At last we know what the slaves of Roman Hispania ate. Exactly the opposite of the landowners

Since the times of Roman Hispania Many things have changed on the peninsula, but there is something that remains unchanged, immune to the passing of centuries and the fall of empires: what you eat is directly related to the amount of money you have in your pocket. The more zeros in the bank, the greater the probability (probability) that you will eat better quality foods. It happens today and it happened in the 5th century, in the times of the town of Nohedaa settlement located 18 km from what is now Cuenca. When analyzing their remains, archaeologists have found that what their landowners ate had nothing to do with the diet on which slaves and workers subsisted. In a place in Castilla-La Mancha… One of the most fascinating Roman sites on the peninsula is located: the ancient town of Nohedalocated just under 20 kilometers from Cuenca and which was inhabited between the 1st centuries BC and 6th AD It may not be the best known in Spain, but the enclave stands out for several reasons, mainly, as remember from the centerfor hosting “one of the most spectacular figurative mosaics of the Roman Empire.” Another of the peculiarities of Noheda is that it is a relatively ‘young’ site. That there was a Roman settlement in the area was something known since ancient times: A map from 1554 is preserved in which the area is already cited as “Villar de la Vila” and references from 1893 about the complex and its mosaics. However, the phase of more detailed studies it’s recentwhich has allowed experts to peer into its remains with the tools offered by modern science. What did its inhabitants eat? In Noheda, researchers have not only found a thermal areaa impressive mosaic preserved and remains of what was the residential area (urban pars) and farmers’ homes (pars rustica). Archaeologists have also found a large number of bones, vessels with organic remains and a small necropolis, apparently unconnected pieces but which, together, hide the answer to a fascinating question: What did the inhabitants of the village eat? And above all, were there differences between the urban pars and the rustic? Did the diet vary a lot between the rich and the humble? Science to the rescue. To answer these unknowns, archaeologists have had a wide (and above all diverse) toolbox at their disposal. That the questions are posed today, in the 21st century, has allowed them to resort to techniques that analyze seeds, wood remains, pollen, bones, human collagen… a wide amalgam of clues that include, remember The Country Miguel Ángel Valero, director of the site, remains of oysters or even bird bones in which the teeth of humans and dogs can still be seen. Tell me what social class you are… And I’ll tell you what you eat, which is basically what the Noheda archaeologists have been analyzing, where they have confirmed the clear differences that existed between the wealthiest families, housed in the urban parsand the slaves and field workers who lived in the pars rustica. The research has also yielded striking conclusions, such as the one advanced a few days ago the SER chain. In the town, experts have found remains that tell us of a high consumption of young donkey meat. Is it something new? Yes. And no. Archaeologists knew that in late ancient times this type of meat was consumed, especially among the humblest classes, but it was a little-known practice on the peninsula. The study of the remains has also revealed hunting and agricultural patterns and, above all, how the locals adapted their diet as the town went into decline. As explains Valeroits objective is not only to peek into the life of luxury of the town’s potentates, but to understand the routine of the “ordinary people” and those residents who repopulated the abandoned buildings. And what did they eat? Tasty stews or chewy meats. Depends. Wealthy families treated their palates to fish, poultry, sheep and roasted young goats. Everything was well watered with Syrian wine that arrived to the town in amphorae. If we talk about the most humble inhabitants of Noheda, the slaves and field workers, things were different. They fed on ox, goats and sheep that had once been used for farming or obtaining wool and were now too old for the tasks. Their meat was aged and required longer cooking than the young cattle reserved for landowners. To drink, in his case he passed on Syrian wine to the fool. More than archeology. Noheda’s study is interesting for another reason. In addition to revealing the culinary secrets of those who lived in the Roman town between the 4th and 5th centuries AD, it is offering experts valuable information that aspires to move from museums and laboratories… to the table. After all, not only archaeologists collaborate at the site. The investigation is being carried out with the help of butchers, doctors, dentists… and Jesús Segura, chef at the head of a Michelin-starred restaurant. The objective: that the secrets of the villa serve as a basis to dishes inspired by Roman Hispania. Images | Wikipedia 1 and 2 and Government of Castilla-La Mancha (Flickr) Via | The Country In Xataka | A 2,000-year-old glass has revealed an unexpected facet of the Egyptians: psychedelic mixologists

“Cozy games” were going to save us from stress and productivity. They have ended up being true slaves of leisure

The promise of relaxing and clearing your mind for a few hours is what attracts us of the cozy games: those games that surround us with cute little animals, calm us with a comforting visual palette and give us repetitive and friendly tasks that make us escape from stress. It all seems very bucolic; You inherit a farm, plant flowers, decorate rooms or make dream furniture, with the promise of escaping for a few hours from the daily routine. However, that kind of digital refuge has become the materialization of what you wanted to escape from; in a second Google Calendar full of meetings, in a clone of your 9 to 5 job. And ‘Tiny Bookshop’ reaffirms it to us. Released this summer,’Tiny Bookshop‘ quickly became a hit within the crowded category cozy. The premise is clear: you arrive in a small, charming town with your new traveling bookstore project, which you can decorate with hundreds of possibilities. Through your relationship with the neighbors you manage to sell and recommend a large number of books and, in turn, discover all the secrets of the town. This entire initial point is more than striking for fans of the genre (like yours truly). After more hours than I would like to admit, I realized that I had fallen into the gaming trap again. cozy: dedicate hours and hours at a job. Underneath the adorableness of being able to paint everything in pastel tones or recommend ‘Jane Eyre’ to your clients, in the end you find that you have been searching for objects for a while to increase your sales, check the opening hours for the next day and be on the lookout to replenish the shelves with the right genre. You can call this cozybut I call it emulating another workday; and what’s worse, enjoying it. Recommend all kinds of books at ‘Tiny Bookshop’ At the beginning of the 2010s it became quite fashionable, sponsored by the gurus of Silicon Valleya trend called “gamification of work“Through video game or board game mechanics, missions, points or rewards were added within the daily routine of monotonous work tasks. It is worth asking if the cozy games They have done the opposite path, “trafficking” video games. It is true that, as is often the case with these cozy gamesit’s easy to have fun with them and immerse yourself fully in the story. The interactions are adorable, the characters are cute and they have that air of “afternoon movie” that makes them irresistible; but in the end we cannot ignore the fact that we are replicating tasks that we are supposed to escape from, such as spending hours and hours working. And yes, it all depends on the type of player you are and how you manage the objectives of the game, but the cozy games They rarely have to do with something comfortable or warm. We’ve romanticized even paying a mortgage We are not talking about a specific thing that happens with this new release, completing or performing the daily tasks of this style of games can be the least relaxing thing there is. With the pinnacle of the cozy‘stardew valley‘, the day doesn’t last long between milking the cows, collecting the eggs, making jam and going to the mine to get objects. Furthermore, as if it were real life itself, after all these tasks, you have to put on a good face and interact with your neighbors. Something similar happens with another of the big names in the category such as ‘Animal Crossing‘: you have to give objects to your island companions, cut down trees, plant flowers, fish and be attentive to the day the character who is in charge of buying your collection arrives, in order to get money and pay the mortgage. Yes, a mortgage on a beautiful house, but Tom Nook does not forgive the deadlines. After all this, it would be interesting to check the players’ heart rate when their character goes to sleep after completing all those tasks. Spend the day cutting down trees in ‘Animal Crossing’ By becoming something more mainstream and produce some sales more than substantial Since its rise in the pandemic, there are countless games that adopt the “cozy” to capture the public, even when its dynamics move away from what characterizes the genre. It is worth asking if within this label, the greatest exponents should not be games like ‘Abzu‘ either ‘Unpacking‘, where the “you don’t have to do anything” is strictly followed and the objectives do not have a timer. The contemplative and the mechanical is what is essential in these examples, honoring that part “cozy” of mental refuge with peace, serenity and tasks that are repeated over and over again. In fact, there is even metacriticism within this world. ‘Wanderstop‘, a tea shop simulator created by the visionary mind behind ‘The Stanley Parable‘, Davey Wreden. The game ironizes this fact with a character who invites you to attend to customer requests when it seems right to you, without rushing, because the last thing the protagonist needs is it’s more pressure. It is curious that most games cozy They deal with mental health or anxiety, but some have mechanics in line with this and others offer ones that are radically opposite to the feelings they seek to create in the player. The perversion of language, or the excessive use of a label such as “cozy” to sell more copies ends up producing a very specific reality: something is broken when the first thing that comes to mind when we talk about these comforting games is taking care of a farm or a supermarket, watering parsnips or paying for an extension to your house. Productivity as leisure Beyond the mechanics and quality of each of them, the addiction and fanaticism that they generate for us does nothing more than put ourselves in front of the mirror and expose the reality of our daily life: even with our leisure we want to be productive, … Read more

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