That a model of AI is stuck playing something as basic as ‘Pokémon’ seems worrying. It is not at all

It was 2013 and almost no one had heard of Deepminda small artificial intelligence startup. His researchers came up to make their AI system learn to play (already win) video games, and They trained her with some titles of the old Atari console. Among them was ‘Breakout’ (in Spain it appeared as ‘Arkanoid’), and A video of the time It shows how after 10 minutes playing the machine did not know just anything. After two hours of play, yes, I already played as an expert. But at four o’clock something amazing spent: The machine discovered a “trick” To maximize the effort: it made the ball end up creating “a tunnel” and then cast the ball through that tunnel so that it would not stop bouncing and ending almost the entire level effortlessly. Since then using video games to train AI models or to check if they are able to adapt to them and complete them is common in the industry. It is precisely what Anthropic tried when a few weeks ago Claude 3.7 launched. This hybrid model of AI has proven to be a notable advance in areas such as programming and reasoning, but in Anthropic they wanted to test it with a singular test: To play the ‘Pokémon’ video game. The AI ​​is stuck In this experiment those responsible for Anthropic wanted to evaluate whether the AI ​​systems “can face challenges with increasingly complex competences, not only through training, but of generalized reasoning.” Claude’s previous versions had a bad time even trying to start playing from the video game’s beginning screen, but Claude 3.7 Sonnet’s “expanded thinking” allows the new model «Plan in advanceremember their objectives and adapt when the initial strategies fail »in a way that their predecessors did not do. For those responsible for Anthropic these improvements will end up helping to solve real world problems. It is something we are also seeing With the benchmark arc -agi 2which is precisely aimed at measuring the ability of the Ias to do things that are easy for us (controlling a video game, solving a visual puzzle) but these models are especially difficult. Source: Anthropic. The advance of Anthropic here is remarkable, but is far from being able to be considered a success. In fact and how they comment In Ars Technicathousands of spectators have proven On the Twitch Channel created by Anthropic how Claude stayed totally stuck in Mount Sléniteone of the video game sections. In that channel you can also see how Claude is still trying to solve the problem and advance. “Think” and “reason” and even shows what “thinking” and “reasoning”, but the model still does not overcome that video game. And despite everything, this is a great achievement of AI Taking into account that the video game is oriented to children, it seems easy to despise the achievement of Anthropic, but these advances must be valued very positively. To start, Claude 3.7 model used to play was not “pressed” to play the video game: I had to learn about the march and adapt to the game. Here also Claude “sees” the screen and what happens to react based on that analysis. And the problem is that The ‘Pokémon’ graphics are very basic and pixelatedwhich raises an even greater challenge for the Anthropic model: with better graphics it would probably behave much better, explained one of those responsible for the experiment. Even so, Claude behaves especially well in the parts of the game in which text is shown, something that allows this model to better recognize what he needs to do in that phase of the video game. But if there is a serious problem, that is also that of memorization. Claude has trouble remembering everything you have learned: It has a limited “memory” Of 200,000 tokens and when they exhaust Claude, they resort to summaries and condense the information, which can lead to eliminate small details that are important to advance in the game. Be that as it may, the achievement of Anthropic remains remarkable, and points to a future in which these models can play autonomously and do so exceptionally to all kinds of games. As Deepmind already did it with that simplistic version of the ‘Arkanoid’, but in a big way. In Xataka | The latest Google is an AI that plays video games. THE KEY: DOES IT UNDERSTANDING NATURAL LANGUAGE

reinvent the ways of playing

The multiplayer has been present in video games since the beginning of time: and the legendary ‘Spacewar!’ or ‘pong’, grandparents of current video games, were designed to be enjoyed in company, although always with competitive spirit. But for a while to this part, and at the time of the infinite branching that video games have lived in an entire panoply of styles, arguments and public, cooperative multiplayers are living a new golden age. ‘Split Fiction’, point and apart. The new EA game makes it clear that we live an ideal time for those players who prefer to build together a story or a game experience, rather than play to kill (which is also very good). And it does not come out of nothing: its creators, Hazelight Studios, already revolutionized the cooperatives a few years ago with the fabulous ‘It Takes Two’, setting a game form that favors, in its mechanics and its aesthetics, the joint construction: through the split screen, the players have to cooperate to advance in platform areas, fight with enemies or overcome joint challenges laser). He always cooperated. Almost from the same medium origins we find cooperative games. Already in the golden age of the Arcades, titles such as ‘Joust’, ‘Mario Bros.’ or ‘Gauntlet’ promoted collaboration to overcome common enemies. But later, in the nineties, it should be remembered that one of the most famous genres of the time, the Brawlers Street or ‘I against the neighborhood’ were eminently cooperative. ‘Final Fight’, ‘Double Dragon’, ‘Golden Ax’, ‘Cabal’, ‘Teenage Mutant Ninja Turtles’, ‘The Simpsons’ and many more had a very clear mechanic: he takes a friend (or more) and survive this infinite wave of donkeys with crest. Ech me a hand. Collaborating in the resolution of a problem is a mechanic that has only evolved to current games and video games. Anyone who has solved a ROOM escape In the company of a group of colleagues or have played epoces of collaboration in board games such as ‘Gloomhaven’ will know about the unique levels of satisfaction (many of them studied by science, both at the level psychological as behavioral) that is achieved with this type of mechanics. The new wave of cooperative games. However, the times of diversification of styles and players, and also the popularization of games not exclusively oriented to the public Hardcore has led to the appearance of a New cooperative games styleoften frantic, accessible aesthetics and arguments with a daily point, which sweep sales and become fans of specific fans. They are titles such as the kitchen game Fast, brief, fun and with more depth and addictive load of what it seems. Fresh times. These games (and his competitive classmates, that a Mario Kart is still a Mario Kart) encourage the local game, the push -ups on the couch and the screams live at the time when the multiplayer seemed to have definitely cooled direct relationships playing before the screen. That is why they are especially appropriate for couples of players, and we return to It Takes Two, they have been qualified as ‘Couple therapy’ In video game format. Header | EA In Xataka | 104 Multiplayer games for PC, consoles and mobiles with which to play with friends

Big tech are playing everything at AI

Goal is negotiating the construction of a campus for a gigantic data center. It would be intended for its artificial intelligence projects, and the potential cost could exceed 200 billion dollars, sources close to those plans indicate In The Information. Potential locations. The project seems to have the construction of that campus in states such as Louisiana, Wyoming or Texas. Those responsible for the goal have already visited possible locations, they indicate these sources. These three states have land at affordable prices, Abundant and cheap energy and even proximity to large Internet communications infrastructure. Meta denies it. A Meta spokesman has denied these rumors, and has indicated that the company already communicated its forecast of capital expenses (CAPEX). In fact, it describes these rumors of “pure speculation.” Zuckerberg already gave data about CAPEX. The truth is that Mark Zuckerberg effectively gave precisely information about his Capex forecast by 2025. The figure is very high, 65,000 million dollars, but it is approximately one third of what these new rumors would point out. Data centers everywhere. The fever for investment in data centers seems to have been infected among large technology companies, and all of them have recently announced extraordinary projects to build data centers dedicated to AI. Thus, we have: Amazon: 100,000 Millions of dollars Microsoft: 80,000 Millions of dollars Google: 75,000 Millions of dollars Goal: 65,000 Millions of dollars Apple: 12,000 Millions of dollars And Stargate what? Meanwhile, the other great project in this area It is undoubtedly Stargateled by OpenAI and Softbank as main investors and technological partners, and that theoretically raises An investment of 500,000 million dollars in four years. But AI models want to be more efficient. That tendency to create gigantic data centers and that will consume vast amounts of energy contrasts with the fact that AI models try to be increasingly efficient and capable, as we have seen with Deepseek. So, what happens to all that investment, where is it addressed? Demand (theoretically) will grow big. What Big Tech are doing is preparing for a massive AI adoption by both private clients and companies. Although today use is relatively modest, these investments raise a clear future. One in which we will use the AI ​​constantly, as we now use the Internet or our mobiles. And 8,000 million people using AI at all hours will need a lot of computing capacity. And the AI ​​in local, what? It is also expected that part of that load will not be executed in these large data centers, but on our devices. The small models – as Gemini Nano in Android or Apple Intelligence on the iPhone – will be able to replace part of the functions we will need, which will “download” partly to the data centers. But. Of course, industry and Big Tech forecasts could fail. These immense investments are a clear commitment to the revolution that the AI ​​poses, but it remains to be seen if this technology will be infiltrated in our lives as mobiles or internet have done. The latter, for example, caused the bubble of the Puntocom in 2000, and that has made the debate about a potential bubble of AI There is also. Image | Goal | Wikimedia In Xataka | We already know how much spending on AI by companies in 2024 has grown. An absolute barbarity

For less than 50 euros, Xiaomi wants to wear it easier when it comes to playing with this exclusive pack

Although the new year began more than a month and a half ago, you may be postponing the time to start with the purpose of doing more sports. If this is your case, Xiaomi wants to make it easier and, now, it has exclusively a pack composed of the Redmi Watch 5 Active smart watch and Redmi Buds 5 headphoneswhich is available for 49.99 euros. Redmi Watch 5 Active+Redmi Buds 5 * Some price may have changed from the last review An available pack with more than 25 euros discount The usual price of these two devices of the Chinese manufacturer if you buy them separately, is about 75 euros. This pack on offer is, therefore, the perfect opportunity if you were looking for two gadgets with which to practice sports much more enjoyable. He Redmi Watch 5 Active It is a very light smart watch, since it only weighs 42.2 grams. Your screen is type 2 -inch LCD and reaches a 500 nits peak shine. It has IPX8 certification and its battery offers an autonomy of up to 18 days. It has more than 140 sports modes and allows Bluetooth calls. For its part, the other protagonists of the pack, wireless headphones Xiaomi Redmi Buds 5 They have 10 mm drivers and a 6 mm tweeter. They offer noise cancellation, they have IP54 resistance and integrate tactile controls. His battery lasts about 10 hours And it can be extended until 40 hours with the load case. Others Wearable perfect for sports Xiaomi Smart Band 9 – Activity bracelet * Some price may have changed from the last review Huawei Band 8 Smart Watch * Some price may have changed from the last review Some of the links of this article are affiliated and can report a benefit to Xataka. In case of non -availability, offers may vary. Images | Webedia and Xiaomi In Xataka | Smartwatch with NFC: the best smart watches to pay what we have analyzed In Xataka | The best smartwatch: their analysis and videos are here

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