Generation Z lists their emotional crises and turns them into infographics

We recently described the Wrapped that have been born in the shadow of Spotify as real monstersand no wonder: companies in principle so barely linked to the recreational use that we give to Spotify, such as Linkedin or Wetransfer, reminding us that during the year, essentially, we have worked more than necessary. But summaries of the year, made by individuals and seen with a little irony and constructive criticism, can be very good. And so we come to the Crying Wrapped or summaries of crying of the year. #llanterawrapped. On TikTok, thousands of users (mostly Generation Z girls) are documenting all the tantrums they’ve had during the year. He hashtag #cryingwrappedand also #crywrapped They accumulate millions of views with videos that present, in PowerPoint presentation format or Spotify-style infographics, personal statistics on how many times they cried in 2025 (and also the year before), where they did it, at what time of day, what caused it and what their “highlight crying episodes of the year” were. Gloriously detailed. The categories include “crying due to personal relationships”, “crying in the office bathroom”, “crying while driving”, “crying caused by episodes of series”, or even rankings of songs that generated the most tears, because (and this is the important thing) we are not facing a list of misfortunes, but rather a fun and original form of emotional overexposure. There are bar graphs with the monthly evolution of the crises, others identify their “peak month of crying”… Following in the wake of the mythical viral video of user @rachel_ginterthis trend turns suffering into gamified content, making vulnerability hide behind the corporate and mechanical language of viral videos and power points. The Wrapped phenomenon. In 2016, Spotify launched its first Wrappedan experiment that would end up redefining how digital brands interact with their users. The streaming platform took the millions of listening data from each user (artists, songs, genres, total minutes) and transformed them into a visual narrative, designed to function as content on social networks. The result was remarkable: in 2024 More than 2 million people already expressed the desire for the feature to arrive in early November, almost two weeks before its official launch. The key to success, as Sprinklr tells it, lies in having converted individual information into “shareable entertainment based on personal data.” Wrapped not only reflects musical tastes: it is a statement of identity, and Spotify understood that, at the same time as giving it the attack on physical formatsunderstood that sharing music has always been a social act. Epidemic Wrapped. Spotify’s success created a domino effect that has transformed December into the month of personalized digital digests. Letterboxd, Duolingo, Reddit, Hulu, all the block streaming services… until the users themselves decided to start creating their own summaries. With Google Sheets, Canva templates to design infographics and apps like Notion To document each crying episode, these users have built emotional monitoring systems. And with this, they have turned Wrapped into viral language. The reality after the tantrum. Behind this epidemic of crying (funny because they themselves take it as a joke, of course), there is a not so funny reality: we are facing a generation going through a mental health crisis without historical precedent. He McKinsey Health Institute global study with more than 42,000 respondents in 26 countries revealed that 18% of Generation Z rate their mental health as poor or very poor. And to this is added that Gen Z’s relationship with social networks is deeply paradoxical: the same study says that this generation is the most likely to report negative effects of the use of digital platforms, but simultaneously more than half identify benefits such as self-expression and social connectivity. The same apps that fuel toxicity and anxiety are also spaces for identity and community construction. Humor as therapy. This is interesting UCLA analysis of dark humor on TikTokwhich analyzed hundreds of comments on videos about trauma, grief and existential crises, and came to the conclusion that for Generation Z these jokes function as “language of solidarity.” They do not trivialize suffering: they make it bearable by laughing at it. While the millennials Using sarcasm to create distance, Gen Z mixes irony with sincerity, adopting a confessional style that embraces vulnerability. But there is a dark side to this mechanism: this analysis explains that there is a fine line between humor as catharsis and the normalization of destructive thought patterns. Cry Wrapped operates exactly in that ambiguity: emotional processing or transformation of suffering into social capital? In Xataka | Someone believes that part of Drake’s 37 billion Spotify streams are fake. And it’s impossible to know

AMD RX 9000 RX 9000 are lists. And they come determined to fight you with the GeForce RTX 50 of Nvidia

AMD has just presented its first graphics cards that implement RDNA 4 microarchitecture. He told us about them during the 2025 CES, but at that time he only announced a few details about his architecture. THE RADEON RX 9000 They are destined to measure from you to you with the GeForce RTX 50 of Nvidia, so presumably they will not have it easy. Whatever the new AMD graphics cards come full of novelties. His best baza a priori is his microarchitecture. And, as we are about to verify, RDNA 4 proposes a lot of refinements, so, on paper, it should significant clearly to the Radeon Rx 7000 With microarchitecture Rdna 3. In addition, the Rx 9000 RADEON proposes the technology of reconstruction of the image Fidelityfx Super Resolution 4 (FSR 4), which, on paper, is able to give us a cadence of images per second and a higher level of detail than FSR 3. Rdna 4: This is the authentic heart of the Radeon Rx 9000 The slide that we publish under these lines collects the main characteristics of the RDNA microarchitecture 4. The lithography used to manufacture the RADEON RX 9000 GPU uses a 4 Nm integration technology, presumably from TSMC. However, these chips give us many more innovations. And AMD promises that the calculation units of these GPU have been deeply redesigned, that their performance when facing the Ray layout It is higher, and that, in addition, they rely on the artificial intelligence (AI). The lithography used to manufacture the RADEON RX 9000 GPUs uses a 4 Nm integration technology AMD will continue in these graphics cards the same path as NVIDIA: it will address the reconstruction of the image using the latest generation algorithms. On the other hand, Radeon RX 9000 have SECOND GENERATION ACCELERATORSThird generation ray layouts and a second generation video signal delivery engine. An important detail: according to AMD the average performance of the calculation unit with Microarchitecture RDNA 4 is 40% higher than that of RDNA 3 solutions. The next slide clearly reflects that much of the improvements introduced by AMD engineers seeks to increase the performance of the new GPUs when they must deal with AI algorithms to face the reconstruction of the image. AMD promises that the RDNA 4 duplication of RDNA 3 in FP16 operations; It quadruples in int8 and when working with FP16 matrices with many zero values ​​(this circumstance is known as ‘sparsity’), and multiplies it by eight when operating with int8 matrices with sparsity. On paper is not but that nothing wrong. We are now with the reconstruction of the image through ia. FSR 4 technology is only compatible with the new RADEON RX 9000 graphics cards because the presence in the GPU of Hardware resources introduced by AMD in these chips. Be that as theory this technology offers us a cadence of images per second higher, a higher level of detail and a lower latency. In addition, FSR 4 uses the same application programming interface (API) as FSR 3.1, so developers who have worked with this last tool should have no problem when making the leap to the new technology developed by AMD. A curious note: in the next slide we can see that this company promises that its technology is prepared to face the neural rendering that will arrive in the future. Sounds good. We’ll see what it consists of when the time comes. The next slide collects the main specifications of the RADEON RX 9070. This graphics card, the most “modest” of the two that the Radeon RX 9000 family today, incorporates, incorporates 56 calculation units16 GB of GDDR6 VRM, the GPU works at a maximum clock frequency of 2,520 MHz and has an average consumption of 220 watts. The Radeon RX 9070 XT is a bit more ambitious than the model in which we just inquired. It proposes 64 calculation units, 16 GB of GDDR6 type VRM, the GPU works at a maximum clock frequency of 2,970 MHz and has an average consumption of 304 watts. It will be interesting to see how it yields to the GEFORCE RTX 5070 TI of Nvidia. There are the prices of Radeon RX 9000. RX 9070 XT will cost $ 599 (about 575 euros). And to get a RADEON RX 9070 we will have to pay $ 549 (Approximately 527 euros). AMD’s plan is that these two graphic solutions compete from you to you with the GeForce RTX 5070 Ti and 5070 of Nvidia. One last note to conclude: the two graphics cards with which the Rx 9000 AMD family is born will be available from next March 6. More information | AMD In Xataka | The next revolution of the chips is approaching. Intel, Samsung, TSMC and AMD already work on glass substrates In Xataka | This is the strategy that has kept Nvidia at the top for more than two decades: the dilemma of the innovator

Samsung and Google already have almost lists their own vision pro. And they have two fundamental advantages: Gemini and La Voz

Last week we were able to attend the Samsung Galaxy Unpacked event. The South Korean firm presented its new Samsung Galaxy S25, S25+ and S25 Ultrabut I also had another ace in the sleeve: He spoke briefly about Project Moohan. This is its ambitious project to develop augmented reality glasses in collaboration with Google. There is already someone who has tried them and has discovered a potential advantage over the Apple vision. Look mom, without hands, voice. The well -known Youtuber Marques Brownlee (MKBHD) can try them briefly and published A video on your YouTube channel With your impressions. He told many things, but one especially caught his attention: to be able to handle many options with his voice. The recognition of gestures is very good and very useful, but Gemini’s power It was especially striking to be integrated into the glasses. Talking to glasses. This differential point allowed for example by using Google Earth could move to points of the map with a simple voice order. Also Gemini “see what you see”, so you can ask things about what you are looking through the glasses. Another striking option is to act on the intertfaz, opening or closing applications, or even asking you to reorganize your virtual desk to order the open virtual windows that you have at that time. Other Gemini options such as “surrounding to search” are also striking, but as Brownlee said, that integration of Gemini and the voice is an important advantage of Project Moohan About the pro vision. This is the Samsung and Google vision. Brownlee made it clear that the design of Project Moohan glasses is very similar to that of Apple’s vision. Even so there are differential elements, such as the buttons of the glasses frame, the tacile panel of one of the sides or the rear support, which inherits its design of the target Quest Pro. A promising screen. Although there are no technical specifications for the moment, MKBHD did notice that the quality of the screens in these glasses was fantastic. Maybe a small step behind the vision Pro, but very good. In the video the level of detail does not seem very remarkable, but the YouTuber said that in person everything is seen much better. Immersive contents. What is not so clear is what the options will be in one of the key sections of the glasses: the immersive contents. He did show for a brief moment how you could see videos on YouTube with a more immersive virtual environment, but did not give details about videos or space photos that are so striking in the pro vision. Games, controls. Nor did he mention it, but he did glimpse that controls are likely to appear for these glasses to take advantage of virtual reality games. That would be another differential element with respect to the pro vision, which have games but not specific controls. But how much do they cost? Unfortunately, at the moment there are no details about the departure date of these glasses or indications about their final price. Brownlee did notice that they would launch them this year, and the forecast (or hope) is that they are sensibly cheaper than the pro vision, which are not sold in Spain but that in Germany they start from the 3,999 euros. AI and voice can be winning argument. The truth is that this possibility of using the voice to interact with glasses is especially promising. Using your hands and having your arms in motion can get tired all the time, so this type of interaction is very interesting. If we unite the promising paper and options of AI models that can make more up to this whole area, we are facing a product that we have many, eager to know closely. Image | Xataka In Xataka | Google has declared war in the augmented reality segment. Apple and goal will not make it easy

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