In the midst of the cocaine furor, in 1990 they thought that the message should be clearer. So they called the Ninja Turtles

Who better than a large group of television animation stars to warn the creatures addicted to the cathode tube of the dangers of drugs (those not related to the cathode tube). This happened in 1990, in a clash of animated titans that had international reach: here we saw it on Antena 3 and presented by the famous Reina Sofía. How and why was this firefighter idea born? Be good. There was something that the cartoons of the eighties were very good at, and that was preaching. We all remember the taglines that Mattel added to the ‘He-Man and the Masters of the Universe‘ to cushion accusations of excessive violence and in which the heroes reminded the kids to brush their teeth and listen to their elders, unless that elder was a stranger who told them to get in his car. And while here a generation was duly seasoned by the messages of disturbing anti-capitalist terrorism of the Electroduendes, in the United States they brought together successful cartoon characters of the time so that the kids could say no to drugs. To the rescue. ‘Cartoon All-Stars to the Rescue’ is a 1990 half-hour animated special focused on drug prevention, which brought together popular characters from several animated series (ten in total: the Smurfs, ALF, Garfield, Alvin and the Chipmunks, Winnie from Pooh, the Little Ones, Slimer from ‘The Real Ghostbusters’, some Looney Tunes, a Turtle Ninja and Donald’s nephews from ‘DuckTales’). The plot revolves around a teenager who uses marijuana and puts his younger sister at risk due to his addiction. Cartoon characters come to life for emergency intervention. Important financing. The production was financed by McDonald’s and its children’s charity Ronald McDonald Foundation. The White House supported the invention with an introduction by President George HW Bush and First Lady Barbara Bush, something that would be repeated in different countries with different presenters. The four major American television networks (ABC, CBS, NBC and Fox) collaborated to broadcast it and the franchise owners gave up the rights for a good cause. It was produced by the Academy of Television Arts and Sciences and animated in Taiwan (because shit is shit) by the very prolific Wang Film Productions. To end the avalanche of stars, Alan Menken and Howard Ashman, at the time on the crest of the wave thanks to their soundtrack for ‘The Little Mermaid’ just a year earlier, composed an original song, ‘Wonderful Ways to Say No‘. In Spain, the queen. The version broadcast in Spanish-speaking countries was called ‘Cartoon stars to the rescue.’ In Spain It was broadcast by all television networks, but at different times: La Primera, the international channel, Antena 3, regional channels with programming in Spanish (Canal Sur, Telemadrid, TVG, ETB-2 and Canal Nou), Tele 5 and Canal+. There were also various presenters: in Mexico, President Carlos Salinas; in Chile, the first lady Marta Larraechea; and in Spain, Queen Sofía, at that time very involved in drug prevention campaigns and protection of the rights of minors. Avoid drugs. Since Nixon got muddied in the early seventies in a interested war on drugsthere have been relentless educational campaigns aimed at removing glamor and providing tools so that the youngest people do not fall into addictions. Often sinning naivety and Manichaeism (and this cartoon special has plenty of both), many of its slogans have remained embedded in pop culture: ‘Just say no‘, ‘This is your brain in drugs‘… and in Spain the legendary “Avoid drugs” (which at the very least generated a great song by Esteban Light) and “Say no to drugs“, with cocaine ray worm spot included. In Xataka | Amphetamine consumption in Spain is concentrated in one autonomous community. And we know it with a “simple” trick

the 15,000 ninja companies that dominate key niches without anyone knowing them

China not only manufactures giants such as Alibaba, Tencent or Tiktok. He has built meticulously An army of 14,600 “small giants” that dominate fundamental industrial sectors, but without making noise. Why is it important. While in the West we follow the track of BydXiaomi, Bytedance or Huaweithese specialized SMEs are those that control the pieces of the industrial puzzle. Sensors, aerospace components, specialized semiconductors: the niches where technological supremacy is really won or lost. The context. He “Little Giants” program He was born in 2015 as part of “Made in China 2025“Its objective: push highly specialized medium -sized companies to develop competitive advantages in specific sectors. A surgical model against the model of large state companies. There are 15,000 “small giants” with official certification. Almost 90% are in the manufacturing sector. More than 80% focus on emerging strategic industries such as integrated, robotic or aerospace circuits. And almost 5,000 work in AI AND CLEAN ENERGIES. That is happening. Each “little giant” receives state support to dominate a specific niche. Submarine cables, superconductor materials, quantum sensors, satellite systems … technologies that seem lower but vital for global supply chains. And for Chinese military development. Some examples: Leaderdrive: Specialized in precision harmonic reducing. Endovtec: Develop advanced endovascular devices. Phabuilder: Biotechnology to produce industrial materials. Acoinfo: Develop real -time industrial operating systems. Guizhou Anda: Battery materials, supplies Catl and Byd. WELION: solid state batteries of high energy density. JIASHIDA Robot: Domestic cleaning robots. It is no accident that The United States has already included many of these companies in their blacklist. They are the real threat: not the brands that anyone knows, but those that manufacture the components that make the world work. This “unique champions” strategy makes medium -sized companies practically monopolies into ultra -specialized sectors. Result: If you need a certain type of semiconductor or components, you have no alternative. And that company is subsidized, protected and backed by the Communist Party. Outstanding image | Acoinfo In Xataka | China has an ambitious plan to overcome the West in Technology. And he has already chosen his 18 companies to get it

Art of Vengeance ‘has convinced me that the new Ninja fashion is the best recent resurrection in the industry

We are not going to fool ourselves: I have a weakness for the ‘Shinobi’ saga. The first installment came to obsess me in the times of the recreational, and its relatively quiet rhythm and its clear and easy mechanics to dominate them became one of the few arcades that I managed to end in its day, not without a considerable investment of time and money . Since then, ‘Shinobi’ has been one of my untouchable absolute video games of the eighties. The best thing was yet to come. And that we still had to see the best incarnations of ‘Shinobi’. After taste practically all the domestic ports of the recreational (special kudos for the crazy version of Master System), I had the opportunity to immerse myself in the magnificent ‘Shinobi’ for Mega Drive: ‘Shinobi II’ and ‘Shadow Dancer’. Absolute 2D wonders that multiplied the possibilities of the original recreational. Ninja avalanche. I was never too interested in the lazy 3D adventures of the ‘Shinobi’ franchise in PlayStation 2 or portable, but his spirit I think they picked up and amplified the ‘Ninja Gaiden’ in 3D, especially the first two, under the direction of Tomonobu Itagaki: Brutal and ruthless, of the most difficult and satisfactory games in history. Laugh from the ‘souls’. I have always been excited about the original trilogy of NES, a kind of accelerated and insane version of the ‘Shinobi’ themselves, and even the original arcade ‘Shadow Warriors’, but in my diet ninja the thing has always worked like this: in 2D,’ Shinobi ‘; In 3D, ‘Ninja Gaiden’. And between them, Cannon’s films. The return of the Ninja. The point is that, riding the nostalgic fever that ravages the entertainment industry, both franchises have allowed themselves to return with new versions and sequelae that we can enjoy in the coming months. On the one hand, we have a new sequel to the main saga of Ninja Gaiden, A fourth installment (Perhaps the project that interests the least, despite the fact that the participation of Plantinum Games always attracts attention); ‘Ninja Gaiden: Ragebound‘, on the other hand, it is a 2D and pixelated reformulation at the hands of the’ Blasphemous’ team, and which seems to guarantee a deep and demanding game; And finally, ‘Ninja Gaiden II Black‘, a total and already available remake of the original 360 game and demonstrates why we continue to contemplate it as a masterpiece. The art of revenge. But it is that ‘Shinobi’ also returns with ‘SHINOBI: Art of Vengeance‘, And as’ Ragebound ‘, with a team of bells expert in retro mechanics behind: Lizardcube, responsible for the superb and recent’Streets of Rage 4‘. It will arrive in August and in addition to a mechanic that pays tribute to the 16 -bit originals, we have an absolutely magnificent graphic finish, which honors not only the first games, but also the anime and the European comic. Ninjas for a resurrection. Here you are not going to see us launch alive to the eternal cyclical returns of the industry and their retail constant of success franchises. But ‘Shinobi’ and ‘Ninja Gaiden’ seem to me differently: a taste is seen in these new versions that goes beyond the exploitation of nostalgic corpses. In addition, neither of the two franchises has abandoned certain principles (demanding, violent and visually very polished games), which gives them at least the benefit of the doubt: until now, after all, they have not disappointed us. Header | SEGA In Xataka | You do not need Windows to play ‘doom’: someone has managed to work on the bios of a PC

‘Ninja Gaiden 4’ and an immersion in the new and brutal ‘DOOM’, highlights of the new Xbox Developer Direct

Xbox has once again given us an approach to four of its studios so that we can access the development of as many of its most anticipated upcoming games, in a Developer Direct which has included a surprise with a game that was not announced until now. At that point and with that expected announcement the event has started. Ninja Gaiden 4 Team Ninja, creators of the franchise, and Platinum Games, responsible for monuments to frenetic action such as ‘Bayonetta’ or ‘NieR:Automata’ have brought back ‘Ninja Gaiden’, giving continuity to the saga with even more style. futuristic. Ten years have passed after the last installment, and we will have a new protagonist, Yakumo, from the Crow Clan, although the legendary Ryu Hayabusa will also make an appearanceamong other unspecified cameos from the franchise. With two combat styles for the hero (Raven and Nué, between which you can switch), we are promised a “dark and hardcore atmosphere” in a world in decay where buildings collapse before us. A reformulated combat where the touch of Platinum is detected is the great attraction of this game that is committed to verticality and executions, and which will arrive in autumn 2025 on Xbox, but also on PC and Playstation 5. As a tip, Team Ninja has said goodbye with a gift for old-school fans of the saga: a remake in Unreal Engine 5 of the 2008 classic ‘Ninja Gaiden II Black’original for Xbox 360. It is now available and free for Game Pass users on both Xbox and PC DOOM: The Dark Ages The legend of first-person action is confirmed as a true brutality capable of continuing with dignity the superb ‘DOOM’ from 2016 and ‘DOOM Eternal’ from 2020. The setting is a refreshing turn for the style of the series, with everything which brings about the reinvention of the arsenal and also the reformulation of the settings and the plot, which tells of a savage medieval war against hell. id Software has decided that this delivery will be a good gateway to the series for new players and has tinkered with the hardcore style of the franchise to make it more accessible: plot that is explained in cinematics, configurable combat to make it simpler if desired (don’t worry the most hardcore slayers) and a control system that reduces the buttons for executions. It has been seen with items such as the saw-shield, which is used to attack, protect and make parriesbut contextually according to the situation and using a single button. We have also seen a preview of game elements such as the Slayer’s 30-story-high mecha or the flying dragon, in a game that promises to be one of the most gargantuan of the year. It will arrive on May 15 on multiplatform. South of Midnight From Montreal, Compulsion Games has presented an immersive and almost poetic third-person adventure gameset in America’s deep, gothic south. It tells the story of a young woman who is separated from her mother in a flood, and on her journey to find her again, she acquires powers that allow her to visualize another reality and detect echoes of the past. As you progress in your quest you will find tools such as hooks or staffs that will allow you to plan, climb or confront enemies. With an interesting catalog of final enemies inspired by southern folklore, a setting of farms, swamps and even the Appalachians, and animation based on the techniques stop motionthis game promises a relaxed and atmospheric adventure. It arrives on Xbox and PC on April 8. Clair Obscur: Expedition 33 We travel to France, where Sandfall Interactive has presented this very careful RPG with turn-based combat, with a fantasy setting but based on the country’s Belle Epoque. It is inevitable to think of games like ‘Final Fantasy’ seeing the group of motley adventurers, each with their own motivations and desires, and all with a common goal: in this case, ending a kind of enchantment that causes everyone to die at the age of 33. Certainly, in these times of accessible mechanics for impatient fans, it is brave to jump into a game whose combat takes place in turns, although Sandfall has polished it so that it is not frustrating, with real-time elements. Although the most attractive thing about the game, without a doubt, is the impressive fauna it exhibits, with creatures like the Gestrals, who understand battle as a form of meditation, or Esquie, a kind of god who moves like a hot air balloon. It will arrive on April 24, and from day one on Game Pass. In Xataka | The best video games of 2025 and the most interesting ones to come

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