New Steam Machine, features, price and technical sheet

If you were thinking about buying a home console and were hesitating between PlayStation 5 or one Xbox Series X|Sa new player has just entered the game. Valve has presented the Steam Machinea proposal that aims high and comes with enough arguments to shake up the market. The company led by Gabe Newell has also announced a new virtual reality headset, the Steam Frameand an updated version of the Steam Controller. All of this reinforces the feeling that Valve wants to once again bet heavily on hardware and regain the prominence it had with the Steam Deck. Stam Machine technical sheet Stam Machine CPU AMD Zen 4 6 cores 12 threads Up to 4.8 GHz TDP: 30W GPU AMD RDNA3, 28 graphics cores Up to 2.45 GHz sustained TDP: 110W Support for 4K, 60 FPS gaming with FSR Ray tracing RAM memory 16GB DDR5 VRAM memory 8GB GDDR6 Storage 512GB (SSD) 2TB (SSD) Expandable via microSD Connectivity Ethernet 1Gbps WiFi 6E (2×2) USB-C 10Gbps (3.2 Gen 2) 4× USB-A ports (2× USB 3 front, 2× USB 2 rear) Operating system Steam OS Others Compatibility with third-party controllers Decorative LED light Price Unannounced Steam Machine: Valve’s great re-entry into the field of consoles Although Valve has not yet revealed the price and has only announced that its launch will take place “early 2026”, yes he has shared a good part of the specifications. The Steam Machine will come in two versions: one with 512 GB of storage and another with 2 TB, both expandable using cards microSD. It can be purchased separately or in a package with the new Steam Controller. This controller has a curious design, with the joysticks in an unusual position that invites you to try it to check its ergonomics. In any case, compatibility with other controllers – such as those for Xbox or PlayStation – is guaranteed. Inside, the console mounts a AMD Zen 4 processor with six cores and twelve threads, capable of reaching 4.8 GHz and with a TDP of 30 W. The graphics part is provided by an AMD RDNA3 GPU with 28 computing units, maximum sustained frequency of 2.45 GHz and a TDP of 110 W. On paper, the promise is clear: games in 4K and 60 FPS with FSR technology. Valve claims that the Steam Machine is “six times more powerful than the Steam Deck.” An ambitious statement, but one that makes sense if we think about the limits that the portable console already shows in some recent titles. This new machine seeks to offer a more fluid, more stable gaming experience and, above all, closer to that of a traditional desktop console. If we talk about memory, it will have 16 GB of DDR5 RAM and 8 GB of GDDR6 VRAM. For now there is no data on bandwidth, but there is data on connectivity: one port HDMI 2.0one USB-C and four USB-A (two front and two rear). The operating system chosen is SteamOS, as expected. Valve has maintained its active development since the times of the first Steam Machines, that project that didn’t take offbut which served as the basis for the subsequent success of the Steam Deck. Users will be able to access thousands of games from the SteamOS catalog (a new compatibility badge will be enabled) and even to cloud gaming services like Xbox Cloud Gaming. However, some titles will remain absent, such as ‘GTA 6’, which will not be available at launch and whose future arrival is still uncertain. In any case, the Steam Machine is, in essence, a PC. So we can, for example, install another operating system like Windows to expand its possibilities. For now, there is only wait for Valve to confirm prices and specific dates launch to see if the Steam Machine manages to make its way among giants like Sony and Microsoft. Images | Valve In Xataka | ‘GTA 6’ seems invincible, but perhaps so much delay will end up taking its toll

It is equal to a three euro Steam game

On September 2 a story started whose end is still expected to be long. That day, the United States claimed that it had shot down a drug boat off the coast of Venezuela. From then until now the tension levels have been increasing with continuous arrival of a Washington fleet in the area and a disturbing idea that floats in the air about the true magnitude of Washington’s movement. And, in response, Venezuela has just presented a simulator for its navy. A Russian video game. They counted it on Insider. At the Military Academy of the Bolivarian Army of Venezuela, in Caracas, they spread recently images of young cadets learning to handle kamikaze drones through flight simulators. The machines, covered and equipped with joysticks and flat screens, were intended to show the technological leap of the Venezuelan army in terms of unmanned warfare. However, the video images caused international surprise: the software used is practically identical (if not the same) to the Russian video game FPV Kamikaze Dronedeveloped by the company HFM Games and sold on the Steam platform for just $3.99. The shadow of the copy. The interface, graphics, engine physics and even the mission selection menu are exactly the same. From Moscow, the studio’s own co-founder, Aleksei Kolotilov, confirmed that there was never contact with the Venezuelan government nor any adaptation of the program for military purposes. “Our game was created only for civil entertainment,” he said, ironically saying that, if Caracas wanted to thank the “involuntary collaboration,” they could “send a couple of barrels of oil” in exchange for fixing some software bugs. Cheap simulators. He institutional videospread between patriotic speeches and slogans of loyalty, was published just when the tension between the United States and Venezuela reached one of its peaks. highest peaks in years, fueling fears of an open confrontation. In other materialthe army commander, General Johan Hernández Lárez, solemnly states that the young people are “ready to destroy the enemy”, while a cadet shows how his virtual drone is launched against a complex of buildings, in a recreation identical to the missions of the Russian game. In another broadcast recording For the academy itself, a uniformed presenter thanks the Armed Forces for the “joint effort” that allowed them to acquire the simulators, while dozens of cadets practice in a row of terminals with recreational aesthetics. From Ukraine to Caracas. we have told before: FPV drones have become a lethal tool low-cost, popularized by the Ukrainian army and quickly adopted by powers and developing countries. Unlike reconnaissance drones, FPVs are operated as if the operator were inside them, allowing for precise attacks at low cost. Their proliferation has transformed battlefields, democratizing the ability to inflict harm. In the Ukrainian war, pilots train with digital programsbut they must also demonstrate their expertise in real tests before operating in combat. Armies around the world have taken note, and now even countries without a technological tradition, like Venezuela, are seeking to adapt the model with limited resources. The symbolic effect. The use of a commercial video game as a supposed military simulator reveals the paradox of the Venezuelan defense apparatus: an army that exhibits power, but depends from improvised means. In a context of international sanctions, technological isolation and scarce resources, the adoption of Russian civilian software to train officers becomes both a propaganda gesture and a symbol of precariousness. Unlike the United States or Ukraine itself, where learning is completed with real practices, the Venezuelan army seems to resort to low cost solutions to project an image of modernization. However, beyond the irony of a cheap video game being transformed into a military tool, the episode reflects another global trend: the blurring of the border between digital entertainment and real war, where the preparation of soldiers and the simulation of combat can depend, literally, on software designed for gaming. Image | Military Academy of the Bolivarian Army In Xataka | The US has sent B-1 bombers into Venezuelan airspace: everything that is happening is close to a word In Xataka | The US has several warships deployed off Venezuela. Venezuela has a Soviet missile capable of penetrating them

15 years were not enough for Amazon to defeat Steam. Now that defeat is taking its toll on him.

In 2025, Amazon faces a deep crisis that challenges its hegemony. The obvious signs are mass layoffs what you are facing in the last few days, or the massive crash of your cloud serviceAmazon Web Services (AWS), which globally affected numerous digital platforms. But before, there have been multiple signs, some more subtle than others, that have made it clear that his gigantism was preventing him from precisely combating apparently much weaker rivals. One of its last bosses, Ethan Evans, has made it clear by recounting how Amazon tried to impose itself on the leading digital video game distribution platform, Steam. And despite having many more resources, it failed miserably. A revealing chapter. The failure of Prime Gaming within Amazon is a revealing chapter, and has been clearly exposed by Ethan Evans, former vice president of Prime Gaming. In a post that shared on his Linkedin profileEvans said that Amazon decidedly opted to compete with Steam, trusting in its size and resources to prevail. However, this strategy not only failed, but also showed a deep disconnection with the ecosystem in which its rival operated. According to Evans, the company tried everything to unseat Steam, from mergers with smaller stores that it intended to grow, to launching its own services such as Luna cloud gaming platform. But it never managed to deliver an experience that was significantly better. What went wrong. Evans says that one of the critical failures was underestimating the value of Valve, which combined a robust offering with a consolidated community and an interface adapted to the needs of players. Amazon mistakenly believed that its dominant presence and technological infrastructure would be enough, without understanding that players had already solved many of their problems and were unwilling to change. Evans adds to all this problems of focus, frequent changes in direction and the lack of a clear value proposition within a highly segmented and competitive market. As Evans himself says, there were experts who pointed out that this failure was foreseeable given the saturation and maturity of the digital gaming market, where differentiation requires not only capital, but also an innovative vision and solid relationships with users. Prime Gaming, in free fall. Prime Gaming is, perhaps, one of the departments of Amazon’s business that is suffering the most. In 3dJuegos they detail a “huge” cut that especially affects its MMO projects. Amazon will carry out a restructuring that will bring with it a very significant number of layoffs, including a total of 14,000 employees, with a direct impact on the Irvine and San Diego studios, which worked on titles such as ‘New World’ and the MMO based on ‘The Lord of the Rings’. Despite these cuts, Amazon will keep its video game division active, but with a different approach: they will focus on more sustainable products and agreements with third parties instead of continuing with their own big-budget developments. They continue to function as a distributor of the new ‘Tomb Raider’ and the Open world driving game from Maverick Gamessimilar to ‘Forza Horizon 5’. They also have a project from their studio in Montreal, ‘March of Giants’, moving forward with a closed alpha. The official justification for the restructuring is linked to the need to be “more agile” in a context of the explosion of artificial intelligence and changing markets. Goodbye, ‘New World’. Without a doubt, the project that suffers the most from these changes is ‘New World’, an MMO that will soon be discontinued and whose servers will close sometime in 2026. Season 10 and the latest updates, including the ‘Nighthaven’ expansion, will be the last content that the game will receive. As a way of thanking the community, Amazon made the “Rise of the Angry Earth” expansion free for all PC players, which multiplied users to a very notable but apparently insufficient 40,000 daily players. Massive restructuring. Amazon is preparing, at all levels, for major structural changes, starting with the massive reduction of its corporate workforce. As has been knownAmazon plans to cut between 14,000 and 30,000 jobs globally. The impact of the layoffs will be especially felt in areas such as human resources, advertising, payments, device development (including Fire TV), customer analytics and Audible. The overcontracting that took place during the pandemic and the need to redirect resources towards strategic areas such as artificial intelligence are presented as some of the reasons in a very complex situation. In Xataka | Amazon has calculated how much it costs to lay off 600,000 employees: 30 cents per item sold and many robots

A player has an insane record, 40,000 games purchased on Steam. That there is a badge to reward him is what is disturbing

Neither collecting neither gambling addiction: This is pure and simple accumulation. But with a clear objective: to obtain the badge that recognizes the possession of no less than 40,000 games in Steam. An achievement that has already been recognized by databases like SteamDB and that undoubtedly leaves anyone breathless who thinks that the store’s seasonal sales get a little out of hand. We are nothing more than insects contemplating a giant. Sonix the Collector. The milestone has been reached by the user Sonix (SonixLegend), who has become the first person to have more than 40,000 games in his library. The badge is “Game Collector: 40,000+” (the highest of this type that can be achieved) and, according to SteamDB, Sonix reached 40,029 games on September 23, 2025. It now has 40,366. In addition, it adds 22,136 DLCs and the thing does not end here, since it maintains a wish list with 26,936 titles. More data? His favorite game is ‘Alien Swarm’, a semi-unknown free-to-play multiplayer shooter from 2010 to which he has dedicated a whopping 551 hours. A paste. Steam estimates the value of the Sonix collection at $250,041 based on the lowest prices available, but the current total cost would exceed $612,072. And since this includes both purchased titles and free games and promo codes, it is impossible to calculate the true value of what has been purchased. Sonix is ​​based in Shanghai, and has been active on Steam for fifteen years. Your profile shows a level of 303, which is equivalent to activity well above average. Other beasts. The Sonix brand is closely followed by other compulsive buyers. Ian Brandon Anderson is close to achieving the coveted badge, with 39,786 games and is closely followed by a third user, ikun, with 36,888. Interestingly, the three largest collectors achieved new records for the number of games purchased on the same day. We don’t know if it specifically means anything, except that Steam continues to be in enviable health, and that this form of compulsive collecting is not an isolated eccentricity of Sonix: at this moment there are almost 20 users with more than 30,000 games, and the top 50 are all above 22,000. Collecting is not what it used to be. Without a doubt, digital collecting has very different nuances than that of accumulators of physical material: the capacity to store digital material, for example, is practically unlimited. And the constant flow of very substantial discounts in stores like Steam itself makes it possible for collections to multiply at a very notable speed. Or put another way: without realizing it, your Steam library has hundreds, perhaps thousands of items? You have to make a very consistent effort to reach those extremes in physical video game collecting. Playing is another story. Of course, playing all these games is impossible, and we enter into issues that have little to do with the enjoyment of what was purchased: reaching the figure of 40,000 games purchased regardless of what they are or, in the case of physical collecting, buying catalogs of consoles that in a high percentage are made up of low quality games, but that must be had due to completism. There are already studies that define this completism as a form of behavior that has little to do with the acquisition of something we like for our enjoyment and, in these cases, talk about addiction It is not completely left out of the equation. Header | Erik Mclean in Unsplash

The Rog Xbox Ally already has a release date and a novelty to Steam Deck. The price is still the hot potato

We have passed years sailing between rumors of one Portable xbox And, finally, the launch of the Rog Xbox Ally. Xbox did not have a traditional laptop, but they have demonstrated consoles such as Nintendo Switch 2 either Steam Deck It is that technology has been prepared to offer desktop experiences in the palm of the hand. With machines like Lenovo Legion Go either Asus Rog Ally being Consolidated PCXbox saw his opportunity and, in June of this year, he closed his conference showing the Rog Xbox Ally. We have had to wait until Gamescom To know some more detail of this portable Xbox, such as the launch date and a set of games to Steam Deck. Of the price … We are talking another day. Rog Xbox Ally is close If you are interested in the machine, points the date: October 16. It will be then when we can get both with Rob Xbox Ally and with a more powerful version, the Rog Xbox Ally X. Xbox has updated its page of product to offer this data, and it is also where we can see the most important details of a machine that, in essence, is a consolidated PC manufactured by Rog -asus-, but with a system that, to vary, is not Windows 11. It is a more optimized system thinking about video games and that does not consume as many background resources as the Windows that competition has. Is very similar to launcher PC Xbox, giving access to the Xbox bar that allows you to record item, put customizable widgets and other tools. It also has the possibility of play cloud titles Beyond PC natives, as well as progress in the cloud to continue games regardless of what ‘Xbox’ system we play. AND, how is a PCallows to join Xbox games libraries and other platforms such as Steam or GOG. The optimized games tab The most interesting thing is that, as in Steam Deck, the Rog Xbox Ally will have a section in the interface that allows us to see what games are optimized for this game in portable format. It is something similar to what Steam Deck proposes with the verification of the games To know at a glance if the games will go without problems, either with some adjustments or if they are not compatible. How our partners say 3DJUGOSthe function (baptized ‘Handheld Compatibility’) will have two levels: Optimized for portable devices. “This indicates that the games are ready to work, with Inputs Standard of the controls, an intuitive text income method, precise iconography, clear readability of the texts and an appropriate resolution in full screen mode, so you can invest less time adjusting the configuration, and more in defeating the next great boss. “ Mostly compatible. “This indicates that games may require minor configurations changes In-game for optimal experience on portable devices. “ We can see it in action here: And, apart from arriving under the arm of Xbox itself, the console has its own arguments to be taken into account when executing games. The hardware of the two versions promisesand a lot: Rog Xbox Ally X Rog Xbox Ally System Windows 11 custom Windows 11 custom Processor AMD Ryzen Ai Z2 Extreme AMD Ryzen Z2 Memory 24 GB LPDDR5X at 8000 MHz 16 GB LPDDR5X at 6400 MHz Storage 1 TB M.2 2280 What can we change 512 GB M.2 2280 What can we change Screen IPS 7 -inch Panel FullHD resolution Relationship 16: 9 120 Hz of refresh and vrr GORILLA GLASS VICTUS protection Anti -reflex screen IPS 7 -inch Panel FullHD resolution Relationship 16: 9 120 Hz of refresh and vrr GORILLA GLASS VICTUS protection Anti -reflex screen Ports USB 4 Type-C USB 3.2 Type-C MicroSD UHS-II Jack of headphones 2 x USB 3.2 Type-C MicroSD UHS-II Jack of headphones Connectivity Wi-Fi 6e Bluetooth 5.4 Wi-Fi 6e Bluetooth 5.4 Dimensions and weight 290.8 x 121.5 x 50.07 mm 715 grams 290.8 x 121.5 x 50.07 mm 670 grams Burden 80 Wh 60 Wh Now, regardless of knowing the release date, there is another fact that Microsoft has not given and that was expected for this Gamescom: the price of the Xbox Ally Rog. Rumors have been pointing at 900 euros for a while for the most powerful version and gave the nail with the date, but From the price we still know nothing. Officially, of course. It is a fact that is stored for later and that dependsseg the company itself, of the “macroeconomic conditions”. Surely the same ones that have led Nintendo to Upload the price of Nintendo Switch 1 In several markets eight years after their original launch or those that are pushing Sony and Microsoft to Upload the PS5 price every little time and Xbox Series xsomething that had not happened before in the console segment. We will have to continue waiting, but there are less than two months left to make it official. In Xataka | I’ve been playing video games for years and now the first thing I do before buying them is simple: look what they are in the cloud

Steam gift cards have become an unequivocal symptom of something increasingly worrying: love scams

“I work in a store where we have Steam gift cards. Today an older lady came twice and bought cards worth $ 500. It turns out that $ 1,600 has been spent in recent days. How is it possible for someone to need so much money for Steam? “ The message published it A Reddit user that he showed his concern for the lady, and suspected that he was perhaps being scammed. Most like that it was happening just that. It is a case of book of Scam of love. One that over the years, of course, has adopted several forms and has ended becoming an epidemic. These types of scams usually have the same modus operandi: The scammer creates a false identity to gain the trust and affection of a victim. Many of those victims are older people who feel alone and find a company (and hope of something more) in those conversations. They usually use attractive profiles and create intense emotional relationships. The scammers dodge a personal meeting at all costs. They always live outside, on an oil platform, or work in the armed forces in some country in conflict. Once they earn that trust, they request money under various excuses. For example, medical emergencies, trips or investments. Precisely the way in which these payments require is what varies. One of the methods used by some scammers It is cryptocurrency paymentbut that is usually a complex way for older people and without computer knowledge. In recent years a method has especially imposed on others: Gift cards. These gift cards – for example, of Steam, but also from Google Play or Netflix, among others – are a perfect way to request money because, in the first place, they are irreversible transactions, and secondly, because they allow scammers to hide their footprint since they are anonymous and very difficult to track. A dangerously ideal means for scams These cards are simply codes that are once held by the scammer can be converted into money in different ways: They can resell them in gray resale markets online or in forums such as Telegram. They also usually resell them to attract buyers They can redeem them in false or third -party Steam accounts, and then they can sell those games as gifts to other people. They can even recharge false accounts and then resell them to gamers interested in them. They may also convert the balance of these cards into cryptocurrencies. Not directly, but through intermediaries They do accept gift cards as payment method for cryptoactive. Or use those cards legitimately and buy games or digital content that they then give. That serves to appear that they are generous in later scams in those that use those gifts as bait. In those scams of love, this type of Steam cards therefore become an ideal way to “facilitate” the victim to send money and do so in a very difficult way to monitor. Older people are the favorite victims of scammers –They have seen cases by everywhere, some that go from Notable Simply extraordinary– And that’s why it is important to try to alert them. Here the stores and shopping centers that sell these types of cards should have some type of policy to detect too frequent purchases of these cards and for Notify potential victims of this type of scams. For the rest of the users, a petition: do not buy gift cards through unofficial roads: otherwise, we are likely to contribute to the problem not mitigating. In Xataka | A “fine” on the windshield, a QR and a false website: thus begins the scam that tries to steal money from your card

‘Eriksholm’ is a game with 93% of positive criticism in Steam and crazy graphics. And yet it has crashed

Doing video games is not easy. Not only is it a complex development that does not end when the game arrives in Steam, but having an operational and functional video game is only part of the film. It is useless to have a good idea, good production values and eager if the title does not reach who has to get: the players. And if not, tell them to ‘Eriksholm: The Stolen Dream‘. Eriksholm. This is the first title of the Swedish study River End Games (although its creative director comes from says). Roughlyit is a narrative video game with isometric perspective and stealth as the main protagonist. There are no skill trees, level ups or such things to which current games have accustomed us. We control a character and we have to travel the city of Eriksholm without seeing us. Could it be said that it is a puzzle game that is resolved stealth? It could be said. Eriksholm: The Stolen Dream | Valve Altísimos production values. The Swedish study can boast of having done a sensational job in terms of graphics. ‘Eriksholm’ has some of the most spectacular kinematics and facial captures that we have seen for a long time, an outstanding visual quality and amazing animations. This, which is a delight for the eyes, surely plays against the title for a simple reason: the investment. The general norm is that having such powerful graphics is synonymous with having made a strong investment. Investment that in triple A games with great studies can be profitable at the same time, but ‘Erikslhom’ is not precisely that. It is the first game of a new studio and, in addition, it is very niche: it has an isometric perspective type RTS, it is based on stealth, it is short (like 12 hours, more or less), it is barely rejugable and costs 40 euros in Steam. Eriksholm: The Stolen Dream | Valve But I loved it. That is the worst drink. Despite its disastrous release in terms of figures, the game has reaped excellent criticism. In Steam, he has 363 reviews, the majority very positive, and the specialized press has put it through the clouds. That is something that many indies cannot say. The negative criticisms, on the other hand, agree that the narrative falls from the second section of the game, which can be repetitive and that, above all, it takes a long time to start. Be that as it may, despite the reception of the press and most users, ‘Eriksholm’ has not managed to overcome The 500 simultaneous players on the day of its launch. At the time these lines are written there are 106 people playing in Steam, to which the console and Epic Games players should be added. Eriksholm: The Stolen Dream | Valve In the background. Erikslhom’s case puts a very raw reality on the table: the world of video games is voracious. Video games are increasingly expensive to produce and Its price, therefore, is also higher. The budget to buy them, however, has not grown at the same rate and the amount that can be dedicated to experimenting and trying new things is very limited. And what does that translate? In which the player is sure, betting on the great franchises he knows and that, generally, propose games that are a well (‘Call of Duty’, ‘EA Sports FC’, etc.). Despite the overwhelming rhythm of video game launches, the reality is that Steam’s average player Just play four different video games a year. Cover image | Eriksholm: The Stolen Dream in Steam In Xataka | The milling of a programmer made a fateful mistake of this classic video game into a congratulation message

The questions you have sent us (and your answers) about this steam vertical plate

Let’s answer Your doubts about the Rowenta Aerosteamthe vertical steam iron to be able to iron with one hand. We have been testing it several days, and now we bring you a video with all the answers to the questions that you have been sending us about it to it Our Instagram profile. Q & A Rowenta Aerosteam No one likes to ironand that’s why there are several brands that are trying to innovate to do this domestic work a little easier. Rowenta’s last proposal is this steam brush with which to be able to iron using a single hand. We start the video answering the most essential question: how it is used. Plug the iron, because it has cable and not battery. Then fill your water tank and press the ignition button. When it is hot, we can choose the ironing mode, and then you pass it in a garment that you have hanging so that the wrinkles are disappearing. From this answer other questions arise, and we tell you how long does it take to warm upthat from when you press the button until it is ready they can be about 20 seconds. We also tell you that your water tank is 100ml, which is usually always given to iron a garment. That the deposit is not very large helps that this plate does not weigh much, which in fact is something you have asked us, and this device of about 32.5 cm long weighs between 1.2 or 1.3 kg. But even so, for how the weight is distributed, it is very easy to use and makes it well balanced in your hand. Then we turn to a flash round to answer several questions related to the accessories, with whether you have to keep the button or its price, also giving yourself A discount code In case you are interested. We also talk about your power, or whether it is suitable for all types of tissues. Then, we end with doubts about whether it has turbo, something we take to explain all your waysand if the results are like those of conventional plates, but it is best to see the complete video to see all the answers we give to the questions you have sent us. This content is a collaboration and sponsorship between Xataka and the brand, but there is no pact on the script or the selection of the issues. The editorial content is prepared entirely by Xataka.

There will be portable Xbox this year according to Windows Central. It is the absolute validation of the Steam Deck revolution

When César what is from César and Nintendo what is from Nintendo: the Switchor rather, the concept of console proposed by Nintendo Switch, has come to stay. Proof of this is the Rage of consolidated PCs. The Steam Deck de Valve He sowed the seed of a segment of devices that is growing by leaps and bounds and it is no secret that Xbox, whose objective in this world is to turn any screen into a console, is working on its own proposal. Today, courtesy of Central Windowswe have been able to know that this console will soon arrive. Keenan. That is the code name that the Xbox portable console project receives. According to the aforementioned medium, Microsoft is working with an OEM (that is, with a company such as Asus, Lenovo, MSI, etc., it is not known which one) to develop it. This device will have a design that will remember Xbox and, probably, work with Windows. Makes sense: that will allow the Microsoft Store and Game Pass On the output grid. This is an Xbox. Microsoft has been struggling to transfer the idea that any screen is an Xbox and serves to play for a long time. Game Pass has managed to become the subscription, capital and bold, based on offering a launching games, large -budget titles, the possibility of playing them at home and accessing them in the cloud. There is no need for dedicated hardware, just an Internet connection to take a game. In that proposal a portable console fits very well. A console that allows Microsoft to breastfeed from Windows possibilities in the same way as Valve did it with Steamos (Aka Linux). In fact, it can be expected that the software options that Microsoft will take out of the sleeve (we think of an Xbox bar enhanced with TDP management options and fans speed, for example) result in the benefit of the rest of the OEMS. Asus Rog Ally | Image: Xataka Release date. According to Windows Central, the console is scheduled to advertise at the end of the year. It seems that Microsoft has put fifth. The first time we heard about this device was at the beginning of last year and it was not until November that Phil Spencer confirmed That was in development. However, having deposited the development of hardware in an OEM has surely accelerated things. After all Asus, Lenovo, MSI and Acer already have experience by building consolidated PCs. The Steam Deck revolution. At this point, it is objective to say that the Steam Deck has meant a turning point in the industry. PC video games, until now tied to a desktop or scarcely portable hardware, have been able to play on the couch on a console similar to a Nintendo Switch. It is proof that graphics in 4K HDR with Path Tracing and 400 FPS They are very good, but not as much as being able to play anywhere what we want. Information from the Next-Gen. Finally, the medium slides that the new generation of Xbox consoles has been approved by Microsoft’s board of directive. Its launch would be tentatively scheduled, by 2027. The console It was announced in 2019 And it was launched in 2020. Seven years of life, the predictable and expected. This new console would drink even more Windows, something designed to reduce the amount of development necessary to carry Xbox PC games. Since it seems that it was yesterday when the new generation consoles were announced, it is possible that someone is concerned about retrocompatibility. Here we must remember that Sarah Bond, president of Xbox, announced a long time ago A team of people dedicated to promoting the retrocompatibility of the games so, the future Xbox games can be compatible with Xbox Series X | s, but it is early to know. Cover image | Xataka, Xbox In Xataka | Xbox releases the artillery by 2025 with in -depth views to the very brutal new ‘doom’ and the announcement of ‘Ninja Gaiden 4’

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