Madrid needs to build thousands of homes as soon as possible. So you are already testing prefabricated wooden modules

A while ago (not so long ago) “prefabrication” and “wood” were words that took a back seat in the jargon of large construction companies. The prefabricated houses carried certain negative nuance and the wood sounded like a past material, more typical of other times than the era of concrete, steel and glass. Little by little that is changing and Madrid is the best example: as part of its policy to create affordable accommodation, the City Council has just inaugurated its first promotion built “in wood with prefabricated 3D modules.” And he already warns that he will not stay there. What has happened? That the Madrid City Council just opened a new promotion of affordable rental municipal housing. Fifty two- and three-bedroom apartments with storage rooms and 78 parking spaces. Until then, nothing out of this world. If the news is interesting it is because this work is not the same as others of the Municipal Housing and Land Company (EMVS). in words of the Consistory, it is “the first public housing development in Madrid built in wood with prefabricated 3D modules.” What exactly have they done? The work in question is called ‘Iberia Loreto 1’is located in the district of Barajas and has been carried out with an investment of 14.6 million euros. In total it includes 52 homes (16 with two bedrooms and the remaining 36 with three), as well as 78 parking spaces. Overall, the promotion is distributed in two blocks separated by a green area. The work stands out, however, more for its execution than for what it offers. Those responsible have resorted to “industrialized wood construction”; That is, they have used wooden modules previously created in a factory. Why is it important? Because with this bet, Madrid joins other developers who (inside and outside Spain, both in the public sphere and in the private sector) have been betting in recent years on that same strategy: industrialized construction. Australia has done itfor example, to shortcut your serious crisis of housing, and the model is also viewed with interest in Portugal either USA. In other countries, such as Japan, it is already fully settled. In Spain, data from the sector suggest that industrialized housing still has a reduced weightbut companies note a growing interest. In the Basque Country it is seen as a way to reinforce the offer and recently we told you how in Zaragoza they have raised a new hotel with prefabricated modules. Why’s that? Due to its advantages, something that is responsible for highlighting the Madrid City Council. The City Council recalls that Iberia Loreto 1 has been completed in less than a year and a half. 17 months have passed between the laying of the first stone and the completion of the work. In general, speed is one of the great assets of the industrialized modelwhich consists of manufacturing modules (more or less assembled) in a warehouse that are then moved to the construction site. It may seem like an unimportant change, but it implies that part of the work is done in the factories, not on the site itself, which helps to speed up the works, cut times and even reduce workplace accidents. At the end of the day, workers go from scaffolding to factories. “It does not eliminate occupational risks, but it does allow us to reduce them without giving up technical quality or architectural design,” they claim from The Concrete House. And what will Madrid do now? The Iberia Loreto 1 experience seems to have been good enough for the City Council to consider taking it further and continuing to support it. “After its success, the municipal company is going to take a decisive leap by promoting the construction of 800 homes developed with this system,” advance from the EMVS before insisting that the city “will continue to advance industrialized public construction.” “It allows us to shorten deadlines, reduce the environmental impact and offer more efficient homes.” How much do you want to build? Its objective is to raise more than 760 new industrialized public housing. 170 will be built in the districts of Barajas, Moncloa-Aravaca and Villa de Vallecas. The remaining ones will be deployed in Vilcálvaro (Los Ahijones and Los Berrocales) within the framework of the Suma Vivienda Plan, so they will be developed through a public-private collaboration formula. In total the Consistory assures that in 2026 work will begin on 2,500 new homes for affordable rental through EMVS. To be precise, it talks about 22 new developments in various districts of the capital and remembers the nearly 1,600 apartments in the first phase of the EMVS Suma Vivienda Plan. Images | Madrid City Council and Municipal Housing and Land Company In Xataka | The Government wants to put 1,600 public and affordable homes for rent. Rental Insurance wants to keep them

It is very likely that charging bar is more false than a wooden euro

You get home after a long work day, you throw yourself into the couch, you turn on your console, you release the game you are already vitiating. Well, no, because before your avatar, the map and your mount appear before you There is a load bar that must be completed. It’s normal, you’ll think. You have to load the textures, the game or whatever, go to know, but that bar advances, so something will be doing. There is little left. A little less. Oh, how slow, will now be with something heavy, surely. Well, most likely no. Most likely, this load bar will be false and its only goal is to play with your brain. Charging… Load screens, with their bar, an illustration and perhaps a text with advice or some of LoreThey were necessary. They served to entertain the player while the machine was looking for, read and loaded the game information on a console whose power was not, from afar, the one that the current devices have. It was a normal solution, because the other was a black screen or showing a half -load level that would leave a bad impression. Load screen of ‘The Elder Scrolls: Skyrim’ | Image: The Elder Scrolls Wiki However, technology has evolved and, currently, the few bars of progress that we can find in video games have more customs and psychology than useful. That does not mean that there are no load screens, because there are even if they are very well camouflaged, but the speed of the components has allowed us to use alternative methods to avoid them. It is false. If we are in the tail of an attraction in Port Aventura, we calculate how much a trip lasts and we look forward, more or less We can estimate how much is left to ride. In a process that is happening on a computer without us seeing anything, that is much more complex not to say impossible. Load screens and progress bars are the only way that the software has to indicate that something is happening, that everything is going well, but they are false. Progress bars are the only way to tell us to indicate that it is doing something, even if we don’t see it Because? Because players They don’t trust fluid progress bars. A progress bar that moves slowly gives a feeling of bad optimization, but a bar that moves too fast or an instant load could lead to think that something has gone wrong or that is not well done. Mike Bithell, developer and creator of ‘Thomas was Alone’, He already pulled the blanket in 2023 When he confirmed that the cargo bar is fictitious and that, really, it is the pulls that the bar gives that indicate that something is happening. Load screen of ‘Guild Wars 2’. Below right can the progress bar that, in this case, is circular | Image: Xataka Basically, the bottom of everything is that we expect to wait, if that makes sense. Rami Ismail, video game developer and well -known industry disseminator, confirmed In X that he had “worked on projects where we simulate load bars, we extended load times or made the load bars move artificially at unequal speeds.” Raúl Munárriz, executive director of the Now extinct Tequila Workshe also said that “I have never worked in a game that did not have a false load bar. The reais cause anxiety.” Is your whole life a lie? Yes and no. Making a progress bar is something complex because there are many processes that come into play during a load, as many as factors can make it more or less fast. We could make a progress bar based on how many files they have moved from x a y, but it would not be fluid because the files, surely, have different sizes. Nor would it work to do it based on the transferred data, since moving few heavy files is faster than moving many small files. And neither depends on how much it remains so that all the steps of the process are completed because it is enough for Chrome to open so that the state of the PC is altered and the times change. There is no perfect solution. The load screens are still there. Although they are not seen as such, many current video games continue to have load screens. More dynamics, more concealed, but visible. Normally, when a game artificially slows you it is a sign that, in the background, it is carrying what is coming later. A known example is that of the elevators of ‘Mass Effect‘, but we can also think about travel through the hyperspace of’Star Wars: Jedi Survivor‘, any medium of teleport, the time we run through Yggdrasil in’God of War‘, when we receive a call in’Gears of War‘That forces us to walk very slowly or in a kinematics that jumps at the right time to separate one level from another. The techniques for video games not to disappear with a load screen are wide and varied. It is very likely that the game is carrying elements in the background while we do something else without realizing it. Or to load and download the textures in real time depending on the distance and our position. Image | Xataka, VECTEZY In Xataka | The milling of a programmer made a fateful mistake of this classic video game into a congratulation message

When an engineer wanted to cross Africa by car, he invented a wooden. It would be the beginning of its end

In one of his picturesque life, Tony Howarth had a revolutionary vision: Create a perfect car for Africa. A cheap, resistant, easy to repair and that could be made locally with sustainable materials. His project, baptized as ‘Africar’, promised to change transportation in the African continent forever. However, what began as an altruistic dream It ended up becoming a legal nightmare which led its creator directly to prison. From a filmmaker to engineer with a mission: to manufacture the perfect car for Africa Image: Silodrome Howarth was not any businessman. Graduated in Engineering from the University of Cambridge, had developed since childhood A passion for mechanics which led him to build his own fuel injection system for his motorcycle when he was barely ten years old. However, it was his recognized career as a photographer and filmmaker that led him to devote himself to this peculiar project. And is that Howarth has traveled more than 130 countries, experiencing in the first person the difficulties of African land roads. During his trips through Africa in the 70s, Howarth realized that Western vehicles were not designed for the extreme conditions of the continent. Earth tracks, deep potholes and the lack of specialized workshops turned any breakdown into a capital problem. In addition, the programmed obsolescence of the Western car industry made the spare parts more and more difficult to achieve. An inspiration of the Ford Model T Image: Silodrome The concept of Africar was inspired by the legendary Ford Model T, a vehicle that had been designed precisely for the roads without asphalting from Rural America of the early twentieth century. Howarth understood that what Africa needed was something similar: A simple, durable and that could be repaired by local mechanics No need for sophisticated equipment. Its design was revolutionary for its simplicity. The chassis was built with stainless steel tubes to avoid corrosion, while body panels could be manufactured with local materials such as laminated wood impregnated in resin, aluminum or even plastic. The chosen engine was the Citroën GSA Boxer Propulor Refrigated by air that offered reliability and ease of maintenance. An expedition that changed everything Image: Lancslive In 1984, Howarth built three prototypes of Africar for an ambitious expedition that would be documented by Channel 4: A journey from the Arctic Circle to the African Ecuador. The three vehicles-a ranchera, a pick-up and a six-wheel model-demonstrated their worth crossing thousands of kilometers of extreme land. During the journey, Africar exceeded evidence that left a Land Rover Series III that accompanied them. Their long -running independent suspension and their high distance to the ground allowed them to overcome obstacles that stuck more conventional vehicles. The fatal error Image: Lancslive The success of the expedition opened the doors to investment. In 1986, Howarth founded Africar International Limited in LancasterEngland, and began to capture capital of private investors. However, He made a mistake that would end his project and, later, in prison. Concerned about the dependence of the Citroën engines, which could be obsolete at any time, Howarth decided to invest the money of investors in developing their own engine. It was a logical decision from the technical point of view, but catastrophic since the financial. The funds were exhausted before completing the development, and the clients who had paid in advance did not receive their vehicles. The situation became unsustainable when investors discovered that the prototype shown in a Christmas presentation of 1987 was actually an empty shell: without engine, with the doors stuck and still wet paint. A bitter ending and a legacy that endures Image: Silodrome In July 1988, the Police intervened and Africar International Limited ceased its operations. Howarth fled to the United States in a desperate attempt to get the financing that saved the project, but it was useless. In 1994 he returned to the United Kingdom, where He was arrested immediately. Tony Howarth declared himself guilty of a fraudulent crime and five to obtain goods through deception. Was sentenced to 15 months in prison. In his own words, the prison experience “was like being in a British boarding school.” Although Africar never manufactured in series (it is estimated that only one and six specimens of production were built), Howarth’s idea did not die with him. His concept has inspired other African entrepreneurs, such as the creators of the Mobius in Kenyathat resumed the vision of a car designed for the region, despite Its economic difficulties. Cover image | Silodrome In Xataka | The list of 2025 most reliable cars has left us the most unexpected surprise: the best car does not have Toyota or Honda

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