In 1982, Spain was so drunk on Naranjito that it dedicated an anime to him. And now it’s going to be re-released

The linear channel of nostalgic series and movies VinTV has announced the re-release of ‘Football in Action’ on June 11, 2026. It is the day that the USA Soccer World Cup., and the recovery has something of an event: it is the first time that the series returns to a Spanish screen since TVE concluded its original broadcast on June 12, 1982, one day before the opening of the World Cup, without there having been reruns or a DVD edition. This curious darkness that surrounds one of our undisputed national icons is what has meant that few know that whoever directed the series would launch ‘Dragon Ball’ five years later. Spain did not encourage. In 1981, when production of the series began to commemorate the World Cup that would be played the following year, Spain did not have an animation series industry capable of undertaking such a project. The first serious attempts to build an industry They begin precisely in those years: There was, of course, Cruz Delgado’s ‘Don Quixote de la Mancha’, and also the studios that worked as subcontractors of Hanna-Barbera. The role of BRB International. It appears in the credits of ‘Football in Action’ as a co-producer, but it was not an animation studio. Founded in 1972 by Claudio Biern Boyd, the company was born as an agency merchandising. His leap into co-production was articulated by associating with studios that provided the technical means. BRB provided the concept, the relationship with TVE and the characters, and the animation was done by others. For ‘Football in Action’, those “others” were Nippon Animation. The Japanese studio, founded in June 1975had already done series like ‘Heidi’, ‘Marco’ and ‘The Dog of Flanders’. BRB and Nippon had already collaborated on ‘Ruy, little Cid’, and the same plan was followed with the Naranjito series. Spanish anime. It cannot be said that it is not noticeable that Soccer in Action is, essentially, an anime. At least aesthetically: hyper-expressive eyes, limited animation, slapstick and physical comedy. Its plots mixed documentary sports history, adventures against the villain Zruspa and visits to the World Cup host cities. Alfredo Di Stéfano participated as a sports advisor and Matías Prats provided the voice of the series commentator. And there was international projection: France 3 broadcast it with the title ‘Onze Une pour Coupe’, Canale 5 in Italy as ‘Naranjito’, and it also reached Portugal and Latin America. Only France published a DVD edition, in 2013, including four episodes in Spanish to replace chapters of the French version that had been lost. The responsible one. The director of ‘Football in Action’ was Minoru Okazaki. He debuted as an anime director in 1964, in the ‘Astro Boy’ series for Mushi Production, the studio that Osamu Tezuka had founded. That is to say, we are facing one of the builders of modern anime, since ‘Astro Boy’ would establish the visual and narrative language of the genre. When Okazaki came to ‘Football in Action’ he had already been in the industry for seventeen years. That same year he also worked on ‘Dr. Slump’ and five years later, in 1986, Okazaki was one of the original directors of ‘Dragon Ball’, produced by Toei Animation. Throughout his career he continued to be linked to other installments of the franchise. The prophecy. One last curiosity: at the end of the series, one of Zruspa’s henchmen warns that they will return “when Spain organizes another World Cup.” Finally, almost five decades later, it will happen (even if only in part: Spain will hold the organization along with Portugal and Morocco) in 2030. What is not so clear is that our future mascot will have a letter of introduction designed by an anime legend. In Xataka | When football wants to be American football: FIFA invents a halftime show with Madonna in imitation of the Super Bowl

Bandai Namco has presented its financial results and there is an anime that has given them more money than ‘One Piece’ and ‘Dragon Ball’

Neither ‘Dragon Ball’ nor ‘One Piece’. The anime that has given the most money to Bandai Namco in its last fiscal year will be a whopping 47 years old in 2026, and it is not associated with fantastic adventures for all audiences, but with plastic models that have little to do with pirate ships and the nonsense of the Monkey King. In fact, for a time it was considered a mere niche for collectors. The annual results that the company made public on May 13 reveal a figure that rearranges the ranking in a surprising way. The top. ‘dragon ball‘ and ‘One Piece‘are the most commercial franchises in Japanese entertainment; an idea that seems to have settled in the heads of fans with implacable firmness. However, the Bandai Namco’s latest financial results They deny it: ‘Mobile Suit Gundam‘ is the company’s most profitable intellectual property, with 254.3 billion yen in total group sales. ‘One Piece’ registered 139.3 billion and ‘Dragon Ball’, 138.0 billion. That is, there is a distance of 115 billion yen between Gundam and its most direct competitor in Bandai Namco, a figure that is approximately equivalent to 730 million euros. The nuance. Important and significant: Bandai owns ‘Gundam’ directly. ‘Dragon Ball’, ‘One Piece’ or ‘Naruto’, on the other hand, are intellectual properties that the company exploits under license: the complete rights belong to their authors, publishers and studios. Therefore, although the benefits for Bandai Namco from the licenses are astronomical, they do not fall one hundred percent on the company, as is the case to a greater extent with ‘Gundam’. That is, we do not have to read this Bandai ranking as an absolute list of global popularity. What is this due to? surprise? In 2022 Bandai Namco released ‘Mobile Suit Gundam: The Witch from Mercury’ (you can watch it on Crunchyroll), first ‘Gundam’ with a female protagonist. As confirmed then by the president of Bandai, Masaru Kawaguchi, the gunpla (name given to the models of the series) of the Gundam Aerial broke the initial sales record in the history of the franchise. Fiscal year 2023 ended that year with 131.3 billion yen for ‘Gundam’, the highest historical figure up to that time. SEED arrives. The next step was ‘Gundam SEED Freedom’ in 2024: film-sequel to a cult 2002 series of the franchise. You can see it on Netflix (and the series on Crunchyroll), and grossed 5.38 billion yen at the Japanese box office, becoming the franchise’s most popular film in its more than four-decade history. The 2025 financial year closed with ‘Gundam’ earning 153.5 billion yen, still below ‘Dragon Ball’ that year but already establishing the trend. The trigger: ‘GQuuuuuuX’. The final leap came with ‘Mobile Suit Gundam GQuuuuuuX’. The bizarrely named series was co-produced by Sunrise (the historical studio of ‘Gundam’) and Khara, the studio of Hideaki Anno who made ‘Neon Genesis Evangelion’, and which made a previous film version on January 17, 2025. Result:more than 3 billion yen at the box office and 1.8 million viewersthe second highest-grossing film in the history of the franchise, only surpassed by the aforementioned ‘SEED Freedom’. The world premiere of the series on Prime Video definitely impacted the numbers: only in the first quarter of fiscal year 2o25 ‘Gundam’ creceived 81.2% compared to the same period of the previous year. The power of synergy. Unlike other companies like Disney, which usually focus on a main launch (series, movie) around which secondary businesses sprout (merchandisingvideo games), Bandai Namco has been applying for years what they themselves call “IP synergy”: a model that coordinates releases of anime, video games, merchandisingphysical events, collectible cards, all supported with the same strength. ‘Gundam’ is the latest and most perfect example of that strategy. In this way, for example, in fiscal year 2026 the ‘GQuuuuuuX’ series, the expansion of the model lines, Premium Bandai launches and the Gundam Next Future Pavilion at the 2025 Osaka World Expo, an event for which Bandai is responsible for much of the growth. Bandai Namco believes that its toy and model arm, which has grown 12.9%, is the leader of all the company’s business segments. Another primary difference with the company’s North American and European counterparts. In Xataka | The 26 best anime of all time and where to watch them

In 1977 Japan released an anime inspired by a raccoon. To this day he continues to pay the consequences

What harm could a raccoon? Any search surface on the Internet reveals its many aesthetic virtues. They are small, but not too small; hairy, but not in moderation; intelligent, but still simple; handsome, still goofy. The dream of any child, the object of desire of every human passionate about terrestrial mammals Appearances are often treacherous. Numerous testimonies and graphic documents support the disruptive nature, in criminal occasionsof raccoons. Its own genes give it away: if its gigantic dark spots around its eyes function as a mask, the raccoon is the caco of nature, an extremely skilled animal, elusive, sagacious in its objectives, diligent in its blows. They know it well conservation services Madrid. Since the small bug was introduced into the community at the beginning of the last decade, it has spread across three different watersheds. During the last fifteen years more than 800 copiesa modest sample of a probably millennial population. They have become in a nightmare. Without natural predators (they come from the American continent), they wipe out numerous local species and cause fear among peripheral neighborhoods. The extreme expertise that only millennia of plunder provides is combined with a totalitarian reproductive capacity to dominate virgin lands in a matter of decades. The raccoon is a colonizing weapon perfect. (Thomas Despeyroux/Unsplash) We know it today, however. Half a century ago, as in many ways still today, the image of such a friendly animal conquered the hearts of a nation at the other (literal) end of the Western cultural world: Japan. A counterproductive obsession Their love-hate story begins in 1963, when American author Sterling North published Rascal: A Memoir of a Better Eraa small children’s story in which he surfs the waves of nostalgia in the company of his domestic raccoon. The work becomes an instant classic, hitting the shelves of thousands of children across the country. His media epic would enjoy a definitive boost when six years later Disney gained access to the rights to the work. Rascal, the moviewould debut in American theaters during the summer of 1969. Without viewing, the film would contemporize the dazzling success of the friendly raccoon in the United States, and limit its legacy. Until 1977. Almost fifteen years after its publication, Nippon Animationa Japanese animation studio, had an idea: how about moving the story of Rascal to the small screen, in a production of 52 episodes intended for family consumption? Overnight, Rascal, its irresistible manga version, conquers hyperbolic Japanese pop culture. It is difficult to define the impact of the series. Rascal would end up appearing in television advertisements and video games intended a la GameBoyand would cause thousands of Japanese children to want a raccoon in their homes. What harm could the proverbial Rascal do, after all? It was 1977 and Japanese parents had no choice but to shrug their shoulders. In the blink of an eye Japan started to matter raccoons like there was no tomorrow. The fever reached its peak in the late seventies, when Japanese families acquired the mammalian sibylline at a rate of 1,500 copies for weeks. Suddenly, Japan had placed a Trojan horse perfect in its natural ecosystems. And he had done it driven by an animated series. And the raccoons took over Japan The consequences were quickly felt. How do they explain in Atlas Obscuraone of Rascal’s moral readings was the liberation of the animal. Raccoons, after all, are wild animals, and at the end of the day they only want one thing: to flee. The idea fit well into the Japanese cultural world, soon to any symbiosis spiritual between fauna and flora. Many Japanese parents learned the lesson the hard way: the raccoons had begun to behave like, err, raccoons. Aggressive, destructive and difficult to domesticate, many of them were found where the fable of Rascal entrusted them: in nature. Turned into a nightmare, the series offered a comfortable moral safeguard. The subsequent history is similar to that of Madrid. Within a handful of years raccoons had spread throughout Japan. At the end of the last decade, its presence was known in no less from 42 prefectures (out of a total of 47). They looted templesthey finished with species natives with similar characteristics (the tanuki) and disrupted numerous ecosystems and crops, generating annual damages worth €300,000. The Japanese government would not take long to prohibit the importation of raccoons, imposing severe fines on anyone who dared to go to the black market, but the damage would already be irreparable. The raccoon continues to roam freely in the archipelago, and Rascalvery oblivious to the consequences caused by his media enthronement, remains very popular. The beginning of the end. Even though the raccoon has sneaked in in many nations of the planet (Germany catches about 25,000 every year), only in Japan does its history rotate around pop mythomanias and animated series. Its presence is probably irreversible. As this report As Slate illustrates, the raccoon is not only an animal suitable for the countryside: it is also a nearly perfect urban pest. His grasping hands allow him to avoid countless traps, and his particular intelligence causes the policies to stop him to become obsolete in a matter of days. Cities, in essence, function as a field of military training. Each obstacle posed by public authorities offers valuable learning that always ends up being overcome, and that underpins the adaptability urban of the species. In Toronto, for example, the introduction of famous anti-raccoon garbage containers, supposedly impassable, was revealed useless after two years. Nothing that the Japanese governments don’t know about. Thank you, Rascal. Image | Richard Burlton In Xataka | We have found an ancient bone in Córdoba. Some believe it is part of Hannibal’s war elephants. In Xataka | 13% of Spaniards have tried cocaine once in their lives. If we ask the dogs of Madrid the percentage will be higher

A type of content is devouring all streaming platforms in silence: the anime

The Anime It became a large more ingredient of our cultural offer. No one is surprising that an anime feature film reaches the billboards, which is the second or third part of a saga that only the otakus knows but becomes The most watched premiere of the weekend. The anime has one of the most delivered and consistent fandoms in the world. It has nothing strange than the platforms of streamingalways attentive to any new success to which the tooth will have, have increased spectacularly in recent years their anime catalog fund. New mainstream. Since the first anime that triumphed in the West (‘Akira’, ‘Champions’, ‘Dragon Ball’, ‘Ranma’ …) decades have passed. The figures that manage the new successes (‘One Piece’, ‘Attack on the Titans’) show those of those productions, which already marked millions of young people in their day: now, generation Z is that of the anime, and its aesthetics and narrative have become the new new mainstream. That is, we are willing to review a few figures that define a cultural panorama dominated in large part by the anime. Crazy growth. The Parrot Analytics Market Studies firm Recently estimated that the average demand of the United States of anime in streaming It grew 176% between 2019 and 2024, and this is undoubtedly due to a greater amount of offer (in that period the number of anime programs tripled). But also to the increase of occasional spectators, which are those who are giving a renewed impulse to Japanese animation outside the fans circles. For the anime industry, all this means income from 27,000 million euros a year. A for the anime. A quick look at platform catalogs allows you to distinguish to what extent the anime is important in its programming. The first one is betting strongly on classics such as ‘Dragon Ball’ (licensed exclusively outside Asia the new franchise series, ‘Daima’) or ‘One Piece’, whose adaptation Live Action It has been one of the great successes of the platform in recent months. In the United States, in addition, Hulu (owned by Disney) plants face with abundant licenses, but out of there, in countries such as Spain, Netflix and Prime Video are distributed (they often share) the great successes: ‘Death Note’, ‘Guardians of the night’, ‘Naruto’ and many others. Specific services. And to this are added the dedicated platforms, a privilege of which only audiovisual subgenres with a more delivered fandom, such as terror or anime. In the case of anime we have above all to Crunchyrollwhich was born as a fan project in 2006 that spread anime without permission, but whose rapid acceptance led him to start closing deals with distributors to issue anime legally. Owned by Sony since 2021, he absorbed an important competitor, funimation, and has More than 120 million registered users. Other important streaming services exclusively of anime are Restrocush or Hidive, to which the abundant Fast thematic channels are added that emit 24 hours of series such as’ Pokémon ‘,’Conan detective‘ either ‘Inazuma Eleven‘. Everything is anime. Another important sign of how the anime has become undisputed creative force in current streaming is that many series that at another time would undoubtedly have had a western aesthetic approach now start from approaches completely anime: ‘Suicide Squad isekai‘It is produced in Japan and its own title betrays its origin, but is based on DC heroes; The greatest animation success of recent times, ‘Arcane’It is French production, but its anime visual roots are absolutely indisputable; And even a very characteristic series of the United States, ‘Rick and Morty’, has Your own spin-off anime. According to Jason Demarcocreator of the mythical Toonami thematic channel, this type of phenomena are a sign of “maturity” of this animation style. And all this rent extraordinarily in both addresses: 38% of international anime income is produced in Netflix. The benefit navigates In both directions. The new normality. The overwhelming growth and implementation figures in particular and Asian culture in general are no longer surprising (remember that a Korean series, ‘The Squid’s game’, remains the greatest success in Netflix’s history). That ‘Dundundun’ ravages or that one of the most profitable ideas that the platform has had in recent times has been to bring the anime in real image ‘One Piece‘They are some pieces of the many that make up a complex puzzle. One whose final snapshot shows a future in which the anime has an indisputable weight in the global computing of pop culture. In Xataka | The curse of Tolkien’s animated adaptations continues: the prequel anime of ‘The lord of the rings’ click at the box office

The “chinification” of anime and video games

2025 is confirming something that was intuited last year. Among the people who It arrives in Japan To stay, China carries the lead. First he was moving to do not return to the nationthen the phenomenon has been extended by areas, where the proliferation of “new chinatowns” was giving rise to neighborhoods with Chinese than Japanese. They are now replacing one of the national bastions: pop culture. “Chinification”. It Nikkei had A few days ago. Some of the most emblematic neighborhoods of contemporary Japan are living a silent but radical transformation, driven by the growing commercial, visual and demographic influence of China. Places like Akihabara in Tokyo, Ameyoko in Ueno either Dotonbori in Osakafor decades considered symbols of Japanese popular identity, they are adopting an aesthetic and a dynamic that they refer more and more in the Chinese style. The anime In Akihabara, a nerve center of the otaku universethe usual iconography of Kawaii characters The landscape continues to dominate, but many of those characters no longer come from Japanese studies. Companies like Yostar Games, based in Shanghai, have taken control of key spaces such as the main access of the train station, exhibiting campaigns starring their characters with anime aesthetics that have achieved resounding success among the local public. To this is added the constant presence of titles as Genshin Impactcreated by Mihoyowhich also occupies prominent advertising fences. These companies not only precisely reproduce the Japanese narrative and visual formulas, but also hire Japanese personnel and local voice actors to ensure An aesthetic fidelity almost absolute. Much of the Japanese creative talent has migrated to these studies due to its best salary conditions, which has generated concern in the national industry, where even veterans of video game development openly speak of a loss of competitiveness. Akihabara (Tokyo) Change in traditional markets. The transformation is not limited to digital culture. In Tokyo, the historic AMEYOKO MARKETknown for its sale of fish and products for New Year celebrations, has experienced an almost total replacement of its commercial fabric. According to estimates of local merchants, approximately 80% of business They are now in the hands of Chinese citizens. Chinese food. Restaurants, imported ingredients and supermarket stores focused on the consumption of Chinese visitors have replaced the old traditional establishments. In Osaka, Dotonbori has become the most frequented tourist destination by Chinese citizens in all Japaneven surpassing historical areas of Tokyo such as Ginza or Asakusa. With an influx of More than 13,000 visitors Chinese daily, the area has modified its visual, linguistic and gastronomic offer to adapt to its new users. Mandarin posters, menus with Dalian -native dishes and businesses operated by Chinese citizens have become an integral part of the urban landscape. In the neighborhood neighborhood of Shimanouchithe growing Chinese population has generated a own commercial ecosystemwith supermarkets, pharmacies, restaurants and tourist accommodations managed almost entirely by migrants. Boom in depressed areas. In the district of Nishinaritraditionally associated with urban poverty and population aging, the phenomenon has taken A different dimension. Over there, Nikkei had that Chinese businessman Lin Chuanlong has economically reactivated a dying area by opening more than 170 Karaoke type barsoperated by Chinese women known as “breasts.” These premises, of affordable prices and festive aesthetics have returned the nightlife to a quiet neighborhood. Nicknamed now like Karaoke Pub Townthe neighborhood has become a new reference of affordable nightlife in Osaka. Lin, who arrived from Fujian more than thirty years ago, has also founded a real estate and plans to build a Chinese neighborhood in the area that, in His own wordsbe more attractive than those of Yokohama or Kobe. Although some places admit their confusion in the face of the speed of change, many others recognize that the transformation has revitalized spaces condemned to abandonment. A blanket About Japan. In the background, an idea that already stretched weeks ago. This process does not respond to an invasion or abrupt substitution, but to a Paulatine reconfiguration in which Chinese investment, its power of commercial attraction and its Adaptation capacity They seem to be reformulating the forms, functions and senses of the urban in many parts of Japan. In these areas, the “Japanese” is no longer defined by its national origin, or not in its entirety, but by its ability to survive, live together or integrate into a New regional aesthetic Asian where the distinction between the own and the alien has become diffuse. The ongoing transformation not only affects facades, posters or languages, but the very memory of what these places meant. A “Chinification” silent of the Japanese culture that, far from disappearing, is being found unexpected ways of continuing to exist, although it does not do so exclusively. Image | Iqremix, Jpellgen (@1105 In Xataka | A phenomenon that has already happened in New York is spreading throughout Japan: neighborhoods with younger than Japanese In Xataka | 21 wonderful Japanese expressions that would need a whole phrase to be translated

How to edit your photos with chatgpt to put them anime style or what you want

Let’s explain How to edit your images with chatgpt To reimagine them with the style you want. For example, you can make your cat’s photo have the style of the Ghibli studio, or anyone you want. It is a new option that has reached payment subscribers. This editing option will completely reimagine the photo. This means that faces can change, and positions too. You will simply use your photo as inspiration. In addition, free users have the limit of Chatgpt to be able to upload a limited number of photos to interact with them. We are going to indicate how to do this step by step with the Chatgpt web version. However, you can follow the same steps with your mobile or desktop applications. Edit your photos with chatgpt The first thing you have to do is Load the photo you want in the chat of chatgpt. For that, click on the Load files With the sign of the +, and choose the photo you want from your gallery or a folder of your device. Now, you have to Write a prompt telling you to reimagine the photo. You have to do it before sending the photo, when you are loaded and see it, then write the prompt including the style in which you are going to love it. For example, you can put something like “reimagine this photo in anime style.” When you send the image with the Prompt, Chatgpt will stay analyzing the content of the photo, and will create from scratch a new photo in which it is represented what you have in which you have sent, but with the style you have asked. This may take a few seconds. After seeing the result, you can continue asking you to reimagine the same photo in different ways. You can try concrete studies styles such as Ghibli or Pixar, or even more different ones. In Xataka Basics | How to use chatgpt or gemini by taking out the information only from Wikipedia as the only source

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