The new Razer headphones dedicated to PlayStation and Xbox arrive that promise ultra-low latency and surround sound

What headphones do you use to play the console? If until now you were not using any model or if you have simply been wanting to renew the ones you already have for a while, pay attention because Razer has launched its Razer Hammerhead V3X HyperSpeed in PlayStation and Xbox edition. Of course, be careful not to get confused because they have arrived in two different versions: Razer Hammerhead V3X HyperSpeed ​​(PlayStation) by 109.99 euros. Razer Hammerhead V3X HyperSpeed ​​(Xbox) by 109.99 euros. Razer Hammerhead V3 X HyperSpeed ​​(PlayStation) The price could vary. We earn commission from these links Razer Hammerhead V3 X HyperSpeed ​​(Xbox) The price could vary. We earn commission from these links New Razer headsets for PlayStation and Xbox The Razer Hammerhead V3 TWS Bluetooth headphones that stand out mainly because the brand promises a ultra low latencysomething important to have a good experience and that the audio does not have delay when listening to the sound through the headphones. The funny thing is that these headphones can be used through your Bluetooth connectivity or via the 2.4 GHz network. For the latter, the charging case works as a receiver so that the connection is stable and with lower latency. Obviously, the case also serves to recharge the headphones’ battery, offering, according to the brand, an autonomy of up to 35 hours. The headphones work with Bluetooth 5.3 to ensure better connection stability and greater range. They also have IPX4 certification with water resistance (specifically water jets) and come with touch controls on the headphones themselves. On the other hand, the Razer Hammerhead V3 immersive experience being compatible with Windows Sonic on Xbox, 3D audio on PlayStation and THX Spatial Audio on PC. The Razer Hammerhead V3 X HyperSpeed ​​are now available in two versions for PlayStation and Xbox. They can even be purchased from supplier stores such as Amazon. ⚡ IN SUMMARY: Razer Hammerhead V3 X HyperSpeed ✅ THE BEST Your connectivity– Can be used via Bluetooth 5.3 or 2.4 GHz connection. Its theoretical autonomy: Up to 10 hours with the earbuds and up to 35 with the charging case. ❌ THE WORST They do not have multipoint connection (Bluetooth and 2.4 GHz). 💡 BUY IT IF… You are looking for Bluetooth headphones to play the console that are comfortable, offer immersive sound and ultra-low latency. ⛔ DON’T BUY IT IF… You want the immersive experience that over-ear headphones offer, especially because of the passive noise isolation. You may also be interested Sony INZONE Buds, True Wireless Gaming Headphones, Low Latency Transceiver, Compatible with PC and PS5, 360 Spatial Sound, Light and Comfortable, Noise Cancelling, AI Microphone, 24 Hour Battery The price could vary. We earn commission from these links Xbox Wireless Headset Forza Horizon 6 Limited Edition Series X|S, One, PC and Cloud-Enabled Devices The price could vary. We earn commission from these links Some of the links in this article are affiliated and may provide a benefit to Xataka. In case of non-availability, offers may vary. Images | Razer In Xataka | Best Bluetooth speakers in quality price. Which one to buy based on use and seven recommended models In Xataka | Best sound bars in quality price (2026). Which one to buy and seven recommended models from 99 euros

Razer has had a crazy idea and that is to put AI cameras in headphones. I have tried them and they have given me something to think about.

Project Motoko. I like to think it’s a reference to Motoko Kusanagi, the protagonist of ‘Ghost in the Shell‘, but in any case, that is the name given to Razer’s new concept. Indeed, they are headphones with two cameras and artificial intelligence whose proposal is quite interesting: what if, instead of smart glassesShould we wear smart headphones? The company has taken advantage of the MWC 2026 that took place these days in Barcelona to show them and I have had the opportunity to get my hands on them at the Qualcomm stand (we will see why later). At the moment, the prototype, because that’s what it is, a prototype, has certain rough edges to iron out, but I really liked the underlying idea. Let’s go in parts. Project Motoko by Razer | Image: Xataka The background idea. As is obvious in the photos, I wear glasses. Normal glasses, although prescription ones. If I wanted to use connected glasses I would have to change my glasses and buy a frame, which is not cheap, in addition to prescription lenses. Well, like me, half of the world’s population. That is to say, smart glasses have a small penetration problem: They have to convince glasses wearers to change their glasses. They have to convince those who don’t wear glasses to wear glasses. Razer’s idea. It may be easier to convince the user to use smart headphones instead of glasses. These devices are agnostic about whether people see better or worse and, in reality, they can offer a similar and even better experience in certain aspects, because being larger they can offer more autonomy and power. Currently, the Meta Ray-Ban 2 They move in the eight-hour range, for example. This is what the Project Motoko prototype looks like | Image: Xataka The trade-off, of course, is wearing big headphones all day. They are less concealed and you are not going to wear them at important moments in your life (or yes, we listen but we do not judge). Be that as it may, the glasses have an advantage there, but that does not make Razer’s proposal make any less sense and may even have a fit not in gaming or in everyday life, but in terms of accessibility. What is this about?. Project Motoko are over-ear headphones (quite comfortable, I must add) with two 12-megapixel wide-angle cameras at eye level, one on each side, and several far- and near-field microphones. It’s like having a pair of eyes connected to AI that see what we see. The experience will obviously vary depending on whether we are paid or free users of chatbots. Instead of using proprietary AI, the device can connect to all platforms, namely Grok, ChatGPT, Google Gemini, and even Perplexity. Part of the process is done in the cloud, but thanks to an undetermined (for now) Qualcomm chip, there will also be local processing capabilities for certain commands. The cameras are at eye level | Image: Xataka The operation is simple. You look at something, say a restaurant menu; You ask the AI ​​something out loud and it answers you. During the demo we asked the headset if an ingredient on a table was suitable for lactose intolerant people, and even what we could make with the objects in our inventory in ‘Minecraft’, and it responded without problems. It also recognized buildings, places and text, translating a Japanese menu and giving us recommendations based on our preferences. The prototype is still missing, but it works, it works. Razer is still ironing out some connectivity and interaction issues, but the company is positive that they will release it at some point. They are not clear when, but the product is moving in the right direction, as explained by Razer. Detail of the position of the camera and microphones | Image: Xataka The rough edges. The demo had some flaws, such as the headphones were not capable of recording live video and did not capture the image if we did not ask them to, let me explain. To generate a recipe with the ingredients on a table, you had to expressly tell it to take a photo and then the command. That is not natural language. It is not natural to say “take a photo and tell me yes”, but a normal interaction would be “hey, what can I do with this?” The idea is that we invoke the AI ​​using a button located on the headphones, so it would make sense that, in a final product, when you press that button the headphones begin to record the live image. Not a static one, but a video feed like Gemini Live does. And in that sense, the warning for third parties that they are being recorded with the headphones is not defined at the moment either. A white light turns on in Meta’s glasses when you record, for example. In any case, it doesn’t seem like something that can’t be fixed via software for a final product. The release date is not confirmed, nor is the price. Project Motoko | Image: Xataka Maybe the chicha is not in everyday life. Although it is tempting to think of a companion product for everyday use, especially if you work with headphones or usually wear them on the street (not my case), where I think Project Motoko could have a huge impact is in two areas: video generation to train humanoid robots and accessibility. On the one hand, headphones capture what we see (more, in fact, as they have a greater field of vision), so by recording how a manual industrial process is carried out, the necessary resources could be generated to train machine learning algorithms focused on robots. After all, an AI learns by watching the same action thousands, millions of times, but for that to be possible it has to have videos, many very specific videos which, of course, are not abundant. On the other hand, people with vision problems have a powerful ally in … Read more

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