Amazon new do not compete against Google Home. Compete against indifference

A decade ago, Alexa was the future. Today, when we talk about conversational and chatbots, we mentioned ChatgptClaude, Grok or Gemini. Traditional voice assistants (I also look at you, Siri) have become something that simply exists, such as microwave: limitedly useful, but forgotten, cornered. Amazon has just presented four new echo devices: Echo Dot Max with serious three times more powerful. Echo Studio redesigned. Echo Show 8 and 11 with screens of more than one million pixels and 13 MP cameras. Yes, but. The improvements are real and measurable. The problem is that many fewer people are paying attention to ten years ago. Alexa has gone from being a revolutionary promise to a kitchen stopwatch with voice and music. We ask songs, we put alarms, little more. The narrative was exhausted. The context. The voice assistant industry It has been stagnant for years in the same basic functionalities. Meanwhile, Chatgpt has demonstrated what a real conversational means: maintain context, reason, surprise. Users already know that there is something better, even if they don’t have it in their living room. Amazon promises that these devices “feel the bases” to Alexa+its assistant with generative. In Spain there is still no arrival date for those advanced functions. It is the usual promise: Wait, the best is yet to come. The big question. Can an improved spherical speaker change habits that we carry dragging a decade? The factor in form is the same. The activation gesture, identical. The user’s expectation about what Alexa does. Between the lines. Amazon does not need only more powerful or microphones chips that better detect the activation word. We need to stop seeing Alexa as another appliance and imagine it again as something that can change how we live. That is not fixed with deeper serious. The battle is no longer against Google Home or Siri. It is against the indifference of users who learned years ago what they can expect from a voice assistant and stopped waiting for more. Amazon has the hardware. He lacks the reason for us. In Xataka | The announcement of the new Alexa hides an awkward truth: the silent sunset of the Solo-Voz interface Outstanding image | Xataka

Game Pass was too cheap for everything he offered. The problem is that Microsoft thought the same

Microsoft has just confirmed what many players were smelling us: GAME PASS RAISES PRICE. It has not been an anecdotal increase or first in the United States to tote the land, How do other streaming platforms do: Game Pass has arrived (almost) Without warning. The XBOX subscription game service has been segmented for some time in three categories that give us access to different services and a variable number of games and, after the increase that We already experienced a year agoMicrosoft has raised the price again. The problem is that if in 2024 Game Pass Ultimate, which is the subscription that gives us access to more content, It rose from 14.99 euros to 17.99 euros, now it goes from that amount to 26.99 euros. It is an appreciable climb, as if Microsoft had realized that the service was too “cheap.” Game Pass Ultimate rises 50% “The Netflix of Video Games.” Since Microsoft launched Game Pass, many of us described it that way. Although now we can play directly for streaming in almost any devicein its beginnings we had to download the games. There was a catalog that opened through the subscription, but it was not really the ‘netflix of video games’. Over the years, Microsoft was adding services such as cloud game, Game Pass for PC or streaming transmission of some games on our property. Apart from being able to access their games from the launch without additional cost, they began to launch games from other publishers and companies, also without an added cost. This year, two heavyweights like ‘Silksong‘ either ‘Clair Oscur: Expedition 33‘They launched from the first day in Game Pass. The service became increasingly round and the price did not increase or did it very little. It was a service too good to be trueespecially seeing competition limitations (PlayStation Plus) or the price of a GeForce Now that gives access to a cloud hardware, but that demands that we buy each game individually. In 2023, Xbox ended with Xbox Live Gold To integrate your online game system in Game Pass, creating divisions within the service: Game Pass Core for 6.99 euros – online game and a small selection of accessible games. Game Pass Standard for 10.99 euros – online game and a wide selection of games (more than 300 titles) Game Pass Ultimate For 14.99 euros – online game, more than 500 games in console, Game Pass of PC and launches from day 1 Although last year prices rose At 12.99 euros for Standard and 17.99 euros for Ultimate, Microsoft seems to have realized that it was offering an excellent service at an price that did not square with the market. And that’s over. In that table we can see the updated prices with an essential – he substitutes the core – which is what, now, goes up two euros; A premium that remains and an ultimate that is the one that experiences the biggest climb: nine euros. Until before writing these lines, the 18 euros of Game Pass contrasted with what we see in one of the main services of the competition: GeForce Now. There are some Newssuch as the addition of Ubisoft+ Classics to the ‘Tier’ ultimate or that the players who pay the most will have a better quality when playing for streaming, a difference with premium that did not exist before. Also more advantages in Microsoft Rewards. All of that is an Xbox now In the Nvidia service we have a great streaming game experience, but at a price of 21.99 euros and having to buy games on platforms like Steam. The great game of Game Pass Ultimate was that you paid those 18 euros and you could play for streaming to the available games, but also download them on your console or PC without paying anything else. Game Pass Essential Game Pass Premium Game Pass Ultimate Game Pass for PC available games More than 50 More than 200 More than 400 “Hundreds of games” for PC Cloud streaming Yeah Includes own games Yeah Shorter waiting times Includes own games Yeah “With the best quality” With shorter waiting times Includes own games No available games day one No No, they join up to 12 months Yeah Yeah Online multiplayer Yeah Yeah Yeah Yeah Rewards points Up to 25,000 a year Up to 50,000 a year Up to 100,000 a year Up to 50,000 a year Advantages in games Yes, in ‘League of Legends’ and ‘Cod: Warzone’ Yes, in ‘League of Legends’ and ‘Cod: Warzone’ Yes, in ‘League of Legends’ and ‘Cod: Warzone’ Yes, in ‘League of Legends’ and ‘Cod: Warzone’ others – – EA play and ubisoft+ included EA play included price 8.99 euros 12.99 euros Free 14 -day test 26.99 euros 14.99 euros With the new price of 26.99 euros, Game Pass Ultimate becomes the most premium option, far from the proposal of Nvidia or the most expensive subscription of PlayStation Plusthat of 16.99 euros, and definitely the culmination of the dreaded “is so good that it seems a lie.” In fact, the increase of three euros a year ago seemed to little taking into account that they were going to start putting everything they had bought from Activision-Blizzard, The macrooperation of 68.7 billion dollars. The Great “But” is Game Pass’s hook Despite the remarkable increase of nine euros per Game Pass UltimateMicrosoft has an ace in the sleeve (which, in turn, is what makes this change possible). Game Pass Ultimate is a service that has no competitionprecisely, for everything we have commented: Contending games to be the best of the year from day one and without additional cost. Games developed by Microsoft, such as’Indiana Jones and the big circle‘or the future’ Forza Horizon 6 ‘. Online game. Download games or streaming game without having an Xbox (on TV, the Fire TV Stick, the PC, the Tablet or on the mobile). There is no service that offers that variety and newly launched games, and it is what allows Microsoft to … Read more

29 years ago we clone to the Dolly sheep. Thanks to this, today we are one step closer to solving the fertility crisis

Imagine a future in which the infertility caused by the lack of ovules or sperm is no longer an insurmountable obstacle. A future where two men can have a biological child together, or where A woman who has lost her ability to produce ovules For age or for a cancer treatment may have offspring with its own genetics. This future, which until now belonged to science fiction, is a little closer thanks to a revolutionary advance that has been published in Nature. Biology This advance, which seems like a science fiction, has been made by the team of researchers at Oregon Health & Science University, led by Dr. Shoukhrat Mitalipov. In this case they have managed to develop an experimental technique that forces a skin cell (somatic) to reduce your number of chromosomes in half. It is, in essence, the most crucial and complicated step in the creation of a gamete (an ovule or a sperm). A process they have called mitomeiosis. To be able to understand it, you have to know that all the cells of our body have in total 46 chromosomes in its nucleus. But there is an exception: sperm and gametes that They have 23 chromosomes. A very important number so that when an ovule and sperm merge, they have a total of 46 chromosomes. That is why it is revolutionary that they have managed to get a skin cell to have 23 chromosomes to be an ideal candidate to give offspring. The trick. The natural process to create these haploid cells (with 23 chromosomes) is called meiosis. A very complex type of cell division that has been investigating for a long time. This made it replicate in a laboratory, which is known as in vitro gametogenesis (IVG) was one of the greatest challenges of biology. Something that now reminds us of what we already saw with the Dolly sheep in the cloning process. OHSU’s team addressed the problem in an ingenious way. Using a technique similar to cloning, called nuclear somatic cell transfer (SCNT). A technique that is complex, but can be summarized in three different steps: The first thing is to take a donated human ovule and extract the genetic material. In this way, the ovule maintained all its cytoplasm with the organelles, which ultimately is like the machinery that the cell has to produce energy and carry out many processes such as meiosis. Once done, a skin cell is taken (a diploid cell with 46 chromosomes in a 2N state) and is extracted the nucleus inside. Now it only remains to introduce the core of the skin cell into the ovule that has been emptied. The result. In this case it was amazing, since the ovule cytoplasm could ‘deceive’ the skin’s core, forcing it prematurely into a state similar to the metaphase of the Meiosis. This caused its 46 chromosomes to be organized in a spindle ready to divide, despite having skipped the DNA duplication phase in the cell cycle that is before the division of the genetic material. The problem. However, here they met a wall. In nature, the entrance of the ‘active’ sperm to complete its division, being mediated by a large number of zinc. But in this case, when they tried to fertilize the SCNT ovules with sperm, the vast majority (almost 77%) remained ‘arrested’ without reacting. The natural signal was not enough for this artificial construction. The solution in this case went to develop an artificial ‘starter’ key. After sperm fertilization, they applied an assisted activation protocol an electrical pulse by electroporation to simulate the calcium entry caused by sperm to its entrance, followed by a treatment with a chemical inhibitor called Roscovitin. And it is something that ended up working. Forced activation made the modified ovules leave their arrest and complete the division. The 46 chromosomes of the cell were separated, leaving an average of 23 chromosomes within the fertilized ovum (now a zigoto) and expelling a small polar body from the rest, having achieved the long -awaited ploidy reduction that was the objective of this experiment. Progress. The embryos resulting from this experiment containing chromosomes of the skin and sperm cell, beginning to divide and even some reached the blastocyst phase (an early development of about 5-6 days), with a success rate of 8.8%. This shows that genomes can integrate and work together. It’s just a test. The authors who are still a long way forward, since for now it is a “proof of concept” by not being a perfect replica of natural meiosis. In this case, segregation is random unlike meiosis, where it is ensured that each daughter cell receives a copy of each of the 23 types of original chromosomes. In this project the separation of homologous chromosomes (the paternal and maternal) was completely random. This generates aneuploid embryos that are incompatible with life. In addition, it also lacks ‘cross -rise’ or crossovera vital mechanism in meiosis where paternal and maternal chromosomes exchange fragments creating genetic diversity. This is something that is not present in this process and that takes away a lot of variability. The future. Despite the limitations of this study, work is a fundamental milestone. It aligns with other laboratories such as the Japanese Katsuhiko Hayashi that in 2023 managed to create functional ovules From male mice skin cells, with which healthy offspring were born. In the long term, the implications of these studies give hope to those women who suffer from infertility due to lack of functional gametes and who want to have offspring with their own genetics. The same happens in same -sex couples that also open the door for a couple of men (using a skin cell to create an ovule) or women (creating sperm) can have biologically related son between both members of the couple. Although we cannot also forget that right now there is a fertility crisis that causes that in Spain, for example, there is reduced birth rate. This is also conditioned that it is … Read more

Microsoft rises strongly the price of Xbox Game Pass Ultimate in Spain. The increase comes next to a renewal of plans

If you are an Xbox Game Pass user or you are thinking of subscribing to the Microsoft service, prepare for important changes. Adjustments have just come into force that do not go unnoticed, including a strong increase in the price of its most complete modality. Xbox Game Pass Ultimate now costs now 26.99 euros per month. It is a 50% increase compared to the 17.99 euros paid so far. It is not the first time that this plan increases its price: in July 2024 it had already gone from 14.99 to 17.99 euros per month. The justification. According to the company, Ultimate will give access to more than 400 titles worldwide, “including most of our partners who wish to continue bringing their future games to Xbox Game Pass.” In addition, the service will offer support for 1440p resolution and improvements in the bits rate on certain devices. How far the changes arrive. Microsoft has also reorganized the offer and says goodbye to the previous nomenclature. Xbox Game Pass Core is called Xbox Game Pass Essential, while the standard plan is transformed into Xbox Game Pass Premium. Game Pass Essential Game Pass Premium Game Pass Ultimate Game Pass for PC available games More than 50 More than 200 More than 400 “Hundreds of games” for PC Cloud streaming Yeah Includes own games Yeah Shorter waiting times Includes own games Yeah “With the best quality” With shorter waiting times Includes own games No available games day one No No, they join up to 12 months Yeah Yeah Online multiplayer Yeah Yeah Yeah Yeah Rewards points Up to 25,000 a year Up to 50,000 a year Up to 100,000 a year Up to 50,000 a year Advantages in games Yes, in ‘League of Legends’ and ‘Cod: Warzone’ Yes, in ‘League of Legends’ and ‘Cod: Warzone’ Yes, in ‘League of Legends’ and ‘Cod: Warzone’ Yes, in ‘League of Legends’ and ‘Cod: Warzone’ others – – EA play and ubisoft+ included EA play included price 8.99 euros 12.99 euros Free 14 -day test 26.99 euros 14.99 euros With Ultimate already on the table, it is time to see how they are premium and essential, what they include and how migration will apply to current subscribers. Premium, the intermediate option. With this plan you access more than 200 games both in console and PC, in addition to the possibility of playing in the cloud without limit, even with titles you already have in your library. • More than 200 games in console, PC and cloud • Access to classics such as Minecraft, Forza Horizon 5 or Grand Theft Auto V • New games published by Xbox available within a maximum period of 12 months (excluded Call of Duty) • Game in the unlimited cloud, also with own titles • Advantages In-Game in League of Legends, Call of Duty: Warzone or Rainbow Six Siege • Rewards of up to 50,000 points a year The ancient standard plan subscribers will automatically pass to Premium. It remains in the strip of 12.99 euros per month, that is, there is no price increase with respect to what we paid with the plan with the previous denomination. Essential, the new entrance door. With a more tight price, it offers the basics for those who want to try the service without great pretensions: a reduced catalog, cloud game and online multiplayer. • More than 50 games in console and PC • Access to prominent titles such as Hades, Stardew Valley or Cities: Skylines Remastered • Game in the unlimited cloud, including some games that you already have • Online multiplayer in console • Benefits in games like League of Legends and Call of Duty: Warzone • Rewards of up to 25,000 points a year We could say that they are designed for those who seek to start in Game Pass or just want access to a more limited set of games with basic advantages. Its price is encrypted at 8.99 euros per month. What about active plans. Restructuring does not force users to do anything: Microsoft will apply migration automatically. As we say, the old Core will pass to Essential, those of the standard plan will move to Premium and those who already pay Ultimate will continue in that modality. In development. Images | Xataka with Gemini 2.5 In Xataka | Saudi Arabia is not buying EA for video games. He is buying cultural influence in hundreds of millions of homes

‘Universalis V’ Europe is the most ambitious strategy game in history. And brings surprise: he was born in Spain

‘Universalis V’ Europe, the last installment of the legendary Strategy saga of Interactive Paradox, is an ambitious jump in depth, realism and complexity for the Fans of the genre. The series, venerated for two decades and competing face to face with giants as civilization It reinvents itself to offer unprecedented historical simulation. But the most interesting of all is that, after four deliveries developed in Swedenthis fifth part is being developed entirely in Spain by the Paradox red study, based in Barcelona. It goes more. We attended the presentation that Paradox red carried out in the Comic-with Malagajust a few weeks after its launch on November 4, and between Sonia Linares (Director of Operations), Álvaro Sanz (Head of Content Design) and Matías Tiscornia (2D Art Coordinator) made it clear that the title was, above all, “” Ambitious. We have people with 7000 hours played at our games, people who live the saga. ” And it is from a superficial first glance: “The fourth install 500 years of simulation. And so with everything: in ‘EU4’ there were 900, and here, 2,000. In the previous delivery, 16 combinations of land (climate, topography and vegetation), and now we will have 672. in ‘EU4’ there were 367 cultures, and in ‘EU5’, 2,000. And if there were only 27 religions there, we will now have 300. 16,000 kilometers of map and more than 500 years of history, from 1337 (the beginning of the War of the Hundred Years) until 1837 (the dawn of the Victorian era). That is, the players will live the Renaissance, the Enlightenment, the absolutism, the revolutions and other key periods structured in six ages (traditions, rebirth, discovery, information, absolutism and revolution). Exhausting but infinitely stimulating. Three pillars. To stand this ambition, the game has been based on “three organic pillars: first, A credible world based on systems, mechanical, etc. simulations; Second, an almost infinite rejugability, that thousands of hours occur for the family’s freedom of action; And third, that the game is really from the community: we have spent the last year and a half of development going to the forum every week to be part of the creation of the game, talk to the community directly, ask what they want, to make fixes and changes instantly, all thanks to the community. “ Maximum detail. All this sets in an obsession with absolutely demential detail: for example, the team presented us with a panoramic view of how the game in 1337 was contract according to variables controlled by the player. ” There are mechanics for exploration and colonization of territories, “with the possibility of sending populations to colonize, create commercial companies and exploit resources.” And of course, possibilities of diplomacy and war. Even music. In total, “more than 100,000 lines of content, more than 60 countries with unique content made by hand, more than 8,000 events, 2,000 decisions, hundreds of forms of government, laws, privileges and situations. More than 1,300 historical characters have also been investigated. And that only in 1337 dynamic that changes according to the player’s actions. And much more. And with this we are only scratching the surface of what the game contributes, since decisions have been made of enormous complexity. For example, “if there is an empire that includes different ethnicities within it, it is tried to reflect the genetic and cultural burden throughout the country.” And all this embodied, as the art coordinator told us, in “Illustrations of events, disasters and dynamic organizations, showing the cultural diversity of the game and how the same event can manifest itself differently in different cultures.” That is, a huge and even effort to the ambition of the project, for an entirely developed game in Spain but has an absolutely international scope. So much, which covers five centuries. In Xataka | This war strategy video game has a very special player: the pentagon

London prohibited renting homes on Airbnb more than 90 days a year. You will not believe what happened: prices lowered

In 2017 it was Airbnb itself that introduced an innovative limit in the city of London: 90 annual days as a stop for complete housing rentals. The measure, adopted after authorities pressure Local and London’s town hall, sought to prevent the platform from being used fraudulently. Today we know that the consequence, although weak, was expected: up to 4%. Airbnb and London. Airbnb’s growth in London during the 2010 made the city one of the main focus of the collaborative economy, with More than 40,000 properties offered and an annual expansion. However, what was born as a specific form of income for individuals quickly became a business for professional operators. Almost A quarter From the advertisements of complete housing they exceeded the threshold of the 90 annual rental nights without having the required permission, which took thousands of floors from the residential market. The phenomenon generated neighborhood complaints about the constant rotation of temporary tenants and additional pressure on a market already tensioning for the lack of affordable housing. The political reaction. The lack of capacity of the municipalities to monitor these excesses led to local leaders Como Sarah Haywardin Camden, to denounce that whole neighborhoods were being emptied of long -term rent. Given this situation, Airbnb recognized that the regulation was inescapable and that it should prevent its platform from being used as a way to operate undercover hotels. The measure had the support of opposition politicians, Like Tom Copleythat demanded a firm response to stop the negative effects on local communities. The 90 -day rule. Thus, given the growing pressure, Airbnb decided to introduce in 2017 An automatic limitation: No host could rent a complete home more than 90 nights per year unless it was proven to have authorization from the Consistory. It was a way of transferring the legal restriction directly to the code of the application itself, preventing the ads from remaining active once the limit is exceeded. With this measure, the company tried to stop Operators’ abuse professionals and project a commitment to urban sustainability. The change was well received by local managers, who considered that only a platform level control could guarantee the effective compliance of the norm. The impact on prices. Now, with the data of recent studiesan open secret has been confirmed: that the Airbnb expansion reduced the residential rental offer and uploaded prices in several districts in London. But not just that. The introduction of the 90 -day rule allowed for a time to mitigate part of these effects, with a registered fall around 4.1% in housing price rates after the entry into force of the regulation. In other words: the episode became a reference to analyze how digital platforms can transform urban markets and to what extent regulation itself can correct its externalities. The (great) dilemma. The London case reflects a gallimatisms present in many other large cities: How to balance the economic attraction of digital platforms with the need to protect housing as a social good. While Airbnb defenders highlight the flexibility, diversification of tourism and additional income for families, their critics underline the Gentrificationthe Tourist saturation and the loss of tissue Community London, in this way, became In a laboratory Of this tension, showing that without a robust regulatory framework (and, very important, sustained), the impact on housing can be devastating. A precedent. The introduction of The London rule He had an international impact, by inspiring other local governments to establish similar limits. European and American cities closely observed The experimentverifying that the combination of technological automation and political control could reduce adverse effects. The debate, of course, remains more than open: to what extent the platforms must self -regulate, and how far the states will impose restrictions to safeguard the right to housing. The citywith its mixture of neighborhood pressure, empirical data And political decisions, it was erected at a turning point in the relationship between digital economy and urban policies. Comparative with other “great.” As we said, the London frame was not isolated. In Berlinthe proliferation of tourist rentals led to the introduction of fines of up to 100,000 euros For those who rent more than half of their home without permission, a rule that sought to avoid the massive conversion of residential buildings into tourist accommodations. In Barcelonathe City Council has undertaken A crusade Against illegal tourist floors, closing hundreds of ads and fine Airbnb for not removing accommodations without a license, in an attempt to contain the expulsion of neighbors in central neighborhoods (while hotels prices rose). In New Yorkthe restrictions focused in limiting rentals of complete apartments when the owner did not live in the same property, accompanied by daily sanctions of up to $ 1,000to prevent whole blocks from being converted into clandestine hotels. San Francisco set sanctions from up to $ 1,000 newspapers not to register the properties. All examples that show how cities, each with their legal and social peculiarities, agreed on an essential point: the Airbnb phenomenon had overcome the border of technological innovation to become a real political and urban challenge of the first order. Image | Pexels, Pexels In Xataka | It is not that mass tourism has been installed in Madrid, Barcelona or Rome, is that it has reached the Galapagos Islands In Xataka | In 2023 New York closed the tap to Airbnb to protect his home. Two years later, only hotels are happy

The companies of AI tell us that they want to achieve an AGI. What they are really conquering is the economy of attention

Sora 2 is already with usand with it a tool that will allow anyone to create great videos generated by AI. The problem is that we will have an even greater problem of “Ai Slop“(” Bazofia generated by AI “): Internet is direct to become an even more gigantic hay career for the economy of attention. What’s happening. In recent days we have seen a goal to launch vibes Ya Openai launch Sora 2. Both applications are actually platforms in which to discover, create and share videos generated with AI. Both democratize that access to generate video content easily through their AI models, and we will no longer have to be an expert in Premiere, Davinci or dedicate hours to the script, recording, editing and publication of the videos, because AI does everything much easier. That does not mean that this content will be better: only there will be more. A lot more. Sora’s website greets us with a “Explore” section in which we can move vertically to see content destined for one thing: to have us trapped by the Doomscolling. Trapped in doomscrolling. The result of these initiatives can be seen quickly in the Sora websitein the application of iOS (for the moment, only in the US) or in the Meta Ai Ai and vibes. Here we have infinite content that moves and whose cost of production for the user is zero euros (for a video, if you want to create many the thing changes and you will have to pay a subscription) and just a few seconds. The incentive not to stop creating videos is huge, because the promise is that “anyone can create viral videos.” But. What these tools raise is to turn the viral into a formula. For this, it is possible to use emotional templates in a simple and direct way and that appeal to our attention. We have filters of nostalgia, indignation and tenderness on demand, for example, and the risk is the death of authenticity: everything seems designed by an algorithm. Quantity (and immediacy), no quality. These platforms – and those that are to come – are like gigantic automated content farms and are designed for user retention, not to give value. The content is the new slot machine, and the “AI Slop” manages to exploit our cognitive biases better than ever. It is synthetic dopamine at an industrial scale. 11 tricks to dominate Tik tok More creators = more slaves on platforms. Facebook created its empire convincing users to create content for it. Suddenly they were creators and consumers, and social networks took advantage of the reef and put us to publish reflections, links, and share photos and videos of all kinds. For some that was not enough claim, but being able to do everything with AI can attract new audiences (creators?). The user is more than ever the unpaid worker and the product. And those platforms want to attract the maximum possible number of usuals for the same thing that Facebook did it 20 years ago: to monetize that attention. Will it give us the same not to believe anything? In that martemágnum of content generated by the contamination of the contents, it promises to be so exceptional that it will be more difficult to distinguish the real from what is generated by the. A couple of years ago the thing was relatively complicated with imagesbut today it is almost impossible. There is an obvious risk that goes beyond the Deepfakes and the possible fraud and scams: the threat is that We will not even believe that real images and videos are indeed real. The AI ​​Slop era began. The “AI Slop” or “Bazofia generated by AI” is content generated by AI which is technically impressive but probably lacks meaning, authenticity or purpose beyond achieving that immediate attention by users. We have already seen how these tools already serve to generate comments and texts of text and images, but the video is even more powerful. OpenAI wants to kill Tiktok. In fact, with Sora 2 and its new website and app the objective, whether indirect or not, is to end Tiktok, which He owned and lady of the short video format. That users can now generate content with themselves as protagonists doing all kinds of impossible things thanks to AI is an extraordinary claim for many traditional Tiktok users. The “cameos” are a possibly addictive and brilliant product to achieve that goal. Before uploading a video with which to create cameos or mixtures, Openai warns of the implications. Is that enough for us not to create them? But. Of course, risks are important in security and privacy. The fraud and scams with increasingly credible deepfakes will be difficult to detect, but it is also asked where privacy ends if a platform ends up having ours images, videos and audios that can be edited and remix if we allow it. OpenAi offers configuration options, parental controls And warnings when it comes to uploading content, but it is not clear if that will be enough. In Xataka | Differentiating the AI ​​content on the Internet is increasingly difficult. The solution goes through something similar to fillets

make our house another subscription

The new era of Google Home arrives. Google’s home automotic and domestic platform has the absolute protagonist of Gemini, which will now be integrated into speakers, smart screenscameras and bells connected to supervitaminate them. The problem? That now the hardware will not make much sense without a subscription to the associated services. Why is it important. Google is a company absolutely focused on offering software and especially services, but so far its monetization model was advertising. With ia we are attending an increasingly strong transition To another model: that of subscriptions. Your home as recurring income. Google is abandoning the “purchase the device and is already” to convert every corner of your home into a recurring income. Before the Google Home speakers joined the Google assistant and you could use them without paying a separate subscription. Now hardware is the excuse for subscription. Amazon proposes the same. The launch of this platform coincides with the renewal of the catalog of intelligent devices of the family of Amazon, who now nourish from New Alexa+ Assistant. Although this service is not yet available in Spain, the firm led by Andy Jassy wants to pursue exactly the same: you pay for the product, then pay for using it through a monthly subscription. He Timing It is no accident. Gemini’s arrival at the Google Home Family devices is an obvious way to monetize all the investment that the company is doing in its models and AI infrastructure. In addition, inference costs are there, and you have to begin to make them profitable. On the web we still have free accounts that give a lot of room for maneuver for light use: in these devices that margin seems to disappear. AI as segmentator. Google thus raises a new reality in which AI turns a product into something premium. This technology is the perfect excuse to segment markets and Offer first and second class experiences: With your product you will win many integers, without Ia you are anchored in the past. Subscription fatigue returns. This new Google subscription service adds to a world conquered absolutely for this model. Although the option is reasonable as a way to compensate both users and service suppliers, the problem is that There are so many subscriptions that the amount dedicated to paying them begins to be prohibitive. The ecosystem trap. And of course there is that power that these closed ecosystems have, which work very well but that take advantage of that dependence that we end up having to force us certain extras in the form of subscriptions. Once you have five Echo or Nest devices, change them for another platform becomes expensive. Careful. This could be a shot in the butt for Google. Forcing users to pay if they want to get the most out of their devices can stop the adoption of these solutions. Who will pay a subscription of 10 dollars and then use your speaker to ask you time or ask you to put your favorite artist’s last song? This type of service seems to be very oriented to “friquis” of home automation that will take advantage of those options … but those same enthusiasts They usually try to access those same options without payingfor example through Open Source solutions. Thread and Matter’s unknown. And meanwhile, we attend a situation in which Interoperable standards –Thread, Matter– They may not serve much. Subscriptions destroy that future theoretical they sold us, and fragment the market with these new payment walls. They may not do it so much if Gemini ends up being something like “the Android of the speakers.” However, it is still very soon to know how a market that had stagnated and that with AI can be very benefited. If you pay for those benefits, of course. In Xataka | Domotizing with sensors seemed good idea. After several days of testing, Ana has discovered what almost no one tells

It only costs 9.99 euros per month and has no permanence

There are many streaming platforms, so many that it is difficult to opt for one or the other. All have a catalog of films and series that make them differentiate between them, although there are more differences in the sports offer. If we like football and we want to see a game tonight, We are still in time to subscribe to Movistar Plus+: It comes out by 9.99 euros a month. Monthly subscription to Movistar Plus+ The price could vary. We obtain commission for these links One of the best game of the Champions, today in Movistar Plus+ Today we have a very good opportunity if we were thinking about subscribing to this streaming platform. It should be remembered that Movistar Plus+ can be hired, let’s be the operator that we are and, in addition, has no permanence. For this reason, we can subscribe today, see the great game tonight and try the platform the rest of the month. As we say, one of the best matches is played tonight at the level of European clubs that we can see today. At 21:00 Barcelona face the PSG of Luis Enriquelet’s remember, he is the current champion of the Champions League. It is not the only football that we will be able to see these days, since on day 2 we will also have available on the platform the Ludogorets-Betis (corresponding to the Europa League) and on the 5th the Celtic-Atletic match of Madrid. In addition to football, we cannot ignore two very important premieres of the platform for this month of October: ‘The Center’ (day 9) and ‘The last call’ (day 15). All this adds to a huge catalog of many carat that we can share with who we want, since Movistar Plus+ ADmit simultaneous reproduction on two devices. And eye: they don’t need to be in the same house. Some of the links of this article are affiliated and can report a benefit to Xataka. In case of non -availability, offers may vary. Images | Movistar Plus+ In Xataka | Movistar Plus+ for not Movistar customers: what is it, how much it costs, channels, additional services and how to hire it In Xataka | Better televisions in quality Price: which to buy and seven recommended 4K 4K 4K

Men and women are “better” separately

We do not go through the branches. The truth is that birth rates are below the replacement level In the US and Europe since the 70s. In these last 30 years, the entire world came behind. Today, analysts like Fernández-Villaverde They are convinced That since 2023, humanity does not reach the replacement rate. But why? A fight without barracks. Hundreds of researchers have that question hanging in the cork of their offices. We have seen Many theories and many of them focus on one thing: the emancipation of women and the increase in their autonomy; But Claudia Goldin has an interesting idea. Goldin argues that, although that is important, the key comes from a mismatch between the wishes of men and women. A delicate balance. Goldin Notice That as of the 70s, the increases in productivity and social flexibility allowed societies to be more diverse: the social costs associated with the rupture of traditions were lower (often, radically lower) to those of periods of attention. However, the benefits of breaking those traditions are not the same for everyone. In aggregate terms, Always according to Goldinmen “benefit more from maintaining traditions; women benefit more than avoiding them.” The interesting thing is that they are apparently non -cooperative strategies. What does this imply? That only to the extent that one does not yield, the other has no reason to do so. That is, “when the probability that men abandon traditions is low, some professional women will not have children and others will delay them, often too much.” It makes sense: the raising of a child is a very complex task and “tradition” does that work in women. If the father does not accept to assume part of that work, it is very expensive for women, they can assume parenting and professional development. And, given that dilemma, many opt for the second. But why? Because the problem is another. A previous one, in fact. And having children has a fundamental characteristic: that cannot be reversed. A priori, one can park his professional career at any time, but he cannot ‘park’ the children. That means that women have to have clear signs that their partners are reliable and the truth is that in a context in which men can opt at any time for a non -cooperative strategy, these signs are something complicated to determine. That is what is behind all this, According to Goldin. And it is also what complicates its resolution. If it exists. After all, none of the great episodes of birth growth (after 39 in the US, after 1945 in almost all the nations that fought in World War II, after the prohibition of abortion in Romania in 1967, etc …) were intense, surprising and, above all, short. For Goldinuntil an institutional structure is achieved in which cooperation between men and women is the best option for both, nothing will solve the birth fall. Image | Ramiro Pianarosa | Genessa Panainte In Xataka | The secret to tracing birth? Fill everything with Mormons, Amish and Ultra -Orthodox Jews

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