The company that abandoned gamers in the SSD crisis is looking to redeem itself. It’s not going to be easy

If you have ever built a PC, it is very likely that you have purchased some component from the Crucial brand, owned by Micron. The RAM ‘pills’ or SSDs were of quality, but Crucial ceased to exist at the time when Micron decided that the segment of the artificial intelligence It was the priority. They focused on creating high-bandwidth memory for the platforms of the data centersbut now they have just announced their new generation of GDDR7 chips for gaming GPUs. And it is an example of how far behind they have fallen compared to the South Koreans. In short. In a post on his blogMicron has confirmed that it is starting mass production of 3 GB GDDR7 chips with a density of 24 Gb. They have done so with pride, as they complete an objective for which they have been fighting for months: to get on par with Samsung and SK Hynix, the leaders of the DRAM market. GDDR7 with asterisk. As detailed tomshardwarethese new Micron chips are 12.5% ​​faster than the first GDDR7 chips that hit the market. They have a bandwidth of 36 Gbps compared to the 32 Gbps from those original modules. However, although the density is the same as its competitors, the bandwidth is noticeably lower. Samsung chips have a bandwidth that can reach 42.5 Gbps and SK Hynix is ​​on par with its 40 Gbps modules… and is already working on 48 Gbps ones. To put it bluntly, the more memory a GPU has, the more textures it can hold, but bandwidth is the amount of simultaneous data it handles, which directly impacts performance in games. The third in contention. The more bandwidth the memory has, the better also for calculations in artificial intelligence applications, something that is becoming essential in video games with techniques such as Nvidia DLSS. And here we have to clarify something: although Micron’s is slower than its competitors, it doesn’t really matter that much in video games because even the most powerful cards from Nvidia and AMD move below 40 Gbps of bandwidth. However, and here comes another asterisk, the fact that Micron is announcing this now shows that it is months behind the two South Korean companies. This is something that is important because we are seeing that, especially in this AI race, whoever comes first is the one who takes the lead, a cat called Nvidia. It already happened a few weeks ago with Samsungbeing the first with the capacity to deliver Mass HBM4 memory to Nvidia for its new Vera Rubin platform and, precisely, being the one chosen by the AI ​​giant over SK and Micron. Nvidia always wins. But hey, here is a win-win. Micron is already in line with its competitors, at least as far as 3 GB GDDR7 memory production is concerned. And Nvidia manages to have a third manufacturer that can deliver those 3 GB chips for its GPUs. With a complicated market due to scarcityand with a gaming segment that remains important, having three memory manufacturers working on your platform can help unclog the GPU market. If Nvidia launches new products this year, what remains to be seen. That, speaking of Nvidia and the three big memory manufacturers, both the South Korean companies and Micron are already mass creating the aforementioned HBM4 for Vera Rubin. In Xataka | The US is investing a fortune in creating its own sovereign chips. Behind it is a South Korean company: Samsung

The most obsessively competitive gamers have found a trick to win their rivals: Give Electric Downloads

Today video game developers are really strict in terms of cheating in their creations, with different systems Anti -che that They even affect kernel From our computer as is the case in ‘Valorant‘. But a new generation of Modders It is demonstrating that traps can be done without touching a single line of game code: with electrical discharges. If I can’t hack the game, I’m looking for alternatives. For some people, it is good for it is the same as Apply different tricks to games that they use daily to be able to cross walls, be immortal or have an automatic point when talking about Shooters. But this is something that leaves the rest of the players of a game. Having the player himself. Two Youtubers They have put the solution on the table to skip the barriers that are applied at the hardware level. One of them is ‘Basically Homeless’ that has led the concept of ‘player improvement’ to a new level. And instead of installing software that points for it in Counter-Strike 2, has created a system that electrocutes your arm to react at a superhuman speed. The mechanism is fascinating. An external software analyzes the screen in search of enemies. As soon as one detects one, it sends a signal to a Raspberry Piwhich in turn activates muscle stimulation diodes placed strategically in its forearm and hand. These little cramps force their muscles to get contracting, moving the mouse towards the target and clicking. Surprisingly, it is something that works. The results are very good. The own Youtuber He managed to reduce his reaction time of about 200 milliseconds approximately at only 100 milliseconds. According to its calculations, using an Ethernet cable connection instead of Wi -Fi to communicate the PC with the Raspberry Pi, it could lower this figure to 40 ms, a practically unbeatable speed for a human being. It does not consider it a trap. For this creator this is not something that threatens ethics when playing against other people. It is only a help, or as he calls it, ‘neuromuscular aim assistance’, since it is technically his own body who performs the action, although induced by a machine. Although it remains to be seen what large companies would say if this is popularized. Robotic carpets that point for you. In a similar line, the Modder Kamal Carter has presented another solution of hardware to dominate in Valorant. In his case, the protagonist is not his arm, but a robotic platform located under the mouse mat. And the system is similar. A screen reader identifies the enemy bots in the game’s shooting field in the first place. Next, a program that emulates the techniques of aimed at professional players sends instructions to the platform. This moves with a millimeter accuracy, displacing the mouse to achieve perfect shots. After adding a system that automates the click, Carter achieved almost perfect scores in practical mode. The most advanced anti-cheat systems are weak. “Made the law, made the trap,” says the saying. And in this case it is fulfilled. Large companies no longer know what to do to avoid tricks in their games, coming to ‘invade’ the kernel of our computer with maximum Windows privileges. Something that is designed to detect the use of unauthorized software. And there are many consequences that are being presented by cheating. Valve managed to block 40,000 cheats In ‘Dota 2’ or in ‘Deadlock’ They transformed into frogs to the most cheats to become aware that they should not do that. But also in Warzone they bet on Block the opening of the parachutes with the aim of crashing directly with the ground. But now these new tricks can be more difficult to detect and apply a punishment. In Xataka | Nintendo Switch 2: 17 tricks and tips to squeeze the portable console to the maximum

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