Only one game has dared to stand up to ‘Silksong’ and go on sale the same day. The result has been apocalyptic

Among all the phenomena that have surrounded the very expected ‘Hollow Knight: Silksong‘, without a doubt, one of the most peculiar has been the delay of video games that had planned their departure on September 4. However, some irreducible competitor has remained firm before the media avalanche that knew that he was going to guide their looks exclusively to Team Cherry game. The result has been as predictable as unfair. We are used to seeing it with AAA games. When a mastodon arrives from a franchise like ‘Call of Duty’ or ‘Assassin’s Creed’, they leave a plot on the calendar: nobody wants to leave in the immediately previous or later weeks. In fact, we are already talking about seeing a phenomenon comparable to ‘GTA VI‘… and that there are still months to arrive. What is strange is to see it around An indie of 20 euros: But in this case it is not a matter of price, but of media attention. After years waiting, all its competitors knew that the news and attention of the players was going to orbit exclusively around ‘Silksong’. There is no space for others. Some games that delayed its launch. These are some of the most striking, in a phenomenon that in different forums has been known as “being silksonado”: Aeterna Lucis: It has been delayed a whole year, from September from 2025 to 2026, indicating that they will take the opportunity to polish the game. Demonschool: From September 3 to November 19, and expressly cite the launch of ‘Silksong’ as a reason. Cloverpit: From the beginning of September they go to September 26. And many more: Baby Steps, Faeland, Megabonk, Moors Protocol, Comfy Girl either Little Witch in The Woods and others have postponed their original launch date weeks or months. An exception. But there is a game that has decided to remain firm and not retire. This is another Metroidvania, such as ‘Silksong’ itself, and that comes from the hand of a video game classic, Atari. This is ‘Adventure of Samsara’, and he paid his daring expensive: while Team Cherry’s game beat records of concurrent, ‘Adventure of Samsara’ had a peak of peak Twelve simultaneous in Steam. Maybe buyers were busy with other things (playing ‘Silksong’, for example), but the equivalences of concurrent-sales players do not usually fail. Possibly Atari did not reach amounts of three figures in sales. It’s not fair. ‘Adventure of Samsara ‘is a very resulton game: it has absolutely delicious animations and a Pixel art Very worked, with that microscopic style that gives him a peculiar personality. The design of the bosses is excellent and although it does not invent anything in their development, pure coming and going by labyrinthine maps in search of improvements that allow us Shooter 2D in some action areas. A non -revolutionary game, but very defensible. Something happens with Samsara. In any case, the little attention that Atari herself has to her game is strange (which in 2021 appointed a new CEO But he has not done any relevant movement): he announced the game three months ago, he has not worried about giving him visibility in the press … Maybe they thought not to follow the current of the other games would it be promoted? It can, but … there has been no promotion. A true suicide against the colossus that has devoured all our attention in the last week. Header | Atari In Xataka | This cleaning products brand has launched the perfect promotion: a free horror survival to clean Moho Demoniaco

In 2017, four Australians revolutionized video games. ‘Silksong’ and its ‘Coca-Cola formula’ promises to repeat it

It is an absolute barbarity, but thousands of video games are thrown every year. The vast majority pass without penalty or glory because we do not have time for everything, but in 2017 a game was launched that shook the segment as an earthquake: ‘Hollow Knight’. An indie title slipped among the great productions of that year thanks to two words: ‘Game Feel’, and in 2019 it was announced that it would have a continuation called ‘Silksong’. Six years later, ‘Silksong’ has become a memebut also in one of the most anticipated launches of 2025 and the absolute star of the great European video game event, the Gamescom. And, finally, ‘Silksong’ has a release date. Without surroundings. When it was learned that ‘Silksong’ would be in Gamescom 2025, the community was excited. This is the perfect frame to show material of a game that, in all these years, has peeked the leg with dropper and, above all, the best time to give a release date. They have done it through a trailer in which we can see the game in action and that expected date: September 4 of this year. Now yes: {“Videid”: “x9p7eki”, “Autoplay”: True, “Title”: “Hollow Knight: Silksong – Trailer Release”, “Tag”: “”, “Duration”: “113”} Earthquake. If you like video games, but the indie scene catches something far away, we go with a little context. ‘Silksong’ is the independent sequel to the aforementioned ‘Hollow Knight’, a game that was born in a Kickstarter campaign, like many others, but unlike many, came to fruition not only in financing, but in recognition. They waited $ 35,000 to give light to the project and reached almost 60,000. Team Cherry was the name of the study and, at the beginning, was composed of two developers: Ari Gibson and William Pellem, but with that extra money, they hired David Kazi as technical director already Chris Larkin as composer and audio designer. Its creation was a ‘Metroidvania’ with an extremely spoiled design and, after a PC launch, it took 15 months to reach one million copies sold. It is not something that all games get, but ‘Hollow Knight’ was very, very good and mouth to mouth worked wonderfully. So much that, when a year later it came out on switch, It took just two weeks in selling more than 250,000 copies. He also reached Xbox One and PS4 and, in addition, with physical versions for the three consoles. In Xataka If there was a museum to the prettiest games, these 28 would be in it The Coca-Cola formula. In it analysis of my 3DJUEGOS companions or in that of my compis of Lifextra They already get rid of praise towards the game, but what I want to contribute is that, much of the success of ‘Hollow Knight’ is due to something that, in video games, is known as ‘Game Feel’. This is that feeling that awakens the title when we have the command between hands, the feedback we receive when performing any action and that keeps us ‘hooked’. In the case of ‘Hollow Knight’, the extremely ‘fine’ controlññ in the platform part has much of the fault, but I consider that it is the fight that really makes a difference. When we attack, the sound is pleasant, the blow feels powerful thanks to both the sound effect and to the particles on screen or that the enemy goes back a few steps due to the forcefulness of the blow and, in addition, the vibrate chamber. Together, it is a dopamine chute for our brain, which only thinks about getting more of those, and it is something that is only achieved if we continue playing. In a nutshell, playing ‘Hollow Knight’ introduces us to a flow state as few games get. THE HYPE TRAIN. Like ‘Super Metroid’ or ‘Symphony of the Night’ in its day, or the Spanish ‘Blasphemous’ more recently,’ Hollow Knight has served as influence for many games developed in recent years. And, being so dear, when in 2019 it was announced that They were working in a sequel Independent with a character we already knew, Hornet, madness broke out. The problem? In these six years we have seen ‘Silksong’ in presentations such as Rog Xbox Ally or in the Nintendo Switch 2but barely passed and without being shown in any case new material, since the same year of presentation already a demo was shown… and since then we have been waiting. And the problem is not so much that there is something wrong within Team Cherry, but in the community we got anxious for each possible novelty of ‘Silksong’ and, in each Nintendo event, the thought circulated in networks of “In this we are going to see it” for, when we had no news, some would always end up putting an image turned into meme and icon clown wig. The meme of each presentation for. Six. Years. ‘Silksong‘. But ‘Silksong’ was alive and Team Cherry has been working all these years in the new installment. I don’t want to imagine the pressure That all this journey since the presentation in 2019 has been supposed for the Australian study, but what has already been played in Gamescom 2025 makes it clear that ‘Silksong’ is not ‘Hollow Knight 2’. While 2017 put us at the controls of a “heavy” and forceful character, almost like a tank, ‘Silksong’ puts us to Hornet’s control, much more athletic and skilled. But what seems not to change at all is that ‘Game Feel’ that marked ‘Hollow Knight’. And, if not only have they managed to maintain those sensations, but have given them a twist thanks to the kinetesia of the new character, ‘Silksong’ only has one destination: selling to espuertas and becoming another milestone of the independent scene. Hype will also help this, of course, but just a few days left to put your hands on top. 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