This 4,500 -year -old game was an absolute mystery. Until AI helped us decipher it

A few years ago archaeologists found something unique at the Shahr-i Sokhta site: a board game. I had about 4,500 years old, and it is believed that it is the board game complete older ever discovered. The problem was that no one knew how it was played … until AI arrived. Persian games. That site was part of the Helmand civilization in the Bronze Age. Lying To the east of Iran and south of Afghanistan, in that discovery both the board were found, with 20 circular spaces, and four dice and 27 geometric pieces. But how were they used? No game manuals. In old board games hardly ever There were written rules, and the instructions passed orally. That probably caused the rules to end up being modified between different groups of players over the decades or centuries, experts point out. But that also facilitates the task of finding out how it was played: as explained in New Scientistit was not necessary to find the definitive rules, only those that approached those that were probably the most logical. AU helps learn to play. The used AI systems use techniques such as Monte Carlo Search Treewhich was also used for the Alphago developmentof Deepmind. With them it is possible to simulate rules that can be applied to the game based on the structure of the board and the available parts. They can evaluate multiple variations of the possible rules that allow evaluating not only if they are logical, but end up offering boring or fun games. Beyond chess. Among these games there are real jewels because of their age Senetthat for example was found in the tomb of Tutankhamun. There are representations such as the main image – the Nefertari Egyptian queen playing Senet – that demonstrates its popularity in that culture. Others, like him Ur’s real gamefrom the ancient Mesopotamia, their secrets were able to discover a cuneiform tablet that It deciphered in 2007 In the British Museum. Shahr-i Sokhta game. Source: Persian Wonders First studies. One of the first applications of AI to the board games of antiquity is in the game Ludus Latrunculorum (“The game of thieves”), which was played among the Romans and that it is believed that it was already played (at least, in a previous version) in Greece. It is one of the best known thanks to the writings recovered from that time, and that allowed – thatNot effortlessly– rebuild its rules quite likely they were the ones that the Romans effectively used. Thus the Romans played. Cameron Browne, from the University of Maastricht, in Holland, led The call Digital Ludeme Project (DLP). It investigated about 1,000 traditional games over the 6,000 years of the history of humanity, and games such as Ludus Latrunculorum were studied. Simulations everywhere. It was not easy: this game – or its variants – appears with boards of different formats and sizes throughout history, but the AI ​​helped discover possible rules. Simulations were made to investigate which boards made more sense for the most plausible rules, and it was discovered how three games still active in our days – Khabebga, Seega and Tablut – had a strong relationship. All these tests allowed to conclude how the smallest boards were the ones that probably They were used in the Roman gameand others may be dedicated to other board games that experts have not been able to identify. You can play Shahr-i Sokhta. As with Ludus Latrunculorum, the help of AI served to raise what were the probable rules of the Shahr-i Sokhta game. So much so that developer Sam Jelveh and archaeologist Hossein Morad created An online playable version of the video game With complete information on how it was supposed to be played. Endless investigation. These efforts have not stopped there. More than 200 computer scientists, archaeologists and historians are collaborating in the project Gametable to develop even more advanced AI tools to discover the rules of old board games. And also, perhaps, to reveal why some came to our days transformed into current games – it is believed that UR’s real game ended up becoming the backgammon – and others disappeared without leaving just a trace. Image | Wikipedia In Xataka | The 41 best board games: from ‘Catán’ to ‘Gloomhaven’

There will be portable Xbox this year according to Windows Central. It is the absolute validation of the Steam Deck revolution

When César what is from César and Nintendo what is from Nintendo: the Switchor rather, the concept of console proposed by Nintendo Switch, has come to stay. Proof of this is the Rage of consolidated PCs. The Steam Deck de Valve He sowed the seed of a segment of devices that is growing by leaps and bounds and it is no secret that Xbox, whose objective in this world is to turn any screen into a console, is working on its own proposal. Today, courtesy of Central Windowswe have been able to know that this console will soon arrive. Keenan. That is the code name that the Xbox portable console project receives. According to the aforementioned medium, Microsoft is working with an OEM (that is, with a company such as Asus, Lenovo, MSI, etc., it is not known which one) to develop it. This device will have a design that will remember Xbox and, probably, work with Windows. Makes sense: that will allow the Microsoft Store and Game Pass On the output grid. This is an Xbox. Microsoft has been struggling to transfer the idea that any screen is an Xbox and serves to play for a long time. Game Pass has managed to become the subscription, capital and bold, based on offering a launching games, large -budget titles, the possibility of playing them at home and accessing them in the cloud. There is no need for dedicated hardware, just an Internet connection to take a game. In that proposal a portable console fits very well. A console that allows Microsoft to breastfeed from Windows possibilities in the same way as Valve did it with Steamos (Aka Linux). In fact, it can be expected that the software options that Microsoft will take out of the sleeve (we think of an Xbox bar enhanced with TDP management options and fans speed, for example) result in the benefit of the rest of the OEMS. Asus Rog Ally | Image: Xataka Release date. According to Windows Central, the console is scheduled to advertise at the end of the year. It seems that Microsoft has put fifth. The first time we heard about this device was at the beginning of last year and it was not until November that Phil Spencer confirmed That was in development. However, having deposited the development of hardware in an OEM has surely accelerated things. After all Asus, Lenovo, MSI and Acer already have experience by building consolidated PCs. The Steam Deck revolution. At this point, it is objective to say that the Steam Deck has meant a turning point in the industry. PC video games, until now tied to a desktop or scarcely portable hardware, have been able to play on the couch on a console similar to a Nintendo Switch. It is proof that graphics in 4K HDR with Path Tracing and 400 FPS They are very good, but not as much as being able to play anywhere what we want. Information from the Next-Gen. Finally, the medium slides that the new generation of Xbox consoles has been approved by Microsoft’s board of directive. Its launch would be tentatively scheduled, by 2027. The console It was announced in 2019 And it was launched in 2020. Seven years of life, the predictable and expected. This new console would drink even more Windows, something designed to reduce the amount of development necessary to carry Xbox PC games. Since it seems that it was yesterday when the new generation consoles were announced, it is possible that someone is concerned about retrocompatibility. Here we must remember that Sarah Bond, president of Xbox, announced a long time ago A team of people dedicated to promoting the retrocompatibility of the games so, the future Xbox games can be compatible with Xbox Series X | s, but it is early to know. Cover image | Xataka, Xbox In Xataka | Xbox releases the artillery by 2025 with in -depth views to the very brutal new ‘doom’ and the announcement of ‘Ninja Gaiden 4’

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