launch a super hubble dedicated to looking for extraterrestrial life

Last summer, NASA opened a new office at the Goddard Space Flight Center dedicated exclusively to design the most ambitious telescope in history. The habitable Worlds Observatory. With an investment of 17.5 million dollars only to explore the necessary technologies to materialize it, the HWO is described as a super hubblea new generation space telescope designed to look for extraterrestrial life on other planets. And we are not talking about planets of the Solar System. This observatory of habitable worlds will be dedicated to looking for biofirms on extra -land planets similar to the earth, the exoplanets that are discovered at a habitable distance of its star. A huge space telescope. If there is a clear thing is that The HWO will have imposing dimensions. NASA is considering mirrors that could measure between 4 and 15 meters in diameter. A savage compared to 2.4 meters of Hubble and 6.5 meters from James Webb. A greater magnitude would increase its ability to capture light and details of the exoplanets, but it would also complicate their deployment, taking into account that, like the webb, it will be located 1.5 million kilometers from the earth, in the second point of equilibrium Lagrange gravitational. Starship, heats you. Bringing such a large telescope to L2 will necessarily require any of the most powerful rockets in the world. Taking into account the SLS cancellation rumorsThere are two options left: New Glenn: The new Blue Origin rocket has a 7 -meter wide cofa, much larger than the standard of 5.4. I could launch the HWO if NASA opted for a compact version of the telescope Starship: The highest and most powerful rocket in the world has a 9 -meter load bay. By the time the HWO is ready, Spacex will have the completely operational ship, even with the ability to refuel in orbit to compensate for the enormous use of propellants in takeoff If the HWO ends up being larger than the James Webb space telescope (which was launched folded in the European rocket Ariane 5), Then Starship will be virtually the best option for deployment. What can we expect from HWO. Among the instruments planned for the telescope, there will be a very high sensitivity coronographer. It will allow to block the light of the stars to focus on the planets that orbit them. In addition, it will integrate high -resolution cameras, an advanced spectroscope and a fourth instrument yet to be defined. Unlike the Webb, which focuses on infrared, the HWO will operate on the visible spectrum and cover some ultraviolet and infrared bands, hence it is seen as the spiritual successor of the Hubble telescope. When will it be ready. According to the most optimistic calculations, around 2034. But taking into account that manufacturing its mirrors will require a precision at the scale of itchometers, we can expect a slow and complex process that perhaps approaches the release date to 2040. However, the lessons learned from James Webb (which cost 10,000 million dollars and launched after numerous delays) could help reduce cost overruns and postponements of this type of scientific missions. The HWO is not, in fact, a project that just put on the table. It arises from the convergence of previous initiatives such as Habex and Luvoir, and drinks from years of experience in previous missions. Image | NASA-GODDARD In Xataka | NASA has such a simple explanation that it scares about our inability to find extraterrestrial signs

Someone has asked video game developers what they are being dedicated and the answer has been Unani: A PC

The PC is the most complete platform to play. While a console binds us to pre -installed hardware, a PC admits the constant update of the components, allows us to access more gross power, all kinds of settings in the games and well, it allows us to do many other things that are not playing. The PC, ultimately, is important and is increasinglysomething that is demonstrated in the State of the Industry Report 2025 That the game developers conference has just published. The data. According to the report, 80% of the more than 3,000 developers who have completed the survey sent by the GDC are developing PC games. The figure contrasts with the consoles. Only 38% of developers are working on games for PlayStation 5 And something less, 34%, work in games for Xbox Series x|S. GDC survey results | Image: GDC Brutal growth. The percentage of developers making games for PC has not stopped increasing. In 2020 it was 56%. In 2021 it went to 58%. In 2022 the figure grew to 22%. In 2023 it was 65% and last year, 66%. The jump has been huge for a year so far and is proof that PC gaming is more alive than ever. Only last year 19,000 games were published only in Steamwhich says a lot. Another thing is that all those games end, indeed, playing. Spoiler: No. 80% barely played. The reason? From the GDC they are not clear, but they believe that it could be related to “the growing popularity of the Steam Deck De Valve “. According to the report,” this year’s survey has not highlighted Steam (or Valve’s laptop) as its own platform, because it is a PC and Mac game center. But it seems that some developers do They consider it a unique platform. For example, when they were asked to name other platforms that interest them, almost half (44%) wrote Steam Deck. “ If something has taught us Nintendo with his Nintendo Switch is that the portable format works and likes. Valve has done it greatly with the Steam Deck and the alternatives are increasingly complete and powerful. It is normal for developers to look at this format with interest, to the point that Microsoft works on their own console. As a curious fact, only 20% of the devs work in games for Nintendo Switch and only 12% for Linux, which is the basis of We are. On the other hand, it is no secret that publishing games on PC is much simpler than publishing them on consoles, so it makes sense that the PC is the first great option. Image | Unspash The bias. The GDC survey is quite revealing, but it has a problem. 58% of respondents are from the United States and 16% are from the United Kingdom, Canada and Australia. The rest of the world has a rather reduced presence and that means one thing: that the interest of one of the most important markets in the world is not reflected. We speak, of course, about China, a country in which mobile gaming is religion. Although the GDC survey shows that 28-29% of developers work in mobile games, the truth is that, if there is a greater presence of Chinese, Japanese and Korean respondents, the photo would be very different. The mobile would probably be one of the big platforms for two reasons: scope and income. The Middle Gaming PC. According to Steam datathe average PC player has a Windows 11, 16 GB of RAM, a processor between 2.3 and 2.69 GHz, a GeForce RTX 3060 NVIDIA, a FullHD monitor and a storage tea installed. Cover image | Unspash In Xataka | Switch 2 appears to be more of the same. But that is exactly the strategy that Nintendo needs right now

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