of what it produces and what space is left to human creativity in this new environment. The tools are lists, developers use them. The difficult will come later: to know where the limits are and who has command. Images | Samsung Memory | Ilya Pavlov In Xataka | The Rog Xbox Ally already has a release date and a novelty to Steam Deck. The price is still the hot potato

The most experienced developers hoped to improve their productivity with AI. A study showed just the opposite

What happens when you give an advanced artificial intelligence platform to a group of expert developers and ask them to work on tasks that they know in detail? The logical thing would be to wait a productivity jump, a great combination between experience human and technological assistance. The tools are there, the flows are learned, the learning curve is not an obstacle. But it was not so. What happened even surprised the authors of the study, according to Reuters: AI did not improve the results. He got them worse. And he did it in such a subtle way that not even the developers themselves realized. The report does not talk about critical failures or serious mistakes, but the effect was clear: the work became slower. Slower than it would have been without artificial intelligence in between. More does not always mean more productivity Before starting, everyone agreed on something: using artificial intelligence was going to save them time. In fact, they estimated that their tasks would finish 24 % faster. It was a reasonable expectation, based on their experience and how these tools were presented. And when they ended, they were still convinced of having achieved it: their estimate was that They had been 20 % faster. In his own words, AI had allowed them to advance without blockages, without interruptions, with a more agile workflow. But not. Actually, they had taken longer. A lot more. The general average of the group was a 19 % increase in total time during the test carried out by Metr. It is not a minor difference. And it is even more striking if one takes into account that we talk about tasks that they themselves had defined as relevant, useful and realistic: bugs correction, new functionalities, refactors. They were not exercises designed to test the AI, but real work, of the one that is done every day in any mature project. The difference was so great that he left even words even to those responsible for the study. The developers were not novice or learning on the fly. They had been working on those same projects for years, They knew the repositories in detailThey knew what was behind each file and each function. They were in their field. And, yet, the tools of AI did not facilitate work. They complicated it. Part of the explanation is how these platforms work. The suggestions they offered were not entirely incorrect, but imprecise. They were often well aimed, but required adjustments. And those adjustments, instead of saving time, elongated it. Check, correct, check. Start over. What promised to be an aid became a more intermediate process: an additional layer between thought and the solution. The feeling of fluidity was misleading. They started with a base, yes, but that base rarely served as is. You had to crumble itunderstand what the model had wanted to say, compare with what already existed and rebuild what is necessary. As if each suggestion came with an invisible asterisk. A non -valid line of default code. The illusion of progress faster was held until the time came to compile, try or make a serious review of the code generated. And yet, many of the participants continue to use those same tools in their day to day. Not because they save them time, but because they do the most bearable job. In the study they mainly used cursor, a platform that integrates advanced language models such as Claude 3.5 and 3.7 Sonnetand that allows writing, completing and reviewing code directly from the development environment. Cursor does not do everything for you, but he accompanies you. That company, even when it is not entirely efficient, can make programming less exhausting. The AI ​​converts the effort to program in something more similar to being an orchestra director that to build everything from scratch with a solid knowledge base. We are already seeing it with the phenomenon Vibe Coding. In the midst of this scenario we have seen companies They cut development equipment for the possibilities offered by AI, although Some have had returned on their steps. AI is a valuable tool, but it doesn’t help everyone equally. Images | Global UI UX Design Agency procreator | Nubelson Fernandes | Cursor In Xataka | Nvidia reached 4 billion dollars of capitalization for one reason: its privileged position in the AI ​​boom

How to install the beta for developers of iOS 26, iPados 26 or Watchos 26

Let’s explain how install beta for developers of iOS 26which is the new version of the Apple operating system. In addition to the name, it comes with a new nomenclature, and the steps that we are going to also be worth for ipados and watchos 26. But before starting, you must remember an important thing. It is not recommended to install these betas for developers In the devices you use in your day to day, since they are versions of the operating system that are very green, incomplete, without rectifying and full of failures. In these first betas, iOS will work badly. The operating system It will be slow and unstableand you will find large amounts of failures and bugs. They are the first tests with the system, and from them it will begin to be polished during the next months to be ready for the official launch in September. Betas for developers are only for those programmers who want to test their applications and prepare them for the arrival of the final version of the operating system. It can also serve you on an iPhone that you do not need to work well to try the new functions when they are arriving, but it is advisable to wait for public betas. Another thing to keep in mind is that betas for programmers are complicated to install, while public will be much easier, since they are intended for normal users. You are betas They will begin to arrive in mid -Julyand new versions will be leaving every little time until the final version. Requirements for developer beta To install betas for developers in Apple operating systems, you will need have a developer profile. This means that you will need to have registered on the Apple developers portal, something you can do through the website of Developer.apple.com. After doing so, you can download your profile to install it. But of course, these profiles are for real developers. If you are not you will have to resort to a trap. There is Third Party pages that offer you developer profileswith what you can try these betas without being one. The most popular is betaprofiles.devand all you need to do is press the operating system from which you want to lower a profile, and you will download a false one. This method is always open to problems and errors, but it is a part or alternative. Install the beta of iOS, ipados or watchos To install the beta of the new operating system, you must first get your developer profile As we told you before. When you have it, let it in iOS, and open it from the app Archives As if it were any other file. In doing so, you will be asked if you want to install it on the iPhone or the Apple Watch, since to install the Watchos betas you will have to do it using the linked iPhone. When you have installed the profile on your device, go to Settings In that same mobile or tablet. In the adjustments, click on the option of Downloaded profile and choose the option Install That will appear. Thus you can complete an installation process that is quite easy, where they will start asking for the mobile security password to confirm that you are the owner. Once the profile is install, you will have the device ready for the beta. Now you must restart it, and when you do it, go to the adjustments, go to Generaland enter Software update. With this You will look for new versions of iOSand the beta for developers will appear as if it were a normal update. In this guide we have shown you the catches of an iPhone, but The steps are exactly the same in an Apple Watch or iPad. The only thing that changes is that the profile for the Apple Watch you will have to download it to the iPhone with which it is linked, but everything else is the same. In Xataka Basics | A design language to dominate them all: this is Liquid Glass, the new interface of iOS, macOS, ipados, tvos and watchos

How to try Apple Intelligence in Spain down the beta for iOS 18.4 developers

Let’s explain How to try Apple Intelligence in Spain Now that it has begun to arrive in its test version. This first preliminary version It is not yet addressed to the general publicbut only to developers so that they can polish the function and prepare their applications for their arrival. Apple Intelligence is available In the beta for iOS developers 18.4and installing it is neither simple nor recommended. These are the first betas of each version of the operating system, and are full of failures since they are not intended to use in the mobiles of our day to day. In a few weeks the public beta will arrive for all, until later arrives with the final update. Betas for developers have been created as a basis for developers to adapt their apps in time for the launch of the update within a few weeks. ios will go slow and unstableand you will find large amounts of failures and bugs. If you want to try Apple Intelligence before others, It is best to wait for public betas. However, in the event that curiosity can be told you in a summary ways you should take. What do you need for developer beta To test Apple Intelligence you need the last beta for iOS developers or other Apple operating systems. To do so You must have a developer profilesomething you need to have registered in Developer.apple.com. After doing so, you can download your profile to install it. If you do not have a profile for developers, there is always the possibility of using any third -party website to lower these profilesThe most popular is betaprofiles.devand all you need to do is press the operating system from which you want to lower a profile, and you will download a false one. This method is always open to problems and errors, but it is a part or alternative. But as we have told you, these versions are not advisable to use them for your day -to -day mobile. Betas for normal users will arrive in a few weeksusually in July, and these are already more stable and can be downloaded without extra profiles with much more ease. Install the beta for iOS developers Once you have downloaded the profile for developers on your iPhone, you will have to install it on your mobile. When you do you must go to Settings, click on the option of Downloaded profile and give it Install. This will finish completing the installation in a process where you will have to write the security password of your mobile. When installing the profile, restart the iPhone. When you turn it on again you will only have to go to the screen of Software updatewithin the adjustments and in General. Whom Beta updates You can activate betas for developers and update. Once you have downloaded the beta, now you can start trying Apple Intelligencefrom the configuration. Remember that this beta is only for developers and, therefore, full of failures. You will have to wait a few days for the public beta to be able to try it more safely. In Xataka Basics | Apple Intelligence in Spain and Europe: when it arrives, languages, and everything that is known

Someone has asked video game developers what they are being dedicated and the answer has been Unani: A PC

The PC is the most complete platform to play. While a console binds us to pre -installed hardware, a PC admits the constant update of the components, allows us to access more gross power, all kinds of settings in the games and well, it allows us to do many other things that are not playing. The PC, ultimately, is important and is increasinglysomething that is demonstrated in the State of the Industry Report 2025 That the game developers conference has just published. The data. According to the report, 80% of the more than 3,000 developers who have completed the survey sent by the GDC are developing PC games. The figure contrasts with the consoles. Only 38% of developers are working on games for PlayStation 5 And something less, 34%, work in games for Xbox Series x|S. GDC survey results | Image: GDC Brutal growth. The percentage of developers making games for PC has not stopped increasing. In 2020 it was 56%. In 2021 it went to 58%. In 2022 the figure grew to 22%. In 2023 it was 65% and last year, 66%. The jump has been huge for a year so far and is proof that PC gaming is more alive than ever. Only last year 19,000 games were published only in Steamwhich says a lot. Another thing is that all those games end, indeed, playing. Spoiler: No. 80% barely played. The reason? From the GDC they are not clear, but they believe that it could be related to “the growing popularity of the Steam Deck De Valve “. According to the report,” this year’s survey has not highlighted Steam (or Valve’s laptop) as its own platform, because it is a PC and Mac game center. But it seems that some developers do They consider it a unique platform. For example, when they were asked to name other platforms that interest them, almost half (44%) wrote Steam Deck. “ If something has taught us Nintendo with his Nintendo Switch is that the portable format works and likes. Valve has done it greatly with the Steam Deck and the alternatives are increasingly complete and powerful. It is normal for developers to look at this format with interest, to the point that Microsoft works on their own console. As a curious fact, only 20% of the devs work in games for Nintendo Switch and only 12% for Linux, which is the basis of We are. On the other hand, it is no secret that publishing games on PC is much simpler than publishing them on consoles, so it makes sense that the PC is the first great option. Image | Unspash The bias. The GDC survey is quite revealing, but it has a problem. 58% of respondents are from the United States and 16% are from the United Kingdom, Canada and Australia. The rest of the world has a rather reduced presence and that means one thing: that the interest of one of the most important markets in the world is not reflected. We speak, of course, about China, a country in which mobile gaming is religion. Although the GDC survey shows that 28-29% of developers work in mobile games, the truth is that, if there is a greater presence of Chinese, Japanese and Korean respondents, the photo would be very different. The mobile would probably be one of the big platforms for two reasons: scope and income. The Middle Gaming PC. According to Steam datathe average PC player has a Windows 11, 16 GB of RAM, a processor between 2.3 and 2.69 GHz, a GeForce RTX 3060 NVIDIA, a FullHD monitor and a storage tea installed. Cover image | Unspash In Xataka | Switch 2 appears to be more of the same. But that is exactly the strategy that Nintendo needs right now

Log In

Forgot password?

Forgot password?

Enter your account data and we will send you a link to reset your password.

Your password reset link appears to be invalid or expired.

Log in

Privacy Policy

Add to Collection

No Collections

Here you'll find all collections you've created before.