The wait until May 26, 2026 will be made long. In a strange ad, Rockstar confirmed a few days ago that the release date of ‘GTA VI‘It was delayed from an indefinite moment of this 2025 At the end of May next year. It is something that It has several readingsbut one of them was that they would soon launch a new trailer that, finally, would set the final launch date and, announcing the delay in advance, would cushion the blow. This has been. The company has just launched the Second Trailer of ‘Grand Theft Aut VI’ And … he is overwhelming. If the first launched in 2013 already allowed us to theorize whether it was something moving in real time or was a pre-control scene, this second trailer points to tour the same path. And the reason is that there are scenes of ‘GTA VI’ that are a real madness. ‘GTA VI’ will squeeze a decaffeinated generation First of all, I have to clarify that we can only judge the visual quality of the game with the means that we have available so far. To perform deeper analysis, we will have to waitat least, at the moment we have GamePlay scenes itself, but I think we can start making illusions with what Rockstar is cooking. For three reasons, in addition. The first is that, as I said, the first game of the game has already allowed experts to discuss its nature. Digital Foundry is a British media specialized in the visual and technical analysis of video games and They debated Long and lay on whether the trailer was in real time (that is, the engine of the game and scenes extracted from it) or a scene rendered beforehand. Some visual errors as Jaggies -S. Sierra- allowed the pixel counting, and the washed image of the edges points to the use of some type of tool such as FSR or DLSS. The second reason is that Rockstar is not Ubisoft and it is not a company that has accustomed us to CGI videos before the launch of the game itself or to Visual Downgrades. The third reason to believe that the game will end up seeing as in these trailers is that we have ‘Red Dead Redemption 2‘As an example. The 2018 title, without having received a patch for the current generation, continues to be better than many games of this generation, and that was designed to function in 2013 consoles. Come on, what There are hopes in ‘GTA VI’ at the visual level. And, as we say, we have reasons (and not only for these precedents). Trailer screenshot The new video begins very, very high, with some characters modeling that seem spectacular, very realistic animations both bodily and facial, without falling into the exaggeration of features, and all this bathed for what, I think, is the element that makes the trailer look as well as it looks. Because the textured seems very good to me, but the lighting that bathes each scene is to not believe it. Among all the moments, the one who has left me speechless is one at the beginning, when we see Jason returning in his car, at night, and observes a police detention. Trailer screenshot The flashes, The position of light spotlights And elements such as that good textured, the most realistic color palette than in the previous installment of the saga and gestures make me create that scene completely. But it is not the only one: Trailer screenshot Trailer screenshot Trailer screenshot I am somewhat tired of the term “photorealism” we have been abusing from the launch of the first ‘Modern Warfare’, but it really is the only term that occurs to me to describe what I am seeing. Then there are the characters, with a certain caricaturized and stereotyped touch, but the physicists of elements and hairstyles, Reflexes on surfaces (The interior of the car is amazing) or the vegetation play to make the scenes … surprising. Perfect? No, of course, and we see distant elements such as the sand or water that have visual artifacts, as well as some textures such as Lucia’s hair at some time that seem flat, but the general level is so, so high that, for the first time from ‘Alan Wake 2‘ and ‘Warhammer Space Marine II‘, I feel that this generation of consoles is worth something. And with more merit if possible in the Rockstar title, since it is an open world, with the complexity that this implies. Rockstar promotional image Rockstar promotional image Rockstar promotional image It may be making many illusions, but it comforts me that people in Rockstar think that the game is going to see like this. Not current workers, something impossible in one of the most hermetic studies in the environment, but veterans of the company. One is Ryan Fuechliffe, member of Rockstar from 2009 to 2021 and who commented that ‘GTA VI’ will offer a “revolutionary” realism. Mike York, who worked as an animator in the company, also commented That the game will probably go to 30 frames per second because Rockstar was focusing on visual quality. But, although I seemed to me … wild, you have to have your feet on the floor. Obbe Vermeij, former technical director of ‘GTA 3’ to ‘GTA IV’ He pointed out That, although the first trailer was “incredible”, the technical jump may not be as large as the one seen in ‘GTA V’ and that could disappoint some players. As I have already said, you have to wait to see Gameplay because, obviously, these two videos that Rockstar has revealed play a lot with the rules of the visual language of cinema. Chamber tremors, paneos and angles that are typical of the kinematics of well -positioned virtual games and cameras and we will have to wait to watch the first video with gameplay. However, I return to my argument of ‘Red Dead Redemption 2’: Seven years later, the adventure of the … Read more