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Like ‘the Sims’, ‘Inzoi’ simulates your real life in a video game. The difference is that it takes it very seriously

Within just over a week, the life simulator ‘Inzoi‘It will reach computers around the world. The first impressions about the same They are landing And all speak of the impressive graphic effort that involves their recreation of the everyday, as well as the differences and similarities with the other milestone of the genre, ‘THE SIMS‘. However, its characteristics mainly derived from its origin, South Korea, raise many other doubts about their acceptance beyond the Asian market.

20 years without life simulators. ‘The Sims’ is one of the most famous video games of all time, among other things because it dazzled an important public sector that did not usually play, long before the term casual It became fashionable with the advent of mobile devices. However, the last main installment of the game, ‘The Sims 4’, was launched in 2014. With a Fifth Discarded delivery and the transformation of the franchise into a free-to-playits original model is exhausted.

Does it make sense that there is a game that intends to revalidate the throne of life simulators?

The big difference. To say that ‘The Sims’ is a game that aims to replicate everyday life is the same as saying that’The Simpsons‘It is a reliable portrait of an American family. Or, for not getting out of video games, which ‘Simcity‘He is a realistic urban manager. Soft or more strident, everything is portraits softened by satire, because in Western society we are unable to look at ourselves without the filter of cynicism and self -parody (or, in the case of ‘Simcity’, of bleeding criticism). That is the big difference with ‘Inzoi’, which takes very seriously its replica of real life.

Such is life. In fact, that is the main criticism that is falling to ‘Inzoi’: “Not having understood“That ‘The Sims’ that supposedly imitates, between the scandalous realism of Unreal Engine and the possibility of climbing our own gestures, physical and movements. Or that complex system of reactions that makes our relationship evolve with the rest of the characters as we behave with them, in a maze of social ties that impacts the city’s own growth and the map.

An amusingly ambitious concept that distances itself from ‘The Sims’, which more than a life simulator was a mischievous omnipotence: put your SIM in the pool and remove the stairs, to see what happens.

Pure Korea. Possibly, the greatest “problem” to which Inzoi will face when penetrating in non -Asian countries, once the widespread glare passes before their graphics, it is his spirit so typical of Asian simulators and role -playing games: the need to take it seriously. Of course, in ‘Inzoi’ we can do the goat as in a ‘GTA’, but a karma system will protect the digital universe from excessive riot, which is what the European or American player tends: to force the limits of the games and simulation. There is nothing more to see a game of ‘GTA online’ to understand to what extent is the simulation of very different shapes between opposite points of the globe.

Our simulator is social networks. Don’t we like simulation outside of China or Korea? No: rather We replace it with social networksthat cover our aspirational and voyeurist needs. We do not build complex and digital replicas of ourselves in video games, because that is our Twitter, Bluesky and Instagram profiles, where we perform a life that we want to pretend or that we long to carry, often raising it in a harmless and playful way. The greatest obstacle before him ‘Inzoi’ is that, without knowing it, we have already created the perfect simulation. And without the need for latest generation computers.

In Xataka | ‘Inzoi’ wanted to be the new ‘The Sims’, but the crisis that social simulators live has also ended their expectations

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