If Ukraine promoted the use of drones, Iran has triggered the Terminator algorithm. And that was already a problem in science fiction

In the gulf war 1991, the international coalition took more than a month to launch some 100,000 airstrikes after weeks of planning. Three decades later, the ability to process military information has changed radically: satellites, sensors and drones generate amounts of data that no human team could analyze alone. In this new technological environment, the true battlefield is no longer just the air or the land, but the speed at which information is interpreted. From the drone to the algorithm. Recent wars had already anticipated a profound transformation of modern combat, but the conflict with Iran seems to have crossed a different technological frontier. If the war in ukraine popularized the massive use of drones as a dominant tool from the battlefield, the campaign against Iran has introduced a logical even more radical: integration artificial intelligence at the very heart of military decisions. In fact, the initial attacks showed an intensity difficult to imagine just a few years ago, with hundreds of targets hit in a matter of hours and thousands in a few days. That speed was not only the result of greater firepower, but also of the use of capable systems of analyzing enormous volumes of data and transforming that information into almost instantaneous attack plans. Understanding the “kill chain”. I remembered this morning the financial times that traditional war, the so-called chain of destruction (from identifying a target to launching the attack) was a long and bureaucratic process. Intelligence officers analyzed information, wrote reports, commanders evaluated options and finally the coup was authorized. A process that could take hours or even days. The incorporation of AI is reducing that cycle drastically. We are talking about platforms that integrate data from satellites, drones, sensors and intercepted communications that are capable of generating lists of targets, prioritizing them and suggesting the appropriate weapon in a matter of seconds. The result is extreme and disturbing compression of the kill chain: What once required prolonged deliberation now becomes an almost instantaneous sequence. The digital brain of the battlefield. Behind this acceleration are data analysis systems that act as a true operational “brain.” These platforms combine geospatial intelligence, machine learning and advanced language models to interpret information and propose military actions. Its most disruptive capacity is that it no longer only summarizes data, but can reason step by stepevaluate alternatives and generate tactical recommendations. This allows military commanders to process volumes of information that are impossible to handle manually and multiply the number of operational decisions made in the same period of time. In practice, algorithms are allowing select and execute objectives at a scale and speed that were previously unthinkable. Bomb faster than thought. The result of this transformation is a war that begins to move at a rapid speed. higher than human pace. Artificial intelligence can now analyze information, detect patterns and propose attacks faster than a team of analysts could even formulate the right questions. Some experts describe This phenomenon as a form of “compressed decision,” in which planning is reduced to such short windows of time that human managers can barely review what the machine has already processed. In this context, another disturbing idea: that destruction can precede the human reflection process itself, that is, first comes the recommendation generated by the algorithm and then the formal approval of the person who must execute it. And there, there is no doubt, we can have a problem of colossal dimensions. The human dilemma in algorithmic warfare. Because this technological acceleration is generating a growing debate about the real role of humans in military decision-making. Although the armed forces they insist As final control remains in the hands of people, the time available to evaluate system recommendations is increasingly reduced. Some analysts fear that this will lead to a form of “cognitive download”one in which military leaders end up automatically trusting the decisions generated by algorithms. Other countries like China itself observe this evolution with concern and warn of the risk that automated systems end up directly influencing life or death decisions on the battlefield, associating the scenario with the closest thing to the “Terminator algorithm” due to the unequivocal way in which all paths approach James Cameron’s fantastic proposal. A new accelerated war. If you will also, what is emerging is not just a new military technology, but rather a new time of the war. AI makes it possible to process information on a massive scale, identify targets more quickly, and execute attacks with unprecedented simultaneity. This means that military campaigns can develop at a pace that overflows the models traditional planning. From this perspective, war no longer advances solely at the pace of logistics or firepower, but at the pace of algorithms capable of interpreting the battlefield in real time. And in this unprecedented scenario, strategic advantage could increasingly depend on who is able to think (or calculate) faster than the adversary. Although neither of them be human. Image | Ministry of Defense of Ukraine In Xataka | China has just found a hole in the US’s quietest weapon: an algorithm has hacked its B-2s in Iran In Xataka | The great paradox of war: the US ignored Ukraine’s pleas to Russia and now needs it in Iran

The game I have the most I have this year is an official adaptation of ‘Terminator 2’ and it is pure mega drive aesthetic

‘Terminator 2’, La Legendary 1992 James Cameron movie that put the concept of the concept of Blockbuster and then nascent digital effects, had its corresponding adaptations to video games. Among them, a gun arcade that caused a furor in its day in the recreational rooms, an action and adventure title for almost all the microordination of the time, and adaptations of very varied fur for the entire Park Consolero of the moment, of 8 and 16 bits and even Game Boy. But none looked like the newly announced ‘Terminator 2: No Fate’. It is a game announced by surprise and that has all the aesthetics and atmosphere of the 16 -bit mega drive and super nintendo -type platform platform games. Pixelated but colorful graphics, limited but careful animations and digitalized replicas of the film’s actors and robots for the cutscenes. A true visual show that replicates several scenes of the film, from the flight of the Sarah Connor prison to persecution with the T-800 on the back of the motorcycle with John Connor, going through the initial visit of Schwarzenegger to the biker bar looking for something to put on top. Not only that, but ‘Terminator 2: No Fate’ Add levels and expand the narrative of the film with scenes from its harvest set, above all, in the future. There, a John Connor already faces machines at 2D massacre levels that in some graphic virguería have reminded us of the final bosses of classics such as ‘against’. In the game you can control, according to the phase, Sarah Connor, John Connor or T-800, although no details have been given about the possible mechanics that differentiate them beyond the obvious. Experience in Terminators The game is signed by Bitmap Bureauwhich intend to edit versions for PlayStation, Xbox and Nintendo Switch on September 5, 2025. The study is an expert in retro -flavor titles, as they have shown in the lateral action game ’88 Heroes’, in the Brawler ‘Final Vendetta’, which recovers the aesthetics and mechanics of ‘Final Fight’, and in the Shooter sand Cenital and cooperative ‘Xeno Crisis’. Three credentials that guarantee that they will do an excellent job with ‘Terminator 2: No Fate’. To this is added that the game is edited by Reef Entertainment, Publisher that has already entered the ‘Terminator’ franchise twicewith two games developed by Teyon and excellent results. ‘Terminator: Resistance’ and its DLC ‘Annihilation Line’ are fps that send us to the future, to the struggle of humanity against machines. There we will have to face many of the robots that we have seen in the movies. On the other hand, in a special way, games even allow the skin of an T-800 to annihilate humans. Another exception curriculum that only adds points to this stimulant ‘Terminator 2: No Fate’ Header | Bitmap Bureau In Xataka | James Cameron’s key to get with ‘Terminator 2’ and ‘Aliens’ two of the best sequelae in history

Log In

Forgot password?

Forgot password?

Enter your account data and we will send you a link to reset your password.

Your password reset link appears to be invalid or expired.

Log in

Privacy Policy

Add to Collection

No Collections

Here you'll find all collections you've created before.