Three years after the Fiasco del Metaverso, Zuckerberg has another burning nail for the goal: digital glasses

Mark Zuckerberg believes that in 2030 we will not get the smartphone out of his pocket because We will do almost everything from the glasses. That is his particular new obsession, and he has all the meaning of the world because Meta is in a delicate position. And if one It is cornered In the future that does not control, better create one that can control. Glasses, glasses and more glasses. The presentation this week of the promising Goal Ray-Ban Display and his small sisters (Ray-Ban Meta (Gen 2) and Oakley Meta Vanguard) It is a clear message to the world. Zuckerberg He sees us all Taking glasses in the future, and the new options of their connected glasses are precisely aimed not only to make them more with them, but to get more and more forget about the device that has governed our life for two decades: the smartphone. An event to redraw the target of Meta. In the presentation event of the Zuckerberg glasses, he also confirmed that new silent transformation of his company, which first focused on social networks and then bet on everything to the Metaverso. Now the proposal is different and Zuckerberg made it clear in the event saying the following: “Our goal is to create glasses with an attractive design that offer personal superintelligence and a sense of presence through realistic holograms. The combination of these ideas is what we call” metaverso. “ Metaverso V2.0. Suddenly the metaverse now is different from that before. In that metaverso that seemed A bad copy of Wii Sports We have moved to another in which virtual reality is totally displaced. Four years ago, when Facebook changed its name by goal, there was not even talk of artificial intelligence as part of that platform. Now it is a fundamental part, logically. Metaverso 1.0 – who is careful, is still alive and Also losing money– It has remained In the background. Killing smartphone is going to be (very) difficult. Of course, we will need a device in which to be able to do all those things that Zuckerberg proposes, now the candidate is in many cases the mobile. If not as the center of experience, yes as an important element. Will the smartphone give prominence to the glasses or other hardware products? It seems difficultbut of course both goal and others – Hello, OpenAI+Jony Ive– They are willing to achieve that goal. It is normal: if they achieve it, they can control something they have ever managed to control: the hardware. But. If something has characterized Mark Zuckerberg it is his ease to change focus. After the success of Facebook later seemed to focus much more on WhatsApp Supervitaminar –Do you remember Libra?– Or Instagram. Then, of course, his obsession with metoverso would arrive, and more recently With superintelligence and AI glasses. If there is a new technological fever, the Facebook founder usually goes for it. What will be next? And it will have a lot of competition. It is not that Zuckeberg achieves that we use the glasses more than the phone: no one is going to let it do it alone. Google works tirelessly on Android XR and has already shown us that you will have products in this segment, and Apple also seems convinced that the shots will go here. Not to mention Amazon or – major words – of Chinese manufacturers. All of them are going to put it very difficult at the finish line, but one thing is true: if they manage to move the mobile focus on the glasses, there at least they will predictably have part of the cake. Image | Goal In Xataka | The new finish lines will allow to cross a line: seem present while you are completely absent

‘Mindseye’ is the largest fiasco that the industry remembers from ‘Cyberpunk 2077’. And a notice of what is not going well in video games

‘Mindseye’ had lifted considerable expectations, especially for the identity of its responsible, the archner of the saga ‘GTA’ Leslie Benzies. However, the launch has been a disaster of such size that Sony has decided to open the returns from the purchase amount In the PlayStation Store to the players who wish. It is inevitable to think, at this point, in a recent fiasco comparable: ‘Cyberpunk 2077’. A disaster From innumerable technical problemsunusual in a product of this size, to a development well below the expected, ‘Mindseye’ has defrauded all expectations, to the point that it already has More than 1300 assessments in Steampractically all negative. In Metacritic ABISMAL TREATERS 2.9 OF USERS AND HAVE NOT HAVE Note from Professionals, since the company did not give it to the press To play it before launch (traditionally, a sign that something is going wrong.) expectations have played against them: comparisons with ‘GTA VI’ during the promotion were continuous, and Benzies could not moderate them to avoid disappointments. For memes. Bugs and glitches are being innumerable And, of course, players They are registering them and uploading to social networks: Flying NPCS or that explode in meaningless polygons, faces of faces and physical physical ones … there are falls from Frames and Crasheos Continuous, even in console. And as a icing, the campaign is very scarce: Around 20 hoursand with a development that is apparently repetitive and with very little interest. While there are patches, there is hope. Of course, Build to Rocket Boy, the signatory study of ‘Mindseye’, has done everything he could to cushion the impact: recognize the problems and promise that he will fix them in A series of patches To improve performance (at least, get out of 40 fps) and fix bugs. Although for now, he is only doing it on PC. Again, ‘Cyberpunk 2077’ comes to the memory of the players, but perhaps, maintaining hope, it does so in the opposite direction: a game that seemed insurmountable became, patch patch, patch, patch, In the title that should have been departure. Of course, not the ideal route, but a good proof that everything has arrangement. ‘Mindseye’ is a new notice for navigators about the many fractures that plague the industry today. It is almost a catalog of the problems that have ended up deriving in a business that allows broken games like this to see the light. Some of those failures could be: He Hype and marketing as a guarantee: The reputation of Benzies and his curriculum as part of the ‘GTA’ franchise seemed enough to guarantee a good result, but possibly became a development with unrealistic goals. The worst audience in the world: Yes, of course players have their part of guilt. Its avidity for playing every month at the best game of the year (or the decade) has generated some dynamics of toxic creativity in the studies, which are forced to promise above their possibilities to attract the attention of a fandom stunned by excess signals. Ambition that does not accompany the real possibilities: There is currently only a video game creator capable of extending checks that your talent can pay, and it is Kojima. And he doesn’t always get it. Therefore, that a project standing by a team without a much more solid promising trajectory, in a Sandbox, Something as ambitious as “Roblox type mechanics” You should jump alarms instead of guaranteeing echo in the press. The tyranny of the launch dates: It is not the first time that a game goes on sale without ending: the launch dates should be realistic and, above all, the studies would have to have the freedom to delay the launch of a game if it is not finished one hundred percent. They are just some details that have defined the debacle of ‘Mindseye’, but that reveal much more serious problems than a half -game. If any utility has this failed launch at this point is to function as a warning mechanism for an industry that works more and more as a predestined hype machinery. A bubble that, if it aspires to conservation, has to take care to survive. Header | Io interactive

There was a day when Benidorm had one of the largest Russian mountains in Europe. Today is a closed fiasco and still standing

Magnus Colossus has been closed since 2016. Considered an icon of mythical terra, its practically definitive closure is a good symbol of everything that has ended up destroying the park: bad organization, embezzlement and a series of murky plots that ended in very serious judgments and convictions. Today, Magnus Colossus is dead, but his journey full of curves leaves a few lessons on the park. Mythical Colossus. Magnus Colossus was one of the most important Russian mountains in Europe (and the largest: length of 1,149.7 meters and maximum speed of 92 km/h) and One of the absolute icons of the ambitious amusement park. However, a series of stumbling blocks in construction, added to the economic and organizational decline of the park, have led to its greatness to end limited to that of mere aesthetic claim. A closed colossus. Almost a decade has closed this spectacular roller wooden mountain that took advantage of the natural terrain of a limestone quarry, 180 meters above sea level. The culprit of its uselessness is the heat that has inflamed the wood, which entails too expensive maintenance. However, his presence under the gigantic poster that presides over the views of the park, on the mountain, has given him a unique personality. The negligence of the owners of the facilities, who have not dedicated the necessary resources for the care of Magnus Colossus, has ended the giant. “Irregularities in maintenance”. In 2016 it was decided to close Magnus Colossus, in principle temporarily to undertake the renovations that would solve problems that existed then, such as the excessive trachetening of the wagons. However, They never got to undertakesince the park had more serious problems to deal with: controversy, suspicions of corruption and various negligence in maintenance, which culminated when an investigation detected that had used creating to treat wood, substance prohibited at an industrial level for being carcinogenic. Photo: Jeremy Thompson Dramas before starting. The controversies and suspicions that have always surrounded the park started even before its inauguration: in August 1992, with Spain submerged in the maelstrom of the expo and the Olympicsa forest fire razed the area known as “the largest Pinada in the Mediterranean”, in the area where Terra Mítica would be built. 450 hectares of non -urbanizable land of special forest protection They were razedand although it was not proven judicially, associations like Greenpeace suspected That the fire could have been intentional, seeking recalification. After the fire, in fact, the land was expropriated and re -qualified, which allowed the construction of a mythical terra, a hotel zone and two golf courses. The current law prohibits the change in forest land use for 30 years after a fire, but this case occurred before the entry into force of the regulations. 1990s in its purest form. Terra mythical is a paradigmatic case of the bubble and the speculation that occurred so much in Spain by those dates. About the park they hit Judicial suspicions and research for embezzlement, fraud, money laundering and influence peddling. The trial began in 2015 and dozens of entrepreneurs and managers were charged. Among other things, there was a plot of false invoices for almost 4.5 million euros to companies for non -existent services in the years 2000 and 2001, in addition to 150 million euros to ghost companies. Photo: Jeremy Thompson The verdict came to light in 2016: Two former director, including the exemptedness of the then president of the Generalitat, Eduardo Zaplana and 20 entrepreneurs were convicted of corruption, scam, documentary falsehood and crimes against the Public Treasury with sentences between 4 and 47 years in prison. Terra mythical is sold. In 2004, only four years after its inauguration, Terra Mítica entered into suspension of payments: like so many projects of the time, business forecasts had been well above their results. The Generalitat Valenciana sold their participation to the company Aqualandia in 2011 for 65 million euros, well below the initial investment of 400 million euros. In the background, the roller coaster. With these accounts, it is not surprising that Terra mythical is very far from their best times (if they came to exist at some point). With very scarce visits, almost exclusively from devotees from the parks, in 2021 Terra mythical He reported 6 million euros in losses and 4.3 of income (let’s compare, for example, with port adventure, with 163 million in revenue). Magnus Colossus has few chances of raising head at some point in the future, and remains for posterity such as the wooden skeleton that reminds us of the great bubble of embezzlement in the construction of the Spain of the nineties. Header | Jeremy Thompson In Xataka | We have known how to eliminate the tails of the attraction parks. Disney keeps them for something

The first great fiasco in the AI ​​era is the AI ​​Pin of Humane. HP has put the last nail in its coffin

He Ai pin Humane was born as the first product of a company founded by former Apple employees, in order to make the smartphone concept obsolete. A 100% device focused on AI functions, with camera, laser projection to read Qualcomm text and processor. In Xataka we were able to throw the glove and, from the first minute, We were clear that I was not going to succeed. Behind him Commercial failure That had the product, the last nail in the coffin has put it HP. The company has bought a good part of Humane And the first decision after sale has been to stop selling and supporting the AI ​​Pin. A product that was just a few months in the market. The purchase. Humane will sell most of your company to HP for 116 million dollars. Both companies have closed an agreement through which HP is made the intellectual property of more than 300 patents of Humane, including its AI platform Cosmosthe AI ​​Pin operating system. What HP is looking for. According to Tuan Tran statements, HP Technology and Innovation President, “this investment will quickly accelerate our ability to develop a new generation of devices that organize without problems the requests for both the local and cloud levels.” In other words, HP wants to accelerate the implementation of AI in its products. A meaningful movement being the PCs with ia a new claim And having told Xataka the Ketan Patel himself, head of the HP PCs and Portable Division, who see the AI ​​as a crucial component for the future of the PC. The immediate consequence. Goodbye to AI Pin, without half inks. Humane has announced that the devices will stop connecting to their servers from next February 28. “We write to inform you that, with immediate effect, we will end the AI ​​Pin consumer service because our commercial priorities have changed.” The company has not shaken the pulse to justify it due to “commercial priorities”, and explained what will happen to the devices already sold. First, AI Pin stops selling immediately. After February 28, he will stop connecting to Humane servers, so he cannot access images, videos or notes taken with him. Similarly, from this day, all the data will be removed permanently. In summary, AI PIN will become a pisapapeles of 700 dollars in which you can only access offline functions such as … look at the battery level. The first great fiasco of the AI ​​era. That a product is 100% based on AI has a potential problem. If the company decides to forget it months later, you will have a Pisapapeles without any function. In the case of Humane have been changes in commercial priorities, but the list of possible reasons (commercial failures, business sale, technical problems, regulations, bankruptcy, etc.) that can be used in the future is unabarcable. The Humane case is a hard blow to the “AI Products” sector, throwing even more doubts about the reasonable (or not) to buy a device that depends 100% on a server. Image | Humane In Xataka | Almost no mobile manufacturer is thinking about his own AI for his devices. It has enough logic

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