In 2017, four Australians revolutionized video games. ‘Silksong’ and its ‘Coca-Cola formula’ promises to repeat it

In 2017, four Australians revolutionized video games. 'Silksong' and its 'Coca-Cola formula' promises to repeat it

It is an absolute barbarity, but thousands of video games are thrown every year. The vast majority pass without penalty or glory because we do not have time for everything, but in 2017 a game was launched that shook the segment as an earthquake: ‘Hollow Knight’. An indie title slipped among the great productions of that year thanks to two words: ‘Game Feel’, and in 2019 it was announced that it would have a continuation called ‘Silksong’.

Six years later, ‘Silksong’ has become a memebut also in one of the most anticipated launches of 2025 and the absolute star of the great European video game event, the Gamescom. And, finally, ‘Silksong’ has a release date.

Without surroundings. When it was learned that ‘Silksong’ would be in Gamescom 2025, the community was excited. This is the perfect frame to show material of a game that, in all these years, has peeked the leg with dropper and, above all, the best time to give a release date. They have done it through a trailer in which we can see the game in action and that expected date: September 4 of this year. Now yes:

{“Videid”: “x9p7eki”, “Autoplay”: True, “Title”: “Hollow Knight: Silksong – Trailer Release”, “Tag”: “”, “Duration”: “113”}

Earthquake. If you like video games, but the indie scene catches something far away, we go with a little context. ‘Silksong’ is the independent sequel to the aforementioned ‘Hollow Knight’, a game that was born in a Kickstarter campaign, like many others, but unlike many, came to fruition not only in financing, but in recognition. They waited $ 35,000 to give light to the project and reached almost 60,000.

Team Cherry was the name of the study and, at the beginning, was composed of two developers: Ari Gibson and William Pellem, but with that extra money, they hired David Kazi as technical director already Chris Larkin as composer and audio designer. Its creation was a ‘Metroidvania’ with an extremely spoiled design and, after a PC launch, it took 15 months to reach one million copies sold.

It is not something that all games get, but ‘Hollow Knight’ was very, very good and mouth to mouth worked wonderfully. So much that, when a year later it came out on switch, It took just two weeks in selling more than 250,000 copies. He also reached Xbox One and PS4 and, in addition, with physical versions for the three consoles.

The Coca-Cola formula. In it analysis of my 3DJUEGOS companions or in that of my compis of Lifextra They already get rid of praise towards the game, but what I want to contribute is that, much of the success of ‘Hollow Knight’ is due to something that, in video games, is known as ‘Game Feel’.

This is that feeling that awakens the title when we have the command between hands, the feedback we receive when performing any action and that keeps us ‘hooked’. In the case of ‘Hollow Knight’, the extremely ‘fine’ controlññ in the platform part has much of the fault, but I consider that it is the fight that really makes a difference.

When we attack, the sound is pleasant, the blow feels powerful thanks to both the sound effect and to the particles on screen or that the enemy goes back a few steps due to the forcefulness of the blow and, in addition, the vibrate chamber. Together, it is a dopamine chute for our brain, which only thinks about getting more of those, and it is something that is only achieved if we continue playing. In a nutshell, playing ‘Hollow Knight’ introduces us to a flow state as few games get.

THE HYPE TRAIN. Like ‘Super Metroid’ or ‘Symphony of the Night’ in its day, or the Spanish ‘Blasphemous’ more recently,’ Hollow Knight has served as influence for many games developed in recent years. And, being so dear, when in 2019 it was announced that They were working in a sequel Independent with a character we already knew, Hornet, madness broke out.

The problem? In these six years we have seen ‘Silksong’ in presentations such as Rog Xbox Ally or in the Nintendo Switch 2but barely passed and without being shown in any case new material, since the same year of presentation already a demo was shown… and since then we have been waiting.

And the problem is not so much that there is something wrong within Team Cherry, but in the community we got anxious for each possible novelty of ‘Silksong’ and, in each Nintendo event, the thought circulated in networks of “In this we are going to see it” for, when we had no news, some would always end up putting an image turned into meme and icon clown wig.

Silksong Clown

The meme of each presentation for. Six. Years.

Silksong‘. But ‘Silksong’ was alive and Team Cherry has been working all these years in the new installment. I don’t want to imagine the pressure That all this journey since the presentation in 2019 has been supposed for the Australian study, but what has already been played in Gamescom 2025 makes it clear that ‘Silksong’ is not ‘Hollow Knight 2’.

While 2017 put us at the controls of a “heavy” and forceful character, almost like a tank, ‘Silksong’ puts us to Hornet’s control, much more athletic and skilled. But what seems not to change at all is that ‘Game Feel’ that marked ‘Hollow Knight’.

And, if not only have they managed to maintain those sensations, but have given them a twist thanks to the kinetesia of the new character, ‘Silksong’ only has one destination: selling to espuertas and becoming another milestone of the independent scene. Hype will also help this, of course, but just a few days left to put your hands on top.

(Function () {Window._js_modules = Window._js_modules || {}; var headelement = document.getelegsbytagname (‘head’) (0); if (_js_modules.instagram) {var instagramscript = Document.Createlement (‘script’); }}) ();


The news

In 2017, four Australians revolutionized video games. ‘Silksong’ and its ‘Coca-Cola formula’ promises to repeat it

It was originally posted in

Xataka

by
Alejandro Alcolea

.


Leave your vote

Leave a Comment

GIPHY App Key not set. Please check settings

Log In

Forgot password?

Forgot password?

Enter your account data and we will send you a link to reset your password.

Your password reset link appears to be invalid or expired.

Log in

Privacy Policy

Add to Collection

No Collections

Here you'll find all collections you've created before.