‘Mindseye’ is the largest fiasco that the industry remembers from ‘Cyberpunk 2077’. And a notice of what is not going well in video games

‘Mindseye’ had lifted considerable expectations, especially for the identity of its responsible, the archner of the saga ‘GTA’ Leslie Benzies. However, the launch has been a disaster of such size that Sony has decided to open the returns from the purchase amount In the PlayStation Store to the players who wish. It is inevitable to think, at this point, in a recent fiasco comparable: ‘Cyberpunk 2077’. A disaster From innumerable technical problemsunusual in a product of this size, to a development well below the expected, ‘Mindseye’ has defrauded all expectations, to the point that it already has More than 1300 assessments in Steampractically all negative. In Metacritic ABISMAL TREATERS 2.9 OF USERS AND HAVE NOT HAVE Note from Professionals, since the company did not give it to the press To play it before launch (traditionally, a sign that something is going wrong.) expectations have played against them: comparisons with ‘GTA VI’ during the promotion were continuous, and Benzies could not moderate them to avoid disappointments. For memes. Bugs and glitches are being innumerable And, of course, players They are registering them and uploading to social networks: Flying NPCS or that explode in meaningless polygons, faces of faces and physical physical ones … there are falls from Frames and Crasheos Continuous, even in console. And as a icing, the campaign is very scarce: Around 20 hoursand with a development that is apparently repetitive and with very little interest. While there are patches, there is hope. Of course, Build to Rocket Boy, the signatory study of ‘Mindseye’, has done everything he could to cushion the impact: recognize the problems and promise that he will fix them in A series of patches To improve performance (at least, get out of 40 fps) and fix bugs. Although for now, he is only doing it on PC. Again, ‘Cyberpunk 2077’ comes to the memory of the players, but perhaps, maintaining hope, it does so in the opposite direction: a game that seemed insurmountable became, patch patch, patch, patch, In the title that should have been departure. Of course, not the ideal route, but a good proof that everything has arrangement. ‘Mindseye’ is a new notice for navigators about the many fractures that plague the industry today. It is almost a catalog of the problems that have ended up deriving in a business that allows broken games like this to see the light. Some of those failures could be: He Hype and marketing as a guarantee: The reputation of Benzies and his curriculum as part of the ‘GTA’ franchise seemed enough to guarantee a good result, but possibly became a development with unrealistic goals. The worst audience in the world: Yes, of course players have their part of guilt. Its avidity for playing every month at the best game of the year (or the decade) has generated some dynamics of toxic creativity in the studies, which are forced to promise above their possibilities to attract the attention of a fandom stunned by excess signals. Ambition that does not accompany the real possibilities: There is currently only a video game creator capable of extending checks that your talent can pay, and it is Kojima. And he doesn’t always get it. Therefore, that a project standing by a team without a much more solid promising trajectory, in a Sandbox, Something as ambitious as “Roblox type mechanics” You should jump alarms instead of guaranteeing echo in the press. The tyranny of the launch dates: It is not the first time that a game goes on sale without ending: the launch dates should be realistic and, above all, the studies would have to have the freedom to delay the launch of a game if it is not finished one hundred percent. They are just some details that have defined the debacle of ‘Mindseye’, but that reveal much more serious problems than a half -game. If any utility has this failed launch at this point is to function as a warning mechanism for an industry that works more and more as a predestined hype machinery. A bubble that, if it aspires to conservation, has to take care to survive. Header | Io interactive

The rumors placed the power of Nintendo Switch 2 at the height of PS4 Pro. ‘Cyberpunk 2077’ arrives to solve doubts

What generation belongs Nintendo Switch 2. That was one of the unresolved questions about the new Nintendo console. Since the company left the Power War After the disaster of Game Cubeit has gone free and, although technically it would be the first tenth console, it is also logical to put it in the sack of the ninth generation (PS5, Xbox Series x and SERIES s). Perhaps this generations has ceased to make sense when they exist Consoles ‘Pro’but it serves to get an idea of ​​what are the like, at least in terms of power, which each machine has. Answering this in the case of Switch 2 is even more complicated because … we don’t know almost anything about your processor. But with the console in hand, we can get a better idea of Where is Nintendo Switch 2 next to its rivals. And the game that best exposes the power of the new switch is’Cyberpunk 2077‘. It is also the one that surprised me the most and the one that demonstrates what can be done with this hardware if the weapons it offers well Nvidia and its image reconstruction. “The Switch 2 chip does not resemble anything we have created before” From the announcement of the console on April 2 with A GAME RETA among which there were versions of other consoles such as’Final Fantasy VII Intergrade‘,’Yakuza 0‘,’Hitman‘, a better version of’Hogwarts Legacy‘,’Street Fighter 6‘And the aforementioned’ Cyberpunk 2077 ‘, began to tote about the power of the console. After several comparisons, it was speculated with the possibility that Switch 2 be like a Ps4 pro. This, although it may seem little, is considerable because we are talking about A very low consumption machine which is compatible with state -of -the -art technologies (VRRfor example) and that can work without being connected to the current. Based on the filtered and speculated characteristics of the Nvidia chip that mounts the console, a GMLX30-A1 manufactured by Samsunga user in Reddit He created a very interesting thread by renovating the estimated power of the machine and comparing it with other consoles. While Gflops are very similar to those of a PS4 Pro, the bandwidth was considerably less than that of the Sony console. It is something that gave rise to that perhaps Switch 2 would not be so powerful, but even without concrete data of the processor’s frequencies, you have to trust the tests of these first games and what has recently commented Jensen HuangCEO of Nvidia. Nintendo has been creating videos in which developers and members involved in the system share their impressions of Nintendo Switch 2. All are quite vaguewithout much concrete data, and Huang’s is no different. However, it does leave some pearls. Beyond that claim of “the Nintendo Switch 2 chip, it does not resemble anything we have done before”, the interesting thing is that it confirms that the console can handle rays of hardware and the SOC has AI processors “dedicated to improving the sharpness in real time.” That is, although the generation of this Soc It is not the most leading, Nvidia has introduced the necessary processes to climb the image from a lower native resolution in the personalized chip (what the DLSS) and the processors for the Hardware Raytraction. ‘Cyberpunk 2077’, Switch 2 exponent Ok, that says the CEO of the company that created the Switch 2 soc and we already know that there are always inflated statements and marketing in these things, but … What do the games say? In the video we leave at the beginning of the article, you can see the first minutes of ‘Cyberpunk 2077’ running in ‘quality’ mode when the console is connected to the dock. The sensations are very good and it shows that CD Projakt, the study responsible for the game, has done a great job These weeks. Because? Because in the demo that We could try a month ago in Paristhe performance in desktop mode was quite poor, with constant falls in the rate of Frames For the second. In the final version, it is much more stable and, above all, it looks very good on both TV and, above all, on the console screen. It is where it shines, in my opinion, due to the enormous difference between this version of switch 2 and, for example, that of a similar system: Steam Deckalso Use image climbing technologiesbut with a more blurred result in general. But a good way to really appreciate where Nintendo Switch 2 is about its rivals, is this video of the channel ‘THE BIT Analyst‘. In it, compares Nintendo Switch 2 with PS4 Pro and with the weakest console of this generation, Xbox Series S. does it in ‘performance’ mode and ‘quality’ on all platforms and conclusions are very interesting. The first, the resolution. Thanks to DLSS, it reaches 1080p In both desktop and laptop mode in ‘quality’ mode, recessing from different base resolutions already 3 fps. In ‘Performance’, the 1080p are maintained in desktop, but on the lower screen to 720p. The frame rate in this mode rises to 40, but is not entirely stable. In consoles, yes, it goes to 60 in this way. The user states that, thanks to DLSS, Switch 2 maintains an image quality comparable to the versions of PS4 Pro and Xbox Series S, with better textures and effects such as the Environmental occlusion in the Nintendo console with respect to these two competitors. It also compares with PS5, the Nintendo hybrid is quite well stopped, although with notable differences in the quality of some parameters and, above all, a higher resolution in the Sony console. The summary is that it is a very solid versionsomething that can also be seen in other games launched for the machine such as the aforementioned ‘Yakuza 0’ or ‘Street Fighter 6’, both a midpoint between PS4 and PS5, and superior When seen in the version of Xbox Series S. Said this, I am clear that Nintendo Switch 2 … Read more

We have already tried ‘Cyberpunk 2077’ in Nintendo Switch 2. Also ‘Metroid Prime 4’, ‘Mario Kart World’ and the ‘Zelda’ improved

The hopeful Switch 2 is hereand we have not only been able to find out all the technical details, at the same time as the rest of the planet. Like everyone, we have surprised ourselves with News of the catalogwe have asked ourselves questions about hardware peculiarities and we have arched eyebrows with prices. But in addition, we have had the opportunity to try the first games of the console, a few exclusive and some ports, and these have been the sensations. As you can see, we have not come to taste all the news presented In the Direct. For example, perhaps the biggest surprise, it can more than the exclusive Nintendo, it has been ‘The Duskbloods’, the DefromSoftware game that will be exclusively (at least temporarily) on Switch 2, but was not available to be played, like many of the others THIRD-PARTS announced. But most (and of course, all of Nintendo) were at our disposal, so we have first -hand opinions. Mario Kart World Although the most intriguing proposal of this new ‘Mario Kart’ is its possibilities as an open world, we have not been able to explore it more than punctually (before all the players join a race, we have been able to zascandilear field through, with the only result of detaching us for a precipice). But we have played other ways: a Grand Prix in local competitive, a career against the game and a fun way against more than twenty online players, with a frantic system and the driver of Checkpoints increasingly demanding. Few differences are superficial and mechanical with the already legendary ‘Mario Kart 8’ that devastated Switch incarnation, but the power rise in the new console is evident: atmospheric effects, journeys with impressive level changes, specific details such as making Slides On elongated or circular surfaces by others in horizontal … Of course, the softness and speed of the game is impeccable, and although an infallible formula does not revolutionize anything, the new graphic capacity of the console, which allows for example effects of Ray Tracingit is very visible. Is it worth 90 euros? We fear that this is a very personal matter. Donkey Kong Baniza We came with the secret hope to run into a ‘Super Mario’ in 3D, even if it was a sequel to ‘Odyssey’. But ‘Super Mario Bros. Wonder’ is, perhaps, too close, so this ‘bananza’ not only becomes, de facto, in that anmulation of a colorful and carefree world to explore and that we subconsciously link Mario, but also in one of the surprises of the day. Everything in ‘Donkey Kong Baniza’ is destroyed, and with controls that emulate in the arrangement of the buttons the four orientations towards which tube can be shaken, we have an exploration and demolition game that is pure fun. Visually delicious and with classic 2D phases (which we have not come to play), this ‘bananza’ demonstrates that Nintendo remains the best in its specialty: digital toys, without more purpose than fun and invite the player to experience. Without a doubt, the title that we expect most from the initial batch of the console. Metroid Prime 4: Beyond One of the games that we wanted most to try, not only because it is Samus’s return and because of how anticipated this delivery, but because of the possibility of using the new mouse -type controls of the Joycon. The experiment has its buts (with big hands, control is anything but ergonomic), but certainly adds a very interesting dimension to the game. We will tell more detail in the future article, but the really interesting thing about the experiment is to pass without pauses in a traditional joycon mode, one for the accuracy in the one pointed in the fighting, another to explore. The sum is interesting, at least on paper. And ‘Metroid 4’ How are you? Well, as never: visual spectacularity and more frantic, explosive and spectacular fighting. It will be necessary to see if the game retains that almost magical balance between silent and meditative wandering and frantic shootings against the pirates. Drag X Drive Let us recognize it: the game is simpler than the mechanism of a rattle, but we have fun as mycos in this kind of spatial paralympic basketball in which two teams of three robots in wheelchairs give tube and snatch the ball to mark in the opposite basket. The fun, obviously, is that it is controlled with the two Joycon as mice, imitating with your hands the movement to boost the wheels with your hands. The result is easy to understand but difficult to dominate, and until we have become accustomed to browsing the JoyCon against the table, the six opponents seemed drunk and drunken ades. A lot of noise and a lot of fury in a game that we have something scarce as an independent title, but that as a cheap downloadable can provide more than an afternoon of exhibition of mechanical gross. Breath of Wild and Tears of Kingdom The improved game that we most wanted to try does not have such evident improvements as others, with new levels or tests, because the two Zelda deliveries for Switch were already impressive in the visual. But more fluidity is noticed, there is some level that shines thanks to the improvements in the rate of Frames And the excellent management of the new console will well deserve a renewed walk through Hyrule. Although we have not been able to explore it thoroughly, what we have seen from the Zelda Notes for the mobile seems to add a new and interesting dimension to the game. Super Mario Party Jamboree Another of the improved games from the switch catalog. In this case, the impulse is evident: new mini -games where the newly presented camera for video calls will be used. We will not compete with Mario’s fauna characters, but with our own full -body avatars, and we have participated in mini -games, as always, noisy and demential, where you have to … Read more

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