Anthropic was the “don’t be evil” of AI for developers. Now he’s squeezing them all

Claude Code and Claude Opus 4.6 sparked a golden era for developers, who found themselves with a fantastic AI agent and model for their work. Suddenly OpenAI was no longer the trendy company: Anthropic was, which users and developers fell in love and became in the pretty girl of AI. Months later we are seeing how Anthropic is making changes that are being highly criticized and that point to something that we have already seen repeatedly: platforms conquer you and inevitably then the platforms squeeze you. The trigger. On April 2, 2026, Stella Laurenzo, Senior Director in AMD’s AI group, published a text in Claude Code’s GitHub repository titled “Claude Code is useless for complex engineering tasks with February updates.” This directive included a meticulous analysis of almost 6,600 real Claude Code sessions with nearly 235,000 tool calls and about 18,000 reasoning blocks in four different projects. The conclusions were obvious to her: the performance of Claude Code and Claude Opus 4.6 had degraded. The numbers. In this analysis, two periods are shown according to Laurenzo. In the good period, from January to mid-February, the model read 6.6 files for every file it edited. In the theoretically degraded period, from March onwards, that rate had fallen to 2.0 files read. Code edits in files that Claude had not recently reviewed went from 6.2% to 33.7%: one in three changes to the code were being made “blindly.” In addition, the visibility of the reasoning was reduced, from 2,200 characters to only 600 on average, but there is something more. The costs of the process multiplied by 122 in the same period, although it is true that in that period they went from using 1-3 concurrent agents to using 5-10, which complicates the interpretation of the data. Anthropic tries to clarify what happened. Anthropic’s official response It was published by Boris Chernyresponsible for Claude Code. This engineer confirmed two actual product changes: On February 9, Opus 4.6 switched to using so-called “adaptive reasoning” by default. On March 3, the default effort level moved from high to medium, sitting at level 85, which Anthropic describes as “the best balance of intelligence, latency, and cost for most users.” Closed debate. Cherny also spoke of that suspicion that Claude was now hiding “how he thought.” He explained that the change in visible reasoning records is not a real degradation, and the detected header was simply a user interface modification that hid intermediate reasoning to reduce latency without affecting model performance. Laurenzo herself had already foreseen something like this and tried to implement solutions to avoid it, but her data confirmed this drop in performance. Cherny closed the debate as if the issue had been resolved, but it doesn’t seem like it really is. Computing capacity crisis. Thariq Shihipar of Claude Code’s team revealed in March that Anthropic was adjusting session limits to 5 hours during peak hours. That is to say: if there was a lot of demand, your Claude tokens would probably run out faster. He pointed out that the measure would actually only be noticed by 7% of users (the most intensive during those peak hours), and confessed “I know this is frustrating. We will continue to invest in scaling efficiency.” This is contradicted by a comment in the debate on Laurenzo’s post in which explained that “we do not degrade our models to better serve demand, I have said this many times before.” More degradations. They appeared other discoveries and criticismssuch as how Claude Code’s prompt cache had also been drastically reduced (from one hour to five minutes), triggering quota consumption in long programming sessions. Anthropic he indicated to VentureBeat that Team and Enterprise accounts are not affected by these session limits, but the pattern seems increasingly clear: computing is scarce and must be rationed… or at least that is what all these Anthropic measures seem to point to. What remains unclear is whether the quality of the model has actually been degraded, although there are Reddit “megathreads” that also point in that direction. “Nerfing”, nothing. When a company deliberately degrades its service, it is often called “nerfing.” on social networksand criticism in this sense was increasing in the case of Anthropic. Numerous publications of users in X and in media of technology have done reference to Laurenzo’s studio and accused Anthropic of this voluntary degradation of its models. Boris Cherny intervened in at least one case to flatly say that “That’s false” and to explain that they reported the changes and in fact gave users the option to disable it. But rationing exists. In The Wall Street Journal they confirmed that this rationing of computing is certainly occurring among AI platforms due to high demand. We have a good example of the consequences in David Hsu, founder and CEO of Retool. He explained in said newspaper that although he preferred Claude Opus 4.6 to power his AI agent, he recently had to switch to the OpenAI model because “Anthropic keeps crashing all the time.” Prices change (silently). The Information indicated yesterday that Anthropic is changing the way it bills users of Enterprise plans. Instead of a subscription of $200 per month with a “flat rate” for using their AI models, what they will do is charge a base rate of $20 per user per month and to that they will add the consumption of each user with the standard price of their API. Your own updated documentation points it out (“Use is not included in the per-seat rate”) and it is estimated that the change could double or even triple the cost of using Claude for heavy users. The discounts of 10 to 15% on the API that were included in the past and that allowed companies to scale this token consumption in a more affordable way also disappear. Prices per million tokens have not changed, but we went from a “flat rate” (with usage fees) to a pay-per-use model, much more expensive for heavy users. It’s not just Anthropic. … Read more

Nintendo is an expert in squeezing the market. With switch is leaving a huge hole and people are looking for life

The launch of the Nintendo Switch 2 It has been a success. The console is a switch in steriors, one “If it works, don’t touch it“. And the market, which He has not always treated him wellis approving that vision: He made history forks The fastest console has been sold in Japan. But that does not mean that the new model has covered all the gaps left the previous one. The problem. The original Nintendo Switch was an ideal console for travel through its “portable” factor. The second edition continues that legacy, but also maintains one of his problems for those who want to go further. There are situations where we want to play on a TV while traveling or at the home of a friend or family. And Nintendo forces us to use a spectacular and not very comfortable dock. Unlike other portable consoles, which we can connect to monitors with a simple USB-C cable to HDMI, to remove image from the switch screen we need to connect the console to your dock, which also feeds the switch with current. The great absent. Nintendo has a great ELENCH OF ACCESSORIES FOR SWITCH 2: Pro control, loading supports, steering wheel, camera, case and protector, found everything in one, MicroSd Express cards … and yet it does not market a small size dock or adapter to use while we are traveling. What opens the doors to third brands to take over. The (sometimes unreliable) alternative market. Today there is a market that promises This of Antank and even more versatile, with interesting additions such as PowerBank. However, a Review by Reddit indicates that several are not sewing and singing, or Plug & Play. They have problems such as being bkeful with televisions, not supporting the HDR, partially blocking ventilation grilles, require firmware update for the new model, have PowerBank but do not load it while we use the console, limited availability according to markets, etc. In short, you have to look very well before buying. Makers to the rescue. Before the hole left by Nintendo and the problems or price of the third -party market, the makers do not disappoint, and there are already those He has designed bases For the Switch 2 printed on 3D that fit even in transport covers and include the cooling fan. The paste? In addition to requiring a 3D printer or knowing someone who prints the model, they involve disassembling Nintendo’s original dock to use its components in the printed piece. With some complication. Change from one structure to another is not difficult, apparently. But there are components such as flexible cables Ribbon that can suffer in the exchange, and the responsibility is of the user. Once everything is mounted, the operation is simple. From the Switch 2 a USB-C cable comes out that is connected to the printed base. From it, in turn, an HDMI comes out that goes to the screen we want to connect, and its side there is another USB-C port that feeds the console. There are also ideas for the original switch. Logic is similar: from 3D printed bases reuse the components of Nintendo’s original to others that They involve disassembling third -party docks To take advantage of space. It seeks comfort and ease of transport, and there is little that resists modern 3D impression. Image | Xataka and Makeworld In Xataka | This is what I would have liked to know before I started in the 3D printing world

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