Blue Origin’s space tourism numbers have been leaked and they are crazy

A few years ago I saw a Spanish civilian cross the Kármán line leaving our planet was a generational event. Today, space tourism is about to normalize what was extraordinary and we have the clearest example in Alberto Gutierreza 42-year-old businessman from Valladolid and founder of the platform Civitatis who this Thursday managed to be the fourth Spaniard to theoretically reach space. His story. He did it on board the NS-38 mission from Blue Origina flight of just ten minutes that takes off and lands in Texas, but which represents another milestone in the private space race and consolidates the profile of the “tourist-astronaut” with a high heritage behind him. Because the truth is that it is not something very economical. 10 minutes. Takeoff took place at 10:26 CST (16:26 Spanish peninsular time) from the Blue Origin Launch Site One in Van Horn, Texas. The ship used was, once again, the reusable New Shepard system, a rocket designed specifically for suborbital tourism. All this with a plan that has followed the “Swiss clock” script to which we are accustomed in these missions. At the moment of launch the ship’s engine accelerated until it exceeded the March speed 3, and when it was already at a good altitude, the capsule was undocked and continued to ascend up to 106 kilometers above sea level, exceeding the Kárman line which is located at 100 km altitude. Weightlessness. But the experience sought with this type of attraction is to experience the phenomenon of weightlessness for a few minutes. Specifically, there were 3 minutes in which Gutiérrez was able to unhook himself from his seat belt to observe the curvature of the Earth while he was literally floating in space. It hasn’t been cheap. Although Blue Origin maintains official secrecy about the dynamic prices of its tickets, the sector has quite clear figures. And to enjoy these three minutes of weightlessness you only have to pay $150,000 just for admission to reserve your seat. But it does not logically stop here, since industry sources and leaks Previous estimates place the total cost of the ticket at around one million dollars. A price that not only pays for experience, but also for status. More and more difficult. With this type of space excursions aimed at the richest on our planet, the truth is that an interesting debate opens up about the label of “astronaut.” Although technically the Kármán line has been crossed with this trip, the FAA modified its criteria in 2021 to narrow it down much more. In this case, it no longer provides commercial astronaut wings to space tourists, but opts for a simple registration on its website. That is why for the agency, being a passenger is not the same as being an operational crew, although surely for all those who participate here it is a great life experience that is undoubtedly spatial. It’s not the first. As we have said, with this flight, Alberto Gutiérrez puts his name on a very short list. Before him, only three Spaniards had crossed the space border: Pedro Duque, Michael López-Alegría and Jesús Calleja. Although it is clear that this is an experience that is quite limited to those people who have a large wealth and decide to invest it in a unique experience. Last minute surprise. The NS-38 mission has not been without logistical setbacks. The original crew of six underwent a change just three days before launch, as Andrew Yaffe had to retire due to illness on January 19, being replaced by Dr. Laura Stiles. And there was luck with this replacement, since its inclusion allowed the launch date to be maintained, which had a very limited launch window, in order to guarantee its safety. Images | POT In Xataka | Manufacturing materials to produce chips in space is not science fiction. It is a very real plan that is already underway

TeraWave, Blue Origin’s satellite internet, is born

Blue Origin, Jeff Bezos’ space company, has announced this Wednesday the deployment of 5,408 satellites to create TeraWave, a satellite communications network that will compete directly with starlink from SpaceX. But there is a crucial difference: it is not intended for you or me. What Blue Origin proposes. TeraWave promises speeds of up to 6 terabits per second, both upload and download, anywhere on the planet, according to the company. Deployment will begin at the end of 2027 with a constellation that will combine satellites in low and medium Earth orbit, connected by optical links. The network is designed to serve a maximum of approximately 100,000 customers, not millions like its competitors. The big difference with Starlink. While the service deployed by Elon Musk’s company, with more than 9,000 satellites in orbit and some 9 million customers, focuses on offering internet to individual consumers, companies and governments alike, TeraWave is committed to an exclusively business approach. Blue Origin has made clear that its network is “designed specifically for enterprise customers,” targeting data centers, governments and enterprises that require reliable connectivity for critical operations. Dave Limp, CEO of Blue Origin and former head of Amazon devices, confirmed in the statement that this is an “enterprise grade” service. An increasingly saturated market. Bezos is not only competing with Musk, but also with his own creature: Amazon. The e-commerce company Leo is deploying (formerly Project Kuiper), a network of 3,236 satellites of which there are already 180 in orbit. Unlike TeraWave, Leo does target both businesses, consumers and governments, competing more directly with Starlink. In addition, several Chinese companies are rapidly developing similar constellations with low-cost reusable rockets, following the strategy that SpaceX established with your Falcon 9. Why do they aim so high in speed?. Those 6 terabits per second that TeraWave promises are extreme even by current enterprise standards, well above what rival commercial services offer. So yes, indeed, Blue Origin aims to meet the demand for data centers for AI. And the TeraWave announcement coincides with a career in the space industry for building data centers in space that can meet the growing demand for large-scale AI processing. Musk has already expressed his desire to build these space centers complementing Starlink, while Bezos already predicted that will be common in orbit in the next 10 to 20 years. The logistical challenge. To put 5,408 satellites into orbit you need a reliable and economical launch machine. This is where Blue Origin’s reusable New Glenn rocket comes in, which although it has completed two launches, has not yet reached the necessary flight rate. Last November, the company achieved an important milestone upon successful landing the New Glenn booster after the launch of two NASA spacecraft, becoming the second company, after SpaceX, to achieve this feat. Bezos’s commitment to space. The founder of Amazon has been preaching about the potential of Blue Origin for years. In 2024, during an interview at The New York Times’ DealBook Summit, Bezos stated who believes Blue Origin “will be the best business I’ve ever been involved in, but it will take time.” Founded in 2000, the company has been primarily known for its tourist flights to the edge of space. Last year he also took both his current wife, Lauren Sánchez, and to the singer Katy Perry or to our national survivor, Jesus Calleja. Cover image | Jeff Bezos In Xataka | SpaceX has made sending things to space very cheap. The problem is that now space is full of things

‘Dungoons & Dragons’ lives an unprecedented success stage. And the reason is far from the origins of the game

Many years ago that ‘Dungoons & Dragons’the legendary role of paper, pencil and dice (among other things) is not a marginal entertainment for rare people with little social life. Recall that in the eighties, the franchise already had an animation series, video games and supervantant books based on your Lore. But for a few years he has made a new leap of implantation in the mainstream. And it has been thanks to content creators and their overwhelming dissemination work of a hobby with millions of followers. A triumph that does not cease. ‘D & d’ has today More than 50 million players registered worldwide. Only in 202o, the sales of official products of ‘d & d’ grew 33% compared to the previous yearconsolidating seven consecutive years of double digit growth. In 2021, Wizards of the Coast entered more than one billion dollars, even when Hasbro, owner of the company, had spectacular losses that year. And that impact has set in a presence in more massive media than ever: one of Netflix’s greatest successes, ‘Stranger Things’, starts its mythology in the games, and its last season bases its argument around the game and “satanic panic“That in the eighties, it was partly linked to the role. One of the best -selling games of 2023 was’ Baldur’s Gate III ‘. And also in 2023, the first adaptation of the game in a long time to the big screen,’Honor between thieves‘, He resulted in a respectable box office of 208 million dollars. The usual success. To understand us, ‘D&D’ has always been a successful game: I remember how in the eighties there were already stores dedicated to role -playing games in Murcia. And believe me: If someone in Murcia considered in the eighties that it was worth dedicating a trade to the subject, there was a considerable potential audience. But the truth is that a unique rebirth has lived in recent times, and is not a product of a traditional marketing campaign: it is the result of a unique convergence between the natural evolution of the game, the massification of digital platforms and the appearance of content creators who have transformed private games into shared experiences. The turning point. Just at the same time that the first content of ‘D&D’ content appeared, in the edition of the game itself another revolution took place: the launch of the fifth edition in 2014 represented much more than a simple rules update. It was a strategic restart that laid the foundations for the digital phenomenon that was to come: an unprecedented redesign process that would last two years and that was revolutionary for its collaborative approach. An open “Playtest” process not only democratized development, but also established a crucial precedent: extending the idea of ​​the community as co-creator, which again settled the foundations for this new way of living the game that shaped the programs. In addition, the mechanics were drastically simplified: where the previous editions required to consult multiple complex tables and modifiers, the fifth edition adopted a unified system based on the 20 -sides dice that was consistently applied to everything that happened in the game. The fifth edition prioritized the narrative on the simulation: field paid for content creators where the basics is to tell a story, and the simplified rules thus expedite the videos. In addition, Wizard of the Coast launched the “Basic Rules” completely free: A free access PDF containing complete rules to start immediately to play. The first wave. The first of these content programs linked to real items (current play in the codes that classify these videos) was Critical role: In 2012, a group of American dubbing actors played ‘D&D’ on Twitch to have fun at home, and over time it has become a media empire with an animated series in Prime Video that already has three seasons, official books published by the same Wizards of the Coast that edit the role game, and a global audience of more than 10 million subscribers. But Critical Role is just the tip of the iceberg of a much broader and more diverse ecosystem. Soon others followed as The Adventure Zone (in podcast format) or Candela darkthat revealed how fun it is to invent stories with friends. A very studied timing. The launch of the fifth edition coincided with a point of effervescence of the streaming platforms: Twitch was acquired by Amazon just a month after the launch of the rules, YouTube improved its tools for creators and Discord would arrive very soon, in 2015. In addition, an open license was implemented and, later, a reference system of Dungeons & Dragons. These tools explicitly allowed content creators, application developers and media producers create derived content without fear of legal problems. The scene grows. Since then, they have not stopped being born channels that spread role games. There are those that have exceeded Critical Role, such as Dimension 20that already do live shows in the Madison Square Garden and that stand out for their absence of prejudices by introducing elements of genres and franchises that go beyond the classic ‘D&D’. And also in Spanish this type of content has grown a lot: Streamers such as Orslokx, Elrubius or Alexby11 introduced in their usual programs of D%D, those who have followed channels as Lynx’s such, The dragon mansion, Within says either Churros & Dragons among many others. It is ironic and significant that a completely analog game system has found its main fame springboard today through technology. If it demonstrates something, it is that ‘Dungoons & Dragons’ is one of the most universal and versatile games that exist. And that, without a doubt, we will continue to see it evolve. Header | Timothy Dykes in Unspash In Xataka | ‘Magic’ is reborn in popularity and there is a reason: franchises and multiverse have flooded the game

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