Three AIs clashed in ‘War Games’. 95% of them resorted to nuclear weapons and none ever surrendered

In ‘War Games‘ (John Badham, 1983) the WOPR machine (‘Joshua’) constantly played at simulating nuclear wars for the US Government. The objective: to learn from these simulations so that if there was a nuclear war, the US could win it by taking advantage of that knowledge. That led to a legendary final lesson – “Strange … Read more

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