Samsung’s new way to compete with OLEDs without using organic pixels

Samsung has been building its own strategy for premium televisions for years based on avoiding traditional OLED and exploring alternative paths. First it was QLED, then Mini LED and, more recently and almost reluctantly, QD-OLED. At CES 2026, which has already kicked off, the South Korean firm has added a new milestone to that roadmap with the presentation of your first 130-inch Micro RGB TVa non-OLED technology, neither MicroLEDbut that seeks to differentiate itself by bringing the color directly to the light source. Samsung’s proposal is not just about a new type of panelbut of a strategic move to expand differentiate its premium television catalog beyond OLED, at a time when a good part of the industry is converging on very similar solutions. What is Micro RGB and why it is not just another LED In current LCD televisions, even the most advanced Mini LEDs, the backlight is based on a series of white or blue LEDs arranged in a matrix located behind an LCD panel in which different color filters are combined. The tMicro RGB technology breaks with that approach by changing those white or blue light LEDs for an array of micro-LEDs that directly emit reds, greens and blues independently, each of them with a size of less than 100 micrometers. That is, color is no longer generated by filtering and decomposing white light, but is emitted directly from tiny RGB bulbs located on the panel. This reduces light intensity losses, improves color purity and allows much more precise zone control of light, even though the image still passes through a conventional LCD panel. The result is a color volume much higher than that of traditional LCDs (Samsung claims that it offers complete coverage of the BT.2020 space used in the film industry), and a brightness capacity greater than that offered by OLEDs, which continues to be one of the strong points of LCD compared to organic technologies. Micro RGB vs. QD-OLED: two paths to the premium market The comparison between Micro RGB and OLED (in any of its variants) is inevitable, especially since Samsung already sells televisions QD-OLED like the S95F. At this point, the difference is not so much visual quality as technological approach. OLED and QD-OLED are self-emissive panel technologies, capable of turning off each pixel individually. This guarantees absolute blacks, extreme contrast and a uniformity that is difficult to match because the level of control over lighting is much more precise. Micro RGB, continuing to rely on a backlight system, cannot replicate that behavior: there is always some residual light, especially in very dark scenes, but the tiny size makes that lighting control has improved a lot compared to the MiniLED and even the Micro LED. In exchange, Micro RGB eliminates the risk of burn-in inherent to OLED screens, allowing a higher level of brightness to be achieved and offering greater long-term stability. These are relevant advantages in very large televisions, in intensive use or in bright environments, where OLED continues to have physical limitations, although its performance has greatly improved with the latest generation panels. More than a replacement, Samsung presents Micro RGB as a second premium path, parallel to QD-OLED, with different strengths and aimed at different audiences and formats. One of the challenges of Micro RGB is to manage thousands of RGB emitters efficiently. To this end, Samsung has announced at CES the development of new processing engines such as Micro RGB AI Engineresponsible for analyzing the image in real time and adjusting brightness, color and contrast by area in these new panels. This advanced processing seeks to minimize classic LCD effects such as blooming and improve detail in shadows, without promising absolute blacks of a self-emissive panel. It is a clear example of how the leap in quality no longer depends only on the panel, but on the electronics that govern it. From 130 inches to the living room: the challenge of scaling Samsung already presented in 2025 a television with this technology with a diagonal of 115 inches, but at CES 2026 it has taken a step further in the development of Micro RGB panels, growing to 130 inches. This giant screen format It works more like a technological showcase of the potential of Micro RGB technology with which Samsung gains muscle demonstrating that already in its first panel versions it is capable of reaching sizes where OLED cannot reach, but it is not the final destination of the technology. Samsung has made it clear that its intention is to bring Micro RGB to smaller sizes starting at 55 inches throughout 2026, something that fits with its differentiation strategy compared to other manufacturers focused almost exclusively on OLED. Here appears the main obstacle: the cost of production. As it is a new technology, with high precision RGB micro-LEDs and complex assembly processes, manufacturing a Micro RGB panel is more expensive today than producing a conventional OLED, even than the QD-OLEDs found in the brand’s S90 range. So that Micro RGB has a real commercial journey in household sizes (between 55 and 77 inches), Samsung needs to make manufacturing cheaper and simplify processes. Only then will it be able to compete on price with high-end OLED and Mini LED, something that will not happen immediately. A strategy to not depend on a single technology As its implications are analyzed, Micro RGB fits as part of Samsung’s broader strategy: not to rely on a single panel type in the premium segment. Samsung already competes in QD-OLEDmaintains a strong position in Mini LED and now adds a third option that combines brightness, color volume and scalability in size. Micro RGB does not seek to dethrone OLED, but rather to occupy its own space between premium LCDs and OLED technologies. If Samsung manages to reduce costs and move this technology to smaller sizes, it will not only change its catalog, but also the current balance of a market that seemed to have opted almost entirely for the new advanced OLED technologies. In … Read more

Samsung’s new QD-OLED monitors debut vertical pixels to go beyond gaming: they want to reign in the offices

Samsung has started production of the first 34-inch 360Hz QD-OLED panel using V-Stripe (vertical) pixel structure. It already supplies these panels to seven manufacturers, including ASUS, MSI and Gigabyte, for monitors that will be presented at the CES 2026 of the next few days. Why is it important. This technical change theoretically solves the historical problem of OLEDs in monitors: the “poor” sharpness of the text. The traditional triangular arrangement of subpixels created somewhat blurry edges that generated rejection among professional users focused on text handling. The new vertical structure solves this, according to Samsung. The curious thing is that now Samsung attacks both markets, gaming and professional environment, with the same panel: 360 Hz and 21:9 format for gamersbut also sharp text for programmers and editors.

The iPhone camera had me to my noses. Until Google Pixel’s father arrived to fix it

I’ve been loading with me for some time Canon R7 Every time I’m on a trip. The reason is easy: I am very tired of the photos of the iPhone 16 Pro. It is not an exclusive problem of this phone, After analyzing all high -end cameras I have been reaching the same conclusion for years: it is of no use to improve the hardware if the defendant is still bad. And why do I consider it bad? Because with sensors that touch the inch and processors more powerful than those of a computer, mobile phones should be closer to a SRFLEX than of the same photos they made five years ago. Almost 10 years ago, there was a company that wanted to change everything with the “computational photography.” That company was Google, who launched in 2016 Google Pixel. In his day, it was a milestone: a mobile that took advantage of artificial intelligence (although at that time there was not so much emphasis on that word) to take much above those of his rivals. At the head of the photography team for the Google Pixel was Marc Levoy, currently an adobe worker. After a few years in silence he has done what no manufacturer has wanted to do: squeeze to the limit the power of a mobile to teach us what he can really do. Why is it important. Adobe has announced very discreetly Indigo Projectan app that applies as we had never seen the principles of computational photography to the iPhone. Until now, no such radical attempt had been made: this application consumes many resources and shows results that, until now, did not seem possible in the automatic mode of a phone. Is the best sample of The stagnant that manufacturers carry (including Google) in mobile photography. And although we spend more than 1,000 euros in a telephone, The camera is always well below what I could really do. Levoy himself makes it clear in his publication: “People often complain about the” appearance of the smartphone “: too bright, low contrast, high color saturation, strong softened and strong sharpness. This prosecuted comes, in part, for the most mainstream user preferences. But when someone spends a grassland on a phone (and in Europe we are doing it more than ever), this begins to be a problem. What is project indigo. This is a free app developed by Adobe Labs and led, among others, by Marc Levoy. The most nerd can enjoy manual controls, but the average user will not have to worry about anything: it is a “normal and current” with which you open, aim and shoot. The key is that, when he takes the photo, he is doing something completely different from what Apple does. This is what Indigo can do with a RAW from the iPhone. At all rag. A few years ago, when Apple talked about Smart HDR, the company showed combinations of up to 9 images to get a photo in HDR. The current number is not known, but Apple’s HDR has not improved substantially in recent years. Levoy does make clear how his app works: 32 PHOTOS IN RAW to create only one, neither more nor less. Combining 32 frames to create a single photo is a very high figure. Thanks to this, less noise is achieved in shadow areas, less reflections, and less overexposure (white parts, very burned), using more low-exposite frames. Thanks to having so many information, the textures are maintained better, the reduction of software noise is less necessary, and the softened is minimized. MAPOO DE TONESO NUGUAL | What can be achieved with a correct tones mapping. Going beyond. Another of the big problems of current photography has to do with HDR, and how shadow areas are crushed (or, vice versa, everything is burned) in scenes that require a high dynamic range. To avoid the classic (and unpleasant) forced HDR effect, this app has its own tone mapping (a fundamental process to obtain information on luminosity and color when dealing with HDR content). In other less complex words: this app processes as adobe wants, And not as Apple wants. The zoom. Indigo’s last key has to do with the zoom, one of the historical weak points of the iPhone. This application, without us noticing, takes multiple photos constantly while it is open (do not fear for your storage, until you shoot the final photo and processed, nothing is saved). This allows, when we take a photo with zoom, they can be combined to obtain a final in more detail. When to use this app. Everything looks great with Indigo, until you wonder how it is possible that a mobile can take 32 photos and process them without flinching. It is not so easy. This application puts the iPhone to work to the fullest, which can cause it to hot, especially in summer. Despite this, if you have time to take a good photo (it takes a few seconds to process) and want to escape that mobile look, this camera is practically perfect. His own developers consider it as an experimental camera app, and in their first phase of development it will be completely free. It is compatible with all iPhone from 12, and it is planned to end up landing on Android soon. Despite being experimental app, it has a great future ahead. Its developers claim that they want to load it with personalized looks, computational video functions, and improvements they show in the potential of well -applied computational photography. Image | Xataka In Xataka | Best iPhone. Which to buy in 2025 and recommended models based on budget, tastes and quality price

Google finally fixes the navigation gesture that was broken on older Pixels when updating them to Android 15

Google is already working in the next Pixel 10 and Pixel 11 as was learned yesterday from an internal source. Now one of the bugs that were generated has been marked as corrected when updating old Pixels to the latest version of Android, precisely 15. This version was deployed to the new Pixel 9 like the rest of the old Pixels such as the Pixel 8 series in the middle of October. These types of updates make you enjoy the news and those new experiences who spend their daily lives better with a smartphone, a tablet or a smart watch. But not everything always goes well and with this deployment, users of the old Pixels found themselves with a very strange bug: Swiping in from the right side of the phone did not activate the back gesture, so the interaction experience failed severely with that update to Android 15. Now the issue has been marked as corrected in Issue Trackerthe web space that Google uses to record all bugs or errors on its mobile devices and where you can review the correction of errors. Pixel 7 Pro Alvarez del Vayo The Free Android In fact, a Google employee has stated that the solution will be deployed in a new imminent update of Pixel phones so that normal use of the phone can be resumed. First reported on a Pixel 8 Pro so that it would soon be confirmed in other models by more users. The error affected the gestures that are applied from both sides, not only the right one as has now been confirmed as solved since Issue Tracker. And it is a quite serious problem for the mobile gesture experience, since it has prevented the ability to navigate backwards. The only solution that had been given until now was use the navigation bar with its three buttons, but you can almost say that it is an almost retro experience so that moving with gestures is tremendously simple. The update with the back gesture fix will be deployed in the month of Februaryright in the first weeks, so any of the old Pixels can be used again as it has always been done with an error that can generate a lot of frustration according to what it maintains GSMArena.

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