‘Dungoons & Dragons’ lives an unprecedented success stage. And the reason is far from the origins of the game

Many years ago that ‘Dungoons & Dragons’the legendary role of paper, pencil and dice (among other things) is not a marginal entertainment for rare people with little social life. Recall that in the eighties, the franchise already had an animation series, video games and supervantant books based on your Lore. But for a few years he has made a new leap of implantation in the mainstream. And it has been thanks to content creators and their overwhelming dissemination work of a hobby with millions of followers. A triumph that does not cease. ‘D & d’ has today More than 50 million players registered worldwide. Only in 202o, the sales of official products of ‘d & d’ grew 33% compared to the previous yearconsolidating seven consecutive years of double digit growth. In 2021, Wizards of the Coast entered more than one billion dollars, even when Hasbro, owner of the company, had spectacular losses that year. And that impact has set in a presence in more massive media than ever: one of Netflix’s greatest successes, ‘Stranger Things’, starts its mythology in the games, and its last season bases its argument around the game and “satanic panic“That in the eighties, it was partly linked to the role. One of the best -selling games of 2023 was’ Baldur’s Gate III ‘. And also in 2023, the first adaptation of the game in a long time to the big screen,’Honor between thieves‘, He resulted in a respectable box office of 208 million dollars. The usual success. To understand us, ‘D&D’ has always been a successful game: I remember how in the eighties there were already stores dedicated to role -playing games in Murcia. And believe me: If someone in Murcia considered in the eighties that it was worth dedicating a trade to the subject, there was a considerable potential audience. But the truth is that a unique rebirth has lived in recent times, and is not a product of a traditional marketing campaign: it is the result of a unique convergence between the natural evolution of the game, the massification of digital platforms and the appearance of content creators who have transformed private games into shared experiences. The turning point. Just at the same time that the first content of ‘D&D’ content appeared, in the edition of the game itself another revolution took place: the launch of the fifth edition in 2014 represented much more than a simple rules update. It was a strategic restart that laid the foundations for the digital phenomenon that was to come: an unprecedented redesign process that would last two years and that was revolutionary for its collaborative approach. An open “Playtest” process not only democratized development, but also established a crucial precedent: extending the idea of ​​the community as co-creator, which again settled the foundations for this new way of living the game that shaped the programs. In addition, the mechanics were drastically simplified: where the previous editions required to consult multiple complex tables and modifiers, the fifth edition adopted a unified system based on the 20 -sides dice that was consistently applied to everything that happened in the game. The fifth edition prioritized the narrative on the simulation: field paid for content creators where the basics is to tell a story, and the simplified rules thus expedite the videos. In addition, Wizard of the Coast launched the “Basic Rules” completely free: A free access PDF containing complete rules to start immediately to play. The first wave. The first of these content programs linked to real items (current play in the codes that classify these videos) was Critical role: In 2012, a group of American dubbing actors played ‘D&D’ on Twitch to have fun at home, and over time it has become a media empire with an animated series in Prime Video that already has three seasons, official books published by the same Wizards of the Coast that edit the role game, and a global audience of more than 10 million subscribers. But Critical Role is just the tip of the iceberg of a much broader and more diverse ecosystem. Soon others followed as The Adventure Zone (in podcast format) or Candela darkthat revealed how fun it is to invent stories with friends. A very studied timing. The launch of the fifth edition coincided with a point of effervescence of the streaming platforms: Twitch was acquired by Amazon just a month after the launch of the rules, YouTube improved its tools for creators and Discord would arrive very soon, in 2015. In addition, an open license was implemented and, later, a reference system of Dungeons & Dragons. These tools explicitly allowed content creators, application developers and media producers create derived content without fear of legal problems. The scene grows. Since then, they have not stopped being born channels that spread role games. There are those that have exceeded Critical Role, such as Dimension 20that already do live shows in the Madison Square Garden and that stand out for their absence of prejudices by introducing elements of genres and franchises that go beyond the classic ‘D&D’. And also in Spanish this type of content has grown a lot: Streamers such as Orslokx, Elrubius or Alexby11 introduced in their usual programs of D%D, those who have followed channels as Lynx’s such, The dragon mansion, Within says either Churros & Dragons among many others. It is ironic and significant that a completely analog game system has found its main fame springboard today through technology. If it demonstrates something, it is that ‘Dungoons & Dragons’ is one of the most universal and versatile games that exist. And that, without a doubt, we will continue to see it evolve. Header | Timothy Dykes in Unspash In Xataka | ‘Magic’ is reborn in popularity and there is a reason: franchises and multiverse have flooded the game

To play Dungoons & Dragons you just needed ball, paper and dice. Now a course of 2,000 dollars wants to teach you better

To direct a game of Dungoons & Dragons, the legendary role -playing gamejust a dice, a paper and a pencil. Okay, you need to know basic rules, but essentially traditional role -playing games are a lot of friends using their imagination to develop stories. the D & D Dungeon Master University It is willing to end that: one thousand euros for an accelerated and official role of role in a luxury environment and surrounded by experts in the field. It is not an eccentricity: it is the last sample of the tendency to become the luxury experiences of the simplest hobbys. What is this university. A luxury retreat that teaches you all the secrets of the role of role games. There are subjects such as skill development, campaign creation, world construction and professional development. It will take place at the Oglethorpe University of Atlanta. The courses will be on January 2 and 3 of next year, although students who are from January 1 to 4 are asked (a bit complicated dates, if they ask us). As for prices, they range from $ 995 to 2,250, which includes private meetings and games with teachers and other advantages (such as an exclusive jacket). But who are these people. The event is organized by the people of D&D in A A A A, organizers of immersive retirement events that they offer Dungeons & Dragons experiences within real castles (All officially and in collaboration with the owners of the brand). For four days, players of all levels play the role in marathons that arrive at 24 hours and with all the comforts (food, accommodation) inspired by the game. Of course, there are parallel activities (workshops, miniatures, Escape Roomsarchery …) to foster the community, in what becomes a kind of thematic cruise, but dry. Make community. In principle it seems an eccentric luxury, but it is only another way to create new physical ties in hobbies. As he counted This great article about The Verge Comic-Con, Sharing our hobbies is an extremely healthy attitude and the Dungeon Master University and his older sister, D&D in A Castle, are ways of promoting them. Increasingly, conventions, courses and encounters are ways of prolonging our leisure and free time, and there are even websites, such as Meetup, Classbento in the United Kingdom or Fancoons in the US that are responsible for listing and announcing these types of activities. Hobby is a luxury. But beyond conventions and encounters, there is another trend behind these wealthy role -playing courses: to convert simple, traditionally cheap and accessible activities for everyone, in luxury artifacts. Reading clubs are transformed into part of the activities of select clubs at 2500 euros of fee per year; embroidery is the opportunity to make a Exotic and luxury trip which includes workshops and talks about technique; The paint is carried in the calls Art Holidays, where natural can be painted in exquisite landscapes; And something similar happens with photography, to extremes such as expeditions Capture Earth To photograph wildlife. The meaning of luxury. Luxury experiences They have always been there to corroborate social status or to fantasize with what is no more than A couple of days a yearbut this trend goes one step further: it converts our more conventional hobbies into unique experiences. One more step in the transformation of our life into a showcase, including such little distinguished activity (until now) How to play role. In Xataka | Paper, pencil and a messaging app: this is all you need to play ‘Dungoons & Dragons’ and other role -playing games

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