LaLiga can no longer monetize her matches in Spain. So start playing them where: USA

LaLiga is about to get what she has been trying since 2018: playing an official game in the United States. Villarreal-Barcelona on December 20 in Miami It is the official recognition that European football has accepted that its future is to stop belonging only to the cities it represents. Why now. Several stars aligned to complete a long process: The game will be played seven months before the World Cup in the United States, Mexico and Canada. The country will be more receptive than ever football. Messi – precisely in Miami – is accelerating the consolidation of the MLS, against LaLiga’s interests. Television rights in Spain seem to have touched roof, it is a product marketed with an offer tension by The current model. There seems to be margin to raise prices for a business, that of football, which wants to continue growing so as not to be left behind the Premier League. And to stop the fugging of talent to the Premier itself or the Saudi league. Meanwhile, The US market offers the perfect combination To continue growing: More than 60 million Hispanics interested in football. High purchasing power. A Prime Time favorable that Asia cannot match. The equation. A game in Miami can generate 50 million euros direct compared to the 5 million it would generate in the Ceramic Stadium. With more than half of LaLiga’s income, coming from international rights, this is an anticipated movement. It was seen coming. LaLiga in fact He has been with physical presence for years in the United States by growing up there. No movement is a greater jump than hosting an official party. Not a friendly summer, but one with points at stake. The selection. Barça was essential to be a global brand that moves large audiences. Real Madrid is as much or more, but His very long open war with LaLiga He made his participation unfeasible. The Villarreal is also convenient: team attract enough (this year plays Champions) but at the same time manageable with its 20,000 members. Its president He has promised free trips to Miami For all the partners who want to attend. Those who do not want to travel will receive the return of 20% of the price of their fertilizer, although only one game will be lost, 5% of those played in the League. It is a patch that works for a club of its dimension in this first displacement, but it will hardly be sustainable if the parties abroad are normalized. The precedent. If everything goes as expected and LaLiga wishes, with FIFA and UEFA giving green light next to a RFEF that has already authorized it, there will be no turning back. In five years we can expect much more than a single match a year and not only in LaLiga, also in other important European leagues that seek to grow. Presumably, series A and Bundesliga. The transformation. Football is no longer a social ritual of citizen representation to become global content with consumers. The parties will go where the money is, not where the roots are. It is the same logic that the Club World Cup has taken to the United States and The Spanish Super Cup to Saudi Arabia. NBA and NFL They have been doing this for a decade. European football has simply defeated the taboo that caused the strong local roots of its clubs. And now what. This is not the end of the process but the beginning. Local fans who have paid fertilizers, t-shirts and television rights for decades will meet some games-in the case of Villarreal-Barça, perhaps the best of the season-playing thousands of kilometers. This is neither good nor bad per sealthough it will generate discrepancies among local fans who reject this model. It is the logical consequence of a sport that bills as a global industry but mostly continues to operate with local structures. LaLiga is not innovating, it is doing the same as other sports for ten years. The question is not whether this should happen or not, it has already happened. The question is what other European football traditions are about to fall. From Xataka We have contacted LaLiga to know its vision of this movement, but the organization has preferred not to make statements at the moment. In Xataka | The new Ibai football team already has a name and field. The problem is that the most important thing lacks: tradition Outstanding image | LaLiga

Continue playing as if it were 1955

Every day millions of people face a deafening squeak. They do it every time They take the subwaya means of transport with many lights but with this great shadow. It is something that we live together almost without realizing: we have done everyday unbearable, but the question is: What is that noise? Damn rolling. As he points out In the country Soledad Torres Guijarro, professor at the University of Vigo, the problem with the subway is the rolling, a noise whose origin comes “from the roughness of both the wheel and the raíl”. The problem has been studying for half a century, and affects both the subway and the railroad. Even the naughty ones that unite the rails “can be excited with those vibrations and become radiated elements.” The tunnels do not help. While railroads circulate outdoors, the subway usually does it underground, inside a tunnel. That aggravates the situation because the tunnels are very reverberant spaces that amplify all the noises produced by the train. A study Made by Cecor in May 2022, it was concluded, yes, that “there is a small number of people exposed to noise levels greater than those marked” in official documents. This plane shows noise levels in one of the areas covered by Metro line 5 in 2022. Source: Community of Madrid / Cecor. Worse in curves. The squeak produced by the friction of the train tracks is aggravated in closed curves. That “howl” It is due to the lateral sliding of the wheels on the upper part of the railroad. There are other noises that add to those squeaks: the separation between the rails-to allow the thermal dilation of the metal-also causes the traditional “click-clac” sound when the subway cars pass over. Rescue brakes. The problem has tried to mitigate with varied improvements. For example, they decreased by replacing Zapata brakes with the disk, this expert explained. The former rely on the wheel surface itself, but those of disco, much more silent, do not act against the contact surface. And smaller wheels. Smaller wheels have also begun to be used, because the smaller the vibrant surface, the less capacity it has to generate sound. Even so, Torres stands out, roughness will always be there. Other solutions. There is no unified response to the problem, but there are subway networks in which varied measures have been applied. In the New York Metro for example It was modified the way in which the tracks were fixed to the ground. The concrete naughty used there were covered with rubber to mitigate vibration, for example. In addition, panels were installed that absorb the noise on the ceiling and walls of the station, something that is complemented with the increasingly common protective acoustic screens – like those that were installed In the Biscay metro– installed close to the roads. WHO recommendations. The World Health Organization (WHO) has specific recommendations for different noise sources. According to A document Updated in 2022, less than 54 decibels for noise caused by trains (44 decibels at night) are recommended. To try to mitigate the problem, the experts of this agency propose to “apply line rectified procedures to eliminate deformations and corrosion in the railways.” In a study on Hongkong Metro made in 2019 It was concluded that the average noise was 74.1 dB with 100.9 dB peaks. BOE No. 178, of July 26, 2012. And in Spain, what limits are there? In Spain, state reference regulations regarding environmental noise is the Law 37/2003, of November 17, of the noise (BOE No. 276, of November 18, 2003), and the Royal Decrees 1513/2005of December 16 (BOE No. 301, of December 17, 2005) and 1367/2007of October 19 (BOE No. 254, of October 23, 2007). The latter was updated with the Royal Decree 1038/2012of July 6 (BOE Nº 178, of July 26, 2012) with limits 5 dB higher than those of the previous document: the noise was not less, but more. 65 dB on residential soil. All of them transpose the 2002/49/CE European Directive, of June 25, on Evaluation and Management of Environmental Noise (DO No. 190, of July 18, 2002). In that last Royal Decree Annex III determines the limit values in rail and airport infrastructures, which fit what the Who points out although they do it depending on the type of soil: from day, up to 60 DBA for land of sanitary or teacher use (55 in the previous annex, for example), 65 dba for residential and 75 for industrial (50, 55 and 65 DBA at night, respectively). Image | Ronnie Schmutz In Xataka | Spain has a rail giant in the shadows. And just achieved the “contract of the century”

Playing video games in the middle of summer and with this heat is a horrible experience. I have found the solution in the cloud

Play on PC is very good Until summer arrives. To a hot room as is my office, the hot air is added that, desperate to compete against Cordoba heat, manage the six fans located in my tower. The feeling is … regular. If I leave the tower on the floor they end up warming my legs. If I upload it to the table, the noise of the fans becomes even more evident and the temperature increases equally. The same happens with the Rog Ally, console that I love But that if it already has quite high temperatures, in summer suffers even more. I have found the solution in a technology that generates opinions of the most varied and that personally, it seems to me the future: the cloud. The heat. Córdoba is currently in orange alert. The asphalt has reached 57.3ºCthe grass in the shade to the almost 27ºC and the maxims exceed 40ºC. I write these lines at 10:40 on Wednesday and we are already at 30ºC. At night it does not cool and opening the windows is like look at the doors of Mordor. Thus, the solution passes through air conditioning, fans and infinite patience. Image: Olivier Collet The components. Electronic components and heat They do not get along. Let’s say they are obliged to understand each other, but excess heat is not good for a computer or for any device. The cooling systems By air, which are those that usually assemble the vast majority of computers and consoles, will refrigerate depending on the ambient temperature. If in a room is hot, the cooling will be less effective than if the room is cold. Fresquibiris. In addition to cleaning the fans and the interior of the PC, which must be done as long as a quick solution could be to put the air-conditioning For a while to cool the room. The problem is that, on the one hand, it is possible that not all people have an air conditioning device in the room or that, on the other hand, the air conditioning is centralized and we have to put it throughout the house when we only want to cool a single stay. My case. I have a temperature sensor in the office. In the morning, at 8:30, the ambient temperature is 31ºC. If I put the air conditioning to work to reduce the temperature to 26ºC. If I remove the room, it ends up reaching 34ºC. Taking into account that the ideal ambient temperature is between 18ºC and 25ºC, you can imagine how pleasant it is to complete the expansions of ‘Guild Wars 2‘or shoot in’Delta Force‘On a PC that at 18:00 is already asking for clemency and mercy. I cannot compete against environmental heat, but I can stop the heat generated by the PC. As? Roughlymaking it work much more slowly. That, a priori, is incompatible with playing in a decent quality, and it is. Unless you do it in the cloud. GeForce Now | Image: Xataka Looking for the fresco. Playing in the cloud has a series of disadvantages that are evident: you depend on having Internet connection, you are tied to a subscription and Not all games are available. The advantages, however, are that the cloud is agnostic to the hardware (I can play in my tower, but also from the mobile, From the laptop used at the university or from the ROG Ally) and does not require the computer to be fully. Just an Internet connection. The game is executed on a server and we receive the image and send the inputs in real time. A matter of temperatures. To give a quick example, playing ‘Guild Wars 2’ in a room at 27ºC The temperature of the CPU goes from 55.4ºC to exceed 70ºC. The GPU, meanwhile, goes from 35ºC to about 55ºC. If I launch the same game, but in the cloud (Geforce Now in my case), the temperature goes from about 55ºC to 57ºC, while the GPU passes from 35ºC to 37.9ºC degrees. ‘Delta Force’ is not in Geforce Now, so I can’t play it in the cloud, but it comes to the hair to show how temperatures change. The processor goes from 55ºC to 68ºC, while the GPU goes from 35ºC to be around 60ºC. That is also noticeable in the noise of the fans, which turn at a speed far higher than when they are in Standby. Asus Rog Ally | Image: Xataka The Rog Ally case. Asus’s portable console is my header device to play titles like ‘Devil IV‘And even’ Guild Wars 2 ‘connecting it to a USB and HDMI hub. If you use it in performance mode (25W), the console reaches 80-85ºC with relative ease, not to mention the battery to make a breath. Playing at the same game in Geforce Now I can do it not only in better graphic quality and with more fps, but putting the console in Eco mode, with a temperature that does not pass from 55ºC, more silent fans and greater autonomy. That, in hand and long, it shows. In short accounts. If the temperature is a problem and we have good access to the Internet, the cloud can be an option if we want to continue playing without making more firewood. In addition, the subscription does not have to be eternal. It can be used during the hottest months and then play again when temperatures fall. Cover image | Unspash In Xataka | I’ve been playing video games for years and now the first thing I do before buying them is simple: look what they are in the cloud

Samsung is playing his future with the Galaxy S26 processor. Exynos 2600 is in critical phase

Samsung needs a plan to make its chips cast competitive again. Korean sources They point out that the smartphone industry giant is working on its new Exynos 2600 processor, with the aim of installing it in the Galaxy S26 series next year. It will be your first processor manufactured in the process of two nanometers, something that translates quickly: risk. The race for the two nanometers. We know Samsung It has been drawing a plan for years Not to be the last in the career of the two nanometers. Kye Hyun Kyung, general director of the Samsung semiconductor division, predicted in 2023 that his company would exceed TSMC and its other competitors (Intel) over the next five years. It is something that They also predicted in Intel. But, except geopolitical crisis in Taiwan and While China works on its own UVE lithography teamsTSMC seems simply unbeatable for now. Samsung, Intel and TSMC will begin this 2025 the massive production of chips with 2NM lithographic process, but the starting points are very different. Samsung keeps moving forward, but slowly. Korean sources point out that Samsung Foundry has started mass production of exynos 2600 chip TSMC 2nm lithography. In Europe it is key to be a leader (or at least, be up to it) in semiconductors for smartphones. Samsung has not taken long to give up its own processors when the performance has not been enough, and has even made artificial distinctions between members of their family S: in 2023 the S24 arrived with exynos, The ultra model, with Qualcomm. It is not being easy. Samsung has reached a 50% wafer performance for its 2 nm lithography. They remain far from the minimum necessary (70%) to make it viable to produce it on a large scale, but there is still more than half a year for the end of 2025. On the other hand, both Intel and TSMC They have shown confidence in which their nodes have enough maturity to enter mass production. In fact, TSMC already has its eyes on its 1.4 nm lithographyscheduled for 2028. Samsung will have to demonstrate that your They cannot afford to lose. Samsung He is losing money with his semiconductor division. Business Post Korea sources They collected a rumored complete restructuring of the samealready 2024 we knew that Samsung Electronics had delayed reception of some of the key ASML teams for its new chips plant in Taylor Texas. This plant is Samsung’s trick to attract US clients who do not want to depend on Taiwan or Korea. The sources pointed out that their facilities were not yet prepared to house EUV systems, fundamental to manufacture under advanced lithographic processes. Both this new factory and the lithography of 2 Nm will be key for the Samsung division to face the current situation. At a time when China drives its own nodes with SMIC and ASML faces restrictions to sell your most advanced machinesthe global industrial balance in chips depends on how many players can manufacture in this process. Future steps are already given. At the end of 2024, Samsung made the greatest change ever made in its dome. It is a movement that talked about Samsung’s position both in semiconductors and in key components to fight with giants such as SK Hynix (DRAM memories, NAND, HBM, etc.), One of the main HBM memories suppliers for NVIDIA. To lead, Samsung needs customers, and to attract them you need to recover your competitiveness. This is no longer only technical or economic: it is also geopolitical. Samsung not only competes for buyers, but for being a strategic partner for the West, a reliable alternative to TSMC. With Google betting on TSMC and abandoning exynosThe company needs to give a blunt message: launch its S26 family with its own processor. Image | Xataka In Xataka | Best Samsung mobiles: which buy and recommended models based on budget, tastes and quality price

That a model of AI is stuck playing something as basic as ‘Pokémon’ seems worrying. It is not at all

It was 2013 and almost no one had heard of Deepminda small artificial intelligence startup. His researchers came up to make their AI system learn to play (already win) video games, and They trained her with some titles of the old Atari console. Among them was ‘Breakout’ (in Spain it appeared as ‘Arkanoid’), and A video of the time It shows how after 10 minutes playing the machine did not know just anything. After two hours of play, yes, I already played as an expert. But at four o’clock something amazing spent: The machine discovered a “trick” To maximize the effort: it made the ball end up creating “a tunnel” and then cast the ball through that tunnel so that it would not stop bouncing and ending almost the entire level effortlessly. Since then using video games to train AI models or to check if they are able to adapt to them and complete them is common in the industry. It is precisely what Anthropic tried when a few weeks ago Claude 3.7 launched. This hybrid model of AI has proven to be a notable advance in areas such as programming and reasoning, but in Anthropic they wanted to test it with a singular test: To play the ‘Pokémon’ video game. The AI ​​is stuck In this experiment those responsible for Anthropic wanted to evaluate whether the AI ​​systems “can face challenges with increasingly complex competences, not only through training, but of generalized reasoning.” Claude’s previous versions had a bad time even trying to start playing from the video game’s beginning screen, but Claude 3.7 Sonnet’s “expanded thinking” allows the new model «Plan in advanceremember their objectives and adapt when the initial strategies fail »in a way that their predecessors did not do. For those responsible for Anthropic these improvements will end up helping to solve real world problems. It is something we are also seeing With the benchmark arc -agi 2which is precisely aimed at measuring the ability of the Ias to do things that are easy for us (controlling a video game, solving a visual puzzle) but these models are especially difficult. Source: Anthropic. The advance of Anthropic here is remarkable, but is far from being able to be considered a success. In fact and how they comment In Ars Technicathousands of spectators have proven On the Twitch Channel created by Anthropic how Claude stayed totally stuck in Mount Sléniteone of the video game sections. In that channel you can also see how Claude is still trying to solve the problem and advance. “Think” and “reason” and even shows what “thinking” and “reasoning”, but the model still does not overcome that video game. And despite everything, this is a great achievement of AI Taking into account that the video game is oriented to children, it seems easy to despise the achievement of Anthropic, but these advances must be valued very positively. To start, Claude 3.7 model used to play was not “pressed” to play the video game: I had to learn about the march and adapt to the game. Here also Claude “sees” the screen and what happens to react based on that analysis. And the problem is that The ‘Pokémon’ graphics are very basic and pixelatedwhich raises an even greater challenge for the Anthropic model: with better graphics it would probably behave much better, explained one of those responsible for the experiment. Even so, Claude behaves especially well in the parts of the game in which text is shown, something that allows this model to better recognize what he needs to do in that phase of the video game. But if there is a serious problem, that is also that of memorization. Claude has trouble remembering everything you have learned: It has a limited “memory” Of 200,000 tokens and when they exhaust Claude, they resort to summaries and condense the information, which can lead to eliminate small details that are important to advance in the game. Be that as it may, the achievement of Anthropic remains remarkable, and points to a future in which these models can play autonomously and do so exceptionally to all kinds of games. As Deepmind already did it with that simplistic version of the ‘Arkanoid’, but in a big way. In Xataka | The latest Google is an AI that plays video games. THE KEY: DOES IT UNDERSTANDING NATURAL LANGUAGE

reinvent the ways of playing

The multiplayer has been present in video games since the beginning of time: and the legendary ‘Spacewar!’ or ‘pong’, grandparents of current video games, were designed to be enjoyed in company, although always with competitive spirit. But for a while to this part, and at the time of the infinite branching that video games have lived in an entire panoply of styles, arguments and public, cooperative multiplayers are living a new golden age. ‘Split Fiction’, point and apart. The new EA game makes it clear that we live an ideal time for those players who prefer to build together a story or a game experience, rather than play to kill (which is also very good). And it does not come out of nothing: its creators, Hazelight Studios, already revolutionized the cooperatives a few years ago with the fabulous ‘It Takes Two’, setting a game form that favors, in its mechanics and its aesthetics, the joint construction: through the split screen, the players have to cooperate to advance in platform areas, fight with enemies or overcome joint challenges laser). He always cooperated. Almost from the same medium origins we find cooperative games. Already in the golden age of the Arcades, titles such as ‘Joust’, ‘Mario Bros.’ or ‘Gauntlet’ promoted collaboration to overcome common enemies. But later, in the nineties, it should be remembered that one of the most famous genres of the time, the Brawlers Street or ‘I against the neighborhood’ were eminently cooperative. ‘Final Fight’, ‘Double Dragon’, ‘Golden Ax’, ‘Cabal’, ‘Teenage Mutant Ninja Turtles’, ‘The Simpsons’ and many more had a very clear mechanic: he takes a friend (or more) and survive this infinite wave of donkeys with crest. Ech me a hand. Collaborating in the resolution of a problem is a mechanic that has only evolved to current games and video games. Anyone who has solved a ROOM escape In the company of a group of colleagues or have played epoces of collaboration in board games such as ‘Gloomhaven’ will know about the unique levels of satisfaction (many of them studied by science, both at the level psychological as behavioral) that is achieved with this type of mechanics. The new wave of cooperative games. However, the times of diversification of styles and players, and also the popularization of games not exclusively oriented to the public Hardcore has led to the appearance of a New cooperative games styleoften frantic, accessible aesthetics and arguments with a daily point, which sweep sales and become fans of specific fans. They are titles such as the kitchen game Fast, brief, fun and with more depth and addictive load of what it seems. Fresh times. These games (and his competitive classmates, that a Mario Kart is still a Mario Kart) encourage the local game, the push -ups on the couch and the screams live at the time when the multiplayer seemed to have definitely cooled direct relationships playing before the screen. That is why they are especially appropriate for couples of players, and we return to It Takes Two, they have been qualified as ‘Couple therapy’ In video game format. Header | EA In Xataka | 104 Multiplayer games for PC, consoles and mobiles with which to play with friends

Big tech are playing everything at AI

Goal is negotiating the construction of a campus for a gigantic data center. It would be intended for its artificial intelligence projects, and the potential cost could exceed 200 billion dollars, sources close to those plans indicate In The Information. Potential locations. The project seems to have the construction of that campus in states such as Louisiana, Wyoming or Texas. Those responsible for the goal have already visited possible locations, they indicate these sources. These three states have land at affordable prices, Abundant and cheap energy and even proximity to large Internet communications infrastructure. Meta denies it. A Meta spokesman has denied these rumors, and has indicated that the company already communicated its forecast of capital expenses (CAPEX). In fact, it describes these rumors of “pure speculation.” Zuckerberg already gave data about CAPEX. The truth is that Mark Zuckerberg effectively gave precisely information about his Capex forecast by 2025. The figure is very high, 65,000 million dollars, but it is approximately one third of what these new rumors would point out. Data centers everywhere. The fever for investment in data centers seems to have been infected among large technology companies, and all of them have recently announced extraordinary projects to build data centers dedicated to AI. Thus, we have: Amazon: 100,000 Millions of dollars Microsoft: 80,000 Millions of dollars Google: 75,000 Millions of dollars Goal: 65,000 Millions of dollars Apple: 12,000 Millions of dollars And Stargate what? Meanwhile, the other great project in this area It is undoubtedly Stargateled by OpenAI and Softbank as main investors and technological partners, and that theoretically raises An investment of 500,000 million dollars in four years. But AI models want to be more efficient. That tendency to create gigantic data centers and that will consume vast amounts of energy contrasts with the fact that AI models try to be increasingly efficient and capable, as we have seen with Deepseek. So, what happens to all that investment, where is it addressed? Demand (theoretically) will grow big. What Big Tech are doing is preparing for a massive AI adoption by both private clients and companies. Although today use is relatively modest, these investments raise a clear future. One in which we will use the AI ​​constantly, as we now use the Internet or our mobiles. And 8,000 million people using AI at all hours will need a lot of computing capacity. And the AI ​​in local, what? It is also expected that part of that load will not be executed in these large data centers, but on our devices. The small models – as Gemini Nano in Android or Apple Intelligence on the iPhone – will be able to replace part of the functions we will need, which will “download” partly to the data centers. But. Of course, industry and Big Tech forecasts could fail. These immense investments are a clear commitment to the revolution that the AI ​​poses, but it remains to be seen if this technology will be infiltrated in our lives as mobiles or internet have done. The latter, for example, caused the bubble of the Puntocom in 2000, and that has made the debate about a potential bubble of AI There is also. Image | Goal | Wikimedia In Xataka | We already know how much spending on AI by companies in 2024 has grown. An absolute barbarity

For less than 50 euros, Xiaomi wants to wear it easier when it comes to playing with this exclusive pack

Although the new year began more than a month and a half ago, you may be postponing the time to start with the purpose of doing more sports. If this is your case, Xiaomi wants to make it easier and, now, it has exclusively a pack composed of the Redmi Watch 5 Active smart watch and Redmi Buds 5 headphoneswhich is available for 49.99 euros. Redmi Watch 5 Active+Redmi Buds 5 * Some price may have changed from the last review An available pack with more than 25 euros discount The usual price of these two devices of the Chinese manufacturer if you buy them separately, is about 75 euros. This pack on offer is, therefore, the perfect opportunity if you were looking for two gadgets with which to practice sports much more enjoyable. He Redmi Watch 5 Active It is a very light smart watch, since it only weighs 42.2 grams. Your screen is type 2 -inch LCD and reaches a 500 nits peak shine. It has IPX8 certification and its battery offers an autonomy of up to 18 days. It has more than 140 sports modes and allows Bluetooth calls. For its part, the other protagonists of the pack, wireless headphones Xiaomi Redmi Buds 5 They have 10 mm drivers and a 6 mm tweeter. They offer noise cancellation, they have IP54 resistance and integrate tactile controls. His battery lasts about 10 hours And it can be extended until 40 hours with the load case. Others Wearable perfect for sports Xiaomi Smart Band 9 – Activity bracelet * Some price may have changed from the last review Huawei Band 8 Smart Watch * Some price may have changed from the last review Some of the links of this article are affiliated and can report a benefit to Xataka. In case of non -availability, offers may vary. Images | Webedia and Xiaomi In Xataka | Smartwatch with NFC: the best smart watches to pay what we have analyzed In Xataka | The best smartwatch: their analysis and videos are here

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