Who produced the key matters of the world after World War I, in a 1927 graphics

The end of the Great War He left a totally devastated Europe. France, Italy, the United Kingdom and Germany lost between 25% and 30% of their national wealth and basic agricultural and industrial infrastructure was very damaged. After a first period of recovery just after the end of the war, there was a situation of hyperinflation, monetary depreciation, debt payments to an US that claimed his money and a break in international trade. However, in mid -1920, an economic recovery was lived, and a series of graphics published in 1927 reflects that moment of fleeting splendor just before the Great Depression and of the Second World War. And why not say it, they were a valuable tool if someone with expansionist ideas He threw the glove. Happy twenty years. After the World War IUSA lent money to France and the United Kingdom to rebuild. Germany was punished He pays a rate to those same countries, but when the US claimed the money, the system broke. Germany had no money and France and the United Kingdom needed German funds to pay Americans. However, the Dawes Plan To give a respite to the German economy, so everyone’s debt relaxed and began the “happy twenties.” It was an economic recovery period in which the countries involved reached some stability and, above all, an industrial rebirth. It continued depending on American money and we already know how the decade ended with the breakage of the stock market, but at least allowed European nations to be repurchased in a way. Hickmann Atlas. No levels prior to the Great War were reached, but at least the production and export of raw materials resumed. Beyond Europe, there were many other countries that had been oblivious to the conflict and followed their own path. In 1927, the Austrian publishing house G. Freytag & Berndt published the universal geographical and statistical Atlas of Hickmann. It is a very interesting document because it reflects that panorama of the mid -20s and offers many, many statistics, graphs and maps that are a reflection of the economic and productive state worldwide. We can consult the 80 pages on the web David Rumsey Map Collectionbut from Visual Capitalist They have compiled the most interesting maps in terms of production and raw materials. Land use. The pages dedicated to ‘Produktion’ show precisely that: the most powerful countries in certain types of interesting resources at the time. The first cover the use of the Earth and the graph is divided into: Acherland: Cultivation lands or farmland. Wald: forest. Wieen und Weiden: Praderas and grasslands. Unproduktivland: unproductive land. There are countries like Spain that are very balanced, with large cultivation surfaces and practically identical proportions of the rest, but also striking cases. For example, according to this Atlas, France is the country that, with 56%, more arable land has. They captured that Finland had the largest amount of forests, covering 61% of their territory (in 2021 estimated That was more than 73% and British India was the one that had the most won, followed by the US. And the worst? Norway, with 70% unproductive land. Agricultural production. In Produktion III and IV they focused on land production, and for the Austrians, the US was an agricultural power plant. They were the ones that most wheat, barley, oatmeal and corn produced (by far). The Soviet Union led in Centeno and Germany, obvious, in potato production. Argentina was the second in production of corn and Spain the third in barley. Who had less grain, mattered. Whose? From Argentina, Canada, the United States and Australia, and the great importing countries were the United Kingdom, Germany and Italy. As for wine, France was the spearhead, followed by Italy and Spain. In beer, the United Kingdom marked the pattern, followed by Germany. In that graph, Spain does not appear. In other resources such as Café, Brazil is a lot of difference from Colombia, El Salvador, Venezuela or Guatemala. And China also makes an appearance as a power in the production of tea and rice. Textiles and natural resources. As for textiles, it depends a lot on it. The United States led cotton production, followed by the British and China Indies. Japan and China were silk powers; The Soviet Union and the Philippines were of the hemp culture; The USSR and Poland led the linen, and the hops was a thing of Great Britain and the United States. The oil is a barbarity and, perhaps, the fact that puts us most into perspective with what they thought a century ago. In the Atlas, they indicate that the United States produced about 753,000 barrels in 1923. One hundred years later, US production was 21.4 million barrels … a day during the last quarter of 2023. In tobacco, salt, oil, rubber or paper, Spain has little to say, but where it stands out is in Mercury, very close to Italy and a lot of distance from the United States or Mexico. Mining. Produktion VII and VIII reflects the production of metals, gems and minerals, with South Africa leading the production of gold and diamonds and Mexico that of silver. The United Kingdom had the leadership of gas, but the absolute protagonist in the Serurgy after World War I, and something that would be key to the second, was the United States, leading coal, iron and steel. Cataclysm. The photo for some countries was really hopeful, but only two years after the publication of Hickmann Atlas produced The collapse of the NYSE. This caused the bankruptcy of banks, a reduction in production, protectionist measures and a break in international trade. The US was no longer to lend money to anyone, which caused a worldwide deflation. Europe, which was already indebted to the eyebrows, also suffered this recession, devaluing its coins and causing a new crisis. If a new volume of Hickmann’s work had been published years after the great depression, the situation of the graphics would have been very different. There were some visual … Read more

Meanwhile, some players have been dealing with problems in their graphics for months

More than three decades ago, three engineers sat down to talk in Silicon Valley with an idea that would end up transforming the video game industry. Jensen Huang, Chris Malachowsky and Curtis Priem wanted to create a chip that would improve PC graphics. From that meeting Nvidia was born, and with it, the GPU as we know it. For years, the name of Nvidia has been synonymous with gaming experience in PC. If you have ever set up a computer to play, it is very likely that your graphics card will carry its logo. The brand has achieved something more difficult than technological innovation: build a faithful community that continues with enthusiasm every new release. Lately, however, something has changed in that relationship From the arrival of the RTX 50 series, with models such as The RTX 5090 and the RTX 5080complaints have been increasing. Many users have detected Failures in the controllersand the solutions do not finish arriving. In some cases it is possible to return to an earlier version to overcome errors, but those who have the most recent graphs do not have that possibility, since RTX 50 models are not compatible with the most stable previous versions, such as the 566.36. Reddit has become the center of complaintswith threads that accumulate testimonies of frustrated users. YouTube has also collected the echo of the problem With videos that document the problems. And we don’t talk only about noise on social networks: Nvidia herself has recognized Dozens of mistakes present in their latest drivers, which promises to solve in upcoming updates. Beyond the officially recognized problems, complaints about stability failures are frequent even among users of previous generations. Several players have reported black screens, unexpected reset, flickering, visual artifacts, load errors and forced closures in titles such as’Cyberpunk 2077‘ either ‘Star Wars Outlaws‘. The headquarters of Nvidia in Santa Clara, California Certain failures are related to specific configurations, for example, when using monitors with high soda rates, G-SNC activated or determined Displayport outputs, which complicates its diagnosis. All this comes after a premiere with stupy. Some RTX 5090 feed cables They have presented overheating. In addition, shortly after launch, some users detected that certain graphics cards of the RTX 50 series They had a lower number of rop units Regarding official specifications. Nvidia has confirmed that it is a manufacturing defect that affects less than 0.5% of models such as RTX 5090, 5090d, 5080 and 5070 TI. According to the company, the average impact on performance is 4% and does not affect artificial intelligence or calculation tasks. Nvidia main page in April 2025 (left) and in September 2018 (right) Meanwhile, the role of graphics in the Nvidia ecosystem is changing. They are still important, but they have stopped occupying the center of the stage. The company’s focus is now in artificial intelligenceand that shows not only in its public statements, but in the design of its website, which is far from what it was in 2012 or even in 2018. It is not the first time that a great technological is reconfigured. Microsoft, for example, had its nucleus in Windows for years, But it has diversified its portfolio of products and business units. That decision has been one of the keys that They have allowed him to stay competitive over time. Something similar happens with Nvidia. Founded in 1993, it continues to grow, it is still present and part of its solidity is due to the strategic decisions it has taken. With mistakes, with successes, but always in motion. Images | Nvidia | Coolcaesar (Wikimedia Commons) | Đào hiếu In Xataka | If Nvidia lived only from PC GPUs, she would be about to die of success. And US tariffs don’t help

AMD and NVIDIA are promoting unreal prices for their new graphics cards. They end up costing much more

The same thing happens to each new generation of graphics cards. We excite ourselves thinking that we will finally have an opportunity to update our PC for a reasonable amount, and then the tortazo arrives. Because what manufacturers promise to which a world actually happens. On the one hand, Nvidia. Nvidia recently launched its RTX 5070 at a recommended price of 659 euros. Nvidia’s own edition, which had that price, It has been exhausted from the zero minute And it doesn’t even seem to be available in stores. The RTX 5070 TI, which has a recommended price of 899 euros, is possible find it at that pricebut is exhausted right now. Those that are available are more expensive versions. On the other, AMD. With the new Radeon RX 9070 / XT, three quarters of the same. The cards have gone to the market with recommended prices of 549 and 599 dollars respectively. There are not even PVPS in euros, but it doesn’t matter, because just being available in stores, its price is much higher. The most affordable we have found, a Gigabyte RX 9070, is 759.99 euros. If we want an RX 9070 XT, the most affordable model we have seen, 835 eurosIt is not available. Yes we have found one from Sapphire to 1,087.99 euros. It is a lot of difference with the prices recommended by AMD. But are they improved versions, right? The manufacturers take the reference designs of AMD and NVIDIA and try to raise additional improvements. For example, they preconfigure them with some overclocking to be something better in performance, they place additional cooling systems or add other elements, but the difference seems too high with respect to the recommended prices. Only a few at recommended prices. In Videocardz They have managed to talk to INET.se, a chain of stores and stores that sell these cards. Those responsible indicate that the recommended prices “will be applied to a limited number of cards.” In fact, they stand out, “they will only apply to the first shipment of each model.” Thus, it is not only that a few cards come out at those announced prices – which are exhausted right away – but it is very likely that such prices will not be repeated again, and go up depending on who sells them. AMD tries to soften the situation. In The Verge They have managed to contact AMD responsible, who neither confirmed or denied those allegations. What they said is the following: “It is inaccit that the recommended PVPs of 549 /599 dollars are launch prices. We hope that the cards are available in several suppliers to 549/599 dollars (excluded the tariffs and / or specific taxes of each region) based on the work we have done with our AIB partners (ADD-IN-IN-IN BOARD AIBs have different premium configurations at higher prices, which will also continue to exist. “ Deceptive advertising? The technique used by AMD and Nvidia is really worrying. Although there are users who in social networks claim to have found cards at recommended prices, many others point out how these models are exhausted and the only options are theoretically improved versions that manufacturers put at much higher prices. There is also a lot of resale and speculation, something that has been lived other times in the past. A lot of availability … if you buy an entire PC. Many of these stores offer these graphics without problems, but only if you buy them as part of a new gaming equipment. There it is more difficult to assess whether the price of the graph is really closer to the recommended or not. What is happening? The truth is that the situation is terrible for consumers, who can hardly access those graphs at the prices promised by AMD and NVIDIA. In Xataka we have contacted pccomponent, one of the main chains of sale of these products, to know if they can clarify the situation, but for now we have not obtained an answer. We will expand this article if we receive it. In Xataka | Nvidia has beat its income record again. Paradoxically, Wall Street does not seem to import much

Nvidia graphics cards have become the new iPhone. If you want a decent, prepare to pay 1,000 euros

Do you want to change graphics? No problem: Go preparing 1,000 euros. At least, if you want a modern and decent model, because that is the price at which we will have to get used to. The situation is demonstrating with the new Nvidia graphics. When launched its new RTX 5000 family cards range He did it with recommended PVPs that already taught the teeth: RTX 5090: 2,369 euros RTX 5080: 1,190 euros RTX 5070 TI: 899 euros RTX 5070: 659 euros Those prices are just a reference, because as soon as the availability is on sale, the availability is scarce and prices have shot. It is the same That has passed previously With Nvidia cards. Let’s put for example MSI models more affordable for each version: RTX 5090: From 2,549 euros RTX 5080: From 1,539 euros RTX 5070 TI: From 889.90 euros RTX 5070: Not available Except in the case of the RTX 5070 ti – that it is possible to find those recommended PVPs – we find that Prices already begin to be higher than those announced As soon as they go on sale. It is something totally legitimate – Nvidia speaks of recommended PVPs, not that manufacturers cannot modify them – but it again makes this market get more and more inaccessible to many users. There are several stores that especially sell these graphs as part of a new PC. Finding it otherwise is difficult, something that makes it clear that the availability is limited and that if you want to access one of these cards, you will have to think about totally renew your PC and not just that component. But something else is happening. In our ANALYSIS OF THE RTX 5090 AND RTX 5080 Our partner Juan Carlos López made his recommendation clear: The conclusion I have reached is that to users who have a GeForce RTX 20 either 30or an equity proposal of AMD, it may be interested RTX 40 I would recommend that you think about it well before buying an RTX 50. This jump I do not see anything clear unless the money is not a problem and you are willing to have the latest at almost any price. The performance improvement is there, but it is not so striking if we come from a relatively recent graph. In fact, the jump seems to modest except when we can Take advantage of DLSS 4. And the problem is that not all games can take advantage of This improvementalthough certainly the number of titles compatible with DLSS 4 goes up. But that also raises a danger. If you want to notice a performance improvement, the real person is no longer the hardware of these cards, but the AI ​​software that Nvidia has created. Until now, DLSS technology seemed to be a curious option, but now it has become the great sale argument for this manufacturer. But there is a problem with that. DLSS 4 It is a owner technology. That’s how it is. You will not be able to enjoy it unless you do not have one of the new Nvidia cards, and that is starting the creation of a dangerous vicious circle. One in which developers want to offer more fluid experiences to their users, but for that they have to modify their games to make them compatible with DLSS 4. That leaves out the competition (AMD), but also force users to bet on that new Nvidia walled garden. DLSS 4 is compatible with the old manufacturer’s old graphs – but Only RTX 50 offer multi frame generation-. This characteristic is what is possible to generate up to three frames for each rendering frame, and is therefore responsible for “multiplying” the performance and frame rate of the compatible games. That makes us facing a strategy similar to that of the iPhone: great in many things, exclusive and with a high price that usually surrounds the 900-1,000 euros, such as these Nvidia cards. That puts us all in a brete, especially since DLSS 4 could become another CUDA. Today that technology is the great responsible for the success of Nvidia in the world of AI. AMD also has chips for very competitive, but the problem of this manufacturer It is not hardware, but software (and specifically, CUDA). If Nvidia manages to convert DLSS 4 into another de facto standard, We will find a worrying situation in which a proprietary software standard ends up catching users and the industry. If a single manufacturer ends up dominating the market, you can do what you want with it. And that are potentially very bad news for users. In Xataka | Nvidia has beat its income record again. Paradoxically, Wall Street does not seem to import much

Some GeForce RTX 50 graphics cards are missing rop units. Nvidia has explained why

The family of graphics cards GeForce RTX 50 developed by NVIDIA continues to occupy the Center for Care in the field of PC hardware some more than a month and a half After your presentation. On this occasion we do not propose to talk about how difficult it seems to be to achieve one of these graphic solutions; We invite you to investigate A manufacturing defect which affects a small amount of GPUs installed in these graphics cards. Shortly after their launch some users observed that the number of rankization units, identified in English as ROP (Raster Operations Pipeline either RASTER OUTPUT PROCESSOR), integrated in some GPU GeForce RTX 50 was lower than that indicated by NVIDIA in the specifications. These units are responsible for executing the operations required by the rendering by rankization with the purpose of delivering the images formed by the final pixels to the monitor. Nvidia explained what is happening Several buyers They assure that their GeForce RTX 5090 and 5070 TI have a number of functional ROP units lower than the one indicated in the specifications. Days later a user of Reddit He denounced this same problem on his graphics card with GPU GEFORCE RTX 5080. In the latter case the graphic chip should integrate 112 ROP, but that particular card incorporates only 104 ROP, which has a downward impact on its performance. “Affected consumers can contact the graphics card manufacturer to obtain a new one. This production anomaly has already been corrected” Unfortunately it is not possible to solve this problem by resorting to an update of the BIOS or the controllers because it is a hardware defect. Nvidia has confirmed Tom’s hardware that, in effect, the problem exists, and that It is a manufacturing defect which affects a small amount of GEFORCE RTX 50 family chips. According to the company led by Jensen Huang, the amount of affected graphics cards is somewhat less than 0.5%. “We have identified a rare problem that affects less than 0.5% of the GeForce RTX 5090, 5090D and 5070 TI. They have a lower ROP than specified (…) The average impact on graphic performance is 4% and does not affect the workloads of artificial intelligence (AI) and calculation. Affected consumers can contact the graphics card manufacturer to obtain a new one. This anomaly in production has already been corrected “, explains the official Nvidia statement. The ideal in these circumstances is that all players who have bought one of the GeForce RTX 50 that can presumably be affected by this anomaly in the manufacturing process check if Your GPU has appropriate rop units using Techpowerup Gpu-Z or other similar diagnostic application. If your GPU is one of the defective ones they have the right to claim the change of their graphics card in the store in which they have bought it. An important note: some Founders Edition cards sold directly by Nvidia are also affected. Image | Nvidia More information | Tom’s hardware In Xataka | Nvidia “has broken the deck”: it is leading the creation of a memory standard for the PCs with AI

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